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Fear of missing out: performance art through the lens of participatory culture 害怕错过:参与性文化镜头下的行为艺术
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1929771
K. Nolan
ABSTRACT This research project set out to examine FOMO through the curation of a performance art event. Referring to the ‘fear of missing out’, FOMO is posited as symptomatic of the ways in which embodied subjectivities are performed through participatory cultures. With the insidious co-option of such cultures by powerful multinational companies, come new ways in which the body is commodified in late-capitalist economies. This paper examines modes of prosumption emergent from digital and social media and considers strategies of performance in this context. It could be argued that performance art practices might resist or intervene in such discourses through a powerful ability to re-establish human connection through a live and affective performing or spectating experience (O’Dell 1998; Phelan 2005). However, liveness, affect and human connection are themselves enmeshed in digital cultures. This paper will consider how performance can think through the ways in which embodied subjectivities are produced through FOMO and ask whether in this context performance art practice can reclaim the affective body.
本研究项目旨在通过一个行为艺术活动的策划来检验FOMO。FOMO指的是“害怕错过”,它被认为是参与性文化中体现主体性的一种症状。随着强大的跨国公司对这些文化的潜移默化,在晚期资本主义经济中,身体被商品化的新方式出现了。本文考察了数字和社交媒体产生的消费模式,并考虑了在这种背景下的表现策略。可以认为,行为艺术实践可能会抵制或干预这种话语,通过一种强大的能力,通过现场和情感表演或观看经验来重建人类联系(O 'Dell 1998;Phelan 2005)。然而,活力、情感和人际关系本身就融入了数字文化。本文将考虑行为如何通过FOMO产生体现的主体性的方式进行思考,并询问在这种背景下行为艺术实践是否可以收回情感身体。
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引用次数: 5
Affiliated issue with 2020 College Art Association Annual Conference, ‘flesh and circuit: rethinking performance and technology’ (Chicago, IL, USA) 2020年大学艺术协会年会附刊,“肉体与电路:重新思考表演与技术”(美国伊利诺伊州芝加哥)
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1948237
C. McGarrigle, E. Putnam
The live, embodied, material, and interactive qualities of performance have made it a notable means of exploring the creative potential of technological engagement, acting as a critical vector for revealing and resisting the technological colonisation of everyday life. The innovative collaborations of Experiments in Art and Technology (EAT) during the 1960’s with artists such as Yvonne Rainer and Robert Rauschenberg, Stelarc’s extreme body modifications, Dumb Type’s intermedia performance, and Guillermo Gomez-Pena and La Pocha Nostra’s poetic and speculative imaginings, have mapped the advances in technology and opened new creative fields to explore embodiment. However, there are still some significant oversights in regard to the pervasive and intimate nature of technological mediation, surveillance, and behavioural modification. Currently, technological embodiment assumes new forms tied to data assemblages of unprecedented scope and granularity. The body is commodified as data to be exchanged, controlled, and influenced in algorithmic regimes of governance and as raw material for machine learning and AI. Artists working with performance and technology are engaging with these exclusions, rethinking the intersection of performance and technology, and re-defining embodiment for the twenty-first century. The following articles start to fill these gaps in the literature on art, technology and embodiment through the lens of performance. While much remains to be written on the topic to account for current artistic practice and the changing nature of digital platforms and ubiquity of algorithmic governance, these articles point to new ways of thinking on issues around the intersections of flesh and circuits. Technology, in a broad sense of