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Pengembangan Lembar Kegiatan Peserta Didik Berbasis Saintifik Pada Mata Pelajaran Administrasi Umum Kelas X OTKP Di SMKN 1 Lamongan 学生活动手册以科学为基础的学生活动在smkn1大小写的X OTKP类
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p51-64
Roya Praspita, Brillian Rosy
This study aims to produce a prototype of teaching materials in the form of Scientific Student based Activity Sheet on General Administration Subjects in Class X OTKP Odd Semester involving experts and students to obtain LKPD eligibility as well as student responses regarding LKPD developed. This type of research is a type of research development using the 4D model that is define, design, develop, disseminate but the research conducted by researchers did not reach the disseminate stage because the purpose of this study was to obtain a product prototype and the results of eligibility from experts. The subjects of the study were 20 students of class X OTKP 1ND Lamongan, using questionnaire responses of students while for experts using validation sheets. The results of this study indicate that the Student Activity Sheet which was developed in the subjects of General Administration class X OTKP using 4D models namely define, design, develop, disseminate, however, researchers only reached the develop stage because the purpose of this study was to obtain a product prototype and product viability results. In terms of material, language, and graphic aspects, the total percentage of 88.06% was included in the very feasible category. Each percentage of material experts 84.2% with very decent interpretation criteria, 91% of linguists with very decent interpretation criteria, 89% graphic experts with very decent interpretation criteria. The response results of students get 96.3% with very good criteria. Thus the development of Scientific-based LKPD in General Administration Subjects Class X OTKP obtained results worthy of use in teaching and learning activities in General Administration.
本研究的目的是制作一个教材的原型,以科学学生为基础的活动表的形式,在OTKP奇数学期X班的一般行政科目中,让专家和学生参与,以获得LKPD的资格,以及学生对LKPD开发的反应。这种类型的研究是一种使用定义、设计、开发、传播的4D模型进行的研究开发,但研究人员进行的研究没有达到传播阶段,因为这项研究的目的是获得产品原型和专家的合格性结果。本研究以20名OTKP 1ND拉蒙根X班学生为研究对象,采用学生问卷回答,专家采用验证表。本研究的结果表明,学生活动表是在一般行政X类OTKP的受试者中开发的,采用了定义、设计、开发、传播的4D模型,但由于本研究的目的是获得产品原型和产品可行性结果,因此研究人员只达到了开发阶段。在材料、语言和图形方面,88.06%的百分比被列入非常可行的类别。每个百分比的材料专家84.2%的口译标准非常好,91%的语言学家口译标准非常好,89%的图形专家口译标准非常好。学生的回答结果为96.3%,标准很好。因此,在综合行政学科X班开展科学化的LKPD教学取得了值得综合行政学科教学活动借鉴的成果。
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引用次数: 2
Model Pembelajaran Inkuiri Sebagai Strategi Mengembangkan Kemampuan Berpikir Kritis Siswa 孵化模型作为策略来培养学生的批判性思维能力
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p109-120
Mochammad Bagas Prasetiyo, Brillian Rosy
This article discusses how inquiry learning models as a strategy develop students' critical thinking skills. The basic competency used for this learning purpose are management functions. In the learning process in the classroom teachers are expected to be more varied in providing learning models, because the problem that often occurs at this time is the delivery of material that is not right makes students feel bored and bored resulting in not focusing on learning. The role of the teacher here is very important when determining the methods and models of learning to be delivered must be adjusted to the basic competencies of the subject matter. The Inquiry Learning Model is felt to be able to change the mindset of students who initially only focused on the teacher and passive in the classroom, became more critical in solving problems encountered and can find answers to the questions they asked. Inquiry learning is very important for students not only in schools, but in the environment in which they are located, because inquiry relies on the ability of each individual to solve existing problems and bring up their critical thinking skills and innovation and creativity. This type of research is conceptual which proves inquiry learning model that can improve students' critical thinking skillson learning management functions.
