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General lighting can overcome accidental viewing 一般照明可避免意外观看
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231215604
Isabelle Bülthoff, M. Breidt, H. Bülthoff, Daniel Kersten
When seeing an object in a scene, the presumption of seeing that object from a general viewpoint (as opposed to an accidental viewpoint) is a useful heuristic to decide which of many interpretations of this object is correct. Similar heuristic assumptions on illumination quality might also be used for scene interpretation. Here we tested that assumption and asked if illumination information helps determine object properties when seen from an accidental viewpoint. Test objects were placed on a flat surface and illumination was varied while keeping the objects’ images constant. Observers judged the shape or rigidity of static or moving simple objects presented in accidental view. They also chose which of two seemingly very similar faces was familiar. We found: (1) Objects might appear flat without shadow information but were perceived to be volumetric objects or non-planar in the presence of cast shadows. (2) Apparently non-rigid objects became rigid with shadow information. (3) Shading and shadows helped to infer which of two face was the familiar one. Previous results had shown that cast shadows help determine spatial layout of objects. Our study shows that other properties of objects like rigidity or 3D-shape can be disambiguated by shadow information.
当看到场景中的一个物体时,假定是从一般视角(而不是偶然视角)看到该物体,这是一种有用的启发式方法,可以决定对该物体的多种解释中哪一种是正确的。对照明质量的类似启发式假设也可用于场景解读。在这里,我们测试了这一假设,并询问从偶然视角观察物体时,光照信息是否有助于确定物体的属性。测试物体被放置在一个平面上,在保持物体图像不变的情况下,光照会发生变化。观察者对意外视角下静止或移动的简单物体的形状或硬度进行判断。他们还从两张看似非常相似的面孔中选择哪张是熟悉的。我们发现:(1) 在没有阴影信息的情况下,物体可能看起来是平面的,但在有阴影投射的情况下,物体被认为是体积物体或非平面物体。(2) 在有阴影信息的情况下,看似非刚性的物体变得刚性。(3) 阴影和阴影有助于推断两张面孔中哪一张是熟悉的面孔。以前的研究结果表明,投射的阴影有助于确定物体的空间布局。我们的研究表明,物体的其他属性,如刚性或三维形状,也可以通过阴影信息来区分。
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引用次数: 0
Continuous psychophysics for two-variable experiments; A new “Bayesian participant” approach 双变量实验的连续心理物理学;一种新的 "贝叶斯参与者 "方法
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231214440
Michael Falconbridge, Robert L. Stamps, Mark Edwards, David R. Badcock
Interest in continuous psychophysical approaches as a means of collecting data quickly under natural conditions is growing. Such approaches require stimuli to be changed randomly on a continuous basis so that participants can not guess future stimulus states. Participants are generally tasked with responding continuously using a continuum of response options. These features introduce variability in the data that is not present in traditional trial-based experiments. Given the unique weaknesses and strengths of continuous psychophysical approaches, we propose that they are well suited to quickly mapping out relationships between above-threshold stimulus variables such as the perceived direction of a moving target as a function of the direction of the background against which the target is moving. We show that modelling the participant in such a two-variable experiment using a novel “Bayesian Participant” model facilitates the conversion of the noisy continuous data into a less-noisy form that resembles data from an equivalent trial-based experiment. We also show that adaptation can result from longer-than-usual stimulus exposure times during continuous experiments, even to features that the participant is not aware of. Methods for mitigating the effects of adaptation are discussed.
作为一种在自然条件下快速收集数据的方法,人们对连续心理物理方法的兴趣与日俱增。这种方法要求刺激物连续随机变化,这样参与者就无法猜测未来的刺激状态。参与者的任务一般是使用连续的反应选项做出连续的反应。这些特点在数据中引入了变异性,而这些变异性在传统的基于试验的实验中是不存在的。考虑到连续心理物理方法的独特弱点和优点,我们认为这些方法非常适合快速绘制阈值以上刺激变量之间的关系图,例如移动目标的感知方向与目标移动背景方向之间的函数关系。我们的研究表明,使用新颖的 "贝叶斯参与者 "模型对这种双变量实验中的参与者进行建模,有助于将噪声较大的连续数据转换为噪声较小的形式,从而与基于试验的等效实验数据相类似。我们还表明,在连续实验中,刺激暴露时间比通常时间长会导致适应,即使是参与者没有意识到的特征。我们还讨论了减轻适应影响的方法。
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引用次数: 0
Age-related differences in temporal binding and the influence of action body parts. 与年龄相关的时间绑定差异和动作身体部位的影响。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-10-30 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231208547
Yoshitaka Fujii, Naoki Kuroda, Ryo Teraoka, Shinya Harada, Wataru Teramoto

