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2021 21st International Conference on Control, Automation and Systems (ICCAS)最新文献

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Reinforcement Learning-based Sim-to-Real Impedance Parameter Tuning for Robotic Assembly 基于强化学习的机器人装配阻抗参数拟实整定
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649923
Yong-Geon Kim, Min-Woo Na, Jae-Bok Song
When performing robotic assembly, a task should be conducted through force-based control such as impedance control. Using impedance control, it is possible to control the contact force by appropriately adjusting the impedance parameters. However, the impedance parameters should be set by the user because it is difficult to accurately recognize the dynamics of the contact environment, which takes a lot of time because it should be performed whenever the assembly task changes. Moreover, the parameters may not be optimal because it depends on the experience and skill level of the user. To this end, a reinforcement learning-based impedance parameter tuning method is proposed in this study. Since this method uses only the physics-based robotic simulation on the virtual environment, there is no risk of damaging the robots or parts and learning time can be significantly reduced. The proposed method was verified by assembling an HDMI connector with a tolerance of 0.03 mm. Impedance parameters were learned in the virtual environment and transferred to the real environment. Finally, it was confirmed that parameter tuning for impedance without the aid of the user is possible by using the proposed method.
在进行机器人装配时,需要通过阻抗控制等基于力的控制来完成任务。利用阻抗控制,可以通过适当调整阻抗参数来控制接触力。然而,阻抗参数应由用户设置,因为很难准确识别接触环境的动态,这需要大量的时间,因为它应该在装配任务发生变化时执行。此外,参数可能不是最优的,因为它取决于用户的经验和技能水平。为此,本文提出了一种基于强化学习的阻抗参数整定方法。由于该方法仅在虚拟环境中使用基于物理的机器人仿真,因此不存在损坏机器人或部件的风险,并且可以显着减少学习时间。通过装配公差为0.03 mm的HDMI连接器,验证了该方法的正确性。在虚拟环境中学习阻抗参数并将其传递到真实环境中。最后,验证了该方法可以在没有用户辅助的情况下实现阻抗参数的整定。
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引用次数: 1
Enhanced Dual Adversarial Network for Real Image Noise Removal and Generation using Edge Loss Function 基于边缘损失函数的实景图像噪声去除与生成的增强双对抗网络
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649822
Eunho Lee, Youngbae Hwang
Many methods have been proposed to address the real noise, they suffer from restoring the edge regions appropriately. Because most convolutional neural network-based denoising methods capture noise characteristics through pixel loss that only detects contaminated pixels, high frequency components cannot be considered. This causes blurs and artifacts on edge regions which has the high frequency component. In this paper, we apply an edge loss function to the dual adversarial network to deal with this issue. Using the edge loss and the pixel loss together, the network has been improved to restore not only the actual intensity but also the edges effectively.
为了解决真实噪声问题,人们提出了许多方法,但它们都存在着对边缘区域进行适当恢复的问题。由于大多数基于卷积神经网络的去噪方法通过仅检测污染像素的像素损失来捕获噪声特征,因此无法考虑高频成分。这会导致边缘区域的模糊和伪影,其中具有高频成分。在本文中,我们将边缘损失函数应用到对偶对抗网络中来解决这个问题。利用边缘损失和像素损失对网络进行改进,既能有效地恢复实际强度,又能有效地恢复边缘。
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引用次数: 0
End-to-End control of USV swarm using graph centric Multi-Agent Reinforcement Learning 基于图中心多智能体强化学习的USV群端到端控制
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649839
Kanghoon Lee, Kyuree Ahn, Jinkyoo Park
The Unmanned Surface Vehicles (USVs), which operate without a person at the surface, are used in various naval defense missions. Various missions can be conducted efficiently when a swarm of USVs are operated at the same time. However, it is challenging to establish a decentralised control strategy for all USVs. In addition, the strategy must consider various external factors, such as the ocean topography and the number of enemy forces. These difficulties necessitate a scalable and transferable decision-making module. This study proposes an algorithm to derive the decentralised and cooperative control strategy for the USV swarm using graph centric multi-agent reinforcement learning (MARL). The model first expresses the mission situation using a graph considering the various sensor ranges. Each USV agent encodes observed information into localized embedding and then derives coordinated action through communication with the surrounding agent. To derive a cooperative policy, we trained each agent's policy to maximize the team reward. Using the modified prey-predator environment of OpenAI gym, we have analyzed the effect of each component of the proposed model (state embedding, communication, and team reward). The ablation study shows that the proposed model could derive a scalable and transferable control policy of USVs, consistently achieving the highest win ratio.
