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More than words: a study on the visibility of hand gestures in public spaces 不仅仅是文字:一项关于公共场所手势可见性的研究
IF 2.3 Q1 Social Sciences Pub Date : 2023-07-15 DOI: 10.4995/var.2023.19315
Kamil Kopij, Kaja Głomb, Szymon Popławski
Hand gestures play an important role in human communication. Although the study of their repertoires and roles for past communities is a popular field of research, there has been no attempt so far to study their visibility during public events. The aim of this study was to determine the maximum number of people who could see hand gestures well enough to understand their meaning. Using gestures taken from ancient Roman rhetorical treatises, which we divided into three classes related to the detail of the gestures (fingers, hand, arm, or arms), we conducted a series of experiments to determine the maximum distance from which each class of gestures could be seen. We used the results, including regression analysis, to conduct visibility analyses for two case studies: one on the rostra on the Late Republican Forum Romanum in Rome; and the other on Pyramid No 3 in the centre of Late-Classical Mayan Tikal. We used the calculation of the areas where gestures were visible to estimate crowd sizes by drawing on crowd behaviour observation during contemporary public gatherings. They show not only how many people could have potentially seen the gestures, but also what percentage of the theoretically available space could have been occupied by people who had the potential to see them. According to the findings, only a little under half (44.8%) of the maximum possible audience were able to detect all types of gestures (various levels of detail) at the LR Roman Forum, while at Pyramid No 3 in Tikal, just a mere 16.7% were able to do so. We believe that the results presented and the methodology used can be applied to analyse any public space, regardless of place and time, thus providing a valuable tool to comprehend past public assemblies.
手势在人类交流中起着重要的作用。尽管研究它们在过去社区中所扮演的角色是一个很受欢迎的研究领域,但迄今为止还没有人尝试研究它们在公共活动中的知名度。这项研究的目的是确定能够清楚地看到手势并理解其含义的人的最大数量。我们使用取自古罗马修辞学论文的手势,根据手势的细节将其分为三类(手指、手、手臂或手臂),我们进行了一系列实验,以确定每一类手势可以被看到的最大距离。我们使用包括回归分析在内的结果对两个案例进行了可见性分析:一个是在罗马共和晚期罗马论坛的讲台上;另一个是位于玛雅蒂卡尔中心的3号金字塔。我们通过对当代公共集会中人群行为的观察,计算出可以看到手势的区域,以估计人群的规模。它们不仅显示了有多少人可能看到了这些手势,还显示了理论上可用空间中有多少百分比可能被有可能看到这些手势的人所占据。根据调查结果,在LR罗马论坛上,只有不到一半(44.8%)的尽可能多的观众能够察觉到所有类型的手势(各种细节水平),而在蒂卡尔的3号金字塔上,只有16.7%的观众能够做到这一点。我们认为,所呈现的结果和使用的方法可以应用于分析任何公共空间,无论地点和时间,从而提供了一个有价值的工具来理解过去的公共集会。
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引用次数: 1
Rendering Uqlīsh: la reconstrucción virtual de la arquitectura de la Orden de Santiago en el territorio de Uclés a través de los textos de los libros de visita 呈现Uqlòsh:通过参观书籍的文本虚拟重建UCLES领土上的圣地亚哥骑士团建筑
IF 2.3 Q1 Social Sciences Pub Date : 2023-07-15 DOI: 10.4995/var.2023.19215
Pilar Moya-Olmedo
A finales de la Edad Media en la península ibérica la historia fue impulsora de una arquitectura en evolución hacia soluciones más racionales y eficientes. Entre los agentes promotores de este cambio, destacaron las órdenes militares que consiguieron solucionar un problema durante siglos imposible solventar: que las amplias llanuras de la meseta de la península habían resultado inconquistables para los cristianos hasta ese momento.Entre todas estas órdenes, la Orden de Santiago destacó porque en un territorio amplio consiguió configurar unos modelos arquitectónicos bastante homogéneos. La orden suministró muchos textos con información contenidos en los libros de visita; estos permiten un estudio que va desde lo general, como es la organización territorial, hasta lo particular que resulta la arquitectura construida en él a partir de descripciones de construcciones, usos, distribuciones, estructuras e incluso materiales.Este estudio no ha proporcionado toda la utilidad esperada sobre todo en cuanto a facilitar un análisis gráfico; se ha priorizado otros intereses, que sí han sido cubiertos con creces por la investigación. Los textos contenidos en los libros de visita resultan ser fuentes para el estudio histórico, proporcionando información más allá de lo supuesto; son fuentes para hipotetizar dibujos de construcciones, por su riqueza descriptiva, así como para su análisis, porque incluyen diversas descripciones; además, son fuentes para enriquecer el léxico histórico y arquitectónico.La integración de las tecnologías digitales al entorno arquitectónico permite extender el conocimiento del mismo mediante su incorporación a un registro que enumera construcciones, pero también a un análisis más amplio que profundiza en plantas y volumetrías, completando así un renovado catálogo arquitectónico que favorece el interés por el conocimiento de un legado que hasta hace unos años estaba destinado a perderse.Lo más destacado:El artículo contribuye al conocimiento del patrimonio arquitectónico de la Orden de Santiago profundamente degradado y mayormente desaparecido.Promueve una metodología científica pero también una difusión universal como recurso para la proyección cultural y educativa del patrimonio medieval.Introduce nuevas tecnologías permitiendo la proyección que influye en la llegada de recursos para laconservacióny restauración del patrimonio.
