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Quantifying factors influencing the interest in museums with the use of marketing mix modelling 利用营销组合模型量化影响博物馆兴趣的因素
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-13 DOI: 10.1080/09647775.2022.2132991
Maciej Czerwiński
This paper recommends the marketing mix modelling methodology for improving the marketing and exhibition activities at museums and art galleries as it can complement other currently used methods such as surveys or qualitative research. Focus is placed on the Zacheta - National Gallery of Art. Econometric modelling is used to quantify the impact of independent factors (e.g., weather, holidays, events and COVID-19 pandemic) on the popularity of the gallery. The impact of the media and individual exhibition types are analysed in relation to visitor interest. Recommendations for the planning of future activities are made.
本文建议营销组合建模方法,以改善博物馆和艺术画廊的营销和展览活动,因为它可以补充其他目前使用的方法,如调查或定性研究。重点放在萨切塔国家美术馆。计量经济模型用于量化独立因素(例如,天气、假期、事件和COVID-19大流行)对画廊受欢迎程度的影响。分析传媒及个别展览类型对参观者兴趣的影响。为规划今后的活动提出了建议。
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引用次数: 0
Museums in the COVID-19 pandemic: the impact of economic stimulus policy and market strategy of the national palace museums in Taiwan 新冠肺炎疫情下的博物馆:台湾故宫经济刺激政策与市场策略的影响
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-13 DOI: 10.1080/09647775.2022.2132989
Shu-Chi Shen, Tsai-Ching Liu, C. Loh, C. Chen
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引用次数: 1
The influence of visitors’ self-protective behaviors on social carrying capacity in museums during the COVID-19 pandemic 新冠肺炎疫情期间游客自我保护行为对博物馆社会承载力的影响
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-13 DOI: 10.1080/09647775.2022.2132996
Chenyue Zhao, Li Cheng
ABSTRACT The public health restrictions put into place to control the COVID-19 pandemic have greatly affected cultural and tourism institutions. Based on normative theory, this study aims to enhance the theoretical understanding of social carrying capacity by analyzing the impact of visitors’ self-protective behaviors and tourism risk perception. A visual method experiment was conducted in museum settings, which are typical indoor cultural and tourism institutions. Results show that the social carrying capacity is significantly influenced by social distancing and mask wearing. Specifically, the visitors’ crowding norm is 0.5 m∼1 m when wearing a mask and 1 m∼1.2 m when not wearing a mask. In addition, tourism risk perception has double effects on the crowding norm; ‘self pressure’ has a positive impact, and ‘group pressure’ has a negative impact. These findings can help museums manage crowding issues as COVID-19 continues to have an impact on the world.
摘要为控制新冠肺炎疫情而实施的公共卫生限制措施对文化和旅游机构产生了巨大影响。基于规范理论,本研究旨在通过分析游客自我保护行为和旅游风险感知的影响,增强对社会承载力的理论理解。在博物馆环境中进行了视觉方法实验,博物馆环境是典型的室内文化和旅游机构。结果表明,保持社交距离和戴口罩对社会承载力有显著影响。具体来说,游客的拥挤标准为0.5 m~1 m戴口罩时 m~1.2 m不戴口罩时。此外,旅游风险感知对拥挤规范具有双重影响“自我压力”有积极影响,“群体压力”有消极影响。随着新冠肺炎继续对世界产生影响,这些发现可以帮助博物馆管理拥挤问题。
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引用次数: 1
Research on the welcoming experience of the museum's arrival space 博物馆到达空间的欢迎体验研究
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-11 DOI: 10.1080/09647775.2022.2132994
Sifan Guo, Xuesen Zheng
The COVID-19 pandemic has affected many public places, including museums, which have experienced unprecedented situations, such as lockdowns and reopening with physical distancing requirements. Therefore, physical museums' welcoming experience for visitors warrants greater research attention today. The entrance gate, foyer, and surroundings are areas that people must touch and pass through to enter the museum. To increase museums' popularity and attract people from the very start of their visit, museum authorities must consider the appearance and the environment of the space where people first arrive when entering the museum. Therefore, this study proposes the arrival space as a new concept to examine how to create a welcoming arrival space in museums. By analyzing the Hintze and Earth Halls in London's Natural History Museum, the design principles of a museum's welcoming experience are described from a space design perspective as a reference for future museum development.
