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The effects of the use of mobile devices on the E-learning process and perceived learning outcomes in university online education 移动设备的使用对大学在线教育中电子学习过程和感知学习成果的影响
Q1 Social Sciences Pub Date : 2022-06-15 DOI: 10.1177/20427530221107775
Sean B. Eom
This paper examines the impact of using mobile devices, the pivotal element of a student-centered ecosystem, on the learning process and learning outcomes from a system’s view in which mobile technologies are considered a critical success factor to facilitate the dialogue and self-regulatory learning processes, thereby enhancing e-learning outcomes. We synthesize the disparate literature to develop an elevated model. A total of 323 valid and unduplicated responses from students who have completed at least one online course at a Midwestern university in the U.S. were used to examine the structural model, using SmartPLS v. 3.3.2. The results of this study show that the use of mobile devices positively affects student-instructor and student-student dialogues. It also facilitates the self-regulation process, which in turn positively affects the learning outcomes. Integrating mobile technology enables educational institutions to design and build distance learning systems that allow students to be highly flexible with their locations and schedules in the learning process. We discuss several implications of this research for educational institutions and distance learners in a student-centered higher education ecosystem.
本文从一个系统的角度研究了使用移动设备对学习过程和学习结果的影响,移动设备是以学生为中心的生态系统的关键元素,在这个系统中,移动技术被认为是促进对话和自律学习过程的关键成功因素,从而提高电子学习的结果。我们综合不同的文献来开发一个提升的模型。使用SmartPLS v.3.3.2,共使用323份来自在美国中西部大学完成至少一门在线课程的学生的有效且不重复的回复来检验结构模型。这项研究的结果表明,移动设备的使用对学生-教师和学生-学生的对话产生了积极影响。它还促进了自我调节过程,从而对学习结果产生积极影响。集成移动技术使教育机构能够设计和构建远程学习系统,使学生在学习过程中能够高度灵活地选择地点和时间表。我们讨论了这项研究对以学生为中心的高等教育生态系统中的教育机构和远程学习者的一些启示。
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引用次数: 5
Examination of online group discussions in terms of intrinsic motivation, social presence, and perceived learning 在线小组讨论的内在动机、社会存在和感知学习的检验
Q1 Social Sciences Pub Date : 2022-06-15 DOI: 10.1177/20427530221108539
Hakan Kılınç, Koksal Buyuk
This experimental study within the scope of Anadolu University Open Education Faculty in Turkey aims to examine the effect of online group discussion techniques. In this context, the online group discussion technique, which is applied by dividing the learners into manageable groups in online learning environments, has been examined within the scope of intrinsic motivation, social presence, and perceived learning variables. Sequential explanatory mixed method design was used to conduct this study. The online group discussion process was applied in the study’s experimental group by dividing the learners into manageable groups. In this process, a field expert accompanied each group. In the control group, the discussion process was left to its natural state, and all learners who took the relevant course were included in a single group. Before and after the experimental process, data were collected from 250 learners through the study scales, and then five learners were interviewed. The findings obtained within the study’s scope show that the design to be applied in the online group discussion technique used in online learning environments is important in increasing the efficiency to be obtained from the process. In this context, it has been observed that to manage online learning processes effectively, attention should be paid to the fact that the groups must be less than 150 learners to not show mass features. Online group discussions in groups that do not show mass features positively affected the learners’ intrinsic motivation, social presence, and perceived learning levels. However, acting in line with the principles of social constructivism theory and the community of inquiry theory in learning processes has increased the discussions’ efficiency. Besides, it has been observed that the increase in the social presence and intrinsic motivation of the learners positively affects their perceived learning levels.