中世纪晚期,伊比利亚半岛的历史推动了建筑朝着更合理和更有效的解决方案发展。在推动这一变化的行为者中,他们强调了军事命令,这些命令成功地解决了几个世纪以来无法解决的问题:到目前为止,半岛高原的广阔平原一直是基督徒无法征服的。在所有这些命令中,圣地亚哥命令脱颖而出,因为在广阔的领土上,它成功地塑造了相当同质的建筑模型。该命令提供了许多文本,其中包含访问书籍中的信息;这些允许从一般的研究,如领土组织,到根据对建筑、用途、分布、结构甚至材料的描述在其中建造的建筑所产生的特殊性。这项研究并没有提供所有预期的有用性,特别是在促进图形分析方面;其他利益已被优先考虑,但研究已经远远涵盖了这些利益。参观书籍中包含的文本被证明是历史研究的来源,提供了超出预期的信息;它们是将建筑图纸抵押的来源,因为它们具有丰富的描述和分析,因为它们包括各种描述;此外,它们也是丰富历史和建筑词汇的来源。将数字技术整合到建筑环境中,可以通过将其添加到列出建筑的记录中来扩大对建筑环境的了解,但也可以进行更广泛的分析,深入研究植物和体积,从而完成一份更新的建筑目录,有利于人们对几年前注定要失去的遗产的知识感兴趣。最重要的是:这篇文章有助于了解圣地亚哥骑士团的建筑遗产,这些遗产严重退化,主要消失。它促进科学方法,但也促进普遍传播,作为中世纪遗产文化和教育投影的资源。它引入了新技术,允许预测影响遗产保护和修复资源的到来。
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引用次数: 0
Modelización 3D de estructuras y depósitos arqueológicos como método de documentación y divulgación: el caso del conjunto arqueológico de San Esteban (Murcia, España) 考古结构和沉积物的三维建模作为记录和传播的方法:以圣埃斯特万考古遗址为例(穆尔西亚,西班牙)
IF 2.3 Q1 Social Sciences Pub Date : 2023-04-12 DOI: 10.4995/var.2023.18956
José Ángel González Ballesteros, José Gabriel Gómez Carrasco, A. Hernández-Robles, J. A. Eiroa Rodríguez
El conjunto arqueológico de San Esteban se localiza en el actual centro urbano de la ciudad de Murcia. Se trata de un amplio espacio de origen andalusí que formaba parte del antiguo arrabal de la Arrixaca, un barrio extramuros que parece conformarse durante el siglo XI y que constituyó una parte importante de la ciudad medieval de Murcia. El proyecto de investigación realizado entre los años 2018 y 2020 en el conjunto arqueológico de San Esteban, bajo el convenio firmado entre la Universidad de Murcia y el Ayuntamiento de Murcia, conllevó una serie de campañas de excavación arqueológica en diferentes puntos de este enclave. Se intervino en cuatro sectores que se mostraban especialmente relevantes desde el punto de vista funcional y de la articulación urbana de este entramado: los edificios conocidos como “Recinto I” y “Recinto II”, el “oratorio” y la maqbara. El proyecto fue concebido desde una perspectiva interdisciplinar, jugando un papel clave la incorporación de nuevas tecnologías en el proceso de documentación de la excavación. La metodología llevada a cabo se basó en los procedimientos fotogramétricos de alta precisión y de seguimiento diacrónico de la intervención arqueológica, teniendo como objetivo la elaboración de un registro gráfico que afectaba tanto al plano bidimensional (2D) como al tridimensional (3D). Para su correcta elaboración se combinó el uso de vehículos aéreos no tripulados (UAV por sus siglas en ingles) y de instrumental topográfico. Como resultado, este registro permitió confeccionar toda una serie de planimetrías vectoriales, ortomosaicos y recursos 3D de cara a su posterior análisis y de divulgación arquitectónica y material de los elementos arqueológicos intervenidos. Este trabajo desarrolla los procedimientos metodológicos llevados a cabo, una serie de propuestas de análisis y los resultados obtenidos en el marco de aplicación de las nuevas tecnologías en el campo de la arqueología.
