Tujuan penelitian ini adalah untuk mengetahui apakah penggunaan media loose part berpengaruh terhadap kemampuan menulis anak kelompok B di Tebing Tinggi. Subjek penelitian ini adalah 20 anak yang dibagi menjadi dua kelompok yaitu kelompok eksperimen dan kelompok kontrol. Penelitian ini menggunakan metode kuantitatif melalui metode eksperimen, dan menggunakan desain eksperimen semu dan desain kelompok kontrol pre-test dan post-test. Teknik pengumpulan data yang digunakan adalah observasi, tes dan wawancara. Teknik analisis data dalam bentuk statistik non parametrik uji tingkat Kolmogrov Smirnov dengan data hasil penelitian pretest dan posttest. Hasil penelitian ini menunjukkan bahwa rata-rata kemampuan menulis anak kelas eksperimen dan kelas kontrol adalah 42,5 dan 40,7, sedangkan nilai post-test anak kelas eksperimen dan kelas kontrol rata-rata 82 dan 72,3. nilai adalah 0,000, dan kurang dari 0,05 menunjukkan efek.
{"title":"PENGARUH MEDIA LOOSE PART TERHADAP KEMAMPUAN PRA MENULIS ANAK PADA KELOMPOK B","authors":"Rizqy Aisyah Leonia, Tutut Handayani, Yecha Febrieanitha Putri","doi":"10.21107/pgpaudtrunojoyo.v9i2.14058","DOIUrl":"https://doi.org/10.21107/pgpaudtrunojoyo.v9i2.14058","url":null,"abstract":"Tujuan penelitian ini adalah untuk mengetahui apakah penggunaan media loose part berpengaruh terhadap kemampuan menulis anak kelompok B di Tebing Tinggi. Subjek penelitian ini adalah 20 anak yang dibagi menjadi dua kelompok yaitu kelompok eksperimen dan kelompok kontrol. Penelitian ini menggunakan metode kuantitatif melalui metode eksperimen, dan menggunakan desain eksperimen semu dan desain kelompok kontrol pre-test dan post-test. Teknik pengumpulan data yang digunakan adalah observasi, tes dan wawancara. Teknik analisis data dalam bentuk statistik non parametrik uji tingkat Kolmogrov Smirnov dengan data hasil penelitian pretest dan posttest. Hasil penelitian ini menunjukkan bahwa rata-rata kemampuan menulis anak kelas eksperimen dan kelas kontrol adalah 42,5 dan 40,7, sedangkan nilai post-test anak kelas eksperimen dan kelas kontrol rata-rata 82 dan 72,3. nilai adalah 0,000, dan kurang dari 0,05 menunjukkan efek.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85678389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sebagian besar sebuah pembelajaran ditentukan oleh bagaimana cara pendidik dalam berkarya yang dibantu oleh model-model pembelajaran. Model pembelajaran yang berpusat pada anak (Student-centered learning), seperti model pembelajaran bermuatan STEAM merupakan model pembelajaran yang baik untuk diterapkan. Penelitian ini bertujuan untuk melihat bagaimana pengaruh model pembelajaran STEAM berbasis loose part terhadap sikap kemandirian siswa TK Masyithoh II Sanansari. Penelitian ini merupakan penelitian eksperimental research dengan desain One Group Pretest–Postest Design, dengan 16 anak sebagai responden, dengan membandingkan data yang diperoleh sebelum dan sesudah perlakuan. Metode pengumpulan data menggunakan angket, dan wawancara dan uji analisis yang digunakan yaitu menggunakan uji-T Test Paired. Hasil penelitian berupa adanya pengaruh yang kuat antara pembelajaran model STEAM berbasis loose part terhadap sikap kemandirian anak. Hal ini berdasarkan pada analisis uji t test paired yang dimana Sig. (2-tailed) 0.000 0.05.