这项在土耳其阿纳多卢大学开放教育学院范围内进行的实验研究旨在研究在线小组讨论技术的效果。在这种背景下,在线小组讨论技术通过将学习者划分为在线学习环境中可管理的小组来应用,已经在内在动机,社会存在和感知学习变量的范围内进行了研究。本研究采用序贯解释混合法设计。通过将学习者分成可管理的小组,将在线小组讨论过程应用于研究的实验组。在这个过程中,每个小组都有一位现场专家陪同。在对照组中,讨论过程保持其自然状态,所有学习过相关课程的学习者都被纳入一个单独的小组。在实验过程前后,通过研究量表收集250名学习者的数据,然后对5名学习者进行访谈。在研究范围内获得的结果表明,在线学习环境中使用的在线小组讨论技术的设计对于提高从该过程中获得的效率非常重要。在这种情况下,据观察,为了有效地管理在线学习过程,应该注意这样一个事实,即群体必须少于150个学习者,以避免出现群体特征。不具有群体特征的在线小组讨论对学习者的内在动机、社会存在和感知学习水平有积极影响。然而,在学习过程中遵循社会建构主义理论和探究共同体理论的原则,提高了讨论的效率。此外,学习者的社会在场和内在动机的增加对他们的感知学习水平有积极的影响。
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引用次数: 2
Comparison of the digital game, drills, and traditional education methods in terms of motivation in earthquake education 数字游戏、演习与传统教育方法在地震教育中的激励比较
Q1 Social Sciences Pub Date : 2022-06-13 DOI: 10.1177/20427530221107761
Murat Çoban, Y. Göktas
This research aims to investigate the impact of three different training methods (digital game, drill, and traditional education) on the motivation of the students to teach earthquake preparedness and earthquake prevention knowledge to primary school students. The explanatory design from the mixed-methods research was used in the study. The sample of the study consists of 294 students at the fourth-grade level in three different elementary schools in one of Turkey’s easternmost provinces. At the end of different educational methods, the motivation scale about the course was used to determine the motivations of the students. Focus group interviews were conducted with students randomly selected from each study group to examine in depth the reasons for the differentiation of motivation levels of the students. The findings showed that students who participated in the traditional education method were more motivated than the other methods of teaching. Besides, students who study with the digital game were found to be less motivated. In this study, the limitations and advantages of educational methods in terms of motivation were examined in-depth, and the reasons affecting motivation were discussed. The results can provide important insights to educators, educational game designers, and educational politicians.
本研究旨在调查三种不同的训练方法(数字游戏、演习和传统教育)对学生向小学生教授防震知识的动机的影响。本研究采用了混合方法研究的解释性设计。该研究的样本包括土耳其最东部省份之一的三所不同小学的294名四年级学生。在不同的教育方法结束时,使用课程动机量表来确定学生的动机。对每个研究组中随机抽取的学生进行焦点小组访谈,深入探讨学生动机水平差异的原因。研究结果表明,参与传统教育方法的学生比其他教学方法更有动力。此外,使用数字游戏学习的学生被发现动力不足。在本研究中,深入探讨了教育方法在动机方面的局限性和优势,并讨论了影响动机的原因。研究结果可以为教育工作者、教育游戏设计者和教育政治家提供重要的见解。
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引用次数: 0
A qualitative study of teacher-created interactive videos versus YouTube videos in flipped learning 教师制作的互动视频与YouTube视频在翻转学习中的定性研究
Q1 Social Sciences Pub Date : 2022-06-13 DOI: 10.1177/20427530221107789
Arif Bakla, Esmira Mehdiyev
Pre-class work assumes a central role in flipped learning, which has recently enjoyed immense popularity across various disciplines. This qualitative case study investigates the factors associated with learners’ doing/failing to do the pre-class tasks in flipped learning. It also compares teacher-created interactive videos and YouTube videos in terms of how they fit into flipped learning as instructional materials that can be used to motivate learners to do pre-class tasks. The learners in an English language teaching methodology course were asked to take turns each week to watch either teacher-created videos enriched (via PlayPosit) with quizzes and discussion questions or YouTube videos. The qualitative data were collected using semi-structured interviews with six participants recruited using criterion sampling. The participants’ reflective journals and the lecturer’s diary triangulated the data. The results indicated that the learners found the YouTube videos more enjoyable and teacher-created interactive videos more instructive, due to the embedded interactions they had rather than the teacher’s presence. However, the task completion levels in the pre-class work were low in both teacher-created and YouTube videos. Pedagogically considered, effective and enjoyable delivery rather than teacher presence in videos seems more critical for learners. Therefore, using high-quality ready-made videos and enriching them with interactive elements could be a viable option in flipped learning.
