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Creating Virtual Reality Based Interventions for Older Adults Impacted by Substance Misuse: Safety and Design Considerations 为受药物滥用影响的老年人创建基于虚拟现实的干预措施:安全性和设计考虑
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-04-26 DOI: 10.1080/15228835.2021.1915927
Micki Washburn, A. Hagedorn, Steven Moore
Abstract Virtual reality (VR) is an emerging evidence-based intervention approach that has been successfully used to address substance use disorders (SUDs) and manage chronic pain in young and middle age adults. However, the safe and effective use of VR-based interventions with older adults living with SUDs has not been established. This article outlines considerations for researchers wishing to develop and test VR-based intervention approaches for older adults impacted by substance misuse. An overview of older adult substance misuse and treatment needs will be provided, followed by a review of ethics and general safety related considerations for using VR based intervention approaches with an older adult population.
虚拟现实(VR)是一种新兴的基于证据的干预方法,已成功用于解决年轻人和中年人的物质使用障碍(sud)和慢性疼痛。然而,尚未确定对患有sud的老年人安全有效地使用基于vr的干预措施。这篇文章概述了研究人员希望开发和测试基于虚拟现实的干预方法对受药物滥用影响的老年人的考虑。将概述老年人药物滥用和治疗需求,然后审查对老年人使用基于虚拟现实的干预方法的伦理和一般安全相关考虑因素。
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引用次数: 2
Designing and Implementing the Use of VR in Graduate Social Work Education for Clinical Practice VR在研究生临床实习社会工作教育中的应用设计与实现
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-04-19 DOI: 10.1080/15228835.2021.1915926
C. Roberson, L. Baker
Abstract While higher education research supports the use of virtual reality in the classroom, literature on its use in social work education is limited. This article discusses the implementation of virtual reality assignments in two MSW courses. Students enter virtual experiences as “first-person” observers while moving through the environment, observing context, and experiencing participant verbal and non-verbal communication. There were multiple considerations in the design and implementation of these assignments, including theoretical framework, scenarios, scripting and filming, and student preparation. This paper will discuss the reasons behind implementation of virtual reality, the design, development. and lessons learned.
虽然高等教育研究支持在课堂上使用虚拟现实,但关于其在社会工作教育中的应用的文献有限。本文讨论虚拟实境作业在两门都市生活垃圾课程中的实施。学生以“第一人称”观察者的身份进入虚拟体验,同时在环境中移动,观察上下文,体验参与者的语言和非语言交流。在设计和实施这些作业的过程中有多方面的考虑,包括理论框架、场景、脚本和拍摄,以及学生的准备。本文将讨论虚拟现实实现背后的原因、设计、开发。并从中吸取教训。
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引用次数: 7
Do Something Different as an Intervention for Perceived Stress Reduction in Graduate Counseling Students 做一些不同的干预来减轻研究生咨询学生的压力
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-03-25 DOI: 10.1080/15228835.2021.1904324
J. Quigley, L. Schmuldt, S. Todd, S. Bender
Abstract Empowering graduate counseling students to alleviate their perceived stress and minimize undesirable health effects may improve their capacity to adapt and successfully manage perceived stress during their training and in their future counseling work. In this nonrandomized pretest/posttest study, Do Something Different, a digital behavior change platform, was used as a mobile health intervention by sending short message service (SMS) texts to change automatic unhealthy behaviors. Perceived stress, anxiety, depression, and behavioral flexibility were measured in a sample of graduate counseling students (N = 123). The program was effective in reducing perceived stress among these students. The findings provide direction for reducing students’ perceived stress by incorporating SMS technology in graduate counseling programs.
