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The Smart Cane Project: Integrating Screen Interfaces and Physiological Sensors into Mobility Devices 智能手杖项目:将屏幕接口和生理传感器集成到移动设备中
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004383
Ian Gonsher, Adriana Salazar, Shrey Mehta, Samantha Shulman, Nicholas Gaitanis, Arshiya Khosla, Denise Danielle Tamesis, Jillian Sun
Integrating sensors and screen interfaces directly into mobility devices offers individuals living with mobility issues, and medical providers, the opportunity to monitor health data and offer patient-specific therapeutic feedback in real time. This paper presents a series of prototypes that were developed in order to assess how these features can be optimally integrated into common mobility devices such as the walking cane. The early prototypes explored strategies for mounting a smartphone to a cane, as a low-cost strategy for improving mobility and reducing isolation by making use of smartphone apps for wayfinding, gait tracking, and video-conferencing. The later prototypes focused on the non-invasive integration of physiological sensors, in particular a pulse oximeter, to provide instantaneous physiological data to both the user and healthcare providers. Through a process of prototyping and critique, and integrating feedback from users, we developed an iterative series of designs that explore new strategies for affordable and easily accessible assistive technology. We conclude with a discussion of how these design strategies might be further developed and combined in order to provide more opportunities for seniors living with mobility issues to age in place.
将传感器和屏幕接口直接集成到移动设备中,为有移动问题的个人和医疗提供商提供了监控健康数据并实时提供针对患者的治疗反馈的机会。本文介绍了一系列原型,这些原型是为了评估如何将这些功能最佳地集成到常见的移动设备(如手杖)中。早期的原型探索了将智能手机安装在手杖上的策略,作为一种低成本的策略,通过使用智能手机应用程序进行寻路、步态跟踪和视频会议,提高机动性,减少孤独感。后来的原型专注于生理传感器的非侵入性集成,特别是脉搏血氧仪,为用户和医疗保健提供者提供即时的生理数据。通过原型和批评的过程,并整合用户的反馈,我们开发了一系列迭代的设计,探索可负担和易于访问的辅助技术的新策略。最后,我们讨论了如何进一步发展和结合这些设计策略,以便为生活在行动不便的老年人提供更多的机会。
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引用次数: 0
'Design for integrating explainable AI for dynamic risk prediction in prehospital IT systems 在院前IT系统中集成可解释的人工智能,用于动态风险预测
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004199
David Wallstén, Gregory Axton, Anna Bakidou, Eunji Lee, Bengt Arne Sjöqvist, Stefan Candefjord
Demographic changes in the West with an increasingly elderly population puts stress on current healthcare systems. New technologies are necessary to secure patient safety. AI development shows great promise in improving care, but the question of how necessary it is to be able to explain AI results and how to do it remains to be evaluated in future research. This study designed a prototype of eXplainable AI (XAI) in a prehospital IT system, based on an AI model for risk prediction of severe trauma to be used by Emergency Medical Services (EMS) clinicians. The design was then evaluated on seven EMS clinicians to gather information about usability and AI interaction.Through ethnography, expert interviews and literature review, knowledge was gathered for the design. Then several ideas developed through stages of prototyping were verified by experts in prehospital healthcare. Finally, a high-fidelity prototype was evaluated by the EMS clinicians. The primary design was based around a tablet, the most common hardware for ambulances. Two input pages were included, with the AI interface working as both an indicator at the top of the interface and a more detailed overlay. The overlay could be accessed at any time while interacting with the system. It included the current risk prediction, based on the colour codes of the South African Triage Scale (SATS), as well as a recommendation based on guidelines. That was followed by two rows of predictors, for or against a serious condition. These were ordered from left to right, depending on importance. Beneath this, the most important missing variables were accessible, allowing for quick input.The EMS clinicians thought that XAI was necessary for them to trust the prediction. They make the final decision, and if they can’t base it on specific parameters, they feel they can’t make a proper judgement. In addition, both rows of predictors and missing variables served as reminders of what they might have missed in patient assessment, as stated by the EMS clinicians to be a common issue. If given a prediction from the AI that was different from their own, it might cause them to think more about their decision, moving it away from the normally relatively automatic process and likely reducing the risk of bias.While focused on trauma, the overall design was created to be able to include other AI models as well. Current models for risk prediction in ambulances have so far not seen a big benefit of using artificial neural networks (ANN) compared to more transparent models. This study can help guide the future development of AI for prehospital healthcare and give insights into the potential benefits and implications of its implementation.
