Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250247
H. Takada, Yu Fukui, A. Sugiura, Fumiya Kinoshita, Yuki Mori, M. Miyao
Stabilometry, which is useful for the quantitative evaluation of the equilibrium function, is typically performed using Romberg's posture. In this posture, stabilometry can detect deterioration in the equilibrium function because this posture is unstable with a small support area. For many elderly individuals and for patients with equilibrium disorders, it may be difficult to maintain Romberg's posture for several seconds without falling to the floor during stabilometric analysis. The purpose of this study was to investigate the control system under unstable conditions. We developed an apparatus for adjusting the tilt angle of the slope on which body sway is recorded. Sixty-nine healthy paid volunteers (13-87 years old) participated in this study. Their body sway in Romberg's posture was recorded, and the temporally averaged potential function was estimated from the stabilograms. We then compared the mathematical models for body sway on slopes with tilt angles of 0°, 10°, and 20°.
{"title":"Instability in systems to control upright posture: Expression of balance function on slopes with tilt angles","authors":"H. Takada, Yu Fukui, A. Sugiura, Fumiya Kinoshita, Yuki Mori, M. Miyao","doi":"10.1109/ICCSE.2015.7250247","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250247","url":null,"abstract":"Stabilometry, which is useful for the quantitative evaluation of the equilibrium function, is typically performed using Romberg's posture. In this posture, stabilometry can detect deterioration in the equilibrium function because this posture is unstable with a small support area. For many elderly individuals and for patients with equilibrium disorders, it may be difficult to maintain Romberg's posture for several seconds without falling to the floor during stabilometric analysis. The purpose of this study was to investigate the control system under unstable conditions. We developed an apparatus for adjusting the tilt angle of the slope on which body sway is recorded. Sixty-nine healthy paid volunteers (13-87 years old) participated in this study. Their body sway in Romberg's posture was recorded, and the temporally averaged potential function was estimated from the stabilograms. We then compared the mathematical models for body sway on slopes with tilt angles of 0°, 10°, and 20°.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124842933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250226
Baoliang Wang, Kaining Lu, Peng Chang, Shaowei Sun
Green Campus is the constantly improving campus, guided by the sustainable development thought and aimed at making full use of all resources and opportunities inside and outside the school to improve environment quality between teachers and students. Lots of domestic and foreign experts make further study of green campus construction in many ways. These studies mainly focus on campus afforestation, ecological campus construction, campus planning, campus management, resources recycling and environmental education. This paper has built a green campus information platform. The platform provides water quality information and weather information in different positions of Tianjin University for registered users. The information is collected by sensors placed in different areas of school and transmitted to server by wireless signal. And the data of green campus is stored in the database, then displayed to user by web client, iOS client and android client. The main content of this paper is focused on the overall architecture design, the server software design and the client software. Firstly, the overall architecture of the whole system and each module is introduced in detail. Secondly, the server design and the implement of server is described. Finally, the paper expounds the client software required functions and client realization.
{"title":"Multi-terminal monitoring system for campus ecological environment based on sensor network","authors":"Baoliang Wang, Kaining Lu, Peng Chang, Shaowei Sun","doi":"10.1109/ICCSE.2015.7250226","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250226","url":null,"abstract":"Green Campus is the constantly improving campus, guided by the sustainable development thought and aimed at making full use of all resources and opportunities inside and outside the school to improve environment quality between teachers and students. Lots of domestic and foreign experts make further study of green campus construction in many ways. These studies mainly focus on campus afforestation, ecological campus construction, campus planning, campus management, resources recycling and environmental education. This paper has built a green campus information platform. The platform provides water quality information and weather information in different positions of Tianjin University for registered users. The information is collected by sensors placed in different areas of school and transmitted to server by wireless signal. And the data of green campus is stored in the database, then displayed to user by web client, iOS client and android client. The main content of this paper is focused on the overall architecture design, the server software design and the client software. Firstly, the overall architecture of the whole system and each module is introduced in detail. Secondly, the server design and the implement of server is described. Finally, the paper expounds the client software required functions and client realization.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126292358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250366
Weidong Yan, Baobin Liu
In this paper, we propose a new concept-interventional management which is defined for the vocational skill training system on the basis of “Dinggang” internship of China. The proposed method overcomes the limitation of traditional vocational education, that is, the lack of teaching resources and the non-conformity of skill training and social requirement. The new management works effectively in that, the educators can obtain much feedback information from the enterprise managers and the students. From the control point of view, the management system is loop-locked. To facilitate the interventional management system, a few kinds of school-enterprise co-operations implement for several years. The data of employment quality from 2010 to 2012 show the effectiveness of the proposed training system.
