Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250386
Xiaofeng Hu, Gang Cen, Yifeng Hua, Mengqi Jin, Yining Wen, Yufeng Fan
Display platform for bamboo product based on web provides an integrated model for users for sharing and cognitive. That platform sets the design, display, learning, evaluation, communication and marketing of bamboo products as one. According to the source materials of China's Township and based on the analysis of the existing domestic and international research, this article gives an exchange platform for the display of bamboo products. It's convenient for users to upload, management, evaluate, and promote works and exchange of ideas. Furthermore, the operation mode of the main module of user management, system maintenance, bamboo products, publishing, management, display, evaluation of communication etc. is investigated.
{"title":"The design and development of bamboo product interactive exchange platform based on MVC mode","authors":"Xiaofeng Hu, Gang Cen, Yifeng Hua, Mengqi Jin, Yining Wen, Yufeng Fan","doi":"10.1109/ICCSE.2015.7250386","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250386","url":null,"abstract":"Display platform for bamboo product based on web provides an integrated model for users for sharing and cognitive. That platform sets the design, display, learning, evaluation, communication and marketing of bamboo products as one. According to the source materials of China's Township and based on the analysis of the existing domestic and international research, this article gives an exchange platform for the display of bamboo products. It's convenient for users to upload, management, evaluate, and promote works and exchange of ideas. Furthermore, the operation mode of the main module of user management, system maintenance, bamboo products, publishing, management, display, evaluation of communication etc. is investigated.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124076529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250381
Ye Jihua, Liu Yan, Nie Xiaoshi
Analysis of the deficiencies of the existing monitoring system, consider the needs of a complex environment, design and implement a monitoring system for a multi-sensor. Using the control unit SCM, the choice depending on the environment of various types of sensors capable of collecting a variety of sound signal, light, pressure, etc., to the exception of the collected signals are processed for transmission via a wired network, the control unit analyzes the received signal detection and judgment processing, grading discovery exception and alarm. The system overcomes the shortcomings of similar systems, a wide range of application, stability, scalability, and easy to promote. Experimental tests demonstrate the feasibility of the system.
{"title":"Design and implementation of a multi-sensor monitoring system","authors":"Ye Jihua, Liu Yan, Nie Xiaoshi","doi":"10.1109/ICCSE.2015.7250381","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250381","url":null,"abstract":"Analysis of the deficiencies of the existing monitoring system, consider the needs of a complex environment, design and implement a monitoring system for a multi-sensor. Using the control unit SCM, the choice depending on the environment of various types of sensors capable of collecting a variety of sound signal, light, pressure, etc., to the exception of the collected signals are processed for transmission via a wired network, the control unit analyzes the received signal detection and judgment processing, grading discovery exception and alarm. The system overcomes the shortcomings of similar systems, a wide range of application, stability, scalability, and easy to promote. Experimental tests demonstrate the feasibility of the system.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127507955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250390
Lu Zheng-qiu, He Guang-jun
Harmony Search algorithm is a heuristic approach for global optimization which mimicking the improvisation process of music player, and has been applied into different engineering applications. This paper first introduces the step and base flow of basic Harmony Search algorithm, aiming at the existent shortage, it analyzes the improved Harmony Search algorithm from two aspects including algorithm itself and combing with other algorithms, and then analyzes the application in multi-objective, and finally puts forward some future research lines.
{"title":"Improvement and application of harmony search algorithm","authors":"Lu Zheng-qiu, He Guang-jun","doi":"10.1109/ICCSE.2015.7250390","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250390","url":null,"abstract":"Harmony Search algorithm is a heuristic approach for global optimization which mimicking the improvisation process of music player, and has been applied into different engineering applications. This paper first introduces the step and base flow of basic Harmony Search algorithm, aiming at the existent shortage, it analyzes the improved Harmony Search algorithm from two aspects including algorithm itself and combing with other algorithms, and then analyzes the application in multi-objective, and finally puts forward some future research lines.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117235965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250397
Zhang Liqin, Wu Ning, Wang Chunhui
Blend learning is a study way and idea, which is concerned by domestic and overseas researchers gradually with the introspection of E-learning and the return of C-learning. MOOC has the characteristics of large scale, online and open. MOOC with its open sharing concept provides a new idea for blend learning research. This paper combine face to face classroom teaching with MOOC-based E-learning on network. MOOC-based blend learning mode has been designed from the point of view of theory and practice, Which will contribute to provide information and reference for related research of MOOC based blend learning.