随着人口老龄化的加剧,西方的人口结构变化给当前的医疗体系带来了压力。确保患者安全需要新技术。人工智能的发展在改善护理方面显示出巨大的希望,但解释人工智能结果的必要性以及如何做到这一点的问题仍有待在未来的研究中进行评估。本研究基于紧急医疗服务(EMS)临床医生使用的用于严重创伤风险预测的AI模型,设计了院前IT系统中可解释AI (XAI)的原型。然后由7名EMS临床医生对设计进行评估,以收集有关可用性和人工智能交互的信息。通过民族志、专家访谈和文献回顾,为设计收集知识。然后,通过原型阶段开发的几个想法得到院前医疗保健专家的验证。最后,EMS临床医生评估了一个高保真原型。最初的设计是基于平板电脑,这是救护车最常见的硬件。包括两个输入页面,AI界面作为界面顶部的指示器和更详细的覆盖。在与系统交互时,可以随时访问覆盖层。它包括基于南非分类量表(SATS)颜色代码的当前风险预测,以及基于指南的建议。然后是两排预测因子,预测或预测严重的疾病。这些是根据重要性从左到右排列的。在这下面,最重要的缺失变量是可访问的,允许快速输入。EMS临床医生认为XAI对于他们相信预测是必要的。他们做出最后的决定,如果他们不能根据具体的参数做出决定,他们会觉得自己无法做出正确的判断。此外,两行预测因子和缺失变量都可以提醒他们在患者评估中可能遗漏了什么,正如EMS临床医生所说的那样,这是一个常见的问题。如果人工智能给出的预测与他们自己的预测不同,这可能会导致他们更多地考虑自己的决定,使其远离通常相对自动的过程,并可能减少偏见的风险。虽然专注于创伤,但整体设计也能够包含其他AI模型。到目前为止,与更透明的模型相比,使用人工神经网络(ANN)的救护车风险预测模型还没有看到很大的好处。这项研究可以帮助指导人工智能在院前医疗保健方面的未来发展,并深入了解其实施的潜在好处和影响。
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引用次数: 0
Improving Comfort of Shoulder and Back Health in Children's School Bags: Examining Damper Shoulder Straps and Ergonomic Factors 改善儿童书包肩背部健康的舒适度:检查阻尼肩带和人体工程学因素
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004357
Shigekazu Ishihara, Shuichi Konno
This paper presents a study on the implementation of a damper mechanism in the shoulder straps of children's school bags, which is known in Japan as Randsel. The increasing size of textbooks and the need to carry tablet computers further emphasized the necessity for such improvements, particularly for younger elementary school children. To evaluate the effectiveness of the damper strap, a computer vision tracking method was employed. Six schoolchildren were selected as participants and instructed to engage in jogging and walking in place while carrying the Randsel on their shoulders. Three markers were placed on the participants' shoulder and at the top and bottom of the Randsel to facilitate tracking. Results indicated that conventional Randsel designs exhibited delayed up-and-down movements in response to the participants' body motions during jogging on the spot. This resulted in a downward pull on the shoulder when the body was in an upward motion and an upward pull when the body descended to the ground, thereby disrupting the jogging walk. In contrast, the newly invented damper shoulder strap synchronized the timing of the up-and down movements with the body's motion. The delay time of Randsel’s movement from body motion was significantly reduced.
本文提出了一项研究,在儿童书包肩带阻尼机构的实施,这是在日本被称为兰塞尔。越来越大的教科书尺寸和携带平板电脑的需求进一步强调了这种改进的必要性,特别是对年幼的小学生。为了评估阻尼带的有效性,采用了计算机视觉跟踪方法。6名学生被选为参与者,并被要求在原地慢跑和散步,同时把Randsel扛在肩上。在参与者的肩膀和Randsel的顶部和底部放置了三个标记,以便于跟踪。结果表明,传统的Randsel设计对参与者在现场慢跑时的身体运动表现出延迟的上下运动。这导致当身体向上运动时,肩膀受到向下的拉力,当身体下降到地面时,肩膀受到向上的拉力,从而扰乱了慢跑行走。相比之下,新发明的阻尼肩带使上下运动的时间与身体的运动同步。Randsel运动对身体运动的延迟时间明显缩短。
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引用次数: 0
Investigating Challenges in Decision Support Systems for Energy-Efficient Ship Operation: A Transdisciplinary Design Research Approach 研究船舶节能运行决策支持系统的挑战:跨学科设计研究方法
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004281
Benjamin Schwarz, Mourad Zoubir, Jan Heidinger, Marthe Gruner, Hans-christian Jetter, Thomas Franke
To increase energy-efficiency and reduce CO2e emissions in maritime shipping, Decision-Support Systems (DSS) can be leveraged. Specifically, in regard to reducing the greatest contributor to consumption, propulsion (IMO, 2021), by assisting seafarers in route planning, and timely and efficient re-planning, as well as general monitoring of ship’s energy dynamics. However, the successful integration and acceptance of these systems into the seafarer’s workflow pose significant challenges, such as goal conflicts, e.g. with safety or with the financial interests of different stakeholders, which require a deep understanding of interactions onboard and onshore.This paper reflects on our implementation of a transdisciplinary design research approach for developing novel, human-centered AI-based tools for energy-efficient ship operations. Of our concurrent studies, we describe selected forms of inquiry that together