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2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)最新文献

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Web application of the SLAmeter tool SLAmeter工具的Web应用程序
L. Vokorokos, Ján Juhár, A. Pekár, P. Fecilak
This paper provides an overview of recent development of a web application of the SLAmeter tool. The SLAmeter is a computer network traffic measuring and monitoring tool that provides various informations from collected data via its web application. Due to several performance and extensibility related problems with the former solution of the web application, the whole architecture of this top layer had to be redesigned. The main focus was therefore aimed at the new design and implementation of a thick client architecture. The achieved solution resulted in several advantages: (i) it helped to decrease the response time of the user interface, (ii) introduced new features, and (iii) enabled consistent development of new modules.
本文概述了SLAmeter工具的web应用程序的最新发展。SLAmeter是一种计算机网络流量测量和监控工具,通过其web应用程序从收集的数据中提供各种信息。由于之前的web应用程序解决方案存在一些性能和可扩展性相关的问题,因此必须重新设计这个顶层的整个体系结构。因此,主要关注的是厚客户机体系结构的新设计和实现。实现的解决方案有几个优点:(i)它有助于减少用户界面的响应时间,(ii)引入新特性,(iii)支持新模块的一致开发。
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引用次数: 5
Mobile application supporting an engage in sport and social activities 移动应用程序支持从事体育和社会活动
P. Trúchly, T. Petrik
Present time is characterized by a variety of fixed and mobile smart technologies which provide users with a lot of new functions and possibilities. Every day new applications come into being and extend the service portfolio. Rapid evolution was noted in a domain of mobile end devices running the Android operating system. Current application base covers a number of areas from games via business to sports. In this paper we present mobile application Ridetastic we have developed. This application does not only provide basic functions to support the sporting (biking) activities but also integrates social networking functions. For example, sharing the user tracks using public social networks can be interesting for users but requires another application to browse them. Our application enables the users to share their tracks and experiences from trips in real time.
当前的特点是各种固定和移动智能技术为用户提供了许多新的功能和可能性。每天都有新的应用程序产生并扩展服务组合。运行Android操作系统的移动终端设备领域出现了快速发展。目前的应用程序基础涵盖了从游戏到商业再到体育的许多领域。在本文中,我们介绍了我们开发的移动应用程序Ridetastic。该应用程序不仅提供支持体育(自行车)活动的基本功能,还集成了社交网络功能。例如,使用公共社交网络分享用户的轨迹对用户来说可能很有趣,但需要另一个应用程序来浏览它们。我们的应用程序使用户能够实时分享他们的旅行轨迹和经验。
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引用次数: 0
Tool for analysis of electronic commerce and its use in teaching 电子商务分析工具及其在教学中的应用
R. Fasuga, Pavel Stoklasa, M. Nemec
This article deals with automated analysis of electronic commerce. It debates a tool for analysis of the competitive environment and its use in the area of e-learning. The tool is supposed to help students of both technical and economic disciplines to understand the issue of sales on the internet, to analyse the competitive environment, to respect technical, implementation, optimisation as well as economic and marketing indicators. The information amassed in this way enable taking strategic decisions and introducing innovations and modifications of sales portals. The article also includes a description of the results attained and the use of this tool in hands-on practical activities in teaching. The conclusion discusses further expansion potentials and possibilities for cooperation.
本文讨论电子商务的自动分析。它讨论了一种分析竞争环境的工具及其在电子学习领域的应用。该工具旨在帮助技术和经济学科的学生了解互联网上的销售问题,分析竞争环境,尊重技术,实施,优化以及经济和营销指标。以这种方式积累的信息使我们能够做出战略决策,并对销售门户进行创新和修改。文章还描述了所获得的结果以及该工具在教学实践活动中的使用。结语部分讨论了进一步扩大合作的潜力和可能性。
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引用次数: 1
Semi-immersive virtual reality system with support for educational and pedagogical activities 支持教育和教学活动的半沉浸式虚拟现实系统
L. Jacho, B. Sobota, Š. Korečko, F. Hrozek
The aim of this work is to highlight the use of semi-immersive virtual reality in educational process. Part of the effort is explanation of virtual reality systems considering immersion and human-computer interaction. For implementation of such a system was needed to define requirements to enhance productivity during education. Described solution is based on virtual workbench using touch user interface and disposes with capabilities to lead a student through infinite amount of use-cases. Important property is evaluation of student's steps.
