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Exploration of physics concepts with traditional engklek (hopscotch) game: Is it potential in physics ethno-STEM learning? 用传统的engklek(跳房子)游戏探索物理概念:它在物理民族STEM学习中有潜力吗?
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.10900
I. A. Rizki, N. Suprapto, S. Admoko
Engklek, is one of the traditional games that have many physics concepts to explore, has the potential to be applied in Ethno-STEM-based physics learning. So far, no study has been carried out on exploring the physical concept of this game. Hence, this study aims to explore the concepts of physics in traditional Engklek game and its potential applications in Ethno-STEM-based physics learning. This study uses a qualitative research method with an exploratory design. Data collection using three methods: observations, interviews, and literature studies.Data were analyzed descriptively through three stages: data reduction, presentation, and verification or inference. The results show that the main physics concepts contained in this game are parabolic motion; work and energy; momentum and impulse; and equilibrium of rigid body. This game also can be applied to physics learning because it is relevant to the 2013 curriculum and the Ethno-STEM review. Therefore, the Engklek game can be more meaningful, fun, interactive, and contextual physics learning media. This research implies that the results of exploration and analysis of its potential application to Ethno-STEM-based science learning can be tested for future research or applied directly to physics learning. It is hoped that this learning can increase students' learning motivation while preserving the local wisdom game of Engklek
Engklek是一款有许多物理概念需要探索的传统游戏,有潜力应用于基于Ethno STEM的物理学习。到目前为止,还没有任何关于探索这种游戏的物理概念的研究。因此,本研究旨在探索传统Engklek游戏中的物理概念及其在基于Ethno STEM的物理学习中的潜在应用。本研究采用了探索性设计的定性研究方法。数据收集采用三种方法:观察、访谈和文献研究。通过三个阶段对数据进行描述性分析:数据缩减、呈现和验证或推断。结果表明,该游戏包含的主要物理概念是抛物运动;工作和能源;动量和脉冲;以及刚体的平衡。这个游戏也可以应用于物理学习,因为它与2013年的课程和Ethno STEM审查有关。因此,Engklek游戏可以成为更有意义、更有趣、更具互动性和情境性的物理学习媒体。这项研究表明,探索和分析其在基于Ethno STEM的科学学习中的潜在应用的结果可以用于未来的研究或直接应用于物理学习。希望这种学习能够在保留Engklek当地智慧游戏的同时,增加学生的学习动机
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引用次数: 1
Gender analysis in measurement materials: Critical thinking ability and science processing skills 测量材料中的性别分析:批判性思维能力和科学处理技能
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.11509
D. Darmaji, A. Astalini, D. A. Kurniawan*, Endah Febri Setiya Rini
This study aims to determine whether there is a relationship and difference between science process skills and students' critical thinking skills based on gender. This type of research is descriptive quantitative research. The instruments used observation sheets and essay test questions. The sampling technique used was purposive sampling with samples of 90 students. The data analysis technique used by the researcher was descriptive statistics of Pearson Correlation and ANOVA tests. The results obtained were that the science process skills of students at SMPN 2 Batanghari were classified as good and dominated by female students with a percentage of 80.4%. Critical thinking skills were dominated by female students with a percentage of 32.6% (very critical). Then, there was a significant relationship between science process skills and students' critical thinking skills. Then, in the ANOVA test, male and female students' p-values of science process skills and critical thinking skills were less than 0.05. Therefore, there was a difference between the scientific process and the critical thinking skills of female and male students. This research is expected to contribute to schools and further research to improve learning methods that support critical thinking and science process skills.