resulted in a holistic understanding of the application domain, target audience, and typical tasks as well as an interactive prototype of a decision support system for energy-efficient ship navigation.The research activities reported are based on human factors research concerning energy-efficient ship operations and focus on research through design in the sense of Jonas (2015) in the field of DSS for CO2e emission mitigation in navigation and ship operation, and the formative evaluation of a DSS prototype in a ship simulator environment (N = 22). By viewing these research activities through the lens of design research, more specifically the theoretical foundation of MAPS (Jonas et al., 2010), we systematically describe and discuss their individual contributions. MAPS specifically operationalized design research as “Matching Analysis, Projection and Synthesis”, enabling integrative, systematic research processes across boundaries of disciplinary bodies of knowledge, domains and actors.As a primary contribution, we reflect on our lessons learned to identify generalizable challenges for similar future projects of the maritime ergonomics community. These include (1) context-sensitive integration of navigational and operational data; (2) calibration of users’ expectations of the system’s capabilities; and related to this (3) increasing transparency of how the DSS retrieves and processes data, and of how confident it is in its suggestions. By considering key human factors, such as workload, autonomy and biases (e.g., automation bias) on the basis of our system, we demonstrate how these challenges can be addressed. As a secondary contribution, we also share our resulting designs as examples of how AI-based decision support for optimizing energy efficiency can be visually and functionally integrated into onboard ship operation and navigation.REFERENCESIMO, 2021. Fourth IMO GHG Study 2020. International Maritime Organization, London, UK.Jonas, W., 2015. Research through design is more than just a new form of disseminating design outcomes. Constructivis
为了提高能源效率并减少海运中的二氧化碳排放,可以利用决策支持系统(DSS)。具体而言,通过协助海员进行航线规划、及时有效的重新规划以及对船舶能量动态的全面监测,减少最大的消耗因素——推进力(IMO, 2021年)。然而,将这些系统成功整合和接受到海员的工作流程中会带来重大挑战,例如目标冲突,例如与安全或与不同利益相关者的经济利益相冲突,这需要深入了解船上和陆上的相互作用。本文反映了我们实施的跨学科设计研究方法,用于开发新型的、以人为本的基于人工智能的节能船舶操作工具。在我们的并行研究中,我们描述了选定的调查形式,这些形式共同导致对应用领域、目标受众和典型任务的整体理解,以及节能船舶导航决策支持系统的交互式原型。报告的研究活动基于船舶节能运行的人为因素研究,并侧重于Jonas(2015)在船舶运行中减少二氧化碳排放的DSS领域的设计研究,以及船舶模拟器环境中DSS原型的形成性评估(N = 22)。通过从设计研究的角度来看待这些研究活动,更具体地说是MAPS的理论基础(Jonas et al., 2010),我们系统地描述和讨论了他们的个人贡献。MAPS将设计研究具体化为“匹配分析、投影和综合”,实现跨学科知识、领域和参与者边界的综合、系统的研究过程。作为主要的贡献,我们反思了我们所学到的经验教训,以确定海事人体工程学社区未来类似项目的可概括的挑战。这些包括:(1)导航和操作数据的上下文敏感集成;(2)校准用户对系统能力的期望;与此相关的是(3)提高DSS如何检索和处理数据的透明度,以及它对其建议的信心。通过在我们系统的基础上考虑关键的人为因素,如工作量、自主性和偏见(例如,自动化偏见),我们展示了如何解决这些挑战。作为第二个贡献,我们还分享了我们的最终设计,作为基于人工智能的决策支持如何优化能源效率的例子,如何在视觉上和功能上集成到船上的操作和导航中。REFERENCESIMO, 2021年。2020年第四次国际海事组织温室气体研究报告。国际海事组织,英国伦敦。乔纳斯,W., 2015。通过设计进行研究不仅仅是传播设计成果的一种新形式。建构主义基础11,32-36。Jonas, W, Chow, R., Bredies, K., Vent, K., 2010。超越方法论上的二元论——一种综合设计研究媒介“MAPS”。
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引用次数: 0
Legal Risks Underlying Human-Computer interface (HCI) Design: A Comparative Study on Macao vs. Major Jurisdictions 人机界面设计的法律风险:澳门与主要司法管辖区之比较研究
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004239
Victor K Y Chan
Human-computer interface (HCI) design is an essential aspect of modern technology development, which involves the interaction between humans and computers. HCI design can pose legal risks that may result in significant legal liabilities and consequences for any organization adopting the designs. From the standpoint of an HCI designer as opposed to a legal researcher, this article analyzes the legal risks underlying HCI design and the related regulatory framework in the small jurisdiction Macao in comparison with those in some major jurisdictions, including the United States, the European Union (EU), and mainland China. Relevant statutes, acts, and academic literature