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Optimal Contest Design When Policing Damaging Behavior 监管破坏性行为时的最优竞赛设计
IF 0.9 Q4 ECONOMICS Pub Date : 2023-06-13 DOI: 10.3390/g14030048
Scott M. Gilpatric, Ye Hong
We consider the design of a contest in which the prize may motivate not only productive efforts, but also some damaging aggressive behavior by contestants. The organizer must choose prizes and an enforcement regime defined as a limit on how much aggressiveness will be tolerated and the probability of inspection. When the value of contestants’ output is low, it may be optimal to motivate much less effort than first best because the prize spread necessary to induce higher effort necessitates a high level of enforcement, which is not worth the cost. On the other hand, when the output value is sufficiently high, it becomes optimal to offer a high prize spread to motivate substantial but still below first-best effort, with costly enforcement then being employed to constrain damaging aggressive behavior. Additionally, a less accurate inspection technology is associated with a tighter limit on aggressive behavior, and “zero tolerance” can be optimal if the aggressive behavior has no value.
我们考虑比赛的设计,在比赛中,奖品不仅可以激励富有成效的努力,还可以激励参赛者的一些破坏性攻击行为。组织者必须选择奖品和强制执行制度,以限制容忍的攻击性和检查的可能性。当参赛者的产出值较低时,激励比第一名少得多的努力可能是最佳的,因为诱导更高努力所需的奖金分布需要高水平的执行,这不值得付出代价。另一方面,当产值足够高时,提供高的奖金分配以激励大量但仍低于第一次最佳努力将成为最佳选择,然后采用代价高昂的强制措施来约束破坏性的攻击行为。此外,不太准确的检测技术与对攻击性行为的更严格限制有关,如果攻击性行为没有价值,“零容忍”可能是最佳的。
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引用次数: 0
Simple Mediation in a Cheap-Talk Game 廉价谈话游戏中的简单调解
IF 0.9 Q4 ECONOMICS Pub Date : 2023-06-02 DOI: 10.3390/g14030047
C. Ganguly, I. Ray
In the Crawford–Sobel (uniform, quadratic utility) cheap-talk model, we consider a simple mediation scheme (a communication device) in which the informed agent reports one of the N possible elements of a partition to the mediator and then the mediator suggests one of the N actions to the uninformed decision-maker according to the probability distribution of the device. We show that no such simple mediated equilibrium can improve upon the unmediated N-partition Crawford–Sobel equilibrium when the preference divergence parameter (bias) is small.
在Crawford-Sobel(统一二次效用)廉价谈话模型中,我们考虑了一种简单的中介方案(通信设备),在该方案中,知情的代理将分区的N个可能元素中的一个报告给中介,然后中介根据该设备的概率分布向不知情的决策者建议N个行动中的一个。我们发现,当偏好散度参数(偏差)较小时,这种简单的介导均衡不能改善无介导的n -划分Crawford-Sobel均衡。
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引用次数: 11
Payment Systems, Supplier-Induced Demand, and Service Quality in Credence Goods: Results from a Laboratory Experiment 信用商品中的支付系统、供应商诱导需求和服务质量:来自实验室实验的结果
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-31 DOI: 10.3390/g14030046
Manela Karunadasa, Katri K. Sieberg, Toni Tapani Kristian Jantunen
This experiment examines the relationship between payment systems and the quality and quantity of services provided in credence goods markets. By using a real-effort task to stimulate the decision making of service providers, the study finds that payment systems do indeed have an impact on service provision. Specifically, providers in fee-for-service systems over-provide, while those in salary systems under-provide services. Additionally, there is a lack of alignment between the services provided under fee-for-service and the actual needs of customers, resulting in a substantial loss of customer benefits under fee-for-service in comparison to under salary. The study also finds that providers in fee-for-service systems perform more faulty tasks than those in salary, indicating that they may prioritize quantity over quality in their services. As for insurance, the results of this study show no significant effect of insurance on the number of services provided; however, customers without insurance received significantly more faulty tasks. Based on these results, the study concludes that payment systems play an important role in determining the quality and quantity of services provided in credence goods markets. Overall, this study highlights the need for a better alignment between customer needs and services provided under fee-for-service systems.
