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Pengaruh Model Pembelajaran Discovery Learning Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Kearsipan di SMKN 10 Surabaya 发现学习模式对学生在smkn10泗水的档案学习结果的影响
Pub Date : 2020-06-16 DOI: 10.26740/jpap.v8n2.p215-226
Rizky Desyana Qudsy, Durinda Puspasari
This study aims to determine the effect of the discovery learning model of student learning outcomes in archival subjects in SMKN 10 Surabaya. This research is a quasi-experimental research design experiments with a  form of nonequivalent control group design. This research was conducted at SMKN 10 Surabaya totaling 144 students. The sample in this study used students of class X OTKP 1 and X OTKP 2, both of whom had the same number of students as many as 36 students. The sampling technique used is non-probability sampling with purposive sampling types. The method in collecting data uses test, interviews, and documentation. This instruments used in this study used a syllabus, lesson plans, and pretest posttest sheets. Data analysis techniques in this study consisted of 2 parts including item analysis and analysis of student learning outcomes. Analysis of items including validity test, reliability test, the level of difficulty of questions, and dsitinguishing features. Where as in the analysis of student learning outcomes using homogeneity test, normality test, hypothesis testing, and gain score analysis. The results of this study prove that student learning outcomes in the cognitive domain increased by 86% in the experimental group compared to the control class with percentage 11%. Homogeneity test result produce P-Value (0,0854) > significance level (0,05), which means that a sample can be said to be homogeneous. When viewed from the t-test posttest shows ttable with a confidence level of 95% (âˆ=5%) and df=70 then produces tcount (9,961) > ttable (1,994), which indicates Ha accepted. When viewed from the t-test results showed the difference between pretest and posttest that tcount (15,838) > ttable (1,994), which indicates Ha accepted. So it can be concluded that there is an influence of discovery learning model on student learning outcomes in subjects archieves at SMKN 10 Surabaya.
本研究旨在确定发现学习模式对泗水SMKN 10档案科目学生学习成果的影响。本研究为准实验研究设计,实验采用非等效对照组设计的形式。本研究在泗水SMKN 10进行,共有144名学生。本研究样本使用的是X OTKP 1班和X OTKP 2班的学生,这两个班的学生人数相同,都有36名学生。所使用的抽样技术是有目的抽样类型的非概率抽样。收集数据的方法包括测试、访谈和记录。本研究中使用的工具包括教学大纲、教案和测前测后表。本研究的数据分析方法包括项目分析和学生学习成果分析两部分。分析项目包括效度测试、信度测试、问题的难易程度和特征。其中对学生学习成果的分析采用同质性检验、正态性检验、假设检验和增益分数分析。本研究结果证明,实验组学生在认知领域的学习成果比控制班提高了86%,提高了11%。同质性检验结果产生p值(0,0854)>显著性水平(0,05),这意味着一个样本可以说是同质的。从t检验来看,后检验显示表的置信水平为95% ( =5%), df=70,然后产生tcount(9,961) >表(1994),这表明Ha被接受。当从t检验结果来看时,显示了前测和后测之间的差异,即tcount(15,838) >表(1,994),这表明Ha被接受。由此可见,发现学习模式对泗水SMKN 10学科档案的学生学习成果存在影响。
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引用次数: 0
Pengembangan Kemampuan Interaktif dan Reaktif Siswa Dengan Metode Pembelajaran Sosiodrama 社会戏剧学习方法对学生的互动和反应能力的发展
Pub Date : 2020-06-16 DOI: 10.26740/jpap.v8n2.p273-284
Yunitalia Sugiono Putri, Brillian Rosy
This article is a type of conceptual research that explains how sociodrama learning methods are able to develop students' interactive and reactive abilities. The subject of automation in public relations and protocol management, especially the basic competencies for implementing meetings, aims to enable students to practice how to simulate meetings. In the implementation of learning, the conceptual delivery of material isnt enough to stimulate students' kinesthetic intelligence, and therefore practical activities need to be applied in its application. Sociodrama learning methods are considered appropriate and in accordance with the learning objectives. The sociodrama method is a teaching method conducted by the teacher by providing opportunities for students to play roles using improvised dialogue about social phenomena that occur in the community or experience-based learning in the form of social drama. Sociodrama trains students to express their opinions in meetings, think responsively in problem solving, communicative in interacting, and bring up cooperative attitudes in groups. The review in this article proves that the sociodrama learning method is very influential in the development of students' interactive and reactive abilities.
