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Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)最新文献

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Footstep planning among obstacles for biped robots 双足机器人在障碍中的脚步规划
J. Kuffner, K. Nishiwaki, S. Kagami, M. Inaba, H. Inoue
We present an algorithm for planning safe navigation strategies for biped robots moving in obstacle-cluttered environments. From a discrete set of plausible statically-stable, single-step motions, a forward dynamic programming approach is used to compute a sequence of feasible footstep locations. In contrast to existing navigation strategies for mobile robots, our method is a global method that takes into account the unique ability of legged robots such as bipedal humanoids to traverse obstacles by stepping over them. Heuristics designed to minimize the number and complexity of the step motions are used to encode cost functions used for searching a footstep transition graph. We show preliminary results of an experimental implementation of the algorithm using a model of the H6 humanoid navigating on an office floor littered with obstacles.
本文提出了一种双足机器人在障碍物混杂环境中安全导航策略规划算法。从一组似是而非的静稳定单步运动出发,采用前向动态规划方法计算出一系列可行的步幅位置。与现有的移动机器人导航策略相比,我们的方法是一种全局方法,它考虑了有腿机器人(如双足类人机器人)通过踩过障碍物的独特能力。采用启发式算法设计,以最小化步幅运动的数量和复杂性来编码用于搜索步幅转移图的代价函数。我们展示了该算法的实验实现的初步结果,该算法使用H6人形机器人在布满障碍物的办公室地板上导航的模型。
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引用次数: 206
Quadruped posture control based on simple force distribution-a notion and a trial 基于简单力分布的四足动物姿态控制——一个概念与试验
Christian Ridderström, Johan Ingvast
Presents a standing posture controller for quadruped robots, i.e. control of the trunk's desired roll angle, pitch angle and height. The controller is based on a few simple ideas: (1) control the legs vertically using force control and horizontally using position control; (2) use simple rules to distribute leg forces; (3) the supporting surface should not have to be horizontal, planar or even static; (4) since the height is not easily defined for a legged robot, the average of the "leg heights" is used. This controller is successfully tested in both simulations and experiments. It is capable of adjusting to step changes in reference posture, as well as standing on a moving balance board. Finally, we suggest tests to benchmark posture controllers.
提出了一种四足机器人的站立姿态控制器,即控制躯干所需的侧滚角、俯仰角和高度。该控制器基于几个简单的思想:(1)利用力控制垂直控制腿,利用位置控制水平控制腿;(2)采用简单规则分配腿部力量;(3)支承面不必是水平的、平面的甚至是静态的;(4)由于有腿机器人的高度不易定义,因此使用“腿高”的平均值。通过仿真和实验验证了该控制器的有效性。它能够调整参考姿势的步骤变化,以及站在移动的平衡板上。最后,我们建议对姿态控制器进行基准测试。
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引用次数: 21
An integrated tactile feedback system for multifingered robot hands 一种用于多指机械手的集成触觉反馈系统
W. Lo, Yantao Shen, Yunhui Liu
Presents an integrated tactile feedback system for a multifingered robot hand to enable a human operator to feel contacts/interactions between the robot finger and the environment remotely. The system presented consists of a finger-shaped tactile sensor measuring contact areas on the fingertip and a tactile display rendering the contact information to the human operator. The tactile sensor, designed on the total internal reflection principle, can capture high resolution and high quality tactile images on the fingertip. The tactile display with 24 pins spaced at 2.5 mm uses DC solenoids structured in multi-layers to render the contacts between the fingertip and the environment. We have integrated the tactile sensor and the tactile display into a five-fingered robot hand system and verified the performance of the integrated system by experiments.
提出了一种集成触觉反馈系统,用于多指机械手,使人类操作员能够远程感受到机器人手指与环境之间的接触/相互作用。该系统由测量指尖接触面积的指形触觉传感器和向操作人员显示接触信息的触觉显示器组成。基于全内反射原理设计的触觉传感器,能够在指尖捕捉高分辨率、高质量的触觉图像。触觉显示器有24个针脚,间隔2.5毫米,使用多层结构的直流螺线管来呈现指尖与环境之间的接触。我们将触觉传感器和触觉显示集成到一个五指机械手系统中,并通过实验验证了集成系统的性能。
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引用次数: 14
Computation principles for the development of visual skills in robotics 机器人视觉技能发展的计算原理
G. Bianco, P. Fiorini
Different working principles are often considered when different visual behaviors are implemented in an agent. This occurs basically because the physical interaction between the behavior and the environment is not studied in depth. The paper shows how apparently different visual behaviors share common theoretical principles for their working mechanism. In particular properties related to the navigation vector field they compute in the environment, provide a base to explain visual learning, guidance, topological navigation, sub goal placement, obstacle avoidance and navigation enhancement. To handle the mathematics of a vector field robust tools are needed. Techniques borrowed from computer vision literature provide the necessary mathematical tools. All behaviors described have been tested in real robots. On going research is still in progress for topological navigation and subgoal placement.