圣埃斯特万考古遗址位于穆尔西亚市目前的城市中心。这是一个安达卢西亚起源的大空间,是Arrixaca老郊区的一部分,这是一个城墙外的社区,似乎形成于11世纪,是中世纪穆尔西亚城市的重要组成部分。根据穆尔西亚大学和穆尔西亚市议会签署的协议,该研究项目于2018年至2020年在圣埃斯特万考古遗址开展,在该遗址的不同地点进行了一系列考古挖掘活动。从功能和城市连接的角度来看,四个区域被证明是特别相关的:被称为“围墙I”和“围墙II”的建筑,“演讲室”和maqbara。该项目从跨学科的角度构思,将新技术融入挖掘文件的过程中发挥了关键作用。所采用的方法是基于高精度摄影测量程序和考古干预的历时监测,目的是发展一个影响二维(2D)和三维(3D)平面的图形记录。为了正确地阐述它,结合了无人机(UAV)和地形仪器的使用。因此,这一记录允许制作一系列矢量平面测量、正字法和3D资源,以进一步分析和传播建筑和材料的考古元素。这项工作发展了在考古学领域应用新技术的框架内所进行的方法程序、一系列分析建议和获得的结果。
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引用次数: 0
Photogrammetric state of degradation assessment of decorative claddings: the plasterwork of the Maidens' Courtyard (The Royal Alcazar of Seville) 装饰覆层降解评价的摄影测量状态:少女庭院的灰泥工程(塞维利亚皇家城堡)
IF 2.3 Q1 Social Sciences Pub Date : 2023-01-17 DOI: 10.4995/var.2023.18647
M. Torres-González, Elena Cabrera Revuelta, A. I. Calero-Castillo
Highlights:The photogrammetric survey demonstrates to be a potential tool in the preventive conservation of ancient plasterworks.The high-precision 3D model allows the study and quantification of alterations (e.g. fissures, deformations, and loss of mass or polychromies).The virtual model and the analysis performed with CloudCompare software provide fast, accurate and accessible results to experts in the field.Abstract:Previous studies and documentation about the state of conservation of architectural or decorative elements are crucial for heritage managers, technicians and researchers to succeed in the maintenance and preservation of the heritage. In this sense, hand tracings, digital drawings, or photographs have traditionally been the methods for alteration and sample mapping. In spite of their effectiveness, these methods have some disadvantages, such as the need for more precision in terms of location, dimensions, quantification and types of alterations. By contrast, high-resolution three-dimensional (3D) models allow us to analyse decorative ancient plasterworks with great precision, offering considerable advantages over traditional tools for heritage documentation. To facilitate stakeholders’ work and enhance the quality of data collected, this work proposes the use of photogrammetry as a tool for the documentation of polychromed ancient plasterworks, taking the upper frieze of the access door to the Charles V ceiling room in the Royal Alcazar of Seville as a case of study. Thus, the work methodology applied has shown several advantages over previous methods. On the one hand, it was possible to obtain a 2D planimetry from the 3D model; this is an essential step for those responsible for heritage, especially in reports prior to restoration interventions. On the other hand, the 3D model created enables present alterations identification, the location of fissures and cracks in their three dimensions (opening, length and depth), deformations measurement and control, the quantification of mass or polychrome loss, and the detached elements digital reconstruction. In this way, highprecision digital results are quickly obtained and accessible to all the experts involved in the heritage conservation and maintenance plan.
