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2012 International Conference on System Engineering and Technology (ICSET)最新文献

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The studies on Horizontal Coverage Pattern (HCP) for Bus Detection Devices (BDD) 总线检测设备(BDD)水平覆盖模式的研究
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339302
M. Noor, I. Ismail, M. F. Saaid
This paper introduces the studies on Horizontal Coverage Pattern (HCP) for Bus Detection Devices (BDD). BDD is a device which functions to assist blind people in detecting bus at the bus stop. The prototype of BDD was developed using RFID technology which consists of RFID reader, UHF passive tags and computer. Various testing and experiment have been done to improve the functionality of the device developed. One of them is a Horizontal coverage pattern test which been conducted to determine the coverage area covered by different type of UHF passive tags. The Rectangular Coverage Pattern (RCP) also has been introduced in this paper. The discussion on analysis made also describe in this paper. The significant result may improve the quality of research developed.
介绍了总线检测设备(BDD)水平覆盖模式的研究。BDD是一种帮助盲人在公交车站发现公交车的装置。利用RFID技术开发了BDD的原型,该原型由RFID读写器、超高频无源标签和计算机组成。为了改进所研制的装置的功能,进行了各种测试和实验。其中之一是水平覆盖模式测试,用于确定不同类型的超高频无源标签所覆盖的覆盖区域。本文还介绍了矩形覆盖模式(RCP)。本文还对分析进行了讨论。这一显著结果可提高研究质量。
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引用次数: 1
A comparison on fish freshness determination method 鱼类新鲜度测定方法的比较
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339329
R. Jarmin, L. Khuan, H. Hashim, N. H. A. Rahman
Basically, freshness contributes a major factor to quality of fishery products. Several methods have been used to measure fish freshness which are sensory analysis, chemical method and physical method. The aim of the study is to make a comparison between fish freshness meter and quantification of RGB color indices in order to detect fish freshness. The sensor used in this study is Torrymeter which would measure three types of species while quantification of RGB color is focused on the fish eyes and gills.
基本上,新鲜度是影响水产品质量的主要因素。测定鱼类新鲜度的方法主要有感官法、化学法和物理法。本研究的目的是将鱼类新鲜度计与RGB颜色指数定量进行比较,以检测鱼类的新鲜度。本研究使用的传感器是Torrymeter,可以测量三种类型的物种,而RGB颜色的量化主要集中在鱼的眼睛和鳃上。
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引用次数: 8
Shopping application system with Near Field Communication (NFC) based on Android 基于Android的近场通信购物应用系统
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339286
E. Husni, S. Purwantoro
The rapid development of mobile communications systems today, along with the changing times and technology, both in terms of hardware, operating system used and the use of Internet bandwidth, making some mobile applications also contribute to exploit these developments. Mobile Commerce Applications for an example, became the most popular applications for mobile users who do not want to trouble yourself with having to carry cash everywhere. An important technology behind mobile payments is called Near Field Communication (NFC). As an indication that NFC represents the potential and tremendous business, leading companies such as Nokia, Microsoft and NXP Semiconductors, actively engaged in the NFC Forum. Shopping application process integrated with NFC technology-based on Android. Shopping application system designed, for the 2 sides: on the user and on the merchant sides, by leveraging the use of handset that already has NFC technology.
当今移动通信系统的快速发展,伴随着时代和技术的变化,无论是在硬件、操作系统的使用还是互联网带宽的使用方面,使得一些移动应用程序也有助于利用这些发展。以移动商务应用程序为例,它成为那些不想随身携带现金的移动用户最受欢迎的应用程序。移动支付背后的一项重要技术被称为近场通信(NFC)。由于NFC代表着潜力和巨大的业务,诺基亚,微软和NXP半导体等领先公司积极参与NFC论坛。基于Android集成NFC技术的购物应用流程。利用已有NFC技术的手机,为用户和商家双方设计购物应用系统。
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引用次数: 24
Using Infrared Radiation to measure burger fat content 利用红外线辐射测量汉堡的脂肪含量
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339323
N. Buniyamin, M. Shari, M. H. A. Halim, R. Sam
The objective of this research is to develop a low cost non invasive method to measure fat content in burgers using Near-Infrared Radiation (NIR) sensor. The results of the fat measurement from this non invasive method were then compared to the results of fat measurement using a proven method. The Soxhlet method is a standard fat measurement procedure recommended by the Association of Official Analytical Chemist (AOAC). The samples used in this investigation are beef and fish burgers. The experimental results showed that there is correlation between fat content and the output voltage from the infrared sensor. This indicates that fat measurement using the infrared measurement technique can be used to determine fat content in burgers with reasonable accuracy by controlling several parameters such as ambient temperature, surrounding light, thickness and water content of the samples.
