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THE APPLICATION OF CRITICAL QUESTIONS IN THE INDONESIAN LANGUAGE CLASSROOM FOR THE ELEVENTH GRADERS AT SMAN 9 GOWA 批判性问题在小学11年级印尼语课堂教学中的应用
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v7i2.1112
I. Permatasari, Kembong Daeng, Sulastriningsih Djumingin
This research is a type of descriptive qualitative research. This study aimed to describe the application of critical questions given by the teacher to the eleventh graders at SMAN 9 Gowa in the Indonesian language classroom. Qualitative research methods were employed, where data were collected through observation, recording, and field notes. The research instrument uses observation guidelines. The results showed that in the Indonesian language classroom, the teacher posed: (1) nine interpretation questions which can be divided into three aspects, namely categorizing, explaining the meaning, and clarifying meaning, and (2) four analysis questions classified into three categories, namely detecting ideas, detecting arguments, and analyzing arguments, (3) four inference questions which can be divided into three aspects,namely concluding, considering the evidence, and proposing alternatives, (4) two evaluation questions on evaluating claims and evaluating arguments, (5) five explanation questions classified into questions to state results, justify procedures, and present arguments, and (6) eleven self-regulation questions which are divided into two aspects, namely self-assessment, and self-correction.
本研究是一种描述性质的研究。本研究旨在描述老师在印尼语课堂上对高华中学11年级学生提出的批判性问题的应用。采用定性研究方法,通过观察、记录和实地笔记收集数据。研究仪器采用观察指南。结果表明,在印尼语课堂上,教师提出:(1) 9个解释题,分为三类,即分类、解释、澄清意义;(2)4个分析题,分为三类,即发现观点、发现论点、分析论点;(3)4个推理题,分为三类,即总结、考虑证据、提出替代方案;(4)2个评价题,即评价主张和评价论点;(5) 5个解释性问题,分为陈述结果、证明程序和提出论点的问题;(6)11个自我调节问题,分为自我评估和自我纠正两个方面。
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引用次数: 0
DEVELOPING HOTS-BASED ENGLISH MATERIALS FOR THE TENTH GRADE STUDENTS IN BANGKA SELATAN 为bangka selatan的十年级学生开发热点英语教材
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i2.223
Iful Rahmawati Mega, R. Handayani
Based on the students’ needs analysis of the two senior high schools in the coastal area of Bangka Island, Bangka Selatan regency, developing higher-order thinking skill for English materials product is as a standpoint in crucial necessity. This paper pinpoints the issues of R&D about formulating the HOTS – based English materials for the tenth-grade learners of coastal schools in Bangka Selatan. The students at the tenth grade in two senior high schools (SHSs) in Bangka Selatan as the subjects of this research with the total number of the subject were 65 students. This research design used ADDIE from Lee and Owens (assessment or analysis, design, development, implementation, and evaluation). Questionnaires were distributed to find the data. Then, the collected data were examined using a descriptive quantitative method. The final result revealed that students respond positively to the HOTS-based English materials as well as the product is beneficial and valid to use. It gains students creativity to solve high order thinking skill activities that are arranged in the product tasks. Keywords: HOTS, English Material, Ten Grade
通过对邦卡岛沿海地区邦卡塞拉坦县两所高中学生的需求分析,发现培养英语材料产品的高阶思维能力是非常必要的。本文指出了Bangka Selatan沿海学校十年级英语教材开发中存在的问题。本研究以Bangka Selatan两所高中的十年级学生为研究对象,研究对象总数为65名学生。本研究设计采用Lee和Owens的ADDIE(评估或分析、设计、开发、实施和评估)。通过发放问卷来获取数据。然后,使用描述性定量方法对收集的数据进行检验。最终结果显示,学生对基于hotts的英语教材反应积极,产品使用有益且有效。它培养学生解决产品任务中安排的高阶思维技能活动的创造力。关键词:HOTS,英语教材,十级
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引用次数: 0
CLASSROOM TURN-TAKING PROCESS: A STUDY OF IRF (INITIATION-REPLY-FEEDBACK) 课堂轮转过程:irf(发起-回复-反馈)研究
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v7i2.796
Hermi Zaswita, Pendidikan Bahasa Inggris, Stkip Muhammadiyah, Sungai Penuh
The research studied about the process of turn-taking especially IRF in class. The subjects of this research were a class of students in grade XI of SMA in Sungai Penuh. It consists of 35 students, 25 females and 10 males. The aim of this study were to find out how the IRF between students and teacher in classroom and what factor cause the changes of turn-taking IRF process. The data was gained from video recorder which recorded during English class. The finding indicated that there are some factors that cause the changes of classroom turn-taking IRF: (1) Most of Students lack of English comprehension. (2) Not all of students involve in classroom interaction, and (3) Teacher domination talk is still high. This study was expected to have contribution and overviewing for teachers to enhance the process of the turn-taking in class and to run IRF in a good way. Students not only need to be stimulated in their mind but they also require feedback and appreciation from their teacher.