are drawn on to support the analysis. Categories of the aforesaid risks are primarily identified as intellectual property, privacy and personal data protection, accessibility, liability for harm, and cybersecurity breaches, only the first two of which are to be elucidated in this article due to its length limitation. The following findings are highlighted: Macao’s IP regime does not include provisions very specific to HCI designs, unlike the United States, the EU, and mainland China. Macao’s privacy and personal data protection framework is less comprehensive than the General Data Protection Regulation (GDPR) in the EU and mainland China’s Cybersecurity Law, Personal Information Protection Law (PIPL), and Data Security Law (DSL). In particular, the GDPR additionally mandates “data protection by design and default,” and mainland China’s Cybersecurity Law, PIPL, and DSL are well integrated with cyberspace sovereignty, national security, social and public interests, national sovereignty, and development interests of the state. In summary, in principle, the legal framework in the small jurisdiction Macao governing the legal risks associated with HCI is by and large in line with those in major and substantially larger jurisdictions. Notwithstanding, the former is in general a general miniature of the latter and comparatively devoid of express provisions very specific to and comprehensively covering HCI design. Subject to further research’s confirmation, this phenomenon of generalization and miniaturization may be true of many other small jurisdictions worldwide as reasoned in this article.
人机界面(HCI)设计是现代技术发展的一个重要方面,它涉及人与计算机之间的交互。HCI设计可能带来法律风险,可能导致任何采用该设计的组织承担重大的法律责任和后果。本文从HCI设计者而非法律研究者的角度,分析了在澳门这个小司法管辖区,与美国、欧盟和中国大陆等主要司法管辖区相比,HCI设计的法律风险和相关监管框架。相关法规、法案和学术文献被用来支持分析。上述风险的类别主要确定为知识产权、隐私和个人数据保护、可访问性、损害责任和网络安全漏洞,由于篇幅限制,本文仅对前两类进行阐述。以下发现是重点:与美国、欧盟和中国大陆不同,澳门的知识产权制度不包括对人工智能设计非常具体的规定。澳门的私隐及个人资料保护框架不及欧盟的《一般资料保护条例》(GDPR)及中国大陆的《网络安全法》、《个人资料保护法》(PIPL)及《资料安全法》(DSL)全面。特别是《通用数据保护条例》还规定了“数据的设计和默认保护”,中国大陆的《网络安全法》、《PIPL》和《DSL》与网络空间主权、国家安全、社会公共利益、国家主权和国家发展利益融合得很好。综上所述,在澳门这个小司法管辖区,管理与HCI相关的法律风险的法律框架原则上与大得多的主要司法管辖区基本一致。尽管如此,前者总体上是后者的一个缩影,相对缺乏非常具体和全面涵盖HCI设计的明确规定。根据进一步的研究证实,这种普遍化和小型化的现象可能适用于全球许多其他小型司法管辖区。
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引用次数: 0
Degradation in Dynamic Color Discrimination with Waveguide-Based Augmented Reality Displays 基于波导增强现实显示器的动态色彩识别退化
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004451
Adrian Flowers, Arthur Wollocko, Caroline Kingsley, Elizabeth Thiry, Michael Jenkins
Objective: The aim of this study was to evaluate degradation in human color perception that can occur when using augmented reality displays.Background: Stereoscopic augmented reality displays are known to degrade a user’s ability to interpret projected color information. However, a quantitative breakdown of this degradation does not exist for contemporary augmented reality displays that use waveguide optical combiners.Method: Participants performed the Ishihara color test and an augmented reality-focused variant of the Farnsworth-Munsell 100 test on color perception using a set of commercially available augmented reality displays (Microsoft HoloLens, Magic Leap One, and DAQRI Smart Glasses).Results: From our analysis of participant performance, we generated specifications to maximize color discrimination and highlighted common areas of difficulty for each headset.Conclusions: We defined a novel aware modification to a gold-standard test of color discrimination that accounts for spatial color distortion along the lens an AR display. The optimal color usage across displays will vary based on the design of the optical combiner, which necessitates a re-usable color test to characterize color degradation on each headset design.Applications: The design guidelines specified in this article will minimize the degradation in color perception when using augmented reality displays, allowing them to be used in domains that require fine color discrimination.