本研究旨在确定科学过程技能与学生批判性思维技能之间是否存在基于性别的关系和差异。这种类型的研究是描述性定量研究。测试工具采用了观察纸和论述题。采用的抽样方法是有目的抽样,样本为90名学生。研究人员使用的数据分析技术是Pearson相关和ANOVA检验的描述性统计。结果表明,巴登哈里中学第二阶段学生的科学处理技能为良好,女生占多数,占80.4%。批判性思维技能以女生为主,占32.6%(非常批判性)。科学过程技能与学生批判性思维技能之间存在显著的相关关系。然后,在ANOVA检验中,男女学生的科学过程技能和批判性思维技能的p值均小于0.05。因此,男女学生的科学过程和批判性思维能力存在差异。这项研究有望为学校和进一步的研究做出贡献,以改善支持批判性思维和科学过程技能的学习方法。
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引用次数: 24
Multi-representation-based interactive physics electronic module as teaching materials in online learning 基于多表示的交互式物理电子模块作为在线学习的教材
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.10544
Irma Rahmawati, Nada Nisrina, M. R. Abdani
This study aims to describe the validity and practicality of the Interactive Physics Electronic Module (IPEMo) based on multiple representations. This study uses the ADDIE research and development method to produce a product in the form of a multi-representation-based IPEMo on the magnetic field. Product validity is viewed from the material aspect which was validated by 2 material experts and the media aspect validated by 2 media experts. The product practicality test was carried out on respondents consisting of 16 students of Tadris Fisika UIN Antasari Banjarmasin using a practicality questionnaire. Descriptive analysis was carried out on the validity and practicality of the product. The results showed that in the material aspect, the product was included in the very valid category with details on the subject matter 94%, auxiliary information 90%, affective considerations 80%, and pedagogy 90%. In the media aspect, the product is also declared to be very valid with the percentage of details on each aspect of the interface 97%, navigation 100%, and robustness 100%. The level of practicality of the product according to the respondents is included in the very practical category with details of subject matter 95%, auxiliary information 94%, affective considerations 94%, pedagogy 94%, interface 91%, navigation 98%, and robustness 93%. The results of this study have implications for the provision of valid and practical magnetic field teaching materials for use in online learning.
本研究旨在描述基于多重表示的交互式物理电子模块(IPEMo)的有效性和实用性。本研究采用ADDIE研发方法,以基于磁场多表示的IPEMo形式制作产品。产品效度从材料方面看,由2位材料专家验证,从媒体方面看,由2位媒体专家验证。采用实用性问卷对16名Tadris Fisika UIN Antasari Banjarmasin学生进行产品实用性测试。对产品的有效性和实用性进行了描述性分析。结果表明,在材料方面,产品被列入非常有效的类别,其中主题细节占94%,辅助信息占90%,情感考虑占80%,教学法占90%。在媒体方面,该产品也被认为是非常有效的,界面的每个方面的细节百分比为97%,导航100%,鲁棒性100%。根据受访者,产品的实用性水平包括在非常实用的类别中,主题细节占95%,辅助信息占94%,情感考虑占94%,教学法占94%,界面占91%,导航占98%,鲁棒性占93%。本研究的结果对提供有效且实用的磁场教材以供在线学习之用具有启示意义。
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引用次数: 5
STEM education through PhET simulations: An effort to enhance students’ critical thinking skills 通过PhET模拟进行STEM教育:努力提高学生的批判性思维技能
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.10998
K. Khaeruddin, H. Bancong
One of the primary purposes of physics education is to help students develop critical thinking abilities to solve everyday situations. The purpose of this research is to investigate the impact of STEM education using PhET simulation on students' critical thinking skills. A pre-experimental approach with a one-group pre-test post-test design was used in this study. There were no control or comparator groups in this study, which was done in a single group. This study was carried out in a high school in Makassar during the even semester of the 2020/2021 academic year. The research population consisted of 110 students separated into three classes. Using a simple random sampling technique, a sample of 37 students from class XI IPA2 was chosen. The results revealed a significant increase in students' critical thinking skill scores after the implementation of STEM Education using PhET simulation. The students’ pre-test means score in linear motion material is 68.18, and it increased (N gain = 0.45) after STEM education through PhET simulation is applied. Likewise, the students' pre-test means score in Newton's Law material was 66.33 and rose significantly to 81.96 (N gain = 0.46) in the post-test. Therefore, this study concludes that STEM education through PhET simulations can improve students' critical thinking skills in both linear motion and Newton's laws materials. This study has implications, especially for physics teachers in improving students' critical thinking skills by using STEM education through PhET simulations.
