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2016 International Conference on Information Management and Technology (ICIMTech)最新文献

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Applying Knowledge Continuity Management in non-profit organization (NPO) 知识连续性管理在非营利组织中的应用
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930299
Hendra, H. Alianto
The purpose of this paper is to present a framework of practical steps for an organization in implementing knowledge continuity management (KCM). This KCM is used to manage the transfer of knowledge from the former staff to successor staff so as to prevent the loss of knowledge when staff left the organization. Methods or steps of this implementation were written based on a case study of KCM implementation in non-profit organization (NPO). The KCM development was carried out through several important stages of process which is based on the concept of KM building blocks, SECI knowledge conversion process, and KCM mapping areas to determine categories of knowledge for all functions and levels of the organization. As the results, there are four important outcomes from this project. First is the determination of knowledge goal; second is the development process of how NPO identify and acquire knowledge; third is applying of four knowledge categories with its subcategories; fourth is the determination of NPO key positions for KCM.
本文的目的是为组织在实施知识连续性管理(KCM)中提供一个实际步骤的框架。这个KCM是用来管理知识从前员工到后继员工的转移,以防止员工离开组织时知识的流失。基于非营利组织(NPO)实施KCM的案例研究,编写了该实施的方法或步骤。基于知识管理构建模块、SECI知识转换过程和知识管理映射领域的概念,以确定组织所有职能和层次的知识类别,知识管理的发展经历了几个重要的过程阶段。作为结果,这个项目有四个重要的成果。首先是知识目标的确定;二是非营利组织如何识别和获取知识的发展过程;三是四类知识及其子类的应用;四是为KCM确定NPO关键岗位。
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引用次数: 2
The design of web-based information system of community progress 基于web的社区进步信息系统的设计
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930349
Verónica, I. M. Sari
The goals of the research were to identify, analyze, and design a web-based information system and implement business process improvement to support and enhance the current business processes in some banks in Indonesia who run Community development program to improve the economy of Indonesia. The System Development Life Cycle (SDLC) method was applied for the system analysis and design phases, utilizing Unified Modelling Language (UML) to model the system. Analysis was based on the company's current business processes, which results were translated into the design of a web-based information system which supports the current processes of the community empowerment program, especially in report documentation and verification, progress monitoring through an up-to-date dashboard and a Community Maturity Model (CoMM) that help organization to know better about the progress of the communities. The web-based platform enables ease of access for conducting work in various places.
本研究的目标是识别、分析和设计一个基于网络的信息系统,并实施业务流程改进,以支持和增强印度尼西亚一些银行的当前业务流程,这些银行运行社区发展计划,以改善印度尼西亚的经济。在系统分析和设计阶段采用系统开发生命周期(SDLC)方法,利用统一建模语言(UML)对系统建模。分析基于公司当前的业务流程,其结果被转化为基于网络的信息系统的设计,该系统支持社区授权计划的当前流程,特别是在报告文档和验证方面,通过最新的仪表板和社区成熟度模型(CoMM)进行进度监控,帮助组织更好地了解社区的进展。这个基于网络的平台可以方便地在不同地方进行工作。
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引用次数: 1
Framework for measuring information technology value of government institution based on its performance 基于政府机构绩效的信息技术价值测度框架
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930303
S. Adi
Mostly the primary objectives of government institutions using information technology (IT) is to support their effectiveness, efficiencies and productivity of services, however, very little has been written what the value of information technology and how to measure it. This paper presents the suggested framework for measuring the value of information technology based on its performance of government institutions by using non-financial indicators such as effectiveness, efficiency and productivity. Literature and document toward selected government institution study were conducted to assess the characteristics of information technology development and its usage in government institutions. The result of the research is the framework IT value measurement by using non-financial business performance approaches.
大多数政府机构使用信息技术(IT)的主要目标是支持其服务的有效性、效率和生产力,然而,很少有人写信息技术的价值和如何衡量它。本文通过使用非财务指标,如有效性、效率和生产率,提出了基于政府机构绩效来衡量信息技术价值的建议框架。本文通过对政府机构的文献研究,评估信息技术发展的特征及其在政府机构中的应用。研究的结果是使用非财务业务绩效方法的框架IT价值测量。
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引用次数: 1
The adoption of Facebook as internet marketing strategies in journal promotion 采用Facebook作为期刊推广的网络营销策略
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930330
A. M. Sundjaja, Ervi Naviri
In the era where access to social media is a part of our daily activities, marketers need to keep up with the fast pace of change or risk being outdated. The same thing as in the journal publishing industry, the rapid growth of Open Journal System has enabled everyone to access journal for free, but most of the journals have not yet been established a marketing system. This paper will discuss how publishers could adopt internet marketing strategies through social media in the journal publishing industry.
