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The Bimasoft Application as Computer Based Test (CBT) Learning Evaluation Media: An Analysis of the Effectiveness using Android Bimasoft作为计算机测试(CBT)学习评估媒介的应用——安卓系统的有效性分析
Mulyawansyah Mulyawansyah, Umar Umar, Ahmad Jaya
In education, the learning process is very important because it is designed in such a way by applying various methods and learning media in order to improve the quality of education. Therefore, good and bad results can be seen in the student learning process, therefore a qualified evaluation tool is needed. This study discusses the analysis of the effectiveness of the bimasoft application as a medium for evaluating computer based test (CBT) learning using Android. The objectives of this research consist of; 1) to find out the application of the bimasoft application as a medium for evaluating computer based test (CBT) learning using android at SMAN 1 Sumbawa Besar, 2) to determine the feasibility of the bimasoft application as a medium for evaluating computer-based test (CBT) learning using android at SMAN 1 Sumbawa Besar, and 3) to determine the effectiveness of the bimasoft application as a medium for evaluating computer based test (CBT) learning using android at SMAN 1 Sumbawa Besar. The type of research used by the researcher is descriptive quantitative research. Collecting data using observation methods, questionnaires, and documentation. Furthermore, the data were analyzed using descriptive analysis techniques, validity and reliability tests. The results of the study found that the application of the bimasoft application as a medium for evaluating CBT learning using android was very good (84.64%). The feasibility of the bimasoft application as a medium for evaluating CBT learning using android with very very feasible results (92.05%) and the effectiveness of the bimasoft application as a medium of evaluating CBT learning using android with very very effective results (90.69%). So it can be concluded that the use of the bimasoft application as a medium for evaluating computer based test (CBT) learning using Android at SMAN 1 Sumbawa Besar is very effective both in terms of time effectiveness, economy, scoring, objectivity of assessment, and can reduce fraudulent actions.
在教育中,学习过程非常重要,因为它是通过应用各种方法和学习媒介来设计的,目的是提高教育质量。因此,在学生的学习过程中,可以看到好的和坏的结果,因此需要一个合格的评估工具。本研究讨论了bimasoft应用程序作为评估使用Android的计算机测试(CBT)学习的媒介的有效性分析。本研究的目标包括:;1) 为了找出bimasoft应用程序作为在SMAN 1 Sumbawa Besar使用android评估基于计算机的测试(CBT)学习的媒介的应用,以及3)确定bimasoft应用程序作为在SMAN 1 Sumbawa Besar使用android评估基于计算机的测试(CBT)学习的媒介的有效性。研究人员使用的研究类型是描述性定量研究。使用观察方法、问卷调查和文件收集数据。此外,使用描述性分析技术、有效性和可靠性测试对数据进行了分析。研究结果发现,bimasoft应用程序作为评估使用android的CBT学习的媒介的应用非常好(84.64%)。bimassoft应用程序用作评估使用android进行CBT学习媒介的可行性具有非常非常可行的结果(92.05%),并且bimasofte应用程序作为使用android评估CBT学习介质的有效性因此可以得出结论,在SMAN 1 Sumbawa Besar使用bimasoft应用程序作为评估基于Android的计算机测试(CBT)学习的媒介,在时间有效性、经济性、评分和评估客观性方面都非常有效,并且可以减少欺诈行为。
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引用次数: 0
The Effectiveness of using Spreadsheet Learning Media to Increase Student Learning Outcomes at SMAN 1 Sumbawa Besar 使用电子表格学习媒体提高学生学习成果的有效性
Jonny Zulkarnaen, Umar Umar, Roni Hartono
A good learning process must begin with planning in advance. in the learning process it must be done as attractively as possible so that students are motivated and enthusiastic to learn, The transition from the conventional learning process to digital learning provides a significant change, while the purpose of the study is to determine the extent to which the implementation and effectiveness of using spreadsheet learning media in improving student learning outcomes and to find out how much increase in student learning outcomes after learning using spreadsheet learning media. The type of research used is a mixed method with an experimental approach. The data collection technique used is a survey technique, with interview instruments, questionnaires and documentation. from the significance of the table that is 0.05. So that the pretest and posttest value data are normally distributed. To determine the difference in the results of the pretest and posttest, it was continued with a paired sample T test using the SPSS version 22.0 program with a calculated significance value of 0.000 and to see the effectiveness of using spreadsheet learning media, a statistical test was carried out using the N Gain score test. The results of the study found that the use of spreadsheet learning media was effective in improving learning outcomes with a percent N-Gain score of 47% which was in the medium category (quite effective).