课前工作在翻转学习中起着核心作用,翻转学习最近在各个学科中都很受欢迎。本定性个案研究探讨了学生在翻转学习中做/不做课前任务的相关因素。它还比较了教师制作的互动视频和YouTube视频如何适应翻转学习,作为可以用来激励学习者完成课前任务的教学材料。学习英语教学法课程的学生被要求每周轮流观看由老师制作的视频(通过PlayPosit),其中包含测验和讨论问题,或者观看YouTube视频。定性数据收集采用半结构化访谈与六名参与者采用标准抽样招募。参与者的反思日志和讲师的日记对数据进行了三角分析。结果表明,学习者认为YouTube视频更有趣,教师制作的互动视频更有启发性,因为他们有嵌入的互动,而不是老师的在场。然而,在教师制作的视频和YouTube视频中,课前作业的任务完成水平都很低。从教学角度来看,有效和愉快的视频传递比教师在场对学习者来说似乎更重要。因此,使用高质量的现成视频,并用互动元素丰富它们可能是翻转学习的一个可行选择。
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引用次数: 6
Early prediction of student engagement in virtual learning environments using machine learning techniques 使用机器学习技术对虚拟学习环境中学生参与度的早期预测
Q1 Social Sciences Pub Date : 2022-06-13 DOI: 10.1177/20427530221108027
Nisha S. Raj, R. V G
Learning analytics aims at helping the students to attain their learning goals. The predictions in learning analytics are made to enhance the effectiveness of educational interferences. This study predicts student engagement at an early phase of a Virtual Learning Environment (VLE) course by analyzing data collected from consecutive years. The prediction model is developed using machine learning techniques applied to a subset of Open University Learning Analytics Dataset, provided by Open University (OU), Britain. The investigated data belongs to 7,775 students who attended social science courses for consecutive assessment years. The experiments are conducted with a reduced feature set to predict whether the students are highly or lowly engaged in the courses. The attributes indicating students' interaction with the VLE, their scores, and final results are the most contributing variables for the predictive analysis. Based on these variables, a reduced feature vector is constructed. The baseline used in the study is the linear regression model. The model’s best results showed 95% accurate, 95% precise, and 98% relevant results with the Random Forest classification algorithm. Early prediction’s relevant features are a subset of click activities, which provided a functional interface between the students and the VLE.
学习分析旨在帮助学生实现他们的学习目标。学习分析中的预测是为了提高教育干预的有效性。这项研究通过分析连续几年收集的数据,预测了虚拟学习环境(VLE)课程早期阶段的学生参与度。该预测模型是使用应用于英国开放大学(OU)提供的开放大学学习分析数据集子集的机器学习技术开发的。调查数据涉及7775名连续参加社会科学课程评估的学生。实验采用简化特征集来预测学生对课程的投入程度是高还是低。指示学生与VLE互动的属性、他们的分数和最终结果是预测分析的最大贡献变量。基于这些变量,构造了一个简化的特征向量。研究中使用的基线是线性回归模型。该模型的最佳结果显示,随机森林分类算法的准确率为95%,准确度为95%,相关度为98%。早期预测的相关特征是点击活动的子集,它在学生和VLE之间提供了一个功能界面。
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引用次数: 8
Impact of the Covid-19 pandemic on perceptions and behaviors of university students in Tunisia Covid-19大流行对突尼斯大学生观念和行为的影响
Q1 Social Sciences Pub Date : 2022-06-12 DOI: 10.1177/20427530221108462
Nozha Erragcha, Hanene Babay, Souheil Bchir, Salma Saidi
This research investigates student’s perceptions around their online learning experience during the sanitary confinement period. It tests the impact of social presence on the performance of learners through an integrator model that includes direct, mediating and moderating relationships. This research uses the method of structural equations (AMOS 21) and the macro Spss for the test of mediating and moderating effects. The model is tested on a sample of 234 students interviewed through a self-administered questionnaire. The results of this study showed that social presence influences positively collaborative learning, learner satisfaction and engagement. Satisfaction and engagement play a mediating role between collaborative learning and academic performance. Finally, the results proved the moderating role of selfefficacy on the relationship between satisfaction-performance and engagement-performance has been invalidated. From where, it is recommended that teachers design their learning modules based on collaborative activities and using interactive social media tools to enhance the e-learning experience.