the term that includes but is not limited to the digital, alters experiences of embodiment. Philosopher Bernard Stiegler describes how humans and technology have co-evolved as technology extends the capacities of human memory and technologies are developed to accommodate human needs. (Stiegler 1998) Gilbert Simondon articulates how technology and living beings share a milieu that influences processes of becoming, or what he refers to as individuation. Such processes involve a rapport between humans and technical objects where there is a ‘coupling between the living and the non-living’ (Simondon 2016, xvi). Bringing together Maurice Merleau-Ponty with John Dewey, philosopher of technology Don Idhe argues that the experiences afforded through technologies are post-phenomenological, extending human sensory capacity beyond corporeal limits (Ihde 2002, 2017). Moreover, the relational existence of humans and technology is richly intertwined. Drawing from Karen Barad’s agential realism and theories of diffraction (Barad 2007), Chris Salter describes how these entanglements are realised and revealed through performance (Salter 2010). Performance elucidates the relational characteristic of human engagement with digital technol
表演的现场性、体现性、物质性和互动性使其成为探索技术参与的创造性潜力的一种显著手段,成为揭示和抵制日常生活技术殖民的关键载体。20世纪60年代,艺术与技术实验(EAT)与伊冯娜·雷纳(Yvonne Rainer)和罗伯特·劳申伯格(Robert Rauschenberg,绘制了技术进步的地图,开辟了新的创造性领域来探索具体化。然而,在技术调解、监控和行为改变的普遍性和亲密性方面,仍然存在一些重大疏忽。目前,技术实施呈现出与前所未有的范围和粒度的数据组合相关的新形式。身体被商品化为在治理的算法制度中交换、控制和影响的数据,以及机器学习和人工智能的原材料。从事性能和技术工作的艺术家正在参与这些排斥,重新思考性能和技术的交叉点,并重新定义21世纪的体现。以下文章开始通过表演的视角填补艺术、技术和实施方面的文献空白。尽管关于这个主题还有很多文章要写,以解释当前的艺术实践、数字平台不断变化的性质和算法治理的普遍性,但这些文章指出了围绕肉体和电路交叉问题的新思维方式。技术,在包括但不限于数字的广义术语中,改变了实施的体验。哲学家Bernard Stiegler描述了人类和技术是如何共同进化的,因为技术扩展了人类记忆的能力,技术的发展满足了人类的需求。(Stiegler 1998)Gilbert Simondon阐述了技术和生物如何共享一个影响成为过程的环境,或者他所说的个性化。这些过程涉及人类和技术对象之间的融洽关系,其中存在“活体和非活体之间的耦合”(Simondon 2016,xvi)。技术哲学家Don Idhe将Maurice Merleau-Ponti与John Dewey结合在一起,认为通过技术提供的体验是后现象学的,将人类的感官能力扩展到物质极限之外(Ihde 20022017)。此外,人类和技术的关系存在是丰富地交织在一起的。根据Karen Barad的代理现实主义和衍射理论(Barad 2007),Chris Salter描述了这些纠缠是如何通过表演实现和揭示的(Salter 2010)。性能阐明了人类与数字技术互动的关系特征,Simondon回避了这一点,他说:“机器中存在的是人类的现实,人类的手势被固定并结晶为工作结构”(Simondon 2016,18)。技术改变了被体现的意义,同时引入了新类型的物质和情感体验。
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引用次数: 0
Immersive embodiment: theatres of mislocalized sensation 身临其境的体现:错位的感觉剧场
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1927517
Piotr Woycicki
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引用次数: 6
Across the Nebraska Border and the virtual-material divide: contextualizing Shu Lea Cheang’s Brandon, 1994–1999 跨越内布拉斯加边界和虚拟物质鸿沟:以舒的《布兰登》为背景,1994-1999
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1934636
J. Kennedy
ABSTRACT This paper situates Shu Lea Cheang's Brandon within its conditions of production, drawing from documents that place Cheang in dialogue with several key artists and critical thinkers who offered incisive early critiques of popular ideas and common anxieties about how embodied subjectivity, and the social formations through which it is assigned meaning, may or may not be transformed in the digital future. Through a close reading of the website and corollary programs, I suggest that the work itself reflects a crucial engagement with these theories – conceptually and technologically – in cyberspace. Indeed, contextualizing the production of Brandon reveals the various ways in which Cheang drew from the theories of her collaborators (among others) to test how they would function not as analyses of cyberspace but performances in cyberspace. Brandon, among many other things, is thus a space of praxis, in which the possibilities and limitations of early critical theories of digital embodiment and subjectivity were examined.