本文是一种概念性研究,旨在解释社会戏剧学习方法如何能够培养学生的互动和反应能力。公共关系和礼仪管理中的自动化课程,特别是会议实施的基本能力,旨在让学生练习如何模拟会议。在学习的实施中,材料的概念性传递不足以激发学生的动觉智能,因此在其应用中需要实践活动的运用。社会戏剧学习方法被认为是适当的,并且符合学习目标。社会戏剧法是一种由教师指导的教学方法,通过即兴对话让学生扮演社区中发生的社会现象,或者以社会戏剧的形式进行基于经验的学习。社会戏剧训练学生在会议中表达自己的观点,在解决问题时反应性地思考,在互动中沟通,在群体中培养合作的态度。本文的回顾证明了社会戏剧学习方法对学生互动和反应能力的发展有很大的影响。
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引用次数: 0
Pengembangan Instrumen Penilaian Tes Soal Pilihan Ganda Berbasis HOTS Pada Mata Pelajaran Administrasi Umum Jurusan OTKP SMK Negeri 1 Lamongan 基于HOTS的双重选择测试工具的发展基于OTKP SMK州立一级行政专业
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p136-145
Fia Maulidia, Triesninda Pahlevi
The development of HOTS-based assessment instruments for general administration subjects aims to find out developing assessment instruments, quality of developing assessment instruments, and students' high-level thinking skills. This type of research is R&D, using the 4D development model with the stages of defining, designing, developing, and disseminating. This study only reached the development stage because the subject of this study was limited to class X OTKP SMK Negeri 1 Lamongan. The results showed that, material quality by material experts 100% (very strong), evaluation experts 89% (very strong), and linguists 62% (strong). 25 questions are valid and 5 questions are invalid, the reliability is 0.666 (high). Of the difficulty of the questions, 7 questions (23%) are easy, 22 questions (74%) are moderate, and 1 question (3%) is difficult. From the power of differentiation, 14 questions (47%) are very good, 12 questions (40%) are good, 3 questions (10%) are enough, and 1 question (3%) is not good. From the questioners, 20 questions (67%) had several functions and 10 questions (33%) all functioned, then 25 best questions were taken based on validity. Of the high-level thinking skills of students, 6 students (9%) are very good, 18 students (26%) are good, 45 students (64%) are sufficient, and 1 student (1%) is lacking.
基于hots的综合行政学科评估工具的开发旨在了解评估工具的开发、评估工具的开发质量以及学生的高水平思维能力。这种类型的研究是R&D,使用4D开发模型,分为定义、设计、开发和传播四个阶段。由于本研究的对象仅限于X类OTKP SMK Negeri 1拉蒙干,因此本研究只进入了发展阶段。结果表明,材料质量由材料专家100%(非常强),评估专家89%(非常强),语言学家62%(强)。有效题数25题,无效题数5题,信度为0.666(高)。题目的难度中,容易的有7个(23%),中等的有22个(74%),难的有1个(3%)。从差异化的力量来看,14道题(47%)非常好,12道题(40%)很好,3道题(10%)够好,1道题(3%)不好。从问题中,20个问题(67%)具有多种功能,10个问题(33%)具有所有功能,然后根据效度选出25个最佳问题。在学生的高级思维技能中,6名学生(9%)非常好,18名学生(26%)很好,45名学生(64%)很好,1名学生(1%)缺乏。
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引用次数: 4
Analisis Strategi Humas Dalam Meningkatkan Image Positif Pelayanan Administrasi di Kantor Kepala Desa Watudandang Kecamatan Prambon Kabupaten Nganjuk 这是一项公关策略分析,在摄政摄政区长瓦图丹丹村办公室建立一种积极的行政服务形象
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p1-8
Lutfiatul Kharima, Siti Sri Wulandari
AbstractThis study aims to find out in depth about the work system of public relations and public relations strategies to improve the positive image of administrative services in the office of the head of Watudandang village, Prambon sub-district, Nganjuk district. This research is a qualitative research with descriptive research type and uses the case study methode. The sample in this study was the village head, secretary or public relations office of Watudandang village chief to determine the sample of researchers using purposive sampling techniques. Researchers collected data with in-depth interviews with public relations and the public who were using administrative services at the Watudandang village heads office. Watudandang village head as a triangulation of resources about the public relations work system and public relations strategy to enhance the positive image of administrative services. The analysis results obtained by researches that the work system implemented by the Watudandang village heads public relations office is structurally forming the village apparaturs and forming the cultural task of the