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Navigating Design Spaces: Finding Designs, Design Collections, and Design Subspaces 导航设计空间:寻找设计,设计集合和设计子空间
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-13 DOI: 10.1177/14780771211073119
Sara García, A. Leitão
Generative design systems can generate a wide panoply of solutions, from which designers search for those that best suit their interests. However, without guidance, this search can be highly inefficient, and many interesting solutions may remain unexplored. This problem is mitigated with automated exploration methods. Still, the ones typically provided by generative design tools are mostly based on black-box methods that drastically reduce the role of the designer, while more straightforward white-box mechanisms are dispersedly found in specific applications. This paper proposes the Navigator tool, which gathers a set of white-box mechanisms that automate the generation of default, random, similar and hybrid designs and design subspaces, while also supporting the generation of design collections. The proposed mechanisms were tested with two generative systems that create, respectively, tower and chair designs. We expect that, by providing understandable mechanisms for navigating design spaces, designers can become more engaged in the search process.
生成式设计系统可以产生广泛的解决方案,设计师从中寻找最适合他们兴趣的解决方案。然而,如果没有指导,这种搜索可能非常低效,并且许多有趣的解决方案可能仍然未被探索。自动化勘探方法减轻了这个问题。尽管如此,生成设计工具所提供的那些典型的工具大多是基于黑盒方法,这大大降低了设计师的角色,而更直接的白盒机制则分散在特定的应用程序中。本文提出了Navigator工具,它收集了一组白盒机制,可以自动生成默认的、随机的、相似的和混合的设计和设计子空间,同时还支持设计集合的生成。提出的机制用两个生成系统进行了测试,分别创建了塔楼和椅子设计。我们希望,通过提供可理解的导航设计空间的机制,设计师可以更多地参与到搜索过程中。
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引用次数: 0
Liability in BIM projects—Preliminary review results BIM项目中的责任-初步审查结果
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-03 DOI: 10.1177/14780771211041778
K. Taghizadeh, Tayebe Yavari Roushan, Maryam Alizadeh
Building Information Modelling (BIM) fosters a collaborative working environment. With the industry moving toward this change, most practitioners believe that, compared to traditional methods, there will be a change in project liabilities and risk assignment. Design integration through BIM leads to ambiguity in determining the party responsible for the design. Therefore, BIM parties need to understand not only BIM but also the change in their responsibilities and think of solutions to liability and risk assignment. Based on the information gathered from three resources, this study aims at reviewing solutions to design liability assignment. These three resources are as follows: the existing research studies in the field of BIM adoption challenges, the existing contractual standards such as AIA G202, and contract conditions of 10 BIM projects. Findings indicate that there has been a lack of attention to design liability in BIM. The results provide significant insights into the status of BIM liability issue, the existing gaps in the knowledge, and potential future research.
建筑信息建模(BIM)促进了一个协作的工作环境。随着行业走向这一变革,大多数从业者认为,与传统方法相比,项目负债和风险分配将发生变化。通过BIM进行设计集成会导致在确定设计责任方时产生歧义。因此,BIM各方不仅需要了解BIM,还需要了解其职责的变化,并思考责任和风险分配的解决方案。基于从三个资源中收集的信息,本研究旨在审查设计责任分配的解决方案。这三个资源如下:BIM采用挑战领域的现有研究,AIA G202等现有合同标准,以及10个BIM项目的合同条件。调查结果表明,BIM中缺乏对设计责任的关注。研究结果为BIM责任问题的现状、现有知识差距以及未来潜在的研究提供了重要的见解。
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引用次数: 2
Machine learning and complex compositional principles in architecture: Application of convolutional neural networks for generation of context-dependent spatial compositions 机器学习和建筑中的复杂组成原理:卷积神经网络在生成上下文相关空间组成中的应用
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-02 DOI: 10.1177/14780771211066877
Tomasz Dzieduszyński
A substantial part of architectural and urban design involves processing of compositional interdependencies and contexts. This article attempts to isolate the problem of spatial composition from the broader category of synthetic image processing. The capacity of deep convolutional neural networks for recognition and utilization of complex compositional principles has been demonstrated and evaluated under three scenarios varying in scope and approach. The proposed method reaches 95.1%–98.5% efficiency in the generation of context-fitting spatial composition. The technique can be applied for the extraction of compositional principles from the architectural, urban, or artistic contexts and may facilitate the design-related decision making by complementing the required expert analysis.
