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Pengembangan aplikasi “CPA” (Covid-19 prevention application) sebagai literasi mitigasi bencana covid-19 bagi siswa SMP 开发“CPA”(新冠肺炎预防应用程序)应用程序,作为SMP学生的新冠肺炎减灾文献
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.16761
Alifian Nabila, Neni Wahyuningtyas, Agung Wiradimadja
The Covid-19 pandemic has brought major changes, including education where most learning activities are conducted online. It is thus necessary to adapt into online learning policies where innovation is urgently needed. Among the innovations is an e-book titled Covid-19 Prevention Application (CPA) that contains Covid-19 disaster mitigation literacy for students. This research aims to: 1) produce an app for CPA; and 2) test the feasibility level of CPA app as a learning resource. The material in CPA app relates to disaster mitigation, linked to the Social Studies Learning for junior high schools, namely Social Change for the 9th graders (Class IX.1) at SMPN 21 Malang. This research and development modified Borg & Gall model, which is relevant to constructivism learning theory, Edgar Dale’s theory of experience, and cybernetic learning theory. Results show that the development of the CPA app is “highly feasible”. This result implied that CPA app offers solutions to help students in mitigating the Covid-19 disaster through creative learning. It is suggested that further large-scale trials will be conducted in the future to measure the level of effectiveness.
新冠肺炎大流行带来了重大变化,包括大多数学习活动都在网上进行的教育。因此,有必要适应急需创新的在线学习政策。其中一项创新是一本名为《新冠肺炎预防应用程序》(CPA)的电子书,其中包含学生的新冠肺炎减灾知识。本研究旨在:1)制作一款注册会计师应用程序;以及2)测试CPA应用程序作为学习资源的可行性水平。CPA应用程序中的材料与减灾有关,与初中社会研究学习有关,即SMPN 21 Malang九年级学生(IX.1班)的社会变革。这项研究和发展修改了Borg&Gall模型,该模型与建构主义学习理论、Edgar Dale的经验理论和控制论学习理论相关。结果表明,CPA应用程序的开发是“高度可行的”。这一结果表明,CPA应用程序提供了通过创造性学习帮助学生减轻新冠肺炎灾难的解决方案。有人建议,未来将进行进一步的大规模试验,以衡量有效性水平。
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引用次数: 2
Peningkatan kompetensi guru dalam penggunaan media tablet bos afirmasi di SMA Negeri Kundur Kepulauan Riau 增加廖内古尔德国高中教师使用平板电脑媒体的能力
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.17654
Memme Nini
This research was conducted at SMA Negeri 3 Kundur following the policy from the governor of Kepulauan Riau on March 16, 2020 about online teaching and learning activities. It was shown that most teachers only used What’s App due to their limited knowledge about online learning media and the capacity of their devices. This study aims to describe the use of BOS Tablets Afirmasi by teachers. Descriptive approach was employed with school action research through series of workshops. The data was collected through interviews, observation, and documentation. The obtained data was analyzed through Milles and Huberman technique consisting of data reduction, data display, and data verification. Results showed that teachers could Google Classroom after the workshops, in which online learning and daily assessment process ran more smoothly. Some teachers have also used Telegram and Zoom well where they were also taking online training through those applications.
这项研究是根据2020年3月16日廖内省省长关于在线教学活动的政策在SMA Negeri 3 Kundur进行的。研究表明,由于对在线学习媒体的了解和设备的容量有限,大多数教师只使用What's App。本研究旨在描述教师使用BOS片剂的情况。通过一系列研讨会,在学校行动研究中采用了描述性方法。数据是通过访谈、观察和文件收集的。通过Milles和Huberman技术对获得的数据进行分析,该技术包括数据约简、数据显示和数据验证。结果表明,教师可以在研讨会结束后使用谷歌课堂,在线学习和日常评估过程更加顺利。一些教师也很好地使用了Telegram和Zoom,他们也通过这些应用程序进行了在线培训。
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引用次数: 0
Pengembangan bahan ajar open-ended melalui polysynchronous learning berbantuan canvas 通过跨画布多同步学习开发开放式教材
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.15043
R. Susanti, Siti Khoiruli Ummah
The current Covid-19 pandemic has severely impacted education where learning must be carried out online. Canvas is among polysynchronous e-learning platforms available. This study aims to describe the effectiveness of open-ended teaching materials through Canvas-assisted Polysynchronous Learning. This topic was chosen considering the importance teaching materials to support the implementation of Polysynchronous Learning. This study developed learning modules and power points as learning media, and Google form as evaluation media. Research and Development (R&D) approach was employed with ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. These materials were validated by material and media experts to measure their effectiveness. Results show that the teaching materials are valid and feasible. These teaching materials were implemented through a polysynchronous learning where student activities reached 89%. It is implied that these materials could enhance student learning. Students’ learning outcomes (final test) are categorized good with the average score of 80.8; the distribution of 44 points for A, 24 for B+, and 12 for B.