village apparaturs called the pamong blok. Depth of the strategy that is used by the public relations of strategic is strategy that do public relations office of the village Watudandang the management of strategic. The strategy currently carried out by the Watudandang village heads public relations office is to approach the community by socualizing in very government program for the village. This causes the informations obtained by the community to be uneven, so researches provide advice to the Watudandang village heads public relations office to develop a service communications network to community by utilizing village website. Based on a system of work that is done by the public relations to draw up strategic improve the image positive service administration based on the phenomenon of research associate circuitry theory that the public relation will get the current image.Keywords: public relations strategy, positive image, administrative services
【摘要】本研究旨在深入了解南竹区蓬本街道瓦图丹当村村长办公室的公共关系工作体系及公共关系策略,以提升行政服务的正面形象。本研究为定性研究,采用案例研究方法,具有描述性研究类型。本研究的样本为瓦图丹当村长的村长、村秘书或公共关系办公室,研究者采用有目的抽样技术确定样本。研究人员通过深入采访在Watudandang村长办公室使用行政服务的公共关系和公众来收集数据。作为瓦头丹当村长的三角资源,介绍了公共关系工作体系和公共关系策略,提升了行政服务的正面形象。通过研究得出的分析结果是,瓦头丹当村长公关办公室实施的工作制度在结构上形成了村机构,并形成了村机构的文化任务,即“包块”。公共关系战略所运用的战略深度是做村公关办公室Watudandang战略管理的战略。Watudandang村长公关办公室目前执行的策略是通过在政府为该村制定的项目中进行社交活动来接近社区。这就造成了社区获得的信息参差不齐,因此研究建议瓦都丹当村长公关办公室利用村网站开发面向社区的服务沟通网络。本文通过对公共关系所做的系统工作制定策略,在研究联想回路理论现象的基础上,提出了公共关系将获得当前形象的积极服务管理。关键词:公共关系策略,正面形象,行政服务
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引用次数: 3
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Terhadap Kemampuan Berpikir Kritis dan Hasil Belajar Peserta Didik Pada Mata Pelajaran Kearsipan Kelas X OTKP Di SMK Negeri 1 Sooko Mojokerto 基于学习模式的问题学习对关键思维能力和学习者在SMK国家1 Sooko Mojokerto的X OTKP课程上的批判性思维能力和学习者学习结果的影响
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p47-55
Elsa Putri Pebriyani, Triesninda Pahlevi
The purpose of this research to determine that the effect of the Problem Based Learning (PBL) learning model on critical thinking skills of class X SMKN 1 Sooko Mojokerto, to determine that the effect of Problem Based Learning (PBL) learning model on learning outcomes of class X SMKN 1 Sooko Mojokerto, to determine the implementing of Problem Based Learning (PBL) learning model to the basic competence in implementing maintance procedures archive at SMKN 1 Sooko Mojokerto in academic year 2019/2020. This the research design that used was quasi experimental with method non-equivalent control group design. The research were all students of class X OTKP 2 and X OTP 3 and class X OTKP 3 as the control class and X OTKP 2 as the experimental class. The instrument that used was a critical thinking skill test and multiples choice test to measure student learning outcomes and the technique pf anlizing, data used homogeneity test, normality test, gain score analysis, and t test (hypotesis). The result indicate that the Problem Based Learning (PBL) learning model had a significant effect on critical thinking skills as evidence by the acquisition of t-test with a significant level of 0.000 (0,00) < 0,05. The result also showed that the Problem Based Learning (PBL) learning model has a significant effect on student learning outcome as evidence by the acquisition with a significance level of 0.000 (0,00) < 0,05. In addition, the experimental class has an average of critical thinking skilss higher than the control class with the conventional learning model with an average of 83 experimental classes and 72 control classes. On the average of posttest learning outcome the experimental class has an average higher than control with an experimental average of 85,29 and control class of 74,85. So it was concluded that Problem Based Learning (PBL) learning model had an influence the crtical thinking skill an learning outcomes of students of class X OTKP SMKN 1 Sooko Mojokerto.