本研究的目的是开发一种低成本的无创方法,利用近红外辐射(NIR)传感器来测量汉堡中的脂肪含量。然后将这种非侵入性方法的脂肪测量结果与使用一种经过验证的方法的脂肪测量结果进行比较。索氏法是官方分析化学家协会(AOAC)推荐的标准脂肪测量方法。本次调查使用的样品是牛肉和鱼肉汉堡。实验结果表明,脂肪含量与红外传感器输出电压之间存在相关性。这表明,通过控制样品的环境温度、周围光线、厚度和含水量等参数,利用红外测量技术可以以合理的精度测定汉堡中的脂肪含量。
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引用次数: 5
Design and implementation of GIS data server development for 3D simulation in SAR operation SAR作战三维仿真GIS数据服务器开发的设计与实现
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339350
D. Wicaksono, A. Prihatmanto, T. Mardiono
Geographic Information System (GIS) data is needed for modelling earth surface in 3D simulation for SAR operation to make simulation proses as real as possible. Adding integrated GIS data server to simulation sistem make simulation application user does not need to input and prepare the GIS data manually, by reducing simulation application user task, user can more concentrate on simulation proses. In this thesis GIS data server that can provide data needed by the simulation application is designed and implemented by using Web Map Service (WMS) protocol. The designed server needed to able create GIS map from any available format data including already created GIS map from another GIS data server that exist in internet or intranet. The experiment to test server capability and functionality is tested by using several desktop GIS application and virtual globe. The test result show that designed server can function well to serve GIS map to 3D simulation application to create earth surface model. Experiment to test Tile caching and Image Pyramid show that this two methods can really give significant result to improve GIS map loading in 3D simulation application memory system.
为了使模拟过程尽可能真实,在SAR操作中需要地理信息系统(GIS)数据对地表进行三维模拟。在仿真系统中加入集成的GIS数据服务器,使得仿真应用用户不需要手工输入和准备GIS数据,通过减少仿真应用用户的任务,使用户可以更加专注于仿真过程。本文采用Web Map Service (WMS)协议设计并实现了能够提供仿真应用所需数据的GIS数据服务器。所设计的服务器需要能够从任何可用的格式数据创建GIS地图,包括从internet或intranet中存在的另一个GIS数据服务器已经创建的GIS地图。利用多个桌面GIS应用程序和虚拟地球仪对服务器的性能和功能进行了测试。测试结果表明,所设计的服务器能够很好地服务于GIS地图到三维仿真应用中创建地表模型。通过对Tile缓存和Image Pyramid的测试表明,这两种方法对于提高GIS地图在三维仿真应用存储系统中的加载效果非常显著。
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引用次数: 0
Case study: Three dimensions biomedical visualisation on a full parallax hologram display 案例研究:全视差全息图显示器上的三维生物医学可视化
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339337
A. Wicaksono, A. Prihatmanto, A. Harsoyo
Full parallax hologram display can be used for three dimensions biomedical images for medical analysis. The hologram display in this case study has three transparent screen sides. The transparent screen itself is a rectangular glass pyramid with three of the faces used for forming the full parallax hologram images. On this paper, it is designed to display a medical tomography hologram with several research objectives. The hologram tomography is parallax optimized on every side of hologram glass screen. Depth perception is applied on three dimensions hologram. The perspective is also made to be linear and consistent. There are some theories for tomography processing and full parallax hologram, tomography alignment and reconstruction, and three dimensions hologram biomedical visualisation sections.