本实验考察了支付系统与信用商品市场中提供的服务的质量和数量之间的关系。通过使用实际努力任务来刺激服务提供者的决策,研究发现支付系统确实对服务提供有影响。具体来说,服务收费制度的提供者提供的服务过多,而薪金制度的提供者提供的服务不足。此外,在按服务收费提供的服务与客户的实际需要之间缺乏一致性,导致按服务收费提供的客户利益与低于工资相比大大减少。研究还发现,服务收费系统的提供者比工资系统的提供者执行更多错误的任务,这表明他们可能优先考虑服务的数量而不是质量。在保险方面,本研究的结果显示,保险对提供的服务数量没有显著影响;然而,没有保险的客户收到的错误任务明显更多。基于这些结果,研究得出结论,支付系统在决定信用商品市场提供的服务的质量和数量方面发挥着重要作用。总的来说,这项研究强调需要更好地协调客户需求和按服务收费系统提供的服务。
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引用次数: 0
Correlated Equilibrium and Evolutionary Stability in 3-Player Rock-Paper-Scissors 3人剪刀石头布游戏的相关平衡和进化稳定性
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-30 DOI: 10.3390/g14030045
William C. Grant
In the game of rock-paper-scissors with three players, this paper identifies conditions for a correlated equilibrium that differs from the mixed strategy Nash equilibrium and is evolutionarily stable. For this to occur, the correlation device attaches more probability to three-way ties and solo-winner outcomes than would result from the Nash equilibrium. The correlated equilibrium is evolutionarily stable because any mutant fares worse than a signal-following player when facing two players who follow their own correlated signals. The critical quality of the correlation device is to make this true both for potential mutants who would disobey their signal and instead choose the action which would beat the action signaled to the player, as well as for potential mutants who would deviate to the action that would be beaten by what the device signals to the player. These findings reveal how a strict correlated equilibrium can produce evolutionarily stable strategies for rock-paper-scissors with three players.
在有三个玩家的石头剪刀游戏中,本文确定了相关均衡的条件,该均衡不同于混合策略纳什均衡,并且在进化上是稳定的。为了实现这一点,相关装置比纳什均衡更倾向于三方平局和单独获胜的结果。相关均衡在进化上是稳定的,因为当面对两个跟随自己相关信号的玩家时,任何突变体的表现都比跟随信号的玩家差。关联设备的关键质量是,对于那些不服从信号并选择击败向玩家发出信号的动作的潜在突变体,以及那些偏离设备向玩家发出的信号所击败的动作的可能突变体,都要做到这一点。这些发现揭示了严格相关平衡如何在三个参与者的情况下产生进化稳定的石头剪刀策略。
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引用次数: 0
Training, Abilities and the Structure of Teams 训练、能力和团队结构
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-26 DOI: 10.3390/g14030044
Tobias Hiller
Training in firms has an effect on the productivity of employees who receive the training, and depending on the production technology, on the other employees as well. Meanwhile, changing the remuneration structure within a team can change the stability of a team. In this paper, we apply the production games approach of cooperative game theory to analyze how training employees affects the stability of team structures and employee wages. Concretely, we apply coalition structures and the χ value. Our results are in line with the literature and numerous further research questions can be addressed based on our approach.
公司的培训对接受培训的员工的生产力有影响,根据生产技术的不同,对其他员工也有影响。同时,改变团队内部的薪酬结构可以改变团队的稳定性。在本文中,我们应用合作博弈论的生产博弈方法来分析培训员工如何影响团队结构和员工工资的稳定性。具体地,我们应用联盟结构和χ值。我们的研究结果与文献一致,基于我们的方法可以解决许多进一步的研究问题。
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引用次数: 0
Strategic Information Suppression in Borrowing and Pre-Lending Cognition: Theory and Evidence 借贷前认知中的战略信息抑制:理论与证据
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-24 DOI: 10.3390/g14030043
Zhongwen Chen, Xiaojian Zhao
This paper theoretically studies the interaction between an informed borrower and an uninformed lender facing possible default of a loan application. The lender is motivated to invest cognitive resources before making a lending decision. If the regulatory fine is weak, it is impossible for a bad-debt borrower to fully disclose his situation in the application. In this case, when the likelihood of a bad debt is low, the borrower always claims that nothing in the application is wrong. Otherwise, the borrower randomizes between full disclosure and information suppression. The transaction cost of the lender’s pre-lending cognition increases with the default probability, as the default probability is small and decreases thereafter. Evidence from a peer-to-peer lending platform with 816,274 observations between 2012 and 2015 in the United States is largely consistent with our model implications.