本研究的目的在于确定问题基础学习(PBL)学习模式对X SMKN 1班Sooko Mojokerto批判性思维技能的影响,确定问题基础学习(PBL)学习模式对X SMKN 1班Sooko Mojokerto学习成果的影响。确定在2019/2020学年对SMKN 1 Sooko Mojokerto实施维修程序档案的基本能力实施基于问题的学习(PBL)学习模式。本次采用的研究设计为准实验和非等效对照组设计。研究对象为X OTKP 2班和X OTKP 3班的所有学生,X OTKP 3班为对照班,X OTKP 2班为实验班。采用批判性思维能力测验和多项选择测验来衡量学生的学习成果和分析技术,数据采用同质性检验、正态性检验、得分分析和t检验(假设)。结果表明,基于问题的学习(PBL)学习模式对学生批判性思维能力有显著影响,显著性水平为0.000(0,00)< 0.05。问题学习(PBL)学习模式对学生的学习效果有显著影响,显著性水平为0.000(0,00)< 0.05。此外,实验班学生批判性思维能力的平均水平高于采用传统学习模式的对照组,实验班学生平均有83节课,对照组学生平均有72节课。在测试后学习成绩的平均值上,实验班高于对照组,实验班为85,29分,对照组为74,85分。由此可见,基于问题的学习(PBL)学习模式对OTKP SMKN 1 Sooko Mojokerto X班学生的批判性思维技能和学习成果有影响。
{"title":"Pengaruh Model Pembelajaran Problem Based Learning (PBL) Terhadap Kemampuan Berpikir Kritis dan Hasil Belajar Peserta Didik Pada Mata Pelajaran Kearsipan Kelas X OTKP Di SMK Negeri 1 Sooko Mojokerto","authors":"Elsa Putri Pebriyani, Triesninda Pahlevi","doi":"10.26740/jpap.v8n1.p47-55","DOIUrl":"https://doi.org/10.26740/jpap.v8n1.p47-55","url":null,"abstract":"The purpose of this research to determine that the effect of the Problem Based Learning (PBL) learning model on critical thinking skills of class X SMKN 1 Sooko Mojokerto, to determine that the effect of Problem Based Learning (PBL) learning model on learning outcomes of class X SMKN 1 Sooko Mojokerto, to determine the implementing of Problem Based Learning (PBL) learning model to the basic competence in implementing maintance procedures archive at SMKN 1 Sooko Mojokerto in academic year 2019/2020. This the research design that used was quasi experimental with method non-equivalent control group design. The research were all students of class X OTKP 2 and X OTP 3 and class X OTKP 3 as the control class and X OTKP 2 as the experimental class. The instrument that used was a critical thinking skill test and multiples choice test to measure student learning outcomes and the technique pf anlizing, data used homogeneity test, normality test, gain score analysis, and t test (hypotesis). The result indicate that the Problem Based Learning (PBL) learning model had a significant effect on critical thinking skills as evidence by the acquisition of t-test with a significant level of 0.000 (0,00) < 0,05. The result also showed that the Problem Based Learning (PBL) learning model has a significant effect on student learning outcome as evidence by the acquisition with a significance level of 0.000 (0,00) < 0,05. In addition, the experimental class has an average of critical thinking skilss higher than the control class with the conventional learning model with an average of 83 experimental classes and 72 control classes. On the average of posttest learning outcome the experimental class has an average higher than control with an experimental average of 85,29 and control class of 74,85. So it was concluded that Problem Based Learning (PBL) learning model had an influence the crtical thinking skill an learning outcomes of students of class X OTKP SMKN 1 Sooko Mojokerto.","PeriodicalId":423135,"journal":{"name":"Jurnal Pendidikan Administrasi Perkantoran (JPAP)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131500371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Pengembangan Media Pembelajaran Permainan Pakpikpok Pada Kompetensi Dasar Memahami Komunikasi Kantor Untuk Meningkatkan Hasil Belajar Siswa di SMK Negeri 1 Surabaya 文化媒体学习游戏发展为理解办公室沟通的基本能力,以提高学生在SMK国家1泗水的学习成绩
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p68-81
E. Permatasari, Durinda Puspasari
