Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.220
N. Sholeh, M. F. Amrulloh
Abstract:Understanding of chemical tools is very important for laboratory workers to achieve experimental goals and maintain work safety. The form of application of the method of introducing basic chemical tools at SMKN REMBANG is that students draw chemical tools in books. This method is considered less effective because it makes students feel bored and have difficulty in drawing chemical tools. Therefore, it is necessary to innovate learning methods by making applications for introducing basic laboratory chemistry tools designed using Unity3D and Vuforia with Augmented Reality technology and based-marker, markerless and mpdel waterfall methods as software development. The result of this research is to build an application for the introduction of basic chemical tools packaged in APK form. Based on the results of the pre-test, the average score was 55.7 and there was a very good improvement after the post-test with an average score of 67.7. This study obtained the value of respondents reached 87.3%..
Keywords : Augmented Reality, Laboratory Chemical, Markerless, Based Marker
{"title":"PENERAPAN METODE MARKER-BASED DAN MARKERLESS AUGMENTED REALITY PADA APLIKASI PENGENALAN ALAT KIMIA DASAR LABORATORIUM KELAS X SMKN REMBANG","authors":"N. Sholeh, M. F. Amrulloh","doi":"10.53567/spirit.v13i2.220","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.220","url":null,"abstract":"<p><strong>Abstract</strong><span style=\"text-decoration: underline;\">:</span><em>Understanding of chemical tools is very important for laboratory workers to achieve experimental goals and maintain work safety. The form of application of the method of introducing basic chemical tools at SMKN REMBANG is that students draw chemical tools in books. This method is considered less effective because it makes students feel bored and have difficulty in drawing chemical tools. Therefore, it is necessary to innovate learning methods by making applications for introducing basic laboratory chemistry tools designed using Unity3D and Vuforia with Augmented Reality technology and based-marker, markerless and mpdel waterfall methods as software development. The result of this research is to build an application for the introduction of basic chemical tools packaged in APK form. Based on the results of the pre-test, the average score was 55.7 and there was a very good improvement after the post-test with an average score of 67.7. This study obtained the value of respondents reached 87.3%.</em><em>. </em><em></em></p><p> </p><p><strong><em>Keywords :</em></strong><em> Augmented Reality, Laboratory Chemical, Markerless, Based Marker</em></p>","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79873412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.217
Panca Rahardiyanto, Zuhri Prihandono
Abstract : public service is the provision of services carried out by the government as the realization of state administration to meet the need of the community accordance with applicable regulatons / laws. Pogar village’s one of the government agencies located in Bangil district, Pasuruan regency. The method used in this research is rapid application development. Collecting data through interviews with officers from the Pogar village office, observing daily services to the community at the Pogar village office. With this system,it is hoped that it will facilitate the public in requesting services and reporting through the telegram application and making it easier for officers to administer documents at the village office. Keywords : Information Systems, Public Services, Telegram Bot, RAD (Rapid Application Development)
{"title":"SISTEM INFORMASI PELAYANAN ADMINISTRASI KELURAHAN BERBASIS WEB DENGAN FASILITAS E-COMPLAINT MENGGUNAKAN TELEGRAM BOT","authors":"Panca Rahardiyanto, Zuhri Prihandono","doi":"10.53567/spirit.v13i2.217","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.217","url":null,"abstract":"Abstract : public service is the provision of services carried out by the government as the realization of state administration to meet the need of the community accordance with applicable regulatons / laws. Pogar village’s one of the government agencies located in Bangil district, Pasuruan regency. The method used in this research is rapid application development. Collecting data through interviews with officers from the Pogar village office, observing daily services to the community at the Pogar village office. With this system,it is hoped that it will facilitate the public in requesting services and reporting through the telegram application and making it easier for officers to administer documents at the village office. Keywords : Information Systems, Public Services, Telegram Bot, RAD (Rapid Application Development)","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"89 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76262037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.215
Endra Rahmawati
