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Beyond evidence accumulation: shared-goal belief guides action generalization in social groups. 超越证据积累:共同目标信念引导社会群体的行动概括。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-26 DOI: 10.1186/s41235-025-00666-x
Jipeng Duan, Yinfeng Hu, Wenying Zhou, Qingqing Ye, Ting Zhao, Jun Yin

People tend to generalize the actions of known group members to new ones when they are both members of the same group. This study was conducted to investigate how the prevalence of specific actions among multiple individuals determines action generalization within social groups. We propose that people rely on the belief that group members work toward a shared goal (i.e., shared-goal belief) to guide action generalization. Consequently, the extent of action generalization may not consistently increase with the sampled prevalence of group members performing the same goal-directed action, resulting in a deviation from graded action generalization (i.e., nongraded action generalization). Experiment 1 revealed that the more participants believed that group members pursued a shared goal, the greater the likelihood that nongraded action generalization would occur. In Experiment 2, experimental manipulation weakened the strength of the shared-goal belief and led to a graded pattern of action generalization with accumulated evidence of action prevalence. These findings suggest that a shared-goal belief within groups significantly shapes action generalization beyond the mere influence of sampled action prevalence. Social groups not only provide a framework for selecting evidence for action generalization but also shape prior beliefs that influence our expectations of others' actions.

当人们都是同一群体的成员时,人们倾向于将已知群体成员的行为推广到新的群体成员身上。本研究旨在探讨个体间特定行为的普遍性如何决定社会群体内行为的泛化。我们建议人们依靠团队成员朝着共同目标工作的信念(即,共同目标信念)来指导行动泛化。因此,行动泛化的程度可能不会随着群体成员执行相同目标导向行动的抽样流行率而持续增加,从而导致偏离分级行动泛化(即非分级行动泛化)。实验1显示,参与者越相信群体成员追求共同目标,非分级行为泛化发生的可能性越大。在实验2中,实验操作削弱了共同目标信念的强度,导致了行动普遍化的分级模式,并积累了行动流行的证据。这些发现表明,群体内的共同目标信念显著地塑造了行动泛化,而不仅仅是抽样行动流行率的影响。社会群体不仅为行为概括提供了一个选择证据的框架,而且还塑造了影响我们对他人行为预期的先验信念。
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引用次数: 0
Decoding target discriminability and time pressure using eye and head movement features in a foraging search task. 利用眼头运动特征解码觅食搜索任务中的目标可分辨性和时间压力。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-22 DOI: 10.1186/s41235-025-00657-y
Anthony J Ries, Chloe Callahan-Flintoft, Anna Madison, Louis Dankovich, Jonathan Touryan

In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search task using a head-mounted display (HMD) with integrated eye tracking. Participants searched for targets among distractors under varying levels of target discriminability (easy vs. hard) and time pressure (low vs. high). As expected, behavioral results indicated that increased discrimination difficulty and greater time pressure negatively impacted performance, leading to slower response times and reduced d-prime. Support vector classifiers assigned a search condition, discriminability and time pressure, to each trial based on eye and head movement features. Combined eye and head features produced the most accurate classification model for capturing tasked-induced changes in search behavior, with the combined model outperforming those based on eye or head features alone. While eye features demonstrated strong predictive power, the inclusion of head features significantly enhanced model performance. Across the ensemble of eye metrics, fixation-related features were the most robust for classifying target discriminability, while saccadic-related features played a similar role for time pressure. In contrast, models constrained to head metrics emphasized global movement (amplitude, velocity) for classifying discriminability but shifted toward kinematic intensity (acceleration, jerk) in time pressure condition. Together these results speak to the complementary role of eye and head movements in understanding search behavior under changing task parameters.

