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The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs “连接计划”:年轻人如何通过创建自己的计算机界面和程序来学习
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052848
Amon Millner
This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.
本文介绍了hookup计划。在这一倡议中,年轻人通过设计和构建“连接”来学习,“连接”是一种可以控制他们创建的游戏、动画和其他计算机程序的物理对象。连接可以受到传统计算机界面(如操纵杆)的启发,也可以是全新类型的界面(如飞船方向盘)。在创建hookup时,年轻人使用他们对探索有浓厚兴趣的物体和材料。年轻人成为能够将虚拟媒体与周围世界的材料相结合的设计师。通过参与连接设计过程,学习者获得信心和动力,探索界面设计,编程和物理等领域的主题。
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引用次数: 3
Us, ourselves, and we: thoughts about social (self-) categorization 我们,我们自己和我们:关于社会(自我)分类的思考
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052835
M. Rohde, D. Shaffer
In a recent Workshop on community-based learning at the 6th International Conference on Learning Sciences (ICLS 2004), one persistent theme was the variety of terms used to describe collections of people (group, community, network, collective) and components of interaction (culture, identity, collaboration, cooperation) in group learning activities. Here, we describe some of the thinking that emerged in those discussions, not as a comprehensive literature review or completely elaborated socio-cultural theory, but rather as an invitation to further discussion. We suggest that a group is the most generic and general social category: all of the analytical units in the literature on collective learning - teams, social networks, and communities - are groups. We argue that these other terms have additional structural characteristics that make them distinct subsets of the generic term group. For example, a team is a group with a common task, a network is a group with strong social ties, and a community is a group with a shared culture. We propose a two-dimensional space of social organizations characterized by shared culture and shared interaction, and suggest both individuals and collectives show a developmental history through the space of collectives, moving from loose group affiliation to increasing identification with, development of, and participation in shared interactions within a shared culture. This analysis suggests, we argue, that: (a) tools to support "collaboration" may need different affordances for different kinds of collectives; (b) understanding different kinds of collectives requires different methodologies; and (c) culture plays a prominent role in the space of collectives we describe, and thus, we argue, should play a significant role in the analysis of any community. We hope that this brief discussion will lead to further work on the social entities within which group learning takes place, on the processes of learning in such settings, and on the technologies that can support such processes.
在第六届国际学习科学会议(ICLS 2004)最近举行的以社区为基础的学习研讨会上,一个持久的主题是用于描述群体学习活动中人们的集合(群体、社区、网络、集体)和互动组成部分(文化、身份、协作、合作)的各种术语。在这里,我们描述了这些讨论中出现的一些想法,不是作为全面的文献回顾或完全阐述的社会文化理论,而是作为进一步讨论的邀请。我们认为群体是最通用的社会范畴:所有关于集体学习的文献中的分析单位——团队、社会网络和社区——都是群体。我们认为,这些其他术语具有额外的结构特征,使它们成为通用术语组的不同子集。例如,团队是具有共同任务的群体,网络是具有强大社会联系的群体,社区是具有共享文化的群体。我们提出了一个以共享文化和共享互动为特征的二维社会组织空间,并认为个人和集体都通过集体空间展现了一个发展的历史,从松散的群体隶属关系到在共享文化中对共享互动的日益认同、发展和参与。我们认为,这一分析表明:(a)支持“协作”的工具可能需要不同类型的集体的不同支持;(b)了解不同种类的集体需要不同的方法;(c)文化在我们所描述的集体空间中起着突出的作用,因此,我们认为,文化应该在任何社区的分析中发挥重要作用。我们希望这一简短的讨论将导致在群体学习发生的社会实体、在这种环境中学习的过程以及支持这种过程的技术方面的进一步工作。
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引用次数: 26
Can we use a complex systems framework to model community-based learning? 我们可以使用一个复杂的系统框架来模拟基于社区的学习吗?
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052837
E. Charles
The classroom is bustling with activity and Miss Lawson calls out, "five more minutes." Scattered throughout the room are groups of four and five students crowded around each of the five low-standing circular work desks. A palpable buzz of enthusiasm fills the air as these groups deliberate amongst themselves before hurriedly filling in the large sheets of poster paper sitting on their work desks.