Abstract : This study aims to design a rice field rental application in Tanjungsari Village, Jember Regency which is viewed from the Rural Economic Perspective. This review of the rural economic perspective is carried out by considering the calculation of the profits obtained between rice field owners and rice tenants in developing and cultivating agricultural land. The rice field rental system in force in this village mostly uses an annual payment system, although some use a profit-sharing system and are based on the harvest season. The annual system is widely chosen because its economic value is higher than other rental systems. This is because some crops can be harvested more than once a year as well as the possibility of easy monitoring for some rice field owners who are residents who come from outside the city and own agricultural land in the area, but cannot manage it well. The process of renting rice fields in the village usually takes place conventionally by telephone, coming directly to the house of the rice field owner, or through the services of an intermediary. The making of a written agreement regarding the lease is sometimes ignored, only based on a verbal mutual agreement. To deal with these problems, we need a rice field rental application that is built on a web-based basis using the Waterfall method by focusing on comparing the benefits of a land rent with various rental systems. This Rice Field Rental Application has four main features, namely Registration of Lease Members and List of FarmLand that is ready to lease, Lease and Payment Transactions (Direct Lease or with Intermediary Services), Preparation and Verification of Rice Field Rental Agreements, and Preparation of Final Reports of Rice Field Rental. The results of Alpha testing using BlackBox testing show that all functionalities are running successfully according to the test scenario. While beta testing to users shows that 86.3% of users can accept this Rice Field Rental Application. Keywords: Application, Online Rental, Farmland, Alpha/Beta Testing.
{"title":"IMPLEMENTASI METODE WATERFALL PADA APLIKASI SEWA SAWAH DI DESA TANJUNGSARI KABUPATEN JEMBER BERDASARKAN PERSPEKTIF EKONOMI PEDESAAN","authors":"Endra Rahmawati","doi":"10.53567/spirit.v13i2.215","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.215","url":null,"abstract":"Abstract : This study aims to design a rice field rental application in Tanjungsari Village, Jember Regency which is viewed from the Rural Economic Perspective. This review of the rural economic perspective is carried out by considering the calculation of the profits obtained between rice field owners and rice tenants in developing and cultivating agricultural land. The rice field rental system in force in this village mostly uses an annual payment system, although some use a profit-sharing system and are based on the harvest season. The annual system is widely chosen because its economic value is higher than other rental systems. This is because some crops can be harvested more than once a year as well as the possibility of easy monitoring for some rice field owners who are residents who come from outside the city and own agricultural land in the area, but cannot manage it well. The process of renting rice fields in the village usually takes place conventionally by telephone, coming directly to the house of the rice field owner, or through the services of an intermediary. The making of a written agreement regarding the lease is sometimes ignored, only based on a verbal mutual agreement. To deal with these problems, we need a rice field rental application that is built on a web-based basis using the Waterfall method by focusing on comparing the benefits of a land rent with various rental systems. This Rice Field Rental Application has four main features, namely Registration of Lease Members and List of FarmLand that is ready to lease, Lease and Payment Transactions (Direct Lease or with Intermediary Services), Preparation and Verification of Rice Field Rental Agreements, and Preparation of Final Reports of Rice Field Rental. The results of Alpha testing using BlackBox testing show that all functionalities are running successfully according to the test scenario. While beta testing to users shows that 86.3% of users can accept this Rice Field Rental Application. Keywords: Application, Online Rental, Farmland, Alpha/Beta Testing.","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"89 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88540354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.214
Abdul Rokhim, M. K. Anwar
Abstract : Hijaiyah letters are letters used to read AL-Quran, so learning hijaiyah letters is a first step to reading the holy AL-Quran. While the Android system is an operating system that is in great demand by the world community, so it can be used as a tool to support learning how to read and write hijaiyah letters correctly and well. To increase interest in learning to read and write hijaiyah letters, the author developed a media application for learning to write 28 hijaiyah letters and how to read them on the android platform using the ADDIE method, where the addie method itself is very suitable for developing various products in learning activities such as models, learning strategies, learning methods, media and teaching materials.
