Pub Date : 2021-04-26DOI: 10.1080/15228835.2021.1915927
Micki Washburn, A. Hagedorn, Steven Moore
Abstract Virtual reality (VR) is an emerging evidence-based intervention approach that has been successfully used to address substance use disorders (SUDs) and manage chronic pain in young and middle age adults. However, the safe and effective use of VR-based interventions with older adults living with SUDs has not been established. This article outlines considerations for researchers wishing to develop and test VR-based intervention approaches for older adults impacted by substance misuse. An overview of older adult substance misuse and treatment needs will be provided, followed by a review of ethics and general safety related considerations for using VR based intervention approaches with an older adult population.
{"title":"Creating Virtual Reality Based Interventions for Older Adults Impacted by Substance Misuse: Safety and Design Considerations","authors":"Micki Washburn, A. Hagedorn, Steven Moore","doi":"10.1080/15228835.2021.1915927","DOIUrl":"https://doi.org/10.1080/15228835.2021.1915927","url":null,"abstract":"Abstract Virtual reality (VR) is an emerging evidence-based intervention approach that has been successfully used to address substance use disorders (SUDs) and manage chronic pain in young and middle age adults. However, the safe and effective use of VR-based interventions with older adults living with SUDs has not been established. This article outlines considerations for researchers wishing to develop and test VR-based intervention approaches for older adults impacted by substance misuse. An overview of older adult substance misuse and treatment needs will be provided, followed by a review of ethics and general safety related considerations for using VR based intervention approaches with an older adult population.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"275 - 294"},"PeriodicalIF":1.5,"publicationDate":"2021-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1915927","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46597098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-04-19DOI: 10.1080/15228835.2021.1915926
C. Roberson, L. Baker
Abstract While higher education research supports the use of virtual reality in the classroom, literature on its use in social work education is limited. This article discusses the implementation of virtual reality assignments in two MSW courses. Students enter virtual experiences as “first-person” observers while moving through the environment, observing context, and experiencing participant verbal and non-verbal communication. There were multiple considerations in the design and implementation of these assignments, including theoretical framework, scenarios, scripting and filming, and student preparation. This paper will discuss the reasons behind implementation of virtual reality, the design, development. and lessons learned.
{"title":"Designing and Implementing the Use of VR in Graduate Social Work Education for Clinical Practice","authors":"C. Roberson, L. Baker","doi":"10.1080/15228835.2021.1915926","DOIUrl":"https://doi.org/10.1080/15228835.2021.1915926","url":null,"abstract":"Abstract While higher education research supports the use of virtual reality in the classroom, literature on its use in social work education is limited. This article discusses the implementation of virtual reality assignments in two MSW courses. Students enter virtual experiences as “first-person” observers while moving through the environment, observing context, and experiencing participant verbal and non-verbal communication. There were multiple considerations in the design and implementation of these assignments, including theoretical framework, scenarios, scripting and filming, and student preparation. This paper will discuss the reasons behind implementation of virtual reality, the design, development. and lessons learned.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"260 - 274"},"PeriodicalIF":1.5,"publicationDate":"2021-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1915926","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43294923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-03-25DOI: 10.1080/15228835.2021.1904324
J. Quigley, L. Schmuldt, S. Todd, S. Bender
Abstract Empowering graduate counseling students to alleviate their perceived stress and minimize undesirable health effects may improve their capacity to adapt and successfully manage perceived stress during their training and in their future counseling work. In this nonrandomized pretest/posttest study, Do Something Different, a digital behavior change platform, was used as a mobile health intervention by sending short message service (SMS) texts to change automatic unhealthy behaviors. Perceived stress, anxiety, depression, and behavioral flexibility were measured in a sample of graduate counseling students (N = 123). The program was effective in reducing perceived stress among these students. The findings provide direction for reducing students’ perceived stress by incorporating SMS technology in graduate counseling programs.