全视差全息图显示可用于医学分析的三维生物医学图像。本案例研究中的全息图显示器有三个透明的屏幕面。透明屏幕本身是一个长方形的玻璃金字塔,其中三个面用于形成全视差全息图像。在本文中,它被设计为显示医学断层全息图,有几个研究目标。在全息玻璃屏的每一面都进行了视差优化。深度感知技术应用于三维全息图。透视也是线性的和一致的。在断层扫描处理和全视差全息图、断层扫描对准和重建、三维全息生物医学可视化等方面有一定的理论。
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引用次数: 0
Design and implementation of the interface of simulation game of nuclear application (SAN) (Case study: Diagnosis of coronary artery disease using 99mTc-Tetrofosmin) 核应用模拟游戏(SAN)界面设计与实现(以99mTc-Tetrofosmin诊断冠状动脉疾病为例)
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339305
P. Rahadiani, W. A. Ida, T. Mardiono
Game SAN is a simulation game of diagnosis of coronary artery using 99mTc-Tetrofosmin that developed as a media learning for grade XII high school students as a form of integration subjects of chemistry, physics, and biology. One of the most important part in the process of game development is the game interface design. The interface is an important part in the game that supports communication between users and the game. A good interface design will be able to produce ease, naturalness, and involves the interaction between user and system and allows users to do the jobs they need. The study focused on the design and implementation of visual interfaces of game SAN, with regard to the principles of good interface development in the form of simplicity, feedback, similarity, and familiarity. Visual interface that will be examined consists of four main components of a game interface, including the physical inputs, physical outputs, virtual interface, and the game world. Based on the results of testing the 17 respondents, aspects of usability from heuristics Nielsen shows that game SAN is flexible and efficient with enough categories (69.12%), aesthetic and minimalist design with good category (73.24%), help and documentation with good category (76.47%), and recognize than recall with good category (76.26%). Testing aspects of user experience shows that users feel satisfied, comfortable, and happy to use the SAN game with good category (80.88%).
Game SAN是一款使用99mTc-Tetrofosmin进行冠状动脉诊断的模拟游戏,是作为一种化学、物理、生物学科整合形式开发的一款面向高三学生的媒介学习。游戏界面设计是游戏开发过程中最重要的环节之一。界面是游戏中的重要组成部分,它支持用户与游戏之间的交流。一个好的界面设计将能够产生轻松,自然,并涉及用户和系统之间的交互,并允许用户做他们需要的工作。研究的重点是游戏SAN的可视化界面的设计和实现,以简洁、反馈、相似和熟悉为形式的良好界面开发原则。视觉界面将由游戏界面的四个主要组成部分组成,包括物理输入、物理输出、虚拟界面和游戏世界。根据对17名受访者的测试结果,启发式尼尔森的可用性方面显示,游戏SAN灵活高效,类别充足(69.12%),美学和极简设计,类别好(73.24%),帮助和文档,类别好(76.47%),识别和召回,类别好(76.26%)。用户体验方面的测试显示,用户对良好类别的SAN游戏感到满意、舒适和快乐(80.88%)。
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引用次数: 0
Design and implementation Infrared Guitar based on playing chords 基于弹和弦的红外吉他设计与实现
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339336
R. Setiyono, A. Prihatmanto, P. Rusmin
Infrared Guitar is a musical instrument that belongs to the Digital Musical Instruments (DMI). This guitar uses infrared light instead of strings and chords. This guitar is one of the Human-Computer Interaction (HCI), which can result in the form of MIDI sound in real-time. Infrared Guitar input consists of two parts, namely the strings and the chord. Both parts are used as an infrareds transmitter and photodiodes as a receiver. When your finger blocking infrared rays received by photodiodes, the output will change. The combination of these two parts of the input will be processed by a microcontroller and then the data is sent to the computer. The computer will process the data and will produce guitar tones in the form of MIDI sound on the speakers. The advantages of Infrared Guitar is easy to play, because one guitar chord can be played using one finger to press a virtual button (infrared). Players do not need to memorize chord guitar to play songs. Another advantage is the players are not feeling the pressure of strong strings as in conventional guitar, so it does not cause pain to the fingers after playing for long.