一个好的学习过程必须从提前计划开始。在学习过程中,必须尽可能做到有吸引力,这样学生才有动力和热情去学习。从传统学习过程到数字化学习的转变提供了一个重大的变化。而本研究的目的是确定使用电子表格学习媒体的实施和有效性在多大程度上改善了学生的学习成果,并找出使用电子表格学习媒体学习后学生的学习成果提高了多少。所使用的研究类型是混合方法与实验方法。使用的数据收集技术是一种调查技术,有访谈工具、问卷和文件。从表的显著性来看,这是0.05。使前测值和后测值数据呈正态分布。为了确定前测和后测结果的差异,使用SPSS 22.0版程序继续进行配对样本T检验,计算显著性值为0.000;为了查看使用电子表格学习媒体的有效性,使用N Gain评分检验进行统计检验。研究结果发现,使用电子表格学习媒体有效地提高了学习成果,N-Gain得分为47%,处于中等水平(相当有效)。
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引用次数: 0
The Influence of Think Talk Write (TTW) Learning Model on Critical Thinking Ability of Class VII Students of MTs Al-Ikhlas Mowewe 思维-谈话-写作(TTW)学习模式对Al-Ikhlas Mowewe中学七班学生批判性思维能力的影响
N. Nasruddin, H. Herlina, Ulfayanti Ulfayanti, Nisa Miftachurohmah
This experimental study aims to determine the effect of the application of the TTW learning model on the critical thinking skills of seventh grade students of MTs. Al Ikhlas Mowewe. The population in this study were all students of class VII MTs. Al Ikhlas Mowewe Academic Year 2020/2021. Sampling using a saturated sample technique. Learning outcomes data on students' mathematics were collected by using the test instrument given at the posttest. The results showed that the average value of critical thinking skills of student in class VIIA (31 students) and class VIIB (31 students) were 75 and 65. So, it’s indicates that the critical thinking ability of students who were taught using TTW learning was higher than using conventional learning. Furthermore, the results of inferential statistics analysis on hypothesis testing using the t-test have obtained the value of , indicating that   is rejected and  is accepted, it means, there is a significant difference of critical thinking skills of students by TTW learning and conventional learning. So, the conclusion of this study is that the critical thinking ability of students who are taught with TTW learning has a more positive effect than the critical thinking ability of students who are taught by conventional learning in class VII MTs. Al Ikhlas Mowewe.