目的:本研究的目的是评估使用增强现实显示器时可能发生的人类颜色感知的退化。背景:众所周知,立体增强现实显示器会降低用户解释投影颜色信息的能力。然而,对于使用波导光合成器的当代增强现实显示器来说,这种退化的定量分解并不存在。方法:参与者使用一套市售的增强现实显示器(微软HoloLens、Magic Leap One和DAQRI智能眼镜)进行石原色彩测试和以增强现实为重点的Farnsworth-Munsell 100色彩感知测试。结果:从我们对参与者表现的分析中,我们生成了最大化颜色辨别的规格,并突出了每个耳机的常见困难区域。结论:我们定义了一个新的意识修改的黄金标准测试的色彩辨别,解释沿镜头的空间色彩失真AR显示。根据光学组合器的设计,显示器之间的最佳颜色使用将有所不同,这就需要进行可重复使用的颜色测试,以表征每种耳机设计的颜色退化。应用:本文中指定的设计准则将最大限度地减少使用增强现实显示器时颜色感知的退化,使它们能够用于需要精细颜色辨别的领域。
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引用次数: 0
Use of collaborative robots to generate movement trajectories for rehabilitating patients with joint mobility limitations of the upper extremities. 使用协作机器人为上肢关节活动受限的康复患者生成运动轨迹。
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004413
Hector Rafael Morano-okuno, Rafael Caltenco Castillo, Guillermo Sandoval
In the 2000s, the application of collaborative robots began to be heard more frequently in various sectors, such as the Manufacturing industry and Healthcare. One of its main advantages is the way of interacting with the user; since it allows to share workspaces more closely without any fatal collisions. Currently, the price of these robots varies with the task type; the more transport load they support and the greater precision in their movements, the more expensive they will be. Nowadays, several works mention the use of collaborative robots to assist in the rehabilitation process of patients. These procedures are expensive since, initially, the purchase of the robot is required, and later the application software to generate the patient's rehabilitation movements. This article presents a methodology to generate the trajectory of the rehabilitation movements of patients with limitations in the upper joints. Engineering application software is used for the academic community (Professors and students). The licenses for operating this software application are free for the academy. In university courses, inverse kinematics projects of collaborative robots can be proposed to generate the rehabilitation trajectories of the patients mentioned above. With this methodology, only the collaborative robot would be required, reducing the initial investment of this type of treatment. When using student software applications, it would be possible to use the other tools that this type of computational tool has, such as 3D printing of parts, some ergonomic analysis of components, or the design of parts or fasteners through the finite element method. To test the methodology developed, a case study was used. It was a final project in the Automation of Manufacturing Systems course of the Tecnologico de Monterrey for students of the Mechatronics Engineering career. In this case study, the generated trajectories stimulate patients' motor skills to draw 2D contours. However, an advantage of the described methodology is that it can be used to generate any 2D or 3D trajectory as required by the patient. The methodology consists of the following stages, 1) 3D modeling of the parts of the collaborative robot that intervenes to generate trajectories, 2) consultation of the reference system of the axes of the collaborative robot, 3) definition of the appropriate movements for the rehabilitation of the patient and 4) programming of the robot. At the beginning of the article, different configurations and applications of collaborative robots are mentioned. Subsequently, the characteristics of the collaborative robot used for this work are described. Next, the methodology implemented for generating trajectories for rehabilitating patients with limitations of the movements of the upper limbs is detailed. Then, the developed methodology is implemented through a case study. Finally, the results, conclusions, and future work are presented.