{"title":"PEMBUATAN MEDIA PEMBELAJARAN HURUF HIJAIYAH PADA PLATFORM ANDROID MENGGUNAKAN METODE ADDIE","authors":"Abdul Rokhim, M. K. Anwar","doi":"10.53567/spirit.v13i2.214","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.214","url":null,"abstract":"<strong>Abstract</strong><em> : Hijaiyah letters are letters used to read AL-Quran, so learning hijaiyah letters is a first step to reading the holy AL-Quran. While the Android system is an operating system that is in great demand by the world community, so it can be used as a tool to support learning how to read and write hijaiyah letters correctly and well. To increase interest in learning to read and write hijaiyah letters, the author developed a media application for learning to write 28 hijaiyah letters and how to read them on the android platform using the ADDIE method, where the addie method itself is very suitable for developing various products in learning activities such as models, learning strategies, learning methods, media and teaching materials.</em><div><em><br /></em></div><div><p><strong>Keywords</strong><strong>: </strong><em>Android, Hijaiyah, ADDIE,Read,Write.</em></p></div>","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78450824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.219
M. F. Amrulloh, Muhammad Febriansyah
The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network.. Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic
光纤组织工具识别的局限性使学生对光纤网络的研究存在困难。使用增强现实增强学习媒体增加知识的一种方法。因此,本研究将对光纤设备的应用进行识别,使学生能够将真实世界与虚拟世界形象化,使学生更容易在光纤网络上获取资料,提高学习精神。这个应用程序是使用Marker Base Tracking方法创建的,用于显示3D对象。使用的研究方法是研究方法和使用瀑布的应用程序开发方法。本研究的结果建立了光学固定应用。测试是通过向使用该应用程序的SMK直接学生演示来进行的,学生被要求填写一份调查问卷,作为对他们使用过的应用程序的最高评估。通过对演示者测试86%的距离测试、450-900的有效角测试、100%的摄像头测试、50%的灯光演示者测试以及对演示者数量问卷调查问题的结果得出演示者的比例为81.50%,由此得出应用用户设备应用可以帮助光学财网学习网络。关键词:增强现实,基于标记的跟踪,瀑布,Unity3D,光纤
{"title":"APLIKASI PENGENALAN ALAT FIBER OPTIK MENGGUNAKAN AUGMENTED REALITY","authors":"M. F. Amrulloh, Muhammad Febriansyah","doi":"10.53567/spirit.v13i2.219","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.219","url":null,"abstract":"The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network.. Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"49 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76798711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.218
Marcel Arjuan Setiawan, Achmad Zakki Falani
A hero is a title to a highly decorated person and contributes to an institution ora country and fight the colonization of the fallen on the battlefield for Indonesia's independence. There are still a lot of kids who are ignorant of the introduction of national heroes who have fought for the independence of the united republic of Indonesia, which should be introduced to the younger generation as the next Indonesian people since they started to sit in education. Therefore, with the problem of identifying heroes, it is necessary for a learning medium to utilize android based smartphone technology to identify national heroes such as the national hero's introduction puzzle game to be a convenient learning media for children to know about national heroes. The study was created using the unity 3d application, as for the data sources used by observation done by collecting data online using Google forms to find out the extent of children in knowing Indonesian heroes and how they responded to their knowledge of Indonesian heroes, and for an interactive learning play on children. Based on the response results from children, it is concluded that it makes a media study for the introduction of this android based national hero dap.