本研究主要研究了课堂上的轮询过程,特别是IRF。本研究以双溪小学一年级一班学生为研究对象。它由35名学生组成,25名女生和10名男生。本研究的目的是了解学生与教师在课堂上的IRF是如何发生的,以及是什么因素导致了轮流IRF过程的变化。数据来自于英语课上的录象机。研究结果表明,导致课堂轮转IRF变化的因素有:(1)大部分学生英语理解能力不足。(2)并不是所有的学生都参与到课堂互动中来;(3)教师主导话语仍然很高。期望本研究能对教师改善课堂上的轮询过程,以及运作好IRF有一定的贡献和参考价值。学生不仅需要思想上的刺激,也需要老师的反馈和赞赏。
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引用次数: 0
DEVELOPMENT OF INTERACTIVE COMIC MEDIA VALIDATION INSTRUMENTS BASED ON MADURA'S LOCAL WISDOM 基于马杜罗当地智慧的交互式漫画媒体验证工具的开发
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i3.734
The rapid development of information and communication media has led to the discovery and development of media based on information and communication technology in learning. The medium of learning interactive comics with local wisdom can foster character values in learners. This research aims to compile an instrument of validation of interactive comic media hero madura in terms of content and media design. This research uses the research and development approach of the theory of four D models Thiagarajan, et al. The development of four D models includes four stages of development, namely define, design, develop, and disseminate. The development of this interactive comic media validation instrument stopped until the third stage of development. The results of this study are validation instruments for assessing the feasibility of content and learning media design. The validation results of the material obtained a score of 96% declared very worthy of trial. The media validation results obtained a score of 91% declared very worthy of trial. The validation average is 93.5%, withcriteria that are very worthy of use as a learning medium.
信息传播媒介的快速发展,导致了基于信息传播技术的学习媒介的发现和发展。学习具有地方智慧的互动漫画的媒介可以培养学习者的性格价值观。本研究旨在从内容与媒介设计两方面,编制一个互动漫画媒体英雄马杜拉的验证工具。本研究采用了Thiagarajan等人的四维模型理论的研究开发方法。四个D模型的开发包括定义、设计、开发和传播四个开发阶段。这款互动漫画媒体验证仪器的开发一直到第三个发展阶段才停止。本研究的结果是评估内容与学习媒体设计可行性的验证工具。该材料的验证结果达到96%,证明非常值得试验。介质验证结果达到91%,表明非常值得试验。验证平均为93.5%,其标准非常值得作为学习媒介使用。
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引用次数: 1
THE EFFECT OF BLENDED LEARNING MODEL ON STUDENTS’ ACHIEVEMENT IN READING CLASS 混合式学习模式对学生阅读成绩的影响
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i1.125
Reading is a skill that is not easy for the student to understand in learning English. However, English teacher at that school still used the monotonous learning model in teaching reading. Hence, this study aimed to find empirical evidence whether teaching using a blended learning model was effective or not on students' reading comprehension of narrative text. This study used a quantitative method and quasiexperiment design. The experimental class and control class were the sample of this study. X DPIB 1 as experimental class consisted of 30 students and X DPIB 2 as controlled class consisted. To take the sample, the researchers used  purposive sampling. Students in the experimental class were taught using the blended learning model. In contrast, the controlled class did not use the blended learning model. Theinstrument was a test, and it was divided into pre-test and post-test. The data among pre-test, post-test and gained score were analyzed by using t-test. The pre-test result showed that there were no significant differences between both classes. Then post-test showed that p=0,101 and was greater than α=0.05, and it meant no significant differences in both classes. Furthermore, gained score result showed that p= 0,466 and it also greater than α=0.05. Moreover, based on manual calculation the t0 (tvalue) = 0,762 and tt (ttable) = 1,672, it meant that t0 (tvalue) < tt (ttable) (0,762 < 1,672). Based on the calculation of the t-test, it was proved that the null hypothesis (H0) was accepted. It means that there was a significant effect onstudents reading comprehension who were taught with the blended learning model.
