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Rational Play in Extensive-Form Games 宽泛形式游戏中的理性玩法
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-30 DOI: 10.3390/g13060072
G. Bonanno
We argue in favor of a departure from the equilibrium approach in game theory towards the less ambitious goal of describing only the actual behavior of rational players. The notions of Nash equilibrium and its refinements require a specification of the players’ choices and beliefs not only along the equilibrium play but also at counterfactual histories. We discuss an alternative—counterfactual-free—approach that focuses on choices and beliefs along the actual play, while being silent on choices and beliefs at unreached histories. Such an approach was introduced in an earlier paper that considered only perfect-information games. Here we extend the analysis to general extensive-form games (allowing for imperfect information) and put forward a behavioral notion of self-confirming play, which is close in spirit to the literature on self-confirming equilibrium. We also extend, to general extensive-form games, the characterization of rational play that is compatible with pure-strategy Nash equilibrium.
我们主张从博弈论的均衡方法转向只描述理性参与者的实际行为这一不那么雄心勃勃的目标。纳什均衡的概念及其改进要求对参与者的选择和信念进行详细说明,不仅在均衡过程中,而且在反事实历史中。我们讨论了另一种反事实自由的方法,即关注实际游戏中的选择和信念,而对未达到的历史中的选择和信念保持沉默。这种方法在之前的一篇论文中被引入,该论文只考虑了完全信息博弈。在这里,我们将分析扩展到一般的广泛形式游戏(允许不完全信息),并提出了自我确认游戏的行为概念,这在精神上接近于自我确认均衡的文献。我们还将与纯策略纳什均衡相容的理性博弈特征扩展到一般的广义博弈。
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引用次数: 2
Misperception and Cognition in Markets 市场中的误解与认知
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-28 DOI: 10.3390/g13060071
B. Young
We consider a market setting where a consumer holds either a naive or sophisticated perception of their preference over products. We introduce the concept of a cognitive equilibrium, in which the consumer can transition between the cognitive states of naiveté and sophistication depending on the degree of exploitation in the market. We compare market outcomes under monopoly and competition. While competition unambiguously improves market outcomes when the consumer’s cognitive state is exogenous, it can strictly lower gains from trade when cognitive states are endogenously determined.
我们考虑一个市场环境,其中消费者对他们对产品的偏好持有幼稚或复杂的看法。我们引入了认知均衡的概念,在这个概念中,消费者可以根据市场的开发程度在幼稚和成熟的认知状态之间转换。我们比较了垄断和竞争条件下的市场结果。当消费者的认知状态为外生时,竞争无疑会改善市场结果,但当认知状态为内生决定时,竞争则会严格降低交易收益。
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引用次数: 1
Construction of Equilibria in Strategic Stackelberg Games in Multi-Period Supply Chain Contracts 多周期供应链契约中战略Stackelberg博弈均衡的构建
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-27 DOI: 10.3390/g13060070
R. Gholami, L. Sandal, J. Ubøe
Almost every supplier faces uncertain and time-varying demand. E-commerce and online shopping have given suppliers unprecedented access to data on customers’ behavior, which sheds light on demand uncertainty. The main purpose of this research project is to provide an analytic tool for decentralized supply channel members to devise optimal long-term (multi-period) supply, pricing, and timing strategies while catering to stochastic demand in a diverse set of market scenarios. Despite its ubiquity in potential applications, the time-dependent channel optimization problem in its general form has received limited attention in the literature due to its complexity and the highly nested structure of its ensuing equilibrium problems. However, there are many scenarios where a single-period channel optimization solution may turn out to be myopic as it does not consider the after-effects of current pricing on future demand. To remedy this typical shortcoming, using general memory functions, we include the strategic customers’ cognitive bias toward pricing history in the supply channel equilibrium problem. In the form of two constructive theorems, we provide explicit solution algorithms for the ensuing Nash–Stackelberg equilibrium problems. In particular, we prove that our recursive solution algorithm can find equilibria in the multi-periodic variation of many standard supply channel contracts such as wholesale, buyback, and revenue-sharing contracts.