新冠肺炎疫情影响了包括博物馆在内的许多公共场所,这些场所经历了前所未有的情况,如封锁和重新开放时要求保持身体距离。因此,实体博物馆对游客的欢迎体验在今天值得更多的研究关注。入口大门、门厅和周围环境是人们进入博物馆必须接触和穿过的区域。为了提高博物馆的知名度并从参观之初就吸引人们,博物馆管理部门在进入博物馆时必须考虑人们最初到达的空间的外观和环境。因此,本研究将到达空间作为一个新的概念来研究如何在博物馆中创造一个受欢迎的到达空间。通过对伦敦自然历史博物馆的Hintze和Earth Halls的分析,从空间设计的角度阐述了博物馆欢迎体验的设计原则,为未来博物馆的发展提供参考。
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引用次数: 1
The affective turn in museums and the rise of affective curatorship 博物馆的情感转向与情感策展的兴起
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-11 DOI: 10.1080/09647775.2022.2132993
Marzia Varutti
ABSTRACT This article examines the affective turn in museums: what does it mean for museum theory and practice? How can we theorize its effects? In order to address these questions, the article develops the concept of ‘affective curatorship’, denoting curatorial approaches specifically aimed to affect visitors emotionally. Drawing on recent museological literature and exhibition projects in Europe and North America, the article exemplifies the qualities of affective curatorship and examines how emotions can be leveraged in curatorial practice in connection with the exhibition theme, activities, design, and the senses. The main finding is that affective curatorship is subtly transforming curatorial practice and, through that, the way we think and feel about museums. As a curatorial, theoretical and analytical perspective, affect offers crucial insights into the new roles that museums can play in increasingly emotionally demanding times.
摘要本文探讨了博物馆的情感转向:它对博物馆理论和实践意味着什么?我们如何将其影响理论化?为了解决这些问题,本文提出了“情感策展”的概念,表示专门旨在影响游客情感的策展方法。本文借鉴了最近在欧洲和北美的博物馆学文献和展览项目,举例说明了情感策展的品质,并探讨了如何在策展实践中与展览主题、活动、设计和感官相关地利用情感。主要发现是,情感策展正在微妙地改变策展实践,并通过它改变我们对博物馆的思考和感受。作为一种策展、理论和分析视角,情感为博物馆在情感要求越来越高的时代可以扮演的新角色提供了至关重要的见解。
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引用次数: 1
Current use cases, benefits and challenges of NFTs in the museum sector: toward common pool model of NFT sharing for educational purposes 博物馆部门NFT的当前用例、好处和挑战:面向教育目的的NFT共享的公共池模型
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-10-10 DOI: 10.1080/09647775.2022.2132995
Yuha Jung
ABSTRACT NFTs, non-fungible tokens, can represent ownership of unique things based on a relatively new technology of blockchain (ethereum.org). Because of this mechanism, people use NFTs to sell, share and transfer various rights of digital media or tangible objects. Generally, museums, which tend to be risk-averse, are slow to examine or utilize NFTs. This paper discusses the current use cases of NFTs in the museum sector addressing both benefits and challenges that come with museum NFT use to answer how NFTs can be better utilized in the future. Despite a number of challenges, NFTs are untapped resources that could have a wider application for museums. Using the theory of the commons, this paper further develops a model for a common pool of NFT sharing based on the fair use doctrine of copyright and open access model among global museums that are willing to participate, where they can share their NFT collections digitally.