在英语学习中,阅读是学生不容易理解的一项技能。然而,该校的英语教师在阅读教学中仍然采用单调的学习模式。因此,本研究旨在寻找经验证据,证明采用混合学习模式的教学对学生叙事文本的阅读理解是否有效。本研究采用定量方法和准实验设计。本研究以实验班和对照班为样本。X DPIB 1为实验班30人,X DPIB 2为对照班30人。为了获取样本,研究人员采用了有目的的抽样方法。实验班学生采用混合式学习模式进行教学。相比之下,控制班没有使用混合学习模式。该仪器是一种测试,分为前测和后测。前测、后测及得分数据采用t检验进行分析。前测结果显示,两班间无显著差异。后验p=0,101,且大于α=0.05,说明两类间差异无统计学意义。获得的评分结果p= 0,466,也大于α=0.05。此外,根据人工计算,t0 (tvalue) = 0.762, tt(表)= 1672,意味着t0 (tvalue) < tt(表)(0.762 < 1672)。通过t检验的计算,证明原假设(H0)被接受。这意味着混合学习模式对学生的阅读理解有显著的影响。
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引用次数: 0
THE FORM AND FUNCTION OF THE PHATIC COMMUNION IN PALEMBANG LANGUAGE 巨邦语中语体交流的形式与功能
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i2.289
Yeni Ernawati
This study aims to describe the form and function of phatic communion in Palembang. This research is a descriptive study. The object of this research is the phatic communion in Palembang language utterances. The data were collected using listening techniques and recording speeches containing phatic phrases. Data are classified and analyzed based on the form and function of phatic expressions. Based on the results of observations and data analysis, 16 phatic phrases are used in Palembang language utterances. The sixteen utterances are in the form of phatic particles, phatic words, and phatic phrases. The function of the Palembang language phatic communion, namely to start a conversation or get the listener's attention; expresses disappointment, pique, disbelief, amazement; confirms justification /argumentation; express personal closeness; refine requests; maintaining and ending conversations, etc. Keywords: Phatic Communion, Form of Phatic, Function of Phatic, Palembang Language
本研究旨在描述巨港的宗教交流的形式和功能。本研究为描述性研究。本研究的对象是巨港语话语中的语体交流。这些数据是通过听力技巧和记录包含短语的演讲来收集的。对数据进行分类和分析,主要是根据语言表达的形式和功能。根据观察和数据分析的结果,在巨港语话语中使用了16个短语。这十六种话语的形式是微句、微词和微短语。巨港语的交际功能,即开启对话或引起听者的注意;表达失望、生气、怀疑、惊奇;确认论证/论证;表达个人亲密关系;改进请求;保持和结束对话等。关键词:语体交流,语体形式,语体功能,巨港语
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引用次数: 0
LANGUAGE STYLES IN “THE RON CLARK STORY” MOVIE: A SOSIOLINGUISTIC ANALYSIS “罗恩·克拉克故事”电影中的语言风格:社会语言学分析
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i3.768
Language styles is one of sociolinguistic study that dialogue of how the people use the language to express feeling and ides to others depending on with whom and where they are speaking. Language style not only used by the people in daily life communication, but also in visual fiction such a movie. This research was descriptive research aimed to describe types of language style used by the characters in “The Ron Clark Story” movie. This analysis was based on five language styles proposed by Martin Joos‟s theory. This research applied content analysis and descriptive qualitative methods in which the data was collected by watching the movie then finding out the conversation that contains language style. The data of this research were taken from the dialogue of the movie that was transcribed into textual form. The researchers focused on those five types of language style. Later on, the researchers classified them based on language style, then finding the dominant language style. The researchers obtained two conclusions; first, there were found five language styles in “The Ron Clark Story” movie, second from those five types, casual style was dominant language style used in the movie. For more detail as follows: frozen style was found 2 data, formal style was found 15 data, consultative style was found 20 data, casual style was found 27 data, andintimate style was found 9 data. 
