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Advances in the Theory and Applications of Contests and Tournaments: Introduction to the Special Issue 竞赛与比赛的理论与应用进展:特刊导论
IF 0.9 Q4 ECONOMICS Pub Date : 2023-03-17 DOI: 10.3390/g14020027
Theofanis Tsoulouhas
The theory of relative performance evaluation has come a long way since its inception, so much so that it is now a major research branch in economic theory [...]
相对绩效评估理论自诞生以来已经走过了漫长的道路,以至于它现在是经济理论的一个主要研究分支[…]
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引用次数: 0
Efficient Decentralized Leadership under Hybrid Work and Attachment to Regions 混合工作和区域依恋下的高效分权领导
IF 0.9 Q4 ECONOMICS Pub Date : 2023-03-16 DOI: 10.3390/g14020026
Naoto Aoyama, E. Silva
Under the ‘new normal’ in the labor market, individuals can work remotely or in person, a hybrid work mode that became ubiquitous during the pandemic. This paper studies the efficiency of decentralized leadership in federations in which hybrid work is the modus operandi. Self-interested regional governments and a benevolent central government interact strategically in dynamic games in which there are provisions of federal and regional public goods and interregional income and fiscal transfers, the population is attached to regions and hybrid work creates a common labor market in the federation. In this setting, we first show that decentralized leadership is inefficient if the center controls income transfers only. This result provides an efficiency enhancing motivation for the center to additionally control earmarked transfers: we demonstrate that decentralized leadership is efficient whenever the center controls both income and earmarked transfers. However, this is not the only federal regime in which decentralized leadership is efficient. It is efficient in the absence of earmarked transfers if it is appropriately selective: when the regional governments commit to the provision of the federal public only and the center redistributes income across regions.
在劳动力市场的“新常态”下,个人可以远程工作,也可以亲自工作,这种混合工作模式在疫情期间变得无处不在。本文研究了以混合工作为工作方式的联合会中分散领导的效率。自利的地区政府和仁慈的中央政府在动态游戏中进行战略互动,在游戏中,有联邦和地区公共产品以及地区间收入和财政转移的规定,人口依附于地区,混合工作在联邦中创造了一个共同的劳动力市场。在这种情况下,我们首先表明,如果中央只控制收入转移,那么分权领导是低效的。这一结果为该中心额外控制指定用途转移提供了一种提高效率的动机:我们证明,无论何时该中心控制收入和指定用途转移,分权领导都是有效的。然而,这并不是唯一一个分权领导有效的联邦制度。如果有适当的选择性,在没有指定用途的转移支付的情况下,它是有效的:当地区政府承诺只提供联邦公众,而中心在各个地区重新分配收入时。
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引用次数: 1
Price Competition with Differentiated Products on a Two-Dimensional Plane: The Impact of Partial Cartel on Firms' Profits and Behavior 二维平面上差异化产品的价格竞争:部分卡特尔对企业利润和行为的影响
IF 0.9 Q4 ECONOMICS Pub Date : 2023-03-15 DOI: 10.3390/g14020024
S. Stoykov, I. Kostov
A numerical procedure capable of obtaining the equilibrium states of oligopoly markets under several assumptions is presented. Horizontal and vertical product differentiation were included by taking into account Euclidean distance in a two-dimensional space and quality characteristics of the product. Different quality preferences of consumers were included in the model. Firms implement two strategies in the market: profit maximization and market share maximization. Numerical discretization of a two-dimensional area was performed for computing the equilibrium prices which allows one to consider any market area and any location of the firms. Four scenarios of oligopoly markets were developed by combining both strategies from one side and competitive behavior and a partial cartel agreement from another side. The main differences between the scenarios are outlined. Profits, market shares and equilibrium prices are presented and compared. The influence of collusion, the existence of participants with a market share maximization strategy and consumer preferences on the firm’s profits and equilibrium prices were examined. Cases whereby firms prefer to leave the cartel were investigated. Best locations for the setting of a new store for profit maximization are shown and discussed.