在21世纪初,协作机器人的应用开始在制造业和医疗保健等各个领域更加频繁地听到。它的主要优点之一是与用户交互的方式;因为它允许更紧密地共享工作空间,而不会发生任何致命的碰撞。目前,这些机器人的价格因任务类型而异;它们承载的运输载荷越多,移动的精度越高,它们的价格就越昂贵。如今,一些作品提到使用协作机器人来协助患者的康复过程。由于最初需要购买机器人,然后需要应用软件来生成患者的康复动作,因此这些过程非常昂贵。这篇文章提出了一种方法,以产生患者的康复运动轨迹限制在上关节。工程应用软件用于学术界(教授和学生)。操作该软件应用程序的许可证对学院是免费的。在大学课程中,可以提出协作机器人的逆运动学项目来生成上述患者的康复轨迹。使用这种方法,只需要协作机器人,减少了这种治疗的初始投资。在使用学生软件应用程序时,可以使用这种类型的计算工具所拥有的其他工具,例如零件的3D打印,部件的一些人体工程学分析,或通过有限元方法设计零件或紧固件。为了测试所开发的方法,使用了一个案例研究。这是蒙特雷理工学院为机电工程专业学生开设的制造系统自动化课程的期末项目。在这个案例研究中,生成的轨迹刺激患者的运动技能来绘制二维轮廓。然而,所描述的方法的一个优点是,它可以根据患者的需要生成任何2D或3D轨迹。该方法包括以下几个阶段:1)协作机器人部件的三维建模,以干预生成轨迹;2)协作机器人轴线参照系的咨询;3)定义患者康复的适当运动;4)机器人编程。在文章的开头,提到了协作机器人的不同配置和应用。随后,描述了用于该工作的协作机器人的特点。接下来,详细介绍了用于生成上肢运动受限患者康复轨迹的方法。然后,通过案例研究对所开发的方法进行了实施。最后,对研究结果、结论和未来工作进行了展望。
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引用次数: 0
The Consistency between Popular Generative Artificial Intelligence (AI) Robots in Evaluating the User Experience of Mobile Device Operating Systems 流行的生成式人工智能(AI)机器人在评估移动设备操作系统用户体验中的一致性
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004193
Victor K Y Chan
This article attempts to study the consistency, among other auxiliary comparisons, between popular generative artificial intelligence (AI) robots in the evaluation of various perceived user experience dimensions of mobile device operating system versions or, more specifically, iOS and Android versions. A handful of robots were experimented with, ending up with Dragonfly and GPT-4 being the only two eligible for in-depth investigation where the duo was individually requested to accord rating scores to the six major dimensions, namely (1) efficiency, (2) effectiveness, (3) learnability, (4) satisfaction, (5) accessibility, and (6) security, of the operating system versions. It is noteworthy that these dimensions are from the perceived user experience’s point of view instead of any “physical” technology’s standpoint. For each of the two robots, the minimum, the maximum, the range, and the standard deviation of the rating scores for each of the six dimensions were computed across all the versions. The rating score difference for each of the six dimensions between the two robots was calculated for each version. The mean of the absolute value, the minimum, the maximum, the range, and the standard deviation of the differences for each dimension between the two robots were calculated across all versions. A paired sample t-test was then applied to each dimension for the rating score differences between the two robots over all the versions. Finally, a correlation coefficient of the rating scores was computed for each dimension between the two robots across all the versions. These computational outcomes were to confirm whether the two robots awarded discrimination in evaluating each dimension across the versions, whether any of the two robots systematically underrated or overrated any dimension vis-à-vis the other robot, and whether there was consistency between the two robots in evaluating each dimension across the versions. It was found that discrimination was apparent in the evaluation of all dimensions, GPT-4 systematically underrated the dimensions satisfaction (p = 0.002 < 0.05) and security (p = 0.008 < 0.05) compared with Dragonfly, and the evaluation by the two robots was almost impeccably consistent for the six dimensions with the correlation coefficients ranging from 0.679 to 0.892 (p from 0.000 to 0.003 < 0.05). Consistency implies at least the partial trustworthiness of the evaluation of these mobile device operating system versions by either of these two popular generative AI robots based on the analogous concept of convergent validity.
本文试图在其他辅助比较中,研究流行的生成式人工智能(AI)机器人在评估移动设备操作系统版本(更具体地说,是iOS和Android版本)的各种感知用户体验维度时的一致性。少数机器人进行了实验,最终蜻蜓和GPT-4是仅有的两个有资格进行深入调查的机器人,其中二人分别被要求根据六个主要维度进行评分,即(1)效率,(2)有效性,(3)可学习性,(4)满意度,(5)可访问性,(6)操作系统版本的安全性。值得注意的是,这些维度是从感知用户体验的角度出发,而不是从任何“物理”技术的角度出发。对于这两个机器人中的每一个,在所有版本中计算六个维度中每一个评分的最小值、最大值、范围和标准偏差。计算了两个机器人在六个维度上的评分差异。在所有版本中计算两个机器人之间每个维度差异的绝对值、最小值、最大值、范围和标准差的平均值。然后对每个维度进行配对样本t检验,以确定两个机器人在所有版本中的评分差异。最后,计算两个机器人在所有版本中每个维度的评分的相关系数。这些计算结果是为了确认两个机器人是否在评估版本之间的每个维度时给予歧视,两个机器人中是否有任何一个机器人系统地低估或高估了-à-vis另一个机器人的任何维度,以及两个机器人在评估版本之间的每个维度时是否存在一致性。结果发现,在各维度的评价中存在明显的歧视,GPT-4系统地低估了维度满意度(p = 0.002 <0.05)和安全性(p = 0.008 <与蜻蜓相比,两种机器人在六个维度上的评价几乎是完美一致的,相关系数在0.679 ~ 0.892之间(p从0.000 ~ 0.003 <0.05)。一致性意味着,基于类似的收敛有效性概念,这两种流行的生成式人工智能机器人对这些移动设备操作系统版本的评估至少具有部分可信度。
