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Determining optimal caption placement using eye tracking 使用眼动追踪确定最佳字幕位置
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507100
Andrew D. Ouzts, Nicole E. Snell, Prabudh Maini, A. Duchowski
In this study, the effect of caption placement on information intake is examined. Eye movement data is used to quantitatively analyze the effect of four different captioning methods. Information intake (i.e. Information Assimilation (IA)) is measured via a 4-category comprehension quiz, developed by S.R Gulliver and G. Ghinea, which measures key differing aspects of captioned videos. Results indicate that caption placement can have significant effects on reading time, number of saccadic crossovers, and ratio of fixations on captions.
本研究考察了字幕放置对信息摄取的影响。利用眼动数据定量分析了四种不同字幕方式的效果。信息摄入(即信息同化)是通过由s.r.格列佛和G. Ghinea开发的四类理解测验来测量的,该测验测量了字幕视频的关键不同方面。结果表明,字幕位置对阅读时间、跳交次数和注视率有显著影响。
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引用次数: 7
Participatory documentation: a case study & rationale 参与式文档:案例研究和基本原理
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507092
E. A. Pitts
This poster focuses on how consumers learn to use marketing automation software, what types of documentation they prefer, and why. Interviews with U.S. and U.K. marketers demonstrate that implementing marketing automation software requires users to re-learn their jobs, and requires companies to reconfigure organizational structures and workflows. Accordingly, users are interested in knowing how counterparts apply the software, despite raising concerns about privacy. Based on these findings, the poster illustrates the advantages that software companies - especially those operating on a Waterfall development model - can gain by allowing users to participate in creating and refining documentation. In addition to reducing the learning curve for users, participatory documentation enables companies to gather feedback that is critical to making documentation and software more usable.
这张海报的重点是消费者如何学习使用营销自动化软件,他们喜欢什么类型的文档,以及为什么。对美国和英国营销人员的采访表明,实施营销自动化软件需要用户重新学习他们的工作,也需要公司重新配置组织结构和工作流程。因此,用户对了解同行如何使用该软件很感兴趣,尽管这引起了对隐私的担忧。基于这些发现,海报说明了软件公司——尤其是那些使用瀑布开发模型的公司——可以通过允许用户参与创建和改进文档而获得的优势。除了减少用户的学习曲线之外,参与式文档还使公司能够收集反馈,这些反馈对于使文档和软件更可用至关重要。
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引用次数: 2
Reducing complexity using an interaction room: an experience report 使用交互室减少复杂性:体验报告
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507087
Simon Grapenthin, Matthias Book, V. Gruhn, Christian Schneider, Kai Völker
Large-scale information system evolution projects often place high demands on both business and technical stakeholders' cognitive and communication skills. Especially if the need for evolution is not confined to a particular feature, but affects the whole value chain, finding dependencies and interrelationships between processes and components is challenging as it requires cross-departmental understanding. These issues can be even more challenging for management stakeholders who need to make high-level and far-reaching decisions on implementation strategies despite not being deeply involved in the technical details. One of the main problems in such projects is that the stakeholders who have expert knowledge typically have only little methodical experience, while the method experts lack the business experience. In this paper, we report on experiences and lessons from a large systems evolution project in a German insurance company, where we applied a new approach -- the so-called "Interaction Room" -- to improve stakeholders' understanding of the project's risks and dependencies in a pragmatic way, without overwhelming them with a heavyweight analysis method.
大规模的信息系统发展项目通常对业务和技术涉众的认知和沟通技巧都有很高的要求。特别是如果演进的需求不局限于特定的功能,而是影响整个价值链,那么发现过程和组件之间的依赖关系和相互关系是具有挑战性的,因为它需要跨部门的理解。这些问题对于需要对实现策略做出高层次和深远决策的管理涉众来说甚至更具挑战性,尽管他们没有深入参与技术细节。此类项目中的一个主要问题是,拥有专业知识的涉众通常只有很少的方法经验,而方法专家则缺乏业务经验。在本文中,我们报告了来自一家德国保险公司的大型系统演化项目的经验和教训,在该项目中,我们应用了一种新的方法——所谓的“交互室”——以一种实用的方式提高涉众对项目风险和依赖关系的理解,而不是用重量级的分析方法压倒他们。
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引用次数: 21
Building better help before we build it: user characteristics' effect on library help design 在构建之前构建更好的帮助:用户特征对库帮助设计的影响
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507093
Zhang Tao, Ilana R. Barnes
The goal of this study is to examine the effect of user help seeking characteristics on their perceptions of library help design principles, formats and tools. Structural equation modeling (SEM) of a questionnaire survey results showed a number of significant regression relationships. Analysis of open-end survey questions revealed existing user behaviors such as preferred help formats and likelihood of using a help system.
