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Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)最新文献

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Nonholonomic stabilization with collision avoidance for mobile robots 移动机器人的非完整避碰镇定
H. Tanner, S. Loizou, K. Kyriakopoulos
This paper presents a motion planner and nonholonomic controller for a mobile robot, with global collision avoidance and convergence properties. An appropriately designed (dipolar) potential field is combined with discontinuous state feedback. A new class of Lyapunov functions is introduced and used for nonholonomic navigation. The obstacle avoidance and global asymptotic stability properties are verified through simulations.
提出了一种具有全局避碰和收敛特性的移动机器人运动规划器和非完整控制器。适当设计的偶极势场与不连续状态反馈相结合。介绍了一类新的李雅普诺夫函数,并将其用于非完整导航。仿真验证了该算法的避障性能和全局渐近稳定性。
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引用次数: 61
A practical approach to feedback path control for an articulated mining vehicle 铰接式矿用车辆反馈路径控制的实用方法
P. Petrov, P. Bigras
This paper proposes a feedback path controller for an articulated load-haul-dump (LHD) mining vehicle. First, we develop a kinematic model of the vehicle in error coordinates expressed in a moving reference frame, which is partially linked to the vehicle. We give a change of coordinates and input combined with a new variable instead of the time-index that transform the original system into a form that can be viewed as a perturbation of a nominal linear time-invariant system. The nonlinear term in the perturbed system satisfies a linear growth bound. Subsequently, linear control feedback is applied to the full nonlinear system and local exponential stability of the closed-loop perturbed system is achieved. Simulation results illustrate the effectiveness of the proposed controller.
提出了一种铰接式自卸车的反馈路径控制器。首先,我们建立了车辆的运动学模型,其误差坐标表示为运动参考系,该参考系与车辆部分相连。我们给出了一个坐标的变化和输入与一个新的变量相结合,而不是将原始系统转换为一种可以被视为标称线性时不变系统的扰动的形式的时间指标。摄动系统中的非线性项满足线性增长界。随后,将线性控制反馈应用于全非线性系统,实现了闭环摄动系统的局部指数稳定性。仿真结果验证了所提控制器的有效性。
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引用次数: 16
Estimating the motion of an underwater robot from a monocular image sequence 从单目图像序列估计水下机器人的运动
Rafael García, X. Cufí, M. Carreras
When underwater vehicles perform navigation close to the ocean floor, computer vision techniques can be applied to obtain quite accurate motion estimates. The most crucial step in the vision-based estimation of the vehicle motion consists on detecting matchings between image pairs. Here we propose the extensive use of texture analysis as a tool to ameliorate the correspondence problem in underwater images. Once a robust set of correspondences has been found, the three-dimensional motion of the vehicle can be computed with respect to the bed of the sea. Finally, motion estimates allow the construction of a map that could aid to the navigation of the robot.
当水下航行器在靠近海底的地方进行导航时,计算机视觉技术可以获得相当精确的运动估计。在基于视觉的车辆运动估计中,最关键的一步是检测图像对之间的匹配。本文提出将纹理分析作为一种工具广泛应用于改善水下图像的对应问题。一旦找到了一组可靠的对应关系,就可以计算出飞行器相对于海底的三维运动。最后,运动估计允许构建有助于机器人导航的地图。
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引用次数: 21
Artificial landmark tracking based on the color histogram 基于颜色直方图的人工地标跟踪
Kuk-jin Yoon, In-So Kweon
For the fast and accurate self-localization of mobile robots, landmarks can be used very efficiently in the complex workspace. In this paper, we propose a simple color landmark model for self-localization and a fast landmark detection and tracking algorithm based on the proposed landmark model. We develop a color landmark with symmetric and repetitive structures, which shows invariant color histogram characteristics under some geometric distortions. Detection and tracking of the model are accomplished by a factored sampling technique in which color similarity is estimated by the color histogram intersection. We also use the color similarity to update the color histogram model of the landmark model for robust tracking under illumination change. We demonstrate the feasibility of the proposed technique through experiments in cluttered indoor environments.
