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International Journal of Performance Arts and Digital Media最新文献

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The Machinic City 机械城市
0 THEATER Pub Date : 2022-09-02 DOI: 10.1080/14794713.2022.2124771
J. Scott
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引用次数: 0
Findings in the future of live performance 现场表演的未来发现
0 THEATER Pub Date : 2022-09-02 DOI: 10.1080/14794713.2022.2124770
Camille Intson
of i2Media Research, audiences sometimes felt as if that mutual feeling of liveness and connection with other audience members, which is so integral to traditional theatrical experience, was lost in mixed reality prototyping. In considering the future of mixed experiences, Freeman notes that we must fi nd ways to bring our known audiences forward. This is to say that virtual and mixed reality ‘ theatrical ’ experiences must simultaneously cater to established theater-going audiences, while attracting new demographics through the a ff ordances of intermedial technology. This panel explores what is lost as creative disciplines become enmeshed; could it be true that with an enmeshment of discipline and process comes a confusion around target audience? How can we, as contemporary artist-designers, meet our audiences ’ needs and expectations while simultaneously practising fl uidity in form, medium, and intermediality? future instantiations
在i2Media Research的研究中,观众有时会觉得,在混合现实的原型制作中,这种与传统戏剧体验密不可分的相互活跃感和与其他观众的联系感似乎消失了。在考虑混合体验的未来时,弗里曼指出,我们必须找到方法来推动我们已知的受众。也就是说,虚拟和混合现实的“戏剧”体验必须同时满足既定的剧院观众,同时通过媒介技术的作用吸引新的人口。本专题讨论会探讨了当创造性学科陷入困境时所失去的东西;纪律和程序的纠缠会让目标受众感到困惑,这是真的吗?作为当代艺术家和设计师,我们如何满足观众的需求和期望,同时在形式、媒介和媒介上练习灵活性?未来实例化
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引用次数: 0
Post-COVID-19 art worlds: viral theatre, precarity and medical humanities 后covid -19艺术世界:病毒戏剧、不稳定性和医学人文
0 THEATER Pub Date : 2022-09-02 DOI: 10.1080/14794713.2022.2124769
Sarah Busch
In their 2021 article on ‘ viral theatre ’ in the Journal of Contemporary Drama in English that preceded the conference, Liedke and Pietrzak-Franger describe the concept of ‘ viral theatre ’ to entail ‘ fi rst, historical/theoretical notions of contagiousness in theatre, second, 21st-century musings on virality as the condition of postmodern society, and, third, the current digitalization of theatre (due to the pandemic) and its attempts to go online and “ go viral ”‘ (129). These three aspects inspired the programme of ‘ Post-COVID-19 Art Worlds: Viral Theatre, Precarity and Medical Humanities ’ . The goal, as the organisers presented it, was to start an interdisciplinary dialogue between performance studies, cultural studies and medical humanities to fi nd out how we experience and understand viral theatre as audience members, scholars and practitioners. Another endeavour was to high-light innovative practices of online theatre and how these works respond to the issues of physical, economical and artistic precarity. The conference set out to explore these issues within fi ve sections entitled ‘ Medical Knowl-edge and Media ’ , ‘ COVID Precarity and Institutions ’ , ‘ COVID Creativity ’ , ‘ (Post)-COVID Audiences ’ , ‘ On the Edges ’ and a closing discussion on ‘ New Challenges ’ . The fi rst panel presented theatre as potentially healing for people in isolation by improving their physical and mental health. Jane MacNaughton underlined how a health crisis like the pandemic makes us more aware of how entangled culture and our embodied reality are and stressed the responsibility of the medical humanities to trace these developments. Coming from a prac-tical background of drama therapy, Amy Willshire described how, even in the virtual space, the possibility to express themselves creatively through performance gave a sense of self to the young people she worked with during lockdown.