在军事行动中,快速和准确的决策是至关重要的,特别是在视觉复杂和高压环境中。本研究探讨了在虚拟现实(VR)的自然射击场景中,眼睛和头部运动指标如何推断搜索行为的变化。31名参与者使用带有眼动追踪功能的头戴式显示器(HMD)执行觅食搜索任务。被试在不同程度的目标可分辨性(容易与困难)和时间压力(低与高)下在干扰物中寻找目标。正如预期的那样,行为结果表明,增加的辨别难度和更大的时间压力会对表现产生负面影响,导致反应时间变慢和d-prime降低。支持向量分类器根据眼睛和头部运动特征为每个试验分配搜索条件、可判别性和时间压力。结合眼睛和头部特征产生了最准确的分类模型,用于捕获任务引起的搜索行为变化,结合模型优于单独基于眼睛或头部特征的模型。虽然眼睛特征显示出很强的预测能力,但头部特征的加入显著提高了模型的性能。在所有眼睛指标中,注视相关特征对目标可判别性的分类最为稳健,而眼跳相关特征对时间压力的分类也发挥了类似的作用。相比之下,约束于头部指标的模型强调全局运动(振幅、速度)来分类可判别性,但在时间压力条件下转向运动强度(加速度、猛然)。总之,这些结果说明了眼睛和头部运动在理解任务参数变化下的搜索行为中的互补作用。
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引用次数: 0
A multi-item signal detection theory model for eyewitness identification. 目击者识别的多项目信号检测理论模型。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-22 DOI: 10.1186/s41235-025-00652-3
Yueran Yang, Janice L Burke, Justice Healy

How do witnesses make identification decisions when viewing a lineup? Understanding the witness decision-making process is essential for researchers to develop methods that can reduce mistaken identifications and improve lineup practices. Yet, the inclusion of fillers has posed a pivotal challenge to this task because the traditional signal detection theory is only applicable to binary decisions and cannot easily incorporate lineup fillers. This paper proposes a multi-item signal detection theory (mSDT) model to help understand the witness decision-making process. The mSDT model clarifies the importance of considering the joint distributions of suspect and filler signals. The model also visualizes the joint distributions in a multivariate decision space, which allows for the incorporation of all eyewitness responses, including suspect identifications, filler identifications, and rejections. The paper begins with a set of simple assumptions to develop the mSDT model and then explores alternative assumptions that can potentially accommodate more sophisticated considerations. The paper further discusses the implications of the mSDT model. With a mathematical modeling and visualization approach, the mSDT model provides a novel theoretical framework for understanding eyewitness identification decisions and addressing debates around eyewitness SDT and ROC applications.

证人在观看指认指认时如何做出辨认身份的决定?了解证人的决策过程对于研究人员开发可以减少错误识别和改进指认实践的方法至关重要。然而,由于传统的信号检测理论仅适用于二值决策,无法轻松地纳入队列填充,因此填充的包含对该任务提出了关键挑战。本文提出了一种多项目信号检测理论(mSDT)模型来帮助理解证人决策过程。mSDT模型阐明了考虑可疑信号和填充信号联合分布的重要性。该模型还可视化了多元决策空间中的联合分布,允许合并所有目击者的响应,包括可疑识别、填充识别和拒绝。本文从开发mSDT模型的一组简单假设开始,然后探索可能容纳更复杂考虑的替代假设。本文进一步讨论了mSDT模型的含义。通过数学建模和可视化方法,mSDT模型为理解目击者识别决策和解决围绕目击者SDT和ROC应用的争论提供了一个新的理论框架。
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引用次数: 0
Auditory-tactile presentation accelerates target detection in a multitasking situation. 听觉触觉呈现加速了多任务环境下的目标检测。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-22 DOI: 10.1186/s41235-025-00664-z
Angelo G Gaillet, Clara Suied, Gabriel Arnold, Marine Taffou