nft是一种不可替代的代币,可以代表基于区块链(ethereum.org)这一相对较新的技术的独特事物的所有权。由于这种机制,人们利用nft出售、分享和转让数字媒体或有形物体的各种权利。一般来说,博物馆倾向于规避风险,在研究或利用nft方面进展缓慢。本文讨论了NFT在博物馆部门的当前用例,解决了博物馆使用NFT带来的好处和挑战,以回答未来如何更好地利用NFT。尽管面临许多挑战,但nft是尚未开发的资源,可以在博物馆中得到更广泛的应用。利用公地理论,本文进一步开发了一个基于版权合理使用原则和开放获取模式的公共NFT共享池模型,在全球愿意参与的博物馆中,他们可以以数字方式共享他们的NFT藏品。
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引用次数: 5
‘We want to know more than that’: lessons learnt from the public workshop on collections data at the V&A “我们想知道的不止这些”:从维多利亚与阿尔伯特博物馆馆藏数据公开研讨会上得到的教训
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-08-25 DOI: 10.1080/09647775.2022.2111331
Juhee Park
ABSTRACT This study challenges institutionalised collection and documentation practices at museums, providing a space for the reconfiguration of concepts and boundaries of collections data with respect to digital objects in particular. While various technology-driven approaches have been introduced for the management of collections data, little attention has been given to the nature of collections data and how museums can gather them to improve plurality. As part of the experimental project titled Content/Data/Object at the Victoria and Albert Museum (V&A) in London, this research analyses the public workshop wherein participants discussed a digital object at the museum (i.e., Minecraft) as a case study and proposes a conceptual framework with expanded concepts of collections data and possible documentation methods. It provides museums with a dynamic model to diversify collections data that is able to reflect the various needs of the public and allow the interpretation of our heritage to flourish.
本研究挑战了博物馆制度化的收藏和文献实践,为重新配置概念和收藏数据的边界提供了一个空间,特别是在数字对象方面。虽然已经引入了各种技术驱动的方法来管理收藏数据,但很少有人关注收藏数据的性质以及博物馆如何收集这些数据以提高多样性。作为伦敦维多利亚和阿尔伯特博物馆(V&A)名为“内容/数据/对象”的实验项目的一部分,本研究分析了公共研讨会,其中参与者讨论了博物馆的数字对象(即“我的世界”)作为案例研究,并提出了一个概念性框架,其中扩展了收集数据和可能的文档方法的概念。它为博物馆提供了一个动态的模型,使藏品数据多样化,能够反映公众的各种需求,并使对我们遗产的解释得以蓬勃发展。
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引用次数: 0
Designing mobile museum experiences for teenagers 为青少年设计移动博物馆体验
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-08-25 DOI: 10.1080/09647775.2022.2111329
Vanessa Cesário, Valentina Nisi
ABSTRACT While museums are often designed to engage and interest a wide variety of audiences, teenagers are a neglected segment. This article describes a set of findings that aids in designing enjoyable interactive experiences inside natural history museums for teenagers (15–19 years old). For this research, 223 teenagers have been involved through co-design sessions and testing of Augmented Reality prototypes (130 of these teenagers took part in a focus group as well). This work also involved 3 museums from Portugal, 12 cultural heritage professionals, and 17 master's students as sources of information who took part in different research studies. Through qualitative analysis, the findings from the studies provide a strong foundation to inform and inspire work within the emerging research field concerning museum offerings and the current teenage generation.