当前的新冠肺炎疫情严重影响了必须在线学习的教育。Canvas是可用的多同步电子学习平台之一。本研究旨在通过Canvas辅助的多元同步学习来描述开放式教材的有效性。选择本主题是考虑到支持多同步学习实施的重要教材。本研究开发了学习模块和功能点作为学习媒体,谷歌表单作为评估媒体。ADDIE(分析、设计、开发、实施和评估)开发模型采用了研发方法。材料和媒体专家对这些材料进行了验证,以衡量其有效性。结果表明,该教材是有效的、可行的。这些教材是通过多同步学习实施的,学生活动达到89%。这意味着这些材料可以促进学生的学习。学生的学习成绩(期末考试)被归类为良好,平均得分为80.8;A为44点,B+为24点,B为12点。
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引用次数: 3
Pengembangan gim kuis edukasi suplemen buku ajar pengantar dasar IPA berbasis website 基于网站开发IPA基础教科书教育测验
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.18576
R. Rohmani, Berta Apriza, Yasinta Mahendra
Technological developments in the digital era demands innovation in learning. Learning innovation is developed according to the needs and demands of solving problems in the field. This study aimed to develop a supplementary basic introductory science textbook in the form of a website-based quiz game that can be accessed using a smartphone. The textbook supplement quiz game was created with the aim of maximizing the use of smartphones owned by students and reducing the negative impacts of using smartphones in learning. The method in this study was Research and Development (R&D) method using a procedural model. The data collection instruments in this study were validation sheets, student response questionnaire sheets, and test questions. The test subjects in this study were 73 students of the elementary school teacher education program at the Muhammadiyah University of Kotabumi. The results of the quiz game feasibility test were 79.42% and were declared eligible because they were greater than 61%. The level of effectiveness of the quiz game is 90.47% and is declared effective because it is greater than 80%. Practical test of the practicality of using quiz games by 87.06% was declared practical because it was greater than 61%. The use of quiz games supplementing the basic introductory science textbooks can improve student learning outcomes and be able to reduce the negative impact of smartphone use and maximize the benefits of using smartphones in learning.
数字时代的技术发展要求学习创新。学习创新是根据解决领域问题的需要和要求而发展起来的。本研究旨在开发一种可以使用智能手机访问的基于网站的测验游戏形式的补充基础入门科学教科书。为了最大限度地利用学生拥有的智能手机,减少使用智能手机对学习的负面影响,开发了教科书补充问答游戏。本研究采用程序模型的研究与开发(R&D)方法。本研究的资料收集工具为验证表、学生回应问卷及测验题目。本研究以Kotabumi穆罕默迪亚大学小学教师教育计划的73名学生为研究对象。益智游戏可行性测试结果为79.42%,大于61%,宣告合格。该益智游戏的有效性水平为90.47%,大于80%即为有效。实用测试中使用益智游戏的实用性占87.06%,因为它大于61%。利用益智游戏作为基础科学入门教材的补充,可以提高学生的学习效果,减少智能手机使用的负面影响,最大限度地发挥智能手机在学习中的好处。
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引用次数: 1
Lesson study learning community melalui model transcript based learning analysis (TBLA) dalam pembelajaran IPA 基于学习社区melalui模型文本的学习分析(TBLA
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.15083
Eko Susetyarini, S. Wahyuni, R. Latifa
Lesson study builds a learning community among teachers, students, academics, and education observers. Transcript Based Learning Analysis (TBLA) model is among the models used to analyze learning transcripts more thoroughly. This study aims to describe the patterns of lesson study in science learning through TBLA analysis. Descriptive qualitative approach was employed to describe these phenomena. The study site was SMP Muhammadiyah 8 Batu. The subjects were 8th graders studying about Plant Tissue; through plan, do, see cycle. The research instruments were video and audio recorders, and field notes. The data collection is carried out through documentation, observation and discussion. The collected data was in the forms of transcripts of Lesson Study. The data was analyzed through the TBLA analysis model. Results describe the conversations between teachers and students, in which 43 teacher-student conversations with linear patterned learning were categorized as Student Center Learning. It is implied that in learning about plant tissue, linear pattern communication helped students to achieve learning objectives as they underwent student-centered learning. Results of this study suggest a reference for reflection in teacher professional learning to carry out effective learning.
