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Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study 中国老年人预防跌倒的创新虚拟现实(VR)应用:可用性和接受度探索性研究
IF 10.3 Q1 Social Sciences Pub Date : 2024-03-19 DOI: 10.1155/2024/5556767
Wing Keung Ip, Jeffrey Soar, Christina James, Zoe Wang, Kenneth N. K. Fong

Objective. Full immersive virtual reality (VR) technology shows potential for reducing the risks of falls in older adults. There is yet little evidence to support the usability and acceptance on using VR technology application in community aged care service. The study reports on research that aims to address that gap by evaluating the usefulness and acceptance of using an innovative VR application among Chinese older adults from Hong Kong. Methods. A single-arm exploratory study was conducted to evaluate how the participants experienced the use of a fully immersive cave automatic virtual environment (CAVE) VR program on fall prevention. Thirty-one participants were recruited by convenience sampling based on their fall concerns and potential risk of falls. The participants completed 16 training sessions over eight weeks using the VR CAVE application. They were asked to complete a VR usability questionnaire (HK-version) based on the Technology Acceptance Model and previous research, and they took fall risk assessments at the pretest, posttest, and follow-up. Results. The participants’ group significantly showed improvements in reducing the risk factors of falls including balance, functional mobility, walking speed, and fear of falling after VR intervention. Perceived usefulness (PU), perceived enjoyment (PE), user experience (UE), and intention to use (IU) had an overall significant change at different time points. These are important factors to influence the participants’ acceptance of the use of VR technology applications. Perceived ease of use (PEOU) and social norms (SNs) had an inconsistent result, and some items had low validity. The findings indicated a positive training effect on fall prevention and high acceptance of the adoption of the VR technology application. Conclusion. This study supports the growing evidence on the usefulness and acceptance of using full immersive VR training on fall prevention among Chinese older adults. They perceived that the VR CAVE application was useful and innovative as an effective fall prevention training. Technically, the application of VR CAVE technology faces many challenges and is not easily manageable under COVID-19 restrictions and the limitation on technological adaptation for older adults. However, investment in full immersive VR technology application is supported for future adoption in aged care and rehabilitation services.

目的。全沉浸式虚拟现实(VR)技术显示出降低老年人跌倒风险的潜力。但目前几乎没有证据支持在社区养老服务中使用虚拟现实技术应用的可用性和接受度。本研究报告旨在通过评估创新型 VR 应用程序在香港华裔老年人中的实用性和接受度来填补这一空白。研究方法本研究进行了一项单臂探索性研究,以评估参与者如何体验使用完全沉浸式洞穴自动虚拟环境(CAVE)VR程序来预防跌倒。根据参与者对跌倒的担忧和潜在的跌倒风险,通过方便抽样的方式招募了 31 名参与者。参与者在八周内使用 VR CAVE 应用程序完成了 16 节培训课程。根据技术接受模型和先前的研究,他们被要求填写一份 VR 可用性问卷(香港版),并在测试前、测试后和随访时进行跌倒风险评估。结果显示经过 VR 干预后,参与者组在减少跌倒风险因素(包括平衡能力、功能活动能力、行走速度和跌倒恐惧)方面有明显改善。感知有用性(PU)、感知愉悦性(PE)、用户体验(UE)和使用意向(IU)在不同时间点均有显著变化。这些都是影响参与者接受使用 VR 技术应用的重要因素。感知易用性(PEOU)和社会规范(SNs)的结果不一致,部分项目的效度较低。研究结果表明,培训对预防跌倒有积极作用,而且对采用 VR 技术应用的接受度较高。结论本研究支持越来越多的证据表明,全沉浸式 VR 培训对中国老年人预防跌倒的有用性和可接受性。他们认为 VR CAVE 应用作为一种有效的预防跌倒训练是有用和创新的。从技术上讲,VR CAVE 技术的应用面临着许多挑战,在 COVID-19 的限制和老年人技术适应性的限制下不容易管理。不过,投资全沉浸式 VR 技术应用是值得支持的,以便将来在老年护理和康复服务中采用。
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引用次数: 0
Towards a Conceptual Model of Users’ Expectations of an Autonomous In-Vehicle Multimodal Experience 建立用户对自主车载多模式体验期望的概念模型
IF 10.3 Q1 Social Sciences Pub Date : 2024-03-14 DOI: 10.1155/2024/7418597
Ecem Berfin Ince, Kyungjoo Cha, Junghyun Cho