Keywords : Android, Hero National, Unity 3D
英雄是对一个功勋卓著的人的称号,他为一个机构或一个国家做出了贡献,并为印度尼西亚的独立而与战场上倒下的人进行了殖民斗争。仍然有很多孩子不知道介绍为印度尼西亚联合共和国的独立而战的民族英雄,从他们开始接受教育开始,就应该把他们作为下一个印度尼西亚人介绍给年轻一代。因此,面对英雄识别的问题,有必要利用基于android的智能手机技术来识别民族英雄,如民族英雄介绍益智游戏,成为儿童了解民族英雄的便捷学习媒体。本研究是使用unity 3d应用程序创建的,数据来源是通过使用Google表格在线收集数据来了解儿童对印度尼西亚英雄的了解程度以及他们对印度尼西亚英雄知识的反应,并对儿童进行互动学习游戏。根据孩子们的反应结果,得出的结论是对这个基于机器人的民族英雄dap的引入进行媒体研究。关键词:Android,英雄国度,Unity 3D
{"title":"GAME EDUKASI PENGENALAN PAHLAWAN NASIONAL BERBASIS ANDROID","authors":"Marcel Arjuan Setiawan, Achmad Zakki Falani","doi":"10.53567/spirit.v13i2.218","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.218","url":null,"abstract":"<p><em>A hero is a title to a highly decorated person and contributes to an institution ora country and fight the colonization of the fallen on the battlefield for Indonesia's independence. There are still a lot of kids who are ignorant of the introduction of national heroes who have fought for the independence of the united republic of Indonesia, which should be introduced to the younger generation as the next Indonesian people since they started to sit in education. Therefore, with the problem of identifying heroes, it is necessary for a learning medium to utilize android based smartphone technology to identify national heroes such as the national hero's introduction puzzle game to be a convenient learning media for children to know about national heroes. The study was created using the unity 3d application, as for the data sources used by observation done by collecting data online using Google forms to find out the extent of children in knowing Indonesian heroes and how they responded to their knowledge of Indonesian heroes, and for an interactive learning play on children. Based on the response results from children, it is concluded that it makes a media study for the introduction of this android based national hero dap.</em></p><p><em><br /></em></p><pre><strong><em><span lang=\"EN-US\">Keywords :</span></em></strong><span class=\"shorttext\"><em><span lang=\"EN-US\"> Android, Hero National, Unity 3D</span></em></span><em></em></pre><p><em><br /></em></p>","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84341541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-25DOI: 10.53567/spirit.v13i2.213
Teguh Pradana, Arnas Rama Apriadji
Abstract: Instructional media is an important role in overcoming the difficulties of the learning process in schools. One of the most useful lessons in school to find out what is beyond Earth or space is about the solar system. As we already know learning the solar system is very difficult for us to imagine even though there are already media books to explain images of the solar system but students' imaginations are still unable to visualize properly because the human senses that cannot measure dimensions are also due to inaccessible distances by humans. Consequently learning outcomes are not optimal because they depend on the imagination of students. A form of learning media that can simplify the student visualization process is a 3d-based computer media. one of the techniques that support 3D visualization is virtual reality. Which media can help the learning process to be interesting and more efficient.Keywords: Visualization, Virtual Reality, Solar System
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF SISTEM TATA SURYA BERBASIS VIRTUAL REALITY BOX 360˚ UNTUK PLATFORM ANDROID","authors":"Teguh Pradana, Arnas Rama Apriadji","doi":"10.53567/spirit.v13i2.213","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.213","url":null,"abstract":"Abstract: Instructional media is an important role in overcoming the difficulties of the learning process in schools. One of the most useful lessons in school to find out what is beyond Earth or space is about the solar system. As we already know learning the solar system is very difficult for us to imagine even though there are already media books to explain images of the solar system but students' imaginations are still unable to visualize properly because the human senses that cannot measure dimensions are also due to inaccessible distances by humans. Consequently learning outcomes are not optimal because they depend on the imagination of students. A form of learning media that can simplify the student visualization process is a 3d-based computer media. one of the techniques that support 3D visualization is virtual reality. Which media can help the learning process to be interesting and more efficient.Keywords: Visualization, Virtual Reality, Solar System","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"25 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74225344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-22DOI: 10.53567/spirit.v13i2.224
Sigit Riyadi, Mohammad Khusnul Chuluq
Abstract: The form of planning is RPP, which is a plan that describes learning procedures and organizations to achieve the basic competencies set out in the content standards and described in the syllabus. In this case, almost all teachers have difficulty in making RPP and in 2019 the Ministry of Education and Culture issued a new rule regarding changing the RPP into 1 sheet so that in this study it can assist teachers in making RPP in the form of RPP. digitizing and assisting teachers in the transition from the new RPP format to 1 sheet.SMK PGRI 4 Pasuruan is one of the private schools that is developing in order to improve the quality of schools. In carrying out daily operational activities, the flow of information systems at SMK PGRI 4 Pasuruan is still not optimal because there is no database that functions as a repository and making Learning Implementation Plans (RPP). ledger in the preparation of RPP reports.The research method used is the ADDIE model, in this system development method the application has experienced considerable development because each stage has experienced a good system evaluation. The results of this study were that teachers of SMK PGRI 4 Pasuruan were helped by archiving data and making lesson plans effectively and efficiently and the curriculum development team was assisted in filing curriculum documents better able to monitor the progress of theteacher's lesson plans used.