物理教育的主要目的之一是帮助学生培养解决日常问题的批判性思维能力。本研究的目的是探讨STEM教育使用PhET模拟对学生批判性思维技能的影响。本研究采用一组前测后测设计的预实验方法。本研究中没有对照组或比较组,研究是在单一组中进行的。本研究是在2020/2021学年的偶数学期在望加锡的一所高中进行的。研究人群包括110名学生,分为三个班。结果显示,使用PhET模拟实施STEM教育后,学生的批判性思维技能得分显著提高。学生线性运动材料的前测均值为68.18分,采用PhET模拟STEM教育后,学生线性运动材料的前测均值增加(N增益= 0.45)。同样,学生牛顿定律材料的前测均值为66.33,后测均值显著上升至81.96 (N增益= 0.46)。因此,本研究得出结论,通过PhET模拟STEM教育可以提高学生在线性运动和牛顿定律材料中的批判性思维能力。本研究具有启示意义,特别是对物理教师通过PhET模拟使用STEM教育来提高学生的批判性思维能力。
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引用次数: 4
Investigation on electron contamination of LINAC at different operating voltages using particle heavy ion transport code system (PHITS) 利用粒子重离子传输编码系统(PHITS)研究不同工作电压下LINAC的电子污染
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.11929
B. Bilalodin, A. Haryadi, Y. Sardjono, Y. Kasesaz
Research has been carried out to investigate the occurrence of secondary electron contamination in a linear accelerator (LINAC) machine. The research was conducted in a simulation using a Monte Carlo-based simulator, namely Particle and Heavy Ions Transport code System (PHITS). The simulation of the occurrence of secondary electron contamination was carried out based on the model of the LINAC Electa head that is operated at voltages of 6, 8, 10, 15, 18, and 25 MV, using a field area of 10 X 10 cm and SSD 100 cm. The simulation results show that electron contamination occurs due to the interaction of X-ray photons with the components of the LINAC head, namely the primary collimator, flattening filter, and secondary collimator. The secondary electron contaminants generated by the LINAC head components spread through the water phantom. The higher the operating voltage, the higher the secondary electron flux produced. The secondary electron contamination dose calculated in the water phantom shows that the higher the LINAC voltage, the higher is the dose received in the phantom.
已经进行了研究以调查线性加速器(LINAC)机器中二次电子污染的发生。这项研究是在使用基于蒙特卡洛的模拟器,即粒子和重离子传输代码系统(PHITS)的模拟中进行的。二次电子污染的发生模拟是基于LINAC Electa磁头的模型进行的,该磁头在6、8、10、15、18和25MV的电压下工作,场面积为10 X 10 cm,SSD为100 cm。模拟结果表明,电子污染的产生是由于X射线光子与LINAC磁头组件的相互作用,即初级准直器、平坦滤波器和次级准直器。LINAC磁头组件产生的二次电子污染物通过水体模型扩散。工作电压越高,产生的二次电子通量就越高。在水模型中计算的二次电子污染剂量表明,LINAC电压越高,模型中接收的剂量就越高。
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引用次数: 0
Morphological characteristics and electrical properties analysis of silica based on river and coastal iron sand 基于河流和海岸铁砂的二氧化硅的形态特征和电学性能分析
Pub Date : 2022-04-30 DOI: 10.24042/jipfalbiruni.v11i1.12390
Lalu Ahmad Didik Meiliyadi, M. Wahyudi, Isniwana Damayanti, A. Fudholi
This study aims to analyze silica's morphological characteristics and electrical properties based on the river and coastal sand. Iron samples were taken from Sompang river sand, East Lombok and Coastal Sand from Gading, Mataram City. The silica was synthesized using the sol-gel method with a sintering temperature variation of 100 to 175 ℃. Morphological characteristics samples analysis was done using SEM-EDX. The electrical properties of iron sand included measuring the dielectric constant using the parallel plate method. Furthermore, the resistivity was measured using the two-point probe method. In the silica-based on river sand sample, the resistivity value was inversely proportional to the sintering temperature. In contrast, the resistivity value of silica based on the coastal sand sample was directly proportional to the sintering temperature. Silica-based on river sand has a resistivity of about 7.1'104 Wm at a sintering temperature of 100℃ and 3.5'104 Wm at a sintering temperature of 175℃. Silica-based on river sand has a resistivity of about 1.8'104 Wm at a sintering temperature of 100℃ and 7.1'104 Wm at 175℃. This research is a preliminary study on the electrical properties of natural sand-based silica to improve understanding of the physical properties of silica to be used in technological applications, such as sensors. Furthermore, the dielectric constant value in the river sand sample was directly proportional to the sintering temperature. However, the dielectric constant in the coastal sand sample was inversely proportional to the sintering temperature. Silica-based on river sand has a dielectric constant of about 1.02'102 at a sintering temperature of 100℃ and 1.18'102 at 175℃. Silica-based on coastal sand has a dielectric constant of about 1.97'102 at a sintering temperature of 100℃ and 1.15'102 at 175℃.