People are expected to have more opportunities to spend their free time inside the vehicle with advanced vehicle automation in the near future. This will enable people to turn their attention to desirable activities other than driving and to have varied in-vehicle interactions through multimodal ways of conveying and receiving information. Previous studies on in-vehicle multimodal interactions primarily have focused on making users evaluate the impacts of particular multimodal integrations on them, which do not fully provide an overall understanding of user expectations of the multimodal experience in autonomous vehicles. The research was thus designed to fill the research gap by posing the key question “What are the critical aspects that differentiate and characterise in-vehicle multimodal experiences?” To answer this question, five sessions of design fiction workshops were separately conducted with 17 people to understand the users’ expectations of the multimodal experience in autonomous vehicles. Twenty-two subthemes of users’ expected tasks of multimodal experience were extracted through thematic analysis. The research found that two dimensions, attention and duration, are critical aspects that impact in-vehicle multimodal interactions. With this knowledge, a conceptual model of the users’ in-vehicle multimodal experience was proposed with a two-dimensional spectrum, which populates four different layers: sustained, distinct, concurrent, and coherent. The proposed conceptual model could help designers understand and approach users’ expectations more clearly, allowing them to make more informed decisions from the initial stages of the design process.

在不久的将来,随着先进的汽车自动化技术的发展,人们将有更多机会在车内度过空闲时间。这将使人们能够把注意力转移到驾驶以外的其他理想活动上,并通过多模态方式传递和接收信息,进行多种多样的车内互动。以往关于车内多模态交互的研究主要集中在让用户评估特定多模态集成对他们的影响,这并不能全面了解用户对自动驾驶汽车多模态体验的期望。因此,这项研究旨在通过提出关键问题 "区别和表征车载多模态体验的关键方面是什么?"来填补研究空白。为了回答这个问题,研究人员分别与 17 人进行了五次设计虚构研讨会,以了解用户对自动驾驶汽车多模态体验的期望。通过主题分析,提取了用户对多模态体验预期任务的 22 个子主题。研究发现,注意力和持续时间这两个维度是影响车内多模态交互的关键方面。有鉴于此,研究人员提出了用户车载多模态体验的概念模型,该模型具有一个二维光谱,包含四个不同的层次:持续、独特、并发和连贯。所提出的概念模型可以帮助设计师更清晰地理解和接近用户的期望,使他们能够在设计流程的初始阶段就做出更明智的决定。
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引用次数: 0
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 社会眼中的人工智能:评估新分类中的社会风险和社会价值认知
IF 10.3 Q1 Social Sciences Pub Date : 2024-03-11 DOI: 10.1155/2024/7008056
Gabbiadini Alessandro, Durante Federica, Baldissarri Cristina, Andrighetto Luca

Artificial intelligence (AI) is a rapidly developing technology that has the potential to create previously unimaginable chances for our societies. Still, the public’s opinion of AI remains mixed. Since AI has been integrated into many facets of daily life, it is critical to understand how people perceive these systems. The present work investigated the perceived social risk and social value of AI. In a preliminary study, AI’s social risk and social value were first operationalized and explored by adopting a correlational approach. Results highlighted that perceived social value and social risk represent two significant and antagonistic dimensions driving the perception of AI: the higher the perceived risk, the lower the social value attributed to AI. The main study considered pretested AI applications in different domains to develop a classification of AI applications based on perceived social risk and social value. A cluster analysis revealed that in the two-dimensional social risk × social value space, the considered AI technologies grouped into six clusters, with the AI applications related to medical care (e.g., assisted surgery) unexpectedly perceived as the riskiest ones. Understanding people’s perceptions of AI can guide researchers, developers, and policymakers in adopting an anthropocentric approach when designing future AI technologies to prioritize human well-being and ensure AI’s responsible and ethical development in the years to come.