{"title":"Do Something Different as an Intervention for Perceived Stress Reduction in Graduate Counseling Students","authors":"J. Quigley, L. Schmuldt, S. Todd, S. Bender","doi":"10.1080/15228835.2021.1904324","DOIUrl":"https://doi.org/10.1080/15228835.2021.1904324","url":null,"abstract":"Abstract Empowering graduate counseling students to alleviate their perceived stress and minimize undesirable health effects may improve their capacity to adapt and successfully manage perceived stress during their training and in their future counseling work. In this nonrandomized pretest/posttest study, Do Something Different, a digital behavior change platform, was used as a mobile health intervention by sending short message service (SMS) texts to change automatic unhealthy behaviors. Perceived stress, anxiety, depression, and behavioral flexibility were measured in a sample of graduate counseling students (N = 123). The program was effective in reducing perceived stress among these students. The findings provide direction for reducing students’ perceived stress by incorporating SMS technology in graduate counseling programs.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"40 1","pages":"1 - 24"},"PeriodicalIF":1.5,"publicationDate":"2021-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1904324","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48083832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-03-23DOI: 10.1080/15228835.2021.1902457
Yang S. Liu, J. Hankey, N. Lou, P. Chokka, Jason M. Harley
Abstract Users’ experiences in mental health assessment are multifaceted, including their emotional experiences. Yet, studies of mobile apps for psychiatric assessment have centered on diagnostic accuracy and perceived usability, with little consideration of the impact of user emotional experiences. In this study, we focused on users’ perceived usability and emotions and compared the user experience of a paper-and-pencil and an app-based collection of mental health screening questionnaires: EarlyDetect. The System Usability Scale (SUS) and modality-directed emotion questionnaires were administered using paper-and-pencil or iPad. Modality was assigned pseudo-randomly on patients’ first visit at a referral-based mental health clinic. We found that patients assigned to the iPad app reported a significantly higher SUS score than patients assigned to paper-and-pencil, qualified by a modality-by-gender interaction where modality effects were significant for men but not for women. Moreover, enjoyment was positively linked to perceived usability, whereas boredom, frustration, and anxiety were negatively linked to usability. Our findings illustrate the added value of studying user experience applied to psychiatric assessments, where both emotions and gender-specific user experience should be taken into consideration. We further discuss the implications for psychiatric assessments via app versus traditional data collection.
{"title":"Usability and Emotions of Mental Health Assessment Tools: Comparing Mobile App and Paper-and-Pencil Modalities","authors":"Yang S. Liu, J. Hankey, N. Lou, P. Chokka, Jason M. Harley","doi":"10.1080/15228835.2021.1902457","DOIUrl":"https://doi.org/10.1080/15228835.2021.1902457","url":null,"abstract":"Abstract Users’ experiences in mental health assessment are multifaceted, including their emotional experiences. Yet, studies of mobile apps for psychiatric assessment have centered on diagnostic accuracy and perceived usability, with little consideration of the impact of user emotional experiences. In this study, we focused on users’ perceived usability and emotions and compared the user experience of a paper-and-pencil and an app-based collection of mental health screening questionnaires: EarlyDetect. The System Usability Scale (SUS) and modality-directed emotion questionnaires were administered using paper-and-pencil or iPad. Modality was assigned pseudo-randomly on patients’ first visit at a referral-based mental health clinic. We found that patients assigned to the iPad app reported a significantly higher SUS score than patients assigned to paper-and-pencil, qualified by a modality-by-gender interaction where modality effects were significant for men but not for women. Moreover, enjoyment was positively linked to perceived usability, whereas boredom, frustration, and anxiety were negatively linked to usability. Our findings illustrate the added value of studying user experience applied to psychiatric assessments, where both emotions and gender-specific user experience should be taken into consideration. We further discuss the implications for psychiatric assessments via app versus traditional data collection.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"193 - 211"},"PeriodicalIF":1.5,"publicationDate":"2021-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1902457","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48034148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-03-22DOI: 10.1080/15228835.2021.1902909
Ffion Evans
{"title":"Parenting for a digital future: How hopes and fears about technology shape children’s lives, sonia livingstone and alicia Blum-Ross, 2020, New York, oxford university press, ISBN: 9780190874704","authors":"Ffion Evans","doi":"10.1080/15228835.2021.1902909","DOIUrl":"https://doi.org/10.1080/15228835.2021.1902909","url":null,"abstract":"","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"212 - 213"},"PeriodicalIF":1.5,"publicationDate":"2021-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1902909","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49497265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-05DOI: 10.1080/15228835.2021.1871704
Joseph B. Bartholomew, J. Agley, J. Carlson, K. Lay, David Tidd
Abstract Screening, Brief Intervention, and Referral to Treatment (SBIRT) is an approach to identify and reduce risk and harm from substance use. However, research indicates that implementing components of SBIRT, such as the use of validated screening tools, can be challenging for healthcare professionals. The growing use of digital technology in healthcare may provide an approach to mitigate these barriers. However, outcomes from SBIRT learning and implementation apps rarely are studied, and even less research has examined the development processes behind such tools. This paper, therefore, presents a single-case study of how an interprofessional team of scholars created a web-based SBIRT app.