几乎每个供应商都面临着不确定和时变的需求。电子商务和网上购物为供应商提供了前所未有的客户行为数据,这些数据揭示了需求的不确定性。本研究项目的主要目的是为分散的供应渠道成员提供一个分析工具,以设计最佳的长期(多时期)供应、定价和时机策略,同时满足不同市场情景下的随机需求。尽管它在潜在的应用中无处不在,但由于其复杂性和随之而来的平衡问题的高度嵌套结构,一般形式的时相关信道优化问题在文献中受到的关注有限。然而,在很多情况下,单周期渠道优化方案可能是短视的,因为它没有考虑当前定价对未来需求的后续影响。为了弥补这一典型缺陷,我们使用一般记忆函数,将战略客户对定价历史的认知偏差纳入供应渠道均衡问题。以两个构造性定理的形式,给出了Nash-Stackelberg均衡问题的显式解算法。特别是,我们证明了我们的递归求解算法可以在批发、回购和收益共享等多种标准供应渠道契约的多周期变化中找到均衡。
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引用次数: 1
The Strategy Method Risks Conflating Confusion with a Social Preference for Conditional Cooperation in Public Goods Games 在公共产品博弈中,策略方法有混淆混淆与有条件合作的社会偏好的风险
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-25 DOI: 10.3390/g13060069
M. Burton-Chellew, Victoire D'Amico, Claire Guérin
The strategy method is often used in public goods games to measure an individual’s willingness to cooperate depending on the level of cooperation by their groupmates (conditional cooperation). However, while the strategy method is informative, it risks conflating confusion with a desire for fair outcomes, and its presentation may risk inducing elevated levels of conditional cooperation. This problem was highlighted by two previous studies which found that the strategy method could also detect equivalent levels of cooperation even among those grouped with computerized groupmates, indicative of confusion or irrational responses. However, these studies did not use large samples (n = 40 or 72) and only made participants complete the strategy method one time, with computerized groupmates, preventing within-participant comparisons. Here, in contrast, 845 participants completed the strategy method two times, once with human and once with computerized groupmates. Our research aims were twofold: (1) to check the robustness of previous results with a large sample under various presentation conditions; and (2) to use a within-participant design to categorize participants according to how they behaved across the two scenarios. Ideally, a clean and reliable measure of conditional cooperation would find participants conditionally cooperating with humans and not cooperating with computers. Worryingly, only 7% of participants met this criterion. Overall, 83% of participants cooperated with the computers, and the mean contributions towards computers were 89% as large as those towards humans. These results, robust to the various presentation and order effects, pose serious concerns for the measurement of social preferences and question the idea that human cooperation is motivated by a concern for equal outcomes.
策略方法通常用于公共产品游戏,根据群体成员的合作水平来衡量个人的合作意愿(有条件合作)。然而,尽管这种策略方法信息丰富,但它有可能将混乱与对公平结果的渴望混为一谈,其表现可能会导致有条件合作水平的提高。这一问题在之前的两项研究中得到了强调,该研究发现,即使在那些与计算机化群体成员分组的人之间,策略方法也可以检测到同等程度的合作,这表明了困惑或非理性的反应。然而,这些研究没有使用大样本(n=40或72),只让参与者与计算机化的小组成员一起完成一次策略方法,防止参与者内部的比较。相比之下,在这里,845名参与者完成了两次策略方法,一次是与人类一起完成的,另一次是计算机化的同伴。我们的研究目的有两个:(1)在各种呈现条件下,用大样本检查先前结果的稳健性;以及(2)使用参与者内部设计来根据参与者在两个场景中的行为对他们进行分类。理想情况下,一个干净可靠的条件合作衡量标准是参与者有条件地与人类合作,而不是与计算机合作。令人担忧的是,只有7%的参与者符合这一标准。总体而言,83%的参与者与计算机合作,对计算机的平均贡献是对人类的89%。这些结果对各种呈现和秩序效应都很有力,对社会偏好的衡量提出了严重的担忧,并对人类合作是出于对平等结果的关注这一观点提出了质疑。
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引用次数: 2
Groundwater Usage and Strategic Complements: Part II (Revealed Preferences) 地下水利用和战略互补:第二部分(揭示的偏好)
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-16 DOI: 10.3390/g13050068
Caleb M. Koch, H. Nax
We investigate the strategic nature of farmers’ groundwater usage with a rich dataset from the American Midwest. We propose a new revealed preference test for the groundwater interaction as a dynamic game. We reject a view of groundwater usage decisions as strategic substitutes in favor of strategic complements as a better description.