提出了一种能够在几个假设条件下获得寡头市场均衡状态的数值方法。通过考虑二维空间中的欧几里得距离和产品的质量特征,包括水平和垂直产品差异。模型中包含了消费者的不同质量偏好。企业在市场中实施两种策略:利润最大化和市场份额最大化。对二维区域进行了数值离散化,以计算均衡价格,从而可以考虑任何市场区域和企业的任何位置。通过将一方的战略与另一方的竞争行为和部分卡特尔协议相结合,开发了寡头垄断市场的四种情景。概述了两种情景之间的主要差异。介绍并比较了利润、市场份额和均衡价格。考察了共谋、市场份额最大化策略参与者的存在以及消费者偏好对企业利润和均衡价格的影响。调查了一些公司倾向于退出卡特尔的案件。展示并讨论了为实现利润最大化而设置新店的最佳位置。
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引用次数: 0
The "Black Box" Method for Experimental Economics 实验经济学的“黑匣子”方法
IF 0.9 Q4 ECONOMICS Pub Date : 2023-03-01 DOI: 10.3390/g14020023
H. Nax
How humans behave in repeated strategic interactions, how they learn, how their decisions adapt, and how their decision-making evolves is a topic of fundamental interest in behavioral economics and behavioral game theory [...]
人类如何在重复的战略互动中表现,他们如何学习,他们的决策如何适应,以及他们的决策是如何演变的,这是行为经济学和行为博弈论的一个基本兴趣话题[…]
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引用次数: 0
Matrix-Based Method for the Analysis and Control of Networked Evolutionary Games: A Survey 基于矩阵的网络进化博弈分析与控制方法综述
IF 0.9 Q4 ECONOMICS Pub Date : 2023-02-28 DOI: 10.3390/g14020022
Xinrong Yang, Zhenping Geng, Haitao Li
In this paper, a detailed survey is presented for the analysis and control of networked evolutionary games via the matrix method. The algebraic form of networked evolutionary games is firstly recalled. Then, some existing results on networked evolutionary games are summarized. Furthermore, several generalized forms of networked evolutionary games are reviewed, including networked evolutionary games with time delay, networked evolutionary games with bankruptcy mechanism, networked evolutionary games with time-varying networks, and random evolutionary Boolean games. The computational complexity of general networked evolutionary games is still challenging, which limits the application of the matrix method to large-scale networked evolutionary games. Future works are finally presented in the conclusion.
本文通过矩阵方法对网络进化博弈的分析和控制进行了详细的综述。首先回顾了网络进化博弈的代数形式。然后,总结了网络进化博弈的一些已有结果。此外,还综述了网络进化博弈的几种广义形式,包括具有时间延迟的网络进化博弈、具有破产机制的网络进化对策、具有时变网络的网络演化对策和随机进化布尔对策。一般网络进化博弈的计算复杂性仍然具有挑战性,这限制了矩阵方法在大规模网络进化博弈中的应用。最后在结论部分介绍了未来的工作。
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引用次数: 0
The Impact of Order Effects on the Framing of Trust and Reciprocity Behaviors 秩序效应对信任互惠行为框架的影响
IF 0.9 Q4 ECONOMICS Pub Date : 2023-02-27 DOI: 10.3390/g14020021
Davood Bayat, Hadi Mohamadpour, Huihua Fang, Pengfei Xu, F. Krueger
Trust and reciprocity have paramount importance in cooperative relationships. The influence of psychological effects such as framing and anchoring on trust and reciprocity has been investigated; however, the impact of an order effect on them is still unexplored. The goal of our study was to examine how order impacts the framing of trust and reciprocity by manipulating framing and order as within- and between-subjects factors, respectively. Different groups of participants first completed two framings of the one-shot trust game (give vs. take frame) in a counterbalanced order (give first and then take second vs. take first then give second) in the role of trustors or trustees and rated the expectations of their counterparts’ decisions afterward. Our results revealed higher trust in the take than give frame in the first decision and a reverse outcome in the second decision due to strong anchoring. Reciprocity was higher in the give than take frame in the first decisions, and no difference in the second decisions was observed due to weak anchoring. Anchoring also caused an order effect in trust and reciprocity, with higher trust when the take frame was played first, and higher reciprocity when the give frame was played first. Our results contribute to our knowledge about situational factors that shape trust and reciprocity, highlighting the impact of the context of the decision environment in terms of the impact of the order on framing.
