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2015 10th International Conference on Computer Science & Education (ICCSE)最新文献

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Instability in systems to control upright posture: Expression of balance function on slopes with tilt angles 控制直立姿态系统的不稳定性:倾斜斜坡上平衡函数的表达式
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250247
H. Takada, Yu Fukui, A. Sugiura, Fumiya Kinoshita, Yuki Mori, M. Miyao
Stabilometry, which is useful for the quantitative evaluation of the equilibrium function, is typically performed using Romberg's posture. In this posture, stabilometry can detect deterioration in the equilibrium function because this posture is unstable with a small support area. For many elderly individuals and for patients with equilibrium disorders, it may be difficult to maintain Romberg's posture for several seconds without falling to the floor during stabilometric analysis. The purpose of this study was to investigate the control system under unstable conditions. We developed an apparatus for adjusting the tilt angle of the slope on which body sway is recorded. Sixty-nine healthy paid volunteers (13-87 years old) participated in this study. Their body sway in Romberg's posture was recorded, and the temporally averaged potential function was estimated from the stabilograms. We then compared the mathematical models for body sway on slopes with tilt angles of 0°, 10°, and 20°.
稳定测量,这是有用的平衡函数的定量评估,通常使用Romberg的姿势进行。在这种姿势下,稳定性测量可以检测到平衡功能的恶化,因为这种姿势在小的支撑面积下是不稳定的。对于许多老年人和有平衡障碍的病人来说,在稳定性分析中保持Romberg的姿势几秒钟而不摔倒在地可能是困难的。本研究的目的是研究不稳定条件下的控制系统。我们开发了一种装置,用于调节斜坡的倾斜角,记录身体的摇摆。69名健康的有偿志愿者(13-87岁)参加了本研究。记录他们在Romberg姿势下的身体摇摆,并从稳定图中估计出时间平均势函数。然后,我们比较了倾斜角度为0°,10°和20°的斜坡上身体摇摆的数学模型。
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引用次数: 0
Multi-terminal monitoring system for campus ecological environment based on sensor network 基于传感器网络的校园生态环境多终端监测系统
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250226
Baoliang Wang, Kaining Lu, Peng Chang, Shaowei Sun
Green Campus is the constantly improving campus, guided by the sustainable development thought and aimed at making full use of all resources and opportunities inside and outside the school to improve environment quality between teachers and students. Lots of domestic and foreign experts make further study of green campus construction in many ways. These studies mainly focus on campus afforestation, ecological campus construction, campus planning, campus management, resources recycling and environmental education. This paper has built a green campus information platform. The platform provides water quality information and weather information in different positions of Tianjin University for registered users. The information is collected by sensors placed in different areas of school and transmitted to server by wireless signal. And the data of green campus is stored in the database, then displayed to user by web client, iOS client and android client. The main content of this paper is focused on the overall architecture design, the server software design and the client software. Firstly, the overall architecture of the whole system and each module is introduced in detail. Secondly, the server design and the implement of server is described. Finally, the paper expounds the client software required functions and client realization.
绿色校园是一个不断完善的校园,以可持续发展的思想为指导,旨在充分利用校内外的一切资源和机会,改善师生之间的环境质量。国内外许多专家从多方面对绿色校园建设进行了深入的研究。这些研究主要集中在校园绿化、生态校园建设、校园规划、校园管理、资源回收和环境教育等方面。本文构建了绿色校园信息平台。该平台为注册用户提供天津大学不同位置的水质信息和天气信息。信息由放置在学校不同区域的传感器收集,并通过无线信号传输到服务器。并将绿色校园的数据存储在数据库中,通过web客户端、iOS客户端和android客户端向用户展示。本文的主要内容是总体架构设计、服务器软件设计和客户端软件设计。首先,详细介绍了整个系统的总体架构和各个模块。其次,介绍了服务器的设计和实现。最后阐述了客户端软件所需的功能和客户端实现。
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引用次数: 1
Interventional management for vocational skill training system 职业技能培训体系的介入管理
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250366
Weidong Yan, Baobin Liu
In this paper, we propose a new concept-interventional management which is defined for the vocational skill training system on the basis of “Dinggang” internship of China. The proposed method overcomes the limitation of traditional vocational education, that is, the lack of teaching resources and the non-conformity of skill training and social requirement. The new management works effectively in that, the educators can obtain much feedback information from the enterprise managers and the students. From the control point of view, the management system is loop-locked. To facilitate the interventional management system, a few kinds of school-enterprise co-operations implement for several years. The data of employment quality from 2010 to 2012 show the effectiveness of the proposed training system.