这项研究调查了学生在卫生禁闭期间对在线学习体验的看法。它通过一个包括直接关系、中介关系和调节关系的整合模型来测试社会存在对学习者表现的影响。本研究采用结构方程组(AMOS 21)和宏观Spss的方法来检验中介和调节效应。该模型在234名学生的样本上进行了测试,这些学生通过自填问卷接受了采访。研究结果表明,社会存在对合作学习、学习者满意度和参与度有积极影响。满意度和参与度在协作学习和学习成绩之间起着中介作用。最后,研究结果证明,自我效能感对满意度和敬业度之间关系的调节作用是无效的。从哪里开始,建议教师根据协作活动设计学习模块,并使用交互式社交媒体工具来增强电子学习体验。
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引用次数: 1
Let’s play videos in literacy practice: From let’s play to let’s learn 让我们在识字练习中播放视频:从让我们玩到让我们学
Q1 Social Sciences Pub Date : 2022-06-12 DOI: 10.1177/20427530221108015
Vera Paola Shoda
Let’s Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the analysis of showing LPs’ use in pedagogy in three sections. The first section is an academic review of the previous researches on e-learning design. Results show that recommended characteristics and functions for effective e-learning environments are similar to LPs’ environment and innovation. The second section examines LPs’ use in pedagogy by analyzing the LP viewers’ behavior in the Livestream chat. Results show that the behavior of LP viewers in the Livestream chat is similar to student behavior in e-learning, such as providing comments, asking questions, and peer-teaching. The third section comprises comparisons of the game events in LP with learning activities. Results show that the game events found in LP are relatable to the activities in learning, such as taking examinations, learning concepts, and doing exercise questions. The last section of the paper describes the proposed idea of Let’s Learn (LL), which combines the technical characteristics of LP, integrated humor, application of games, integrated humor, and peer learning. This research paper contributes to the research on evidence of LP’s massive potential in literacy instruction. It proposes the concept of LL, which is an adapted format of LP applied in education.
Let's Play(LP)是一个术语,用于描述人们在玩视频游戏时提供评论的视频,这些视频遵循在线视频共享平台上传的直播或预编辑格式。以往对LP的研究表明,它可能在文学实践中使用,并具有教学潜力。本文分三个部分深入分析了LP在教育学中的应用。第一部分是对以往电子学习设计研究的学术综述。结果表明,有效的电子学习环境的推荐特征和功能与LP的环境和创新相似。第二部分通过分析LP观众在直播聊天中的行为,考察LP在教学中的使用。结果表明,LP观众在直播聊天中的行为与学生在电子学习中的行为相似,如提供评论、提问和同伴教学。第三部分包括LP中游戏事件与学习活动的比较。结果表明,LP中发现的游戏事件与学习活动有关,如参加考试、学习概念和做练习题。文章的最后一部分介绍了Let's Learn(LL)的概念,它结合了LP的技术特征、综合幽默、游戏应用、综合幽默和同伴学习。本研究论文有助于研究LP在识字教学中的巨大潜力。它提出了LL的概念,这是一种适用于教育的LP形式。
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引用次数: 0
System quality, technology acceptance model and theory of planned behaviour models: Agents for adopting blended learning tools 系统质量、技术接受模型和计划行为模型理论:采用混合学习工具的代理
Q1 Social Sciences Pub Date : 2022-06-12 DOI: 10.1177/20427530221108031
I. Ohanu, Taiwo Olabanji Shodipe, Chinenye Maria-Goretti Ohanu, J. E. Anene-Okeakwa