红外吉他是一种乐器,属于数字乐器(DMI)。这把吉他用红外线代替弦和和弦。这把吉他是人机交互(HCI)之一,它可以实时产生MIDI声音的形式。红外线吉他输入由两部分组成,即弦和和弦。这两个部分都用作红外发射器和光电二极管作为接收器。当你的手指挡住光电二极管接收到的红外线时,输出就会发生变化。这两部分输入的组合将由微控制器进行处理,然后将数据发送到计算机。计算机将处理这些数据,并在扬声器上以MIDI声音的形式产生吉他音调。红外线吉他的优点是容易演奏,因为一个吉他和弦可以用一个手指按下一个虚拟按钮(红外线)。演奏者不需要记住和弦吉他来演奏歌曲。另一个优点是演奏者不会像传统吉他那样感受到强力琴弦的压力,因此在长时间弹奏后不会造成手指疼痛。
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引用次数: 1
Prediction system of economic crisis in Indonesia using time series analysis and system dynamic optimized by genetic algorithm 基于时间序列分析和遗传算法动态优化的印尼经济危机预测系统
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339339
S. Sa'adah, Thee Houw Liong, Adiwijaya
Economic crisis that had happened at 1997-1998 in Indonesia has stimulated researchers to study it further by utilizing economic indicators. The economic indicators, GDP (Gross Domestic Product) and inflation per year from 1980-2011, will be tested using time series analysis and system dynamic optimized by genetic algorithm. This research have applied system dynamic in order to get characteristic value of prediction economic crisis in Indonesia with various conditions besides genetic algorithm (GA) is used to help the dynamic system in finding a coefficient of data historic optimization. The methods prior to predict consist of two phases, i.e. training and testing. The result shows 93%-99% accuracy for training and up to 90% for testing. It concludes that the prediction system is able to fit data in finding historical optimal without avoid error.
1997-1998年印度尼西亚发生的经济危机促使研究者利用经济指标对其进行进一步研究。经济指标GDP(国内生产总值)和通货膨胀每年从1980年至2011年,将使用时间序列分析和系统动态优化遗传算法进行测试。本研究运用系统动态方法来获得印尼经济危机预测在各种条件下的特征值,并利用遗传算法(GA)帮助动态系统寻找数据历史优化系数。预测前的方法包括两个阶段,即训练和测试。结果表明,训练准确率为93%-99%,测试准确率高达90%。结果表明,该预测系统能够在不避免误差的情况下拟合数据。
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引用次数: 3
Space Exploration 3D Game for classical learning in Junior High School nine grade class 初中九年级课堂经典学习空间探索3D游戏
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339311
Widagdo, A. S. Rohman, E. M. Husni
Classical learning is still experiencing serious problem, especially in learning outcomes and students' low motivation to learn particular subjects of Natural Science (IPA). Learning in the classroom is still implementing a teacher-centered learning paradigm puts the teacher as a source of knowledge. At the present stage of development a child is happy and looking for new challenge. This is demonstrated by the tendency of school-age children like to play the game because in generally game presents new word and challenges. Space Exploration 3D Game is developed for classical learning which can visualize the material or the concept of science (physics) the standard of competence to understand the solar system and the processes that occur in it. Design Space Exploration 3D Game simulate outer space objects in the solar system. Space Exploration 3D Game for classical learning uses Discussion and Demonstration Methods. The result of implementation shows that the Space Exploration 3D Game for classical learning can improve learning outcomes and students' motivation and effective in creating student-centered learning.
古典学习仍然存在着严重的问题,特别是在学习效果和学生学习自然科学(IPA)特定学科的动机不高。课堂学习仍然实行以教师为中心的学习范式,把教师作为知识的源泉。在目前的发展阶段,孩子是快乐的,并寻求新的挑战。学龄儿童喜欢玩游戏的趋势证明了这一点,因为游戏通常会带来新的单词和挑战。空间探索3D游戏是为经典学习而开发的,它可以将科学(物理)的材料或概念可视化,这是理解太阳系及其过程的能力标准。设计空间探索3D游戏模拟太阳系外太空物体。空间探索三维经典学习游戏采用讨论和演示的方法。实施结果表明,经典学习空间探索三维游戏能够提高学习效果,提高学生学习动机,有效地创造以学生为中心的学习。
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引用次数: 0
期刊
2012 International Conference on System Engineering and Technology (ICSET)
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