本文讨论了探究性学习模式作为一种策略如何培养学生的批判性思维能力。用于此学习目的的基本能力是管理功能。在课堂学习过程中,期望教师在提供学习模式上更加多样化,因为这个时候经常出现的问题是材料的传递不正确,让学生感到厌烦和厌烦,导致不能集中精力学习。在确定要传授的学习方法和模式时,教师的角色非常重要,必须根据学科的基本能力进行调整。研究性学习模式被认为能够改变学生最初只关注老师和在课堂上被动的心态,在解决遇到的问题时变得更加批判性,并且能够找到他们提出的问题的答案。探究性学习不仅对学校的学生非常重要,而且对他们所处的环境也非常重要,因为探究性学习依赖于每个个体解决现有问题的能力,培养他们的批判性思维能力和创新能力。这类研究是概念性的,证明了探究性学习模式可以提高学生的批判性思维能力和学习管理功能。
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引用次数: 11
Efektivitas Penerapan E-Performance di Kelurahan Gunung Anyar Tambak Kota Surabaya 在泗水市新矿场的新环境中表演的有效性
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p169-185
Ridho Ainur Rasyidin, Triesninda Pahlevi
E-Performance is a performance management information system that evaluates the performance of civil servants and serves as a guide in granting additional performance money. One of a government who implementing e-Performance is Kelurahan Gunung Anyar Tambak, Surabaya City. Implementation of e-Performance in Kelurahan Gunung Anyar Tambak Surabaya city starting since 2016, there is no research that assesses how effective the implementation of e-Performance in Kelurahan Gunung AnyarTambak Surabaya City. Therefore, this study aims to determine the effectiveness of the implementation of e-Performance based on four aspects of e-Performance assessment, namely aspects of cost, quality aspects, time aspects, and aspects of work behavior. This research is descriptive research with quantitative approach. This research uses saturated sampling technique in which all members of the population are used as members of the research sample. The total sample in this research were 8 person, they are civil servant in Kelurahan Gunung Anyar Tambak Surabaya City. Data collection techniques in this research using questionnaires and interviews and data analysis techniques using quantitative and descriptive analysis technique. The conclusion of this research is implementation of e-Performance is effective. This result can be proven from two aspects which are categorized quite effective, these aspects are cost aspect and quality aspect, while aspects of time and aspects of work behavior are considered effective. Based on the assessment of respondents, the effectiveness of the implementation of eperformance can be said to be effective.
E-Performance是一个绩效管理信息系统,用于评估公务员的绩效,并作为发放额外绩效奖金的指南。泗水市的Kelurahan Gunung Anyar Tambak是实施电子绩效的政府之一。自2016年开始在Kelurahan Gunung AnyarTambak泗水市实施电子绩效以来,没有研究评估在Kelurahan Gunung AnyarTambak泗水市实施电子绩效的效果。因此,本研究旨在基于e-Performance评估的四个方面,即成本方面、质量方面、时间方面和工作行为方面,来确定e-Performance实施的有效性。本研究采用定量方法进行描述性研究。本研究采用饱和抽样技术,其中所有人口成员都被用作研究样本的成员。本研究样本共8人,均为泗水市Kelurahan Gunung Anyar Tambak的公务员。本研究的数据收集技术采用问卷调查和访谈,数据分析技术采用定量和描述性分析技术。本研究的结论是电子绩效的实施是有效的。这个结果可以从两个方面来证明,这两个方面被归类为相当有效,这两个方面是成本方面和质量方面,而时间方面和工作行为方面被认为是有效的。根据受访者的评估,电子绩效的实施效果可以说是有效的。
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引用次数: 2
Analisis Model Pembelajaran Number Head Together Dalam Meningkatkan Keaktifan Siswa
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p154-168
Puji Astutik, Siti Sri Wulandari
This study aims to describe the Joint Head Number Learning model in increasing student activity. This research is a descriptive qualitative study. The research subjects were students of class X OTKP at SMKN 1 Lamongan in general administration subjects, specifically the basic competency of checking documents or incoming and outgoing letters. Data collection techniques using observation, and interviews. With data analysis techniques through data collecttion, data presentation and conclusion. in fact during the learning process students tend to contextual subject matter, so we need an appropriate learning model. The Number Head Together (NHT) learning model is a learning model applied by teachers to create patterns of interaction through mastery and understanding of mater. Through group discussion with numbering in each member, this refutes to discuss students to discuss actively for the learning process to achieve predetermined learning goals. Based on the research it can be concluded as an effective Number Head Together (NHT) learning model. Furthermore, further research can be made up of research to obtain relevant data in the field.