There is ample evidence from cognitive sciences and neurosciences studies that multisensory stimuli are detected better and faster than their unisensory counterparts. Yet, most of this work has been conducted in settings and with protocols within which participants had the sole detection task to perform. In realistic and complex environments, such as military ones, detection of critical information has to be performed while the operator is concurrently managing several others tasks and processing a vast amount of sensory inputs. To date, it remains to determine whether multisensory benefits for detection hold true in complex multitasking situations. In the present study, we compared the detection performance of healthy participants when the target was only auditory, only tactile, or both auditory and tactile. Detection performance was measured in a simple detection task condition and in a multitasking condition. In the latter, participants had to detect the targets while concurrently performing the subtasks of the MATB-II environment, designed in the 90s by NASA to simulate piloting tasks. Multisensory acceleration of reaction times was larger during multitasking compared to single-task conditions. Crucially, participants detected auditory-tactile targets faster than their unisensory counterparts. While previous studies have reported such facilitation effects in single-task contexts, our results show that multisensory facilitation of detection speed does occur in a realistic multitasking environment and is larger than in simple task conditions. Auditory-tactile displays seem to have the potential to enhance information presentation and could be used in applied settings like military aviation.

认知科学和神经科学研究中有充分的证据表明,多感官刺激比单感官刺激更好更快地被检测到。然而,大多数这项工作都是在参与者唯一需要执行检测任务的环境和协议下进行的。在现实和复杂的环境中,如军事环境,关键信息的检测必须在操作员同时管理其他几个任务和处理大量感官输入的情况下进行。到目前为止,还有待确定在复杂的多任务处理情况下,多感官对检测的好处是否也适用。在本研究中,我们比较了健康被试在只有听觉目标、只有触觉目标、听觉和触觉兼有目标时的检测表现。在简单检测任务条件和多任务条件下测量检测性能。在后者中,参与者必须在同时执行MATB-II环境的子任务时检测目标,MATB-II环境是在90年代由美国宇航局设计的,用于模拟驾驶任务。与单任务条件相比,多任务条件下反应时间的多感官加速更大。至关重要的是,参与者发现听觉触觉目标的速度要快于无感官目标。虽然之前的研究报告了单任务环境下的这种促进效应,但我们的研究结果表明,在现实的多任务环境中,检测速度的多感官促进确实发生了,并且比简单任务条件下的促进作用更大。听觉触觉显示器似乎具有增强信息呈现的潜力,可以在军事航空等应用环境中使用。
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引用次数: 0
Process-based measures in high-stakes testing: practical implications for construct validity within military aviation selection. 高风险测试中基于过程的测量:军用航空选择中结构效度的实际意义。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-20 DOI: 10.1186/s41235-025-00660-3
Joseph T Coyne, Laura Jamison, Kaylin Strong, Ciara Sibley, Cyrus Foroughi, Sarah Melick
<p><p>This paper looks at how process-based spatial ability and attention measures taken within a high-stakes battery used to select pilots in the US Navy compare to lab-based measures of the same constructs. Process-based measures typically function by having individuals perform either a novel task or perform a task with novel stimuli. However, applicants often spend time practicing the tasks prior to taking the battery. A group of 307 Naval Flight Students participated in the study, in which they took several spatial ability, attention and general processing measures. One of the spatial tasks used in the study was the same as the spatial task in the Navy's pilot selection battery, which all of the participants had taken. All of the lab spatial ability measures including the one used in the selection battery were highly correlated and loaded onto the same spatial ability factor. However, the high-stakes spatial subtest was not correlated with any of the lab spatial measures including the same test administered in the lab. The lab spatial ability data was also correlated with training outcomes whereas the high-stakes process spatial and attention measures were not. The high-stakes attention measure was weakly correlated with some of the general processing measures. The pattern of results suggest that familiarity with the spatial and attention tasks in the