{"title":"PENGARUH MODEL PEMBELAJARAN STEAM BERBASIS LOOSE PART TERHADAP KEMANDIRIAN ANAK USIA DINI","authors":"Nurul Fauziah, Ichsan Ichsan, Ariq Nurjannah Irbah","doi":"10.21107/pgpaudtrunojoyo.v9i2.14746","DOIUrl":"https://doi.org/10.21107/pgpaudtrunojoyo.v9i2.14746","url":null,"abstract":"Sebagian besar sebuah pembelajaran ditentukan oleh bagaimana cara pendidik dalam berkarya yang dibantu oleh model-model pembelajaran. Model pembelajaran yang berpusat pada anak (Student-centered learning), seperti model pembelajaran bermuatan STEAM merupakan model pembelajaran yang baik untuk diterapkan. Penelitian ini bertujuan untuk melihat bagaimana pengaruh model pembelajaran STEAM berbasis loose part terhadap sikap kemandirian siswa TK Masyithoh II Sanansari. Penelitian ini merupakan penelitian eksperimental research dengan desain One Group Pretest–Postest Design, dengan 16 anak sebagai responden, dengan membandingkan data yang diperoleh sebelum dan sesudah perlakuan. Metode pengumpulan data menggunakan angket, dan wawancara dan uji analisis yang digunakan yaitu menggunakan uji-T Test Paired. Hasil penelitian berupa adanya pengaruh yang kuat antara pembelajaran model STEAM berbasis loose part terhadap sikap kemandirian anak. Hal ini berdasarkan pada analisis uji t test paired yang dimana Sig. (2-tailed) 0.000 0.05.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80463201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-06DOI: 10.21107/pgpaudtrunojoyo.v9i2.16988
Muhammad Abdul Latif, Nida’ul Munafiah, Yulia Dwi Rachmawati
Perkembangan otak anak usia dini mengalami peningkatan sebesar 80%, seperti halnya teori piaget bahwa anak usia dini adalah usia kritis. Konsep belajar menyenangkan dengan asas bermain adalah cara anak usia dini belajar. Kebijakan merdeka belajar pada pendidikan anak usia dini menjadi fenomena yang gencar-gencarnya diterapkan di Lembaga Pendidikan Anak Usia Dini. Penelitian ini bertujuan untuk mengkaji konsep merdeka belajar pada pendidikan anak usia dini dan pencapaian pada perkembangan kognitif anak. Metode penelitian yang digunakan jenis penelitian kualitatif dengan pendekatan fenomenologi. Teknik pengumpulan data menggunakan observasi partisipasi pasif, wawancara semi terstruktur, dan dokumentasi. Informan penelitian ini terdiri atas pendiri, guru, perserta didik, dan orang tua di Taman Anak Sanggar Anak Alam (TA SALAM). Analisis data menggunakan model Milles and Huberman. Hasil penelitian menunjukkan bahwa Taman Anak Sanggar Anak Alam (TA SALAM) memiliki konsep merdeka belajar pada pendidikan anak usia dini yang membebaskan anak untuk belajar secara mandiri. Fasilitator di TA SALAM sebagai mediator anak untuk bertanya tentang apa yang sudah diperoleh di lingkungan. Pencapaian perkembangan kognitif anak di TA SALAM, terlihat bahwa kesiapan belajar anak di usia 5-6 tahun dikatakan sangat baik yaitu: anak menyelesaikan masalah sendiri, anak menemukan ide sendiri, anak mengenal warna, dan anak mengenal angka.