本研究旨在基于河流和海岸沙分析二氧化硅的形态特征和电学性质。铁样品取自松邦河砂、东龙目和马塔拉姆市加丁的海岸砂。采用溶胶-凝胶法合成了二氧化硅,烧结温度为100~175℃。使用SEM-EDX对样品进行形态特征分析。铁砂的电学性质包括用平行板法测量介电常数。此外,使用两点探针法测量电阻率。在基于河砂的二氧化硅样品中,电阻率值与烧结温度成反比。相反,基于海岸砂样品的二氧化硅的电阻率值与烧结温度成正比。基于河砂的二氧化硅在100℃烧结温度下的电阻率约为7.1’104 Wm,在175℃烧结温度时的电阻率为3.5‘104 Wm。基于河砂的二氧化硅在100℃烧结温度下的电阻率约为1.8'104 Wm,在175℃烧结温度时的电阻率为7.1'104 Wm。这项研究是对天然砂基二氧化硅电性能的初步研究,旨在提高对传感器等技术应用中使用的二氧化硅物理性能的理解。此外,河砂样品中的介电常数与烧结温度成正比。然而,海岸砂样品中的介电常数与烧结温度成反比。基于河砂的二氧化硅在100℃烧结温度下的介电常数约为1.02'102,在175℃烧结温度时的介电系数约为1.18'102。基于海岸砂的二氧化硅在100℃烧结温度下的介电常数约为1.97’102,在175℃烧结温度时的介电系数约为1.15’102。
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引用次数: 0
Pengembangan Simulasi Berbasis Visual Basic Application (VBA) Spreadsheet Excel pada Pembelajaran Fisika Materi Gelombang 基于基本应用(VBA)的可视模拟开发扩展到波材料物理学习
Pub Date : 2022-04-22 DOI: 10.20527/jipf.v6i1.4435
T. N. Ain, H. Wibowo, Faiz Hasyim
Penelitian ini bertujuan untuk menganalisis validitas simulasi berbasis visual basic application (VBA) dan spreadsheet excel pada materi gelombang dengan menggunakan metode ADDIE. Terdapat lima tahap pengembangan simulasi ini yaitu analisis, desain, pengembangan, implementasi dan evaluasi akan tetapi penelitian ini dilaksanakan sampai tahap pengembangan kemudian dilakukan validasi dengan menggunakan instrumen penilaian. Instrumen peniaian terdiri dari lembar penilaian validasi pada aspek media dan lembar penilaian validasi pada aspek materi. Validator berjumlah tiga orang yang terdiri dari pakar dan pengguna. Teknik analisis data yang digunakan adalah teknik analisis data deskriptif. Data yang telah dianalisis kemudian dideskripsikan secara kualitatif untuk mengetahui kategori penilaian Skor validasi pada aspek materi mendapatkan skor 3,56 dan pada aspek media mendapatkan skor 3,37 dengan keduanya berkategori valid. Selain itu, simulasi yang dikembangkan juga dinyatakan interaktif, antraktif dan dapat digunakan untuk menjelaskan konsep dengan baik. This study aims to analyze the validity of simulations based on basic visual application (VBA) and excel spreadsheets on wave material using the ADDIE method. There are five stages of developing this simulation: analysis, design, development, implementation, and evaluation, but this research was carried out until the development stage and then validated using an assessment instrument. The assessment instrument consists of a validation assessment sheet on the media aspect and a validation assessment sheet on the material aspect. Three validators consist of experts and users. The data analysis technique used is the descriptive data analysis technique. The data that has been analyzed is then described qualitatively to determine the category of assessment. Validation score on the material aspect gets a score of 3.56, and on the media, aspect gets a score of 3.37 with both valid categories. In addition, the simulation developed is also stated to be interactive and attractive and can be used to explain concepts well.