high-stakes environment may be negating those tests ability to measure the constructs they were designed to measure, and also reducing their effectiveness to predict training performance. Statement of significance: This paper addresses an increasingly difficult challenge the Navy is facing within aviation selection, in that applicants are highly motivated and have access to unofficial replicas of the Navy's test battery. The challenge is specific to the process-based measures such as spatial ability and attention that rely on some degree of novelty to work. When applicants practice these types of tests they can practice to the test, memorize items, and learn strategies which impact the test's ability to measure the cognitive construct it was designed to measure as well as reduces its ability to predict flight training outcomes. This is particularly problematic as the unofficial test preparation software can replicate a new test within days. While the data presented here are limited to spatial ability and attention within military pilot selection it applies to a much broader community of researchers. Anyone developing a high-stakes test with a large and motivated applicant pool may also see their process-based measures perform differently in a high-stakes environment than a low stakes laboratory one in which participants are naïve to the tasks they are taking. The extent to which practice can alter the effectiveness of high-stakes test performance is an important one. The results of the paper suggest that test developers should assume participants are practiced and assess the extent to which prac
这篇论文着眼于在高风险的电池中采用的基于过程的空间能力和注意力测量方法,用于选择美国海军的飞行员,与基于实验室的相同结构的测量方法进行比较。基于过程的测量通常通过让个体执行新任务或在新刺激下执行任务来发挥作用。然而,应试者通常会在测试前花时间练习。307名海军飞行专业学生参加了这项研究,对他们的空间能力、注意力和一般处理能力进行了测试。研究中使用的一个空间任务与所有参与者都参加过的海军飞行员选拔单元中的空间任务相同。包括选择单元在内的所有实验室空间能力测量都高度相关并加载到相同的空间能力因子上。然而,高风险空间子测试与任何实验室空间测量都不相关,包括在实验室进行的相同测试。实验室空间能力数据也与训练结果相关,而高风险过程空间和注意力测量则不相关。高风险注意测量与一些一般处理测量呈弱相关。结果表明,对高风险环境中空间和注意力任务的熟悉可能会使这些测试无法测量它们设计用于测量的构念,也会降低它们预测训练表现的有效性。意义说明:本文解决了海军在航空选择中面临的日益困难的挑战,因为申请人积极性很高,并且可以获得海军测试电池的非官方副本。挑战是特定于基于过程的措施,如空间能力和注意力,依赖于一定程度的新颖性来工作。当申请人练习这些类型的测试时,他们可以对测试进行练习,记忆项目,并学习影响测试测量认知结构的能力的策略,该测试旨在测量并降低其预测飞行训练结果的能力。这尤其成问题,因为非官方的测试准备软件可以在几天内复制一个新的测试。虽然这里提供的数据仅限于军事飞行员选择中的空间能力和注意力,但它适用于更广泛的研究人员群体。任何开发高风险测试的人,如果有大量积极的申请人,也可能会看到他们基于过程的测量在高风险环境中的表现与在低风险实验室中的表现不同,在低风险实验室中,参与者对他们所承担的任务naïve。实践能在多大程度上改变高风险考试表现的有效性是一个重要问题。本文的结果表明,测试开发者应该假设参与者是经过实践的,并评估基于过程的度量的实践在多大程度上影响了任务测量兴趣结构和预测性能的能力。
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引用次数: 0
Effect of multi-refresh-rate method on user experience: sustained attention and inattentional blindness. 多刷新率方法对用户体验的影响:持续注意与非注意盲。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-15 DOI: 10.1186/s41235-025-00663-0
Jieun Cho, Jeunghwan Choi, Cheongil Kim, Jeong Hyeon Park, Sang Chul Chong

In today's digital world, understanding refresh-rate implications on visual perception and energy consumption is crucial. While high refresh rates enhance motion perception and user experience, they also increase energy usage, prompting the need for adaptive solutions like variable refresh rates. This study examines whether users notice or are affected by reduced refresh rates in task-irrelevant areas and examine whether variable refresh rates compromise a satisfactory display experience. Most participants failed to detect decreases in refresh rate in their peripheral view, and their task performance of the main task, which required sustained attention, remained unaffected. However, when informed of the possible change in the periphery, detection of it improved. In addition, during out-of-the-zone states, people with expectations about the phenomenon may be more likely to falsely report the change in the display. The findings suggest that centrally focused attention limits awareness of peripheral refresh-rate changes, supporting the potential of multi-refresh-rate strategies to optimize energy efficiency without compromising user experience.

