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Using Adventure Game to Facilitate Learning Assessment Process 利用冒险游戏促进学习评估过程
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.13
Jui-Hung Chen, D. T. Ku, Te-Hua Wang, Wen-Chih Chang, T. Shih
In the 21th century, there are more and more advanced computer technologies and related applications developed to help people in complex computing and problem solving. One obvious example could be found in the game industry. The game applications have become more and more complex in bringing simulated reality for gamers to enjoy the game activities. Many researchers found that the game elements and related design concepts have strongly impressed people during the game activities, and they also pointed out that game-based learning activities can help learners to improve both the learning motivation and efficiency effectively. In this paper, we integrate a two-dimensional adventure game with conventional assessment system, and try to enrich the learning activities and to ease the management in learning and assessment content.
在21世纪,有越来越多的先进的计算机技术和相关的应用开发,以帮助人们在复杂的计算和解决问题。游戏行业就是一个明显的例子。游戏应用程序在为玩家带来模拟现实享受游戏活动方面变得越来越复杂。许多研究者发现,在游戏活动中,游戏元素和相关的设计理念给人留下了深刻的印象,他们还指出,基于游戏的学习活动可以帮助学习者有效地提高学习动机和效率。本文将二维冒险游戏与传统的评估系统相结合,丰富了学习活动,简化了学习和评估内容的管理。
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引用次数: 4
An Improved DV-Hop Localization Algorithm based on The Selection of Beacon Nodes 基于信标节点选择的改进DV-Hop定位算法
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.16
Wenyuan Liu, E. Wang, Zijun Chen, L. Wang
In the trilateration of wireless sensor networks, to overcome the affection of localization error caused by the selection of beacon nodes, a selective strategy of beacon nodes based on the angle information is proposed in this paper. By the comparative analysis of angle, we can determine the topology shape of the selected beacon nodes and the position relationship with unknown node, so that unknown nodes can choose three beacon nodes which are the most accurate to execute trilateration. Simulation results demonstrate that the localization error of unknown nodes is reduced greatly by the proposed method.
在无线传感器网络三边测量中,为了克服信标节点选择对定位误差的影响,提出了一种基于角度信息的信标节点选择策略。通过角度的比较分析,确定所选信标节点的拓扑形状以及与未知节点的位置关系,使未知节点可以选择最准确的三个信标节点执行三边测量。仿真结果表明,该方法大大降低了未知节点的定位误差。
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引用次数: 12
Merging Nash Equilibrium Solution with Genetic Algorithm : The Game Genetic Algorithm 纳什均衡解与遗传算法的融合:博弈遗传算法
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.1
Massimo Orazio Spata, S. Rinaudo
In this paper, it has been integrated Nash Equilibrium solution of Game Theory with Genetic Algorithms (GA) to optimize performance of a job scheduler, in order to simulate topology and sizing of Analog Electrical Circuits simulation. We proposed a new method for performance problems solving of Genetic Algorithms applied to Electronic Design Automation (EDA) simulator tool optimization. This optimal solution process is formulated as a non-cooperative Game in order to solve GA performance problem more efficiently and effectively. For these reasons, it has been created a new integrated Algorithm named Game Genetic Algorithm (GGA). A flow chart of the algorithm is presented to investigate the feasibility of the above approach.
本文将博弈论的纳什均衡解与遗传算法(GA)相结合来优化作业调度程序的性能,以模拟模拟电路仿真的拓扑和规模。提出了一种将遗传算法应用于电子设计自动化(EDA)仿真工具优化中的性能问题求解新方法。为了更高效地求解遗传算法性能问题,将该最优解过程表述为非合作博弈。基于这些原因,我们创造了一种新的集成算法——游戏遗传算法(GGA)。给出了算法的流程图,以验证上述方法的可行性。
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引用次数: 5
Traffic Prediction Based on Improved Neural Network 基于改进神经网络的交通预测
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.8
Jian Cui
Artificial neural networks and genetic algorithms derived from the corresponding simulation of biology, anatomy. The paper analyzes the advantages and the disadvantages of the artificial neural networks and genetic algorithms. The artificial neural networks and genetic algorithms to be combine in the prediction model. This method is used to predict traffic volume in a road, the accuracy of forecasting results improved significantly. Therefore, this simulation method in traffic prediction have a good prospect.
