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Collaborative virtual environments for supporting learning communities: an experience of use[7] (abstract only) 支持学习社区的协作虚拟环境:一种使用体验[7](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027243
E. Prasolova-Førland, M. Divitini
In this paper we present the experiences of usage of Viras, a collaborative virtual environment for social awareness support in educational settings. Collaborative Virtual environments (CVE) have lately been used for learning in different contexts, and offer promising possibilities for supporting social awareness. In our study, we look at how students evaluate CVE in educational settings and investigate the importance of different factors on social awareness.
在本文中,我们介绍了使用Viras的经验,Viras是一种在教育环境中用于社会意识支持的协作虚拟环境。协作虚拟环境(CVE)最近被用于不同背景下的学习,并为支持社会意识提供了有希望的可能性。在我们的研究中,我们观察了学生如何在教育环境中评估CVE,并调查了不同因素对社会意识的重要性。
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引用次数: 1
Using cursor prediction to smooth telepointer jitter[33] (abstract only) 使用光标预测平滑远程指针抖动[33](仅摘要)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027280
C. Gutwin, Jeff Dyck, J. Burkitt
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a real cursor. In this paper we investigate the use of prediction - commonly used in networked simulations and games - to reduce the effects of jitter on telepointer motion. To determine whether prediction can be effective for improving telepointers, we carried out two experiments that tested the effects of different prediction schemes (some real and some artificial) on people's ability to interpret telepointer gestures. These studies show that although cursor prediction is still a difficult problem. there are both potential performance improvements, and definite preference advantages. Our studies suggest that telepointer prediction should be routinely used to increase the immediacy and naturalness of remote interaction, and suggest that prediction can also improve interpretation in certain situations.
远程指示器是实时分布式群件中的一种重要实现形式。远程指示器可以增加远程参与者的存在,并且可以提供有关人们的位置和活动的大量意识信息。然而,远程指针的运动经常受到网络抖动的干扰。尽管存在一些处理抖动的策略,但这些技术都无法恢复真正光标的即时性和平滑性。在本文中,我们研究了预测的使用-通常用于网络模拟和游戏-减少抖动对远程指针运动的影响。为了确定预测是否能够有效地改善远程指示,我们进行了两个实验,测试了不同的预测方案(一些是真实的,一些是人为的)对人们理解远程指示手势能力的影响。这些研究表明,尽管游标预测仍然是一个难题。既有潜在的性能改进,也有明确的偏好优势。我们的研究表明,应该经常使用远程指示器预测来增加远程交互的即时性和自然性,并表明预测也可以在某些情况下改善解释。
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引用次数: 3
Ordering systems: coordinative practices in architectural design and planning[31] (abstract only) 排序系统:建筑设计与规划中的协调实践[31](摘要)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027277
K. Schmidt
In their cooperative effort, architects depend critically on elaborate coordinative practices and artifacts. The paper presents, on the basis of an in-depth study of architectural work, an analysis of these practices and artifacts and shows that they are multilaterally interrelated and form complexes of interrelated practices and artifacts which we have dubbed 'ordering systems'. In doing so, the paper outlines a conceptual framework for investigating and conceiving of such practices.
在他们的合作努力中,架构师主要依赖于精心设计的协调实践和工件。在对建筑工作进行深入研究的基础上,本文提出了对这些实践和工件的分析,并表明它们是多边相互关联的,并形成了相互关联的实践和工件的复合体,我们称之为“排序系统”。在此过程中,本文概述了调查和构思此类实践的概念框架。
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引用次数: 1
Owner/user role in computational grid extension by non-dedicated resources[25] (abstract only) 基于非专用资源的计算网格扩展中的所有者/用户角色[25](仅摘要)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027268
G. Martinović
Engagement of non-dedicated machines in the computational grid requires special attention by mapping. In addition to application, platform and mapping parameters, a human as a resource owner plays an extremely important role. The problem is easier for the owner/user who also requires grid services at the same time. The grid can provide a powerful support to CSCW. Resource concession can also be treated as cooperation in the grid extension. The proposed resource extension model is based on meeting scheduling. This model puts a group member into a competitive position, since he becomes responsible for his organizational and infrastructure capabilities. He tends to concede the idle capacity to the grid in order to be able to use services provided by that powerful virtual machine.