我们利用来自美国中西部的丰富数据集调查了农民地下水使用的战略性质。我们提出了一个新的揭示偏好测试地下水相互作用作为一个动态游戏。我们反对将地下水使用决策视为战略替代品的观点,而赞成将战略补充作为更好的描述。
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引用次数: 0
Groundwater Usage and Strategic Complements: Part I (Instrumental Variables) 地下水利用和战略补充:第一部分(工具变量)
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-15 DOI: 10.3390/g13050067
Caleb M. Koch, H. Nax
We test whether the decisions in a common-pool resource game are better modeled game-theoretically as strategic substitutes or complements using an individual-level dataset of groundwater usage that accounts for 3% of US irrigated agriculture. Based on a regression framework with instrumental variables, we find support for strategic complements, suggesting that reciprocity– and/or race-to-depletion–like dynamics are key to understanding groundwater usage.
我们使用占美国灌溉农业3%的地下水使用量的个体水平数据集,测试了公共水池资源博弈中的决策在理论上是否是更好的战略替代或补充博弈模型。基于具有工具变量的回归框架,我们发现了对战略互补的支持,这表明互惠和/或竞相枯竭的动力学是理解地下水使用的关键。
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引用次数: 0
Equilibrium Seeking and Optimal Selection Algorithms in Peer-to-Peer Energy Markets 点对点能源市场中的均衡寻求与最优选择算法
IF 0.9 Q4 ECONOMICS Pub Date : 2022-10-09 DOI: 10.3390/g13050066
W. Ananduta, Sergio Grammatico
We consider a clearing problem in peer-to-peer energy markets, where prosumers can trade energy among each other and with the main grid to meet their energy demands. By using a game-theoretic formulation and exploiting operator-theoretic methods for generalized Nash equilibrium seeking, we propose two variants of the state-of-the-art distributed market clearing mechanism with improved convergence speeds. Furthermore, we design a third variant that allows for equilibrium selection, i.e., computing a specific market solution based on a convex preference function of the network operator, e.g., a congestion cost. We provide convergence guarantees and numerically show the advantages of our proposed algorithms in terms of convergence speed up and obtaining reduced grid congestion.
我们考虑了对等能源市场中的清算问题,在对等能源市场上,生产消费者可以在彼此之间以及与主电网进行能源交易,以满足他们的能源需求。通过使用博弈论公式和利用算子论方法进行广义纳什均衡寻求,我们提出了两种具有改进收敛速度的最先进的分布式市场清算机制变体。此外,我们设计了允许均衡选择的第三种变体,即,基于网络运营商的凸偏好函数(例如拥塞成本)计算特定的市场解决方案。我们提供了收敛保证,并在数值上展示了我们提出的算法在加快收敛速度和减少网格拥塞方面的优势。
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引用次数: 2
Do Output-Dependent Prizes Alleviate the Sabotage Problem in Tournaments? 依赖产出的奖项能缓解锦标赛中的破坏问题吗?
IF 0.9 Q4 ECONOMICS Pub Date : 2022-09-30 DOI: 10.3390/g13050065
Thomas Glökler, Kerstin Pull, M. Stadler
We investigate whether tournament prizes that depend on joint output (“variable prize tournaments”) can alleviate the sabotage problem which is otherwise inherent in tournament structures. In a game-theoretical model with three contestants, we compare fixed-prize tournaments with tournaments where prizes depend on contestants’ joint output. Our analysis suggests that the incentives to sabotage in a fixed-prize tournament may be counteracted in a variable-prize tournament such that contestants no longer sabotage, but help one another. We empirically test the implications of our model with the help of a classroom experiment where we compare participants’ choices in a fixed-prize treatment () with those of a variable-prize treatment () in a between-subjects design. Given our parametrization, we expect efforts to be identical in both treatments, and we expect sabotage in the treatment and no sabotage in the treatment. In accordance with the model, we find that participants in the fixed-prize tournament sabotage one another, whereas participants in the variable-prize tournament help one another. At the same time, participants’ effort levels do not vary between the two treatments.