人工神经网络和遗传算法推导出相应的生物学、解剖学模拟。分析了人工神经网络和遗传算法的优缺点。将人工神经网络和遗传算法结合在预测模型中。将该方法用于某条道路的交通量预测,预测结果的准确性有了明显提高。因此,该仿真方法在交通预测中具有良好的应用前景。
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引用次数: 11
Markov Decision Process Model for Path Selection Algorithm on Multi-Business System with Services Composition 服务组合多业务系统路径选择算法的马尔可夫决策过程模型
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.4
Liyue Zhu, Zilei Wang, H. Xi
Services composition can reorganize a variety of heterogeneous network services to form new businesses on the multi-service streaming media system, which can speed up the development and deployment of new services. In this paper, a three layer model is used to describe the service composition in a streaming media system. In order to improve the real-time request response performance, path selection is divided into two steps, the initial paths planning and dynamic path selection. The dynamic path selection behavior is described by using Markov decision processes model. When QoS is guarded, the policy iteration algorithm is adopted to improve the system of the total receipts and to reduce the refuse rate. The simulation results show that the proposed method of service composition improves the performance of the streaming media system.
业务组合可以在多业务流媒体系统上重组各种异构的网络业务,形成新的业务,加快新业务的开发和部署。本文采用三层模型来描述流媒体系统中的服务组成。为了提高实时的请求响应性能,将路径选择分为初始路径规划和动态路径选择两个步骤。利用马尔可夫决策过程模型描述了动态路径选择行为。在QoS受到保护的情况下,采用策略迭代算法,改进接收总量系统,降低拒收率。仿真结果表明,所提出的服务组合方法提高了流媒体系统的性能。
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引用次数: 2
An Implementation of FP-Growth Algorithm Based on High Level Data Structures of Weka-JUNG Framework 基于Weka-JUNG框架高层数据结构的FP-Growth算法实现
Pub Date : 2010-11-30 DOI: 10.4156/JCIT.VOL5.ISSUE9.30
Shui Wang, Le Wang
FP-Growth is a classical data mining algorithm; most of its current implementations are based on programming language's primitive data types for their data structures; this leads to poor readability & reusability of the codes. Weka is an open source platform for data mining, but lacks of the ability in dealing with tree-structured data; JUNG is a network/graph computation framework. Starting from the analysis on Weka's foundation classes, builds a concise implementation for FP-Growth algorithm based on high level object-oriented data objects of the Weka-JUNG framework; comparison experiments against Weka's built-in Apriori implementation are carried out and its correctness is verified. This implementation has been published as an open source Google Code project.
FP-Growth是一种经典的数据挖掘算法;它目前的大多数实现都是基于编程语言的原始数据类型的数据结构;这会导致代码的可读性和可重用性很差。Weka是一个数据挖掘的开源平台,但缺乏处理树状结构数据的能力;JUNG是一个网络/图计算框架。从分析Weka的基础类入手,基于Weka- jung框架的高层面向对象数据对象,构建了FP-Growth算法的简洁实现;与Weka的内置Apriori实现进行了对比实验,验证了其正确性。这个实现已经作为一个开源的Google Code项目发布。
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引用次数: 12
Ranked Continuous Visible Nearest Neighbor Search 排名连续可见最近邻搜索
Pub Date : 2010-10-31 DOI: 10.4156/JCIT.VOL5.ISSUE8.16
Yan Chen, Yunjun Gao
Physical obstacles (e.g., buildings, hills, and blindages, etc.) are ubiquitous in the real world, and their existence may affect the visibility between objects and thus the result of spatial queries such as range query, nearest neighbor search, and spatial join, etc. In this paper, we study a novel type of spatial queries, namely, ranked continuous visible nearest neighbor (RCVNN) search, which returns the k visible nearest neighbors that have the maximal optimality according to the predefined optimality metric. We first formulate the problem, and then present an efficient algorithm for RCVNN query processing and prove its correctness. Extensive experimental evaluation demonstrates the efficiency and effectiveness of our proposed algorithm using both real and synthetic datasets.