在计算网格中使用非专用机器需要通过映射特别注意。除了应用程序、平台和映射参数之外,作为资源所有者的人起着极其重要的作用。对于同时需要网格服务的所有者/用户来说,这个问题更容易解决。电网可以为CSCW提供强有力的支持。资源特许权也可以看作是电网延伸中的合作。提出了基于会议调度的资源扩展模型。这个模型将一个小组成员置于一个竞争的位置,因为他要对自己的组织和基础设施能力负责。为了能够使用强大的虚拟机提供的服务,他倾向于将空闲容量让给网格。
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引用次数: 0
The evolution of artifacts in cooperative work: constructing meaning through activity[16] (abstract only) 协作工作中人工制品的演变:通过活动构建意义[16](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027256
Marlin M. Cluts
A two year case study of cooperative work was inspired by the installation of CSCW software in a community bank. The framework for the research was developed by combining activity theory and the principles of communities of practice. This framework provided a useful model and insight into the evolution of artifact meaning, sharing, and credibility. In essence, users needed to experience results within the activity system and social structure of the community to establish meaning and credibility. The study applied the theory and language of activity theory and communities of practice to make sense of case phenomena and provide a richer context for understanding traditional principles.
在一家社区银行安装CSCW软件,启发了一个为期两年的合作工作案例研究。本研究的框架是将活动理论与实践社区原则相结合而形成的。这个框架为工件的意义、共享和可信度的演变提供了一个有用的模型和洞察。从本质上讲,用户需要在社区的活动系统和社会结构中体验结果,以建立意义和可信度。该研究运用了活动理论和实践社区的理论和语言来理解案例现象,并为理解传统原则提供了更丰富的背景。
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引用次数: 0
Group unified histories an instrument for productive unconstrained co-browsing[37] (abstract only) 组统一历史记录是生产无约束共同浏览的工具[37](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027286
Maria Aneiros, V. Estivill-Castro, Chengzheng Sun
The most common task being performed on the World Wide Web, namely exploring its contents remains an individual rather than a cooperative, shared or partnered activity. We propose that the existing model of collaborative browsing, namely master/slave, is too restrictive. Instead, we introduce group unified histories to provide unconstrained cooperative browsing. Our approach is founded on a persistent shared history object which is replicated for each user and totally configurable. In order for cooperation to succeed users are updated of changes taking place and shown the history of documents within the context of the group. Replication means that consistency needs to be maintained. We show that unconstrained cooperative browsing is a subset of collaborative editing, and using the consistency model of real-time collaborative editors achieves consistency and provides awareness in group unified histories.
在万维网上执行的最常见的任务,即探索其内容,仍然是个人的任务,而不是合作、共享或合作的活动。我们认为,现有的协同浏览模式,即主/从模式,限制太大。相反,我们引入群体统一历史来提供不受约束的合作浏览。我们的方法建立在一个持久的共享历史对象上,该对象为每个用户复制,并且完全可配置。为了使合作成功,用户更新了正在发生的更改,并显示了组上下文中文档的历史。复制意味着需要保持一致性。研究表明,不受约束的协同浏览是协同编辑的一个子集,利用实时协同编辑的一致性模型实现了群体统一历史的一致性并提供了意识。
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引用次数: 1
Motorcycling and social interaction: design for the enjoyment of brief traffic encounters[10] (abstract only) 摩托车与社会互动:为享受短暂的交通遭遇而设计[10](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027247
M. Esbjörnsson, O. Juhlin, Mattias Östergen
We report an ethnographic fieldwork that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of motorcycling. Motorcyclists spend an appreciable amount of time on the roads to meet other bikers. During the brief traffic encounters, they interact visually by means of their driving, their choice of bike and personal equipment. We uncover problematic issues in this practice and how these are currently addressed. The activities on the roads are partly arranged, and partly complemented by the use of a public message-board on the web. The findings are summarized as a set of implications informing the development of the Hocman prototype. Hocman is a mobile HTTP peer-to-peer application, which supports social interaction between motorcyclists.