{"title":"IMPLEMENTASI METODE ADDIE PADA SISTEM INFORMASI PEMBUATAN RPP 1 LEMBAR DI SMK PGRI 4 PASURUAN","authors":"Sigit Riyadi, Mohammad Khusnul Chuluq","doi":"10.53567/spirit.v13i2.224","DOIUrl":"https://doi.org/10.53567/spirit.v13i2.224","url":null,"abstract":"Abstract: The form of planning is RPP, which is a plan that describes learning procedures and organizations to achieve the basic competencies set out in the content standards and described in the syllabus. In this case, almost all teachers have difficulty in making RPP and in 2019 the Ministry of Education and Culture issued a new rule regarding changing the RPP into 1 sheet so that in this study it can assist teachers in making RPP in the form of RPP. digitizing and assisting teachers in the transition from the new RPP format to 1 sheet.SMK PGRI 4 Pasuruan is one of the private schools that is developing in order to improve the quality of schools. In carrying out daily operational activities, the flow of information systems at SMK PGRI 4 Pasuruan is still not optimal because there is no database that functions as a repository and making Learning Implementation Plans (RPP). ledger in the preparation of RPP reports.The research method used is the ADDIE model, in this system development method the application has experienced considerable development because each stage has experienced a good system evaluation. The results of this study were that teachers of SMK PGRI 4 Pasuruan were helped by archiving data and making lesson plans effectively and efficiently and the curriculum development team was assisted in filing curriculum documents better able to monitor the progress of theteacher's lesson plans used.","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81556535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. A. Utari, M. Rahmat, I. P. Wibawa, Arie Indartono, E. Setijadi, S. Mudjanarko
Every fishing boat owned by fishermen in the Muncar Harbor area of Banyuwangi is always decorated. In addition to beautifying the ship, they also provide enthusiasm for work. Various decorations used include the shape of the dome of the mosque and the shape of a butterfly. Although technically all ornaments do not support their safety at sea. Accidents, namely the collision of traditional fishing vessels by large commercial vessels often occur. because the area of operation of traditional fishermen is the trajectory of large commercial ships. Many accidents occur because the presence of fishing boats is not detected by commercial vessels. because most traditional fishing boats are made of materials that do not reflect the radar signals of large vessels. For this reason, it is very necessary to install a reflector radar, which is a passive radar that serves to increase the object’s Radar Cross Section value. This radar can be mounted on fishing vessels so that the reflected energy from this radar reflector can be recognized by large ships. This article describes designs that are in demand by traditional fishermen in the Muncar area of Banyuwangi.