重点:摄影测量是一种有潜力的工具,可用于古代石膏工程的预防性保护。高精度3D模型允许研究和量化变化(例如裂缝,变形,质量损失或多色)。使用CloudCompare软件进行的虚拟模型和分析为该领域的专家提供了快速、准确和可访问的结果。摘要:关于建筑或装饰元素保护状况的前期研究和文献对于遗产管理者、技术人员和研究人员成功地维护和保护遗产至关重要。从这个意义上说,手工描摹、数字绘图或照片传统上是改造和样本测绘的方法。尽管这些方法很有效,但它们也有一些缺点,例如在位置、尺寸、量化和变化类型方面需要更精确。相比之下,高分辨率的三维(3D)模型使我们能够非常精确地分析装饰性的古代石膏工程,与传统的遗产记录工具相比,具有相当大的优势。为了方便利益相关者的工作并提高收集数据的质量,本作品提出使用摄影测量作为一种工具来记录彩色古代石膏工程,并以塞维利亚皇家城堡查尔斯五世天花板室的入口门的上楣为例进行研究。因此,所采用的工作方法比以前的方法显示出若干优点。一方面,可以从三维模型中获得二维平面;这对遗产负责人来说是至关重要的一步,尤其是在修复干预之前的报告中。另一方面,创建的3D模型可以识别当前的变化,在其三维(开口,长度和深度)中裂缝和裂缝的位置,变形测量和控制,质量或多色损失的量化,以及分离元素的数字重建。通过这种方式,所有参与遗产保护和维护计划的专家都可以快速获得高精度的数字结果。
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引用次数: 2
Abandoned rural pre-industrial heritage: study of the Riamonte mil complex (Galicia, Spain) 废弃的工业化前农村遗产:Riamonte mil综合体研究(西班牙加利西亚)
IF 2.3 Q1 Social Sciences Pub Date : 2023-01-11 DOI: 10.4995/var.2023.18652
Pablo Xosé Pouso-Iglesias, Gustavo Arcones-Pascual, Santiago Bellido-Blanco, David Villanueva Valentín-Gamazo
Highlights:Graphic tools and virtual reconstruction applied to watermills contribute to their overall understanding as an anthropogenic landscape.Virtual reconstruction of the milling mechanisms allows us to understand the mill operation beyond the mere construction preservation.The Riamonte mills are an example of a group of canal mills linked to a single dam and with a social typology of inheriting turns to grind.Abstract:Each concello (municipality) in Galicia is home to a large number of pre-industrial rural heritage assets integrated into the landscape. Among them are the water mills, usually made up of small constructions that are difficult to reuse in their original function. They are not easily compatible with other uses either. Their current state of abandonment requires their cataloguing and correct valorization as pre-industrial archaeological heritage. These constructions must be conceived as interrelated constructive groupings, in their original physical and social context. A good example of this is the unpublished sample of the Riamonte milling complex. Its study, digitalization and virtual recreation by means of computer-assisted graphics have great potential for dissemination to the public and better integration into the nature trail near the riverbed. Graphically presenting archaeological heritage through virtual media helps to promote social understanding in order to raise awareness of the importance of its protection and irreplaceable nature, especially in case of those vestiges lacking sufficient security to survive. Due to the large amount of vegetation around the wall remains, a rigorous planimetric survey of the entire complex was carried out, followed by three-dimensional (3D) modelling of representative elements. In addition, applying a rigorous principle of transparency, a chromatic differentiation is made in the 2D and 3D virtual reconstructions between already existing and newly added elements. Regarding the 3D model, a historical-archaeological evidence scale is used, allowing a graphic identification of the authenticity degree required to provide reliability in the reconstruction of lost or altered parts. This facilitates virtual recreation interpretation among future researchers from different disciplines. The Riamonte mill complex is part of a typology typical of the region, in which the use of virtual models makes it possible to reach the scales of the territory, the building and the machinery, facilitating the correct understanding of this cultural heritage.
亮点:应用于水车的图形工具和虚拟重建有助于它们作为人类景观的整体理解。铣削机构的虚拟重建使我们能够理解铣削操作,而不仅仅是结构保护。Riamonte工厂是一组运河工厂的一个例子,这些工厂与一座大坝相连,具有继承转弯研磨的社会类型。摘要:加利西亚的每个康塞洛(市)都有大量融入景观的工业化前农村遗产资产。其中包括水车,通常由小型结构组成,其原始功能难以重复使用。它们也不容易与其他用途兼容。它们目前的废弃状态要求将其编目并正确估价为工业化前的考古遗产。这些结构必须在其原始的物理和社会背景下被视为相互关联的建设性分组。一个很好的例子是Riamonte铣削复合体的未公开样品。它的研究、数字化和通过计算机辅助图形的虚拟娱乐具有向公众传播的巨大潜力,并更好地融入河床附近的自然步道。通过虚拟媒体以图形方式展示考古遗产有助于促进社会理解,以提高人们对其保护和不可替代性的重要性的认识,尤其是在这些遗迹缺乏足够的生存安全的情况下。由于围墙周围有大量植被,对整个建筑群进行了严格的平面测量,然后对代表性元素进行了三维建模。此外,应用严格的透明原理,在2D和3D虚拟重建中,在现有元素和新添加的元素之间进行颜色区分。关于3D模型,使用了历史考古证据量表,从而可以图形识别所需的真实性程度,从而在重建丢失或更改的零件时提供可靠性。这有助于来自不同学科的未来研究人员进行虚拟娱乐解读。Riamonte工厂综合体是该地区典型类型的一部分,在该地区,使用虚拟模型可以达到领土、建筑和机械的规模,有助于正确理解这一文化遗产。
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引用次数: 0
The process of digital fabrication and 3D printing as a tool in the study of heritage pathologies: Carcabuey Castle (Cordoba) 数字制造和3D打印作为遗产病理学研究工具的过程:卡尔卡贝城堡(科尔多瓦)
IF 2.3 Q1 Social Sciences Pub Date : 2023-01-11 DOI: 10.4995/var.2023.18213
P. M. Millán-Millán, Celia Chacón-Carretón, Cristian Castela González