本文从理论上研究了面临贷款申请可能违约的知情借款人和不知情贷款人之间的互动关系。贷款人有动机在做出贷款决定之前投资认知资源。如果监管罚款力度较弱,坏账借款人就不可能在申请中充分披露自己的情况。在这种情况下,当坏账的可能性很低时,借款人总是声称申请中没有任何错误。否则,借款人会在充分披露和信息压制之间随机化。贷款人贷前认知的交易成本随着违约概率的增加而增加,因为违约概率较小,此后交易成本降低。来自一个对等借贷平台的证据在2012年至2015年间在美国进行了816274次观察,这在很大程度上与我们的模型含义一致。
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引用次数: 0
Social Learning for Sequential Driving Dilemmas 连续驾驶困境的社会学习
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-11 DOI: 10.3390/g14030041
Xu Chen, Xuan Di, Zechu Li
Autonomous driving (AV) technology has elicited discussion on social dilemmas where trade-offs between individual preferences, social norms, and collective interests may impact road safety and efficiency. In this study, we aim to identify whether social dilemmas exist in AVs’ sequential decision making, which we call “sequential driving dilemmas” (SDDs). Identifying SDDs in traffic scenarios can help policymakers and AV manufacturers better understand under what circumstances SDDs arise and how to design rewards that incentivize AVs to avoid SDDs, ultimately benefiting society as a whole. To achieve this, we leverage a social learning framework, where AVs learn through interactions with random opponents, to analyze their policy learning when facing SDDs. We conduct numerical experiments on two fundamental traffic scenarios: an unsignalized intersection and a highway. We find that SDDs exist for AVs at intersections, but not on highways.
自动驾驶技术引发了关于社会困境的讨论,在这种困境中,个人偏好、社会规范和集体利益之间的权衡可能会影响道路安全和效率。在本研究中,我们旨在确定AV的顺序决策中是否存在社会困境,我们称之为“顺序驾驶困境”(SDD)。在交通场景中识别特殊标准可以帮助决策者和AV制造商更好地了解特殊标准是在什么情况下出现的,以及如何设计奖励来激励AV避免特殊标准,最终使整个社会受益。为了实现这一点,我们利用社会学习框架,即AV通过与随机对手的互动进行学习,来分析他们在面临SDD时的政策学习。我们对两种基本交通场景进行了数值实验:无信号交叉口和高速公路。我们发现,在十字路口存在AV的SDD,但在高速公路上没有。
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引用次数: 0
First You Get the Money, Then You Get the Power: The Effect of Cheating on Altruism 首先你得到金钱,然后你得到权力:欺骗对利他主义的影响
IF 0.9 Q4 ECONOMICS Pub Date : 2023-05-04 DOI: 10.3390/g14030040
David Johnson, J. Rogers
When there is direct competition for a position of power (promotion, elected office, etc.), competitors are tempted to cheat to increase their chances of winning. If they do so successfully, then how they rationalize their cheating can determine how they treat the losers of the competition. In this paper, we explore how the winners of a promotion tournament treat the losers, using a two stage laboratory experiment run in Canada and the United Arab Emirates. In the first stage, subjects compete to earn the role of the dictator in a dictator game, which takes place in the second stage. We vary whether or not subjects can cheat during the competition. The results of the experiment can be summarized as follows: (1) cheating significantly increases altruism in some tournament winners, (2) winners who cheat the most are significantly less altruistic than winners who cheated only a little, (3) there are significant differences in cheating behavior across the two populations, and (4) cheating behavior can be at least partially attributed to differences in intelligence and beliefs across the two populations.