{"title":"Construction of a MOOC based blend learning mode","authors":"Zhang Liqin, Wu Ning, Wang Chunhui","doi":"10.1109/ICCSE.2015.7250397","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250397","url":null,"abstract":"Blend learning is a study way and idea, which is concerned by domestic and overseas researchers gradually with the introspection of E-learning and the return of C-learning. MOOC has the characteristics of large scale, online and open. MOOC with its open sharing concept provides a new idea for blend learning research. This paper combine face to face classroom teaching with MOOC-based E-learning on network. MOOC-based blend learning mode has been designed from the point of view of theory and practice, Which will contribute to provide information and reference for related research of MOOC based blend learning.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131542727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250313
Xiaoyi Hu, HeQun Zhu, Deqing Wang, W. Su
An iterative block decision-feedback equalizer based on LDPC (LDPC-IBDEF) for SCFDE underwater acoustic (UWA) communication system is proposed. The new equalizer employs IBDFE together with iterative LDPC decoding technique, leading to a double-layer structure which can solve the frequency selective fading problem in UWA channel. In the outer-layer, IBDFE iteratively exchanges information with the LDPC channel decoder to improve its performance. Sea tests carried out in Xiamen Harbor show that the average BER performance of the new scheme for SCFDE system is in the order of 10-3, when the data rate is 2kbps and the distance is 10km.
{"title":"Iterative block DFE techniques based on LDPC for SC-FDE underwater acoustic communications","authors":"Xiaoyi Hu, HeQun Zhu, Deqing Wang, W. Su","doi":"10.1109/ICCSE.2015.7250313","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250313","url":null,"abstract":"An iterative block decision-feedback equalizer based on LDPC (LDPC-IBDEF) for SCFDE underwater acoustic (UWA) communication system is proposed. The new equalizer employs IBDFE together with iterative LDPC decoding technique, leading to a double-layer structure which can solve the frequency selective fading problem in UWA channel. In the outer-layer, IBDFE iteratively exchanges information with the LDPC channel decoder to improve its performance. Sea tests carried out in Xiamen Harbor show that the average BER performance of the new scheme for SCFDE system is in the order of 10-3, when the data rate is 2kbps and the distance is 10km.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125598475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250253
R. Mogase, B. Kalema
Institutions of learning are increasingly changing academic resources and material into electronic form for learners' easy access. These electronic resources (e-resources) have enhanced information retrieval and improved accessibility of quality academic materials. As a result, academic institutions such as universities have invested vast amounts of money to make the best use of these e-resources. Notwithstanding these efforts, research shows that, students have made little effort to utilize these resources. The objective of this study therefore, was to identify factors that influence the use of e-resources in higher institutions of learning. Based on the literature, a conceptual framework was developed from the identified factors that were considered to be influencing the use of e-resources. Data was collected using a close-ended questionnaire from learners at different levels of study at Tshwane University of Technology, South Africa. The collected data was analyzed quantitatively and results indicated that; awareness, training programs, reliability of network connections and low bandwidth are critical to the use of e-resources. The developed framework is expected to be used by other researchers while extending research addressing technology usage. Further still, institutions of learning would consider the designed framework to readdress factors that are essential for the use of technology in their settings.
{"title":"E-resources usage in South African higher institutions of learning","authors":"R. Mogase, B. Kalema","doi":"10.1109/ICCSE.2015.7250253","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250253","url":null,"abstract":"Institutions of learning are increasingly changing academic resources and material into electronic form for learners' easy access. These electronic resources (e-resources) have enhanced information retrieval and improved accessibility of quality academic materials. As a result, academic institutions such as universities have invested vast amounts of money to make the best use of these e-resources. Notwithstanding these efforts, research shows that, students have made little effort to utilize these resources. The objective of this study therefore, was to identify factors that influence the use of e-resources in higher institutions of learning. Based on the literature, a conceptual framework was developed from the identified factors that were considered to be influencing the use of e-resources. Data was collected using a close-ended questionnaire from learners at different levels of study at Tshwane University of Technology, South Africa. The collected data was analyzed quantitatively and results indicated that; awareness, training programs, reliability of network connections and low bandwidth are critical to the use of e-resources. The developed framework is expected to be used by other researchers while extending research addressing technology usage. Further still, institutions of learning would consider the designed framework to readdress factors that are essential for the use of technology in their settings.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117001992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250241
Yu Zhang
With BMP and GIF file format being analyzed, we studied compression algorithm by compared different color model between the two file formats, then designed conversion flow, and implemented conversion from BMP format to GIF format finally. According to the test, the obtained image quality was satisfied after conversion.