{"title":"MERDEKA BELAJAR ANAK USIA DINI DALAM MENGEMBANGKAN KOGNITIF ANAK: SEBUAH KAJIAN FENOMENOLOGI","authors":"Muhammad Abdul Latif, Nida’ul Munafiah, Yulia Dwi Rachmawati","doi":"10.21107/pgpaudtrunojoyo.v9i2.16988","DOIUrl":"https://doi.org/10.21107/pgpaudtrunojoyo.v9i2.16988","url":null,"abstract":"Perkembangan otak anak usia dini mengalami peningkatan sebesar 80%, seperti halnya teori piaget bahwa anak usia dini adalah usia kritis. Konsep belajar menyenangkan dengan asas bermain adalah cara anak usia dini belajar. Kebijakan merdeka belajar pada pendidikan anak usia dini menjadi fenomena yang gencar-gencarnya diterapkan di Lembaga Pendidikan Anak Usia Dini. Penelitian ini bertujuan untuk mengkaji konsep merdeka belajar pada pendidikan anak usia dini dan pencapaian pada perkembangan kognitif anak. Metode penelitian yang digunakan jenis penelitian kualitatif dengan pendekatan fenomenologi. Teknik pengumpulan data menggunakan observasi partisipasi pasif, wawancara semi terstruktur, dan dokumentasi. Informan penelitian ini terdiri atas pendiri, guru, perserta didik, dan orang tua di Taman Anak Sanggar Anak Alam (TA SALAM). Analisis data menggunakan model Milles and Huberman. Hasil penelitian menunjukkan bahwa Taman Anak Sanggar Anak Alam (TA SALAM) memiliki konsep merdeka belajar pada pendidikan anak usia dini yang membebaskan anak untuk belajar secara mandiri. Fasilitator di TA SALAM sebagai mediator anak untuk bertanya tentang apa yang sudah diperoleh di lingkungan. Pencapaian perkembangan kognitif anak di TA SALAM, terlihat bahwa kesiapan belajar anak di usia 5-6 tahun dikatakan sangat baik yaitu: anak menyelesaikan masalah sendiri, anak menemukan ide sendiri, anak mengenal warna, dan anak mengenal angka.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80238181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-06DOI: 10.21107/pgpaudtrunojoyo.v9i2.16478
Ade Tursina, Rita Mahriza, Agus Ramaida
Perkembangan fisik motorik kasar menjadi penting bagi anak usia dini karena berkaitan dengan aspek perkembangan lainnya seperti kepercayaan diri maupun konsep diri, sehingga perlu stimulasi yang tepat. Penelitian ini bertujuan untuk mengetahui bagaimana kegiatan guru dalam upaya meningkatkan kemampuan motorik kasar melalui Tarian Ranup Lampuan di TK Islam Nasurullah dan untuk mengetahui bagaimana peningkatan perkembangan motorik kasar anak melalui Tarian Ranup Lampuan di TK Islam Nasurullah. Metode penelitian yang digunakan adalah penelitian tindakan kelas (action classroom research) melalui dua siklus dengan melibatkan sebanyak 17 anak pada kelompok B di TK Islam Nasurullah. Hasil penelitian ini berupa peningkatan kemampuan guru dalam mengoptimalkan kemampuan motorik kasar anak melalui tarian Ranup Lampuan. Hal ini tampak dari keseluruhan kemampuan guru yaitu siklus I mendapat nilai rata-rata 3,3 dengan kategori “Baik” dan pada siklus II yaitu dengan nilai rata-rata 4,0 dengan kategori “Sangat Baik” dan Tarian Ranup Lampuan dapat meningkatkan kemampuan motorik kasar anak kelompok B1. Apabila dilihat dari hasil rata-rata ketercapaian anak pada siklus 1 yaitu 57,2%, dengan kriteria “Berkembang Sesuai Harapan”. Sedangkan pada siklus II anak meningkat mencapai nilai rata-rata 86,6% dengan kriteria “Berkembang Sangat Baik”. Hal ini telah mencapai kriteria keberhasilan yakni 80%.