当权力职位(晋升、民选职位等)存在直接竞争时,竞争对手很容易作弊以增加获胜机会。如果他们成功地做到了这一点,那么他们如何合理化作弊行为可以决定他们如何对待比赛中的失败者。在这篇论文中,我们使用在加拿大和阿拉伯联合酋长国进行的两阶段实验室实验,探讨了升级赛的获胜者如何对待失败者。在第一阶段,受试者在独裁者游戏中竞争独裁者的角色,该游戏发生在第二阶段。在比赛中,受试者是否可以作弊,我们各不相同。实验结果可以总结如下:(1)作弊显著增加了一些锦标赛获胜者的利他主义,(2)作弊最多的获胜者比作弊很少的获胜者的利欲主义显著降低,(3)两个群体的作弊行为存在显著差异,以及(4)作弊行为可以至少部分归因于两个群体在智力和信仰方面的差异。
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引用次数: 0
Time-Inconsistent Bargaining and Cross-Commitments 时间不一致的谈判和交叉承诺
IF 0.9 Q4 ECONOMICS Pub Date : 2023-04-28 DOI: 10.3390/g14030038
Manuel A. Utset
The paper studies bargaining games involving players with present-biased preferences. The paper shows that the relative timing of bargaining rewards and bargaining costs will determine whether the players’ present-bias will affect bargaining outcomes. In cases where players agree to a bargain in period 1 and experience all bargaining payoffs in period 2, the players will act in a time-consistent fashion. When time-inconsistent players incur immediate bargaining costs to produce delayed rewards, they will have an incentive to procrastinate. On the other hand, when players receive immediate bargaining rewards and incur delayed costs, they will have incentives to agree to bargains too soon and to agree to inefficient bargains. The paper shows that the players’ awareness of their own and the other player’s present-biased preferences will determine whether they engage in repeated time-inconsistent bargaining. A naïve player who engages in time-inconsistent bargaining will suffer welfare losses. We show that time-inconsistent bargaining can also create spillover welfare losses for other players. A time-consistent player who is counterparty-naïve about the other player can suffer spillover welfare losses that can be higher than those incurred by the time-inconsistent player. As a result, counterparty-sophisticated players will have an incentive to use cross-commitment devices to reduce the likelihood of spillover welfare losses. The paper also shows that cross commitment devices that target immediate payoffs dominate cross-commitments that target delayed payoffs. Finally, the paper shows that time-inconsistent bargaining can lead to inefficient delays in agreeing to bargains and in exiting bargaining relationships.
本文研究了具有现在偏向偏好的博弈参与者的议价博弈。研究表明,议价报酬和议价成本的相对时间决定了参与者的现在偏好是否会影响议价结果。如果参与者在第一阶段同意讨价还价,并在第二阶段经历所有讨价还价的回报,那么参与者将以时间一致的方式行事。当时间不一致的玩家为了获得延迟的奖励而产生即时的讨价还价成本时,他们就会有拖延的动机。另一方面,当玩家获得即时的讨价还价奖励并产生延迟成本时,他们将有动机过早地同意讨价还价,并同意低效的讨价还价。研究表明,参与人对自己和对方的现在偏向偏好的意识将决定他们是否参与重复的时间不一致议价。参与时间不一致谈判的naïve参与者将遭受福利损失。我们表明,时间不一致的讨价还价也会给其他参与者带来溢出性福利损失。时间一致的玩家与其他玩家的关系为counterparty-naïve,他们所遭受的溢出福利损失可能高于时间不一致的玩家。因此,老练的交易对手将有动力使用交叉承诺手段来减少溢出福利损失的可能性。本文还表明,以即时收益为目标的交叉承诺机制优于以延迟收益为目标的交叉承诺机制。最后,本文表明,时间不一致的议价会导致同意议价和退出议价关系的低效延迟。
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引用次数: 0
Fighting for Routes: Resource Allocation among Competing Planners in Transportation Networks 争夺路线:交通网络中竞争规划者的资源分配
IF 0.9 Q4 ECONOMICS Pub Date : 2023-04-28 DOI: 10.3390/g14030037
Charlotte Roman, P. Turrini
In transportation networks, incomplete information is ubiquitous, and users often delegate their route choice to distributed route planners. To model and study these systems, we introduce network control games, consisting of multiple actors seeking to optimise the social welfare of their assigned subpopulations through resource allocation in an underlying nonatomic congestion game. We first analyse the inefficiency of the routing equilibria by calculating the Price of Anarchy for polynomial cost functions, and then, using an Asynchronous Advantage Actor–Critic algorithm implementation, we show that reinforcement learning agents are vulnerable to choosing suboptimal routing as predicted by the theory. Finally, we extend the analysis to allow vehicles to choose their route planner and study the associated equilibria. Our results can be applied to mitigate inefficiency issues arising in large transport networks with route controlled autonomous vehicles.
在交通网络中,不完全信息是普遍存在的,用户经常将他们的路线选择委托给分布式路线规划者。为了对这些系统进行建模和研究,我们引入了网络控制博弈,由多个参与者组成,通过潜在的非原子拥塞博弈中的资源分配,寻求优化其分配的子群体的社会福利。我们首先通过计算多项式成本函数的无政府状态价格来分析路由均衡的低效率,然后,使用异步优势Actor-Critic算法实现,我们表明强化学习代理容易像理论预测的那样选择次优路由。最后,我们将分析扩展到允许车辆选择其路线规划器并研究相关的均衡。我们的研究结果可以用于缓解由路线控制的自动驾驶汽车在大型交通网络中出现的低效率问题。
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引用次数: 0
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Games
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