信任和互惠在合作关系中至关重要。研究了框架和锚定等心理效应对信任和互惠的影响;然而,秩序效应对它们的影响仍然没有得到探索。我们研究的目的是通过分别作为受试者内部和受试者之间的因素操纵框架和秩序,来检验秩序如何影响信任和互惠的框架。不同的参与者组首先以委托人或受托人的身份,按照平衡的顺序(先给予后接受第二次与先接受后给予第二次)完成了一次性信任游戏的两个框架(给予与接受框架),并在之后对对方决策的期望进行了评级。我们的结果显示,在第一个决策中,对接受框架的信任度高于给予框架,而在第二个决策中由于强锚定,结果相反。在第一次决策中,给予框架中的互惠性高于接受框架,由于锚定较弱,在第二次决策中没有观察到差异。锚定也引起了信任和互惠的顺序效应,当先播放take帧时,信任度更高,当先播give帧时,互惠性更高。我们的研究结果有助于我们了解影响信任和互惠的情境因素,突出了决策环境的背景对框架的影响。
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引用次数: 2
Deterrence, Backup, or Insurance: Game-Theoretic Modeling of Ransomware 威慑,备份,还是保险:勒索软件的博弈论建模
IF 0.9 Q4 ECONOMICS Pub Date : 2023-02-23 DOI: 10.3390/g14020020
Tongxin Yin, Armin Sarabi, Mingyan Liu
In this paper, we present a game-theoretic analysis of ransomware. To this end, we provide theoretical and empirical analysis of a two-player Attacker-Defender (A-D) game, as well as a Defender-Insurer (D-I) game; in the latter, the attacker is assumed to be a non-strategic third party. Our model assumes that the defender can invest in two types of protection against ransomware attacks: (1) general protection through a deterrence effort, making attacks less likely to succeed, and (2) a backup effort serving the purpose of recourse, allowing the defender to recover from successful attacks. The attacker then decides on a ransom amount in the event of a successful attack, with the defender choosing to pay ransom immediately, or to try to recover their data first while bearing a recovery cost for this recovery attempt. Note that recovery is not guaranteed to be successful, which may eventually lead to the defender paying the demanded ransom. Our analysis of the A-D game shows that the equilibrium falls into one of three scenarios: (1) the defender will pay the ransom immediately without having invested any effort in backup, (2) the defender will pay the ransom while leveraging backups as a credible threat to force a lower ransom demand, and (3) the defender will try to recover data, only paying the ransom when recovery fails. We observe that the backup effort will be entirely abandoned when recovery is too expensive, leading to the (worst-case) first scenario which rules out recovery. Furthermore, our analysis of the D-I game suggests that the introduction of insurance leads to moral hazard as expected, with the defender reducing their efforts; less obvious is the interesting observation that this reduction is mostly in their backup effort.
本文对勒索软件进行了博弈论分析。为此,我们对两人攻击-防御(a-D)游戏和防御-保险(D-I)游戏进行了理论和实证分析;在后者中,攻击者被假定为非战略第三方。我们的模型假设防御者可以投资两种类型的保护措施来抵御勒索软件攻击:(1)通过威慑措施进行一般保护,降低攻击成功的可能性;(2)以追索为目的的备份措施,使防御者能够从成功的攻击中恢复。然后,攻击者决定在成功攻击的情况下的赎金金额,防御者选择立即支付赎金,或者尝试首先恢复他们的数据,同时承担恢复尝试的恢复成本。请注意,追回并不能保证成功,这可能最终导致辩护人支付所要求的赎金。我们对A-D游戏的分析表明,平衡分为三种情况之一:(1)防御者将立即支付赎金,而无需在备份方面投入任何精力;(2)防御者在支付赎金的同时,将备份作为可信的威胁,以迫使赎金需求降低;(3)防御者会试图恢复数据,只有在恢复失败时才支付赎金。我们观察到,当恢复成本过高时,备份工作将被完全放弃,从而导致(最坏的)第一种情况,即排除恢复。此外,我们对D-I游戏的分析表明,保险的引入正如预期的那样会导致道德风险,辩护人会减少他们的努力;不太明显的是有趣的观察,这种减少主要是在他们的备份工作中。
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引用次数: 0
A Representation for Many Player Generalized Divide the Dollar Games 多人广义分钱博弈的一种表现形式
IF 0.9 Q4 ECONOMICS Pub Date : 2023-02-23 DOI: 10.3390/g14020019
G. Greenwood, Daniel A. Ashlock
Divide the dollar is a simplified version of a two player bargaining problem game devised by John Nash. The generalized divide the dollar game has n>2 players. Evolutionary algorithms can be used to evolve individual players for this generalized game but representation—i.e., a genome plus a move or search operator(s)—must be carefully chosen since it affects the search process. This paper proposes an entirely new representation called a demand matrix. Each individual in the evolving population now represents a collection of n players rather than just an individual player. Players use previous outcomes to decide their choices (bids) in the current round. The representation scales linearly with the number of players and the move operator is a variant of an evolution strategy. The results indicate that this proposed representation for the generalized divide the dollar game permits the efficient evolution of large player populations with high payoffs and fair demand sets.