If voluntary action is followed by an effect with a short time delay, the time interval between action and effect is often perceived to be shorter than it actually is. This perceptual time compression is termed intentional binding or temporal binding. We investigated age-related changes in adulthood considering temporal binding and its dependence on action body parts (i.e., hand vs. foot). This experiment included 17 young adults (mean age: 21.71 ± 3.14 years) and 27 older adults (mean age: 74.41 ± 3.38 years). Participants performed a button press task using their index fingers (hand condition) or toes (foot condition). The results showed that older participants exhibited a strong time compression comparable to young participants in the voluntary condition. Older participants also showed a strong time compression in involuntary action, which was induced by a mechanical device, differently from young participants. In line with previous research, the present age-related differences in time compression considering involuntary action suggest that causal belief significantly influences event perception rather than the associated intention of action or sensory afferents. The present results also suggest that the nature of action body parts has no significant influence on temporal binding, independent of age group.

如果自愿行动之后是一个具有短时间延迟的效果,则行动和效果之间的时间间隔通常被认为比实际时间更短。这种感知时间压缩被称为有意绑定或时间绑定。我们研究了成年期与年龄相关的变化,考虑到时间结合及其对身体动作部位(即手与脚)的依赖性。该实验包括17名年轻人(平均年龄:21.71岁) ± 3.14岁)和27名老年人(平均年龄:74.41岁 ± 3.38年)。参与者使用食指(手部状况)或脚趾(脚部状况)执行按键任务。结果表明,与自愿条件下的年轻参与者相比,老年参与者表现出强烈的时间压缩。老年参与者在非自愿动作中也表现出强烈的时间压缩,这是由机械装置引起的,与年轻参与者不同。与之前的研究一致,考虑到非自愿行动,目前与年龄相关的时间压缩差异表明,因果信念显著影响事件感知,而不是相关的行动意图或感觉传入。目前的结果还表明,动作身体部位的性质对时间结合没有显著影响,与年龄组无关。
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引用次数: 0
Six ways of failing to see (and why the differences matter). 六种看不见的方式(以及为什么差异很重要)。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-27 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231198762
Makaela Nartker, Chaz Firestone, Howard Egeth, Ian Phillips

Sometimes we look but fail to see: our car keys on a cluttered desk, a repeated word in a carefully proofread email, or a motorcycle at an intersection. Wolfe and colleagues present a unifying, mechanistic framework for understanding these "Looked But Failed to See" errors, explaining how such misses arise from natural constraints on human visual processing. Here, we offer a conceptual taxonomy of six distinct ways we might be said to fail to see, and explore: how these relate to processes in Wolfe et al.'s model; how they can be distinguished experimentally; and, why the differences matter.

有时我们看了看却看不见:杂乱的桌子上放着我们的车钥匙,仔细校对的电子邮件中重复的单词,或者十字路口的摩托车。Wolfe及其同事提出了一个统一的、机械的框架来理解这些“看起来但看不见”的错误,解释了这种失误是如何由人类视觉处理的自然约束引起的。在这里,我们提供了一个概念分类法,包含了六种我们可能会说看不到的不同方式,并进行了探索:这些方式与Wolfe等人模型中的过程如何相关;如何通过实验区分它们;以及为什么差异很重要。
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引用次数: 0
Vection induced by a pair of patches of synchronized visual motion stimuli covering total field of views as small as 10 square-degrees. 由一对覆盖小到10平方度的总视野的同步视觉运动刺激引起的视觉运动。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-24 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231201463
Coskun Joe Dizmen, Richard H Y So