本实验研究旨在确定TTW学习模式的应用对Al-Ikhlas Mowewe七年级学生批判性思维技能的影响。本研究中的人群均为2020/2021学年Al Ikhlas Mowewe七年级的学生。使用饱和采样技术进行采样。通过使用后测中提供的测试工具收集学生数学的学习结果数据。结果表明,VIIA班(31名学生)和VIIB班(31人)学生批判性思维技能的平均值分别为75和65。因此,研究表明,TTW学习的学生的批判性思维能力高于传统学习。此外,使用t检验对假设检验进行推理统计分析的结果得到的值为,表明被拒绝和被接受,这意味着TTW学习和传统学习的学生的批判性思维技能存在显著差异。因此,本研究的结论是,在第七节MTs.Al Ikhlas Mowewe中,TTW学习的学生的批判性思维能力比传统学习的学生具有更积极的影响。
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引用次数: 0
Implementation of Blended Learning to Improve Student's Social and Academic Skills 实施混合式学习以提高学生的社交和学术技能
Fandi Suhandi, Umar Umar, Roni Hartono
The use of blended learning methods can improve learning outcomes and learning effectiveness of students in Civics subjects at SMA Negeri 1 Sumbawa Besar. The purpose of this study was to determine the application of the Blended Learning model to improving social and academic skills and learning effectiveness of students at SMA Negeri 1 Sumbawa Besar. The sampling technique used in this research is purposive sampling. The data analysis technique used is descriptive and statistical analysis. This research uses Mix Methods research with an experimental approach. The number of samples used in this study were 74 samples where each sample was given the same treatment by observing, interviewing and documenting learning outcomes so as to achieve results above the minimum completeness criteria and there was a significant increase between the PTS mean value is 83.86 with minimum value 74 and the maximum value is 96 and the PASmean value is 88.73 with minimum value 76 and maximum value is 100.Based on the results of these studies, it can be proven that learning in Civics subjects using the blended learning method can improve the learning outcomes of SMA Negeri 1 Sumbawa Besar students which is indicated by the increase in the value of social skills and academic skills, besides the learning process using the blended learning method can actually increase the effectiveness of learning at SMA Negeri 1 Sumbawa Besar.
混合学习方法的使用可以提高SMA Negeri 1 Sumbawa Besar公民科目学生的学习成果和学习效率。本研究的目的是确定混合学习模式在提高SMA Negeri 1 Sumbawa Besar学生的社交和学术技能以及学习效率方面的应用。本研究中使用的抽样技术是有目的的抽样。所使用的数据分析技术是描述性和统计分析。本研究采用混合方法研究和实验方法。本研究中使用的样品数量为74个样品,其中每个样品通过观察给予相同的处理,访谈和记录学习结果,以获得高于最低完整性标准的结果,PTS平均值为83.86,最小值为74,最大值为96,PAS平均值为88.73,最小值76,最大值100之间有显著增加。基于这些研究的结果,可以证明,使用混合学习方法在公民科目中学习可以提高SMA Negeri 1 Sumbawa Besar学生的学习成果,这表现为社交技能和学术技能的价值的提高。此外,使用混合教学方法的学习过程实际上可以提高SMA内格里1 Sumbava Besar的学习效果。
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引用次数: 0
Comparing Student Creativity Skills in Experiment-Based and Project-Based Science Learning 实验型与项目型科学学习中学生创新能力的比较
Binar Ayu Dewanti
This study aims to determine the comparison of students' creativity skills in experiment-based science learning and project-based science learning. This research is an experimental study with a posttest only control group design. The population of this study was class VII SMPN 2 Sugio, totaling 157 people (from class VII-A to VII-F). The method of obtaining data in this study is the method of observation and documentation. Methods of data analysis were carried out by testing for normality and homogeneity, as well as testing hypotheses by using independent sample t-test with the help of SPSS 18 for Windows. From this research it can be concluded that there are differences in the creativity skills of students in project-based learning and experiment-based learning, where the average value of creativity skills in project-based learning is greater than the average creativity skills in experiment-based learning.