这项工作的目的是突出半沉浸式虚拟现实在教育过程中的应用。部分努力是解释虚拟现实系统考虑沉浸和人机交互。为了实施这样一个系统,需要确定在教育期间提高生产力的要求。所描述的解决方案是基于使用触摸用户界面的虚拟工作台,并具有引导学生通过无限数量的用例的能力。重要的属性是对学生步骤的评价。
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引用次数: 8
Step by step to the world of energy by eLearning technologies 通过电子学习技术一步一步走向能源世界
F. Janícek, L. Stuchlíková, A. Cerman, M. Smitkova, J. Zuscak, I. Halan
eLearning technologies present huge potential for popularization of Science and Technology. In this article the authors' motives leading to creation of an eLearning project "The Mysterious world of Energy" are discussed. The project is focused on increasing children and young people interest in Power engineering. Authors use the rich experiences with popularization activities for children and developing of educational eLearning materials over years.
电子学习技术具有巨大的科技普及潜力。在这篇文章中,作者的动机导致创建一个电子学习项目“神秘的世界能源”进行了讨论。该项目的重点是提高儿童和年轻人对电力工程的兴趣。作者运用多年来在儿童普及活动和教育电子学习教材开发方面的丰富经验。
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引用次数: 3
Intuitive graphical interface for network simulator 2 supporting trainings in computer networks 支持计算机网络培训的网络模拟器2的直观图形界面
P. Trúchly, L. Humeny
Analysis of the performance of various communication networks is often realized by researchers using simulation tools which can be free or commercially oriented. Network simulator (v.2) is a free, powerful and worldwide used simulation tool but it is not equipped by a graphical interface and therefore users have to spend additional time to gain an ability to work with it. This considerably restricts its usage in educational processes. In this paper we provide detailed comparison of third party tools developed to enhance and simplify work with Network simulator and we also mention reasons why we developed our tool with name GUIns2 which provides not only a graphical interface for Network simulator but also supports other simulation based activities. GUIns2 is characterized with a focus on an every phase of the simulation process. To better understand our tool and its contribution we proposed and described one wired network simulation scenario. GUIns2 makes simulation capabilities of Network simulator more accessible to wider base of users.
各种通信网络的性能分析通常是由研究人员使用仿真工具来实现的,这些仿真工具可以是免费的,也可以是面向商业的。网络模拟器(v.2)是一个免费的,强大的和全球使用的仿真工具,但它没有配备图形界面,因此用户必须花费额外的时间来获得使用它的能力。这在很大程度上限制了它在教育过程中的使用。在本文中,我们详细的比较了第三方开发的工具来增强和简化网络模拟器的工作,我们也提到了为什么我们开发我们的工具命名为GUIns2,它不仅为网络模拟器提供图形界面,而且还支持其他基于仿真的活动。GUIns2的特点是侧重于模拟过程的每个阶段。为了更好地理解我们的工具及其贡献,我们提出并描述了一个有线网络仿真场景。GUIns2使网络模拟器的仿真功能更容易为更广泛的用户基础访问。
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引用次数: 1
Practical experience with task-driven case studies 具有任务驱动型案例研究的实践经验
J. Poruban, Milan Nosáľ
The problem of effective teaching of programming is still open. Students still face problems with learning and especially understanding of even basic programming principles. In this paper we present our experiences with our modern teaching method for programming that is basically a combination of the task-driven methodology and case study approach. This new method is called task-driven case study approach. In the paper we share our own experiences from the viewpoint of teachers, but we also present results of a survey done with 112 of our students. Presented results show positive experience both from viewpoint of students and teachers.
有效的程序设计教学问题仍然悬而未决。学生们仍然面临着学习问题,尤其是对基本编程原理的理解问题。在本文中,我们介绍了我们的现代编程教学方法的经验,这种方法基本上是任务驱动方法和案例研究方法的结合。这种新方法被称为任务驱动案例研究法。在本文中,我们从教师的角度分享了自己的经验,但我们也提出了对112名学生进行的调查结果。从学生和教师的角度来看,所呈现的结果都是积极的。
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引用次数: 3
Machine learning and its applications in e-learning systems 机器学习及其在电子学习系统中的应用
M. Krendzelak
Exploiting the ceaselessly enhancing, online learning frameworks assumes a paramount part for adjusting toward oneself, particularly on account of working individuals. All things considered, learning frameworks don't for the most part adjust to learners' profiles. Learners need to invest a ton of time before arriving at the learning objective that is perfect with their insight foundation. This paper investigates Machine learning and its applications in E-Learning frameworks. Machine learning, we may say, is a sort of artificial intelligence (AI) that gives machines the capacity to learn without being expressly customized. Machine learning concentrates on the advancement of machine projects that can develop themselves and change when presented to new information [8].