建筑和城市设计的很大一部分涉及到组成相互依存关系和背景的处理。本文试图将空间合成问题从更广泛的合成图像处理类别中分离出来。深度卷积神经网络识别和利用复杂组成原理的能力已经在三种不同范围和方法的场景下得到了证明和评估。所提出的方法在生成上下文拟合的空间合成方面达到了95.1%-98.5%的效率。该技术可用于从建筑、城市或艺术背景中提取构图原则,并可通过补充所需的专家分析来促进设计相关决策。
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引用次数: 1
Encoding topological optimisation logical structure rules into multi-agent system for architectural design and robotic fabrication 将拓扑优化逻辑结构规则编码到建筑设计和机器人制造的多智能体系统中
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082257
D. Bao, Xin Yan, Y. Xie
Natural phenomena have been explored as a source of architectural and structural design inspiration with different approaches undertaken within architecture and engineering. The research proposes a connection between two dichotomous principles: architectural complexity and structural efficiency through a hybrid of natural phenomena, topology optimisation and generative design. Both Bi-directional Evolutionary Structural Optimisation (BESO) and multi-agent algorithms are emerging technologies developed into new approaches that transform architectural and structural design, respectively, from the logic of topology optimisation and swarm intelligence. This research aims to explore a structural behaviour feedback loop in designing intricate functional forms through encoding BESO logical structure rules into the multi-agent algorithm. This research intends to study and evaluate the application of topology optimisation and multi-agent system in form-finding and later robotic fabrication through a series of prototypes. It reveals a supposition that the structural behaviour-based design method matches the beauty and function of natural appearance and structure. Thus, a new exploration of architectural design and fabrication strategy is introduced, which benefits the collaboration among architects, engineers and manufacturers. There is the potential to seek the ornamental complexities in architectural forms and the most efficient use of material based on structural performance in the process of generating complex geometry of the building and its various elements.
自然现象已经被探索作为建筑和结构设计灵感的来源,在建筑和工程中采用不同的方法。该研究提出了两个二分原则之间的联系:通过自然现象、拓扑优化和生成设计的混合,建筑的复杂性和结构效率。双向进化结构优化(BESO)和多智能体算法都是新兴技术,它们分别从拓扑优化和群体智能的逻辑转变为建筑和结构设计的新方法。本研究旨在通过将BESO逻辑结构规则编码到多智能体算法中,探索复杂功能形式设计中的结构行为反馈回路。本研究旨在通过一系列原型研究和评估拓扑优化和多智能体系统在寻形和后期机器人制造中的应用。它揭示了一种假设,即基于结构行为的设计方法匹配自然外观和结构的美和功能。因此,引入了建筑设计和制造策略的新探索,这有利于建筑师,工程师和制造商之间的合作。在产生建筑及其各种元素的复杂几何形状的过程中,有可能寻求建筑形式的装饰性复杂性和基于结构性能的材料的最有效利用。
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引用次数: 3
MyCera. Application of mycelial growth within digitally manufactured clay structures MyCera。菌丝生长在数字制造粘土结构中的应用
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082248
Julian Jauk, Lukas Gosch, H. Vašatko, Ingolf Christian, Anita S. Klaus, M. Stavrić
In this paper we will demonstrate a digital workflow that includes a living material such as mycelium and makes the creation of structural designs possible. Our interdisciplinary research combines digital manufacturing with the use of mycelial growth, which enables fibre connections on a microscopic scale. We developed a structure that uses material informed toolpaths for paste-based extrusion, which are built on the foundation of experiments that compare material properties and growth observations. Subsequently, the tensile strength of 3D printed unfired clay elements was increased by using mycelium as an intelligently oriented fibre reinforcement. Assembling clay-mycelium composites in a living state allows force-transmitting connections within the structure. This composite has exhibited structural properties that open up the possibility of its implementation in the building industry. It allows the design and efficient manufacturing of lightweight ceramic constructions customised to this composite, which would not have been possible using conventional ceramics fabrication methods.