课堂学习在教师、学生、学者和教育观察者之间建立了一个学习社区。基于成绩单的学习分析(TBLA)模型是用于更全面地分析学习成绩单的模型之一。本研究旨在通过TBLA分析来描述科学学习中的课堂学习模式。采用定性描述的方法来描述这些现象。研究地点为SMP Muhammadiyah 8 Batu。受试者是学习植物组织的八年级学生;通过计划,做,看周期。研究工具是视频和音频记录器以及现场笔记。数据收集是通过文件、观察和讨论进行的。所收集的数据以课程研究的成绩单的形式存在。通过TBLA分析模型对数据进行分析。结果描述了教师和学生之间的对话,其中43个具有线性模式学习的师生对话被归类为学生中心学习。这意味着,在学习植物组织时,线性模式交流有助于学生在以学生为中心的学习中实现学习目标。本研究的结果为反思教师专业学习进行有效学习提供了参考。
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引用次数: 2
Gender differences learning strategy at English Language Education Department Students University Of Muhammadiyah Malang 穆罕默德·马朗大学英语教育系学生的性别差异学习策略
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.10476
T. Andini, Santi Prastiyowati
Gender difference can be assumed as an individual difference generally existing and catching attention in the foreign language teaching and learning.This research aims at finding out the strategies used by the students in learning English and students’ perspective on the learning strategies based on their gender. The data are gathered through questionnaires and interview which are given to the students of English Language Education Department. This study discovered that male and female students differ in the learning strategy, and the female students score higher in the use of learning strategy than the males. Metacognitive and social learning strategy were highly used by female students. On the other hand, male students score compensation, metacognitive and cognitive learning strategy as their attempts to learn English. The result also found that females use all the strategies more often than males particularly on metacognitive strategy. Moreover, there are differences in the use of other strategies, but the finding is not remarkable.
性别差异可以认为是外语教学中普遍存在并受到关注的个体差异。本研究旨在了解学生在英语学习中使用的策略,以及基于性别的学生对学习策略的看法。通过问卷调查和访谈的方式对英语语言教育系的学生进行数据收集。本研究发现,男女学生在学习策略上存在差异,女生在学习策略的使用上得分高于男生。女生的元认知策略和社会学习策略使用率较高。另一方面,男学生在英语学习过程中对补偿、元认知和认知学习策略进行了评分。结果还发现,女性比男性更频繁地使用所有策略,特别是在元认知策略上。此外,在其他策略的使用上也存在差异,但这一发现并不显著。
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引用次数: 2
Penggunaan lembar kerja berciri representasi matematis: uji pengaruh terhadap kemampuan rekognisi simbol matematika 使用由数学表示组成的工作表:测试对数学符号识别能力的影响
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.13325
Zukhrufurrohmah Zukhrufurrohmah, Octavina Rizky Utami Putri
Mathematical representation is one of the mathematical recognition’s form. This study aimed to compare the ability of students' mathematical symbol recognition between learning using Student Activity Sheets characterized by mathematical representation and learning using group presentation assignment activities. The research method employed Posttest-Only Control Group Design, between the control class and the experimental class. The control class is a class with group presentation learning assignments while the experimental class is a class with learning that uses MFIs characterized by mathematical representations. The data were obtained by providing tests to measure students' mathematical recognition abilities. The data were analyzed by using the t-test. The results of calculations with the help of SPSS showed that data from both classes are normally distributed and homogeneous. The results of data analysis conducted by t-test showed sig. ≥0.05 so H1 is rejected and H0 is accepted which means that there was no difference in the ability to recognize mathematical symbols between the control class and the experimental class. There was no difference in recognition abilities between the control class and the experimental class because learning activities in both classes are student-centered learning.
数学表示是数学识别的一种形式。本研究旨在比较以数学表征为特征的学生活动表学习与以小组陈述作业为特征的学习对学生数学符号识别能力的影响。研究方法采用后验控制组设计,介于控制班和实验班之间。控制班是一个小组展示学习任务的班级,而实验班是一个使用以数学表示为特征的mfi学习的班级。这些数据是通过提供测试来衡量学生的数学识别能力而获得的。采用t检验对数据进行分析。在SPSS软件的帮助下计算的结果表明,两类的数据都是正态分布和均匀的。通过t检验进行数据分析的结果显示sig.≥0.05,因此拒绝H1,接受H0,这意味着控制班和实验班之间对数学符号的识别能力没有差异。控制班和实验班在认知能力上没有差异,因为两个班的学习活动都是以学生为中心的学习。
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引用次数: 1
Praktikum jarak jauh pada perkuliahan apresiasi menghias kain dengan video blog 视频博客在学校欣赏服装装饰中的远程实践
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.17939
Ratih Swastika Permata, Wesnina Nawimar, Indro Moerdisuroso
Online learning in Fashion Design Vocational School finds challenges in its application, especially in the practical learning method. One of the strategies used in practicum is by using video blogs in the process of delivering a practical lesson. This study aimed to find student perceptions in learning that utilizes online video blogs, the process of transmitting meaning on distance learning, and advantages and disadvantages of video blogs. There were 5 participants and 1 source person. The methods of data collection were conducted by doing interview, participatory observation, and documentation studies. The method employed in this study was a qualitative case study method conducted in the Decorating Cloth Appreciation class in the 2020/2021 Academic Year. The results showed that: (1) There were positive perceptions in online practicums related to teaching and learning aspects and the delivery of material with vlogs, negative perceptions were found on aspects of internet network limitations and student learning facilities during online learning. (2) The process of transmitting meaning was supported by instructional communication between educators and students. (3) The advantages of video blog media were in the aspect of delivering easy-to-understand content, the flexible and repetitive nature of the media user online. The lack of video blog media lies in the uneven understanding of students, especially in practicum cases which often lead to different findings in practice. It can be concluded that the use of video vlogs can be an alternative learning resource in distance practicum learning.