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引用次数: 0
Future Image making in the era of Metaverse: Focus on Non-Fungible Tokens and the Future of Art Metaverse时代的未来影像制作:聚焦不可替代代币与艺术的未来
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004456
Young Jun Han
The meaning of visual imagery encapsulates the essence of the era's aspirations. This meaning can vary across different cultures, and metaphorical expressions can also differ significantly. Throughout history, the evolution of images has experienced diverse transformations. In the present day, these images continue to undergo digitization, evolving their meanings through various markets and novel formats. As an illustration, the convergence of art, photography, and the implementation of smart contracts in the form of Non-Fungible Tokens (NFTs) has gained momentum alongside virtual currencies like Bitcoin, serving as a digital means of value exchange.Personal experiences contribute to elevating the value of images, and the subjective nature of value assessment criteria has spurred considerable discourse on valuation methods and problem-solving approaches. In a reality lacking precise standards, both significant and minor societal side effects arise. Moreover, challenges to sustainability and environmental threats have also emerged. In the realm of design, endeavors such as design thinking, speculative design envisioning future scenarios, and design futuring have been employed as alternative approaches to address these issues. These novel design attempts have garnered attention as methods for embracing uncertainties about the future and the consequent problem-solving efforts.Against this backdrop, this study aims to pose the question of how metaphoric images, particularly NFTs, will evolve in the future. As a means of seeking answers, the research intends to explore the value inherent in images by investigating prior studies on their meanings across the past, present, and future. Additionally, the metaphorical expressions embedded in these images will be examined for the implied significations they carry. Furthermore, the trajectory of these images from their origins to their current state will be traced, delving into the frequency of use across cultural and societal strata, as well as the utilization of digital imagery following its establishment in the digital realm.This research will not merely focus on the transformation of artists' and designers' creations into NFTs but will also scrutinize how digital images in the new era acquire value and meaning. Ultimately, it aims to comprehensively explore the implications of future metaphoric images, particularly in the context of NFTs and their connection to human culture. Additionally, the study will examine instances where societal institutions impact NFTs' digital images and reciprocally, where these images influence societal norms. This exploration will encompass the analysis of different nations, epochs, and the digital convergence era. In summation, the synthesized findings will categorize the meanings associated with these images and investigate how they can genuinely add value via historical research, or case studies.
视觉意象的意义概括了时代诉求的本质。这种含义在不同的文化中会有所不同,隐喻的表达也会有很大的不同。纵观历史,图像的演变经历了多种多样的转变。在今天,这些图像继续经历数字化,通过各种市场和新形式演变其意义。作为一个例子,艺术、摄影和以不可替代代币(nft)形式实施的智能合约的融合与比特币等虚拟货币一起获得了动力,作为一种数字价值交换手段。个人经验有助于提升图像的价值,价值评估标准的主观性激发了对评估方法和解决问题方法的大量讨论。在缺乏精确标准的现实中,会产生或大或小的社会副作用。此外,对可持续性的挑战和环境威胁也出现了。在设计领域,诸如设计思维、设想未来场景的思辨设计和设计未来等努力已被用作解决这些问题的替代方法。这些新颖的设计尝试作为拥抱未来的不确定性和随之而来的解决问题的努力的方法引起了人们的关注。在此背景下,本研究旨在提出隐喻图像,特别是nft,将如何在未来发展的问题。作为寻求答案的一种手段,本研究打算通过调查过去、现在和未来对图像含义的先前研究来探索图像的内在价值。此外,这些图像中嵌入的隐喻表达将被检查它们所隐含的意义。此外,将追踪这些图像从起源到当前状态的轨迹,深入研究跨文化和社会阶层的使用频率,以及数字图像在数字领域建立后的使用情况。本研究将不仅仅关注艺术家和设计师的创作如何转化为nft,还将审视新时代的数字图像如何获得价值和意义。最后,本文旨在全面探讨未来隐喻意象的含义,特别是在nft的背景下及其与人类文化的联系。此外,该研究将研究社会机构影响nft数字图像的情况,以及这些图像反过来影响社会规范的情况。这一探索将包括对不同国家、时代和数字融合时代的分析。总之,综合发现将分类与这些图像相关的意义,并通过历史研究或案例研究调查它们如何真正增加价值。
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引用次数: 0