人工智能(AI)是一项快速发展的技术,有可能为我们的社会创造出以前无法想象的机会。然而,公众对人工智能的看法仍然褒贬不一。由于人工智能已融入日常生活的许多方面,因此了解人们对这些系统的看法至关重要。本研究对人工智能的社会风险和社会价值进行了调查。在一项初步研究中,首先采用相关方法对人工智能的社会风险和社会价值进行了操作和探索。结果表明,感知到的社会价值和社会风险是推动人工智能感知的两个重要的对立维度:感知到的风险越高,人工智能的社会价值就越低。主要研究考虑了不同领域的人工智能预测试应用,根据感知的社会风险和社会价值对人工智能应用进行了分类。聚类分析显示,在二维社会风险 × 社会价值空间中,所考虑的人工智能技术分为六个聚类,其中与医疗相关的人工智能应用(如辅助手术)意外地被认为是风险最高的。了解人们对人工智能的看法可以指导研究人员、开发人员和政策制定者在设计未来的人工智能技术时采用以人类为中心的方法,优先考虑人类的福祉,确保人工智能在未来几年中负责任地、合乎道德地发展。
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引用次数: 0
Decoding the Luxury Brand Attachment: The Power of Social Media in Driving Consumer Action in Kuwait 解码奢侈品牌依恋:社交媒体在推动科威特消费者行动中的力量
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-26 DOI: 10.1155/2024/9687915
Marsela Thanasi-Boçe, Syed Faizan Hussain Zaidi, Selma Kurtishi-Kastrati, Mujtaba Momin

Enhancing the capacity of a luxury brand to stir a deep connection with customers has always been the focus of practitioners in the luxury industry. This study explores the potential role of social media in converting attachment with a luxury brand into desirable marketing outcomes. The relationships between “luxury brand attachment,” “motivation,” “social media usage,” “word-of-mouth,” and “purchase intention” are examined to understand the drivers and outcomes of luxury brand attachment in social media. A questionnaire was administered to a sample of 341 social media users on various platforms. Data were analyzed using SPSS and Amos. The results revealed that the most important attribute generating luxury attachment in social media is the capacity of a luxury brand to show prestige and status. The direct relationship between luxury brand attachment and purchase intentions is nonsignificant. A stronger attachment to a luxury brand does not entice direct intention to purchase it unless certain motives drive consumers’ luxury engagement in social media. These insights can guide marketing managers in creating effective strategies for their luxury products.

提高奢侈品牌与顾客建立深度联系的能力一直是奢侈品行业从业者关注的焦点。本研究探讨了社交媒体在将对奢侈品牌的依恋转化为理想营销结果方面的潜在作用。研究考察了 "奢侈品牌依恋"、"动机"、"社交媒体使用"、"口碑 "和 "购买意向 "之间的关系,以了解社交媒体中奢侈品牌依恋的驱动因素和结果。我们在不同平台上对 341 名社交媒体用户进行了问卷调查。数据使用 SPSS 和 Amos 进行分析。结果显示,社交媒体中产生奢侈品依恋的最重要属性是奢侈品品牌显示声望和地位的能力。奢侈品牌依恋与购买意向之间的直接关系并不显著。除非消费者在社交媒体上参与奢侈品活动有某些动机,否则对奢侈品牌更强烈的依恋并不能吸引消费者直接购买该品牌。这些见解可以指导营销经理为其奢侈品制定有效的战略。
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引用次数: 0
Exploring the Multifaceted Influences of Social Media Motivation on Online Relationship Commitment among Young Adults in Jordan: An Empirical Study 探索社交媒体动机对约旦年轻人在线关系承诺的多方面影响:一项实证研究
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.1155/2024/2510500
Islam Habis Mohammad Hatamleh