摘要:本文将舒的《布兰登》置于其生产条件下,从一些文件中汲取灵感,这些文件将舒与几位关键艺术家和批判性思想家进行了对话,他们对流行思想和普遍焦虑提出了尖锐的早期批评,即主体性是如何体现的,在数字未来可能被转换,也可能不被转换。通过仔细阅读网站和相应的程序,我认为这项工作本身反映了在网络空间中对这些理论的重要参与——从概念上和技术上。事实上,将《布兰登》的制作背景化,揭示了谢从合作者(以及其他人)的理论中汲取的各种方式,以测试这些理论如何不是作为网络空间的分析,而是作为网络空间中的表演。因此,在许多其他事物中,布兰登是一个实践空间,在这个空间中,研究了早期数字体现和主观性批判理论的可能性和局限性。
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引用次数: 2
Performer training and technology. Preparing our selves 表演者培训和技术。做好自我准备
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1927524
Anna Makrzanowska
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引用次数: 1
Performative Topologies – small gestures from within 表现性拓扑——来自内部的小手势
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1934635
Adelheid Mers
ABSTRACT Performative Topologies is part of Performative Diagrammatics, my ongoing artistic investigation of knowing and its relations to movement. In this report, I first lay out how the overarching framework, Performative Diagrammatics, draws on the interpreting mind of an ‘artist as reader’ to trace semantic, grammatical, and diagrammatic, abductive operations. I am interested in showing how a broader awareness of such operations can elicit regard for epistemic diversity. I then describe a Performative Topologies workshop held as part of an exhibition in Berlin. Developed with volunteers in Chicago and Weimar, Performative Topologies evolves through two successive circuits. The first circuit generates movement sequences through scripted, verbal prompts. The second circuit twins this emergent choreography with a feedback projection, topologically modified 360-degree video streaming in real time. As participants perform, an externalized, diagrammatic space emerges as participants enter a double consciousness, performing personal epistemes while contributing to a polyrhythmic, joint choreography. Such a diagrammatic space is one of great, symbolic possibility towards reconstructed relationships among individuals and their environments. Understood topologically, it is invariant and continuous. Because it cannot be cut, it does not require mending. It contains a vision of situated criticality built around endless modes of knowing.
行为拓扑学是行为图解学的一部分,是我对认知及其与运动关系的持续艺术研究。在这篇报告中,我首先阐述了总体框架——表演图解学(Performative diagramatics)如何利用“作为读者的艺术家”的解读思维来追踪语义、语法、图解和溯因操作。我感兴趣的是展示对此类操作的更广泛的认识如何引起对认知多样性的关注。然后,我描述了作为柏林展览的一部分举办的行为拓扑研讨会。由芝加哥和魏玛的志愿者开发,行为拓扑通过两个连续的回路演变。第一个回路通过脚本、口头提示生成动作序列。第二个电路将这种紧急编排与反馈投影相结合,拓扑修改360度实时视频流。当参与者表演时,一个外化的图解空间出现,参与者进入双重意识,表演个人认知,同时为多节奏的联合编舞做出贡献。这样的图解空间是重构个人与环境之间关系的一种巨大的、象征性的可能性。从拓扑上理解,它是不变的和连续的。因为它不能被切割,所以不需要修补。它包含了一种围绕无尽的认知模式而建立的处于临界状态的愿景。
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引用次数: 1
Theater in Quarantine 隔离中的剧院
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1927526
Patrick Scorese
as a missed opportunity to address a radical and complex question about the manner in which the emergence of new subjectivities shaped by technologies could enable us to decolonise performer training how performer training could not only be heterogeneous and inclusive of different matter, but also be heterogeneous in its inclusion of diverse human and nonhuman perspectives. Performer Training and Technology. Preparing Our Selves is likely to appeal to theatre and performancepostgraduate students, scholars andpractitioners, such as directors, performers, lighting and sound designers, and technicians, with research interests in the philosophy and history of performance training. It could also benefit visual art students, artists, and scholars who are interested in transdisciplinarypraxis intersecting technology, performance, art and training, particularly the sections pertaining to a ‘polyfocal vision’ that promulgates an ability to ‘spot the artefact when it is present as well as appreciate the artefact’s impact when it is absent’ (184). The strongest aspects of the book are Kapsali’s detailed and in-depth analysis, where she explores the manner in which different philosophical approaches to technology have affected and co-shaped discussions about performer praxis in the context of specific case studies ranging