服装设计职业学校的在线学习在应用方面遇到了挑战,尤其是在实践学习方法方面。实践中使用的策略之一是在提供实践课程的过程中使用视频博客。本研究旨在了解学生在使用在线视频博客的学习中的感知、在远程学习中传递意义的过程以及视频博客的优势和劣势。共有5名参与者和1名消息人士。数据收集的方法是通过访谈、参与性观察和文献研究进行的。本研究采用的方法是在2020/2021学年的装饰布鉴赏课上进行的定性案例研究方法。研究结果表明:(1)在网上实习中,人们对教学和视频博客材料的传递有积极的看法,而在网上学习中,对网络限制和学生学习设施有消极的看法。(2) 意义的传递过程是由教育者和学生之间的教学交流所支持的。(3) 视频博客媒体的优势在于提供易于理解的内容,以及在线媒体用户的灵活性和重复性。视频博客媒体的缺乏在于学生的理解不均衡,尤其是在实践中,这往往会导致实践中的不同发现。可以得出结论,视频日志的使用可以成为远程实践学习的一种替代学习资源。
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引用次数: 0
Pengembangan aplikasi “SIMBA” (Social studies instructional media based android) untuk mata pelajaran IPS kelas VII SMP 为IPS VII级SMP学习目的开发“SIMBA”(基于社交研究教学媒体的android)应用程序
Pub Date : 2021-11-30 DOI: 10.22219/jinop.v7i2.15918
Neni Wahyuningtyas, M. Yahya
Media is an important component in multidisciplinary social studies learning that must be presented in an integrated method. This study aimed to design learning media "SIMBA" (Social Studies Instructional Media Based on Android) and to analyze the feasibility based on an assessment by experts and students. The stages in this research and development were carried out by adopting 4D development, namely: define, design, develop, and disseminate. Due to limitations, the research was only carried out at the development stage, The research data is a feasibility assessment using a Likert scale from expert and VII grade students at SMP Negeri 21 Malang were collected using a questionnaire. The data were then analyzed by using the percentage descriptive technique. The results of the development were learning media which contains six menu components, namely: the competency and objectives, learning materials, our surroundings, videos, quizzes, and the developer menu. The results of the assessment from experts are “Very Appropriate”. While the students showed similar things which means the learning media "SIMBA" was feasible and could meet the needs of students in the learning process. Based on the weaknesses of this study, it is necessary to develop similar applications in other subjects that are capable of producing offline applications and can be accessed by teachers and students in the future.
媒介是多学科社会研究学习的重要组成部分,必须以综合的方法呈现。本研究旨在设计学习媒体“SIMBA”(基于Android的社会研究教学媒体),并在专家和学生评估的基础上分析其可行性。该研究和开发阶段采用4D开发,即:定义、设计、开发和传播。由于局限性,该研究仅在开发阶段进行。研究数据是使用Likert量表进行的可行性评估,来自SMP Negeri 21 Malang的专家和七年级学生,他们使用问卷进行了收集。然后使用百分比描述性技术对数据进行分析。开发的结果是学习媒体,它包含六个菜单组成部分,即:能力和目标、学习材料、我们的环境、视频、测验和开发人员菜单。专家们的评估结果“非常恰当”。而学生们表现出了相似的东西,这意味着“SIMBA”学习媒体是可行的,可以满足学生在学习过程中的需求。基于这项研究的弱点,有必要在其他科目中开发类似的应用程序,这些应用程序能够产生离线应用程序,并在未来供教师和学生访问。
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引用次数: 0
Pengembangan Media 3D Exploded View pada Asynchronous Learning 彭邦安媒体3D爆炸视图模式异步学习
Pub Date : 2021-11-01 DOI: 10.17977/um031v8i32021p247
M. Ihwanudin, L. Anwar, Sumarli Sumarli, Syarif Suhartadi
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引用次数: 0
期刊
JINOP Jurnal Inovasi Pembelajaran
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