语言风格是社会语言学研究的一种,研究人们如何使用语言向他人表达情感和想法,这取决于他们与谁和在哪里说话。语言风格不仅被人们在日常生活中使用,而且也出现在视觉小说这样的电影中。本研究是描述性研究,旨在描述“罗恩·克拉克的故事”电影中人物使用的语言风格类型。这一分析是基于马丁·乔斯理论提出的五种语言风格。本研究采用内容分析和描述性定性方法,通过观看电影收集数据,找出包含语言风格的对话。本研究的数据来自于电影对白,并被转录成文本形式。研究人员专注于这五种语言风格。随后,研究人员根据语言风格对它们进行分类,然后找到占主导地位的语言风格。研究人员得出了两个结论;首先,在《罗恩·克拉克的故事》电影中发现了五种语言风格,其次,在这五种类型中,休闲风格是电影中使用的主要语言风格。详情如下:冰冻风格有2个数据,正式风格有15个数据,协商风格有20个数据,休闲风格有27个数据,亲密风格有9个数据。
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引用次数: 0
IMPROVING STUDENTS' LEVELS OF VOCABULARY COMPREHENSION BY USING PHOTO CARDS 利用照片卡片提高学生的词汇理解水平
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v7i2.885
Anselmus Sahan, David Organsianus Maris, Erlinda Sonya Pale
The purpose of this study is to determine whether or not picture cards are effective in enhancing the vocabulary mastery of seventh-grade students at SMPN Kota Baru Kefamenanu, East Nusa Tenggara Province, to identify their difficulties in learning picture types and vocabulary, and to classify their level of mastery. This study used a qualitative approach and a quasi-experimental research methodology to answer the questions posed by the three examples. To collect the necessary data, 20 seventh-grade kids were used as samples. They were instructed and tested twice (pretest and posttest). This study compared the mean score to the degree of freedom at a significance level of 5% to determine the efficacy of using picture cards. To determine their average score, their total number of scores was divided by the total number of students multiplied by the entire number of test items multiplied by 100%. In addition, to identify the challenging types of picture and word, the total number of correct/incorrect answers was divided by the total number of students and the total number of test questions and multiplied by 100 percent. Finally, in order to classify their level of expertise, the total number of students whose scores varied from 0 to 100 was tallied. The analysis of the data indicates that there is a substantial difference between the pre-test and the post-test. It indicates that the mean score on the pre-test was 45.5 (extremely low), but the mean score on the post-test was 81 (excellent) (good). Moreover, the degree of freedom at a significance level of 5% was 1.61. It was greater than the result of the post-significant test's difference, 2.28>1.61. The seventh-grade pupils of SMP Negeri Kota Baru Kefamenanu benefit significantly from the use of picture cards to enhance their vocabulary comprehension.
本研究的目的是为了确定图片卡是否有效地提高东努沙登加拉省哥打巴鲁凯法曼努中学七年级学生的词汇掌握程度,识别他们在学习图片类型和词汇方面的困难,并对他们的掌握程度进行分类。本研究采用定性方法和准实验研究方法来回答三个例子所提出的问题。为了收集必要的数据,20名七年级的孩子被用作样本。他们接受了两次指导和测试(前测和后测)。本研究将平均得分与自由度在5%的显著性水平上进行比较,以确定使用图片卡的功效。为了确定他们的平均分数,他们的总得分除以学生总数乘以整个测试项目的数量乘以100%。此外,为了识别具有挑战性的图片和单词类型,将正确/错误答案的总数除以学生总数和测试问题总数并乘以100%。最后,为了对他们的专业水平进行分类,统计得分在0到100之间的学生总数。对数据的分析表明,前测和后测之间存在着实质性的差异。它表明前测的平均分数为45.5(极低),后测的平均分数为81(优秀)(良好)。在5%显著性水平下,自由度为1.61。大于后显著性检验结果的差异(2.28 bb0 1.61)。Negeri Kota Baru Kefamenanu小学的七年级学生在使用图片卡提高词汇理解能力方面获益显著。
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引用次数: 0
THE EFFECT OF PERSONAL AND SOCIAL COMPETENCES ON COUNSELORS’ RESPONSIVE SERVICES 个人和社会能力对辅导员响应性服务的影响
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v7i1.902
Sulaiman Samad, Hasnawi Haris, Suardi, A. Malik
One of the most frequently provided services by school counselors is responsive service. For this reason, it is very important to understand the performance of school counselors in responsive services and the factors that influence these services. The objective of this study was to obtain a detailed description of school counselors’ performance in responsive services, self-knowledge, self-confidence, confidence in others and communication skills in Makassar. A quantitative ex post facto research design was employed. This study involved 128 counselors from public junior and senior high schools in Makassar. The participants were chosen using a simple random technique. The data were collected using a Likert-scale questionnaire. Data analysis utilized descriptive statistics as well as inferential statistics via regression analysis. The study results demonstrate that the counselors’ performance in responsive services, self-knowledge linked to responsive services, self-confidence, and confidence in students when conducting responsive services are moderately high. In contrast, the basic communication skills exhibited by the counselors are high. The counselors’ self-knowledge, self-confidence, confidence in students, and basic communication skills, respectively, have a favorable influence on the counselors’ performance in responsive services. As a simultaneous process, the counselors’ self-knowledge, confidence (in themselves and in students), and basic communication skills positively affect their performance in responsive services.