在当今的数字世界中,了解刷新率对视觉感知和能耗的影响至关重要。虽然高刷新率增强了运动感知和用户体验,但它们也增加了能源消耗,促使人们需要像可变刷新率这样的自适应解决方案。本研究考察了用户是否注意到任务无关区域的刷新率降低或受到其影响,并考察了可变刷新率是否会损害令人满意的显示体验。大多数参与者在他们的外围视图中没有察觉到刷新率的下降,他们在需要持续注意力的主要任务中的任务表现也没有受到影响。然而,当被告知周围可能发生的变化时,对其的检测得到了改善。此外,在非区域状态下,对这种现象有预期的人可能更有可能错误地报告显示的变化。研究结果表明,集中注意力限制了对周边刷新率变化的意识,支持多刷新率策略在不影响用户体验的情况下优化能源效率的潜力。
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引用次数: 0
Presenting segmented images in a rapid serial visual presentation stream improves search accuracy. 在快速串行视觉呈现流中呈现分割图像可以提高搜索精度。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-15 DOI: 10.1186/s41235-025-00653-2
Krystina Diaz, Mark W Becker, Chad Peltier, Jeffrey B Bolkhovsky

Visual search performance is a critical factor in many high-stakes duties, warranting the need for strategies to enhance target detection accuracy. Research using rapid serial visual presentation (RSVP) of stimuli shows that observers can detect categorically defined, pre-specified targets even when the presentation rate is rapid, suggesting RSVP as a viable strategy. To investigate how and how well RSVP can improve target detection in complex search arrays, five experiments were conducted to compare search performance between Full-Image search conditions and various RSVP-based conditions. Stimulus presentation time/total search time was the same across conditions. Experiment 1 demonstrated the utility of RSVP to enhance target identification in simple arrays (i.e., Landolt Cs). Experiment 2 involved more complex scenes and target-present/-absent judgments. Results showed that RSVP increased target detections due to both a liberal change in criterion and an increase in sensitivity. Experiment 3 provides some evidence against the reduction in peripheral clutter as the primary contributor to RSVP performance increases. Experiments 4 and 5 prompted and limited eye movements, respectively, to distinguish the role of eye movements in RSVP-based search. These two latter experiments imply that lower target detection performance under time constraints in whole image search conditions is attributable to time-wasting, irrelevant and inefficient eye movements. These experiments suggest that RSVP advantage occurs because the method maximizes time for inspecting and processing each search image/segment. Real-world visual search tasks may benefit from segmenting the search display and presenting images in an RSVP stream.

在许多高风险任务中,视觉搜索性能是一个关键因素,因此需要提高目标检测精度的策略。利用刺激的快速连续视觉呈现(RSVP)进行的研究表明,即使呈现速度很快,观察者也可以检测到分类定义的、预先指定的目标,这表明RSVP是一种可行的策略。为了研究RSVP如何以及在多大程度上改善复杂搜索阵列中的目标检测,进行了五个实验来比较全图像搜索条件和各种基于RSVP的条件之间的搜索性能。刺激呈现时间/总搜索时间在不同条件下是相同的。实验1证明了RSVP在简单阵列(即Landolt c)中增强目标识别的效用。实验2涉及更复杂的场景和目标存在/不存在的判断。结果表明,由于标准的自由变化和灵敏度的提高,RSVP增加了目标检测。实验3提供了一些证据,证明外围杂波的减少是RSVP性能提高的主要因素。实验4和实验5分别通过提示和限制眼球运动来区分眼球运动在基于rsvp的搜索中的作用。后两个实验表明,在全图像搜索条件下,时间约束下较低的目标检测性能是由于眼动的浪费、不相关和低效造成的。这些实验表明,RSVP优势的出现是因为该方法最大化了检查和处理每个搜索图像/片段的时间。现实世界的视觉搜索任务可以从分割搜索显示和在RSVP流中呈现图像中受益。
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引用次数: 0
This is not the way: global directional cues do not improve spatial learning in an immersive virtual environment. 事实并非如此:在沉浸式虚拟环境中,全局方向线索并不能改善空间学习。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-07 DOI: 10.1186/s41235-025-00654-1
Ece Yüksel, Zachary Boogaart, Steven M Weisberg

Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible information, but do these aids enhance spatial memory? Here, we propose the hypothesis that navigation aids support navigation behavior when they are available but do not necessarily enhance navigation by improving the memory of a space. For example, a compass provides a global reference direction and bearing, showing where north is but may not result in a more accurate representation of an environment without the compass. We present two experiments evaluating whether people learned a large-scale, immersive virtual environment better when provided with a global reference direction. We explored whether participants used the provided reference direction to anchor their mental representation of the environment, i.e., whether their alignment of their mental map matched the cued direction. In the first (preregistered) experiment, we found no evidence of a difference in spatial memory performance between those with the compass available and those without (n = 54). The second experiment (n = 67) also revealed no difference in participants' environmental knowledge between a compass condition or a mountain range, which provided a global directional cue in a more salient and concrete form. The exploratory results revealed that the participants did not use either cue as a reference direction. Our results inform theories on how reference directions support navigation and, more broadly, how external cues are incorporated (or not) into cognitive representations.

空间导航依赖于提取环境信息来确定要去哪里。为了支持导航行为,导航辅助工具,如地图、指南针或全球定位系统(gps),提供了易于提取信息的访问,但这些辅助工具是否增强了空间记忆?在这里,我们提出了一个假设,即导航辅助设备在可用时支持导航行为,但不一定通过改善空间记忆来增强导航。例如,指南针提供全球参考方向和方位,显示北方在哪里,但可能无法更准确地表示没有指南针的环境。我们提出了两个实验来评估当提供一个全局参考方向时,人们是否能更好地学习一个大规模的沉浸式虚拟环境。我们探讨了参与者是否使用提供的参考方向来锚定他们对环境的心理表征,即他们的心理地图的对齐是否与提示方向相匹配。在第一个(预先注册的)实验中,我们没有发现有指南针的人和没有指南针的人在空间记忆表现上有差异的证据(n = 54)。第二个实验(n = 67)也揭示了参与者在指南针条件和山脉之间的环境知识没有差异,后者以更显著和具体的形式提供了全球方向线索。探索性结果显示,参与者不使用任何线索作为参考方向。我们的研究结果为参考方向如何支持导航以及更广泛地说,如何将外部线索纳入(或不纳入)认知表征提供了理论依据。
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引用次数: 0
Clutter costs in head-mounted displays: a study examining trade-offs between overlay and adjacent presentation of information. 头戴式显示器的杂乱成本:一项检查重叠和相邻信息呈现之间权衡的研究。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-05 DOI: 10.1186/s41235-025-00650-5
Amelia C Warden, Christopher D Wickens, Daniel Rehberg, Benjamin A Clegg, Francisco R Ortega

This work examines the influence of clutter when presenting information with a head-mounted display (HMD). We compare clutter costs when displays overlay a real-world scene to the costs of visual scanning required when displays are presented separately. Using an HMD in safety-critical environments reduces repetitive visual scanning and head movements that can become effortful with separate displays, such as a tablet. However, a trade-off occurs with overlay displays when low visibility information in the scene is needed or when perceiving text and symbols on the display requires high visual acuity. To examine this scan-clutter tradeoff, participants performed tasks requiring focused attention on either the scene or the display. The HMD either overlaid the critical aspects of the scene or was presented adjacent to the scene. The amount of clutter in both domains was quantified and manipulated. The HMD overlay and adjacent conditions showed similar performance for accuracy, but the overlay condition hindered tasks requiring focused attention on the scene. Perceiving clutter as perceptually closer was attributed to a biological tendency to prioritize information closer to the observer, which disproportionately harmed attention to scene information. Increasing clutter in both domains caused an increasing cost to both speed and accuracy. The results speak favorably to using an HMD, but signal the need to be cautious of the negative effects of clutter in either domain. These results highlight the importance of carefully designing HMDs to minimize clutter, especially when scene information is required.