{"title":"Interprofessional development case study of an SBIRT web-based app for education and practice","authors":"Joseph B. Bartholomew, J. Agley, J. Carlson, K. Lay, David Tidd","doi":"10.1080/15228835.2021.1871704","DOIUrl":"https://doi.org/10.1080/15228835.2021.1871704","url":null,"abstract":"Abstract Screening, Brief Intervention, and Referral to Treatment (SBIRT) is an approach to identify and reduce risk and harm from substance use. However, research indicates that implementing components of SBIRT, such as the use of validated screening tools, can be challenging for healthcare professionals. The growing use of digital technology in healthcare may provide an approach to mitigate these barriers. However, outcomes from SBIRT learning and implementation apps rarely are studied, and even less research has examined the development processes behind such tools. This paper, therefore, presents a single-case study of how an interprofessional team of scholars created a web-based SBIRT app.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"92 - 109"},"PeriodicalIF":1.5,"publicationDate":"2021-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2021.1871704","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47038012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01Epub Date: 2021-04-20DOI: 10.1080/15228835.2021.1915924
Pınar Üstel, Matthew J Smith, Shannon Blajeski, Jeffery M Johnson, Valerie G Butler, Johanna Nicolia-Adkins, Monica J Ortquist, Lisa A Razzano, Adrienne Lapidos
This study explored peer specialists' perspectives on delivering vocational interventions, especially Virtual Reality Job Interview Training (VR-JIT). Five focus groups of peer specialists (N = 34) explored their beliefs about vocational services, including VR-JIT. We trained eight peer specialists to be VR-JIT "instructors" and interviewed them about using VR-JIT in their mental health practice. Generally, participants discussed tailoring their vocational services to include sharing their story of recovery. Specifically, participants perceived VR-JIT as acceptable and feasibly implemented within their practice. Overall, participants viewed VR-JIT as a higher level of service and they would be uniquely qualified to support consumers using the tool.