在本文中,我们将展示一个数字工作流程,其中包括菌丝体等活材料,并使结构设计的创建成为可能。我们的跨学科研究将数字制造与菌丝生长的使用相结合,从而实现微观尺度上的纤维连接。我们开发了一种结构,该结构使用材料通知的工具路径进行基于浆料的挤出,这是建立在比较材料特性和生长观察的实验基础上的。随后,通过使用菌丝体作为智能定向纤维增强材料,3D打印的未烧制粘土构件的抗拉强度得到了提高。在活状态下组装粘土-菌丝复合材料允许结构内部的力传递连接。这种复合材料具有结构特性,为其在建筑行业的应用开辟了可能性。它允许设计和高效制造为这种复合材料定制的轻质陶瓷结构,这是使用传统陶瓷制造方法无法实现的。
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引用次数: 3
Adaptable modular construction systems and multi-objective optimisation strategies for mass-customised housing: A new user-driven paradigm for high-rise living in Hong Kong 大规模定制住房的适应性模块化建筑系统和多目标优化策略:香港高层住宅用户驱动的新模式
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082255
Chunjing Ma, Jeroen van Ameijde
There has been a recent increase in the exploration of ‘the discrete’ in architecture, speculating on how an integrated approach to design, fabrication, assembly and inhabitation can disrupt the traditional investment- and decision-making models in the housing industry. Strategically designed part-to-whole systems allow for differentiation and reconfiguration, and the incorporation of different end-user’ requirements. This potential of ‘democratising’ housing production requires further research into how the negotiation between multiple stakeholders’ preferences can be guided through digital methods. This paper presents a research-by-design project that applies a digital and discrete material system to high-rise housing in Hong Kong, a typology which often features high degrees of standardisation. Through the development of an adaptable modular construction system and a multi-objective optimisation workflow, a system is explored that addresses the challenges of high-rise construction, and of customising high-density housing. The case study project demonstrates the ability of the workflow’s evolutionary algorithm to balance complex requirements including maximising views, daylight access and internal connectivity according to diverse user requirements.
最近,对建筑中“离散”的探索有所增加,人们猜测设计、制造、组装和居住的综合方法如何破坏住房行业的传统投资和决策模式。经过战略设计的部分到整体系统允许差异化和重新配置,并结合不同的最终用户需求。这种“民主化”住房生产的潜力需要进一步研究如何通过数字方法指导多个利益相关者之间的偏好谈判。本文介绍了一个研究设计项目,该项目将数字和离散材料系统应用于香港的高层住宅,这种类型通常具有高度标准化的特点。通过开发适应性强的模块化建筑系统和多目标优化工作流程,探索了一种解决高层建筑和定制高密度住房挑战的系统。该案例研究项目展示了工作流的进化算法平衡复杂需求的能力,包括根据不同的用户需求最大化视图、日光访问和内部连接。
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引用次数: 3
Resilient by design: Informing pandemic-safe building redesign with computational models of resident congestion 弹性设计:利用居民拥堵的计算模型为大流行安全建筑的重新设计提供信息
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082249
F. P. Ortner, J. Tay
This paper describes a computational design-support tool created in response to safe-distancing measures enforced during the COVID-19 pandemic. The tool was developed for a specific use case: understanding congestion in crowded migrant worker dormitories that experienced high rates of COVID-19 transmission in 2020. Building from agent-based and network-based computational simulations, the tool presents a hybrid method for simulating building resident movements based on known or pre-determined schedules and likely itineraries. This hybrid method affords the design tool a novel approach to simultaneous exploration of spatial and temporal design scenarios. The paper demonstrates the use of the tool on an anonymised case study of a high-density migrant worker dormitory, comparing results from a baseline configuration against design variations that modify dormitory physical configuration and schedule. Comparisons between the design scenarios provide evidence for reflections on pandemic-resilient design and operation strategies for dormitories. A conclusions section considers the extent to which the model and case study results are applicable to other dense institutional buildings and describes the paper’s contributions to general understanding of configurational and operational aspects of resilience in the built environment.
本文介绍了为响应COVID-19大流行期间实施的安全距离措施而创建的计算设计支持工具。该工具是为一个具体用例开发的:了解2020年COVID-19传播率很高的拥挤的农民工宿舍的拥堵情况。通过基于代理和基于网络的计算模拟,该工具提供了一种混合方法,可以基于已知或预先确定的时间表和可能的行程来模拟建筑居民的移动。这种混合方法为设计工具提供了一种同时探索空间和时间设计场景的新方法。本文在一个高密度农民工宿舍的匿名案例研究中演示了该工具的使用,将基线配置的结果与修改宿舍物理配置和时间表的设计变化进行比较。设计方案之间的比较为反思宿舍的抗流行病设计和运营策略提供了证据。结论部分考虑了模型和案例研究结果在多大程度上适用于其他密集的机构建筑,并描述了本文对建筑环境中弹性的配置和操作方面的一般理解的贡献。
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引用次数: 0
D-ART for collaboration in evaluating design alternatives D-ART用于协作评估设计方案
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082247
Osama Alsalman, H. Erhan
Evaluating design ideas is an integral part of designing built environments. It involves multiple stakeholders with diverse backgrounds reviewing design solutions by studying their form and performance data. Although there are computational systems for supporting evaluation tasks, they are either highly specialised for designers or configured for a particular workflow with limited functions. We developed a Design Analytics method aiming at a collaborative and data-driven evaluation of alternatives in the design-evaluate-feedback cycle. Adopting this approach, we introduce D-ART as a prototype system composed of customisable Web interfaces for presenting design alternatives, enabling stakeholders to participate in data-informed discourse on alternatives and providing feedback to the design team. Its system design considers requirements gathered through literature review, critical analysis of the existing systems and collaboration with our industry partners. Finally, we assessed D-ART’s design through an expert review evaluation, which generally reported positive results on the system’s goals.