{"title":"TARIAN RANUP LAMPUAN: MENINGKATKAN PERKEMBANGAN FISIK MOTORIK KASAR ANAK USIA DINI","authors":"Ade Tursina, Rita Mahriza, Agus Ramaida","doi":"10.21107/pgpaudtrunojoyo.v9i2.16478","DOIUrl":"https://doi.org/10.21107/pgpaudtrunojoyo.v9i2.16478","url":null,"abstract":"Perkembangan fisik motorik kasar menjadi penting bagi anak usia dini karena berkaitan dengan aspek perkembangan lainnya seperti kepercayaan diri maupun konsep diri, sehingga perlu stimulasi yang tepat. Penelitian ini bertujuan untuk mengetahui bagaimana kegiatan guru dalam upaya meningkatkan kemampuan motorik kasar melalui Tarian Ranup Lampuan di TK Islam Nasurullah dan untuk mengetahui bagaimana peningkatan perkembangan motorik kasar anak melalui Tarian Ranup Lampuan di TK Islam Nasurullah. Metode penelitian yang digunakan adalah penelitian tindakan kelas (action classroom research) melalui dua siklus dengan melibatkan sebanyak 17 anak pada kelompok B di TK Islam Nasurullah. Hasil penelitian ini berupa peningkatan kemampuan guru dalam mengoptimalkan kemampuan motorik kasar anak melalui tarian Ranup Lampuan. Hal ini tampak dari keseluruhan kemampuan guru yaitu siklus I mendapat nilai rata-rata 3,3 dengan kategori “Baik” dan pada siklus II yaitu dengan nilai rata-rata 4,0 dengan kategori “Sangat Baik” dan Tarian Ranup Lampuan dapat meningkatkan kemampuan motorik kasar anak kelompok B1. Apabila dilihat dari hasil rata-rata ketercapaian anak pada siklus 1 yaitu 57,2%, dengan kriteria “Berkembang Sesuai Harapan”. Sedangkan pada siklus II anak meningkat mencapai nilai rata-rata 86,6% dengan kriteria “Berkembang Sangat Baik”. Hal ini telah mencapai kriteria keberhasilan yakni 80%.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82699182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-06DOI: 10.21107/pgpaudtrunojoyo.v9i2.15129
Kholida Munasti, Na’imah Na’imah
The epidemic of coronavirus disease 19 (Covid-19) has dominated the world for about two years. This disrupts all human activity, one of which is in the field of education. Learning during a pandemic really worries teachers and parents about learning that schools provide students with an online system. Therefore, researchers want to see the online learning process during a pandemic. The purpose of this study was to find a learning system for the TK Satu Atap Lima Puluh in Kabupaten Batu Bara, Sumatera Utara during the Covid-19 pandemic. The method chosen in this study is qualitatively descriptive. Observations and interviews were used to collect data. The respondents to the survey were parents of one teacher and four students. The data analysis technique used is to describe exactly what the researcher receives. The research phase begins with observations, interviews, data reductions, and data analysis. The results showed that the learning process still followed the demands of parents and schools, the learning media did not vary much even mostly only used blackboards and markers and the teacher only explained what was written. Researchers recommend that this research be done on a larger scale so that more meaningful learning can be applied to other educational environments.
冠状病毒病19 (Covid-19)的流行已经主宰了世界大约两年。这扰乱了所有的人类活动,其中之一就是在教育领域。在流感大流行期间学习真的让老师和家长担心学校为学生提供在线系统。因此,研究人员希望看到大流行期间的在线学习过程。本研究的目的是在2019冠状病毒病大流行期间为苏门答腊北部Kabupaten Batu Bara的TK Satu Atap Lima Puluh寻找一个学习系统。本研究选择的方法是定性描述。采用观察法和访谈法收集数据。参与调查的是一名教师和四名学生的家长。使用的数据分析技术是为了准确地描述研究人员收到的信息。研究阶段从观察、访谈、数据缩减和数据分析开始。结果表明,学习过程仍然遵循家长和学校的要求,学习媒介没有太大变化,甚至大多只是使用黑板和马克笔,老师只是解释所写的内容。研究人员建议在更大的范围内进行这项研究,以便将更有意义的学习应用到其他教育环境中。
{"title":"SISTEM PEMBELAJARAN DI TK SATU ATAP LIMA PULUH SELAMA MASA PANDEMI","authors":"Kholida Munasti, Na’imah Na’imah","doi":"10.21107/pgpaudtrunojoyo.v9i2.15129","DOIUrl":"https://doi.org/10.21107/pgpaudtrunojoyo.v9i2.15129","url":null,"abstract":"The epidemic of coronavirus disease 19 (Covid-19) has dominated the world for about two years. This disrupts all human activity, one of which is in the field of education. Learning during a pandemic really worries teachers and parents about learning that schools provide students with an online system. Therefore, researchers want to see the online learning process during a pandemic. The purpose of this study was to find a learning system for the TK Satu Atap Lima Puluh in Kabupaten Batu Bara, Sumatera Utara during the Covid-19 pandemic. The method chosen in this study is qualitatively descriptive. Observations and interviews were used to collect data. The respondents to the survey were parents of one teacher and four students. The data analysis technique used is to describe exactly what the researcher receives. The research phase begins with observations, interviews, data reductions, and data analysis. The results showed that the learning process still followed the demands of parents and schools, the learning media did not vary much even mostly only used blackboards and markers and the teacher only explained what was written. Researchers recommend that this research be done on a larger scale so that more meaningful learning can be applied to other educational environments.