{"title":"Acceptability and Feasibility of Peer Specialist-Delivered Virtual Reality Job Interview Training for Individuals with Serious Mental Illness: A Qualitative Study.","authors":"Pınar Üstel, Matthew J Smith, Shannon Blajeski, Jeffery M Johnson, Valerie G Butler, Johanna Nicolia-Adkins, Monica J Ortquist, Lisa A Razzano, Adrienne Lapidos","doi":"10.1080/15228835.2021.1915924","DOIUrl":"10.1080/15228835.2021.1915924","url":null,"abstract":"<p><p>This study explored peer specialists' perspectives on delivering vocational interventions, especially Virtual Reality Job Interview Training (VR-JIT). Five focus groups of peer specialists (<i>N</i> = 34) explored their beliefs about vocational services, including VR-JIT. We trained eight peer specialists to be VR-JIT \"instructors\" and interviewed them about using VR-JIT in their mental health practice. Generally, participants discussed tailoring their vocational services to include sharing their story of recovery. Specifically, participants perceived VR-JIT as acceptable and feasibly implemented within their practice. Overall, participants viewed VR-JIT as a higher level of service and they would be uniquely qualified to support consumers using the tool.</p>","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 3","pages":"219-231"},"PeriodicalIF":1.5,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10153604/pdf/nihms-1845688.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9425809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-30DOI: 10.1080/15228835.2020.1869670
Marjo Outila, Hilla Kiuru
Abstract Technology has been considered an important means to deliver services in a cost-effective manner in societies that are aging and implementing austerity policies. In this article, we analyze older adults’ use of assistive technology, the picturephone, in home care by combining actor-network theory (ANT) and Foucauldian discourse analysis (FDA). We also apply Foucault’s concepts of technologies of the self, regimen, and resistance. Our research materials consist of interviews with eight Northern Finnish older adults and observation data. According to our results, technological translation takes place when users associate picturephone technology with the discourses on health and safety, connectedness, and/or learning. When the technology discourse collides with or deviates from these discourses, it disrupts the technological translation, and older adults do not include the picturephone technology in their regimen, their daily life. In Finland, care policy favors technology and pursues its adoption in older adults’ care. In our case, private companies, care workers, technology advisers, family members, and older adults are recruited to join this effort. Older adults’ position in their social-material networks varies strongly in the different phases of the translation, and their technologies of the self have a significant effect on its outcome. This should be considered when designing and utilizing ICT technologies in elderly care.
{"title":"“Picturephone in My Home”: Actor-Network Theory and Foucauldian Discourse Analysis on Northern Finnish Older Adults Starting to Use a Video Conferencing Service","authors":"Marjo Outila, Hilla Kiuru","doi":"10.1080/15228835.2020.1869670","DOIUrl":"https://doi.org/10.1080/15228835.2020.1869670","url":null,"abstract":"Abstract Technology has been considered an important means to deliver services in a cost-effective manner in societies that are aging and implementing austerity policies. In this article, we analyze older adults’ use of assistive technology, the picturephone, in home care by combining actor-network theory (ANT) and Foucauldian discourse analysis (FDA). We also apply Foucault’s concepts of technologies of the self, regimen, and resistance. Our research materials consist of interviews with eight Northern Finnish older adults and observation data. According to our results, technological translation takes place when users associate picturephone technology with the discourses on health and safety, connectedness, and/or learning. When the technology discourse collides with or deviates from these discourses, it disrupts the technological translation, and older adults do not include the picturephone technology in their regimen, their daily life. In Finland, care policy favors technology and pursues its adoption in older adults’ care. In our case, private companies, care workers, technology advisers, family members, and older adults are recruited to join this effort. Older adults’ position in their social-material networks varies strongly in the different phases of the translation, and their technologies of the self have a significant effect on its outcome. This should be considered when designing and utilizing ICT technologies in elderly care.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"163 - 192"},"PeriodicalIF":1.5,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2020.1869670","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47511828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-14DOI: 10.1080/15228835.2020.1861576
J. Hughes, Joanna Evans, Garrett Goodman, Alexandrea C. Oliver, Tanvi Banerjee, J. Hughes, L. Lawhorne
Abstract The COVID-19 pandemic has increased isolation of caregivers making the development of an in-home assessment tool timely. This study examined the usability of the Caregiver Assessment using Serious Gaming Technology (CAST) version 2.0, an application that assesses task performance and stress in dementia caregivers. Following a demonstration on the CAST app, five representative user participants compared versions 1.0 to 2.0, and five participants, also representative users, evaluated version 2.0. Participants provided recommendations for substantive changes including: a reminder feature addition, addition of incentives, updates on appearance and ease of use, and updating the word scramble game (the most significant finding of this usability study). All participants reported their experiences and provided recommendations for further enhancements during semi-structured interviews with social work researchers. Results indicated that the modifications had considerably improved the application's usability. Changes in readability and use were encouraging for future use although continued development of additional games for the app is crucial for ongoing development.