评估设计理念是设计建筑环境不可或缺的一部分。它涉及具有不同背景的多个利益相关者,通过研究其形式和性能数据来审查设计解决方案。虽然有支持评估任务的计算系统,但它们要么是高度专业化的设计人员,要么是为具有有限功能的特定工作流配置的。我们开发了一种设计分析方法,旨在对设计-评估-反馈周期中的备选方案进行协作和数据驱动的评估。采用这种方法,我们将D-ART作为一个原型系统引入,该原型系统由可定制的Web界面组成,用于展示设计方案,使利益相关者能够参与关于备选方案的数据知情讨论,并向设计团队提供反馈。它的系统设计考虑了通过文献综述、对现有系统的批判性分析以及与我们的行业合作伙伴的协作收集的需求。最后,我们通过专家评审评估来评估D-ART的设计,该评估通常报告了系统目标的积极结果。
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引用次数: 0
Large-scale Robotic Fabrication of Polychromatic Relief Glass 多色浮雕玻璃的大规模机器人制造
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082259
Rena Giesecke, B. Dillenburger
This research investigates a new digital fabrication method for large-scale polychromatic glass elements. Glass elements with locally differentiated properties usually require manual labor or are limited to film applications of secondary materials that are incapable of producing material texture and relief in glass. To create mono-material glass elements for buildings with customized color, opacity, and relief present in the same glass element, this research investigates a novel robotic multi-channel printing process for industrial float glass. Mono-material polychromatic glasses do not require any additional material and can be fully recycled. This paper presents a design-to-production workflow for the construction scale within feasible cost. Investigations include kilning and material considerations, multi-channel tool and fabrication setup, tool path generation, process parameter calibration, and large-scale prototyping. The co-occurrence of locally varying opacities, colors, material textures, and relief within one glass element enabled by the presented robotic fabrication method could allow for novel optical and decorative features in facades and windows.
本研究探讨了一种新的大型多色玻璃元件的数字化制造方法。具有局部差异性质的玻璃元件通常需要体力劳动,或者仅限于不能在玻璃中产生材料纹理和浮雕的二次材料的薄膜应用。为了在同一玻璃元件中为建筑创建具有定制颜色、不透明度和浮雕的单材料玻璃元件,本研究研究研究了一种用于工业浮法玻璃的新型机器人多通道打印工艺。单色多色玻璃不需要任何额外的材料,可以完全回收。本文提出了一种在可行成本范围内的施工规模的生产流程设计。研究包括方格呢和材料考虑因素、多通道工具和制造设置、工具路径生成、工艺参数校准和大规模原型设计。通过所提出的机器人制造方法,在一个玻璃元件内同时出现局部变化的不透明性、颜色、材料纹理和浮雕,可以在立面和窗户中实现新颖的光学和装饰特征。
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引用次数: 2
Collaborating with the crowd 与人群合作
IF 1.7 0 ARCHITECTURE Pub Date : 2022-03-01 DOI: 10.1177/14780771221082258
Nick Förster, Ivan Bratoev, Jakob Fellner, G. Schubert, F. Petzold
Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
基于微观主体的模拟有望在规划过程中有意义地包含群体动力学。然而,这种复杂的城市问题取决于多种标准。因此,一个孤立的模型不能在规划环境中有意义地表示行人的行走。本文将群体模拟重新定义为协作实验,并将其直接嵌入到设计过程中。除了仿真算法之外,这个视角还将注意力吸引到作为关键仿真元素的用户交互、界面和可视化上。通过一个原型,我们将基于智能体的行人仿真与物理-数字混合界面相结合。基于此配置,我们将探索早期设计阶段的需求,并相应地讨论交互、仿真和可视化的概念。原型将用户输入与直观的设计交互融合在一起,使模拟过程适应定性和动态的谈判,并在讨论的上下文中立即呈现结果。因此,它将人群模拟与偶然合作结合起来,并在早期设计阶段揭示其潜力。
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引用次数: 0
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International Journal of Architectural Computing
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