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77794717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to determine the effect of Lego media in improving the logical thinking ability of group B children at RA Nihayatul Amal Purwasari. In this study, the method used is a quasi-experimental type of research. The target of this research is group B RA Nihayatul Amal Purwasari. The subjects of this study were 26 students, consisting of 13 students in the experimental group and 13 students in the control group. The experimental group was given treatment with Lego media while the control group was given learning as usual. Instruments in data collection using observation sheets and documentation. The data obtained were then analyzed and tested by Wilcoxon and Mann Whitniey to determine the difference between the experimental group and the control group. The results obtained in this study indicate that there is an influence of Lego media on the logical thinking ability of children in group B at RA Nihayatul Amal Purwasari. The first hypothesis test is through the Wilcoxon Test on Asymp. Sig. (2-tailed) with a value of 0.034 and Mann Whitney Test on Asymp. Sig. (2-tailed) with a value of 0.016
本研究旨在确定乐高媒体对RA Nihayatul Amal Purwasari B组儿童逻辑思维能力的提高效果。在本研究中,使用的方法是一种准实验类型的研究。本研究的目标是B组RA Nihayatul Amal Purwasari。本研究的对象为26名学生,其中实验组13名,对照组13名。实验组给予乐高介质治疗,对照组照常学习。使用观察单和文件收集数据的仪器。然后由Wilcoxon和Mann whitney对获得的数据进行分析和测试,以确定实验组与对照组之间的差异。本研究结果表明,乐高媒体对RA Nihayatul Amal Purwasari B组儿童的逻辑思维能力有影响。第一个假设检验是通过Wilcoxon检验。Sig. (2-tailed)值为0.034,Mann Whitney Test on Asymp。Sig.(双尾),值为0.016
{"title":"- PENGARUH MEDIA LEGO TERHADAP KEMAMPUAN BERPIKIR LOGIS ANAK","authors":"S. Mulyati","doi":"10.32534/jjb.v9i2.3090","DOIUrl":"https://doi.org/10.32534/jjb.v9i2.3090","url":null,"abstract":"This study aims to determine the effect of Lego media in improving the logical thinking ability of group B children at RA Nihayatul Amal Purwasari. In this study, the method used is a quasi-experimental type of research. The target of this research is group B RA Nihayatul Amal Purwasari. The subjects of this study were 26 students, consisting of 13 students in the experimental group and 13 students in the control group. The experimental group was given treatment with Lego media while the control group was given learning as usual. Instruments in data collection using observation sheets and documentation. The data obtained were then analyzed and tested by Wilcoxon and Mann Whitniey to determine the difference between the experimental group and the control group. The results obtained in this study indicate that there is an influence of Lego media on the logical thinking ability of children in group B at RA Nihayatul Amal Purwasari. The first hypothesis test is through the Wilcoxon Test on Asymp. Sig. (2-tailed) with a value of 0.034 and Mann Whitney Test on Asymp. Sig. (2-tailed) with a value of 0.016","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82233550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian memuat tentang 1. Bagaimanakah pengembangan karakter pada anak sebelum penerapan metode dongeng interaktif? 2. Bagaimanakah pengaruh pengembangan karakter pada anak usia sesudah diberikan perlakuan metode dongeng interaktif? Adapun tujuan penelitian ini yaitu: 1. Untuk mengetahui pengembangan karakter anak sebelum penerapan metode dongeng interaktif? 2. Untuk mengetahui pengaruh pengembangan karakter pada anak sesudah diberikan perlakuan metode dongeng interaktif. Pendekatan yang digunakan dalam penelitian ini yaitu pendekatan kuantitatif dengan jenis penelitian eksperimen sederhana (pre-eksperimental design). Adapun desain penelitiannya yaitu one-group pretest-postest design dengan jumlah populasi penelitian 13 anak. Teknik pengumpulan data yang dilakukan dengan melalui teknik observasi. Prosedur pengumpulan data yang dilakukan yaitu perencanaan, pemberian pretest, pemberian perlakuan (treatment), pembersih postest dan analisis hasil. Teknik analisis data yang digunakan adalah analisis statistik deskriptif dan analisis statistik nonparametrik dengan menggunakan analisis uji beda wilcoxon signed rank test. Hasil penelitian yang diperoleh bahwa metode dongeng interaktif berpengaruh terhadap pengembangan karakter pada anak. Hasil penelitian menunjukkan bahwa nilai pengembangan karakter anak pada posttes lebih tinggi dari nilai pretest. Hasil pengujian hipotesis menggunakan uji beda wilcoxon menunjukkan bahwa terdapat pengaruh metode dongeng interaktif terhadap pengembangan karakter pada anak.