from historical practitioners, such as Diderot, Craig, Stanislavsky, Meyerhold, Chaikin and the American avant-garde from 1960s, Lecoq and Zarrilli, to more recent examples, such as Zanotti, Kozel, Keinanen, Rouhiainen, and The Mocap Summit. The most valuable point driving the overall argument is a contention that ‘performer training is technological in and of itself’ (6), which introduces a significant shift in thinking about past and present praxis, underscoring the importance of new ways of approaching preparation for performance. The idea of preparation is discussed as a central aspect of training a process through which the expectations of training are articulated, and ‘as a sense of individual and collective responsibility towards developing appropriate forms of response to a series of interlinked and mounting crises’ (1). The instrument is another significant term addressed with profound rigour; the text unfolds a detailed account of technological instruments in training (such as: handheld objects, electric light circuits and digital devices like mobile phones, motion capture), while simultaneously exploring training as a process of instrumentalization, explicating that an understanding of technology and the performer-as-instrument are inexorably akin. In summation, Kapsali’s new perspective on contemporary performer training is not only timely, but also initiates an important and much-needed debate within the field of performing arts to reconsider, negotiate and reformulate ‘doing-thinking’ that intersects technology and performer training. Hopefully, it will inspire the designers of curriculums, trainers, and trainees, who wish ‘to
由于错过了解决一个激进而复杂的问题的机会,即技术塑造的新主体性的出现使我们能够使表演者培训去殖民化,表演者培训如何不仅是异质的,包括不同的问题,而且在包括不同的人类和非人类观点方面也是异质的。表演者培训和技术。《准备我们的自我》可能会吸引戏剧和表演研究生、学者和从业人员,如导演、表演者、灯光和音响设计师以及技术人员,他们对表演训练的哲学和历史有研究兴趣。它也可以使对交叉技术、表演、艺术和培训的跨学科实践感兴趣的视觉艺术学生、艺术家和学者受益,特别是与“多焦点视觉”相关的部分,该部分传授了一种能力,即“在人工制品存在时发现它,以及在人工制品不存在时欣赏它的影响”(184)。书中最有力的方面是卡普萨利详细而深入的分析,她在具体案例研究的背景下,探讨了不同的技术哲学方法如何影响和共同塑造了关于表演者实践的讨论,从历史实践者,如狄德罗、克雷格、斯坦尼斯拉夫斯基、梅耶霍尔德、柴金和20世纪60年代的美国先锋派,勒科克和扎里利,到最近的例子,如扎诺蒂、科泽尔、凯南、鲁希亚宁,以及动作捕捉峰会。推动整个论点的最有价值的一点是“表演者培训本身就是技术”的论点(6),它引入了对过去和现在实践的思考的重大转变,强调了接近表演准备的新方法的重要性。准备的概念是作为培训的一个核心方面来讨论的,通过这个过程,培训的期望被明确表达出来,并且“作为一种个人和集体的责任感,对一系列相互联系和不断增加的危机制定适当的反应形式”(1)。工具是另一个意义重大的术语,具有深刻的严肃性;本文详细介绍了培训中的技术工具(例如:手持设备、电灯电路和移动电话等数字设备、动作捕捉),同时探索了培训作为工具化的过程,说明了对技术和表演者作为工具的理解是不可避免的相似之处。综上所述,卡普萨利对当代表演者培训的新视角不仅是及时的,而且在表演艺术领域引发了一场重要的、急需的辩论,以重新考虑、协商和重新制定技术与表演者培训交叉的“做-思考”。希望它能激励那些希望“开发新的生存方式”的课程设计者、培训师和学员(7)。
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引用次数: 1
Retro arcade games as expressive and performative interfaces 复古街机游戏作为表现和表演界面
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1943632
Kieran Nolan
ABSTRACT This chapter explores arcade videogames as interfaces for performance in the context of digital art. When a new medium is invented it inevitably undergoes experimentation, and the hardware and software of coin-operated videogames are no exception to this rule. Performance is framed as it applies to the arcade videogame medium as a machine-driven act, and as human-machine interaction across user contexts. Retro game platforms provide a challenging set of audiovisual and interface constraints for focusing artistic output. Arcade games are accessible, immersive, and by nature of their public and competitive setting also performative. While this performance is not always deliberate on behalf of the user, it represents suspension of disbelief to act within the given play narrative. The black box nature of legacy arcade platforms as creative materials is explored through the practices of hacking, preservation, and reappropriation and reinterpretation of arcade hardware and software for creative means by independent artists and industry alike. This examination of arcade videogames as performative interfaces includes detailing the motivations, process, and results of the author’s own creative practice in arcade videogame interface art, in addition to a genealogy of arcade videogame themed artworks from media art practitioners going back to the 1980s.