{"title":"Evaluation of Radar Reflector Design for Traditional Fishermen in Banyuwangi","authors":"D. A. Utari, M. Rahmat, I. P. Wibawa, Arie Indartono, E. Setijadi, S. Mudjanarko","doi":"10.29138/scj.v5i1.1557","DOIUrl":"https://doi.org/10.29138/scj.v5i1.1557","url":null,"abstract":"Every fishing boat owned by fishermen in the Muncar Harbor area of Banyuwangi is always decorated. In addition to beautifying the ship, they also provide enthusiasm for work. Various decorations used include the shape of the dome of the mosque and the shape of a butterfly. Although technically all ornaments do not support their safety at sea. Accidents, namely the collision of traditional fishing vessels by large commercial vessels often occur. because the area of operation of traditional fishermen is the trajectory of large commercial ships. Many accidents occur because the presence of fishing boats is not detected by commercial vessels. because most traditional fishing boats are made of materials that do not reflect the radar signals of large vessels. For this reason, it is very necessary to install a reflector radar, which is a passive radar that serves to increase the object’s Radar Cross Section value. This radar can be mounted on fishing vessels so that the reflected energy from this radar reflector can be recognized by large ships. This article describes designs that are in demand by traditional fishermen in the Muncar area of Banyuwangi.","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"37 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85797436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Puskesmas Ngagel Rejo is one of the health centers in Surabaya, has run the school dental health effort (UKGS), but has not been able to carry out oral health efforts in the community (UKGM), because puskesmas do not yet have a cadre of oral health in posyandu. The problem with research is that there is no oral health cadre at Puskesmas Ngagel Rejo Surabaya that serves the community. The study aims to increase the performance capacity of cadres of toddlers concurrently becoming oral health cadres as well, using training with a knowledge management approach: SECI. The study was a quasi-experimental study with a non-randomized control group of pre-post-design tests. There were three non-randomly selected groups, then given a pre-test to find out the initial state, which is the difference between the experimental group and the control group. Data analysis uses non-parametric data because the data is not distributed normally. The population of this study is a cadre of Puskesmas Ngagel Rejo Surabaya numbering 317 cadres, while the total sample is 150 cadres. As a result, there were significant differences in knowledge and skill levels between dental health training groups without SECI, dental health training groups with SECI, and control groups (p-value <0.001). This research can prove that the knowledge and skills of the SECI group are better than the other two groups. In conclusion, knowledge management-based training: SECI affects cadre behavior in oral health.
{"title":"ENHANCED PERFORMANCE CAPACITY OF POSYANDU TODDLER CADRES ON ORAL HEALTH CARE USING KNOWLEDGE MANAGEMENT TRAINING: SECI","authors":"Ratih Larasati, Imam Sarwo Edi","doi":"10.29138/scj.v5i1.1455","DOIUrl":"https://doi.org/10.29138/scj.v5i1.1455","url":null,"abstract":"Puskesmas Ngagel Rejo is one of the health centers in Surabaya, has run the school dental health effort (UKGS), but has not been able to carry out oral health efforts in the community (UKGM), because puskesmas do not yet have a cadre of oral health in posyandu. The problem with research is that there is no oral health cadre at Puskesmas Ngagel Rejo Surabaya that serves the community. The study aims to increase the performance capacity of cadres of toddlers concurrently becoming oral health cadres as well, using training with a knowledge management approach: SECI. The study was a quasi-experimental study with a non-randomized control group of pre-post-design tests. There were three non-randomly selected groups, then given a pre-test to find out the initial state, which is the difference between the experimental group and the control group. Data analysis uses non-parametric data because the data is not distributed normally. The population of this study is a cadre of Puskesmas Ngagel Rejo Surabaya numbering 317 cadres, while the total sample is 150 cadres. As a result, there were significant differences in knowledge and skill levels between dental health training groups without SECI, dental health training groups with SECI, and control groups (p-value <0.001). This research can prove that the knowledge and skills of the SECI group are better than the other two groups. In conclusion, knowledge management-based training: SECI affects cadre behavior in oral health.","PeriodicalId":32386,"journal":{"name":"The Spirit of Society Journal International Journal of Society Development and Engagement","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74394542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}