There are declines in learning outcomes despite teacher’s efforts to attain the lesson goals and objectives. The application of technology in education paved way for constructive teaching and learning, which made the evaluative processes convenient. Hence, this study investigated system quality, technology acceptance model and theory of planned behaviour models as an agent to adopt blended learning tools. The sample used for the study was 1200 students from seven public higher institutions in Lagos State using a stratified sampling technique to select the students from their respective colleges. A seven-point Likert scale was used to collect data from the selected samples. SmartPLS3 was used to analyze the data using the bootstrapping method. It was found that system quality influences the perceived ease of use, perceived usefulness, attitude, subjective norms, perceived behavioural control towards intentions to use and culminated into actual usage of blended learning. Also, there is a strong mediating influence of system quality and the antecedents of technology acceptance model as against the theory of planned behaviour towards the actual usage of blended learning. Therefore, education institutions will have to create enabling classroom environment and quality blended learning tools which gives the facilitators the privilege to interact well with the learners and the subject matter without abrupt alteration of the lesson processes/procedures.
尽管教师努力实现课程目标,但学习成绩却有所下降。技术在教育中的应用为建设性教学铺平了道路,使评估过程变得方便。因此,本研究调查了系统质量、技术接受模型和计划行为模型理论作为采用混合学习工具的主体。该研究使用的样本是来自拉各斯州七所公立高等院校的1200名学生,他们使用分层抽样技术从各自的学院中选择学生。使用七点Likert量表从所选样本中收集数据。SmartPLS3用于使用自举方法分析数据。研究发现,系统质量影响感知的易用性、感知的有用性、态度、主观规范、感知的对使用意图的行为控制,并最终影响混合学习的实际使用。此外,与计划行为理论相比,系统质量和技术接受模型的前因对混合学习的实际使用有很强的中介影响。因此,教育机构必须创造有利的课堂环境和高质量的混合学习工具,使辅导员有权在不突然改变课程流程/程序的情况下与学习者和主题进行良好互动。
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引用次数: 1
Constraints of transition to online distance learning in Higher Education Institutions during COVID-19 in developing countries: A systematic review 新冠肺炎期间发展中国家高等教育机构向在线远程学习过渡的制约因素:系统综述
Q1 Social Sciences Pub Date : 2022-06-08 DOI: 10.1177/20427530221107510
Placidius Ndibalema
This paper addresses the paradox of transition to online distance learning during COVID-19 pandemic in Higher Education Institutions (HEIs) in developing countries. The systematic review methodological procedures were employed to draw some limitations and possible opportunities that may inform future practices on online distance learning. The findings reveal several limitations such as digital inequalities, lack of reliable internet access, low readiness and technological competence among instructors and students, and limited availability of digital solutions. The findings also reveal that most students faced social emotional challenges due to rapid and blind transition to online distance learning. It was concluded that most limitations were due to lack of digital culture even before the outbreak of COVID-19 pandemic. It is recommended that deliberate investment should be made to promote digital culture and equity. Further possible areas for research recommended in this paper include exploration of digital inclusion among marginalized groups in developing countries.