授权研究生咨询学生减轻他们的感知压力,尽量减少不良的健康影响,可以提高他们在培训和未来的咨询工作中适应和成功管理感知压力的能力。在这项非随机的前测/后测研究中,使用数字行为改变平台Do Something Different作为移动健康干预手段,通过发送短信服务(SMS)文本来改变自动的不健康行为。以研究生咨询专业学生为样本(N = 123),测量了感知压力、焦虑、抑郁和行为灵活性。该项目有效地减轻了这些学生感受到的压力。研究结果为将短信技术纳入研究生辅导项目中,降低学生的感知压力提供了方向。
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引用次数: 0
Usability and Emotions of Mental Health Assessment Tools: Comparing Mobile App and Paper-and-Pencil Modalities 心理健康评估工具的可用性和情感:手机应用程序与纸笔方式的比较
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-03-23 DOI: 10.1080/15228835.2021.1902457
Yang S. Liu, J. Hankey, N. Lou, P. Chokka, Jason M. Harley
Abstract Users’ experiences in mental health assessment are multifaceted, including their emotional experiences. Yet, studies of mobile apps for psychiatric assessment have centered on diagnostic accuracy and perceived usability, with little consideration of the impact of user emotional experiences. In this study, we focused on users’ perceived usability and emotions and compared the user experience of a paper-and-pencil and an app-based collection of mental health screening questionnaires: EarlyDetect. The System Usability Scale (SUS) and modality-directed emotion questionnaires were administered using paper-and-pencil or iPad. Modality was assigned pseudo-randomly on patients’ first visit at a referral-based mental health clinic. We found that patients assigned to the iPad app reported a significantly higher SUS score than patients assigned to paper-and-pencil, qualified by a modality-by-gender interaction where modality effects were significant for men but not for women. Moreover, enjoyment was positively linked to perceived usability, whereas boredom, frustration, and anxiety were negatively linked to usability. Our findings illustrate the added value of studying user experience applied to psychiatric assessments, where both emotions and gender-specific user experience should be taken into consideration. We further discuss the implications for psychiatric assessments via app versus traditional data collection.
用户在心理健康评估中的体验是多方面的,包括他们的情感体验。然而,对精神病评估移动应用程序的研究主要集中在诊断准确性和感知可用性上,很少考虑用户情感体验的影响。在这项研究中,我们关注用户的感知可用性和情感,并比较了纸笔和基于应用程序的心理健康筛查问卷收集的用户体验:EarlyDetect。系统可用性量表(SUS)和情态导向情绪问卷使用纸笔或iPad进行管理。在转诊为基础的心理健康诊所,患者首次就诊时,模式被伪随机分配。我们发现,使用iPad应用程序的患者报告的SUS评分明显高于使用纸笔的患者,这是一种基于性别的模式互动,其中模式效应对男性显著,但对女性不显著。此外,乐趣与感知可用性呈正相关,而无聊、沮丧和焦虑与可用性呈负相关。我们的研究结果说明了研究应用于精神病学评估的用户体验的附加价值,其中应考虑到情感和性别特定的用户体验。我们进一步讨论了通过应用程序与传统数据收集对精神病学评估的影响。
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引用次数: 3
Parenting for a digital future: How hopes and fears about technology shape children’s lives, sonia livingstone and alicia Blum-Ross, 2020, New York, oxford university press, ISBN: 9780190874704 为数字未来做父母:对技术的希望和恐惧如何塑造孩子的生活,索尼娅·利文斯通和艾丽西亚·布鲁姆·罗斯,2020,纽约,牛津大学出版社,ISBN:9780190874704
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-03-22 DOI: 10.1080/15228835.2021.1902909
Ffion Evans
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引用次数: 3
Interprofessional development case study of an SBIRT web-based app for education and practice SBIRT基于网络的教育和实践应用程序的跨专业开发案例研究
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-01-05 DOI: 10.1080/15228835.2021.1871704
Joseph B. Bartholomew, J. Agley, J. Carlson, K. Lay, David Tidd
Abstract Screening, Brief Intervention, and Referral to Treatment (SBIRT) is an approach to identify and reduce risk and harm from substance use. However, research indicates that implementing components of SBIRT, such as the use of validated screening tools, can be challenging for healthcare professionals. The growing use of digital technology in healthcare may provide an approach to mitigate these barriers. However, outcomes from SBIRT learning and implementation apps rarely are studied, and even less research has examined the development processes behind such tools. This paper, therefore, presents a single-case study of how an interprofessional team of scholars created a web-based SBIRT app.