In the context of a rapidly evolving global communication landscape, this study delves into the influence of social media motivation on online relationship commitment among young adults in Jordan. Utilizing a quantitative methodology, the research operationalizes and tests a conceptual model to assess the correlation between various motivational factors and online relationship commitment. Results reveal that social media exerts a significant influence on online relationship commitment, with information-seeking and trend-following emerging as the most salient contributing factors. Additionally, the study identifies that providing self-status information, social interaction, and entertainment are key motivators that positively impact and strengthen online relationship commitment.

在全球通信环境迅速发展的背景下,本研究深入探讨了社交媒体动机对约旦年轻人在线关系承诺的影响。研究采用定量方法,对概念模型进行了操作和测试,以评估各种动机因素与在线关系承诺之间的相关性。研究结果表明,社交媒体对在线关系承诺有重大影响,其中信息搜索和潮流追随是最突出的促成因素。此外,研究还发现,提供自我状态信息、社交互动和娱乐是积极影响和加强在线关系承诺的关键动机。
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引用次数: 0
Virtual Teams: A Smart Literature Review of Four Decades of Research 虚拟团队:四十年研究的智能文献回顾
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-22 DOI: 10.1155/2024/8373370
Takuma Kimura

The increasing utilization of virtual teams—driven by advancements in information and communication technology and the forces of globalization—has spurred significant growth in both theoretical and empirical research. Based on the smart literature review framework, this study harnesses artificial intelligence techniques, specifically natural language processing and topic modeling, to extensively analyze the trends in virtual team research spanning the last four decades. Analyses of a dataset comprising 2,184 articles from Scopus-indexed journals discern 16 distinct topics, encompassing critical areas such as communication, leadership, and trust. The trajectory of research topics in this field has witnessed increasing diversification over time. Key subjects such as learning, communication, trust, and leadership have consistently maintained their presence among the ten most frequently explored topics. In contrast, emerging areas such as agile development and patient care have recently become some of the most prominent themes. Employing the state-of-the-art topic modeling technique, BERTopic, this study furnishes a comprehensive and dynamic panorama of the evolving landscape within virtual team research.

在信息和通信技术的进步以及全球化力量的推动下,虚拟团队的使用率日益提高,这也促进了理论研究和实证研究的显著增长。在智能文献综述框架的基础上,本研究利用人工智能技术,特别是自然语言处理和主题建模,广泛分析了过去四十年虚拟团队研究的趋势。分析数据集包括 Scopus 索引期刊中的 2,184 篇文章,发现了 16 个不同的主题,涵盖了沟通、领导力和信任等关键领域。随着时间的推移,该领域研究课题的轨迹日益多样化。学习、交流、信任和领导力等关键主题一直是十大最常探讨的主题。相比之下,敏捷开发和病人护理等新兴领域最近成为了一些最突出的主题。本研究采用了最先进的主题建模技术--BERTopic,为虚拟团队研究领域不断变化的前景提供了一个全面而动态的全景图。
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引用次数: 0
Parent Self-Efficacy and Its Relationship with Children’s Screen Viewing: A Scoping Review 家长的自我效能感及其与儿童观看屏幕的关系:范围审查
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-15 DOI: 10.1155/2024/8885498
Stephanie C. Milford, Lynette Vernon, Joseph J. Scott, Nicola F. Johnson

This scoping review examines the relationship between parent self-efficacy and children’s screen viewing, to provide context, identify gaps and limitations of the current body of literature, and provide recommendations for future research. We identified 111 studies from a search of four academic databases, of which sixteen were within scope and met inclusion criteria. This review found that parents who identified as more self-efficacious in task-specific areas related to screen time had children with less screen viewing time. This finding suggests that parents who identify as more self-efficacious in these areas may implement more mediation strategies, in line with current public health guidelines. Overall, it highlights the importance of consistent policies that support parents in mediating screen access, whilst maximizing the benefits of screen viewing for learning.