我们报告了一项民族志田野调查,揭示了社会互动的重要性,特别是交通遭遇,对于享受摩托车。骑摩托车的人花相当多的时间在路上与其他骑摩托车的人相遇。在短暂的交通碰撞中,他们通过驾驶、自行车和个人设备的选择进行视觉互动。我们发现了这个实践中的问题,以及目前如何解决这些问题。道路上的活动部分是安排好的,部分是通过网络上的公共留言板来补充的。这些发现被总结为一组启示,为霍曼原型的发展提供了信息。Hocman是一个移动HTTP点对点应用程序,它支持摩托车手之间的社交互动。
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引用次数: 1
Managing virtual knowledge networks: topology and performance[22] (abstract only) 管理虚拟知识网络:拓扑和性能[22](仅摘要)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027264
Gregor Schrott, D. Beimborn
Virtual informal communication networks are widely recognized as an important part of corporate knowledge management (KM). Unfortunately, most practices of community-engineering are characterized by intuitive actions from KM managers rather than systematic network development based on detailed analysis. Therefore, as part of a larger research framework, this paper addresses topological structures as action variable of community-engineering. A dynamic computer-based simulation model is introduced and applied to real-life data from over 800 students and staff of the Economics and Business Administration Department at Frankfurt University, Germany. Several metrics of networks performance are developed and illustrated using different exemplary actions of community-engineering.
虚拟非正式沟通网络是企业知识管理的重要组成部分。不幸的是,大多数社区工程实践的特点是KM管理者的直觉行为,而不是基于详细分析的系统网络开发。因此,作为一个更大的研究框架的一部分,本文将拓扑结构作为社区工程的行动变量。介绍了一种基于计算机的动态模拟模型,并将其应用于德国法兰克福大学经济与工商管理系800多名学生和员工的实际数据。开发了几个网络性能指标,并使用社区工程的不同示范行动进行了说明。
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引用次数: 0
"Breaking the code", moving between private and public work in collaborative software development[12] (abstract only) “打破代码”,在协作软件开发中的私有和公共工作之间移动[12](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027250
Cleidson De Souza, D. Redmiles, P. Dourish
Software development is typically cooperative endeavor where a group of engineers need to work together to achieve a common, coordinated result. As a cooperative effort, it is especially difficult because of the many interdependencies amongst the artifacts created during the process. This has lead software engineers to create tools, such as configuration management tools, that isolate developers from the effects of each other's work. In so doing, these tools create a distinction between private and public aspects of work of the developer. Technical support is provided to these aspects as well as for transitions between them. However, we present empirical material collected from a software development team that suggests that the transition from private to public work needs to be more carefully handled. Indeed, the analysis of our material suggests that different formal and informal work practices are adopted by the developers to allow a delicate transition, where software developers are not largely affected by the emergent public work. Finally, we discuss how groupware tools might support this transition.
软件开发是典型的合作努力,一组工程师需要一起工作以实现共同的、协调的结果。作为一项协作工作,由于在过程中创建的工件之间存在许多相互依赖关系,因此它特别困难。这导致软件工程师创建工具,例如配置管理工具,将开发人员与彼此工作的影响隔离开来。在这样做的过程中,这些工具在开发人员的私人和公共工作方面建立了区别。为这些方面以及它们之间的转换提供技术支持。然而,我们展示了从一个软件开发团队收集的经验材料,这些材料表明,从私人到公共工作的转变需要更小心地处理。实际上,对我们材料的分析表明,开发人员采用了不同的正式和非正式的工作实践,以允许一个微妙的过渡,软件开发人员在很大程度上不会受到紧急公共工作的影响。最后,我们将讨论群件工具如何支持这种转换。
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引用次数: 1
Process inheritance and instance modification[26] (abstract only) 进程继承和实例修改[26](仅抽象)
Pub Date : 2003-04-01 DOI: 10.1145/1027232.1027269
Guangxin Yang
Process technologies play an increasingly important role as the world is being digitalized in nearly every corner. The major obstacles to their massive deployment include reusability and adaptivity. This paper addresses the two crucial problems with one single solution: process inheritance. We discuss what process inheritance is, what mechanisms are needed to support it, and how it can be used to handle exceptions effectively. The ideas and mechanisms are implemented in the runtime system of a process language named P.
随着世界几乎每个角落都在数字化,工艺技术发挥着越来越重要的作用。它们大规模部署的主要障碍包括可重用性和适应性。本文用一个解决方案解决了两个关键问题:进程继承。我们将讨论什么是进程继承,需要什么机制来支持它,以及如何使用它来有效地处理异常。这些思想和机制在过程语言P的运行时系统中实现。
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引用次数: 0
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ACM Siggroup Bulletin
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