This research aims to describe the process of developing pakpikpok game learning media on basic competency understanding office communication, analyze the feasibility of media and responses of students to the media, and analyze the effectiveness of the use the media to increase student learning outcomes at SMK Negeri 1 Surabaya. This research is a development research that refers to 4D model suggested by Thiagarajan, Semmel, and Semmel, namely define, design, develop, and disseminate. The limited trial subjects were 20 students of class X-OTKP 4 and instrument test subjects students of class X-OTKP 3. The sample of this research students of class X-OTKP 4 as the experimental class and students of class X-OTKP 5 as the control class. Data collection instrument used question and media expert validation sheets, student response questionnaire, and student learning outcomes test. Data analysis techniques include validation of question and media expert, student responses, item analysis, N-Gain analysis, completeness of student learning outcomes, homogeneity test, normality test, and hypothesis test. The results showed that the media developed included in the feasible category by obtained  percentage of question experts 90,5% and media expert 96% with overall in œvery strong criteria. While the results of student responses to the media developed obtained percentage of 99% with œvery strong criteria. The results of effectiveness test showed average N-Gain the experimental class of 0,48 with œmoderate criteria, while the control class only of 0,28 with œlow criteria. Based on the results the t-test analysis of the posttest, obtained tvalue (2,586) > ttable (1,997), so that H1 accepted and H0 rejected. Can be concluded that pakpikpok game learning media developed is effective to be used as supporting learning media that can improve student learning outcomes class X-OTKP at SMK Negeri 1 Surabaya.
本研究旨在描述pakpikpok游戏学习媒体在基本能力理解办公室沟通的开发过程,分析媒体的可行性和学生对媒体的反应,并分析SMK Negeri 1 Surabaya使用媒体提高学生学习成果的有效性。本研究是一项发展性研究,参照Thiagarajan、Semmel、Semmel提出的4D模型,即定义、设计、开发、传播。有限试验对象为20名X-OTKP 4班学生和X-OTKP 3班学生。本研究样本以X-OTKP 4班学生为实验班,X-OTKP 5班学生为对照班。数据收集工具采用问题和媒体专家验证表、学生回答问卷和学生学习成果测试。数据分析技术包括问题和媒体专家验证、学生回答、项目分析、N-Gain分析、学生学习成果的完备性、同质性检验、正态性检验和假设检验。结果表明,在œvery强标准中,获得的问题专家百分比为90.5%,媒体专家百分比为96%,所开发的媒体被纳入可行类别。而学生对媒体发展的反应结果以œvery的强标准获得了99%的百分比。效度试验结果显示,以œmoderate为标准,试验班的平均n -增益为0.48,而以œlow为标准,对照班的平均n -增益仅为0.28。根据后验的t检验结果分析,得到tvalue(2,586) >表(1997),使H1被接受而H0被拒绝。可以得出结论,开发的pakpikpok游戏学习媒体是有效的,可以作为辅助学习媒体使用,可以提高泗水SMK Negeri 1班X-OTKP学生的学习成果。
{"title":"Pengembangan Media Pembelajaran Permainan Pakpikpok Pada Kompetensi Dasar Memahami Komunikasi Kantor Untuk Meningkatkan Hasil Belajar Siswa di SMK Negeri 1 Surabaya","authors":"E. Permatasari, Durinda Puspasari","doi":"10.26740/jpap.v8n1.p68-81","DOIUrl":"https://doi.org/10.26740/jpap.v8n1.p68-81","url":null,"abstract":"This research aims to describe the process of developing pakpikpok game learning media on basic competency understanding office communication, analyze the feasibility of media and responses of students to the media, and analyze the effectiveness of the use the media to increase student learning outcomes at SMK Negeri 1 Surabaya. This research is a development research that refers to 4D model suggested by Thiagarajan, Semmel, and Semmel, namely define, design, develop, and disseminate. The limited trial subjects were 20 students of class X-OTKP 4 and instrument test subjects students of class X-OTKP 3. The sample of this research students of class X-OTKP 4 as the experimental class and students of class X-OTKP 5 as the control class. Data collection instrument used question and media expert validation sheets, student response questionnaire, and student learning outcomes test. Data analysis techniques include validation of question and media expert, student responses, item analysis, N-Gain analysis, completeness of student learning outcomes, homogeneity test, normality test, and hypothesis test. The results showed that the media developed included in the