本研究旨在比较实验型科学学习与项目型科学学习中学生创新能力的差异。本研究为纯后测对照组设计的实验研究。本研究人群为VII级SMPN 2 Sugio,共157人(VII- a至VII- f级)。本研究资料的获取方法为观察法和文献法。数据分析方法采用正态性和齐性检验,采用独立样本t检验,使用SPSS 18 for Windows进行假设检验。从本研究可以看出,学生在项目式学习和实验式学习中的创造技能存在差异,其中项目式学习的创造技能平均值大于实验式学习的创造技能平均值。
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引用次数: 0
The Effect of Android-Based Learning Media Using Crossword Puzzles On English Vocabulary Mastery 基于Android的跨单词学习媒体对英语词汇掌握的影响
Rini Yudiati, Hanifatur Rizqi
The aim of the study were how is the application of Android-based learning media using Crossword Puzzles in learning English vocabulary for class XI students of SMKN I Sumenep, the effect and the respon of Students about crossword puzzles. This Study is a quasi-experimental with quantitative method using true experimental design for their control class and experiment. The sampel was 74 students that grouped into experimental class 38 student and control class 36 students. It is not taken randomly but chosen by the school authority. Data collection techniques used in this study is observation techniques, testing, and questionnaires. Analysis of the observation data carried out by theEnglish teachersobtained results of 92.55% at the first meeting and 94.31% at the second meeting. This is considered to have met the "very strong" criteria. In the statistical analysis of the data, the results obtained tcount = 4.80 and db = 70, with a significant level of 5%. With t count = 4.80 and db = 70, it is known that the price ts 0.05 = 2.00 indicates that t is greater than the t table (4.80 ≥ 2.00), which means that H0 is rejected and H1 is accepted. The results of the student response questionnaire on the use of android-based media through Crossword Puzzles on the mastery of English vocabulary showed a positive response with an average value of 61% -80% and 81% -100%. Thus, it can be concluded that Android-based learning media through Crossword Puzzleshas a significant effect on the mastery of English vocabulary for class XI students of SMKN I Sumenep.
本研究为准实验,采用定量的方法,采用真实的实验设计对其进行对照班和实验。样本为74名学生,分为实验班38名学生和对照组36名学生。它不是随机选取的,而是由学校当局选择的。本研究使用的数据收集技术为观察法、测试法和问卷调查法。对英语教师进行的观察数据进行分析,第一次会议的结果为92.55%,第二次会议的结果为94.31%。这被认为达到了“非常强”的标准。在对数据进行统计分析时,结果得到tcount = 4.80, db = 70,显著水平为5%。当t count = 4.80, db = 70时,已知价格t0.05 = 2.00表示t大于t表(4.80≥2.00),即拒绝H0,接受H1。通过纵横字谜使用android媒体对英语词汇掌握的学生反应问卷结果显示,平均值为61% -80%,平均值为81% -100%的学生反应积极。
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引用次数: 0
The Effect of Self Organized Learning Environments (SOLE) Approach on Student's Learning Motivation and Achievement in History Lessons 自组织学习环境对学生历史学习动机和成绩的影响
Ani Satriani, Umar Umar, Fahlia Fahlia
Crisis education going on Indonesian people now this cause worries, especially for parents and party schools that have trusted as institution education. When Indonesia was hit by the covid pandemic – 19 in the middle March 2020, students study from distance far away (PJJ), and this PJJ the more add crisis education in Indonesia. Study this aim for knowing influence motivation and performance study student to approach learning self organized learning environments (SOLE) at eye lesson history in class X SMAN 1 Sumbawa Besar. This study is a quantitative descriptive study. The type of data used, namely primary data obtained from the deployment questionnaire results to the participants educate. The sample in study are 74 respondents who are participant educate class X majors Knowledge Knowledge Social Studies (IPS) at SMAN 1 Sumbawa Besar Year Lesson 2021/2022. The data analysis method used is multiple linear regression which includes test data quality, test assumption classic, test partial, test simultaneous, and test coefficient determination. Results study show that the application approach to learning self organized learning environments (SOLE) implemented at SMAN 1 Sumbawa Besar is welcome good by students or participants educate, and approach learning self organized learning environments (SOLE) can be an increase in motivation and performance of study students. Besides that, ability variable free in explain variable bound based on score Adjusted R Square by by 81%, the remaining 19% is explained by other variables that are not researched and no discussed in this study.