Highlights:High-definition scanning and 3D printing have been used as tools in the detection of heritage pathologies, as well as in the study of materials.The Carcabuey castle has been digitized and the volumetric data recovered from the study of its materials typology and its stereotomy, obtained with laser scanning.The study of construction and material phases, and the pathologies produced by them, has been carried out from the 3D printing of the heritage structure parts.Abstract:Precise documentation is essential to carry out the restoration and enhancement processes of protected heritage contexts. Data collection has been increasingly perfected, to the point of being able to perform virtual recreations of complex historical sites, in order to carry out in-depth studies and analyses. An example is Carcabuey Castle (Cordoba, Andalusia), a large fortress with important medieval structures. It is a monumental site of the so-called "Frontier Castles", which were located between the Kingdom of Aragon, and the Nasrid Kingdom of Granada. With the aim of restoring it and highlighting its value, an in-depth study was developed for its conservation and subsequent intervention. The data collection included terrestrial laser scanning and vectorising all the structures, as well as a complex and complete photogrammetric survey. From these previous data and carrying out a deductive analytical methodology, a model was generated which, after being printed in 3D (different models at different scales of detail), would allow the volumes, materials and textures which make up the castle, to be studied. The multidisciplinary team, composed of architects, archaeologists, historians and engineers, made it possible to provide multifaceted and inclusive character to all the work, both in the study of pathologies based on the models, and in the construction phases, detected by the stereotomy of the ashlars, or chemical composition of mortars. Since then, with all the data obtained in the research, summarised in this article, it has been possible to carry out a correct diagnosis for the restoration and enhancement of the heritage site.
亮点:高清扫描和3D打印已被用作文物病理检测和材料研究的工具。Carcabuey城堡已被数字化,并通过激光扫描从其材料类型和立体结构的研究中恢复了体积数据。从遗产结构部件的3D打印开始,对建筑和材料阶段以及它们产生的病理进行了研究。摘要:精确的文献记录对于保护遗产的修复和强化至关重要。数据收集日益完善,已经能够对复杂的历史遗址进行虚拟再现,以便进行深入的研究和分析。一个例子是Carcabuey城堡(科尔多瓦,安达卢西亚),一个大型堡垒与重要的中世纪建筑。它是所谓的“边境城堡”的纪念性遗址,位于阿拉贡王国和格拉纳达的纳斯里德王国之间。为了恢复它并突出它的价值,我们对它的保护和随后的干预进行了深入的研究。数据收集包括地面激光扫描和对所有结构进行矢量化,以及复杂而完整的摄影测量调查。从这些先前的数据和演绎分析方法中,生成了一个模型,在3D打印之后(不同的模型在不同的细节尺度上),将允许组成城堡的体积,材料和纹理进行研究。由建筑师、考古学家、历史学家和工程师组成的多学科团队使所有工作都有可能提供多方面和包容性的特征,无论是在基于模型的病理研究中,还是在施工阶段,通过砂浆的立体结构或砂浆的化学成分来检测。从那时起,根据本文总结的研究中获得的所有数据,有可能对遗址的恢复和增强进行正确的诊断。
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引用次数: 0
Geometrical study of Middle Kingdom funerary complexes in Qubbet el-Hawa (Aswan, Egypt) based on 3D models 基于3D模型的Qubbet el Hawa(埃及阿斯旺)中王国墓葬群的几何研究
IF 2.3 Q1 Social Sciences Pub Date : 2022-11-03 DOI: 10.4995/var.2023.18418
A. Mozas-Calvache, José Luis Pérez-García, J. M. Gómez-López
Highlights:A new methodology is presented to develop geometrical analysis of burial structures based on 3D models.The methodology has been applied to three contiguous burial structures (hypogea), allowing the researchers to analyse some constructive aspects such as dimensions, proportions, orientations, flatness and inclinations.Results have demonstrated the advanced skills achieved by ancient Egyptians in construction techniques.Abstract:This study describes the methodology developed and the main results obtained when analysing the geometrical behavior of three adjacent burial structures located in southern Egypt. The rock-cut tombs are composed of complex geometries such as halls, corridors, chambers and vertical shafts. Among other determining aspects, this complexity greatly conditioned the data acquisition and processing work. In this context, the main objective of this study was to develop a new methodology for obtaining geomatic products that support a complete geometrical analysis of the tombs. The researchers have used photogrammetric and laser scanning surveys to obtain accurate 3D models on a common reference system. The procedure used included obtaining several secondary products, such as several geometries (planes and cylinders) fitted from point clouds or plans and sections obtained from the 3D models. The geometric analysis has included several aspects: dimensions, proportions, orientations, wall flatness, inclinations, etc., and it is based on these products. The results obtained suggest and confirm several hypotheses about the constructive aspects of these hypogea based on a large amount of data, including the determination of a proportional canon used by the ancient Egyptians to plan and perform the excavation works of each funerary structure. The application of this methodology has demonstrated that this type of analysis is viable to unveil some important aspects of these structures and the constructive procedures carried out almost four millennia ago.