feasible category by obtained  percentage of question experts 90,5% and media expert 96% with overall in œvery strong criteria. While the results of student responses to the media developed obtained percentage of 99% with œvery strong criteria. The results of effectiveness test showed average N-Gain the experimental class of 0,48 with œmoderate criteria, while the control class only of 0,28 with œlow criteria. Based on the results the t-test analysis of the posttest, obtained tvalue (2,586) > ttable (1,997), so that H1 accepted and H0 rejected. Can be concluded that pakpikpok game learning media developed is effective to be used as supporting learning media that can improve student learning outcomes class X-OTKP at SMK Negeri 1 Surabaya.","PeriodicalId":423135,"journal":{"name":"Jurnal Pendidikan Administrasi Perkantoran (JPAP)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115870420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengaruh Model Pembelajaran Problem Based Learning Terhadap Kemampuan Berpikir Kritis dan Hasil Belajar Siswa Kelas X OTKP di SMK Negeri 2 Tuban 基于学习模式的问题学习对SMK国家2 Tuban的批判性思维能力和X - OTKP班学生学习成绩的影响
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p96-107
Dyah Nur Sholicha, Siti Sri Wulandari
AbstractThis study purpose to analyze the effect of the Problem Based Learning teaching model on critical thinking skills and student learning outcomes and describe the implementation of Problem Based Learning basic competencies applying the maintenance procedures of the Xth Grade OTKP archive in the Vocational High School 2 Tuban. This type of experimental research with the Quasi Experiment approach. The population used in all class X OTKP in SMK Negeri 2 Tuban, the sample used two classes including class X OTKP 2, which was a total experiment of 36 students, along with class X OTKP 4, which was a total control of 36 students. Data analysis techniques used homogeneity testing, normality testing, as well as t-test and gain score with SPSS aided 22. The results showed that: 1) The Problem Based Learning teaching model had a significant effect on increasing the critical thinking skills of Grade X OTKP students in SMK Negeri 2 Tuban; 2) The Problem Based Learning teaching model has a significant effect on improving student learning outcomes in class X OTKP at SMK Negeri 2 Tuban; 3) Implementation of the Problem Based Learning teaching model is carried out in accordance with the teaching tools in the form of a Learning Implementation Plan (RPP).Keywords : Critical thinking skill; Learning  outcomes; Problem based learning
摘要本研究旨在分析基于问题的学习教学模式对批判性思维技能和学生学习成果的影响,并描述基于问题的学习基本能力在中职二年级OTKP档案维护程序中的实施情况。这类实验研究采用准实验方法。人口使用在所有班级X OTKP在SMK Negeri 2 Tuban,样本使用两个班级,包括班级X OTKP 2,这是一个总实验36名学生,以及班级X OTKP 4,这是一个总控制36名学生。数据分析技术采用同质性检验、正态性检验、t检验和增益评分,SPSS辅助分析22。结果表明:1)基于问题的学习教学模式对提高小学十年级学生的批判性思维能力有显著效果;(2)问题型学习教学模式对提高小学X班学生学习成果有显著影响;3)基于问题的学习教学模式的实施是按照教学工具以学习实施计划(Learning Implementation Plan, RPP)的形式进行的。关键词:批判性思维能力;学习成果;基于问题学习
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引用次数: 0
Pengembangan LKPD Berbasis HOTS dan Inkuiri Terbimbing pada Mata Pelajaran Otomatisasi Tata Kelola Humas dan Keprotokolan Kelas XII OTKP Semester Gasal di SMKN 10 Surabaya 基于HOTS的发展和理论化,在smkn10泗水的Gasal XII学期OTKP课程上进行了指导
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p9-21
Adelia Septiarini, Durinta Puspasari