本范围界定综述探讨了父母自我效能感与儿童观看屏幕之间的关系,以提供背景资料,找出现有文献的差距和局限性,并为今后的研究提供建议。我们通过对四个学术数据库的检索,确定了 111 项研究,其中 16 项在研究范围内且符合纳入标准。综述发现,在与屏幕时间相关的特定任务领域自我效能较高的父母,其子女观看屏幕的时间较少。这一发现表明,在这些领域自我效能较高的父母可能会实施更多的调解策略,这也符合当前的公共卫生指南。总之,该研究强调了制定一致的政策的重要性,这些政策应支持父母在最大限度地发挥观看屏幕对学习的益处的同时,对孩子接触屏幕的时间进行调解。
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引用次数: 0
Parent Self-Efficacy and Its Relationship with Children’s Screen Viewing: A Scoping Review 家长的自我效能感及其与儿童观看屏幕的关系:范围审查
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-15 DOI: 10.1155/2024/8885498
Stephanie C. Milford, Lynette Vernon, Joseph Scott, Nicola F. Johnson
This scoping review examines the relationship between parent self-efficacy and children’s screen viewing, to provide context, identify gaps and limitations of the current body of literature, and provide recommendations for future research. We identified 111 studies from a search of four academic databases, of which sixteen were within scope and met inclusion criteria. This review found that parents who identified as more self-efficacious in task-specific areas related to screen time had children with less screen viewing time. This finding suggests that parents who identify as more self-efficacious in these areas may implement more mediation strategies, in line with current public health guidelines. Overall, it highlights the importance of consistent policies that support parents in mediating screen access, whilst maximizing the benefits of screen viewing for learning.
本范围界定综述探讨了父母自我效能感与儿童观看屏幕之间的关系,以提供背景资料,找出现有文献的差距和局限性,并为今后的研究提供建议。我们通过对四个学术数据库的检索,确定了 111 项研究,其中 16 项在研究范围内且符合纳入标准。综述发现,在与屏幕时间相关的特定任务领域自我效能较高的父母,其子女观看屏幕的时间较少。这一发现表明,在这些领域自我效能较高的父母可能会实施更多的调解策略,这也符合当前的公共卫生指南。总之,该研究强调了制定一致的政策的重要性,这些政策应支持父母在最大限度地发挥观看屏幕对学习的益处的同时,对孩子接触屏幕的时间进行调解。
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引用次数: 0
Digital Life Balance Scale: Validity and Reliability in the Turkish Context 数字生活平衡量表:土耳其背景下的有效性和可靠性
IF 10.3 Q1 Social Sciences Pub Date : 2024-02-01 DOI: 10.1155/2024/9454784
Fatma Selda Oz Soysal, Egehan Kosar, Mustafa Can Gursesli, Andrea Guazzini, Mirko Duradoni

In our increasingly interconnected world, maintaining a healthy balance between online and offline activities is crucial for personal well-being. The Digital Life Balance (DLB) Scale has been introduced to understand the impact of Internet use on well-being, drawing upon the framework of the psychology of harmony and harmonization. This study is aimed at validating and assessing the reliability of the DLB Scale among Turkish university students. A sample of 424 university students (50.7% females, 49.3% males; age range: 20-31 years) participated. The scale was translated into Turkish, and its language validity was ensured through expert reviews. Confirmatory factor analysis supported the construct validity of the scale, effectively measuring Digital Life Balance in the Turkish context. Convergent validity analysis revealed significant correlations between the DLB Scale and measures of well-being and addiction tendencies. The DLB Scale exhibited good internal consistency (Cronbach’s alpha and composite reliability). Test-retest reliability analysis showed consistent responses over a three-week interval. These findings provide empirical evidence for the validity and reliability of the scale, making it a valuable tool for assessing individuals’ perceptions of balance in their online and offline activities.