为了实现移动机器人快速、准确的自定位,在复杂的工作空间中可以非常有效地利用地标。本文提出了一种简单的自定位彩色地标模型,并在此基础上提出了一种快速地标检测与跟踪算法。我们开发了一种具有对称和重复结构的颜色地标,它在一些几何畸变下表现出不变的颜色直方图特征。模型的检测和跟踪是通过一种由颜色直方图交集估计颜色相似度的因子采样技术来完成的。我们还利用颜色相似度来更新地标模型的颜色直方图模型,实现光照变化下的鲁棒跟踪。我们通过在杂乱的室内环境中进行实验,证明了所提出技术的可行性。
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引用次数: 26
Modeling of braided pneumatic actuators for robotic control 用于机器人控制的编织气动执行器建模
R. Colbrunn, G. Nelson, R. Quinn
Braided pneumatic actuators exhibit non-linear force-length properties grossly similar to muscle, and have a high strength-to-weight ratio. These properties make them desirable for legged robots. The work emphasizes understanding the actuator properties for later use in simulation and control of legged robots. Static and dynamic mathematical models for the actuators are reported and verified through testing and simulation. In addition, a dynamic air flow model modulated by a solenoid valve was developed to provide modular actuation subroutines for simulation.
编织气动执行器表现出与肌肉非常相似的非线性力长度特性,并且具有高强度重量比。这些特性使它们成为有腿机器人的理想选择。这项工作强调理解致动器的特性,以便以后在有腿机器人的仿真和控制中使用。报告了执行机构的静态和动态数学模型,并通过试验和仿真进行了验证。此外,建立了由电磁阀调节的动态气流模型,为仿真提供了模块化驱动子程序。
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引用次数: 113
Towards image-based characterization of acoustic navigation 基于图像的声学导航特性研究
O. Pizarro, Hanumant Singh, S. Lerner
This paper examines the role of image-based navigation in the context of characterizing the standard long baseline navigation used by underwater vehicles for survey applications. Our work is based on looking at the displacement estimate that can be derived from registering overlapping imagery of the seafloor. Our approach is realistic in that it does not require large overlap and in that it can handle translational and rotational motions between image pairs in an unstructured terrain. We demonstrate our approach on a photographic survey conducted by the Argo towed vehicle covering several square kilometers off of Guam in the Pacific Ocean over a period of almost two months.
本文研究了基于图像的导航在描述水下航行器用于测量应用的标准长基线导航的背景下的作用。我们的工作是基于观察位移估计,可以从记录海底重叠图像中得到。我们的方法是现实的,因为它不需要大的重叠,而且它可以处理非结构化地形中图像对之间的平移和旋转运动。我们在Argo拖曳车进行的摄影调查中展示了我们的方法,该调查在近两个月的时间里覆盖了太平洋关岛附近几平方公里的区域。
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引用次数: 13
Nonprehensile palmar manipulation with a mobile robot 用移动机器人进行手掌操作
Wesley H. Huang, G. Holden
Manipulation is a key capability for mobile robots to perform a greater variety of useful tasks. We consider mobile robots equipped with low degree-of-freedom "palm manipulators." The advantage of using this sort of nonprehensile (i.e. nongrasping) manipulator is its simplicity and versatility. Although in general multiple robots may be needed, the initial work described in the paper considers only a single robot. We formulate the mechanical analysis for manipulating objects and describe a planner for a single robot with a palm manipulator. We conclude with details of our experimental implementation and preliminary results.
操作是移动机器人执行更多有用任务的关键能力。我们考虑配备低自由度“手掌操纵器”的移动机器人。使用这种非抓握机械手的优点是它的简单性和通用性。虽然一般情况下可能需要多个机器人,但本文所描述的初始工作仅考虑单个机器人。我们制定了操纵物体的力学分析,并描述了一个具有手掌操纵器的单机器人的规划。最后,我们详细介绍了我们的实验实施和初步结果。
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引用次数: 10
General solution for linearized systematic error propagation in vehicle odometry 车辆里程测量中线性化系统误差传播的通解
A. Kelly
Vehicle odometry is a nonlinear dynamical system in echelon form. Accordingly, a general solution can be written by solving the nonlinear equations in the correct order. Another implication of this structure is that a completely general solution to the linearized (perturbative) dynamics exists. The associated vector convolution integral is the general relationship between the output error and both the input error and reference trajectory. Solutions for errors in individual coordinates are in the form of line integrals in state space. Response to initial conditions and translational scale errors, among others, is path independent and vanishes on all closed trajectories. Response to other errors is path dependent and can be reduced to expressions in error moments of the reference trajectory. These path dependent errors vanish on closed symmetric paths, among others. These theoretical results and the underlying error expressions have many uses in design, calibration, and evaluation of odometry systems.