教室里熙熙攘攘,劳森老师喊道:“再给我五分钟。”教室里四五名学生挤在五个低矮的圆形课桌周围。空气中洋溢着热情的嗡嗡声,这些人彼此商量着,然后匆匆地在办公桌上的大张海报纸上填写。
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引用次数: 1
Evaluation of the capability of interaction 交互能力的评估
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052851
Xingwu Liu
Interaction, as an important computing paradigm, is far beyond incremental technological development. Various models such as interaction machines and process algebras have been developed to help design and analyze interaction systems. However, little is reported on the computability theory of interaction, and the design and analysis still have to be performed in an ad hoc way. Hence, the question is: how to uniformly evaluate the power of interaction? Roughly, I plan to explore this question in three steps. The first is to find out a universal formal model for interaction. The second is to abstract the tasks of interaction. The third is to evaluate the capability of interaction in terms of the results of step 1 and 2. The anticipated result may be expressed as a hierarchy that extends Chomsky hierarchy from above. Possible application of the hierarchy is also presented.
交互作为一种重要的计算范式,远远超出了增量式技术发展的范畴。各种各样的模型,如交互机器和过程代数,已经被开发出来,以帮助设计和分析交互系统。然而,关于交互的可计算性理论的报道很少,设计和分析仍然必须以一种特殊的方式进行。因此,问题是:如何统一地评估相互作用的力量?大致说来,我打算分三步来探讨这个问题。首先是找出一种通用的形式交互模型。二是对交互任务进行抽象。第三步是根据步骤1和步骤2的结果评估交互的能力。预期的结果可以表示为从上面扩展乔姆斯基层次结构的层次结构。并提出了层次结构的可能应用。
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引用次数: 0
A framework to support collaboration in heterogeneous environments 支持异构环境中协作的框架
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052852
V. Bharadwaj, Y. Reddy
We recognize that a variety of tools and groupware used by distributed teams can strongly influence the manner in which team members can obtain awareness of the project. Considering that is often a necessity and even advantageous to use a variety of applications as well as the fact that project awareness is most essential, we propose an "Awareness Framework" that seeks to bind heterogeneous tools and groupware. This research discusses the architecture of the framework as well as a process that is necessary to manage it and project awareness.
我们认识到,分布式团队使用的各种工具和组件可以强烈地影响团队成员获得项目意识的方式。考虑到使用各种应用程序通常是必要的,甚至是有利的,以及项目意识是最重要的事实,我们提出了一个“意识框架”,它寻求绑定异构工具和组件。本研究讨论了框架的体系结构,以及管理它和项目意识所必需的过程。
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引用次数: 7
Web-based collaboration in flexible engineering education 灵活工程教育中的网络协作
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052853
A. Nguyen, D. Gillet
This paper presents an innovative approach to sustain collaborative hands-on activities in flexible engineering education. The paper presents our research context, our objectives as well as some preliminary results. The main issues addressed include (i) object-oriented model for collaboration in Web-based learning environment for engineering education (ii) continuity of interaction in flexible engineering education (iii) awareness in Web-based learning environment, and (iv) evaluation methods and metrics. This doctoral research work is currently performed at the School of Engineering, EPFL.
本文提出了一种在灵活工程教育中维持协作实践活动的创新方法。本文介绍了本文的研究背景、研究目标和一些初步成果。讨论的主要问题包括(i)基于网络的工程教育学习环境中协作的面向对象模型(ii)灵活工程教育中交互的连续性(iii)基于网络的学习环境中的意识,以及(iv)评估方法和指标。这项博士研究工作目前在EPFL工程学院进行。
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引用次数: 3
Supporting communication and knowledge creation in digitally networked communities in the humanities 支持人文学科数字网络社区的交流和知识创造
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052842
R. Klamma, M. Spaniol
Scholarly communication in the humanities heavily depends on the discursive nature of knowledge creation and the media that is in use. This communication has changed over the centuries due to the evolution of media, altering not only the communicational culture of scholars regarding their archives and text production strategies but also the communication situation in society, leading to scientific, artistic, and societal revolutions. The change from scroll to book in the edition of the Babylonian Talmud is a good example of such a medium revolution. The interdisciplinary collaborative research center "Media and cultural communication"1 was founded in 1999 to research the nature and impact of media on the discourses in cultural communication. Historically, and by creating new interdisciplinary workplaces for scientists in the 21st century, our subproject analyzes the impact of networked information systems on cooperation and knowledge organization in scientific communities and public debates.