在他们一份2021年的文章“病毒剧院”在《当代戏剧的英文会议之前,Liedke和Pietrzak-Franger描述的概念“病毒剧院”带来的运营、历史/传染性的理论概念在剧院,第二,21世纪的后现代社会的沉思病毒营销的条件,,第三,当前数字化的剧院(由于大流行)及其尝试上网“病毒”(129)。这三个方面激发了“后covid -19艺术世界:病毒戏剧、不稳定性和医学人文”项目的灵感。正如组织者提出的那样,其目标是在表演研究、文化研究和医学人文学科之间开展跨学科对话,以找出我们作为观众、学者和从业者如何体验和理解病毒戏剧。另一项努力是突出网络戏剧的创新实践,以及这些作品如何应对物质、经济和艺术不稳定的问题。会议将通过五个部分探讨这些问题,分别是“医学知识和媒体”、“COVID不稳定性和机构”、“COVID创造力”、“(后)COVID受众”、“边缘”以及关于“新挑战”的闭幕讨论。第一个小组介绍了戏剧可以通过改善人们的身心健康来治愈与世隔绝的人。简·麦克诺顿(Jane MacNaughton)强调了像大流行这样的健康危机如何使我们更加意识到文化与我们所体现的现实是如何纠缠在一起的,并强调了医学人文学科追踪这些发展的责任。艾米·威尔希尔(Amy Willshire)具有戏剧治疗的实践背景,她描述了即使在虚拟空间中,通过表演创造性地表达自己的可能性如何给她在封锁期间与之合作的年轻人一种自我意识。
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引用次数: 0
Telematic Sublime: anti-racist Zoom play in the time of COVID-19 Telematic Sublime:新冠肺炎时代的反种族主义Zoom游戏
0 THEATER Pub Date : 2022-08-08 DOI: 10.1080/14794713.2022.2097983
Yulia Gilich
ABSTRACT In Search of the Sublime (The Sublime) is a telematic play, written and directed by Kara-Lynn Vaeni. Responding to the conditions of the COVID-19 pandemic, The Sublime was staged on the videoconferencing platform Zoom. While Zoom presented Vaeni with ethical issues and technical challenges, ultimately the platform allowed for creative approaches to the hybrid live-virtual performance. In inventive ways, Vaeni incorporated anti-racist production practices and utilized Zoom’s functions and affordances to engage the audience. In The Sublime, telematic technologies challenged the static roles of performers and viewers, producing the cast as spectators and the audience as co-creators of the piece.
摘要《寻找崇高》(the Sublime)是一部由卡拉·林恩·瓦尼编剧和导演的电视剧。为了应对新冠肺炎大流行的情况,the Sublime在视频会议平台Zoom上上演。虽然Zoom向Vaeni提出了道德问题和技术挑战,但最终该平台允许采用创造性的方法进行混合现场虚拟表演。Vaeni以创造性的方式融入了反种族主义的制作实践,并利用Zoom的功能和启示来吸引观众。在《崇高》中,远程信息处理技术挑战了表演者和观众的静态角色,使演员成为观众,观众成为作品的共同创作者。
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引用次数: 0
Audiovisual gesture and spectromorphology: the Invalid Data W.E.S.T. project 视听手势和声谱形态学:无效数据W.E.S.T.项目
0 THEATER Pub Date : 2022-07-21 DOI: 10.1080/14794713.2022.2101317
G. Cooke, Felicity Wilcox
ABSTRACT In this article, we detail a project that seeks to expand the ways in which the concepts of gesture and spectromorphology can be understood and applied in audiovisual projects. We argue that understanding spectromorphology in visual domains requires consideration of the wavelengths of light that give us an image. In this project, the complex interaction between clouds and solar radiation becomes the medium for understanding this concept of visual spectra. Invalid Data W.E.S.T. is a collaboration between media artist Grayson Cooke, audio engineer Ian Stevenson, and the experimental improvising group Wilcox, Encarnacao, Swanton Trio (W.E.S.T.), comprising three Australian composer-performers: Felicity Wilcox (piano), John Encarnacao (guitar), and Lloyd Swanton (bass). In this project, a multi-camera recording of W.E.S.T. in studio performance is combined with Cooke’s exploration of creative uses of satellite data. Satellite images of clouds rendered using infrared light are intercut with in-depth, multi-camera footage of W.E.S.T. captured during improvisation. The resulting audiovisual meditation draws parallels between spontaneous artistic processes, collaborative creation, and environmental phenomena. In this article, we explore how concepts of gesture and spectromorphology shaped the conception, production and post-production phases of the project, and how these concepts can be used to enhance the production of audiovisual work.