Vection (illusion of self-motion) is known to be induced by watching large field-of-view (FOV) moving scenes. In our study, we investigated vection induced by small FOV stimuli. Three experiments were conducted in 45 sessions to analyze vection provoked by moving scenes covering total FOVs as small as 10 square-degrees. Results indicated that 88% of the participants reported vection while watching two small patches of moving dots (1° horizontal by 5° vertical, each) placed on the left and right sides of the observers. This is less than a quarter of the total visual area of two Apple Watches viewed at a distance of 40 cm. Occlusion of the visual field between the two display patches significantly increased the levels of rated vection. Similarly, increasing the speed of the moving dots of the two display patches from about 5 to 25 °/sec increased the levels of rated vection significantly. The location of the two patches in the horizontal visual field did not affect the vection perception significantly. When the two straight stripes of dots were moving in opposite directions, participants perceived circular vection. The observers connected the two stimuli in their minds and perceived them as parts of a single occluded background. The findings of this study are relevant to the design of mobile devices (e.g., smartphones) and wearable technology (e.g., smart watches) with small display areas.

众所周知,通过观看大视场(FOV)运动场景会引起视觉错觉。在我们的研究中,我们研究了小视场刺激诱导的矢量。在45个会话中进行了三个实验,以分析由覆盖小到10平方度的总FOV的移动场景引起的矢量。结果表明,88%的参与者在观察观察者左右两侧的两小块移动点(每个点水平1°,垂直5°)时报告了矢量。这还不到两块苹果手表在40米外观看总视觉面积的四分之一 两个显示贴片之间的视野的遮挡显著增加了额定矢量的水平。类似地,将两个显示补丁的移动点的速度从大约5°/秒增加到25°/秒,显著增加了额定矢量的水平。两个斑块在水平视野中的位置对矢量感知没有显著影响。当两条直条纹的点向相反的方向移动时,参与者会感知到圆形矢量。观察者将两种刺激在他们的脑海中联系起来,并将其视为单一封闭背景的一部分。这项研究的结果与具有小显示区域的移动设备(如智能手机)和可穿戴技术(如智能手表)的设计有关。
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引用次数: 0
Naturalistic face adaptation: How we adapt to freckles fast and sustainably. 自然面部适应:我们如何快速、可持续地适应雀斑。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-16 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231195262
Sandra Utz, Ronja Mueller, Tilo Strobach, Claus-Christian Carbon

While sunbathing, our skin becomes susceptible to quite remarkable changes in visual appearance, that is, freckles appear or increase in intensity-most obviously on the face. Research on face adaptation repeatedly showed that the inspection of manipulated versions of faces (so-called adaptor faces) leads to robust and sustainable changes in the perception of subsequently presented faces. Therefore, during the adaptation phase of the present study, participants saw faces with either strongly increased or decreased intensities of freckles. After a 5-minute break, during the test phase, participants had to identify the veridical (non-manipulated) face out of two faces (a slightly manipulated face combined with a non-manipulated face). Results showed strong adaptation effects to increased and decreased levels of freckles. We conclude that updating facial representations in memory is relatively fast, and these representation updates seem to sustain over a certain time span (at least 5 minutes). Face-specificity of our effects will be discussed. The results align with our everyday experience that the appearance of freckles in spring is a salient change in a familiar face; however, we seem to not register these changes after a few exposures due to a loss of information quality.