人文学科的学术交流在很大程度上依赖于知识创造的话语性质和所使用的媒介。几个世纪以来,由于媒介的发展,这种传播方式发生了变化,不仅改变了学者关于档案和文本生产策略的传播文化,而且改变了社会中的传播状况,导致了科学、艺术和社会的革命。在巴比伦塔木德的版本中,从卷轴到书的变化就是这种媒介革命的一个很好的例子。“媒介与文化传播”跨学科合作研究中心1成立于1999年,主要研究媒介的性质及其对文化传播话语的影响。从历史上看,通过为21世纪的科学家创造新的跨学科工作场所,我们的子项目分析了网络信息系统对科学界和公共辩论中的合作和知识组织的影响。
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引用次数: 8
Mediation of group cognition 群体认知的中介作用
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052834
G. Stahl
The term "community-based learning" can refer to a variety of forms of learning. One can, for instance, insist on an individualistic notion of learning and argue that individual learning can be enhanced by factors that may influence it from a supportive community environment. At the other theoretical extreme, one can propose a social conception of learning and claim that most important knowledge building takes place at the community level, while individual learning is a secondary matter of internalization, acculturation or increased participation in community. Here, we will stake out a middle ground: that community-based learning should be analyzed at the intermediate level of small groups of individuals within the community. We point out that small groups typically mediate the relationship of communities to their members and we propose a consideration of small group cognition as an alternative methodological focus to either cognition in the head of individuals or the cultural knowledge of a whole community. This approach has practical implications for CSCL and CSCW: collaboration is taken to be a potential emergent phenomenon of small group interaction, and the computer support of collaboration is analyzed as an enabling technology whose design and use forms and transforms the nature of the interactions.
“以社区为基础的学习”一词可以指各种形式的学习。例如,人们可以坚持个人主义的学习观念,并认为个人学习可以通过来自支持性社区环境的影响因素来增强。在另一个理论极端,人们可以提出学习的社会概念,并声称最重要的知识建设发生在社区层面,而个人学习是内化,文化适应或增加参与社区的次要问题。在这里,我们将提出一个中间立场:以社区为基础的学习应该在社区内的个人小团体的中间水平上进行分析。我们指出,小团体通常会调解社区与其成员之间的关系,我们建议考虑将小团体认知作为替代方法论焦点,以取代个人头脑中的认知或整个社区的文化知识。这种方法对CSCL和CSCW具有实际意义:协作被认为是小团体交互的一种潜在的新兴现象,协作的计算机支持被分析为一种使能技术,其设计和使用形成并改变了交互的性质。
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引用次数: 11
Pedagogical praxis: using technology to build professional communities of practice 教学实践:利用技术建立专业实践社区
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052838
D. Shaffer
Over the past decade and a half, work in the field of education on communities of practice [20] and/or communities of learners [2] has focused on how individual development takes place within the larger context of the norms and activities of a community. Recognizing this, educators working within the sociocultural tradition have focused on documenting the practices of extant communities [12; 18--20; 35] and/or on ways in which the "community of practice" of the classroom can be improved [2; 25]. Broadly speaking, this work looks at how the traditional intellectual disciplines (such as math, science, and history) are mobilized in the context of real-world practices, or how importing more authentic practices into school settings can develop disciplinary understanding more effectively.
在过去的15年里,关于实践社区[20]和/或学习者社区[2]的教育领域的工作集中在个人发展如何在社区规范和活动的更大背景下发生。认识到这一点,在社会文化传统范围内工作的教育工作者专注于记录现存社区的实践[12;18 - 20;[35]和/或改进课堂“实践社区”的方法[2;25)。从广义上讲,这项工作着眼于传统的智力学科(如数学、科学和历史)如何在现实世界的实践背景下被动员起来,或者如何将更真实的实践引入学校环境中,从而更有效地发展学科理解。
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引用次数: 8
Review of "Temporal Matters in Social Psychology: Examining the Role of Time in the Lives of Groups and Individuals by Joseph E. McGrath and Franziska Tschan"; American Psychological Association, Washington DC, 2004, ISBN 1-59147-053-6. Joseph E. McGrath和Franziska Tschan的《社会心理学中的时间问题:考察时间在群体和个人生活中的作用》美国心理学会,华盛顿特区,2004,ISBN 1-59147-053-6。
Pub Date : 2003-12-01 DOI: 10.1145/1052829.1052856
Umer Farooq, Nicolai Pogrebnyakov
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引用次数: 0
期刊
ACM Siggroup Bulletin
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