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Body ownership and tactile processing: Effects of bilateral rubber hand illusion on tactile temporal order judgment. 身体所有权与触觉加工:双侧橡胶手幻觉对触觉时序判断的影响。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-23 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241308146
Satoshi Shibuya, Yukari Ohki

In the rubber hand illusion (RHI), individuals perceive a fake hand as their own if an unseen hand and a visible fake hand are stroked simultaneously. We examined how the RHI on either hand influenced the temporal order judgment (TOJ) of bimanual stimulation. In Experiment 1, participants performed TOJ during RHI or non-RHI conditions. When the fake hand was oriented in an anatomically incongruent position (non-RHI condition), the point of subjective simultaneity (PSS) from TOJ showed no difference between the stroke sides. However, during the RHI condition, the PSS tended to shift in the opposite direction to the stroke, resulting in a significant difference between the sides. This implies slower tactile processing in the illusion-affected hand. When participants performed an identical TOJ while watching the fake hand without stroking (Experiment 2), no PSS modulation was found. Our findings suggest the possibility that the RHI attenuates tactile processing, but its magnitude is small.

在橡皮手错觉(RHI)中,如果同时抚摸一只看不见的手和一只看得见的假手,人就会把假手当成自己的手。我们研究了橡皮手幻觉如何影响双手刺激的时序判断(TOJ)。在实验 1 中,受试者在 RHI 或非 RHI 条件下进行 TOJ。当假手的方向与解剖学上的位置不一致时(非 RHI 条件),TOJ 的主观同时点(PSS)在中风侧之间没有差异。然而,在 RHI 条件下,主观同时点倾向于向中风的相反方向移动,导致两侧之间存在显著差异。这意味着受幻觉影响的手的触觉处理速度较慢。当受试者在观看没有抚摸的假手时进行相同的 TOJ 时(实验 2),没有发现 PSS 调节。我们的研究结果表明,RHI 有可能减弱触觉加工,但其幅度很小。
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引用次数: 0
The effect of caricaturing on the esthetic appeal of familiar faces, and its relation to simple proportion judgments. 漫画对熟悉面孔的审美吸引力的影响及其与简单比例判断的关系。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-08 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241300099
Andrew J Anderson, Margaret S Livingstone

It has been suggested that caricaturing enhances esthetic appeal, by making an image more strongly stimulate those areas of the brain encoding the subject's distinctive features than does the subject itself. However, some experimental work suggests that people prefer faces with proportions closer to average, or closer to a particular template. It might be that familiarity with the face is important if caricaturing is to increase the esthetic appeal of a likeness. Here we examined how automated caricaturing of photographs of nominal celebrities influenced judgments of esthetic appeal, and how familiarity with the celebrities affected these. Caricaturing monotonically decreased the esthetic appeal of the celebrity photographs, with subjects' familiarity with the celebrity not influencing this relationship. The degree to which caricaturing influenced esthetic appeal was not correlated with judgments of relative spatial dimensions for a simple shape, either in a discrimination threshold experiment or a peak-shift experiment.

有人认为,通过使图像比对象本身更强烈地刺激大脑中编码对象独特特征的区域,漫画可以增强审美吸引力。然而,一些实验工作表明,人们更喜欢比例接近平均水平或接近特定模板的脸。如果漫画是为了增加相似性的审美吸引力,那么对脸部的熟悉可能是很重要的。在这里,我们研究了对名义上的名人照片的自动漫画是如何影响审美吸引力的判断的,以及对名人的熟悉程度是如何影响审美吸引力的。漫画单调地降低了名人照片的审美吸引力,受试者对名人的熟悉程度不影响这种关系。无论是在判别阈值实验还是峰值移位实验中,漫画对审美吸引力的影响程度与对简单形状的相对空间维度的判断无关。
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引用次数: 0
Quantifying uncertainty in time perception: A modified reproduction method. 量化时间感知中的不确定性:一种改进的再现方法。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-08 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241279675
Jaume Boned, Joan López-Moliner