Development student worksheet based on HOTS and guided inquiry was conducted to implementation scientific learning of the 2013 Curriculum revised efforts to integrated 21st Century Skill. In addition, the research development student worksheet is also useful as learning subject automation public relation and protocol for class XII student OTKP SMKN 10 Surabaya. The study aims is to describing the development process of student worksheet, analyze the worthiness of student worksheet, and analyze students responses to the developed student worksheet. The research used the development research with 4D development model by Thiagarajan (1974) covering four stages is define, design, develop, and disseminate. However, this research was only until develop stage. Because in this research just aims to develop product of student worksheet based HOTS and guided inquiry for subject automation public relation and protocol of class XII student OTKP SMKN 10 Surabaya. The subjects of the research is trial to 20 student of class twentieth OTKP 1 SMKN 10 Surabaya. The result show that the developed LKPD was very feasible to be use as teaching material in terms of validations result of material feasibility is 97,25%, language feasibility 81,42%, and feasibility of graphic 98,66%. If averaged, the result of product  feasibility obtained a percentage of 92,43%. Then, the students response result obtained score of 98,50% with very interested category. Based on these result it can be concluded that the student worksheet  based HOTS and guided inquiry in th subject of Autamation of Public Relations and Protocol Management was feasible to be used as teaching materials and supporting major teaching materials for student during the learning process.
基于HOTS和指导性探究开发学生工作表,实施2013年课程修订的科学学习,整合21世纪技能。此外,研究开发学生工作表也有用,作为学习主题自动化公共关系和协议的第十二班学生OTKP SMKN 10泗水。本研究旨在描述学生工作表的开发过程,分析学生工作表的价值,并分析学生对开发的学生工作表的反应。本研究采用Thiagarajan(1974)的开发研究和4D开发模型,涵盖了定义、设计、开发和传播四个阶段。然而,这一研究仅处于发展阶段。因为本研究的目的是为OTKP SMKN 10泗水12班学生的主题自动化公关和协议开发基于HOTS和引导查询的学生工作表产品。本研究的对象是20名OTKP 1 SMKN 10泗水班的学生。结果表明,开发的LKPD作为教材使用的可行性较好,材料可行性为97.25%,语言可行性为81.42%,图形可行性为98.66%。如果平均,产品可行性的结果获得的百分比为92.43%。然后,学生的回答结果获得了98.50%的分数,其中非常感兴趣的类别。综上所述,《公共关系与礼宾管理自动化》课程中基于学生工作表的HOTS和引导式问询作为学生学习过程中的教材和辅助主要教材是可行的。
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引用次数: 3
Pengembangan Media Pembelajaran Papan Dan Kartu Misteri (PAKARMIS) Berbasis Quiz Team Pada Mata Pelajaran Korespondensi di SMK Adhikawacana Surabaya
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p157-168
F. Damayanti, Durinda Puspasari
The purpose of this study was to determine the results of the development of quiz team-based board and mystery learning media (PAKARMIS) on correspondence subjects at Vocational School Adhikawacana Surabaya, the feasibility of board and card learning media mystery (PAKARMIS) based on quiz teams on correspondence subjects at SMK Adhikawacana Surabaya, and students' responses to the quiz team-based board and mystery learning media (PAKARMIS) on correspondence subjects at SMK Adhikawacana Surabaya. This type of research is research and development (R&D) using the ADDIE model. The trial subjects were 20th grade OTKP 3 students of Vocational School Adhikawacana Surabaya, totaling 20 people chosen randomly. Data collection instruments used in this study were expert validation sheets and student questionnaire responses. The results showed that the media developed were included in the feasible category by obtaining a percentage of ratings from material experts at 89% and media experts at 88%, all of which were included in very strong interpretations. While the results of student responses to the learning media developed obtained a percentage of 87% with a very strong interpretation. The results of the trial show that students are more interested in conducting learning activities using quiz team-based board and mystery learning cards (PAKARMIS) compared to using only blackboards and markers. Students are more active and enthusiastic in learning to use these learning media. So it can be concluded the results of this development research are said to be very feasible to be used as learning media.