学校辅导员最常提供的服务之一是响应服务。因此,了解学校辅导员在响应式服务中的表现以及影响这些服务的因素是非常重要的。本研究的目的是详细描述望加锡学校辅导员在响应性服务、自我认知、自信、对他人的信心和沟通技巧方面的表现。采用定量的事后研究设计。本研究涉及来自望加锡公立初中和高中的128名辅导员。参与者是用一种简单的随机方法选择的。数据采用李克特量表问卷收集。数据分析利用描述性统计和通过回归分析的推理统计。研究结果表明,辅导员在响应性服务中的表现、与响应性服务相关的自我认知、自信以及在进行响应性服务时对学生的信心都是中等高的。相比之下,辅导员表现出的基本沟通技巧较高。辅导员的自我认知、自信心、对学生的信心、基本的沟通能力对辅导员在响应式服务中的表现有良好的影响。作为一个同步的过程,辅导员的自我认识、自信(对自己和对学生)和基本的沟通技巧对他们在响应式服务中的表现有积极的影响。
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引用次数: 0
LEARNING MEDIA DEVELOPMENT USING COMIC ON THEME 3 SUB-THEME 3 GRADE II OF PRIMARY SCHOOL STUDENTS 小学二年级学生主题3次主题漫画学习媒体开发
Pub Date : 2022-08-19 DOI: 10.22216/curricula.v6i3.773
This research was started when doing observation and interview with teachers that the use of learning media was still so lack when teachers taught in class so that students were found that they have less interested in learning participating. One of the media that can attract attention and provide entertainment is comics, this is because comics display stories that are closely related to images so that they attract students to read. The purpose of this research is to see the feasibility of the product in the form of comic media with grade II students. The research type is research and development (R&D). This research applied some steps that must be carried out in accordance with the instructions systematically are cinsist of (1) Collection (needs analysis)  (2) Comic product design (3) Material and design validation (4) Product revision (5) Feedback /Teacher's Responses (6) Field trials (small groups and large groups (7) Product data analyzer. The instrument used is questionnaire which are validated by a team of material experts and a team of design experts and the product response will be carried out by 2 teachers and 30 students of the 2nd grade. The results on the validation and the response describe the feasibility of the comic product developed. The results obtained (1) Design expert validation got 4.12 scores included as "Eligible" category (2) Material expert validation got 4.17 score included as "Eligible" category (3) The second grade homeroom teacher's response got 4.87 score included as "very appropriate" category (4) The third grade elementary school student's response got 4.46  score included as “Very decent” category. Based on the results of the validation and response results, it was concluded that the material that the researchers developed was the comics media for grade II students at SDS 012 Maitreyawira Karimun. The average score is 4.40 included as "Very feasible" category.
本研究是在对教师进行观察和访谈的过程中开始的,教师在课堂教学中仍然缺乏学习媒体的使用,以至于学生发现他们对学习的参与兴趣较低。漫画是一种能够吸引注意力和提供娱乐的媒体,这是因为漫画展示的故事与图像密切相关,从而吸引学生阅读。本研究的目的是为了了解产品以漫画媒体的形式在二年级学生中的可行性。研究类型为研究与开发(R&D)。本研究采用了一些必须按照说明系统地进行的步骤,包括(1)收集(需求分析)(2)漫画产品设计(3)材料和设计验证(4)产品修订(5)反馈/老师的回应(6)现场试验(小团体和大团体)(7)产品数据分析。使用的工具是问卷,由一组材料专家和一组设计专家进行验证,产品反馈由2名老师和30名二年级学生进行。验证结果和响应描述了漫画产品开发的可行性。结果显示:(1)设计专家验证得分为4.12分,“合格”类别(2)材料专家验证得分为4.17分,“合格”类别(3)二年级班主任回答得分为4.87分,“非常合适”类别(4)三年级小学生回答得分为4.46分,“非常不错”类别。根据验证结果和响应结果,得出研究人员开发的材料是SDS 012 Maitreyawira Karimun小学二年级学生漫画媒体。“非常可行”类别的平均得分为4.40分。
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引用次数: 0
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Curricula : Journal of Teaching and Learning
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