{"title":"Interventional management for vocational skill training system","authors":"Weidong Yan, Baobin Liu","doi":"10.1109/ICCSE.2015.7250366","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250366","url":null,"abstract":"In this paper, we propose a new concept-interventional management which is defined for the vocational skill training system on the basis of “Dinggang” internship of China. The proposed method overcomes the limitation of traditional vocational education, that is, the lack of teaching resources and the non-conformity of skill training and social requirement. The new management works effectively in that, the educators can obtain much feedback information from the enterprise managers and the students. From the control point of view, the management system is loop-locked. To facilitate the interventional management system, a few kinds of school-enterprise co-operations implement for several years. The data of employment quality from 2010 to 2012 show the effectiveness of the proposed training system.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126037833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250292
Y. Qinghong, Xie Jing, Yuan Dule
This paper mainly introduces the ontology building, put forward a calculating method of semantic similarity based on ontology, and apply it to build user interest model, learning resource model and personalized recommendation model. Based on the above work, we build a personalized learning system based on ontology. Finally the validity of the model were verified by contrast experiment.
{"title":"The research of personalized learning system based on ontology","authors":"Y. Qinghong, Xie Jing, Yuan Dule","doi":"10.1109/ICCSE.2015.7250292","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250292","url":null,"abstract":"This paper mainly introduces the ontology building, put forward a calculating method of semantic similarity based on ontology, and apply it to build user interest model, learning resource model and personalized recommendation model. Based on the above work, we build a personalized learning system based on ontology. Finally the validity of the model were verified by contrast experiment.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126983076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250381
Ye Jihua, Liu Yan, Nie Xiaoshi
Analysis of the deficiencies of the existing monitoring system, consider the needs of a complex environment, design and implement a monitoring system for a multi-sensor. Using the control unit SCM, the choice depending on the environment of various types of sensors capable of collecting a variety of sound signal, light, pressure, etc., to the exception of the collected signals are processed for transmission via a wired network, the control unit analyzes the received signal detection and judgment processing, grading discovery exception and alarm. The system overcomes the shortcomings of similar systems, a wide range of application, stability, scalability, and easy to promote. Experimental tests demonstrate the feasibility of the system.
{"title":"Design and implementation of a multi-sensor monitoring system","authors":"Ye Jihua, Liu Yan, Nie Xiaoshi","doi":"10.1109/ICCSE.2015.7250381","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250381","url":null,"abstract":"Analysis of the deficiencies of the existing monitoring system, consider the needs of a complex environment, design and implement a monitoring system for a multi-sensor. Using the control unit SCM, the choice depending on the environment of various types of sensors capable of collecting a variety of sound signal, light, pressure, etc., to the exception of the collected signals are processed for transmission via a wired network, the control unit analyzes the received signal detection and judgment processing, grading discovery exception and alarm. The system overcomes the shortcomings of similar systems, a wide range of application, stability, scalability, and easy to promote. Experimental tests demonstrate the feasibility of the system.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127507955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250253
R. Mogase, B. Kalema
Institutions of learning are increasingly changing academic resources and material into electronic form for learners' easy access. These electronic resources (e-resources) have enhanced information retrieval and improved accessibility of quality academic materials. As a result, academic institutions such as universities have invested vast amounts of money to make the best use of these e-resources. Notwithstanding these efforts, research shows that, students have made little effort to utilize these resources. The objective of this study therefore, was to identify factors that influence the use of e-resources in higher institutions of learning. Based on the literature, a conceptual framework was developed from the identified factors that were considered to be influencing the use of e-resources. Data was collected using a close-ended questionnaire from learners at different levels of study at Tshwane University of Technology, South Africa. The collected data was analyzed quantitatively and results indicated that; awareness, training programs, reliability of network connections and low bandwidth are critical to the use of e-resources. The developed framework is expected to be used by other researchers while extending research addressing technology usage. Further still, institutions of learning would consider the designed framework to readdress factors that are essential for the use of technology in their settings.