In time perception research, we typically measure how an observer perceives time intervals by collecting data from multiple trials with a single estimate recorded on each. However, this gives us limited information about the observer's uncertainty for each estimate, which we usually measure from the variability across trials. Our study tested the potential of a modified reproduction task to provide a duration estimate as well as a measure of uncertainty on a single-trial basis. Participants were instructed to press and hold a key to temporally bracket the end of a learned duration (0.6-4 s) as narrowly as possible. Therefore, we expected the bracket's length to indicate the level of uncertainty. We compared this method to a conventional reproduction task. Taking the mid-point of the bracket as the duration estimate, we found that both methods produced equivalent data. Critically, the bracket length predicted reproduction variability, indicating that a single bracket obtained in an individual trial could potentially provide as much information as multiple reproductions. Additionally, relative variability in bracket start and end positions suggests a combination of additive and multiplicative noise components. Our findings highlight the bracket method as a more efficient and nuanced approach to measure time estimates and their associated uncertainty, expanding the methodological toolkit and opening new avenues in time perception research.

在时间感知研究中,我们通常通过收集多个试验的数据来测量观察者如何感知时间间隔,每个试验记录一个估计。然而,这给了我们关于每个估计的观察者不确定性的有限信息,我们通常从试验的可变性来衡量。我们的研究测试了一个改进的复制任务的潜力,以提供一个持续时间的估计,以及在单次试验的基础上测量不确定性。参与者被要求按下并按住一个键,以尽可能窄地将学习时间的结束(0.6-4秒)暂时划上句号。因此,我们期望括号的长度表示不确定性的程度。我们将这种方法与传统的复制任务进行了比较。以括号的中点作为持续时间估计,我们发现两种方法产生的数据相当。关键的是,支架长度预测了繁殖变异性,表明在单个试验中获得的单个支架可能提供与多次复制一样多的信息。此外,括号开始和结束位置的相对可变性表明加性和乘性噪声成分的组合。我们的研究结果强调了括号方法是一种更有效和细致的方法来测量时间估计及其相关的不确定性,扩展了方法工具包并开辟了时间感知研究的新途径。
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引用次数: 0
Illusory shrinkage of objects under backward masking. 在向后掩蔽下物体的虚幻收缩。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-05 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241304655
Sae Kaneko, Stuart Anstis, Patrick Cavanagh

Backward masking is a powerful phenomenon that can reduce, often to zero, the visibility of targets. Here, we show that when the masking is less than completely effective so that the target remains visible, the masking has other effects, specifically reducing the perceived size of the target.

后向掩蔽是一种强大的现象,它可以将目标的可见性降低到零。在这里,我们表明,当掩蔽不是完全有效,使目标保持可见,掩蔽有其他影响,特别是减少目标的感知大小。
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引用次数: 0
Pink illusions and white shifts. 粉红色的幻想和白色的转变
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-25 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241291303
Stuart Anstis, Sae Kaneko, Patrick Cavanagh

A rotating stimulus of alternating red and white sectors generates a faint pink fill throughout the image. The trailing cyan after images of the red sectors quickly become the brightest regions in the image, providing an index of the overall illumination that triggers a shift of the white point. Actual white areas then shift in the opposite direction and appear pink.

红白交替扇形的旋转刺激会在整个图像中产生微弱的粉红色填充。红色扇形后的青色拖尾图像很快成为图像中最亮的区域,提供了一个整体照明指数,引发白点移动。然后,实际的白色区域向相反方向移动,呈现粉红色。
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引用次数: 0
Haptic search asymmetry does not occur due to different-shaped tactile symbols on capsule paper. 胶囊纸上不同形状的触觉符号不会导致触觉搜索不对称。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-06 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241290466
Kento Imori, Tetsuya Watanabe

Previous research on haptic search using sandpaper with different roughness levels as a target and distractors showed that rough sandpaper among fine "pops out" and can be searched for in a shorter time than when the roles of the target and distractors are reversed. However, it is not clear whether the same search asymmetry occurs with differences in the shapes of tactile symbols on capsule paper. To explore this possibility, we conducted a haptic search experiment using circles with or without a dot on capsule paper as a target and distractors, which are often used as point symbols in tactile maps for the blind. Contrary to our expectations, haptic search asymmetry did not occur between these two tactile symbols. Regardless of target type, the search times increased in proportion to the number of items (distractors plus target), as participants tended to adopt serial search strategy in which they placed their index or middle finger on the tactile symbol to distinguish it every time they found a new one. The ratio of the search times for target-absent to target-present trials is precise alignment with the occurrence rate of repetitive search trials.