我们调查了取决于联合输出的锦标赛奖金(“可变奖金锦标赛”)是否可以缓解锦标赛结构中固有的破坏问题。在一个有三名参赛者的博弈论模型中,我们将固定奖金锦标赛与奖金取决于参赛者联合输出的锦标赛进行比较。我们的分析表明,在固定奖金锦标赛中进行破坏的动机可能会在可变奖金锦标赛中被抵消,这样参赛者就不再进行破坏,而是相互帮助。我们在课堂实验的帮助下实证检验了我们模型的含义,在课堂实验中,我们比较了受试者在受试者之间设计中对固定奖励待遇()和可变奖励待遇的选择。考虑到我们的参数化,我们预计两种治疗的努力是相同的,我们预计治疗中会有破坏,治疗中不会有破坏。根据该模型,我们发现固定奖金锦标赛的参与者相互破坏,而可变奖金锦标赛的参加者相互帮助。同时,参与者的努力程度在两种治疗之间没有差异。
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引用次数: 1
Informational Hold Up and Intermediaries 信息阻塞和中介
IF 0.9 Q4 ECONOMICS Pub Date : 2022-09-29 DOI: 10.3390/g13050063
Naomi Utgoff
Why do some incomplete information markets feature intermediaries while others do not? I study the allocation of two goods in an incomplete information setting with a single principal, multiple agents with unit demand, and interdependent valuations. I construct a novel dynamic mechanism implemented by a principal who faces a set of intermediaries, each of whom represents an ex ante identical set of agents. This mechanism has a unique (up to permutation) weak perfect Bayesian equilibrium. The dynamic mechanism is inefficient with positive probability. Nevertheless, under mild conditions the agents are ex ante better off under the dynamic mechanism relative to a Vickrey-like auction because the intermediaries are more able to exploit information asymmetries in the dynamic mechanism than agents are able to exploit information asymmetries in the Vickrey-like auction. Finally, I show that in large markets the dynamic mechanism and Vickrey-like auction have the same expected total surplus. The comparison between the two mechanisms gives a stylized intuition for the hierarchical structure of larger markets and institutions.
为什么一些不完整的信息市场有中介,而另一些则没有?我研究了在一个不完全信息环境中,单个委托人、多个单位需求代理人和相互依赖估价的两种商品的分配。我构建了一个新的动态机制,由一个面对一组中介的主体实现,每个中介代表一组事先相同的代理。这种机制具有唯一的(直到排列)弱完全贝叶斯平衡。动态机制效率低,具有正概率。然而,在温和的条件下,相对于类似维克里的拍卖,代理人在动态机制下的事前表现更好,因为中介机构比代理人能够利用类似维克里拍卖中的信息不对称更能够利用动态机制中的信息非对称。最后,我证明了在大市场中,动态机制和维克里式拍卖具有相同的预期总盈余。这两种机制之间的比较为更大的市场和机构的等级结构提供了一种程式化的直觉。
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引用次数: 0
Assortative Matching by Lottery Contests 彩票比赛的配对
IF 0.9 Q4 ECONOMICS Pub Date : 2022-09-29 DOI: 10.3390/g13050064
Chen Cohen, Ishay Rabi, A. Sela
We study two-sided matching contests with two sets, A and B, each of which includes a finite number of heterogeneous agents with commonly known types. The agents in each set compete in a lottery (Tullock) contest, and then are assortatively matched, namely, the winner of set A is matched with the winner of set B and so on until all the agents in the set with the smaller number of agents are matched. Each agent has a match value that depends on their own type and the type of their match. We assume that the agents’ efforts do not affect their match values and that they have a positive effect on welfare. Therefore, an interior equilibrium in which at least some of the agents are active is welfare superior to a corner equilibrium in which the agents choose to be non-active. We analyze the conditions under which there exists a (partial) interior equilibrium where at least some of the agents compete against each other and exert positive efforts.
我们研究了有两个集合A和B的双边匹配竞赛,每个集合都包含有限数量的具有已知类型的异构智能体。每个集合中的智能体通过抽奖(Tullock)竞赛进行竞争,然后进行分类匹配,即集合a的赢家与集合B的赢家进行匹配,以此类推,直到集合中拥有较少数量智能体的所有智能体都匹配完成。每个代理都有一个匹配值,这取决于它们自己的类型和它们匹配的类型。我们假设代理人的努力不影响他们的匹配值,并且他们对福利有积极的影响。因此,至少有一些主体是活跃的内部均衡比那些主体选择不活跃的角落均衡更有福利。我们分析了存在(部分)内部均衡的条件,其中至少有一些代理相互竞争并发挥积极的努力。
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引用次数: 1
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Games
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