利用不断改进的在线学习框架,对自我调整,特别是对在职个人来说,起着至关重要的作用。考虑到所有因素,学习框架在很大程度上不能适应学习者的个人资料。学习者需要投入大量的时间才能达到与他们的洞察力基础完美匹配的学习目标。本文研究了机器学习及其在E-Learning框架中的应用。我们可以说,机器学习是一种人工智能(AI),它赋予机器无需明确定制的学习能力。机器学习关注的是机器项目的进步,这些项目可以自我发展,并在面对新信息时发生变化[8]。
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引用次数: 8
Neuro — Didactic perspective of creative attitude towards education in the third millennium — Examination of individual cases 第三个千年对教育的创造性态度的神经教学视角-个案检验
J. Depešová, H. Noga, M. P. Silarska, K. Pytel
The aim of the study was to demonstrate whether and how information technology affects human development, particularly in the shaping of creative attitudes. Creative attitudes were examined by standardized questionnaire of KANH creative attitudes. The study aimed to demonstrate how Biofeedback training method affects the level of creative attitudes. In the group with predominance of reproductive attitudes, after training there was an increase of creative attitudes, some people slightly decreased level of creative attitudes. The important news is that there has been a decline in reproductive activities. In the group of patients with a predominance of creative activities, in certain individuals, there was an increase in creative behavior. In more than a dozen people was minimal decline of creative attitudes. There was a decline of reproductive behavior in a few subjects, while in a few, this attitude remained unchanged. The paper pointed out that in most subjects, under the influence of biofeedback training method there has been a decline in reproductive behavior. Only in one of the individuals, reconstructive operations have not changed. It is noteworthy that decreased reproductive attitudes even among those who interrupted therapy.
这项研究的目的是证明信息技术是否以及如何影响人类发展,特别是在形成创造性态度方面。采用KANH创造性态度标准化问卷对创造性态度进行调查。本研究旨在证明生物反馈训练方法如何影响创造性态度的水平。在生殖态度占主导地位的组中,训练后的创造性态度有所增加,部分人的创造性态度略有下降。重要的消息是,生育活动有所减少。在创造性活动占优势的一组患者中,在某些个体中,创造性行为有所增加。有十几个人的创造性态度出现了轻微的下降。少数受试者的生殖行为有所下降,而少数受试者的态度保持不变。本文指出,在大多数被试中,在生物反馈训练方法的影响下,生殖行为有所下降。只有其中一人的重建手术没有改变。值得注意的是,即使在中断治疗的人中,生育态度也有所下降。
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引用次数: 14
Comparison of parallel discrete fourier transform implementations for modelling of optical communication systems 光通信系统建模中并行离散傅里叶变换实现的比较
K. Grondžák, P. Kortis
Discrete Fourier Transform (DFT) is a well-known mathematical tool used for scientific and engineering purposes. One of the areas, where DFT is frequently used is digital signal processing (DSP). The application of DSP techniques is used in many diverse areas, from telecommunication sector through medical data processing up to modern home entertainment systems. Many of the DSP applications require real time data processing. In the scientific area the DFT is frequently used for modelling of electrical circuits, communication systems and other areas, where the direct (from time domain to frequency domain) and inverse transformations are performed. This contribution presents two available libraries to accelerate DFT using parallelization. Presented libraries are implemented for use on recent computer processors (Central Processing Unit, CPU), as well as for the calculation of the graphics cards (Graphic Processing Unit, GPU). We briefly introduce the libraries and then present the comparison of their performance.
离散傅里叶变换(DFT)是一种众所周知的用于科学和工程目的的数学工具。其中一个经常使用DFT的领域是数字信号处理(DSP)。DSP技术应用于许多不同的领域,从电信部门到医疗数据处理,再到现代家庭娱乐系统。许多DSP应用需要实时数据处理。在科学领域,DFT经常用于电路、通信系统和其他领域的建模,其中进行了直接(从时域到频域)和逆变换。这个贡献提供了两个可用的库来使用并行化加速DFT。所提供的库被实现用于最新的计算机处理器(中央处理器,CPU),以及用于图形卡(图形处理单元,GPU)的计算。我们简要介绍了这些库,然后比较了它们的性能。
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2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)
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