物理障碍物(如建筑物、山丘、遮挡物等)在现实世界中无处不在,它们的存在可能会影响物体之间的可见性,从而影响距离查询、最近邻搜索、空间连接等空间查询的结果。本文研究了一种新的空间查询类型,即排序连续可见近邻搜索(RCVNN),它根据预定义的最优性度量返回k个具有最大最优性的可见近邻。首先提出了问题,然后提出了一种高效的RCVNN查询处理算法,并证明了算法的正确性。广泛的实验评估证明了我们提出的算法使用真实和合成数据集的效率和有效性。
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引用次数: 1
A Study of Institutional Repository Service Quality and Users' Loyalty to College Libraries in Taiwan: The Mediating & Moderating Effects 台湾高校图书馆机构图书馆服务品质与用户忠诚度之中介与调节效应
Pub Date : 2010-10-31 DOI: 10.4156/JCIT.VOL5.ISSUE8.10
Chih-Feng Chuang, Chao-Jen Cheng
The evolution of information technologies has produced changes in learning, creating ubiquitous learning. This paper presents a case study on institutional repository service quality and users’ loyalty to College Libraries in Taiwan. Hierarchical regression analysis was used to test the hypotheses. (1) Institutional repository service quality has a direct positive prediction on users’ loyalty. (2) Institutional repository service quality has an indirect positive prediction, through the mediation effects of user satisfaction on user loyalty. (3) Users’ perceived value has a moderating effect between user satisfaction and user loyalty.
信息技术的发展改变了学习方式,创造了泛在学习。本文以台湾高校图书馆为例,探讨机构图书馆服务品质与使用者忠诚度之关系。采用层次回归分析对假设进行检验。(1)机构知识库服务质量对用户忠诚度有直接正向预测作用。(2)通过用户满意度对用户忠诚度的中介作用,机构知识库服务质量具有间接的正向预测作用。(3)用户感知价值在用户满意度和用户忠诚度之间具有调节作用。
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引用次数: 17
Rough Margin-Based Linear v Support Vector Machine 基于粗糙边缘的线性v支持向量机
Pub Date : 2010-10-31 DOI: 10.4156/JCIT.VOL5.ISSUE8.25
Yitian Xu, Haozhi Zhang, Laisheng Wang
Rough set theory is introduced into linear νsupport vector machine (svm), and rough margin-based linear νsvm is proposed in this paper. By constructing rough lower margin, rough upper margin and rough boundary in linear ν svm, then we maximize the rough margin not margin in linear ν svm. Thus more points are considered in constructing the separating hyper-plane than those used in linear υ svm. Moreover, different points in different positions are proposed to have different effect on the separating hyper-plane, where points in the lower margin have more effects than those in the boundary of the rough margin. The proposed algorithm is compared with other svm algorithms, the experiment results demonstrate the feasibility and validity of the proposed algorithm.
将粗糙集理论引入到线性ν支持向量机中,提出了基于粗糙边缘的线性ν支持向量机。通过在线性ν svm中构造粗糙的下边界、粗糙的上边界和粗糙的边界,使线性ν svm中的粗糙边缘非边缘最大化。因此,在构造分离超平面时要考虑比线性υ svm中使用的点更多的点。此外,提出了不同位置的点对分离超平面的影响不同,其中下边缘的点比粗边缘的点影响更大。将该算法与其他支持向量机算法进行了比较,实验结果验证了该算法的可行性和有效性。
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引用次数: 3
Data Clustering with Cat Swarm Optimization 基于Cat群优化的数据聚类
Pub Date : 2010-10-31 DOI: 10.4156/JCIT.VOL5.ISSUE8.2
Yongguo Liu, Yi-Dong Shen
In this article, a recent metaheuristic method, cat swarm optimization, is introduced to find the proper clustering of data sets. Two clustering approaches based on cat swarm optimization called Cat Swarm Optimization Clustering (CSOC) and K-harmonic means Cat Swarm Optimization Clustering (KCSOC) are proposed. In the proposed methods, seeking mode and tracing mode are adopted to exploit and explore the solution space. In addition, K-Harmonic Means (KHM) operation is designed to refine the population and accelerate the convergence of the clustering algorithm. Experimental results on six real life data sets are given to illustrate the effectiveness of the proposed algorithms.
本文介绍了一种新的元启发式方法——cat群优化,用于寻找数据集的合适聚类。提出了基于猫群优化的两种聚类方法:猫群优化聚类(CSOC)和k -调和均值猫群优化聚类(KCSOC)。在该方法中,采用寻址模式和跟踪模式对解空间进行挖掘和探索。此外,设计了k调和均值(K-Harmonic Means, KHM)运算,以细化种群,加快聚类算法的收敛速度。在六个实际数据集上的实验结果说明了所提算法的有效性。
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引用次数: 14
期刊
J. Convergence Inf. Technol.
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