当在代理中实现不同的视觉行为时,通常会考虑不同的工作原理。这主要是因为行为和环境之间的物理相互作用没有深入研究。本文揭示了明显不同的视觉行为如何在其工作机制上具有共同的理论原理。特别是与他们在环境中计算的导航向量场相关的属性,为解释视觉学习、引导、拓扑导航、子目标放置、避障和导航增强提供了基础。为了处理向量场的数学问题,需要有强大的工具。从计算机视觉文献中借鉴的技术提供了必要的数学工具。所有描述的行为都在真实的机器人中进行了测试。拓扑导航和子目标定位的研究仍在进行中。
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引用次数: 2
Fault tolerant localization for teams of distributed robots 分布式机器人团队的容错定位
R. Tinós, L. Navarro-Serment, C. Paredis
To combine sensor information from distributed robot teams, it is critical to know the locations of all the robots relative to each other. This paper presents a novel fault tolerant localization algorithm developed for centimeter-scale robots, called Millibots. To determine their locations, the Millibots measure the distances between themselves with an ultrasonic distance sensor. They then combine these distance measurements with dead reckoning in a maximum likelihood estimator. The focus of this paper is on detecting and isolating measurement faults that commonly occur in this localization system. Such failures include dead reckoning errors when the robots collide with undetected obstacles, and distance measurement errors due to destructive interference between direct and multi-path ultrasound wavefronts. Simulations show that the fault tolerance algorithm accurately detects erroneous measurements and significantly improves the reliability and accuracy of the localization system.
为了结合来自分布式机器人团队的传感器信息,了解所有机器人相对于彼此的位置是至关重要的。本文提出了一种新的用于厘米级机器人的容错定位算法。为了确定它们的位置,Millibots用超声波距离传感器测量它们之间的距离。然后,他们将这些距离测量与航位推算结合在一个最大似然估计器中。本文的重点是对定位系统中常见的测量故障进行检测和隔离。这些故障包括机器人与未检测到的障碍物碰撞时的航位推算误差,以及由于直接和多路径超声波阵面之间的破坏性干扰而导致的距离测量误差。仿真结果表明,该容错算法能够准确地检测出测量误差,显著提高了定位系统的可靠性和精度。
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引用次数: 27
Real-time visual system for interaction with a humanoid robot 用于与人形机器人交互的实时视觉系统
A. Ude, T. Shibata, C. Atkeson
We describe a real-time visual system that enables a humanoid robot to learn from and interact with humans. The core of the visual system is a probabilistic tracker that uses shape and color information to find relevant objects in the scene. Multiscale representations, windowing and masking are employed to accelerate the data processing. The perception system is directly coupled with the motor control system of our humanoid robot DB. We present an example of on-line interaction with a humanoid robot: mimicking of human hand motion. The generation of humanoid robot motion based on the human motion is accomplished in real-time. The study is supported by experimental results on DB.
我们描述了一个实时视觉系统,使人形机器人能够向人类学习并与人类互动。视觉系统的核心是一个概率跟踪器,它利用形状和颜色信息在场景中找到相关的物体。采用多尺度表示、窗口化和掩蔽来加快数据处理速度。感知系统与仿人机器人DB的运动控制系统直接耦合。我们提出了一个与人形机器人在线交互的例子:模仿人的手部运动。在人体运动的基础上实时生成仿人机器人运动。该研究得到了DB实验结果的支持。
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引用次数: 44
PTP motion control of XY positioning systems with a flexible beam PTP运动控制XY定位系统用柔性梁
B. Kim, Sangdeok Park, W. Chung, Y. Youm
A PTP motion control method composed of a feedforward and feedback controller is proposed to get accurate positioning and to suppress vibration of a XY positioning system with a flexible beam. The input preshaping based on the analytic modeling and frequency equation of the system is proposed as a feedforward controller to produce desired responses. A feedback controller is proposed based on a robust internal-loop compensator to stabilize the whole system and to meet closed-loop performance. Experiments are carried out to show the validity of the proposed controller.