无人水面航行器(usv)在水面上无人操作,用于各种海军防御任务。当一群无人潜航器同时操作时,可以有效地执行各种任务。然而,为所有无人潜航器建立一个分散的控制策略是具有挑战性的。此外,战略必须考虑各种外部因素,如海洋地形和敌人的数量。这些困难需要一个可扩展和可转移的决策模块。本文提出了一种基于以图为中心的多智能体强化学习(MARL)的USV群分散协同控制策略。该模型首先用考虑不同传感器距离的图来表示任务情况。每个USV代理将观察到的信息编码成局部嵌入,然后通过与周围代理的通信派生出协调行动。为了得到合作策略,我们训练每个代理的策略以最大化团队奖励。利用改进的OpenAI gym的捕食环境,我们分析了所提出模型的各个组成部分(状态嵌入、通信和团队奖励)的效果。烧蚀研究表明,所提出的模型可以推导出可扩展和可转移的usv控制策略,始终如一地实现最高胜率。
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引用次数: 3
An Instantaneous Impact Point Guidance for Rocket with Aerodynamics Control 基于空气动力学控制的火箭瞬时弹着点制导
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649922
Ki-Wook Jung, Chang-Hun Lee, Jun-Seong Lee, Sunghyuck Im, Keejoo Lee, Marco Sagliano, David Seelbinder
This paper aims to propose a new guidance algorithm for a rocket with aerodynamics control for launch operations, based on the concept of the instantaneous impact point (IIP). In this study, the rocket with aerodynamics control is considered with the purpose of reducing dispersion of the impact point after separation of the rocket for safety reasons. Since a very limited aerodynamic maneuverability is typically allowed for the rocket due to the structural limit, a guidance algorithm producing a huge acceleration demand is not desirable. Based on this aspect, the proposed guidance algorithm is derived directly from the underlying principle of the guidance process: forming the collision geometry towards a target point. To be more specific, the collision-ballistic-trajectory where the instantaneous impact point becomes the target point, and the corresponding heading error are first determined using a rapid ballistic trajectory prediction technique. Here, the trajectory prediction method is based on the partial closed-form solutions of the ballistic trajectory equations considering aerodynamic drag and gravity. And then, the proposed guidance algorithm works to nullify the heading error in a finite time, governed by the optimal error dynamics. The key feature of the proposed guidance algorithm lies in its simple implementation and exact collision geometry nature. Hence, the proposed method allows achieving the collision course with minimal guidance command, and it is a desirable property for the guidance algorithm of the rocket with the aerodynamics control. Finally, numerical simulations are conducted to demonstrate the effectiveness of the proposed guidance algorithms.
基于瞬时冲击点的概念,提出了一种新的火箭空气动力学制导算法。本研究考虑采用空气动力学控制的火箭,目的是为了安全考虑,减少火箭分离后弹着点的分散。由于结构限制,通常允许火箭具有非常有限的气动机动性,因此产生巨大加速度需求的制导算法是不可取的。在此基础上,本文提出的制导算法直接从制导过程的基本原理推导而来:形成指向目标点的碰撞几何。首先利用快速弹道预测技术确定瞬时弹着点成为目标点的碰撞弹道,并确定相应的航向误差。其中,弹道预测方法是基于考虑气动阻力和重力的弹道方程的部分闭式解。然后,该制导算法在最优误差动力学控制下,在有限时间内消除航向误差。该制导算法的主要特点是实现简单,且具有精确的碰撞几何性质。因此,该方法可以用最少的制导指令实现碰撞轨迹,这是具有空气动力学控制的火箭制导算法所期望的特性。最后,通过数值仿真验证了所提制导算法的有效性。
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引用次数: 0
Barrier Lyapunov Function-Based Safe Reinforcement Learning Algorithm for Autonomous Vehicles with System Uncertainty 基于Barrier Lyapunov函数的不确定性自动驾驶汽车安全强化学习算法
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649902
Yuxiang Zhang, Xiaoling Liang, S. Ge, B. Gao, Tong-heng Lee
Guaranteed safety and performance under various circumstances remain technically critical and practically challenging for the wide deployment of autonomous vehicles. For such safety-critical systems, it will certainly be a requirement that safe performance should be ensured even during the reinforcement learning period in the presence of system uncertainty. To address this issue, a Barrier Lyapunov Function-based safe reinforcement learning algorithm (BLF-SRL) is proposed here for the formulated nonlinear system in strict-feedback form. This approach appropriately arranges the Barrier Lyapunov Function item into the optimized backstepping control method to constrain the state-variables in the designed safety region during learning when unknown bounded system uncertainty exists. More specifically, the overall system control is optimized with the optimized backstepping technique under the framework of Actor-Critic, which optimizes the virtual control in every backstepping subsystem. Wherein, the optimal virtual control is decomposed into Barrier Lyapunov Function items; and also with an adaptive item to be learned with deep neural networks, which achieves safe exploration during the learning process. Eventually, the principle of Bellman optimality is satisfied through iteratively updating the independently approximated actor and critic to solve the Hamilton-Jacobi-Bellman equation in adaptive dynamic programming. More notably, the variance of control performance under uncertainty is also reduced with the proposed method. The effectiveness of the proposed method is verified with motion control problems for autonomous vehicles through appropriate comparison simulations.