本研究旨在通过ADDIE方法分析基于基本应用程序(VBA)的可视化模拟和波物质的exadsheet excel。模拟开发有五个阶段,即分析、设计、开发、实现和评估,但本研究一直进行到开发阶段,通过评估工具验证。确定工具包括媒体方面的验证表和材料方面的验证表。Validator由专家和用户组成,共有3个。所使用的数据分析技术是描述性数据分析技术。经过分析的数据然后定性地描述,以确定物质方面的验证分数类别为3.56,而媒体则以都是有效的类别为3.37。此外,开发的模拟也是互动的,吸引性的,可以用来很好地解释概念。这一研究旨在分析基于视觉应用程序(VBA)基础上的模拟的有效性,并通过ADDIE method在波上发布电子表格。这个模拟有五种开发阶段:分析、设计、发展、实现和评估,但这项研究是考虑到开发阶段以及使用评估工具验证的。assessment工具的基础是assesssheet在asassssheet材料上的验证性支持。专家和下等人三个有效性。used技术分析数据分析是解析技术数据分析。已分析的数据然后概述了确定评估条款的资格。特别材料的验证分数为3.56分,在媒体上,它得到了3.37分的分数,两者都是有效的类别。另外,模拟开发还将继续进行互动和吸引力,并可以用来进行很好的解释。
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引用次数: 0
Implementation of Electronic Student Worksheets with the Project-Based Learning (PjBL) model to Improve Motivation and Learning Outcomes 实施基于项目的学习(PjBL)模式的电子学生工作表,以提高学习动机和学习成果
Pub Date : 2022-04-22 DOI: 10.20527/jipf.v6i1.4859
Tintin Kurniasih
The purpose of this study was to determine the increase in motivation and learning outcomes by implementing electronic student worksheets with the Project-Based Learning (PjBL) model on the topic of physical and chemical changes in online learning in class VII-E of SMP Negeri 14 Banjarmasin. The research method used is Classroom Action Research. The research was carried out in 2 cycles: action planning, implementation, observation, and reflection. Data sources come from teachers and students through observation, tests, non-tests, and document review. The data analysis technique used is quantitative analysis. The questionnaire results on the learning motivation of class VII-E SMP Negeri 14 Banjarmasin in the I cycle was 23.33%, and the II cycle was 63.33% in the high category. Furthermore, the student learning outcomes test results for class VII-E SMP Negeri 14 Banjarmasin in the I cycle, 56.67% completed learning, and 43.33% did not complete learning. While in the II cycle, 86.67% finished studying, and 13.33% did not. Based on the results of this study, it can be concluded that the application of electronic worksheets with PjBL on the topic of physical and chemical changes in online learning in class VII-E of SMP Negeri 14 Banjarmasin in the 2020/2021 academic year can increase student motivation and learning outcomes. Therefore, the electronic student worksheets with the model (PjBL) can be chosen as an alternative to online and offline learning to increase motivation and learning outcomes.
本研究的目的是通过实施基于项目的学习(PjBL)模式的电子学生工作表,确定在线学习中物理和化学变化主题在SMP Negeri 14 Banjarmasin班7 - e班的动机和学习成果的增加。使用的研究方法是课堂行动研究。研究分行动计划、实施、观察和反思两个周期进行。数据来源来自教师和学生,通过观察、测试、非测试和文件审查。使用的数据分析技术是定量分析。7 - e班学生的学习动机在I循环中为23.33%,在II循环中为63.33%。此外,在I周期内,7 - e班的学生学习成果测试结果显示,完成学习的占56.67%,未完成学习的占43.33%。而在II周期中,86.67%的人完成了学习,13.33%的人没有完成学习。基于本研究的结果,可以得出结论,在2020/2021学年,在SMP Negeri 14 Banjarmasin的VII-E班在线学习中应用带有PjBL的物理和化学变化主题的电子工作表可以提高学生的学习动机和学习成果。因此,可以选择带有模型(PjBL)的电子学生工作表作为在线和离线学习的替代方案,以增加动机和学习成果。
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引用次数: 0
Pengembangan Game Edukasi Fisika Berbasis Augmented Reality pada Materi Kinematika untuk Siswa SMA 基于增强现实的物理游戏发展,以高中生的动力学材料为基础
Pub Date : 2022-04-22 DOI: 10.20527/jipf.v6i1.4893
Anggun Simaremare, Nugroho Adi Promono, Dewi Setio Putri, Fiona Putri Parama Mallisa, Sabrina Nabila, F. Zahra