亮点:提出了一种基于三维模型的埋藏结构几何分析新方法。该方法已应用于三个连续的埋藏结构(地下),使研究人员能够分析一些建设性方面,如尺寸、比例、方向、平坦度和倾斜度。结果证明了古埃及人在建筑技术方面所取得的先进技能。摘要:本研究描述了在分析埃及南部三个相邻埋葬结构的几何行为时开发的方法和获得的主要结果。岩石切割墓由大厅、走廊、墓室和竖井等复杂的几何形状组成。在其他决定因素中,这种复杂性极大地制约了数据采集和处理工作。在这种情况下,本研究的主要目的是开发一种新的方法来获得支持坟墓完整几何分析的风水产品。研究人员使用摄影测量和激光扫描测量在通用参考系统上获得精确的3D模型。所使用的程序包括获得几个次级产品,例如从点云拟合的几个几何图形(平面和圆柱体)或从3D模型获得的平面和截面。几何分析包括几个方面:尺寸、比例、方向、墙面平整度、倾斜度等,并以这些产品为基础。根据大量数据,所获得的结果提出并证实了关于这些地下墓穴构造方面的几个假设,包括确定了古埃及人用于计划和执行每个陪葬结构的挖掘工作的比例正典。这种方法的应用表明,这种类型的分析是可行的,可以揭示这些结构的一些重要方面以及近四千年前进行的建设性程序。
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引用次数: 3
Reconstrucción virtual del esquileo del marqués de Perales en El Espinar (Segovia) 埃斯皮纳尔(塞戈维亚)佩拉莱斯侯爵剪羊毛的虚拟重建
IF 2.3 Q1 Social Sciences Pub Date : 2022-09-21 DOI: 10.4995/var.2023.17913
Nicolás Gutiérrez Pérez
Lo más destacado:El artículo contribuye al conocimiento del patrimonio arquitectónico industrial ligado a la trashumancia que se encuentra profundamente degradado y en visos de desaparecer.Introduce nuevas tecnologías para la difusión del conocimiento, facilitando una comprensión inclusiva para todos los sectores de la sociedad.Promueve una metodología científica rigurosa y exhaustiva, sentando las bases para la recuperación y valorización de este patrimonio arqueológico y cultural.Resumen:El esquileo de Perales (El Espinar, Segovia) constituye una muestra única de esta tipología arquitectónica singular de la región del piedemonte segoviano, implementada por las élites cortesanas a comienzos del siglo XVIII. El edificio sirvió para esquilar a la numerosa y reputada cabaña trashumante de lana fina de la marquesa de Perales, permitiendo además las operaciones complementarias a esta técnica novedosa (clasificación, almacenaje, estribado, etc.), así como el avituallamiento de todos los trabajadores y pastores ligados al proceso. A su vez, el esquileo integraba un palacio de excelente factura y prestancia para el alojamiento y disfrute de sus ennoblecidos propietarios, que participaban en la supervisión de las tareas. No obstante, tras la Guerra de la Independencia y el declive de la trashumancia el edificio fue abandonado paulatinamente, quedando abocado a su irremediable destrucción. En concreto, el esquileo fue desmantelado durante un extenso proceso regresivo sostenido a lo largo del siglo XX, derivado de nuevas motivaciones y planteamientos urbanísticos en la población. Durante estas fases se demolieron la mayoría de las edificaciones que integraban el conjunto, conservándose únicamente cuatro de los muros que componían su núcleo principal, y donde se integraron artificiosamente los elementos más significativos de las fachadas derribadas. Aun así, los restos supervivientes de este esquileo todavía muestran la sobresaliente calidad de la ejecución y su diseño, entre cuyos elementos destaca el magnífico conjunto de tres grandes portadas. En este artículo se presenta la reconstrucción virtual del esquileo de Perales, fundamentada en una metodología transversal de trabajo de campo y de archivo, y expuesta a través de un conjunto de planos e imágenes trazados mediante un modelado tridimensional (3D) que permite comprender la magnitud y capacidad de este singular complejo; todo ello, como medio para promover su conservación y salvaguarda futuras.