{"title":"A PENGARUH METODE DONGENG INTERAKTIF TERHADAP KARAKTER ANAK DI RA AL-IKHLAS","authors":"A. Asti","doi":"10.32534/jjb.v10i2.3895","DOIUrl":"https://doi.org/10.32534/jjb.v10i2.3895","url":null,"abstract":"Penelitian memuat tentang 1. Bagaimanakah pengembangan karakter pada anak sebelum penerapan metode dongeng interaktif? 2. Bagaimanakah pengaruh pengembangan karakter pada anak usia sesudah diberikan perlakuan metode dongeng interaktif? Adapun tujuan penelitian ini yaitu: 1. Untuk mengetahui pengembangan karakter anak sebelum penerapan metode dongeng interaktif? 2. Untuk mengetahui pengaruh pengembangan karakter pada anak sesudah diberikan perlakuan metode dongeng interaktif. Pendekatan yang digunakan dalam penelitian ini yaitu pendekatan kuantitatif dengan jenis penelitian eksperimen sederhana (pre-eksperimental design). Adapun desain penelitiannya yaitu one-group pretest-postest design dengan jumlah populasi penelitian 13 anak. Teknik pengumpulan data yang dilakukan dengan melalui teknik observasi. Prosedur pengumpulan data yang dilakukan yaitu perencanaan, pemberian pretest, pemberian perlakuan (treatment), pembersih postest dan analisis hasil. Teknik analisis data yang digunakan adalah analisis statistik deskriptif dan analisis statistik nonparametrik dengan menggunakan analisis uji beda wilcoxon signed rank test. Hasil penelitian yang diperoleh bahwa metode dongeng interaktif berpengaruh terhadap pengembangan karakter pada anak. Hasil penelitian menunjukkan bahwa nilai pengembangan karakter anak pada posttes lebih tinggi dari nilai pretest. Hasil pengujian hipotesis menggunakan uji beda wilcoxon menunjukkan bahwa terdapat pengaruh metode dongeng interaktif terhadap pengembangan karakter pada anak.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75429140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Putri Angriani Widia Sari Angriani Widia Sari Angriani Widia Sari
AbstrakTujuan dari penelitian ini adalah untuk mengidentifikasi pengaruh media permainan kotak abacus angka domino terhadap perkembangankognitif pada anak usia 5-6 tahun di PAUD Dhia Quinn Kelurahan Sukaraja Kabupaten Seluma. Metode penelitian yang digunakan adalah penelitian kuantitatif. Adapun hasil dari penelitian ini yaitu Dalam uji normalitas dari perhitungan tersebut diketahui bahwa data kelas Eksperimen dan kelas kontrol berdistribusi normal. Selanjutnya peneliti juga melakukan uji homogenitas. Dari hasil uji homogenitas, ditemukan bahwa kelas eksperimen dan kelas kontrol berasal dari populasi yang homogen, hal ini dibuktikan dengan Fhitung < Ftabel (1.46 < 3.18). Setelah itu, peneliti juga melakukan uji Hipothesis (uji t) pada kelas eksperimen dan kelas kontrol. Dari hasil uji-t dimukan bahwa H0 diterima dan Ha ditolak karena Thitung < Ttabel (31.03< 2.101). dengan demikian dapat diarikan bahwa Media Permainan Kotak Abacus Angka Domino berpengaruh dalam meningkatkan perkembangan kognitif. Jadi, dapat disimpulkan setelah menggunakan media permainan kotak abacus angka domino di PAUD Dhia Quinn Kelurahan Sukaraja Kabupaten Seluma, ditemukan bahwa Kemampuan kognitif anak meningkat. Kata kunci : Media Permainan, Kotak Abacus Angka Domino, Perkembangan Kognitif, Anak Usia 5-6 Tahun. AbstractThe purpose of this study was to identify the influence of the domino number abacus box game media on cognitive development in children aged 5-6 years at PAUD Dhia Quinn, Sukaraja Village, Seluma Regency. The research method used is quantitative research. The results of this study are that in the normality test of the calculation it is known that the experimental class data and the control class are normally distributed. Furthermore, the researchers also conducted a homogeneity test. From the results of the homogeneity test, it was found that the experimental class and the control class came from a homogeneous population, this is evidenced by Fcount < Ftable (1.46 < 3.18). After that, the researcher also conducted a hypothesis test (t test) in the experimental class and the control class. From the results of the t-test, it is stated that H0 is accepted and Ha is rejected because Tcount < Ttable (31.03 < 2.101). Thus it can be stated that the Domino Number Abacus Box Game Media has an effect on increasing cognitive development. So, it can be concluded that after using the domino number abacus box game media in PAUD Dhia Quinn, Sukaraja Village, Seluma Regency, it was found that children's cognitive abilities increased.Keywords: Game Media, Domino Number Abacus Box, Cognitive Development, Children Aged 5-6 Years.