这项工作考察了用头戴式显示器(HMD)显示信息时杂乱的影响。我们比较了显示器覆盖真实场景时的杂波成本与显示器单独呈现时所需的视觉扫描成本。在安全至关重要的环境中使用HMD可以减少重复的视觉扫描和头部运动,而使用单独的显示器(如平板电脑)可能会变得费力。然而,当需要场景中的低可见度信息或当感知显示上的文本和符号需要高视觉灵敏度时,覆盖显示就会出现权衡。为了检验这种扫描与杂乱之间的权衡,参与者执行的任务需要将注意力集中在场景或显示器上。HMD要么覆盖场景的关键方面,要么在场景附近呈现。在这两个领域的杂波量被量化和操纵。HMD叠加和相邻条件在精度上表现相似,但叠加条件阻碍了需要集中注意力的任务。将杂乱感知为感知上更近归因于一种生物学倾向,即优先考虑更接近观察者的信息,这不成比例地损害了对场景信息的关注。这两个领域的混乱增加导致速度和准确性的成本增加。结果表明,使用HMD是有利的,但也表明,在任何一个领域都需要小心杂波的负面影响。这些结果强调了仔细设计hmd以最小化杂乱的重要性,特别是当需要场景信息时。
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引用次数: 0
Selecting learning partners: memory for participation and competence. 选择学习伙伴:参与记忆与能力。
IF 3.1 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-08-03 DOI: 10.1186/s41235-025-00656-z
Oktay Ülker, Daniel Bodemer

Remembering information about others is important but challenging in various social contexts. For instance, in long-term collaborative educational settings, students often need to choose peers for academic support. In different contexts, the selection process can depend on group awareness, i.e., the state of being informed about relevant social or cognitive characteristics of (potential) learning partners, like their participation or competence. However, selection can also depend on memory for different group awareness information on peers, which is not always accurate. An experimental study (N = 85) examined how type (participation vs. competence) and level (high vs. medium vs. low) of presented group awareness information influence learning partner selection in two phases (when information is present and when it is remembered). Higher levels were associated with higher selection probabilities, regardless of information type. Social comparison tendencies were associated with avoiding low participation partners. Moreover, we analyzed memory for group awareness information with multinomial processing tree model-based analyses: high and low participation levels were remembered better than medium levels, whereas high competence was remembered better than medium and low competence. Findings suggest that learners use different approach and avoidance strategies for choosing learning partners based on the type of given information.

记住他人的信息很重要,但在各种社会环境中都很有挑战性。例如,在长期的合作教育环境中,学生通常需要选择同伴来获得学术支持。在不同的背景下,选择过程可能取决于群体意识,即被告知(潜在)学习伙伴的相关社会或认知特征的状态,如他们的参与或能力。然而,选择也可能依赖于对同伴不同群体意识信息的记忆,这并不总是准确的。一项实验研究(N = 85)考察了呈现的群体意识信息的类型(参与vs能力)和水平(高vs中vs低)如何在两个阶段(当信息存在时和当信息被记住时)影响学习伙伴的选择。无论信息类型如何,更高的水平与更高的选择概率相关。社会比较倾向与避免低参与伙伴有关。此外,我们采用基于多项加工树模型的分析方法分析了群体意识信息的记忆:高和低参与水平的记忆优于中等水平的记忆,而高能力的记忆优于中和低能力的记忆。研究结果表明,学习者根据给定信息的类型使用不同的方法和回避策略来选择学习伙伴。
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引用次数: 0
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Cognitive Research-Principles and Implications
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