车辆里程计是一个非线性的阶梯形动力系统。因此,按正确的顺序求解非线性方程可以得到通解。这种结构的另一个含义是存在线性化(摄动)动力学的完全通解。相关的矢量卷积积分是输出误差与输入误差和参考轨迹之间的一般关系。个别坐标误差的解以状态空间的线积分形式表示。对初始条件和平移尺度误差的响应,除其他外,是路径独立的,并在所有封闭轨迹上消失。对其他误差的响应是路径相关的,可以简化为参考轨迹误差矩的表达式。这些与路径相关的误差在闭合对称路径上消失。这些理论结果和潜在的误差表达式在里程计系统的设计、校准和评估中有许多用途。
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引用次数: 59
Target tracking in an environment of nearly stationary and biased clutter 近静止偏杂波环境下的目标跟踪
David Liu, L. Fu
The probabilistic data association (PDA) filter is considered for the tracking of a single target in an environment of randomly distributed clutters. Significant performance degradation occurs when the measurements originate from biased and nearly stationary clutters rather than a non-stationary nor non-biased one. We propose a modified PDA filter to achieve a successful tracking in such an environment. Simulation results demonstrate the feasibility of the proposed approach.
研究了随机分布杂波环境下单目标跟踪的概率数据关联滤波器。当测量来自有偏和几乎平稳的杂波而不是非平稳或无偏杂波时,会发生显著的性能下降。我们提出了一种改进的PDA滤波器来实现在这种环境下的成功跟踪。仿真结果验证了该方法的可行性。
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引用次数: 9
Comparison of 3-D haptic peg-in-hole tasks in real and virtual environments 真实与虚拟环境下三维触觉钉孔任务的比较
B. J. Unger, A. Nicolaidis, P. Berkelman, A. Thompson, R. Klatzky, R. Hollis
We describe an experimental arrangement for comparison of user performance during a real and a virtual 3D peg-in-hole task. Tasks are performed using a unique six-degree-of-freedom (6-DOF) magnetic levitation haptic device. The arrangement allows a user to exert and experience real and virtual forces using the same 6-DOF device. During the virtual task, a peg and hole are rendered haptically, and visual feedback is provided through a graphical display. During the real task, a physical peg is attached to the underside of the haptic device. Using only real forces/torques, the peg is inserted into a hole in a plate attached to a force/torque sensor, while positions/orientations are measured by the haptic device. positions/orientations and forces/torques are recorded for both modes. Preliminary results indicate increased task time, larger total forces and more failures occur with the virtual task. Recorded data reveal user strategies that are similar for both tasks. Quantitative analysis of the strategies employed should lead to identification of significant factors in haptic interface design and haptic rendering techniques.
我们描述了一种实验安排,用于比较用户在真实和虚拟3D钉孔任务中的性能。使用独特的六自由度(6-DOF)磁悬浮触觉装置执行任务。这种安排允许用户使用相同的6自由度设备施加和体验真实和虚拟的力。在虚拟任务过程中,通过触觉渲染木栓和洞,并通过图形显示提供视觉反馈。在真正的任务中,一个物理栓被连接到触觉设备的底部。仅使用真实的力/扭矩,将钉插入与力/扭矩传感器相连的板上的孔中,而位置/方向由触觉设备测量。记录两种模式的位置/方向和力/扭矩。初步结果表明,虚拟任务的任务时间增加,总力增大,失效次数增多。记录的数据显示,用户对这两个任务的策略是相似的。通过对所采用策略的定量分析,可以识别出触觉界面设计和触觉渲染技术中的重要因素。
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引用次数: 39
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Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)
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