本文探讨了新冠肺炎大流行期间发展中国家高等教育机构向在线远程学习过渡的悖论。采用了系统审查方法论程序,以得出一些局限性和可能的机会,为在线远程学习的未来实践提供信息。研究结果揭示了一些局限性,如数字不平等、缺乏可靠的互联网接入、教师和学生的准备程度和技术能力低下,以及数字解决方案的可用性有限。研究结果还表明,由于向在线远程学习的快速和盲目过渡,大多数学生面临着社会情感挑战。得出的结论是,即使在新冠肺炎大流行爆发之前,大多数限制都是由于缺乏数字文化。建议有意投资促进数字文化和公平。本文建议的其他可能的研究领域包括探索发展中国家边缘化群体的数字包容。
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引用次数: 10
Technostress: A catalyst to leave the teaching profession - A survey designed to measure technostress among teachers in Pakistan during COVID-19 pandemic 技术压力:离开教师职业的催化剂——一项旨在衡量2019冠状病毒病大流行期间巴基斯坦教师技术压力的调查
Q1 Social Sciences Pub Date : 2022-06-07 DOI: 10.1177/20427530221107506
Sohni Siddiqui, Imtiaz Arif, P. Hinduja
The world has changed drastically in terms of telecommunication, running online businesses and daily life activities to keep social distancing and to perform the regular everyday tasks since the pandemic COVID-19. Governments have several times declared smart, partial or full lockdowns to deal with the health crisis situation, that has impacted the social activities, gatherings and has impacted the functionality of several professions, including education that are directly or indirectly impacted by the lockdowns. In the education environment the students in large numbers are expected to gather for lectures, labs and meet folks from industry and/or other sectors. The lockdown required the teachers to come up with alternative to meeting in person to online meetings and adapting to online-synchronous and asynchronous teaching styles. To meet the targets set for an academic year, a distinctive rise in e-learning has been observed where teaching and learning is undertaken remotely using digital platforms. This study aims to reveal the impact of computer-assisted teaching on the development of technostress among Pakistani teachers during the pandemic COVID-19. In addition, the role of teachers’ self-efficacy is evaluated and motivation to leave the teaching profession is investigated in the coming endemic climate. The researchers have opted to a quantitative approach with a cross-sectional survey to generalize the statistically obtained results and test hypotheses. A total of 242 teachers at different levels of education voluntarily participated in the research during the lockdown from March to April 2020, where all regular educational activities were suspended and online classes were introduced as an alternative way to meet educational goals. The findings revealed that Learning Teaching Process Oriented and Technical Issues Oriented are the main contributing factors towards the development of technology stress and motivation to leave the teaching profession. Moreover, teachers' perception of self-efficacy in using computers is negatively associated with technology stress. It is recommended that computer-based instructional coaching be designed for teachers prior to engaging them in digitally oriented online courses to improve their self-efficacy in using computers and to promote a well-developed digital infrastructure to avoid the development of technology stress and discouragement for tutelage.
自新冠肺炎大流行以来,世界在电信、运营在线业务和日常生活活动方面发生了巨大变化,以保持社交距离并执行日常任务。政府多次宣布明智、部分或全面封锁,以应对健康危机,这影响了社交活动、聚会,并影响了几个职业的功能,包括直接或间接受到封锁影响的教育。在教育环境中,预计大量学生将聚集在一起参加讲座、实验室,并会见来自行业和/或其他部门的人员。封锁要求教师们想出一种替代方案,从面对面会议到在线会议,并适应在线同步和异步教学风格。为了实现为一学年设定的目标,在使用数字平台远程进行教学的情况下,电子学习出现了显著的增长。本研究旨在揭示新冠肺炎大流行期间计算机辅助教学对巴基斯坦教师技术压力发展的影响。此外,评估了教师自我效能感的作用,并调查了在即将到来的地方性气候中教师离开教师职业的动机。研究人员选择了一种定量的方法,通过横断面调查来概括统计结果和检验假设。在2020年3月至4月的封锁期间,共有242名不同教育水平的教师自愿参与了这项研究,所有常规教育活动都暂停了,并引入了在线课程作为实现教育目标的替代方式。研究结果表明,以学习-教学过程为导向和以技术问题为导向是导致技术压力和离职动机发展的主要因素。此外,教师在使用计算机时的自我效能感与技术压力呈负相关。建议在教师参与以数字为导向的在线课程之前,为他们设计基于计算机的教学辅导,以提高他们使用计算机的自我效能,并促进发展完善的数字基础设施,避免技术压力的发展和对辅导的阻碍。
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引用次数: 13
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E-Learning
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