本研究的目的在于确定泗水阿德卡瓦卡纳职业学校在函授科目上发展以测验团队为基础的板卡学习媒体(PAKARMIS)的结果、泗水阿德卡瓦卡纳职业学校在函授科目上发展以测验团队为基础的板卡学习媒体奥秘(PAKARMIS)的可行性。以及学生对SMK Adhikawacana Surabaya函授科目的测验小组板和神秘学习媒体(PAKARMIS)的反应。这种类型的研究是使用ADDIE模型的研究与开发(R&D)。试验对象为泗水Adhikawacana职业学校OTKP 3年级20年级学生,随机抽取共20人。本研究使用的资料收集工具是专家验证表和学生问卷回答。结果表明,通过获得材料专家89%的评分和媒体专家88%的评分,所开发的媒体被纳入可行类别,所有这些都被纳入非常强的解释。而学生对开发的学习媒体的反应结果达到87%,具有很强的解释性。实验结果表明,与单纯使用黑板和记号笔相比,学生对使用基于测验团队的板卡和神秘学习卡(PAKARMIS)进行学习活动更感兴趣。学生在学习使用这些学习媒体时更加主动和热情。因此可以得出结论,这个发展研究的结果可以说是非常可行的,作为学习媒体。
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引用次数: 0
Pengaruh Model Pembelajaran Jigsaw Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Otomatisasi Tata Kelola Kepegawaian Kelas XI OTKP di SMKN 1 Surabaya
Pub Date : 2020-04-30 DOI: 10.26740/jpap.v8n1.p36-46
C. Lauren, Durinta Puspasari
AbstractThis study aims to determine the influence of Jigsaw learning to students learning outcomes on the subjects of the governance Automation class XI OTKP at SMKN 1 Surabaya. This type of research is experimental research by using the research design of quasi experimental design with nonequivalent control group design. This study was conducted on students of XI OTKP 1 class as an experimental class and a grade XI class students. This research instrument uses a double-choice test to measure students cognitive abilities. Then, the data obtained analyzed test-t with independent test sample test, test-t, and score gain. The results showed that the Jigsaw learning model had a significant effect on student learning outcomes that could be demonstrated by the acquisition of test-t results with a level of significance 0,000 < 0.05. So it can be concluded that the learning model of Jigsaw has an influence on the outcome of learning outcomes of XI OTKP class in SMKN 1 Surabaya. The experiment class also has higher learning outcomes than the proven control class with an experimental class average value of 82.83 and a control class of 75.06.Keywords: jigsaw learning model; learning outcomes.
这类研究是实验性研究,采用准实验设计和非等效对照组设计的研究设计。本研究工具采用双选题测试来测量学生的认知能力。然后,对所得数据进行独立检验样本检验、检验检验和得分增益检验。结果表明,拼图学习模式对学生的学习成果有显著的影响,这可以通过获得检验结果来证明,检验结果的显著性水平为0000 < 0.05。实验班的平均学习成绩为82.83,对照组的平均学习成绩为75.06,实验班的学习成绩也高于经验证的对照组。关键词:拼图学习模型;学习的结果。
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引用次数: 0
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Jurnal Pendidikan Administrasi Perkantoran (JPAP)
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