以往使用不同粗糙度的砂纸作为目标和干扰物进行触觉搜索的研究表明,当目标和干扰物的角色颠倒时,细砂纸中的粗糙砂纸会 "跳出来",并能在更短的时间内搜索到目标和干扰物。然而,还不清楚胶囊纸上触觉符号的形状差异是否也会导致同样的搜索不对称。为了探究这种可能性,我们进行了一项触觉搜索实验,使用胶囊纸上有圆点或没有圆点的圆作为目标和干扰物,这些圆经常被用作盲人触觉图中的点符号。与我们的预期相反,这两种触觉符号之间并没有出现触觉搜索不对称现象。无论目标类型如何,搜索时间都会随着项目(干扰项加目标项)数量的增加而增加,因为参与者倾向于采用串行搜索策略,即每次找到一个新的触觉符号时,他们都会将食指或中指放在该触觉符号上进行区分。目标不存在与目标存在试验的搜索时间之比,与重复搜索试验的发生率精确吻合。
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引用次数: 0
Partial object doubling in the periphery induced by negative afterimages. 负面残像诱发的外围部分物体加倍。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-05 eCollection Date: 2024-11-01 DOI: 10.1177/20416695241286787
Ian M Thornton, Anna Riga

We describe a new phenomenon-partial object doubling-in which the perceived contours of peripherally viewed moving targets become distorted and duplicated. The effect appears to arise due to interactions between physically drawn contours and the strong negative afterimages that are dynamically released during stable viewing of the displays. An online demo is provided where the effect can be experienced and relevant parameters manipulated.

我们描述了一种新现象--部分物体重影,即外围观看的移动目标的感知轮廓会发生扭曲和重复。这种效应似乎是由于物理绘制的轮廓与在稳定观看显示时动态释放的强烈负面残像之间的相互作用而产生的。我们还提供了一个在线演示,可以体验这种效果并操作相关参数。
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引用次数: 0
Factors contributing to transient-induced fading: Examining the impact of luminance contrasts and subjective contours. 造成瞬时褪色的因素:研究亮度对比和主观轮廓的影响。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-30 eCollection Date: 2024-09-01 DOI: 10.1177/20416695241290462
Moyou Jiang, Hiroyuki Ito, Tama Kanematsu

Transient-induced fading is a phenomenon where a peripheral target perceptually fades when a surrounding object is flashed. It has been suggested that the transient-induced fading could be affected not only by the lower-level factors such as the luminance contrast change, but also by the higher-level factors such as Gestalt grouping by similarity. In the present study, Experiment 1 investigated whether the perceptual fading of a visual target could be strongly induced when a ring area surrounding the target with high luminance contrast disappeared rather than appeared. Experiment 2 examined the effect of the (dis)appearance of a higher-level object (Kanizsa-type subjective contour) on the fading perception. Experiment 3 further investigated whether the rating of the perceived effortlessness of a subjective contour could be positively correlated with the fading duration of the target. Our results revealed that perceptual fading was mainly induced by the disappearance of fan areas inside black disks producing a subjective contour surrounding the target. Disappearance of a perceptual object at the representation level does not trigger the transient-induced fading even if a higher-level factor (e.g., grouping by similarity) affects the fading objects.

瞬时诱导消退是指当周围物体闪烁时,周围目标的知觉消退的现象。有研究认为,瞬时诱发的消退不仅会受到亮度对比变化等低层次因素的影响,还会受到格式塔相似性分组等高层次因素的影响。在本研究中,实验一考察了当目标周围高亮度对比的环形区域消失而不是出现时,是否会强烈诱发视觉目标的知觉消退。实验 2 考察了更高层次的物体(Kanizsa 型主观轮廓)(不)出现对消退感知的影响。实验 3 进一步研究了对主观轮廓的不费力感知的评分是否与目标消逝的持续时间成正相关。我们的结果表明,知觉消退主要是由目标周围产生主观轮廓的黑色圆盘内扇形区域的消失引起的。即使有更高层次的因素(如通过相似性分组)影响到消退的对象,表征层次上感知对象的消失也不会触发瞬时诱导的消退。
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引用次数: 0
Cross-cultural comparison of the influence of skin-color change on facial impressions. 肤色变化对面部印象影响的跨文化比较。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-24 eCollection Date: 2024-09-01 DOI: 10.1177/20416695241288032
Yuanyuan He, Hiromi Sato, Yoko Mizokami