在我们这个相互联系日益紧密的世界里,保持在线和离线活动之间的健康平衡对个人幸福至关重要。为了了解互联网的使用对幸福感的影响,我们借鉴了和谐与协调心理学的框架,引入了数字生活平衡(DLB)量表。本研究旨在验证和评估 DLB 量表在土耳其大学生中的可靠性。共有 424 名大学生(女性占 50.7%,男性占 49.3%;年龄在 20-31 岁之间)参与了这项研究。量表被翻译成土耳其语,并通过专家评审确保其语言有效性。确认性因子分析证实了该量表的建构效度,可有效测量土耳其背景下的 "数字生活平衡"。收敛效度分析表明,数字生活平衡量表与幸福感和成瘾倾向的测量结果之间存在显著相关性。DLB 量表具有良好的内部一致性(Cronbach's alpha 和复合信度)。测试-重测信度分析表明,三周内的反应是一致的。这些研究结果为该量表的有效性和可靠性提供了实证证据,使其成为评估个人在线和离线活动平衡感的重要工具。
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引用次数: 0
Enhancing TOEFL Performance and Student Motivation through Integrated Flipped and Gamified Learning in Online Settings 在在线环境中通过综合翻转式和游戏化学习提高托福考试成绩和学生积极性
IF 10.3 Q1 Social Sciences Pub Date : 2024-01-31 DOI: 10.1155/2024/1054242
Safnil Arsyad, Budi Waluyo, Ira Maisarah

In the evolving landscape of education, the integration of flipped and gamified learning into online English courses has remained a complex and underexplored terrain. To address this knowledge gap, our study designed and implemented an innovative hybrid pedagogical model, seamlessly blending flipped and gamified learning principles into the context of online TOEFL (Test of English as a Foreign Language) instruction. The study, conducted within a public university in Bengkulu Province, Indonesia, included 27 carefully selected research participants (11.1% male, 88.9% female) from a population of 80 third-year undergraduate English majors, employing purposive convenient sampling techniques to ensure diversity representation. Our comprehensive data collection encompassed pre- and post-TOEFL assessments, surveys, and reflective essays, with qualitative data subjected to thematic analysis and quantitative data analyzed through descriptive statistics, nonparametric Wilcoxon rank tests, and Spearman’s correlation analysis. The results unveiled a multifaceted landscape, showing improvements in student enjoyment and motivation alongside increased anxiety. However, the intervention demonstrated significant enhancements in TOEFL listening, reading, and overall scores, although structure and written expression remained largely unchanged. Intriguingly, while heightened enjoyment correlated with increased motivation, emotional variables displayed no significant correlation with TOEFL posttest scores. These findings carry profound implications for TOEFL preparation, student motivation, and the management of classroom diversity in online learning settings.

在不断发展的教育领域,将翻转学习和游戏化学习整合到在线英语课程中仍然是一个复杂且探索不足的领域。为了填补这一知识空白,我们的研究设计并实施了一种创新的混合教学模式,将翻转学习和游戏化学习原则完美地融合到在线托福(TOEFL)教学中。这项研究在印度尼西亚明古鲁省的一所公立大学内进行,从 80 名英语专业三年级本科生中精心挑选了 27 名研究参与者(11.1% 为男性,88.9% 为女性),采用了有目的的方便抽样技术,以确保多样性代表性。我们的综合数据收集包括托福考试前后的评估、调查和反思性论文,定性数据进行了主题分析,定量数据通过描述性统计、非参数 Wilcoxon 秩检验和斯皮尔曼相关分析进行了分析。结果表明,在焦虑增加的同时,学生的乐趣和积极性也得到了提高。不过,干预措施在托福听力、阅读和总成绩方面都有显著提高,但结构和书面表达基本保持不变。耐人寻味的是,虽然愉悦感的提高与学习动机的增强相关,但情绪变量与托福考试后的成绩却没有明显的相关性。这些发现对托福备考、学生学习动机以及在线学习环境下的课堂多样性管理具有深远的意义。
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引用次数: 0
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Human Behavior and Emerging Technologies
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