本文在借鉴中国“鼎刚”实习实践的基础上,为职业技能培训体系定义了一个新的概念——介入管理。该方法克服了传统职业教育教学资源不足、技能培养与社会需求不一致的局限性。新管理的有效性在于,教育者可以从企业管理者和学生那里获得大量的反馈信息。从控制的角度来看,管理系统是环锁的。为促进干预管理制度,几种校企合作实行数年。2010年至2012年的就业质量数据表明了所提出的培训体系的有效性。
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引用次数: 2
The research of personalized learning system based on ontology 基于本体的个性化学习系统研究
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250292
Y. Qinghong, Xie Jing, Yuan Dule
This paper mainly introduces the ontology building, put forward a calculating method of semantic similarity based on ontology, and apply it to build user interest model, learning resource model and personalized recommendation model. Based on the above work, we build a personalized learning system based on ontology. Finally the validity of the model were verified by contrast experiment.
本文主要介绍了本体的构建,提出了一种基于本体的语义相似度计算方法,并将其应用于用户兴趣模型、学习资源模型和个性化推荐模型的构建。在以上工作的基础上,我们构建了一个基于本体的个性化学习系统。最后通过对比实验验证了模型的有效性。
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引用次数: 1
Design and implementation of a multi-sensor monitoring system 多传感器监控系统的设计与实现
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250381
Ye Jihua, Liu Yan, Nie Xiaoshi
Analysis of the deficiencies of the existing monitoring system, consider the needs of a complex environment, design and implement a monitoring system for a multi-sensor. Using the control unit SCM, the choice depending on the environment of various types of sensors capable of collecting a variety of sound signal, light, pressure, etc., to the exception of the collected signals are processed for transmission via a wired network, the control unit analyzes the received signal detection and judgment processing, grading discovery exception and alarm. The system overcomes the shortcomings of similar systems, a wide range of application, stability, scalability, and easy to promote. Experimental tests demonstrate the feasibility of the system.
分析了现有监控系统的不足,考虑了复杂环境的需要,设计并实现了一种多传感器的监控系统。利用单片机控制单元,根据环境选择各种类型的传感器,能够采集各种声、光、压等信号,对采集到的异常信号进行处理,通过有线网络进行传输,控制单元对接收到的信号进行分析检测和判断处理,分级发现异常并报警。该系统克服了同类系统的不足,适用范围广,稳定性好,可扩展性强,易于推广。实验验证了该系统的可行性。
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引用次数: 1
E-resources usage in South African higher institutions of learning 南非高等院校电子资源的使用
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250253
R. Mogase, B. Kalema
Institutions of learning are increasingly changing academic resources and material into electronic form for learners' easy access. These electronic resources (e-resources) have enhanced information retrieval and improved accessibility of quality academic materials. As a result, academic institutions such as universities have invested vast amounts of money to make the best use of these e-resources. Notwithstanding these efforts, research shows that, students have made little effort to utilize these resources. The objective of this study therefore, was to identify factors that influence the use of e-resources in higher institutions of learning. Based on the literature, a conceptual framework was developed from the identified factors that were considered to be influencing the use of e-resources. Data was collected using a close-ended questionnaire from learners at different levels of study at Tshwane University of Technology, South Africa. The collected data was analyzed quantitatively and results indicated that; awareness, training programs, reliability of network connections and low bandwidth are critical to the use of e-resources. The developed framework is expected to be used by other researchers while extending research addressing technology usage. Further still, institutions of learning would consider the designed framework to readdress factors that are essential for the use of technology in their settings.