在日光浴时,我们的皮肤容易受到视觉外观的显著变化的影响,也就是说,雀斑在脸上出现或强度增加最明显。对人脸自适应的研究一再表明,对人脸的操纵版本(所谓的适配器人脸)的检查会导致对随后呈现的人脸的感知发生稳健和可持续的变化。因此,在本研究的适应阶段,参与者看到的面部雀斑强度要么强烈增加,要么强烈减少。休息5分钟后,在测试阶段,参与者必须从两张脸中识别出真实的(未操纵的)脸(一张稍微操纵的脸与一张未操纵的脸相结合)。结果显示,对雀斑水平的增加和减少有很强的适应作用。我们得出的结论是,更新记忆中的面部表情相对较快,这些表情更新似乎会持续一段时间(至少5分钟)。我们将讨论面部特异性的影响。研究结果与我们的日常经验一致,即春天雀斑的出现是熟悉面孔的显著变化;然而,由于信息质量的损失,在几次曝光后,我们似乎没有记录这些变化。
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引用次数: 0
The kinetic Orbison illusion. 动感的野牛幻觉。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-06 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231196979
Hikari Matsunaga, Hiroyuki Ito, Tama Kanematsu

In the typical Orbison illusion, the sides of a square placed on concentric circles appear to be bending toward the center of the circles. We report a motion version of the Orbison illusion (namely, the kinetic Orbison illusion). When a dot moves along a square trajectory against a background of concentric circles, the sides of the trajectory appear to bend toward the center and the corners appear to be sharpened. In the present study, observers adjusted the shape of a comparison stimulus to the shape of the perceived trajectory by bending the sides. The amount of illusion was operationally defined as the largest discrepancy between the square and adjusted shape in the comparison stimulus. It was found that the illusory bending was more than twice the static Orbison illusion and reached a maximum of 7.3% of the length of one side. Experiments including a comparison between fixation and pursuit conditions revealed that the main cause of the kinetic illusion was not motion streaks of the dot crossing background circles. We propose an alternative hypothesis based on induced motion generated by background circle motion, the direction of which is misperceived owing to the aperture problem.