Induction method influence on emotion recognition based on psychophysiological parameters 基于心理生理参数的归纳法对情绪识别的影响
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1002851
Ramona Schmid, Sophia Maria Saat, Knut Möller, Verena Wagner-Hartl
Recognizing emotions is an essential ability in our daily social interactions. However, there are individuals who have difficulties interpreting emotions, such as patients with autism spectrum disorders (ASD). In order to cope better with everyday life, emotion training can be a supporting factor for them. However, studies show that emotion training is not only helpful for patients with ASD, but also in the working environment, for example in trainings for managers or teams. In recent research, there are already approaches to use new technologies such as virtual reality to train emotional and social skills. For the evaluation of these new concepts, it is important to make the emotional state of a person measurable. Therefore, a measurement environment has already been developed at Furtwangen University. This is based on a multidimensional approach combining subjective and objective psychophysiological measures. Moreover, the development of facial emotion recognition (FER) systems based on machine learning techniques are also increasing for measuring a person's emotional state. Often, they focus on the recognition of Ekman’s basic emotions. To train and evaluate such FER systems, these basic emotions have to be induced in an individual. Therefore, a number of methods for emotion induction can be found in research, e.g. visual stimuli or mental methods. However, in most studies, only a few selected emotions, such as anger and happiness, were induced. Thus, there is a lack of studies that examined the induction of all six basic emotions.For that reason, the aim of the presented experimental study was to investigate two different methods of emotion induction for the six basic emotions anger, disgust, fear, happiness, sadness, surprise, and a neutral category. Overall, 14 women and 10 men (N = 24) aged between 19 and 59 years (M = 29.25, SD = 11.46) participated in the study. For the first induction method, affective visual stimuli from common emotional picture databases (EmoPicS, OASIS and IAPS) were used. For the second induction method, emotions were induced by a so-called autobiographical recall. Therefore, the participants had to imagine autobiographical situations that evoked the required emotion in them in the past. After each different induction of one of the six emotions or the neutral category, the participants’ emotional state was assessed using the two dimensions valence and arousal of the Self-Assessment Manikin (SAM). Furthermore, cardiovascular (ECG) and electrodermal (EDA) activity were recorded. The results show a significant interaction induction method x emotional category for both subjective assessments valence and arousal. Furthermore, based on the results of the psychophysiological responses of the participants (ECG and EDA), it is shown that the second method to induce emotions (autobiographical recall) was significantly more arousing than the first induction method using visual stimuli. To sum it up, the results of the experime
识别情绪是我们日常社会交往中的一项基本能力。然而,有些人在解释情绪方面有困难,比如自闭症谱系障碍(ASD)患者。为了更好地应对日常生活,情感训练可以成为他们的一个辅助因素。然而,研究表明,情绪训练不仅对ASD患者有帮助,而且在工作环境中也有帮助,例如对经理或团队的培训。在最近的研究中,已经有方法使用虚拟现实等新技术来训练情感和社交技能。为了评估这些新概念,重要的是要使一个人的情绪状态可测量。因此,富特旺根大学已经开发了一个测量环境。这是基于主观和客观心理生理测量相结合的多维方法。此外,基于机器学习技术的面部情绪识别(FER)系统的发展也越来越多,用于测量一个人的情绪状态。通常,他们关注的是对艾克曼基本情绪的识别。为了训练和评估这种FER系统,必须在个体中诱导这些基本情绪。因此,在研究中可以发现许多情绪诱导的方法,例如视觉刺激或心理方法。然而,在大多数研究中,只有少数选定的情绪,如愤怒和快乐,被诱导。因此,缺乏对所有六种基本情绪的诱导的研究。因此,本实验研究的目的是探讨六种基本情绪的两种不同的情绪诱导方法:愤怒、厌恶、恐惧、快乐、悲伤、惊讶和一种中性情绪。总的来说,14名女性和10名男性(N = 24),年龄在19 - 59岁之间(M = 29.25, SD = 11.46)参与了研究。第一种诱导方法使用来自常用情绪图片数据库(EmoPicS、OASIS和IAPS)的情感视觉刺激。对于第二种归纳法,情绪是由所谓的自传式回忆引起的。因此,参与者必须想象能够唤起他们过去所需要的情感的自传式情景。在对六种情绪中的一种或中性类别进行不同的诱导后,使用自我评估模型(SAM)的两个维度效价和唤醒来评估参与者的情绪状态。此外,还记录了心血管(ECG)和皮电(EDA)活动。结果表明,情绪类别对主观评价效价和唤醒均有显著的交互诱导作用。此外,基于参与者的心理生理反应(ECG和EDA)结果表明,第二种诱导情绪的方法(自传式回忆)比第一种使用视觉刺激的诱导方法更能唤起情绪。综上所述,实验研究结果表明,归纳法在主观参数和心理生理参数上都有明显的影响。
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引用次数: 1
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