{"title":"A Pengaruh Media Permainan Kotak Abacus Angka Domino Dalam Meningkatkan Perkembangan Kognitif Pada Anak Usia 5-6 Tahun Di Paud Dhia Quinn Kelurahan Sukaraja","authors":"Putri Angriani Widia Sari Angriani Widia Sari Angriani Widia Sari","doi":"10.32534/jjb.v10i2.3585","DOIUrl":"https://doi.org/10.32534/jjb.v10i2.3585","url":null,"abstract":"AbstrakTujuan dari penelitian ini adalah untuk mengidentifikasi pengaruh media permainan kotak abacus angka domino terhadap perkembangankognitif pada anak usia 5-6 tahun di PAUD Dhia Quinn Kelurahan Sukaraja Kabupaten Seluma. Metode penelitian yang digunakan adalah penelitian kuantitatif. Adapun hasil dari penelitian ini yaitu Dalam uji normalitas dari perhitungan tersebut diketahui bahwa data kelas Eksperimen dan kelas kontrol berdistribusi normal. Selanjutnya peneliti juga melakukan uji homogenitas. Dari hasil uji homogenitas, ditemukan bahwa kelas eksperimen dan kelas kontrol berasal dari populasi yang homogen, hal ini dibuktikan dengan Fhitung < Ftabel (1.46 < 3.18). Setelah itu, peneliti juga melakukan uji Hipothesis (uji t) pada kelas eksperimen dan kelas kontrol. Dari hasil uji-t dimukan bahwa H0 diterima dan Ha ditolak karena Thitung < Ttabel (31.03< 2.101). dengan demikian dapat diarikan bahwa Media Permainan Kotak Abacus Angka Domino berpengaruh dalam meningkatkan perkembangan kognitif. Jadi, dapat disimpulkan setelah menggunakan media permainan kotak abacus angka domino di PAUD Dhia Quinn Kelurahan Sukaraja Kabupaten Seluma, ditemukan bahwa Kemampuan kognitif anak meningkat. Kata kunci : Media Permainan, Kotak Abacus Angka Domino, Perkembangan Kognitif, Anak Usia 5-6 Tahun. \u0000AbstractThe purpose of this study was to identify the influence of the domino number abacus box game media on cognitive development in children aged 5-6 years at PAUD Dhia Quinn, Sukaraja Village, Seluma Regency. The research method used is quantitative research. The results of this study are that in the normality test of the calculation it is known that the experimental class data and the control class are normally distributed. Furthermore, the researchers also conducted a homogeneity test. From the results of the homogeneity test, it was found that the experimental class and the control class came from a homogeneous population, this is evidenced by Fcount < Ftable (1.46 < 3.18). After that, the researcher also conducted a hypothesis test (t test) in the experimental class and the control class. From the results of the t-test, it is stated that H0 is accepted and Ha is rejected because Tcount < Ttable (31.03 < 2.101). Thus it can be stated that the Domino Number Abacus Box Game Media has an effect on increasing cognitive development. So, it can be concluded that after using the domino number abacus box game media in PAUD Dhia Quinn, Sukaraja Village, Seluma Regency, it was found that children's cognitive abilities increased.Keywords: Game Media, Domino Number Abacus Box, Cognitive Development, Children Aged 5-6 Years.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77248929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Childhood is a very appropriate time to train children in various gross motor skills, one of which is through dance movements. Dancing is a fun learning for children because doing these movements is a learning activity while playing. Therefore, the purpose of this study is to develop children's gross motor through dance creation activities. The method used is library research. Data collection techniques are carried out by studying sources from several reference books and journals relevant to research problems. After the required data is collected, followed by data analysis. Analysis is carried out by associating the problem with relevant theoretical concepts. The result of this study is that creative dance activities are fun for children so that they can develop their gross motor optimally.