学习机构越来越多地将学术资源和材料转换为电子形式,以方便学习者访问。这些电子资源加强了信息检索,提高了高质量学术资料的可及性。因此,像大学这样的学术机构投入了大量的资金来充分利用这些电子资源。尽管有这些努力,研究表明,学生很少努力利用这些资源。因此,本研究的目的是确定影响高等院校使用电子资源的因素。在文献的基础上,根据已确定的被认为影响电子资源使用的因素制定了一个概念性框架。数据是使用封闭式问卷从南非茨瓦恩科技大学不同学习水平的学习者中收集的。对收集到的数据进行定量分析,结果表明;意识、培训计划、网络连接的可靠性和低带宽对电子资源的使用至关重要。开发的框架预计将被其他研究人员使用,同时扩展针对技术使用的研究。此外,各学习机构将考虑设计框架,以重新处理在其环境中使用技术所必需的因素。
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引用次数: 4
The studies and implementation for conversion of image file format 图像文件格式转换的研究与实现
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250241
Yu Zhang
With BMP and GIF file format being analyzed, we studied compression algorithm by compared different color model between the two file formats, then designed conversion flow, and implemented conversion from BMP format to GIF format finally. According to the test, the obtained image quality was satisfied after conversion.
在分析了BMP和GIF两种文件格式的基础上,通过对比两种文件格式的不同颜色模型,研究了压缩算法,设计了转换流程,最终实现了BMP格式到GIF格式的转换。经测试,转换后的图像质量令人满意。
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引用次数: 5
The design and research of the somatosensory interaction system based on kinect and unity 3D 基于kinect和unity 3D的体感交互系统的设计与研究
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250394
Yanke Ci, J. Yao
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.
本文提出了一种基于人体骨骼信息的体感交互方式。首先利用Kinect传感器获取图像景深数据,通过骨骼跟踪技术捕获关节位置,对人体部位进行匹配,进一步建立人体各关节的三维坐标。其次,利用三维坐标和偏移量计算人体腰、肩、足关节的动作和旋转角度。最后,通过Unity 3D和Kinect的中间件,接收Kinect的骨骼点数据和RGB流。实现了用户身体直接控制Unity三维模型的测试。
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引用次数: 2
A pipe-based huge database object replication tool on heterogeneous database clusters 异构数据库集群上基于管道的大型数据库对象复制工具
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250312
Yan Wang, Shunzhi Zhu, Wei Weng
In rising ELT scenarios in data warehouse, for replicating many huge database objects(table/view) between heterogeneous database clusters, we propose a multi-way pipe-based replication architecture and put it into practice. To the best of our knowledge, there are few works on this aspects. Our contributions are from three aspects. The first is introducing a pipe-based architecture to avoid time spent in writing and reading data through an intermediate file, which is implemented on traditional file-based export or import tool. The second is automatically dividing a replication task into several sub-tasks, which will reduce time spent on task resuming when such a task encounters errors. At last, detailed experiments are made and the results show that such an architecture is effective in practical data warehouse projects.
在日益增长的数据仓库ELT场景中,为了在异构数据库集群之间复制大量大型数据库对象(表/视图),我们提出了一种基于多路管道的复制体系结构并进行了实践。据我们所知,这方面的著作很少。我们的贡献来自三个方面。首先是引入基于管道的体系结构,以避免通过中间文件写入和读取数据所花费的时间,这是在传统的基于文件的导出或导入工具上实现的。第二种是自动将复制任务划分为几个子任务,这将减少在任务遇到错误时恢复任务所花费的时间。最后进行了详细的实验,结果表明该体系结构在实际的数据仓库项目中是有效的。
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引用次数: 0
A game-based curriculum and learning management mobile application for college students 一款面向大学生的基于游戏的课程与学习管理手机应用
Pub Date : 2015-07-22 DOI: 10.1109/ICCSE.2015.7250282
Huang Tang, Wei Zhou, Fu-xiao Chen
“JDLX” mobile application is a curriculum and learning management system which has game features and is designed for college students. To improve classroom efficiency, students' self-management ability and enthusiasm, we studied game and education theories, and built the JDLX mobile app which integrated functions of both game and learning auxiliary management system. In this paper, firstly we introduced the application's characteristic, related theories and analysis the algorithm used to accomplish this application. Then, we showed the application of theory to practice feasible process at the technical frame. Finally, we discussed and proposed the potential development of this application in the future.
“JDLX”手机应用是一款面向大学生的具有游戏功能的课程学习管理系统。为了提高课堂效率,提高学生的自我管理能力和积极性,我们研究了游戏和教育理论,构建了集游戏和学习辅助管理系统功能于一体的JDLX手机app。本文首先介绍了该应用的特点、相关理论,并分析了实现该应用的算法。然后,在技术框架下展示了理论应用于实践的可行过程。最后,对该应用的未来发展趋势进行了讨论和展望。
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引用次数: 3
期刊
2015 10th International Conference on Computer Science & Education (ICCSE)
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