{"title":"A Usability Analysis on the Development of Caregiver Assessment Using Serious Gaming Technology (CAST) Version 2.0: A Research Update","authors":"J. Hughes, Joanna Evans, Garrett Goodman, Alexandrea C. Oliver, Tanvi Banerjee, J. Hughes, L. Lawhorne","doi":"10.1080/15228835.2020.1861576","DOIUrl":"https://doi.org/10.1080/15228835.2020.1861576","url":null,"abstract":"Abstract The COVID-19 pandemic has increased isolation of caregivers making the development of an in-home assessment tool timely. This study examined the usability of the Caregiver Assessment using Serious Gaming Technology (CAST) version 2.0, an application that assesses task performance and stress in dementia caregivers. Following a demonstration on the CAST app, five representative user participants compared versions 1.0 to 2.0, and five participants, also representative users, evaluated version 2.0. Participants provided recommendations for substantive changes including: a reminder feature addition, addition of incentives, updates on appearance and ease of use, and updating the word scramble game (the most significant finding of this usability study). All participants reported their experiences and provided recommendations for further enhancements during semi-structured interviews with social work researchers. Results indicated that the modifications had considerably improved the application's usability. Changes in readability and use were encouraging for future use although continued development of additional games for the app is crucial for ongoing development.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"68 - 91"},"PeriodicalIF":1.5,"publicationDate":"2020-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2020.1861576","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44784194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-11-05DOI: 10.1080/15228835.2020.1841070
R. A. Hayward, Alexander Jack McKillop, Seung ju Lee, A. Hammock, Houlin Hong, W. Hou
Abstract Cell phone technology is increasingly used in health and social work services for information delivery, engagement, and retention in research protocols. In this study, we explored the use of text messaging to increase engagement, participation, and retention in a responsible fatherhood program. In this mixed-methods study, men who enrolled in the program over a one year period (N = 212) were randomly assigned to receive an intervention consisting of twice-weekly messages for 12 weeks. This study employed a concurrent nested mixed methods design with a main quantitative experimental methodology and a supplemental qualitative methodology. Measures of program engagement and participation were collected at 6- and 12-weeks post-enrollment, as well as overall retention in both the fatherhood program and the research protocol. Qualitative interviews with a sub-sample of study participants were conducted after 6 weeks of services. No statistically significant differences were found in the quantitative portion of the study across randomized groups but participants reported positive experiences with the intervention in both program feedback and qualitative interviews. Text messaging may be a low-cost, viable mechanism for engaging fathers in interventions, but further research is needed to determine the impact on program outcomes.
{"title":"A Text Messaging Intervention to Increase Engagement and Retention of Men in a Community-Based Father Involvement Program","authors":"R. A. Hayward, Alexander Jack McKillop, Seung ju Lee, A. Hammock, Houlin Hong, W. Hou","doi":"10.1080/15228835.2020.1841070","DOIUrl":"https://doi.org/10.1080/15228835.2020.1841070","url":null,"abstract":"Abstract Cell phone technology is increasingly used in health and social work services for information delivery, engagement, and retention in research protocols. In this study, we explored the use of text messaging to increase engagement, participation, and retention in a responsible fatherhood program. In this mixed-methods study, men who enrolled in the program over a one year period (N = 212) were randomly assigned to receive an intervention consisting of twice-weekly messages for 12 weeks. This study employed a concurrent nested mixed methods design with a main quantitative experimental methodology and a supplemental qualitative methodology. Measures of program engagement and participation were collected at 6- and 12-weeks post-enrollment, as well as overall retention in both the fatherhood program and the research protocol. Qualitative interviews with a sub-sample of study participants were conducted after 6 weeks of services. No statistically significant differences were found in the quantitative portion of the study across randomized groups but participants reported positive experiences with the intervention in both program feedback and qualitative interviews. Text messaging may be a low-cost, viable mechanism for engaging fathers in interventions, but further research is needed to determine the impact on program outcomes.","PeriodicalId":46115,"journal":{"name":"JOURNAL OF TECHNOLOGY IN HUMAN SERVICES","volume":"39 1","pages":"144 - 162"},"PeriodicalIF":1.5,"publicationDate":"2020-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15228835.2020.1841070","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47567347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}