{"title":"PENGEMBANGAN MOTORIK KASAR ANAK USIA DINI MELALUI KEGIATAN TARI KREASI","authors":"Anisa Tahira, Heri Yusuf Muslihin, Taopik Rahman","doi":"10.32534/jjb.v9i2.2731","DOIUrl":"https://doi.org/10.32534/jjb.v9i2.2731","url":null,"abstract":"Childhood is a very appropriate time to train children in various gross motor skills, one of which is through dance movements. Dancing is a fun learning for children because doing these movements is a learning activity while playing. Therefore, the purpose of this study is to develop children's gross motor through dance creation activities. The method used is library research. Data collection techniques are carried out by studying sources from several reference books and journals relevant to research problems. After the required data is collected, followed by data analysis. Analysis is carried out by associating the problem with relevant theoretical concepts. The result of this study is that creative dance activities are fun for children so that they can develop their gross motor optimally.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80231424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Parental participation is all forms of parental involvement and participation in children's education and learning that can support good learning. Parents have a very important role in the education of their children. Especially in conditions of learning that must be done virtually. Virtual learning is learning that is carried out remotely or PJJ. This certainly requires the participation of parents to work together in realizing conducive and effective learning. In this study, the researcher wanted to know the effect of parental participation on virtual learning in PAUD institutions in Waluran District with the research subject being parents who have children aged 5-6 years who are group B students. This study uses a quantitative survey method by conducting a Pearsson correlation coefficient test. , it is shown that the value of R is a positive value and the coefficient of determination is calculated which shows a value of 43.3%, meaning that the Y variable has a 43.3% effect on the Y variable.
{"title":"The ANALYSIS OF PARENT PARTICIPATION ON VIRTUAL LEARNING","authors":"Yuli Sugiarti","doi":"10.32534/jjb.v9i1.2072","DOIUrl":"https://doi.org/10.32534/jjb.v9i1.2072","url":null,"abstract":"Parental participation is all forms of parental involvement and participation in children's education and learning that can support good learning. Parents have a very important role in the education of their children. Especially in conditions of learning that must be done virtually. Virtual learning is learning that is carried out remotely or PJJ. This certainly requires the participation of parents to work together in realizing conducive and effective learning. In this study, the researcher wanted to know the effect of parental participation on virtual learning in PAUD institutions in Waluran District with the research subject being parents who have children aged 5-6 years who are group B students. This study uses a quantitative survey method by conducting a Pearsson correlation coefficient test. , it is shown that the value of R is a positive value and the coefficient of determination is calculated which shows a value of 43.3%, meaning that the Y variable has a 43.3% effect on the Y variable.","PeriodicalId":34470,"journal":{"name":"Jurnal PGPAUD Trunojoyo","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82742562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}