印尼人民现在正在进行危机教育,这引起了人们的担忧,尤其是对于那些被视为机构教育的家长和党校来说。2020年3月中旬,当印度尼西亚受到新冠肺炎疫情的影响时,学生们在远程学习(PJJ),而这次PJJ在印度尼西亚增加了更多的危机教育。本研究旨在了解影响动机和绩效研究的学生在X SMAN 1 Sumbawa Besar班的眼部课程历史中接近学习自组织学习环境(SOLE)的情况。本研究为定量描述性研究。所使用的数据类型,即从部署问卷中获得的主要数据,对参与者进行了教育。研究中的样本是74名受访者,他们是SMAN 1 Sumbawa Besar Year Lesson 2021/2022 X班专业知识知识社会研究(IPS)的参与者。所使用的数据分析方法是多元线性回归,包括测试数据质量、测试假设经典、测试偏、测试同时和测试系数确定。结果研究表明,在SMAN 1 Sumbawa Besar实施的学习自组织学习环境(SOLE)的应用方法受到学生或参与者教育的欢迎,并且方法学习自组织的学习环境(SOLE)可以提高学习学生的动机和表现。除此之外,基于分数的能力变量自由解释变量界调整了81%的R平方,其余19%由本研究未研究和未讨论的其他变量解释。
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引用次数: 1
Effectiveness of Using E-Senbud as Android-Based Art Culture Learning Media at SMAN 1 Sumbawa Besar 利用E-Senbud作为基于android的艺术文化学习媒体在SMAN 1松巴哇小学的效果
Ageng Zactian, Umar Umar, D. Maulidyawati
Learning is a process and effort to create learning conditions that optimally develop students' skills, interests, and talents so that they can achieve their competencies and goals. The achievement of learning objectives depends on the use of media strategies and the use of media. The purpose of this study was to determine the feasibility and effectiveness of using E-Senbud as a learning medium to increase student learning productivity at SMAN 1 Sumbawa Besar. Collecting data using questionnaires and field observations on a sample of 100 students. The type of research used by the researcher is qualitative research with descriptive research characteristics. The results of the feasibility and effectiveness aspects of the test by material experts obtained an average score of 94,13%, the linguists obtained a percentage score of 90,00%, and the results of the assessment according to student responses obtained an average score of 96.00% with very feasible criteria. So it can be concluded that the use of E-Senbud learning media in cultural arts subjects is very effective in increasing the learning productivity of SMAN 1 Sumbawa Besar students.
学习是一个创造学习条件的过程和努力,以最佳地发展学生的技能、兴趣和才能,从而实现他们的能力和目标。学习目标的实现取决于媒介策略的运用和媒介的运用。本研究的目的是确定使用E-Senbud作为学习媒介来提高松巴瓦小学1号学生学习效率的可行性和有效性。通过问卷调查和对100名学生的实地观察收集数据。研究者使用的研究类型是具有描述性研究特征的定性研究。材料专家对可行性和有效性方面的测试结果平均得分为94.13%,语言学家的百分比得分为9.00%,根据学生的反应进行评估的结果平均得分为96.00%,标准非常可行。综上所述,在文化艺术科目中使用E-Senbud学习媒体对提高SMAN 1松巴哇小学学生的学习效率是非常有效的。
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引用次数: 0
Development of WEB-FIST (STEM-Based Physics Web) to Train Students' Critical Thinking on the Topic of Parabolic Motion 开发WEB-FIT(基于STEM的物理网络)以培养学生对抛物运动主题的批判性思维
Dyah Ayu Wulan Sari, A. Kholiq
This research aims to describe the feasibility of Web-FIST media in terms of validity and effectiveness. the use of Web-FIST to practice students' critical thinking on the topic of parabolic motion. This study uses a research design model of Hannafin & Peck. The data collection technique used was the validity instrument, the pretest-posttest in the form of an essay, and the response questionnaire with the subject of 13 students of class X Mathematics and Natural Sciences in Senior High School in Tuban. The validity is reviewed based on the suitability of the following aspects:1) the web system, 2) the correctness of the content of the material, 3) the STEM approach, 4) critical thinking characteristics, 5) the material with the nature of physics, and 6) competency standards. While the effectiveness in terms of the results of critical thinking observations and student responses. Media validation was carried out by two media experts. Based on the data analysis that has been carried out, the results of the Web-FIST validity are 92.83% with a very valid classification (92.83%). The results of the effectiveness of using Web-FIST obtained an N-Gain of 0.6 with a moderate classification, while from the assessment of student responses an average value of 86% was obtained with a very effective classification. Based on the results of the data analysis, it can be concluded that the developed Web-FIST is suitable for use in the learning process and can train students' critical thinking about parabolic motion.