摘要尽管博物馆的设计往往是为了吸引和吸引各种各样的观众,但青少年是一个被忽视的群体。这篇文章描述了一组有助于为青少年(15-19岁)设计自然历史博物馆内愉快的互动体验的发现。在这项研究中,223名青少年参与了增强现实原型的联合设计会议和测试(其中130名青少年也参加了一个焦点小组)。这项工作还涉及来自葡萄牙的3家博物馆、12名文化遗产专业人员和17名硕士生,他们作为信息来源参与了不同的研究。通过定性分析,研究结果为新兴的博物馆藏品和当代青少年研究领域的工作提供了坚实的基础。
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引用次数: 2
Museum communication management in digital ecosystems. Impact of COVID-19 on digital strategy 数字生态系统中的博物馆传播管理。2019冠状病毒病对数字战略的影响
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-08-22 DOI: 10.1080/09647775.2022.2111335
Carlos de las Heras-Pedrosa, Patricia P. Iglesias-Sánchez, Carmen Jambrino-Maldonado, P. López-Delgado, Emelina Galarza-Fernández
ABSTRACT The COVID-19 pandemic has seriously affected the world's cultural institutions, as well as driving digitization and a change in the relationships with their audiences. This study explores how the most visited art-museums in Spain have reacted through their social networks to the pandemic. Two key moments, the confinement and a period one-year after the declaration of the health crisis are compared. A mixed method by combining a content analysis of 2392 publications on Twitter and Instagram and two regression models evidence that COVID-19 has been a turning point in the management of museum communication in digital ecosystems. The main findings highlight the importance of active listening and the ability of these channels to create experiences beyond the physical visit. The strategic value of its implementation is underlined. Practical implications are included and it emphasized the role of entertainment and social support of the museums in crisis situations.
摘要新冠肺炎疫情严重影响了世界文化机构,并推动了数字化和与观众关系的变化。这项研究探讨了西班牙参观人数最多的美术馆如何通过社交网络应对疫情。比较了两个关键时刻,禁闭和宣布健康危机后一年的时间。通过结合对推特和Instagram上2392篇出版物的内容分析和两个回归模型的混合方法,证明新冠肺炎是数字生态系统中博物馆传播管理的转折点。主要发现强调了积极倾听的重要性,以及这些渠道创造身体访问之外体验的能力。强调了其执行的战略价值。其中包括实际影响,并强调了博物馆在危机情况下的娱乐和社会支持作用。
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引用次数: 4
Investigating parent attitudes from the perspective of learning experiences in a museum 从博物馆学习经历的角度调查家长的态度
IF 2.1 3区 社会学 Q1 Arts and Humanities Pub Date : 2022-08-22 DOI: 10.1080/09647775.2022.2111328
Sıla Bayındır, Eylem Gökçe Cengiz
ABSTRACT Museums are important locations providing cognitive resources to children in various subjects. Literature suggests that parent–child interaction in the museum differs across cultures. Two of the main reasons for this are the overall attitude towards the child and the autonomy provided. The data reveals that the most decisive factor was parents’ attitudes towards the autonomy of the child. Research primarily focuses on the structure of parent–child interaction in Turkey in the context of museums, and how often scaffolding strategies are used by parents. It also examines how using these strategies differ in terms of parental attitudes toward children and their caretakers as well as their own individual children. The person selecting the object to talk about (mother-father–child) during the interaction process was accepted as an indicator of autonomy support, and how the scaffolding strategies differed correspondingly was investigated. Parents mostly used strategies of mobilization/maintenance and detailed explanation.
摘要博物馆是为儿童提供各种学科认知资源的重要场所。文献表明,博物馆中的亲子互动因文化而异。造成这种情况的两个主要原因是对孩子的总体态度和提供的自主权。数据显示,最具决定性的因素是父母对孩子自主性的态度。研究主要集中在土耳其博物馆背景下的亲子互动结构,以及父母使用脚手架策略的频率。它还研究了使用这些策略在父母对孩子及其看护人以及他们自己的孩子的态度方面的差异。在互动过程中选择谈论对象(母亲-父亲-孩子)的人被接受为自主支持的指标,并调查了支架策略如何相应地不同。家长们大多使用动员/维护策略和详细解释。
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引用次数: 0
期刊
Museum Management and Curatorship
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