Fisika merupakan ilmu sains yang dibutuhkan dalam kehidupan sehari-hari, tetapi fisika menjadi pelajaran yang kurang digemari oleh siswa. Pembelajaran fisika kurang digemari karena metode dan media yang digunakan guru terlalu monoton, sehingga dibutuhkan pembelajaran yang menyenangkan seperti gamifikasi. Mengatasi permasalahan tersebut sehingga dikembangkan game edukasi augmented reality yang dikemas dalam aplikasi BRIGFAT. Aplikasi ini dilengkapi dengan video animasi dan 8 mini game augmented reality yang menghadirkan objek 3D di hadapan pengguna sehingga mampu meningkatkan minat belajar siswa. Tujuan penelitian ini adalah mengembangkan game edukasi android berbasis augmented reality serta mengetahui pengaruhnya terhadap peningkatan minat belajar siswa. Penelitian ini merupakan pengembangan media yang menggunakan model ADDIE dengan instrumen penelitian menggunakan lembar validasi serta angket uji coba media. Materi dikembangkan sesuai dengan standar kompetensi, sedangkan media dikembangkan berdasarkan hasil pada tahap analisis yang kemudian dikembangkan dalam bentuk game augmented reality yang dilengkapi dengan game simulasi, video pembelajaran, modul, dan self-assessment. Berdasarkan hasil penelitian berupa validasi ahli materi diperoleh hasil 82,5%, validasi soal 77,36%, validasi media 90,97%, dan validasi bahasa 95,14%. Berdasarkan hasil penelitian, hasil analisis angket uji coba BRIGFAT kepada kelompok kecil siswa SMA, dan pembahasan maka BRIGFAT sudah valid digunakan sebagai media game edukasi pendamping pembelajaran kinematika.Physics is a science that is needed in everyday life, but physics is the subject that is least favored by students. Based on the research results, learning physics is less popular because the methods and media used by the teacher are too monotonous and unattractive. Therefore, it takes fun learning such as gamification. Overcoming these problems, the author developed an augmented reality educational game packaged in the BRIGFAT application. This application is equipped with animated videos and 8 augmented reality mini-games that present 3D objects in front of the user to increase student interest in learning. This research is a media development using the ADDIE model with research instruments using media and material validation sheets and media test questionnaires. The material is developed following competency standards, while the media is developed based on the results at the analysis stage which is then developed in the form of an augmented reality game equipped with simulation games, learning videos, modules, and self-assessment. Based on the results of the research in the form of material expert validation, the results obtained were 82.6%, question validation was 70.83%, media validation was 91.25%, and language validation was 95%. Based on the research results, the results of the BRIGFAT test questionnaire analysis to a small group of high school students, and the discussion, BRIGFAT has been validly used as an
物理是日常生活中必不可少的一门科学,但它使学生们不那么受欢迎。物理学习之所以不受欢迎,是因为教师使用的方法和媒体太单调了,需要像游戏一样有趣的学习。解决了这个问题,开发了一个带有BRIGFAT应用程序的教育增强现实游戏。该应用程序配备了视频动画和8款微游戏增强现实,将3D对象呈现给用户,从而提高学生的学习兴趣。本研究旨在开发一款以增强现实为基础的android教育游戏,并了解其对提高学生学习兴趣的影响。本研究是一种使用ADDIE模型和研究工具使用媒体验证表和测试成绩的媒体发展。材料是按照能力标准开发出来的,而媒体是根据分析阶段的结果开发出来的,这些阶段的结果以模拟游戏、学习视频、模块和自我评估为基础。基于专家物质验证的研究结果82.5%,对77.36%的验证,媒体验证90.97%,以及语言验证95.14%。根据研究结果,一小群高中生的BRIGFAT测试预算分析的结果,以及随后的讨论,BRIGFAT已经被有效地用作一种媒体游戏教育陪动学教学。物理学是一门在日常生活中所需要的科学,但物理学是学生最不喜欢的学科。基于研究结果,学习物理学并不受欢迎,因为被老师使用的方法和媒体太单调、太不引人注目了。因此,它起到了如此有趣的学习效果。克服这些问题,author在BRIGFAT application中发展出了一个增强的现实教育游戏。这个应用程序与动画视频和8个增强的现实迷你游戏相匹配,这些游戏现在呈现在用户面前,以增加学生对学习感兴趣。这个研究是一种媒体发展,使用的是研究工具的模型,利用媒体和材料验证sheets和媒体测试问题。材料是按照标准竞争规则发展起来的,而媒体是根据分析的结果发展起来的,然后根据模拟游戏、学习视频、模块化和自我评估等材料发展起来的。基于研究的结果,结果是82.6%,问题验证是70.83%,媒体验证是91.25%,语言验证是95%。基于研究结果,基于高中学生小组中几个问题分析的结果,值得怀疑的是,BRIGFAT一直被用作教育游戏媒体的实践实践。