本研究旨在从有效性和有效性的角度描述网络FIST媒体的可行性。利用网络FIST练习学生对抛物运动主题的批判性思维。本研究采用Hannafin&Peck的研究设计模型。数据收集技术采用有效性工具、以论文形式进行的前测后测和以吐班高中数学与自然科学X班13名学生为对象的问卷调查。有效性基于以下方面的适用性进行审查:1)网络系统,2)材料内容的正确性,3)STEM方法,4)批判性思维特征,5)具有物理性质的材料,以及6)能力标准。而批判性思维观察结果和学生反应的有效性。媒体验证由两名媒体专家进行。根据已经进行的数据分析,网络FIST的有效性结果为92.83%,分类非常有效(92.83%)。使用网络FIST有效性的结果在中等分类下获得0.6的N增益,而从学生反应的评估中,在非常有效的分类下获得86%的平均值。基于数据分析的结果,可以得出结论,所开发的Web FIST适合在学习过程中使用,并且可以训练学生对抛物运动的批判性思维。
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引用次数: 0
Development of HOTS-Based Learning Media Mikka (Komik Fisika) on Dynamic Fluid Materials 基于HOTS的动态流体材料学习媒体Mikka(Komik Fisika)的开发
Darojatar Rofi'ah, A. Kholiq
Komik Fisika, hereinafter referred to as Mikka, is a learning medium in the form of comics with physics material by integrating High Order Thinking Skills (HOTS) skills. Research and development of this product is carried out with a waterfall design. This study aims to describe the feasibility of Mikka in terms of validity and effectiveness. The validity of the media is seen from the results of the validation instrument which is assessed by two validators with three aspects of assessment, namely learning aspects, material aspects, and media aspects. While the effectiveness of the media in terms of the questionnaire responses to research subjects, namely 22 students of class XI SMA Assa'adah Sampurnan Bungah Gresik and N-gain learning outcomes. The response questionnaire used consisted of usefulness, convenience, and satisfaction. Based on data analysis, it was found that Mikka's learning media had a validity percentage of 87.2% and was categorized as valid. In the aspect of effectiveness, Mikka is said to be very effective in being used in the learning process with an effectiveness percentage of 90.1% in terms of the response questionnaire and has a value of 0.35 qualified in terms of the calculation of the N-gain value. Thus, it can be concluded that Mikka's HOTS-based learning media on dynamic fluid materials is suitable for use in learning.
Komik Fisika,以下简称Mikka,是一种将高阶思维技能(HOTS)技能与物理材料相结合的漫画形式的学习媒介。该产品的研发采用瀑布式设计。本研究旨在从有效性和有效性方面描述Mikka的可行性。媒体的有效性可以从验证工具的结果中看出,验证工具由两名验证人进行评估,包括三个方面的评估,即学习方面、材料方面和媒体方面。而媒体在问卷调查方面对研究对象的有效性,即XI班22名SMA学生Assa'adah Samburnan Bungah Gresik和N获得学习成果。使用的回答问卷包括有用性、便利性和满意度。基于数据分析,发现Mikka的学习媒体的有效率为87.2%,被归类为有效。在有效性方面,据说Mikka在学习过程中非常有效,在回答问卷中的有效性百分比为90.1%,在N增益值的计算中具有0.35的合格值。因此,可以得出结论,Mikka基于HOTS的动态流体材料学习媒体适合用于学习。
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引用次数: 0
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Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
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