本研究旨在描述联合人头学习模式在增加学生活动方面的作用。本研究为描述性质的研究。研究对象是SMKN 1 Lamongan的一般管理科目X班的学生,特别是检查文件或收发信件的基本能力。使用观察和访谈的数据收集技术。运用数据分析技术,通过数据收集,数据展示和结论。事实上,学生在学习过程中倾向于语境性的主题,所以我们需要一个合适的学习模式。Number Head Together (NHT)学习模式是教师通过掌握和理解知识来创造互动模式的一种学习模式。通过每个成员编号的小组讨论,这使得讨论学生积极地为学习过程进行讨论,以达到预定的学习目标。研究表明,该模型是一种有效的数字头合学习模型。进一步的研究可以通过研究来获得该领域的相关数据。
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引用次数: 4
Pengembangan Bahan Ajar Digital Interaktif Berbantuan Adobe Flash Pada Mata Pelajaran Korespondensi Kelas X OTKP di SMK YPM 3 Taman
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p39-50
Rahmatun Nafidah, Bambang Suratman
The development of digital interactive media assisted with adobe flash research is done to describe the result of the development of that media, its appropriateness which is observed based on the subject expert validator, graphics, language, and the responses of the students toward the media. This research is applied on the understanding basic competence of the office communication and applying communication using phone in Indonesia language as learning media for the students of tenth grade of OTKP 1 in YPM 3 Taman Vocational high school on correspondence subject. This thesis uses developments research (R&D) with the 4-D development model which is about 4 steps of research, they are Defining, arranging, developing, and spreading process. However, the subjects of this research are 20 students of tenth graders in YPM 3 Taman vocational high school. The result of this research shows that interactive digital media is absolutely suitable for teaching. It is 97% for material validation feasibility (very good), 97% for graphic feasibility (very good), 98% for language feasibility (excellent). The average of the result is 97,3%, which means excellent. While the result of the students response is 98,8%, which means excellently interpreted. Based on the result, it is concluded that the interactive digital media, assisted with adobe flash, on the correspondence subject is suitable and good for being applied as both a media and learning source for the students in teaching-learning process.
在adobeflash研究的辅助下,数字互动媒体的发展是为了描述媒体发展的结果,它的适当性是根据主题专家验证者、图形、语言和学生对媒体的反应来观察的。本研究旨在了解印尼语办公室沟通的基本能力,并以印尼语为学习媒介,以印尼语为学习媒介应用电话沟通。本文采用开发研究(R&D)和四维开发模型,将研究分为四个步骤,即定义过程、安排过程、开发过程和扩展过程。然而,本研究的对象是20名Taman职业高中的十年级学生。研究结果表明,交互式数字媒体绝对适合于教学。材料验证可行性为97%(非常好),图形可行性为97%(非常好),语言可行性为98%(优秀)。结果的平均值为97,3%,这意味着优秀。而学生的反应结果是98.8%,这意味着很好的解释。在此基础上得出结论:以adobe flash为辅助工具的函授学科交互式数字媒体,在学生教与学的过程中,既可以作为媒介,又可以作为学习源,是适合和良好的。
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引用次数: 2
Prototype Pengembangan Buku Ajar Berbasis Mobile Learning pada Materi Menerapkan Pengelolaan Informasi Melalui Web Log (Blog) Kelas X OTKP SMK PGRI 13 Surabaya 基于移动学习手册的原型开发材料通过X次OTKP SMK PGRI 13泗水应用信息管理
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p132-142
Rizal Amirul Iba'd, Triesninda Pahlevi
The learning process requires teaching materials that can support learning in the classroom, be it modules or interactive teaching materials. Interactive teaching materials can use gadgets as a medium to support the learning process. Based on observations at SMK PGRI 13 Surabaya, the teacher only has a book handle and teaches with brwosing. This makes students passive in learning activities and can bring up lessons about the sophistication of various gadgets. Textbook base mobile learning are an effort to optimize the use of student smartphones so students become more independent and do not miss lessons. In this study using the ADDIE development model which has 5 stages, namely analysis; design; development; implementation; evaluation. The purpose of this study was to determine the development, and feasibility textbook base mobile learning. Based on the validation assessment, obtained 89.5% material validation experts which is the average of the number of validation assessments from the Office Administration Education Lecturer, Surabaya State University, and Surabaya PGRI 13 SMK teachers and 91.6% media validation from Curriculum and Education Technology Lecturers, Surabaya State University. This shows the media developed by researchers is categori as very feasible and can use in learning process.