在这个使用社交媒体已经成为我们日常活动一部分的时代,营销人员需要跟上快速变化的步伐,否则就有被淘汰的风险。与期刊出版行业一样,开放期刊系统的快速发展使每个人都可以免费获取期刊,但大多数期刊尚未建立起营销体系。本文将讨论出版商如何通过社交媒体在期刊出版行业采用网络营销策略。
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引用次数: 3
Delivering an interactive presentation in supporting of dynamic teaching method with an IT Blueprint framework: IT Initiative-ITBluTric 提供一个互动的演示,以支持动态教学方法与IT蓝图框架:IT倡议- itblutric
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930327
M. S. Astriani, S. Pradono, J. Moniaga, F. Gaol, H. Warnars, B. Soewito
Education and technology have a very close relationship and it cannot be denied. Education is now very depending with technology and always keeps evolving to support each other. Teaching methods are now drastically change because the present of rapid development of technology. The way of teaching is now shifting due to the available technology and the students, parents and the society no longer accept the conventional teaching method, which is one-way communication. Presenting any materials with the help of technology, increase the successful rate of delivery of the materials and also increase the student's understanding. IT Initiative in IT Blueprint framework is one of the method to reduce the failure of the IT project (developing interactive presentation) but it still lack to measure the IT Initiative. The new measurement method in IT Blueprint called ITBluTric is needed to become a success factor while developing the interactive presentation.
教育和技术有着非常密切的关系,这是不可否认的。教育现在非常依赖于技术,并且总是不断发展以相互支持。由于科技的飞速发展,教学方法发生了巨大的变化。由于现有的技术,教学方式正在发生变化,学生、家长和社会不再接受传统的单向交流的教学方法。在技术的帮助下呈现任何材料,增加了材料传递的成功率,也增加了学生的理解。IT Blueprint框架中的IT主动性是减少IT项目失败(开发交互式表示)的方法之一,但它仍然缺乏对IT主动性的度量。在开发交互式演示时,需要IT Blueprint中称为ITBluTric的新度量方法成为成功因素。
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引用次数: 2
Security and privacy challenge in Bring Your Own Device environment: A Systematic Literature Review 自带设备环境下的安全和隐私挑战:系统文献综述
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930328
Tanty Oktavia, Yanti, Harjanto Prabowo, Meyliana
BYOD (Bring Your Own Device) has emerged as the fastest growing phenomenon that IT divisions have had to deal. Today there are a variety of tools used to communicate with stakeholder (supplier, customer, distributor, etc) in boundless place, so organizations' data will be kept in the various devices. The changing of this era drives the current trend of employees using their own laptop computers, cellular phones, smart phones, tablet, etc; both for personal and for work. However to successfully implement BYOD, the problems associated with privacy and security in BYOD environment should be identified. According to this circumstance, this study aims to identify some of the legal issues related to security and privacy challenge in BYOD (Bring Your Own Device) era, which can be a suggestion for institution to aware with these issues because security and privacy is the most important to any size of organization to run their business process.
BYOD(自带设备)已经成为IT部门必须应对的增长最快的现象。今天,有各种各样的工具用于与利益相关者(供应商,客户,分销商等)在无限的地方进行沟通,因此组织的数据将保存在各种设备中。这个时代的变化驱动了员工使用自己的笔记本电脑、手机、智能手机、平板电脑等的当前趋势;无论是个人还是工作。然而,要成功实施BYOD,就必须明确BYOD环境中与隐私和安全相关的问题。根据这种情况,本研究旨在确定一些与BYOD(自带设备)时代的安全和隐私挑战相关的法律问题,这可以作为机构意识到这些问题的建议,因为安全和隐私是任何规模的组织运行其业务流程的最重要的。
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引用次数: 6
Game education for learning Chinese language with mnemonic method 用助记法学习汉语的游戏教育
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930324
Y. Ying, Dicky Rawendy, Yulyani Arifin
In this paper, the authors introduce an easy way to learn Chinese language with mnemonic method through mobile game. This method refers to primary school students. Some of them felt Chinese language was difficult, especially Chinese characters. As a beginner, Chinese characters will seem strange during learn Chinese language. It can decreased children's motivation to learning. In modern age, the authors harness technology to learn Chinese language via mobile game. Chinese language learning through game becomes better solution to children than traditional learning. This paper propose to created game learning with method named mnemonic, the strategy to remember, which has many techniques can help learner to learn Chinese characters. This method would be better if applied in the form of educational games.