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引用次数: 2
Karakterisasi Instrumen Tes Keterampilan Bepikir Kreatif Berdasarkan Analisis Partial Credit Model 基于部分信用分析的创造性思维测试工具的特性
Pub Date : 2022-04-22 DOI: 10.20527/jipf.v6i1.4806
Ahmad Zulkarnain Zain, T. R. Ramalis, M. Muslim
Penelitian ini bertujuan untuk mengonstruksi dan mengarakterisasi instrumen tes Keterampilan Berpikir Kreatif (KBK) menggunakan Teori Respon Butir (TRB) yakni dengan Partial Credit Model (PCM). Metode yang digunakan adalah mixed method menggunakan exploratory sequential design. Pada proses konstruksi dihasilkan instrumen tes uraian yang mengukur aspek fluency, flexibility, originality dan elaboration. Hasil validasi isi menunjukkan 83,3% soal dikatakan sangat valid dan 16,7% valid. Hasil analisis dengan PCM menunjukkan bahwa seluruh butir soal valid. Pada uji reliabilitas, instrumen tes KBK memiliki nilai puncak fungsi informasi sebesar 6,7938 dan SEM  (Standard Error of Measurement) sebesar 0,3837 dengan perpotongan antara kurva menunjukkan instrumen bersifat reliabel. Dari hasil analisis tingkat kesukaran diperoleh butir soal 1-6 memiliki rentang kesulitan mudah-sedang. Seluruh butir soal memiliki nilai daya beda 1 yang artinya dalam kategori baik sekali. Berdasarkan hasil validasi ahli dan karakteristik tes, seluruh butir soal dalam instrumen tes layak digunakan. Instrumen Tes KBK dalam penelitian ini diharapkan dapat digunakan untuk mengukur keterampilan berpikir kreatif dalam materi alat optik untuk siswa SMA. This research aims to construct and characterize the Creative Thinking test instrument using Item Response Theory, namely the Partial Credit Model (PCM). The method used is a mixed-method using an exploratory sequential design. In the construction process, a description test instrument is produced that measures the aspects of fluency, flexibility, originality and elaboration. The results of content validation show that 83.3% of the questions are said to be very valid, and 16.7% are valid. The results of the analysis with PCM show that all items are valid. In the reliability test, the KBK test instrument has a peak value of the information function of 6.7938 and SEM (Standard Error of Measurement) of 0.3837 with the intersection between the two curves in the range -1.8 to 1.3 so that the question is reliable. From the analysis results of the level of difficulty, items 1-6 have an easy-medium difficulty range. All items have a different power value of 1 which means they are in the very good category. Based on the results of expert validation and test characteristics, all items in the test instrument are suitable for use. 
本研究旨在将创造性思维技能测试(KBK)的工具(TRB)与部门信用模式(PCM)进行对比和分析。使用的方法是使用探索序列设计的混合方法。在施工过程中,我们发现了测量流动性、灵活性、新颖和精练方面的轮廓测试工具。内容验证结果显示,其中83.3%是有效的,16.7%是有效的。PCM的分析结果表明,整个问题条款都是有效的。KBK测试,仪器的可靠性试验最终有价值信息功能高峰6.7938和闪(0.3837大小的测量)的标准错误显示曲线之间的交集是可靠的工具。从对1.6 -6号项目的可比性分析中,得出的问题是简易试验的可比性。所有的项目都有不同的功率值1,这在类别中是很好的。根据专家验证和测试性质的结果,测试工具中的所有项目都值得使用。本研究中的KBK测试仪器预计将用于衡量高中生在光学材料中的创造性思维技能。这项研究涉及创意思维测试工具,使用部分信用模式(PCM)。使用的方法是一种混合方法,使用的是一种探索序列设计。在建筑过程中,一种描述工具产生了对氟化物、灵活性、稀缺性和精确性的评估。矛盾的结果表明,83.3%的问题是有效的,16.7%是有效的。PCM显示的分析结果都是有效的。在可靠性测试中,KBK仪器的信息功能有0.7938和SEM(标准测量错误)0.3837的信息值,以及介于两项曲线之间的间隔——1.8到1.3所以这个问题是可靠的。从分析结果来看,这是1-6个简单的中等范围。所有这些项目都有不同的权力价值,这意味着它们处于非常好的类别中。基于专家和性格测试的结果,所有的材料都是可用的。
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引用次数: 0
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Jurnal Ilmiah Pendidikan Fisika AlBiruni
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