学习过程需要能够支持课堂学习的教材,无论是模块还是互动式教材。互动式教学材料可以使用小工具作为支持学习过程的媒介。根据SMK PGRI 13泗水的观察,老师只有一个书柄,用浏览来教学。这使得学生在学习活动中被动,并可能带来关于各种小工具复杂性的教训。基于教科书的移动学习是为了优化学生智能手机的使用,使学生变得更加独立,不会缺课。本研究采用ADDIE发展模型,该模型有5个阶段,即分析;设计;发展;实施;评估。本研究的目的是确定教材基地移动学习的发展、可行性。在验证性评估的基础上,获得了89.5%的材料验证专家(来自泗水州立大学办公室管理教育讲师和泗水PGRI 13名SMK教师的验证评估数量的平均值)和91.6%的课程与教育技术讲师的媒体验证。这表明研究人员开发的媒体是非常可行的,可以在学习过程中使用。
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引用次数: 1
Pengembangan E-Modul Otomatisasi Tata Kelola Kepegawaian Berbasis Android Pada Materi Semester Gasal Kelas XI OTKP 2 di SMK PGRI 2 Sidoarjo
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p28-38
Dyah Retno Ismiarti, Choirul Nikmah
Learning resources is one of the needs in the learning process. To ensure the learning process conducted effectively, learning resources must fulfill requirement of curriculum, such as by using technology to get facilities of access and flexibility in learning. This journal aims to develop learning resources, determine the appropriateness of learning resources, and determine student responses through the development of the Governance Staffing Automation Based on Android and Scientific e-module on Class XI OTKP 2 Odd Semester Material at SMK PGRI 2 Sidoarjo. To carry out these developments, a 4-D research model was used with data collection in the form of material expert validation, language expert validation, graphic expert validation and student responses. The results of the study stated that the e-modules developed in the category were very suitable to be used as learning resources in terms of validations result of material feasibility is 96,57%, language feasibility 95,71%, and feasibility of graphic 92,67%. If averaged, the result of product feasibility obtained a percentage of 94,98%. Then, the student response results obtained score of 94,58%.
学习资源是学习过程中需要的资源之一。为了保证学习过程的有效进行,学习资源必须满足课程的要求,如利用技术手段获得学习的便利和灵活性。为了实现这些发展,我们使用了一个四维研究模型,以材料专家验证、语言专家验证、图形专家验证和学生回答的形式收集数据。研究结果表明,该类别开发的电子模块在材料可行性验证结果为96.57%,语言可行性验证结果为95.71%,图形可行性验证结果为92.67%,非常适合作为学习资源。如果平均,产品可行性的结果获得了94,98%的百分比。然后,学生的反应结果获得了94,58%的分数。
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引用次数: 3
Pengembangan Buku Ajar Mata Pelajaran Korespondensi Semester Genap Kelas X Program Otomatisasi Tata Kelola Perkantoran di SMKN 1 Bangkalan 偶数学期函授课程X班的办公管理课程的发展
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p85-95
Afifiya Afifiya, Triesninda Pahlevi
Research on the development of textbooks of correspondence subject in the even semester class X regarding office management automation sistem at SMKN 1 Bangkalan to study the program of develop textbooks, discuss the visibality of book, student for textbooks developed by researchers and being studied by, existing textbooks at SMK 1 Bangkalan, and which have been developed by researchers.  This research is a Research and Development (R&D) study with a development bentuk from Borg and Gall that is approved up to 7 stages: potential and problems, combining data, product design, design validation, design revision, product testing, product revision/final product. The subject of the study is a comparison of 20 students of X class majoring in a office administration education study sistem at SMK N 1 Bangkalan. The products show the visability of textbooks material expertss obtained a percentage of 94,4% with very forceful criteria, by linguists obtained a percentage of 91,4% with very forceful criteria, and by graphic experts of 84.8% with very forceful criteria.  From the overall products of expert validation obtained a percentage of 90,2% with very forceful criteria.  While the products of evaluations of obtained an average of 81% with very forceful criteria.  So can be concluded textbooks of correspondence subject on the even semester developed are declared to be very suitable to be used as teaching materials at SMK N 1 Bangkalan.