筛选、短暂干预和转诊治疗(SBIRT)是一种识别和降低物质使用风险和危害的方法。然而,研究表明,实施SBIRT的组成部分,如使用经过验证的筛选工具,对医疗保健专业人员来说可能是具有挑战性的。在医疗保健中越来越多地使用数字技术可能为减轻这些障碍提供一种方法。然而,很少有人研究SBIRT学习和实施应用程序的结果,甚至更少的研究检查了这些工具背后的开发过程。因此,本文介绍了一个跨专业学者团队如何创建基于web的SBIRT应用程序的单一案例研究。
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引用次数: 1
Acceptability and Feasibility of Peer Specialist-Delivered Virtual Reality Job Interview Training for Individuals with Serious Mental Illness: A Qualitative Study. 由同伴专家为严重精神疾病患者提供虚拟现实工作面试培训的可接受性和可行性:定性研究。
IF 1.5 Q2 SOCIAL WORK Pub Date : 2021-01-01 Epub Date: 2021-04-20 DOI: 10.1080/15228835.2021.1915924
Pınar Üstel, Matthew J Smith, Shannon Blajeski, Jeffery M Johnson, Valerie G Butler, Johanna Nicolia-Adkins, Monica J Ortquist, Lisa A Razzano, Adrienne Lapidos

This study explored peer specialists' perspectives on delivering vocational interventions, especially Virtual Reality Job Interview Training (VR-JIT). Five focus groups of peer specialists (N = 34) explored their beliefs about vocational services, including VR-JIT. We trained eight peer specialists to be VR-JIT "instructors" and interviewed them about using VR-JIT in their mental health practice. Generally, participants discussed tailoring their vocational services to include sharing their story of recovery. Specifically, participants perceived VR-JIT as acceptable and feasibly implemented within their practice. Overall, participants viewed VR-JIT as a higher level of service and they would be uniquely qualified to support consumers using the tool.

本研究探讨了同伴专家对提供职业干预,尤其是虚拟现实工作面试培训(VR-JIT)的看法。由同伴专家组成的五个焦点小组(N = 34)探讨了他们对包括 VR-JIT 在内的职业服务的看法。我们培训了八名同伴专家作为 VR-JIT 的 "讲师",并就他们在心理健康实践中使用 VR-JIT 的情况对他们进行了访谈。总的来说,参与者讨论了如何调整他们的职业服务,以包括分享他们的康复故事。具体来说,参与者认为 VR-JIT 是可以接受的,并且在他们的实践中是可行的。总的来说,参与者认为 VR-JIT 是一种更高层次的服务,他们有独特的资格来支持消费者使用该工具。
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引用次数: 0
“Picturephone in My Home”: Actor-Network Theory and Foucauldian Discourse Analysis on Northern Finnish Older Adults Starting to Use a Video Conferencing Service “我家里的图片电话”:演员网络理论和富科语篇分析——芬兰北部老年人开始使用视频会议服务
IF 1.5 Q2 SOCIAL WORK Pub Date : 2020-12-30 DOI: 10.1080/15228835.2020.1869670
Marjo Outila, Hilla Kiuru
Abstract Technology has been considered an important means to deliver services in a cost-effective manner in societies that are aging and implementing austerity policies. In this article, we analyze older adults’ use of assistive technology, the picturephone, in home care by combining actor-network theory (ANT) and Foucauldian discourse analysis (FDA). We also apply Foucault’s concepts of technologies of the self, regimen, and resistance. Our research materials consist of interviews with eight Northern Finnish older adults and observation data. According to our results, technological translation takes place when users associate picturephone technology with the discourses on health and safety, connectedness, and/or learning. When the technology discourse collides with or deviates from these discourses, it disrupts the technological translation, and older adults do not include the picturephone technology in their regimen, their daily life. In Finland, care policy favors technology and pursues its adoption in older adults’ care. In our case, private companies, care workers, technology advisers, family members, and older adults are recruited to join this effort. Older adults’ position in their social-material networks varies strongly in the different phases of the translation, and their technologies of the self have a significant effect on its outcome. This should be considered when designing and utilizing ICT technologies in elderly care.
摘要技术被认为是在老龄化和实施紧缩政策的社会中以成本效益高的方式提供服务的重要手段。在这篇文章中,我们结合行动者网络理论(ANT)和傅科话语分析(FDA),分析了老年人在家庭护理中使用辅助技术,即可视电话。我们还运用了福柯关于自我、养生和抵抗的技术概念。我们的研究材料包括对八名芬兰北部老年人的采访和观察数据。根据我们的研究结果,当用户将图片电话技术与关于健康和安全、连通性和/或学习的话语联系起来时,就会发生技术翻译。当技术话语与这些话语发生冲突或偏离时,就会破坏技术翻译,老年人的养生和日常生活中也不会包括手机技术。在芬兰,护理政策倾向于技术,并寻求在老年人护理中采用技术。在我们的案例中,私营公司、护理人员、技术顾问、家庭成员和老年人都被招募加入这项工作。在翻译的不同阶段,老年人在社会物质网络中的地位差异很大,他们的自我技术对翻译结果有着重要影响。在老年护理中设计和利用信息和通信技术时应考虑到这一点。
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引用次数: 5
A Usability Analysis on the Development of Caregiver Assessment Using Serious Gaming Technology (CAST) Version 2.0: A Research Update 基于严肃游戏技术(CAST)2.0版的护理人员评估发展的可用性分析:研究更新
IF 1.5 Q2 SOCIAL WORK Pub Date : 2020-12-14 DOI: 10.1080/15228835.2020.1861576
J. Hughes, Joanna Evans, Garrett Goodman, Alexandrea C. Oliver, Tanvi Banerjee, J. Hughes, L. Lawhorne
Abstract The COVID-19 pandemic has increased isolation of caregivers making the development of an in-home assessment tool timely. This study examined the usability of the Caregiver Assessment using Serious Gaming Technology (CAST) version 2.0, an application that assesses task performance and stress in dementia caregivers. Following a demonstration on the CAST app, five representative user participants compared versions 1.0 to 2.0, and five participants, also representative users, evaluated version 2.0. Participants provided recommendations for substantive changes including: a reminder feature addition, addition of incentives, updates on appearance and ease of use, and updating the word scramble game (the most significant finding of this usability study). All participants reported their experiences and provided recommendations for further enhancements during semi-structured interviews with social work researchers. Results indicated that the modifications had considerably improved the application's usability. Changes in readability and use were encouraging for future use although continued development of additional games for the app is crucial for ongoing development.