在典型的Orbison错觉中,放置在同心圆上的正方形的侧面似乎向圆的中心弯曲。我们报道了野牛错觉的运动版本(即运动野牛错觉)。当一个点在同心圆的背景下沿着正方形轨迹移动时,轨迹的边看起来向中心弯曲,角看起来更尖锐。在本研究中,观察者通过弯曲侧面,将比较刺激的形状调整为感知轨迹的形状。错觉的量在操作上被定义为比较刺激中正方形和调整后的形状之间的最大差异。研究发现,虚幻的弯曲是静态Orbison错觉的两倍多,最大达到一侧长度的7.3%。包括注视和追逐条件之间的比较在内的实验表明,运动错觉的主要原因不是穿过背景圆的点的运动条纹。我们提出了一种基于背景圆运动产生的诱导运动的替代假设,由于孔径问题,背景圆运动的方向被误解了。
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引用次数: 0
When is a disparity not a disparity? Toward an old theory of three-dimensional vision 什么时候差距不是差距?向着三维视觉的旧理论发展
4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-01 DOI: 10.1177/20416695231202726
Brian Rogers
The aims of this paper are twofold: first, to discuss and analyze the concept of binocular disparity and second, to contrast the traditional “air theory” of three-dimensional vision with the much older “ground theory,” first suggested by Ibn al-Haytham more than a thousand years ago. The origins of an “air theory” of perception can be traced back to Descartes and subsequently to the philosopher George Berkeley, who claimed that distance “could not be seen” because points lying along the same line of sight (in an empty space) would all project to the same location on the retina. However, Descartes was also aware that the angle of convergence of the two eyes could solve the problem of the “missing” information for the monocular observer and, since then, most visual scientists have assumed that eye vergence plays an important role both in judging absolute distance and for scaling retinal size and binocular disparities. In contrast, al-Haytham's and Gibson’s “ground theories,” which are based on the geometry of the textured ground plane surface that has surrounded us throughout evolution and during our lifetimes, are not just more ecologically based but they also obviate the need for disparity scaling.
本文的目的有两个:首先,讨论和分析双眼视差的概念;其次,将传统的三维视觉“空气理论”与一千多年前由伊本·海瑟姆(Ibn al-Haytham)首先提出的更古老的“地面理论”进行对比。感知的“空气理论”的起源可以追溯到笛卡尔,随后又追溯到哲学家乔治·伯克利,后者声称距离“无法被看到”,因为位于同一视线(在空白空间中)的点都会投射到视网膜上的同一位置。然而,笛卡儿也意识到两只眼睛的会聚角度可以解决单眼观察者的信息“缺失”问题,从那时起,大多数视觉科学家都认为眼睛的会聚在判断绝对距离、缩放视网膜大小和双眼视差方面都起着重要作用。相比之下,al-Haytham和Gibson的“地面理论”是基于在进化过程中和我们一生中围绕着我们的有纹理的地面平面表面的几何结构,不仅更基于生态学,而且还消除了对差异缩放的需要。
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引用次数: 0
Eyes can tell: Assessment of implicit attitudes toward AI art 眼睛可以看出:对人工智能艺术的内在态度的评估
4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-01 DOI: 10.1177/20416695231209846
Yizhen Zhou, Hideaki Kawabata
Advances in artificial intelligence (AI) have significantly improved the abilities of machines. Human-unique abilities, such as art creation, are now being challenged by AI. Recent studies have investigated and compared people's attitudes toward human-made and AI-generated artworks. These results suggest that a negative bias may exist toward the latter. However, none of these previous studies has examined the extent of this bias. In this study, we investigate whether a bias against AI art can be found at an implicit level. Viewers’ attitudes toward AI art were assessed using eye-tracking measures and subjective aesthetic evaluations. Visual attention and aesthetic judgments were compared between artworks categorized as human-made and AI-made. The results showed that although it was difficult for individuals to identify AI-generated artwork, they exhibited an implicit prejudice against AI art. Participants looked longer at paintings that they thought were made by humans. No significant effect of categorization of paintings was found in subjective evaluations. These findings suggest that although human and AI art may be perceived as having similar aesthetic values, an implicit negative bias toward AI art exists. Although AI can now perform creative tasks, artistic creativity is still considered a human prerogative.
人工智能(AI)的进步大大提高了机器的能力。人类独有的能力,比如艺术创作,现在正受到人工智能的挑战。最近的研究调查并比较了人们对人造艺术品和人工智能艺术品的态度。这些结果表明,对后者可能存在负面偏见。然而,这些先前的研究都没有检查过这种偏见的程度。在这项研究中,我们调查了是否可以在隐含的层面上发现对人工智能艺术的偏见。观众对人工智能艺术的态度通过眼球追踪测量和主观审美评价来评估。对比了人造和人工智能艺术作品的视觉注意力和审美判断。结果显示,尽管个人很难识别人工智能生成的艺术品,但他们对人工智能艺术表现出隐性偏见。参与者对他们认为是人类画的画看得更久。绘画分类对主观评价无显著影响。这些发现表明,尽管人类和人工智能艺术可能被认为具有相似的审美价值,但对人工智能艺术存在隐性的负面偏见。虽然人工智能现在可以执行创造性任务,但艺术创造力仍然被认为是人类的特权。
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引用次数: 0
The zooming-speed illusion: A meta illusion? 变焦速度错觉:元错觉?
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-08-31 eCollection Date: 2023-07-01 DOI: 10.1177/20416695231187800
Hiroshi Ashida, Akiyoshi Kitaoka

A movie taken from the front window of a running train, with zooming in and out, has been popularly acknowledged as a perceptual illusion such that the train motion is perceived as much slower when zoomed in. This is, however, not a real illusion because the image speed varies as a function of the focal length of the lens. This could be a meta-illusion, that is, an illusory sense of illusion, that might reflect a lack of understanding of how zooming changes the geometrical structure of the image.

从行驶中的火车前窗拍摄的电影,放大和缩小,被普遍认为是一种感知错觉,因此当放大时,火车的运动会慢得多。然而,这并不是一种真正的错觉,因为图像速度是镜头焦距的函数。这可能是一种元错觉,也就是一种虚幻的错觉,可能反映出对缩放如何改变图像的几何结构缺乏了解。
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引用次数: 0
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I-Perception
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