本文介绍了一种通过手机游戏轻松学习汉语的方法——助记法。这种方法指的是小学生。他们中的一些人觉得中文很难,尤其是汉字。作为初学者,在学习汉语的过程中,汉字会显得很陌生。它会降低孩子们学习的动力。在现代,作者利用科技通过手机游戏学习中文。通过游戏学习汉语成为孩子们比传统学习更好的解决方案。本文提出用助记法、记忆策略创造游戏学习,它有许多技巧可以帮助学习者学习汉字。如果将这种方法应用于教育类游戏中,效果会更好。
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引用次数: 4
A conceptual social learning ontology for higher education in e-learning 2.0 面向e-learning 2.0的高等教育概念性社会学习本体
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930323
Tanty Oktavia, Meyliana, Harjanto Prabowo, R. Kosala, S. Supangkat
In Web 2.0 era, social learning occurs when a group of individual interacts to support each other in learning process using any media; one of them is social media. From many perspectives particularly for educational, it is interesting to examine how social media can contribute to the learning process. This channel can support an interactive process that occurs when a group of learners collaborates with other to combine their knowledge into new insights. This research focuses on identifying social learning factors framework that enable higher education to be sustainable and be more adaptive. It also depicts conceptual social learning ontology according to Zachman Framework for enhancing collaboration and increasing responsiveness by leveraging social media channel in higher education. The objective of this study is to support classification scheme for descriptive representations of the social learning model. That is not only doing the design artifacts, but it depicts all supportive components to the organizational perspective. This set of view appears to be universal of the subject or object being described, including what (data), how (function), where (network), who (people), when (time), and why (motivation). The primary method of this study is systematic literature review process to define social learning factors that can be mapped into Zachman Framework. The result of this research is conceptual of ontology model for social learning that can be implemented for higher education.
在web2.0时代,一群个体在学习过程中使用任何媒介相互作用,相互支持,就产生了社会性学习;其中之一就是社交媒体。从许多角度来看,尤其是教育方面,研究社交媒体如何促进学习过程是很有趣的。当一组学习者与其他人合作,将他们的知识结合成新的见解时,这个渠道可以支持一个互动的过程。本研究的重点是确定社会学习因素框架,使高等教育具有可持续性和更强的适应性。并根据Zachman框架描述了在高等教育中利用社交媒体渠道加强协作和提高响应性的概念性社会学习本体。本研究的目的是支持社会学习模型描述性表征的分类方案。这不仅是在做设计工件,而且还从组织的角度描述了所有支持性组件。这组视图似乎是被描述的主体或客体的通用视图,包括什么(数据),如何(功能),在哪里(网络),谁(人),何时(时间)和为什么(动机)。本研究的主要方法是系统的文献回顾过程,以定义可映射到Zachman框架的社会学习因素。本研究的结果为社会学习的本体模型提供了概念,该模型可在高等教育中实施。
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引用次数: 7
Xiang Qi tournament algorithm applying Swiss pairing system 项琦比赛算法采用瑞士配对系统
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930339
Jaka Hartanto, Yulyani Arifin, Novita Hanafiah
Xiang Qi association in the world has quite large members, so that when organizing a tournament with many participants caused a scheduling problem. Round-robin system which is commonly used in tournament cannot be efficiently used regarding to the number of participant. The higher the number of participant, the longer and the more exhausted the players. This paper suggests Swiss pairing system to do scheduling in Xiang Qi tournament. The capacity of the tournament can be increased, but the player can still compete with the optimal result. The pairing function considers the player's record, the ‘bye’ notes, the player's color preferences, and the origin of the player's club. The time complexity of Swiss pairing and Round-robin is shown in the evaluation where the Swiss-pairing is more efficient than Round-robin system.
世界上的湘棋协会有相当大的成员,所以在组织一个有很多参与者的比赛时,造成了一个日程安排的问题。比赛中常用的循环制在参赛人数上不能得到有效利用。参与人数越多,时间越长,玩家越疲惫。建议采用瑞士配对制来进行项奇比赛的赛程安排。比赛的容量可以增加,但玩家仍然可以与最佳结果竞争。配对函数考虑玩家的记录,“再见”笔记,玩家的颜色偏好,以及玩家俱乐部的起源。瑞士配对和轮循系统的时间复杂度在评价中得到体现,瑞士配对系统比轮循系统效率更高。
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引用次数: 2
Microcontroller-based embedded system equipment development for research and educational support 基于微控制器的嵌入式系统设备开发研究和教学支持
Pub Date : 2016-11-01 DOI: 10.1109/ICIMTECH.2016.7930333
A. Vassiliev, T. Ivanova, D. F. C. Tapia, Q.Trinh Luong
The concept of embedded systems is considered. The advantages of developed embedded systems compared to general purpose are emphasized. The possible ways to develop microcontroller-based embedded systems design tools are analyzed. The features provided by MCU manufacturers are touched upon. The authors investigate the case of development of equipment for education, research and design of embedded microcontroller systems, effective from the standpoint of cost minimization for the developer when designing of full-scale prototypes, as well as effective in terms of the quality of training in this area. The structure of a stand is described in detail with its possible areas of application.
考虑了嵌入式系统的概念。强调了发达嵌入式系统相对于通用系统的优势。分析了开发基于单片机的嵌入式系统设计工具的可能途径。介绍了单片机厂商提供的功能。作者调查了嵌入式微控制器系统的教育、研究和设计设备的开发情况,有效地从开发人员在设计全尺寸原型时成本最小化的角度出发,同时有效地提高了该领域的培训质量。详细描述了支架的结构及其可能的应用领域。
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引用次数: 5
期刊
2016 International Conference on Information Management and Technology (ICIMTech)
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