摘要新冠肺炎大流行增加了护理人员的隔离,使得及时开发家庭评估工具。这项研究使用严肃游戏技术(CAST)2.0版检查了护理人员评估的可用性,该应用程序评估痴呆症护理人员的任务表现和压力。在CAST应用程序上进行演示后,五名代表性用户参与者比较了1.0版和2.0版,五名参与者(也是代表性用户)评估了2.0版。参与者提出了实质性变革的建议,包括:增加提醒功能、增加激励措施、更新外观和易用性,以及更新单词争夺游戏(这项可用性研究的最重要发现)。所有参与者都报告了他们的经历,并在与社会工作研究人员的半结构化访谈中提出了进一步改进的建议。结果表明,这些修改大大提高了应用程序的可用性。可读性和使用性的变化对未来的使用是令人鼓舞的,尽管继续为应用程序开发额外的游戏对正在进行的开发至关重要。
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引用次数: 1
A Text Messaging Intervention to Increase Engagement and Retention of Men in a Community-Based Father Involvement Program 短信干预提高男性参与社区父亲参与计划的参与度和保留率
IF 1.5 Q2 SOCIAL WORK Pub Date : 2020-11-05 DOI: 10.1080/15228835.2020.1841070
R. A. Hayward, Alexander Jack McKillop, Seung ju Lee, A. Hammock, Houlin Hong, W. Hou
Abstract Cell phone technology is increasingly used in health and social work services for information delivery, engagement, and retention in research protocols. In this study, we explored the use of text messaging to increase engagement, participation, and retention in a responsible fatherhood program. In this mixed-methods study, men who enrolled in the program over a one year period (N = 212) were randomly assigned to receive an intervention consisting of twice-weekly messages for 12 weeks. This study employed a concurrent nested mixed methods design with a main quantitative experimental methodology and a supplemental qualitative methodology. Measures of program engagement and participation were collected at 6- and 12-weeks post-enrollment, as well as overall retention in both the fatherhood program and the research protocol. Qualitative interviews with a sub-sample of study participants were conducted after 6 weeks of services. No statistically significant differences were found in the quantitative portion of the study across randomized groups but participants reported positive experiences with the intervention in both program feedback and qualitative interviews. Text messaging may be a low-cost, viable mechanism for engaging fathers in interventions, but further research is needed to determine the impact on program outcomes.
手机技术越来越多地应用于卫生和社会工作服务,用于信息传递、参与和研究协议的保留。在这项研究中,我们探讨了在一个负责任的父亲计划中使用短信来增加参与、参与和保留。在这项混合方法的研究中,参加该计划超过一年的男性(N = 212)被随机分配接受干预,包括每周两次的信息,持续12周。本研究采用并行嵌套混合方法设计,以定量实验方法为主,定性方法为辅。在入组后6周和12周收集了项目参与和参与的测量数据,以及父亲项目和研究方案的总体保留情况。在6周的服务后,对研究参与者的子样本进行了定性访谈。在随机分组中,研究的定量部分没有发现统计学上的显著差异,但参与者在项目反馈和定性访谈中都报告了积极的干预经历。短信可能是让父亲参与干预的一种低成本、可行的机制,但需要进一步的研究来确定对项目结果的影响。
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引用次数: 2
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JOURNAL OF TECHNOLOGY IN HUMAN SERVICES
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