在各种情况下保证安全性和性能仍然是自动驾驶汽车广泛部署的技术关键和实践挑战。对于这样的安全关键型系统,即使在存在系统不确定性的强化学习期间,也必须确保安全性能。针对这一问题,本文提出了一种基于Barrier Lyapunov函数的严格反馈非线性系统安全强化学习算法(BLF-SRL)。该方法在系统存在未知有界不确定性的情况下,将Barrier Lyapunov函数项适当地安排到优化后的反演控制方法中,在学习过程中将状态变量约束在设计的安全区域内。具体而言,采用Actor-Critic框架下的优化反演技术对系统整体控制进行优化,优化各反演子系统的虚拟控制。其中,将最优虚拟控制分解为Barrier Lyapunov函数项;并利用深度神经网络学习自适应项目,实现了学习过程中的安全探索。最后,通过迭代更新独立逼近的行动者和批评者来求解自适应动态规划中的Hamilton-Jacobi-Bellman方程,从而满足Bellman最优性原则。更值得注意的是,该方法还减少了不确定情况下控制性能的方差。通过适当的对比仿真,验证了该方法的有效性。
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引用次数: 1
Design and Fabrication of a Robotic Knee-Type Prosthetic Leg with a Two-Way Hydraulic Cylinder 双路液压缸机器人膝型假肢的设计与制造
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649965
J. W. Lee, H. J. Yoon, H. S. Woo
This paper presents a prosthetic leg using a two-way hydraulic cylinder. Depending on the walking pattern of people and the walking environment required, it is necessary to adjust the prosthetic leg according to the conditions. The two-way hydraulic cylinder can adjust the tension and compression force separately, and therefore it can be fine-tuned according to the walking conditions. The two-way hydraulic cylinder is actively controlled through the stepping motor so that the human with the developed prosthetic leg can walk similar to a temporarily able-bodied person.
本文介绍了一种采用双向液压缸的假肢。根据人的行走方式和所需要的行走环境,有必要根据条件对义肢进行调整。双向液压缸可以分别调节拉力和压缩力,因此可以根据行走情况进行微调。通过步进电机主动控制双向液压缸,使假肢发达的人可以像暂时健全的人一样行走。
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引用次数: 0
Application of free matrix based integral inequality: sampled-data multi-agent system 基于自由矩阵的积分不等式在抽样数据多智能体系统中的应用
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649844
Hyeon-Woo Na, P. Park
This paper analyzes the stability of sampled-data multi-agent systems with a weighted consensus protocol by the use of looped-functional and free matrix based integral inequality. In the existing stability analysis of the multi-agent system, the typical Lyapunov-functional was used, but a less conservative solution can be obtained by using the looped-functional which is developed for the single-agent system. In addition, when analyzing the stability using Lyapunov-functional, integral inequality is used to obtain the upper bound of the integral term. A larger maximum sampling interval can be obtained by using the free matrix based integral inequality which is developed in time-delay system recently. Therefore, in this paper, the Lyapunov-functional including the looped-functional was constructed, the stability condition was relaxed using the free matrix based integral inequality, and the system was confirmed to be stable at the larger sampling interval compared to the existing literature through experimental examples.
利用循环泛函和基于自由矩阵的积分不等式,分析了具有加权共识协议的抽样数据多智能体系统的稳定性。在现有的多智能体系统稳定性分析中,采用了典型的lyapunov泛函,而针对单智能体系统开发的环泛函可以得到保守性较低的解。此外,在利用lyapunov泛函分析稳定性时,利用积分不等式求出了积分项的上界。利用最近在时滞系统中提出的基于自由矩阵的积分不等式,可以得到更大的最大采样区间。因此,本文构造了包含环泛函的lyapunov泛函,利用基于自由矩阵的积分不等式放宽了稳定性条件,并通过实验实例与已有文献相比,证实了系统在更大的采样区间内是稳定的。
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引用次数: 0
Trajectory Prediction & Path Planning for an Object Intercepting UAV with a Mounted Depth Camera 安装深度相机的目标拦截无人机的轨迹预测与路径规划
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649912
Jasper Z. Tan, A. Dasgupta, Arjun Agrawal, S. Srigrarom
A novel control & software architecture using ROS C++ is introduced for object interception by a UAV with a mounted depth camera and no external aid. Existing work in trajectory prediction focused on the use of off-board tools like motion capture rooms to intercept thrown objects. The present study designs the UAV architecture to be completely on-board capable of object interception with the use of a depth camera and point cloud processing. The architecture uses an iterative trajectory prediction algorithm for non-propelled objects like a ping-pong ball. A variety of path planning approaches to object interception and their corresponding scenarios are discussed, evaluated & simulated in Gazebo. The successful simulations exemplify the potential of using the proposed architecture for the onboard autonomy of UAVs intercepting objects.