最重要的是:这篇文章有助于了解与跨人类有关的工业建筑遗产,这些遗产正在严重退化,并有望消失。它引入了传播知识的新技术,促进了社会各阶层的包容性理解。它促进了严格和全面的科学方法,为恢复和利用这一考古和文化遗产奠定了基础。摘要:佩拉莱斯(塞戈维亚的埃斯皮纳尔)的剪裁是塞戈维亚皮埃德蒙特地区这种独特建筑类型的独特表现,由宫廷精英在18世纪初实施。这座建筑用于剪切佩拉莱斯侯爵夫人的大型著名的优质羊毛跨人小屋,还允许对这一新技术(分类、储存、支撑等)进行补充操作,并为与这一过程有关的所有工人和牧民提供食物。反过来,剪羊毛是一座账单和福利都很高的宫殿,供参与监督任务的贵族业主住宿和享受。然而,在独立战争和人口流动的衰落之后,这座建筑逐渐被遗弃,注定要遭到不可挽回的破坏。具体而言,剪切是在整个20世纪持续的广泛倒退过程中被拆除的,这是由于人口中新的城市主义动机和方法。在这些阶段,构成整个建筑群的大多数建筑被拆除,只保留了构成其主要核心的四堵墙,被拆除的外墙中最重要的元素被人为地整合在一起。即便如此,这次剪毛的遗骸仍然展示了出色的表演质量和设计,其中最突出的是三个大封面的宏伟组合。本文介绍了基于横向实地工作和归档方法的梨状切变的虚拟重建,并通过一组通过三维(3D)建模绘制的平面和图像进行展示,以了解这一独特综合体的规模和能力;所有这些都是促进其保护和保护未来的手段。
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引用次数: 1
A digital botanical garden: using interactive 3D models for visitor experience enhancement and collection management 数字植物园:使用交互式3D模型增强游客体验和馆藏管理
IF 2.3 Q1 Social Sciences Pub Date : 2022-09-08 DOI: 10.4995/var.2023.17629
P. Redweik, Susana Reis, M. C. Duarte
Highlights:A virtual 3D model of a botanical garden was built based on a GIS with plants botanical information and buildings, statues and other assets historical information.The height and crown diameter of individual trees were determined from watershed operations on aerial LiDAR data. Statues were modelled photogrammetrically. Buildings were modelled procedurally using CGA rules.Users found realism and information access to be the most positive points. The way of data organisation and the elaborated modelling rules make the product easily extendable for new data and objects.Abstract:Botanical gardens are important spots in urban spaces, both for researchers and for many different kinds of public. Conveying scientific information by means of an attractive digital product, on a pre- or post-visit experience, is a way of captivating the public, especially the younger generation, to the relevance of those gardens as repositories of knowledge and for conservation of plant species diversity. This approach also facilitates communication with the general public and access to historical data. On the other hand, bringing the garden to the desktop of researchers and managers can be an advantage, not only for an overview of the status quo but also in spatial planning matters. This paper describes the production of a 3D dynamic model of the Tropical Botanical Garden in Lisbon on top of a Geographic Information System (GIS). Its development included creating a spatial database to organise data originating from a variety of sources, the three-dimensional (3D) modelling of plants, buildings and statues, the creation of web pages with historic and contextual information, as well as the publication of a number of interactive 3D scenes. Several software packages were used, and the final outputs were published in ArcGIS Online to be explored by the public and researchers (link provided at the end of the text). The data are organised in a database, and most 3D modelling tasks are procedural through Computer Generated Architecture (CGA) rules. Thus, updating information or 3D models can be done without having to repeat all steps, an important feature for a dynamic botanical garden. Challenges and solutions are also addressed, providing a constructive contribution to the further implementation of similar experiences in other botanical gardens. According to a user survey carried out, the realism of the representation and the possibility of easily retrieving information from the objects are the most positive aspects of the project.