本研究的目的是研究用户寻求帮助的特征对他们对图书馆帮助设计原则、格式和工具的看法的影响。结构方程模型(SEM)的问卷调查结果显示了一些显著的回归关系。对开放式调查问题的分析揭示了现有的用户行为,如偏好的帮助格式和使用帮助系统的可能性。
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引用次数: 0
Making complex simple 化繁为简
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507091
Kent Eisenhuth, J. Adamson, J. Wear
This poster illustrates our process for transforming an error-inducing, bewildering application into an intuitive workflow designed around user needs.
这张海报说明了我们将一个容易出错、令人困惑的应用程序转变为一个围绕用户需求设计的直观工作流的过程。
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引用次数: 5
A customized mobile application for a cerebral palsy user 为脑瘫患者定制的移动应用程序
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507081
L. C. L. F. Borges, L. Filgueiras, Cristiano Maciel, Vinícius Carvalho Pereira
Mobile web has created several opportunities for the development of assistive technologies that can support disabled people in the performance of daily life activities. Mobile applications can be developed using participatory design methods which result in customized assistive solutions. In this paper, we describe the development of a mobile application to support M, a man with cerebral palsy in his communication and professional activities, highlighting the use of a participatory design method. We discuss the changes that mobile web can bring to disabled people's lives, in the light of this experience. We conclude that mobile web applications can be configured as interesting solutions for assistive technologies.
移动网络为辅助技术的发展创造了一些机会,这些技术可以帮助残疾人进行日常生活活动。可以使用参与式设计方法开发移动应用程序,从而产生定制的辅助解决方案。在本文中,我们描述了一个移动应用程序的开发,以支持M,脑瘫患者在他的沟通和专业活动,突出使用参与式设计方法。根据这一经历,我们讨论了移动网络给残疾人生活带来的变化。我们得出的结论是,移动web应用程序可以配置为辅助技术的有趣解决方案。
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引用次数: 11
API documentation and software community values: a survey of open-source API documentation API文档和软件社区价值:开源API文档调查
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507076
Robert B. Watson, Mark Stamnes, Jacob Jeannot-Schroeder, J. Spyridakis
Studies of what software developers need from API documentation have reported consistent findings over the years; however, these studies all used similar methods--usually a form of observation or survey. Our study looks at API documentation as artifacts of the open-source software communities who produce them to study how documentation produced by the communities who use the software compares to past studies of what software developers want and need from API documentation. We reviewed API documentation from 33 of the most popular open-source software projects, assessed their documentation elements, and evaluated the quality of their visual design and writing. We found that the documentation we studied included most or all the documentation elements reported as desirable in earlier studies and in the process, we found that the design and writing quality of many documentation sets received considerable attention. Our findings reinforce the API requirements identified in the literature and suggest that the design and writing quality of the documentation are also critical API documentation requirements that warrant further study.
多年来,关于软件开发人员从API文档中需要什么的研究报告了一致的发现;然而,这些研究都使用了类似的方法——通常是一种观察或调查的形式。我们的研究将API文档视为开源软件社区的产物,开源软件社区生成API文档,以研究使用该软件的社区生成的文档与过去软件开发人员对API文档的需求的研究相比如何。我们回顾了33个最受欢迎的开源软件项目的API文档,评估了它们的文档元素,并评估了它们的视觉设计和写作质量。我们发现,我们研究的文档包含了早期研究中报告的大部分或所有文档元素,并且在此过程中,我们发现许多文档集的设计和编写质量受到了相当大的关注。我们的发现强化了文献中确定的API需求,并建议文档的设计和编写质量也是值得进一步研究的关键API文档需求。
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引用次数: 16
Visual research methods and communication design 视觉研究方法与传达设计
Pub Date : 2013-09-30 DOI: 10.1145/2507065.2507073
Brian J. McNely
Visual research methods include a variety of empirical approaches to studying social life and social processes, including communication and documentation. Developed largely in anthropology and sociology, visual methods typically involve the use of photography, videography, and drawing in qualitative studies of lived experience. Despite the use of visual methods in related fields such as CSCW, HCI, and computer science education, such approaches are underdeveloped in studies of communication design. In this paper, the author provides a historical and theoretical overview of visual research methods before detailing three interrelated approaches that may be productively applied to work in communication design. The author then illustrates how these approaches were adapted to communication design studies in industry and academe before describing implications for future work in this area.