本章探讨了街机电子游戏作为数字艺术背景下表演的界面。当一种新媒体被发明出来时,它不可避免地会经历实验,投币电子游戏的硬件和软件也不例外。在街机电子游戏中,表现是一种机器驱动的行为,也是一种跨用户环境的人机交互。复古游戏平台为集中艺术输出提供了一系列具有挑战性的视听和界面限制。街机游戏具有可访问性、沉浸性,并且其公共和竞争环境也具有表演性。虽然这种表现并不总是代表用户,但它代表了在给定的游戏叙述中暂停怀疑的行为。传统街机平台作为创意材料的黑盒本质是通过黑客、保存、再利用和重新诠释街机硬件和软件的实践来探索的,这些都是独立艺术家和行业的创意手段。这篇关于街机电子游戏作为表演界面的研究包括详细阐述了作者在街机电子游戏界面艺术方面的动机、过程和结果,以及媒体艺术从业者自20世纪80年代以来街机电子游戏主题艺术作品的谱系。
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引用次数: 1
Performing the cyborg self: explicit and implicit examples of body hacking the distributed self 执行电子人自我:身体攻击分布式自我的显性和隐性例子
Q1 Arts and Humanities Pub Date : 2021-05-04 DOI: 10.1080/14794713.2021.1926748
Minka Stoyanova
ABSTRACT Today, as many work and socialize completely online, we are more acutely aware than ever of the cybernetic relationship between the body (in-situ) and the virtually or digitally extended self. However, even before the onset of the current global pandemic (COVID-19), the contemporary ‘body’ had to be understood as extended beyond physical flesh, through global communications systems. How do our practices on these platforms reveal our evolving relationships with a distributed and digitally mutable body? Drawing on my own construction of cyborg theory as a subset of posthuman discourse, this paper links the practices of explicitly cyborg performance, like Stelarc and ORLAN, with the increasingly banal practice of body-hacking as it is realized in the performance of the self (both consciously and unconsciously) on distributed, social media platforms. These discussions touch both on identified trends in contemporary self-representation as well as artists whose work within those spaces acts as a comment, critique, and application of those practices. Through this discussion, I show how these practices can be understood as body hacking and how that body hacking can both reflect an increasing sense of personal empowerment in relation to the body as well as a morally ambiguous algorithmic redefinition of the paradigmatic body.
今天,由于许多人完全在线工作和社交,我们比以往任何时候都更加敏锐地意识到身体(原位)与虚拟或数字扩展的自我之间的控制论关系。然而,即使在当前的全球大流行(COVID-19)爆发之前,当代的“身体”也必须通过全球通信系统被理解为超越了肉体。我们在这些平台上的实践如何揭示我们与分布式和数字化可变身体之间不断发展的关系?本文将我自己构建的电子人理论作为后人类话语的一个子集,将明确的电子人表演实践(如Stelarc和ORLAN)与日益平庸的身体黑客行为联系起来,因为它是在分布式社交媒体平台上(有意识和无意识地)自我表演中实现的。这些讨论既涉及当代自我表现的确定趋势,也涉及艺术家在这些空间中的作品作为对这些实践的评论、批评和应用。通过这一讨论,我展示了这些实践如何被理解为身体黑客,以及身体黑客如何既反映了与身体相关的个人赋权意识的增强,也反映了道德上模糊的范式身体的算法重新定义。
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引用次数: 0
‘Not there’: ‘dark matter’ in Samuel Beckett’s Footfalls “不在那里”:塞缪尔·贝克特《脚印》中的“暗物质”
Q1 Arts and Humanities Pub Date : 2021-04-02 DOI: 10.1080/14794713.2021.1874162
James Little
ABSTRACT Samuel Beckett’s 1976 play Footfalls is built around elements which are invisible, or not quite there, in performance. This article uses the concept of ‘dark matter’ to analyse the play’s theatrical absences and their construction in the creative process. An analysis of the play’s manuscripts, digitized and transcribed as part of the Beckett Digital Manuscript Project, reveals that such ‘dark matter’ is not just a feature of the published text or performance, but is constitutive of Beckett’s creative process, particularly with regard to how he stages the mind. This article studies the models of mind staged in Footfalls in order to argue that Beckett uses the play’s ‘dark matter’ to enact the breakdown of subject and object in the play.
摘要塞缪尔·贝克特1976年的剧作《足迹》围绕着表演中看不见或不太见的元素展开。本文运用“暗物质”的概念来分析该剧在创作过程中的戏剧缺席及其建构。作为贝克特数字手稿项目的一部分,对该剧手稿进行了数字化和转录分析,结果表明,这种“暗物质”不仅是出版文本或表演的一个特征,而且是贝克特创作过程的组成部分,尤其是在他如何塑造思想方面。本文通过对《足迹》中的心理模型的研究,认为贝克特利用剧中的“暗物质”来实现剧中主体和客体的分解。
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引用次数: 0
期刊
International Journal of Performance Arts and Digital Media
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