摘要在本文中,我们详细介绍了一个项目,该项目旨在扩展手势和声谱形态学概念在视听项目中的理解和应用方式。我们认为,理解视觉领域的光谱形态需要考虑给我们提供图像的光的波长。在这个项目中,云和太阳辐射之间的复杂相互作用成为理解视觉光谱概念的媒介。Invalid Data W.E.S.T.是媒体艺术家格雷森·库克、音频工程师伊恩·史蒂文森和实验即兴组合威尔科克斯、恩卡纳考、斯旺顿三重奏(W.E.S.T)的合作,由三位澳大利亚作曲家组成:费利西蒂·威尔科克斯(钢琴)、约翰·恩卡纳考(吉他)和劳埃德·斯旺顿(贝斯)。在这个项目中,W.E.S.T.在演播室表演的多摄像机录音与库克对卫星数据创造性使用的探索相结合。使用红外光渲染的云层卫星图像与即兴拍摄的W.E.S.T.的深度多摄像机镜头穿插在一起。由此产生的视听冥想将自发的艺术过程、合作创作和环境现象相提并论。在这篇文章中,我们探讨了手势和声谱形态学的概念是如何塑造项目的概念、制作和后期制作阶段的,以及如何利用这些概念来提高视听作品的制作。
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引用次数: 0
Reframing performance’s ontology: hybridity in contemporary performance art’s ontology 重构行为本体论:当代行为艺术本体论的杂糅
0 THEATER Pub Date : 2022-07-13 DOI: 10.1080/14794713.2022.2097982
Zane Austin Willard
ABSTRACT I argue performance studies’ modernist ontological assumptions of fleeting are antithetical to contemporary performance art which relies on digital technology for mediated viewing processes. In this essay, I argue for a hybrid postmodern performance studies that allow for varying modes of experiencing performance art. I situate Allan Kaprow and Fluxus as the genealogical beginning of performance and argue that Peggy Phelan’s ontological assumptions of performance are inherently modernist. I then pose a postmodern approach to performance studies that embrace an embodiment of hybrid viewing methodologies of performance. Lastly, I use three examples as embodiments and symptomatic representations of this embodiment of a hybrid postmodern performance ontology.
我认为,行为研究的现代主义本体论假设是短暂的,这与当代行为艺术依赖于数字技术介导的观看过程是对立的。在这篇文章中,我主张一种混合的后现代行为研究,允许不同的体验行为艺术的模式。我把艾伦·卡普罗和激浪派作为表演的谱系起点,并认为佩吉·费兰对表演的本体论假设本质上是现代主义的。然后,我提出了一种后现代的表演研究方法,它包含了表演的混合观看方法的体现。最后,我用三个例子作为这种混合后现代表演本体的体现和症状表征。
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引用次数: 0
Live coding choreography: real-time programming with Terpsicode 实时编码编排:Terpsicode实时编程
0 THEATER Pub Date : 2022-07-13 DOI: 10.1080/14794713.2022.2099107
K. Sicchio
ABSTRACT This article aims to explore live coding of choreography as real time scoring of the dance performance it is creating. It will define live coding as a performance practice, and way of creating choreographic scores, as well as consider some forms of esoteric programming languages (esolangs) as forms of multicoding and explanations of text. It will then explore the work Terpsicode, a live coding language created to make choreography in real-time resulting in duets for coder and dancer and discuss the ways in which Terpsicode is used in performance by creating visual scores from dance terminology. Terpsicode is a demonstration not only of live coding choreography but of multicoding, allowing for both text and visuals to notate the dance score in real-time while the dancers are interpreting the score into movement.
摘要本文旨在探索编舞的实时编码,作为对其正在创作的舞蹈表演的实时评分。它将把现场编码定义为一种表演实践和创建舞蹈评分的方式,并将一些形式的深奥编程语言(esolangs)视为多重编码和文本解释的形式。然后,它将探索作品Terpsicode,这是一种现场编码语言,旨在实时制作编舞,为编码员和舞者带来二重唱,并讨论Terpsicode在表演中的使用方式,从舞蹈术语中创建视觉分数。Terpsicode不仅展示了现场编码编舞,还展示了多重编码,允许文本和视觉在舞者将乐谱解读为动作时实时记录舞蹈乐谱。
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引用次数: 0
Slow Down (You Move Too Fast): designing mechanics to encourage practices of ‘ecological perception’ through mobile digital performances 慢下来(你走得太快了):设计机制,鼓励通过移动数字表演实践“生态感知”
0 THEATER Pub Date : 2022-05-04 DOI: 10.1080/14794713.2022.2101285
Máiréad Ní Chróinín
ABSTRACT Slow Down (You Move Too Fast) is a mobile digital performance that the audience member experiences via headphones as they walk for fifty minutes outdoors. During the performance the audience member is encouraged to physically slow down the movement of their body as they walk, from a comfortable walking pace to extreme slow motion. As they slow down, they experience aural soundscapes that evoke progressively slower temporal rhythms in nature, from the circadian rhythm of a single day passing through to the millennial long cycle of rock eroding and moving. Drawing on Laura Sewall’s insight into the ‘skill of ecological perception’ the work sought to utilise the mechanics of slowing down to engage the audience member in an embodied reflection on the interconnection of their body with the natural world around them, and on the temporal practices that shape their awareness of this interconnection. This practice-as-research reflection explores theoretical inspirations and how these were translated into the goals and design of the work. It then examines participant responses and offers insights into whether, and how, mechanics that evoke sensory engagement can allow participants to develop an expanded sense of an ‘ecological self’.