分割美元是约翰·纳什设计的一个简化版的两人讨价还价问题游戏。广义的分币游戏有n>2个玩家。进化算法可以用来进化这种广义游戏的单个玩家,但必须仔细选择表示——即基因组加上移动或搜索算子——因为它会影响搜索过程。本文提出了一种全新的表示方法,称为需求矩阵。进化种群中的每个个体现在都代表n个玩家的集合,而不仅仅是一个单独的玩家。玩家使用之前的结果来决定他们在本轮中的选择(出价)。表示与玩家数量成线性关系,移动算子是进化策略的变体。结果表明,这种广义划分美元博弈的表示允许具有高收益和公平需求集的大型玩家群体的有效进化。
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引用次数: 0
Global Innovation Contests 全球创新大赛
IF 0.9 Q4 ECONOMICS Pub Date : 2023-02-20 DOI: 10.2139/ssrn.4338248
E. Dinopoulos, Constantinos Syropoulos, Theofanis Tsoulouhas
The primary objective of this paper is to develop a two-country, dynamic, general equilibrium model with innovation contests to formally analyze the impact of globalization on the skill premium and fully-endogenous growth. Higher quality products are endogenously discovered through stochastic and sequential global innovation contests in which challengers devote resources to R&D, while technology leaders undertake rent-protection activities (RPAs) to prolong the expected duration of their temporary monopoly power by hindering the R&D effort of challengers. The model generates intra-sectoral trade, multinationals, and international outsourcing of investment services. Globalization, captured by a move from autarky to the integrated-world equilibrium, leads to convergence of wages and growth rates. Globalization and long-run growth are either substitutes or complements depending on a country’s relative skill abundance and the ranking of skill intensities between RPAs and R&D services. Trade openness between two countries that possess identical relative skill endowments but differ in size does not affect either country’s long-run growth.
本文的主要目标是建立一个包含创新竞赛的两国动态一般均衡模型,以正式分析全球化对技能溢价和完全内生增长的影响。高质量的产品是通过随机和连续的全球创新竞赛内生发现的,在这种竞赛中,挑战者将资源投入到研发中,而技术领导者则进行租金保护活动(RPAs),通过阻碍挑战者的研发努力来延长其临时垄断权力的预期持续时间。这种模式催生了部门内贸易、跨国公司和国际投资服务外包。从闭关自守走向一体化世界均衡的全球化,导致了工资和增长率的趋同。全球化和长期增长要么是替代,要么是互补,这取决于一个国家的相对技能丰度,以及技能强度在rpa和研发服务之间的排名。两个拥有相同相对技能禀赋但规模不同的国家之间的贸易开放不会影响两国的长期增长。
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引用次数: 3
Global Innovation Contests 全球创新大赛
Q4 ECONOMICS Pub Date : 2023-02-20 DOI: 10.3390/g14010018
Elias Dinopoulos, Constantinos Syropoulos, Theofanis Tsoulouhas
The primary objective of this paper is to develop a two-country, dynamic, general equilibrium model with innovation contests to formally analyze the impact of globalization on the skill premium and fully-endogenous growth. Higher quality products are endogenously discovered through stochastic and sequential global innovation contests in which challengers devote resources to R&D, while technology leaders undertake rent-protection activities (RPAs) to prolong the expected duration of their temporary monopoly power by hindering the R&D effort of challengers. The model generates intra-sectoral trade, multinationals, and international outsourcing of investment services. Globalization, captured by a move from autarky to the integrated-world equilibrium, leads to convergence of wages and growth rates. Globalization and long-run growth are either substitutes or complements depending on a country’s relative skill abundance and the ranking of skill intensities between RPAs and R&D services. Trade openness between two countries that possess identical relative skill endowments but differ in size does not affect either country’s long-run growth.
本文的主要目标是建立一个包含创新竞赛的两国动态一般均衡模型,以正式分析全球化对技能溢价和完全内生增长的影响。高质量的产品是通过随机和连续的全球创新竞赛内生发现的,在这种竞赛中,挑战者将资源投入到研发中,而技术领导者则进行租金保护活动(RPAs),通过阻碍挑战者的研发努力来延长其临时垄断权力的预期持续时间。这种模式催生了部门内贸易、跨国公司和国际投资服务外包。从闭关自守走向一体化世界均衡的全球化,导致了工资和增长率的趋同。全球化和长期增长要么是替代,要么是互补,这取决于一个国家的相对技能丰富程度以及技能强度在区域资源分配和研发服务之间的排名。两个拥有相同相对技能禀赋但规模不同的国家之间的贸易开放不会影响两国的长期增长。
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引用次数: 1
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Games
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