视觉研究方法包括研究社会生活和社会过程的各种实证方法,包括交流和文献。视觉方法主要是在人类学和社会学中发展起来的,通常包括在生活经验的定性研究中使用摄影、录像和绘画。尽管可视化方法在相关领域如CSCW、HCI和计算机科学教育中使用,但这些方法在通信设计研究中尚不发达。在本文中,作者提供了视觉研究方法的历史和理论概述,然后详细介绍了可能有效应用于沟通设计工作的三种相互关联的方法。然后,作者说明了这些方法如何适用于工业界和学术界的通信设计研究,然后描述了对该领域未来工作的影响。
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引用次数: 23
"I see you're talking #HPV": communication patterns in the #HPV stream on twitter “我看到你在说#HPV”:推特上#HPV流的交流模式
Pub Date : 2012-10-03 DOI: 10.1145/2379057.2379127
Angela Harrison
This poster reports data from a pilot study of the communication practices in the #hpv stream on Twitter. The pilot study found that, unlike other studies conducted on Twitter streams, the #hpv stream broadcasts information as opposed to interacting and conversing. The researcher plans to build upon this study by expanding the pilot dataset as a means to explore if preliminary findings in the initial study stand. The goal is to create a set of communication practices that happen within this ontology so that the space can be defined accordingly and compared with other streams of information on Twitter.
这张海报报告了一项关于Twitter上#hpv流传播实践的试点研究的数据。试点研究发现,与在推特信息流上进行的其他研究不同,#hpv信息流传播的是信息,而不是互动和交谈。研究人员计划在这项研究的基础上,扩大试点数据集,作为探索其初步研究结果的一种手段。目标是创建一组发生在这个本体内的通信实践,以便可以相应地定义空间,并与Twitter上的其他信息流进行比较。
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引用次数: 0
Articulating everyday actions: an activity theoretical approach to scrum 明确日常行动:scrum的活动理论方法
Pub Date : 2012-10-03 DOI: 10.1145/2379057.2379076
Brian J. McNely, P. Gestwicki, Ann Burke, Bridget Gelms
In this paper, we detail findings about the use of Scrum--a widely adopted agile software development framework--among a student game development team. Looking closely at six weeks of Scrum practices from a larger fifteen-week ethnography, we describe how Scrum strongly mediates everyday actions for the thirteen participants we studied. In analyzing our data, we deployed activity theory in concert with genre theory to better understand how participants repeatedly articulated and coarticulated finite, goal-directed, individual actions in the service of a broader, ongoing, shared objective. We offer, therefore, a way of understanding the Scrum process framework as a powerful orienting genre that facilitates collective development practice by stabilizing and intermediating a host of related, dynamic genres and artifacts.
在本文中,我们详细介绍了在学生游戏开发团队中使用Scrum(一种被广泛采用的敏捷软件开发框架)的发现。从一个更大的15周的民族志中仔细观察6周的Scrum实践,我们描述了Scrum如何强烈地调解我们研究的13个参与者的日常行为。在分析我们的数据时,我们将活动理论与类型理论结合起来,以便更好地理解参与者是如何为了一个更广泛、持续的共同目标而反复表达和共同表达有限的、目标导向的个人行为的。因此,我们提供了一种方法,将Scrum过程框架理解为一种强大的定向类型,它通过稳定和调节一系列相关的动态类型和工件来促进集体开发实践。
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引用次数: 11
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ACM International Conference on Design of Communication
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