慢下来(你走得太快了)是一场移动数字表演,观众通过耳机在户外行走50分钟。在表演过程中,鼓励观众在走路时放慢身体的运动速度,从舒适的走路速度到极端的慢动作。当他们慢下来的时候,他们体验到的声音场景会唤起自然界中逐渐变慢的时间节奏,从一天的昼夜节律到千年的岩石侵蚀和移动的漫长周期。借鉴Laura Sewall对“生态感知技巧”的见解,该作品试图利用减速的机制,让观众对他们的身体与周围自然世界的联系进行具体的反思,并对塑造他们对这种联系的认识的时间实践进行反思。这种实践即研究的反思探索了理论灵感,以及如何将这些灵感转化为工作的目标和设计。然后,研究参与者的反应,并就唤起感官参与的机制是否以及如何让参与者发展出一种扩展的“生态自我”感提供见解。
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引用次数: 0
Digital scenography: 30 years of experimentation and innovation in performance and interactive media 数字场景:30年来在表演和互动媒体方面的实验和创新
0 THEATER Pub Date : 2022-05-04 DOI: 10.1080/14794713.2022.2078583
K. Zezulka
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引用次数: 4
Wrestling with technology: audiences, politics and the ecosystems of attendance during COVID-19 与技术的角力:新冠肺炎期间的观众、政治和出席生态系统
0 THEATER Pub Date : 2022-05-04 DOI: 10.1080/14794713.2022.2097988
Andrew Westerside
ABSTRACT Using a mixed methodology of case study analysis, qualitative methods and semi-longitudinal data analysis, this research asks how professional wrestling’s ‘techNo-fix’ (Huesemann, Michael, and Joyce Huesemann. 2011. TechNo-Fix: Why Technology Won’t Save Us or the Environment. Gabriola Island, Bc: New Society Publishers.) response to COVID-19 sought to remedy real or perceived voids in cultural and sporting participation since the global emergence of SARS-CoV-2 in March 2020. It considers the extent to which emerging, technologically driven models of event attendance are indeed ‘fixes’ at all, and identifies what such ‘fixes’ have therefore presupposed was ‘broken’, primarily in the social and/or aesthetic contract between performer and audience. The research examines spectator-performer and spectator-spectator relationships in live-broadcast events where in-arena audiences function as a form of paratext to the event-proper. In conclusion, the article considers to what extent these ‘techno-fixes’ are, in-and-of-themselves, responsible for creating emergent political, economic and ecological issues that require careful critical attendance for arts, culture and entertainment in a post-Covid landscape.
摘要本研究采用案例分析、定性分析和半纵向数据分析相结合的方法,探讨职业摔跤的“技术不固定”(Huesemann,Michael,and Joyce Huesemann。2011)。TechNo修复:为什么技术不能拯救我们或环境。Gabriola Island,密件抄送:新学会出版社。)自2020年3月全球出现严重急性呼吸系统综合征冠状病毒2型以来,对新冠肺炎的应对试图弥补文化和体育参与方面的实际或感知空白。它考虑了新兴的、技术驱动的活动出席模式在多大程度上确实是“修复”,并确定了这种“修复”因此预设的“破坏”,主要是表演者和观众之间的社会和/或审美契约。这项研究考察了直播活动中观众-表演者和观众-观众的关系,在直播活动中,场内观众是活动本身的一种副文本形式。总之,这篇文章考虑到,在新冠疫情后的形势下,这些“技术虚构”本身在多大程度上造成了新出现的政治、经济和生态问题,需要对艺术、文化和娱乐进行仔细的批判性关注。
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引用次数: 1
期刊
International Journal of Performance Arts and Digital Media
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