{"title":"The studies and implementation for conversion of image file format","authors":"Yu Zhang","doi":"10.1109/ICCSE.2015.7250241","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250241","url":null,"abstract":"With BMP and GIF file format being analyzed, we studied compression algorithm by compared different color model between the two file formats, then designed conversion flow, and implemented conversion from BMP format to GIF format finally. According to the test, the obtained image quality was satisfied after conversion.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117236795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250394
Yanke Ci, J. Yao
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.
{"title":"The design and research of the somatosensory interaction system based on kinect and unity 3D","authors":"Yanke Ci, J. Yao","doi":"10.1109/ICCSE.2015.7250394","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250394","url":null,"abstract":"In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"231 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115584862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250312
Yan Wang, Shunzhi Zhu, Wei Weng
In rising ELT scenarios in data warehouse, for replicating many huge database objects(table/view) between heterogeneous database clusters, we propose a multi-way pipe-based replication architecture and put it into practice. To the best of our knowledge, there are few works on this aspects. Our contributions are from three aspects. The first is introducing a pipe-based architecture to avoid time spent in writing and reading data through an intermediate file, which is implemented on traditional file-based export or import tool. The second is automatically dividing a replication task into several sub-tasks, which will reduce time spent on task resuming when such a task encounters errors. At last, detailed experiments are made and the results show that such an architecture is effective in practical data warehouse projects.
{"title":"A pipe-based huge database object replication tool on heterogeneous database clusters","authors":"Yan Wang, Shunzhi Zhu, Wei Weng","doi":"10.1109/ICCSE.2015.7250312","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250312","url":null,"abstract":"In rising ELT scenarios in data warehouse, for replicating many huge database objects(table/view) between heterogeneous database clusters, we propose a multi-way pipe-based replication architecture and put it into practice. To the best of our knowledge, there are few works on this aspects. Our contributions are from three aspects. The first is introducing a pipe-based architecture to avoid time spent in writing and reading data through an intermediate file, which is implemented on traditional file-based export or import tool. The second is automatically dividing a replication task into several sub-tasks, which will reduce time spent on task resuming when such a task encounters errors. At last, detailed experiments are made and the results show that such an architecture is effective in practical data warehouse projects.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115198441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-22DOI: 10.1109/ICCSE.2015.7250282
Huang Tang, Wei Zhou, Fu-xiao Chen
“JDLX” mobile application is a curriculum and learning management system which has game features and is designed for college students. To improve classroom efficiency, students' self-management ability and enthusiasm, we studied game and education theories, and built the JDLX mobile app which integrated functions of both game and learning auxiliary management system. In this paper, firstly we introduced the application's characteristic, related theories and analysis the algorithm used to accomplish this application. Then, we showed the application of theory to practice feasible process at the technical frame. Finally, we discussed and proposed the potential development of this application in the future.
{"title":"A game-based curriculum and learning management mobile application for college students","authors":"Huang Tang, Wei Zhou, Fu-xiao Chen","doi":"10.1109/ICCSE.2015.7250282","DOIUrl":"https://doi.org/10.1109/ICCSE.2015.7250282","url":null,"abstract":"“JDLX” mobile application is a curriculum and learning management system which has game features and is designed for college students. To improve classroom efficiency, students' self-management ability and enthusiasm, we studied game and education theories, and built the JDLX mobile app which integrated functions of both game and learning auxiliary management system. In this paper, firstly we introduced the application's characteristic, related theories and analysis the algorithm used to accomplish this application. Then, we showed the application of theory to practice feasible process at the technical frame. Finally, we discussed and proposed the potential development of this application in the future.","PeriodicalId":311451,"journal":{"name":"2015 10th International Conference on Computer Science & Education (ICCSE)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126993887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}