提出了一种由前馈和反馈控制器组成的PTP运动控制方法,用于柔性梁XY定位系统的精确定位和抑制振动。提出了基于系统解析建模和频率方程的输入预成型作为前馈控制器,以产生期望的响应。提出了一种基于鲁棒内环补偿器的反馈控制器,以稳定整个系统并满足闭环性能。实验证明了所提控制器的有效性。
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引用次数: 2
An approach toward a robust object recovery with flexible manipulators 一种柔性机械臂鲁棒目标恢复方法
Tomohiro Miyabe, M. Yamano, A. Konno, M. Uchiyama
This paper discusses an object recovery with flexible manipulators. To realize a stable capture with no slips at the end-effectors on the object surface, it is necessary to reduce the rise time of the internal forces. The relationship between the approach velocity and the internal forces being developed in the object during the capturing task is analyzed. Moreover, an approach to switch between the control modes is also proposed considering the resultant mechanical compliance at the tips of the arms, so that the internal forces rise rapidly. Finally, the experimental implementations illustrate the effectiveness of this approach.
讨论了一种具有柔性机械臂的物体回收方法。为了实现末端执行器在物体表面无滑移的稳定捕获,需要减小内力的上升时间。分析了捕获过程中接近速度与目标内力之间的关系。此外,还提出了一种在控制模式之间切换的方法,考虑到手臂尖端的机械顺应性,使内力迅速上升。最后,通过实验验证了该方法的有效性。
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引用次数: 6
Tossing manipulation by 1 degree-of-freedom manipulator 甩动操作采用1自由度机械手
T. Tabata, Y. Aiyama
There are some researches which perform complex manipulation tasks with low degree-of-freedom manipulator by sliding, rolling, releasing etc. They are called dynamic manipulation. In this paper, tossing manipulation is introduced as a form of dynamic manipulation. A 1-DOF manipulator swings its arm to roll/slide an object on it, and then tosses it to locate to goal position. This paper shows an analysis and a simulation of kinematic model of tossing manipulation. To locate an object to desired position, inverse problem is solved with various optimizations. Finally some experiments and their consideration are discussed.
一些研究采用滑动、滚动、释放等低自由度机械臂来完成复杂的操作任务。它们被称为动态操作。本文介绍了抛动操纵作为动态操纵的一种形式。一自由度机械臂通过摆动手臂使物体在其上滚动/滑动,然后将物体抛向目标位置。本文对抛掷操纵的运动学模型进行了分析和仿真。为了将目标定位到期望位置,利用各种优化方法求解逆问题。最后讨论了实验结果及注意事项。
{"title":"Tossing manipulation by 1 degree-of-freedom manipulator","authors":"T. Tabata, Y. Aiyama","doi":"10.1109/IROS.2001.973348","DOIUrl":"https://doi.org/10.1109/IROS.2001.973348","url":null,"abstract":"There are some researches which perform complex manipulation tasks with low degree-of-freedom manipulator by sliding, rolling, releasing etc. They are called dynamic manipulation. In this paper, tossing manipulation is introduced as a form of dynamic manipulation. A 1-DOF manipulator swings its arm to roll/slide an object on it, and then tosses it to locate to goal position. This paper shows an analysis and a simulation of kinematic model of tossing manipulation. To locate an object to desired position, inverse problem is solved with various optimizations. Finally some experiments and their consideration are discussed.","PeriodicalId":319679,"journal":{"name":"Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133594382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
Overt visual attention for a humanoid robot 人形机器人明显的视觉注意力
S. Vijayakumar, J. Conradt, T. Shibata, S. Schaal
The goal of our research is to investigate the interplay between oculomotor control, visual processing, and limb control in humans and primates by exploring the computational issues of these processes with a biologically inspired artificial oculomotor system on an anthropomorphic robot. In this paper, we investigate the computational mechanisms for visual attention in such a system. Stimuli in the environment excite a dynamical neural network that implements a saliency map, i.e., a winner-take-all competition between stimuli while simultaneously smoothing out noise and suppressing irrelevant inputs. In real-time, this system computes new targets for the shift of gaze, executed by the head-eye system of the robot. The redundant degrees-of-freedom of the head-eye system are resolved through a learned inverse kinematics with optimization criterion. We also address important issues how to ensure that the coordinate system of the saliency map remains correct after movement of the robot. The presented attention system is built on principled modules and generally applicable for any sensory modality.
我们的研究目标是通过在拟人机器人上使用生物启发的人工动眼肌系统来探索这些过程的计算问题,从而研究人类和灵长类动物的动眼肌控制、视觉处理和肢体控制之间的相互作用。在这篇论文中,我们研究了在这样一个系统中视觉注意的计算机制。环境中的刺激激发了一个动态神经网络,该网络实现了显著性映射,即刺激之间的赢家通吃竞争,同时平滑噪声并抑制无关输入。该系统通过机器人的头眼系统实时计算出视线转移的新目标。通过学习到的带优化准则的逆运动学求解头眼系统的冗余自由度。我们还讨论了如何确保显著性地图的坐标系统在机器人运动后保持正确的重要问题。所提出的注意系统是建立在原则性模块之上的,一般适用于任何感官形态。
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引用次数: 114
期刊
Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)
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