Bangkalan smk1办公管理自动化系统偶学期X班函电学科教材开发研究,研究教材开发方案,讨论教材的可视性,学生对研究者开发和正在研究的教材,smk1 Bangkalan现有教材,研究者已经开发的教材。这项研究是一项研究和开发(R&D)研究,由Borg和Gall开发,经过7个阶段的批准:潜力和问题,结合数据,产品设计,设计验证,设计修订,产品测试,产品修订/最终产品。本研究的对象是SMK N 1 Bangkalan办公室管理教育学习系统X班20名学生的比较。这些产品显示,教科书材料专家的可见性以非常有力的标准获得了94.4%的百分比,语言学家的可见性以非常有力的标准获得了91.4%的百分比,图形专家的可见性以非常有力的标准获得了84.8%的百分比。从整体产品中获得专家验证的百分比为90.2%,具有非常有力的标准。而产品的评价获得了81%的平均标准非常有力。因此,可以得出结论,即使学期开发的函授科目教科书是非常适合作为Bangkalan SMK N 1的教材。
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引用次数: 1
Pengaruh Sarana Prasarana dan Motivasi Belajar terhadap Hasil Belajar Siswa Kelas XII Otomatisasi Tata Kelola Perkantoran di SMK Ketintang Surabaya 学习基础设施和动机对SMK Ketintang office治理学生学习结果的影响
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p1-16
Ainun Nisa Dwi Cintya, Jaka Nugraha
The purpose of this study, 1) to determine the effect of school facilities and infrastructure on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya, 2) to determine the effect of learning motivation on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya, 3) to determine the effect of infrastructure and learning motivation on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya. This research uses quantitative research with descriptive methods. The population in this study amounted to 159 students of class XII OTKP at SMK Ketintang Surabaya. Based on data analysis techniques found there is a significant influence of infrastructure on learning outcomes. This can be seen from the results of the t test at X1 significant value of 0.017 <0.05 which means the hypothesis is accepted. The results of this study indicate that it has a significant effect on learning outcomes. This can be seen from the results of the T test at X2 significant value of 0.047 <0.05 so that the hypothesis is accepted. Thus the presence of learning motivation in a person is very much needed to improve student learning outcomes. There is an influence of infrastructure and learning motivation on the learning outcomes of class XII students majoring in OTKP at SMK Ketintang Surabaya, which is positive at 61.40%. While the remaining 38.6% is influenced by other variables not examined in this study.
本研究的目的是:1)确定学校设施和基础设施对泗水克钦塘SMK第十二班OTKP学生学习成果的影响;2)确定学习动机对泗水克钦塘SMK第十二班OTKP学生学习成果的影响;3)确定基础设施和学习动机对泗水克钦塘SMK第十二班OTKP学生学习成果的影响。本研究采用定量研究与描述性研究相结合的方法。在本研究中,共有159名学生在泗水的SMK Ketintang OTKP第十二班。基于数据分析技术发现,基础设施对学习成果有显著影响。这可以从X1显著值0.017 <0.05的t检验结果中看出,即假设被接受。本研究结果表明,它对学习成果有显著影响。这可以从T检验的结果中看出,X2显著值为0.047 <0.05,假设被接受。因此,一个人的学习动机的存在对于提高学生的学习成果是非常必要的。基础设施和学习动机对泗水小学12班OTKP专业学生的学习成果有影响,正向影响为61.40%。而剩下的38.6%则受到本研究未检查的其他变量的影响。
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引用次数: 4
Pengaruh Model Pembelajaran Problem Based Learning Pada Mata Pelajaran Otomatisasi Tata Kelola Humas dan Keprotokolan Terhadap Hasil Belajar dan Kemampuan Berpikir Kritis Siswa Kelas XI OTKP SMK Ketintang Surabaya
Pub Date : 2020-07-24 DOI: 10.26740/jpap.v9n1.p17-27
Annisa Ikhlasul Amaliyah, Brillian Rosy
This study aims to determine the effect of the problem based learning model of learning in Public Relations and Protocol on learning outcomes and critical thinking skills of class XI OTKP students at SMK Ketintang Surabaya. This type of experimental research uses a quasi experimental design with a non-equivalent control group design. Data analysis used normality test, homogeneity test, t-test and gain score. T test results based on the value of student learning outcomes indicate the value of tcount> ttable (2.898>2.005) and the results of t-test based on the value of students' critical thinking skills. Show the value of tcount>ttable (10,554> 2,005). Then the difference (gain score) pre-test and post-test values obtained that tcount> ttable (4.643>2.005). With the difference (gain score) the average value of the pre-test and post-test experimental class 18.036 is greater than the pre-test value of the control class of 10.536. So it can be concluded that there is an influence of problem based learning model of learning on the subject of automation in Public Relations and Protocol management on learning outcomes and critical thinking skills of students in class XI OTKP SMK Ketintang Surabaya.
这类实验研究采用准实验设计和非等效对照组设计。数据分析采用正态性检验、齐性检验、t检验和增益评分。基于学生学习成果值的T检验结果表示tcount>表值(2.898>2.005)和基于学生批判性思维技能值的T检验结果。显示tcount>表(10,554> 2005)的值。然后将前测与后测的差值(增益分数)得到tcount>表(4.643>2.005)。前测和后测实验班的平均值18.036大于对照组的前测值10.536。
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引用次数: 2
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Jurnal Pendidikan Administrasi Perkantoran (JPAP)
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