亮点:基于GIS建立虚拟植物园三维模型,其中包含植物、植物信息和建筑、雕像等资产的历史信息。单株树的高度和树冠直径是根据空中激光雷达数据的分水岭操作确定的。雕像以摄影的方式制作。使用CGA规则对建筑物进行程序化建模。用户认为现实主义和信息获取是最积极的方面。数据组织方式和详细的建模规则使产品易于扩展到新的数据和对象。摘要:植物园是城市空间的重要场所,无论是对科研人员还是对各类公众来说都是如此。通过吸引人的数字产品,在参观前或参观后的体验中传达科学信息,是一种吸引公众,特别是年轻一代,了解这些花园作为知识宝库和保护植物物种多样性的相关性的方式。这种方法还促进了与公众的交流和对历史数据的访问。另一方面,将花园带到研究人员和管理人员的桌面上可能是一个优势,不仅是对现状的概述,而且在空间规划问题上。本文描述了在地理信息系统(GIS)的基础上制作里斯本热带植物园的三维动态模型。它的发展包括创建一个空间数据库来组织来自各种来源的数据,植物、建筑物和雕像的三维(3D)建模,创建具有历史和上下文信息的网页,以及发布一些交互式3D场景。使用了几个软件包,最后的产出发表在ArcGIS Online上,供公众和研究人员探索(在文末提供链接)。数据被组织在一个数据库中,大多数3D建模任务是通过计算机生成体系结构(CGA)规则程序化的。因此,更新信息或3D模型无需重复所有步骤即可完成,这是动态植物园的一个重要特征。本文还探讨了挑战和解决方案,为其他植物园进一步实施类似的经验提供了建设性的贡献。根据一项用户调查,该项目最积极的方面是表现的现实性和从物体中轻松检索信息的可能性。
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引用次数: 3
From the cave to the virtual museum: accessibility and democratisation of Franco-Cantabrian Palaeolithic art 从洞穴到虚拟博物馆:弗朗哥-坎塔布里亚旧石器时代艺术的可及性和民主化
IF 2.3 Q1 Social Sciences Pub Date : 2022-09-06 DOI: 10.4995/var.2023.17684
Miguel García-Bustos, Olivia Rivero, Paula García Bustos, Ana María Mateo-Pellitero
Highlights:Despite being a transcendental cultural manifestation in the history of humanity, there are hardly any open-access virtual repertoires of Palaeolithic art.The numerous photogrammetric studies carried out in successive archaeological campaigns to answer scientific questions can be used in educational and dissemination projects.In the framework of the authors’ outreach project called "PaleoArt-3D: regreso al pasado" a virtual museum has been created to make Palaeolithic art a more accessible and democratic heritage.Abstract:Palaeolithic art is a cultural manifestation of great importance to understanding the early history of our species. Through this artistic phenomenon, one can study aspects such as long-distance contacts, evidence of learning or the perception with which Palaeolithic humans were able to execute and memorise such precise details. However, there are few virtual repertoires that offer collections of Palaeolithic art. Accessibility to this type of archaeological remains is even more difficult considering conservation is prioritised over tourist visits. For these reasons, Palaeolithic art is today a type of cultural asset that is largely unknown to the population. The project "PaleoArt-3D: regreso al pasado" was created with the aim of democratising this heritage and making it more accessible. To this end, a virtual museum has been developed to exhibit digital models of parietal and portable art with complementary annotations for each one. The methodology includes a first stage dedicated to digitising examples of Palaeolithic art in caves or open-air stations and exhibited in Spanish and French museums. Next, the necessary infrastructure was designed to house the exhibition using specific software such as Blender. Post-processing tasks were carried out to reducing the number of polygons without losing quality. Finally, the museum has been uploaded to the Sketchfab platform to make it freely available online. It is hoped that this virtual museum will contribute to promoting and creating a more significant number of digital resources related to Palaeolithic art that are easily accessible to the public.
亮点:尽管旧石器时代艺术在人类历史上是一种超越性的文化表现,但几乎没有任何开放式的虚拟旧石器时代艺术品。在连续的考古活动中,为回答科学问题而进行的大量摄影测量研究可用于教育和传播项目。在作者名为“旧艺术-3D:regreso al-pasado”的外展项目的框架内,创建了一个虚拟博物馆,以使旧石器时代的艺术成为一种更容易获得和民主的遗产。摘要:旧石器时代艺术是一种文化表现形式,对理解我们物种的早期历史具有重要意义。通过这种艺术现象,人们可以研究远距离接触、学习证据或旧石器时代人类能够执行和记忆这些精确细节的感知等方面。然而,几乎没有提供旧石器时代艺术收藏的虚拟剧目。考虑到保护优先于游客参观,这类考古遗迹的可及性更加困难。由于这些原因,旧石器时代的艺术今天是一种文化资产,在很大程度上不为人们所知。创建“PaleoArt-3D:regresso al-pasado”项目的目的是使这一遗产民主化,并使其更容易获得。为此,开发了一个虚拟博物馆,展示顶叶和便携式艺术的数字模型,每个模型都有互补的注释。该方法包括第一阶段,专门将洞穴或露天车站中的旧石器时代艺术实例数字化,并在西班牙和法国博物馆展出。接下来,使用Blender等特定软件设计了必要的基础设施,以容纳展览。执行后处理任务是为了在不损失质量的情况下减少多边形的数量。最后,博物馆已经上传到Sketchfab平台,可以在网上免费获得。希望这个虚拟博物馆将有助于推广和创建更多与旧石器时代艺术相关的数字资源,让公众可以轻松访问。
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引用次数: 0
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Virtual Archaeology Review
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