{"title":"E-resources usage in South African higher institutions of learning","authors":"R. Mogase, B. Kalema","doi":"10.1109/ICCSE.2015.7250253","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250253","url":null,"abstract":"Institutions of learning are increasingly changing academic resources and material into electronic form for learners' easy access. These electronic resources (e-resources) have enhanced information retrieval and improved accessibility of quality academic materials. As a result, academic institutions such as universities have invested vast amounts of money to make the best use of these e-resources. Notwithstanding these efforts, research shows that, students have made little effort to utilize these resources. The objective of this study therefore, was to identify factors that influence the use of e-resources in higher institutions of learning. Based on the literature, a conceptual framework was developed from the identified factors that were considered to be influencing the use of e-resources. Data was collected using a close-ended questionnaire from learners at different levels of study at Tshwane University of Technology, South Africa. The collected data was analyzed quantitatively and results indicated that; awareness, training programs, reliability of network connections and low bandwidth are critical to the use of e-resources. The developed framework is expected to be used by other researchers while extending research addressing technology usage. Further still, institutions of learning would consider the designed framework to readdress factors that are essential for the use of technology in their settings.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117001992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250241
Yu Zhang
With BMP and GIF file format being analyzed, we studied compression algorithm by compared different color model between the two file formats, then designed conversion flow, and implemented conversion from BMP format to GIF format finally. According to the test, the obtained image quality was satisfied after conversion.
{"title":"The studies and implementation for conversion of image file format","authors":"Yu Zhang","doi":"10.1109/ICCSE.2015.7250241","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250241","url":null,"abstract":"With BMP and GIF file format being analyzed, we studied compression algorithm by compared different color model between the two file formats, then designed conversion flow, and implemented conversion from BMP format to GIF format finally. According to the test, the obtained image quality was satisfied after conversion.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117236795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250394
Yanke Ci, J. Yao
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.
{"title":"The design and research of the somatosensory interaction system based on kinect and unity 3D","authors":"Yanke Ci, J. Yao","doi":"10.1109/ICCSE.2015.7250394","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250394","url":null,"abstract":"In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"231 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115584862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250312
Yan Wang, Shunzhi Zhu, Wei Weng
In rising ELT scenarios in data warehouse, for replicating many huge database objects(table/view) between heterogeneous database clusters, we propose a multi-way pipe-based replication architecture and put it into practice. To the best of our knowledge, there are few works on this aspects. Our contributions are from three aspects. The first is introducing a pipe-based architecture to avoid time spent in writing and reading data through an intermediate file, which is implemented on traditional file-based export or import tool. The second is automatically dividing a replication task into several sub-tasks, which will reduce time spent on task resuming when such a task encounters errors. At last, detailed experiments are made and the results show that such an architecture is effective in practical data warehouse projects.
{"title":"A pipe-based huge database object replication tool on heterogeneous database clusters","authors":"Yan Wang, Shunzhi Zhu, Wei Weng","doi":"10.1109/ICCSE.2015.7250312","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250312","url":null,"abstract":"In rising ELT scenarios in data warehouse, for replicating many huge database objects(table/view) between heterogeneous database clusters, we propose a multi-way pipe-based replication architecture and put it into practice. To the best of our knowledge, there are few works on this aspects. Our contributions are from three aspects. The first is introducing a pipe-based architecture to avoid time spent in writing and reading data through an intermediate file, which is implemented on traditional file-based export or import tool. The second is automatically dividing a replication task into several sub-tasks, which will reduce time spent on task resuming when such a task encounters errors. At last, detailed experiments are made and the results show that such an architecture is effective in practical data warehouse projects.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115198441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250282
Huang Tang, Wei Zhou, Fu-xiao Chen
“JDLX” mobile application is a curriculum and learning management system which has game features and is designed for college students. To improve classroom efficiency, students' self-management ability and enthusiasm, we studied game and education theories, and built the JDLX mobile app which integrated functions of both game and learning auxiliary management system. In this paper, firstly we introduced the application's characteristic, related theories and analysis the algorithm used to accomplish this application. Then, we showed the application of theory to practice feasible process at the technical frame. Finally, we discussed and proposed the potential development of this application in the future.
{"title":"A game-based curriculum and learning management mobile application for college students","authors":"Huang Tang, Wei Zhou, Fu-xiao Chen","doi":"10.1109/ICCSE.2015.7250282","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250282","url":null,"abstract":"“JDLX” mobile application is a curriculum and learning management system which has game features and is designed for college students. To improve classroom efficiency, students' self-management ability and enthusiasm, we studied game and education theories, and built the JDLX mobile app which integrated functions of both game and learning auxiliary management system. In this paper, firstly we introduced the application's characteristic, related theories and analysis the algorithm used to accomplish this application. Then, we showed the application of theory to practice feasible process at the technical frame. Finally, we discussed and proposed the potential development of this application in the future.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126993887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}