介绍了一种基于ROS c++的新型无人机控制与软件体系结构,用于安装深度相机的无人机在无外部辅助的情况下对目标进行拦截。现有的轨迹预测工作主要集中在使用非机载工具,如动作捕捉室来拦截投掷物体。目前的研究将无人机架构设计为完全机载,能够使用深度相机和点云处理进行目标拦截。该架构使用迭代轨迹预测算法来预测乒乓球等非推进物体。在Gazebo中对各种目标拦截路径规划方法及其对应的场景进行了讨论、评估和仿真。成功的仿真证明了将所提出的架构用于无人机机载自主性拦截目标的潜力。
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引用次数: 0
Vision-Based 3D Reconstruction Using a Compound Eye Camera 使用复眼相机的基于视觉的3D重建
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649968
Wooseok Oh, Hwiyeon Yoo, Timothy Ha, Songhwai Oh
The vision-based 3D reconstruction methods have various advantages and can be used in various applications such as navigation. Although various vision-based methods are being studied, it is difficult to reconstruct many parts at once with a general camera because of a small FOV. To solve this problem, we propose a coarse but lightweight reconstruction method using a camera with a unique structure called a compound eye with various advantages such as large FOV. In the process, we devise a network that performs depth estimation on a compound eye structure to obtain a depth image containing 3D information from an RGB image. We tested our methods by collecting data using a compound eye camera implemented in a Gazebo simulation and simulation scenes we created. As a result, our 3D reconstruction method using the data we collected and the confidence score from our depth estimation result, can capture the environment with a high recall of 97.51 %.
基于视觉的三维重建方法具有多种优点,可用于导航等多种应用。尽管人们正在研究各种基于视觉的方法,但由于普通摄像机视场小,很难一次重建许多部件。为了解决这一问题,我们提出了一种粗糙但轻巧的重建方法,使用具有大视场等优点的独特结构的复眼相机。在此过程中,我们设计了一个对复眼结构进行深度估计的网络,以从RGB图像中获得包含3D信息的深度图像。我们通过使用在Gazebo模拟和我们创建的模拟场景中实现的复眼相机收集数据来测试我们的方法。结果表明,我们的三维重建方法利用我们收集的数据和深度估计结果的置信度得分,可以以97.51%的高召回率捕获环境。
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引用次数: 2
Environment Exploration for Mapless Navigation based on Deep Reinforcement Learning 基于深度强化学习的无地图导航环境探索
Pub Date : 2021-10-12 DOI: 10.23919/ICCAS52745.2021.9649893
Nguyen Duc Toan, Kim Gon-Woo
In recent years, reinforcement learning has attracted researchers' attention with the AlphaGo event. Especially in autonomous mobile robots, the reinforcement learning approach can be applied to the mapless navigation problem. The Robot can complete the set tasks well and works well in different environments without maps and ready-made path plans. However, for reinforcement learning in general and mapless navigation based on reinforcement learning in particular, exploitation and exploration balance are issues that need to be carefully considered. Specifically, the fact that the agent (Robot) can discover and execute actions in a particular working environment plays a significant role in improving the performance of the reinforcement learning problem. By creating some noise during the convolutional neural network training, the above problem can be solved by some popular approaches today. With outstanding advantages compared to other approaches, the Boltzmann policy approach has been used in our problem. It helps the Robot explore more thoroughly in complex environments, and the policy is also more optimized.
近年来,强化学习以AlphaGo事件引起了研究人员的关注。特别是在自主移动机器人中,强化学习方法可以应用于无地图导航问题。在没有地图和现成的路径规划的情况下,机器人可以很好地完成设定的任务,在不同的环境下也能很好地工作。然而,对于一般的强化学习,特别是基于强化学习的无地图导航,开发和探索平衡是需要仔细考虑的问题。具体来说,智能体(机器人)可以在特定的工作环境中发现并执行动作,这对提高强化学习问题的性能起着重要的作用。通过在卷积神经网络训练过程中产生一些噪声,可以用目前流行的一些方法来解决上述问题。与其他方法相比,玻尔兹曼策略方法具有突出的优势,已用于我们的问题。它可以帮助机器人在复杂的环境中进行更彻底的探索,并且策略也更加优化。
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引用次数: 2
期刊
2021 21st International Conference on Control, Automation and Systems (ICCAS)
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