Skin color is one of the colors we are most frequently exposed to. It contains information, such as ethnic group and health status, and numerous studies have demonstrated the influence of various facial attributes on the formation of impressions. However, no research has specifically explored the repercussions of treating changes in skin color as a singular variable. We cross-culturally examined skin color changes along with the red-yellow axis and how they influence facial impressions across six face shapes from three types of ethnicities. A 7-point scale was used for evaluation, and the observers evaluated the impression of face images according to the following six evaluation items: healthiness, preference, brightness, whiteness, transparency, and skin tone. The observers were divided into the following four groups: Japan, China, Thailand, and the Caucasus. Differences in the evaluation and association of skin color with various traits emerged between cultures. For instance, East Asian cultures associated positive attributes with reddish skin colors, whereas Caucasians often linked positive traits with yellowish skin colors. These cultural disparities emphasize the dynamic interplay between culture and perception in assessing facial impressions.

肤色是我们最常接触到的颜色之一。它包含了种族群体和健康状况等信息,许多研究也证明了各种面部特征对印象形成的影响。然而,还没有研究专门探讨过将肤色变化作为一个单一变量来处理会产生什么影响。我们跨文化研究了肤色变化与红黄轴的关系,以及它们如何影响三种人种六种脸型的面部印象。评价采用 7 分制,观察者根据以下六个评价项目对脸部图像的印象进行评价:健康度、偏好度、亮度、白度、透明度和肤色。观察者被分为以下四组:日本、中国、泰国和高加索地区。不同文化背景的人对肤色的评价以及肤色与各种特征之间的联系存在差异。例如,东亚文化将正面特质与偏红的肤色联系在一起,而高加索人则经常将正面特质与偏黄的肤色联系在一起。这些文化差异强调了在评估面部印象时文化与感知之间的动态相互作用。
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引用次数: 0
Enhancing public entertainment with touch: Possibilities and pitfalls. 用触摸加强公共娱乐:可能性与陷阱
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-18 eCollection Date: 2024-09-01 DOI: 10.1177/20416695241280715
Charles Spence, Yang Gao

There has long been interest in augmenting cinematic and other forms of public entertainment through tactile and/or bodily (i.e., vestibular) stimulation. In this narrative historical review, the early history of touch (or haptics, as it is sometimes called) and other forms of bodily stimulation (e.g., motion platforms) in the context of entertainment is critically reviewed, with a focus on early cinema as well as other early examples of immersive virtual reality travel experiences. Critically, various challenges have limited the introduction of such additional channels of sensory stimulation. These include technological, financial, cognitive, creative, ethical/artistic, and also legal considerations, given the many patents that currently exist covering commercial digital tactile stimulation (e.g., in the gaming context). Taken together, these challenges help to explain why it is that despite the early interest in "the feelies" (e.g., an envisioning of film that includes tactile sensations by Aldous Huxley, in his novel Brave New World), touch-enhanced cinema and storytelling have never really caught on in the mainstream in the way that, say, the talkies so obviously did following the introduction of sound into cinema in the early decades of the 20th century. Nevertheless, identifying the potential successful use cases that have emerged from previous attempts to augment public entertainments with tactile/bodily stimulation will likely provide useful guidelines for the future tactile augmentation of home entertainment.

长期以来,人们一直对通过触觉和/或身体(即前庭)刺激来增强电影和其他形式的公共娱乐节目感兴趣。在这篇叙事性历史回顾中,我们将批判性地回顾触觉(或触觉技术,有时也称为触觉技术)和其他形式的身体刺激(如运动平台)在娱乐方面的早期历史,重点是早期的电影以及其他沉浸式虚拟现实旅行体验的早期实例。重要的是,各种挑战限制了这种额外感官刺激渠道的引入。这些挑战包括技术、资金、认知、创意、伦理/艺术,以及法律方面的考虑,因为目前存在许多涉及商业数字触觉刺激的专利(如在游戏方面)。综上所述,这些挑战有助于解释为什么尽管早期人们对 "触觉"(例如,奥尔德斯-赫胥黎在其小说《美丽新世界》中对包含触觉的电影的设想)很感兴趣,但触觉增强型电影和讲故事却从未像 20 世纪早期将声音引入电影之后的有声电影那样真正成为主流。尽管如此,从以往尝试用触觉/身体刺激增强公共娱乐的过程中发现潜在的成功使用案例,可能会为未来家庭娱乐的触觉增强提供有益的指导。
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引用次数: 0
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