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Hybrid self-attention BiLSTM and incentive learning-based collaborative filtering for e-commerce recommendation systems 用于电子商务推荐系统的混合自注意 BiLSTM 和基于激励学习的协同过滤技术
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-20 DOI: 10.1007/s10660-024-09888-5
Hemn Barzan Abdalla, Mehdi Gheisari, Ardalan Hussein Awlla

Sentiment prediction means analyzing the emotional tone or opinion contained in textual data such as reviews or posts on social media. Recommendation systems use this sentiment analysis to recommend appropriate products or content to the users. The limitations of the existing model are related to data quality and quantity issues and dealing with different scenes and languages. Hence, to overcome all these challenges, the Hybrid Self-Attention Layer Optimized Incentive Learning–based Collaborative Filtering-BiLSTM (Hybrid AT-IN based CF-BiLSTM) model was developed for sentiment prediction and recommendation based on e-commerce platforms. The usage of CF, BiLSTM networks, and a hybrid self-attention mechanism ensure the model's unrivaled precision and performance in the domain of sentiment analysis and consumer preferences. Relying on the CF, the model accumulates valuable data about user-item interactions, and BiLSTM networks process the text, employing information from the surrounding context. The model utilizes a hybrid self-attention mechanism that automatically assigns weights based on the importance of words in user reviews; this allows it to focus on the main features and improve understanding of sentiments. Moreover, applying incentive learning lets the model adapt and optimize recommendations based on changing user behaviors, leading to greater user satisfaction and engagement. In particular, the CCO-TLI model showcases significantly superior values with 98.03% accuracy, the lowest mean square error value of 1.42, 98.68% precision, 97.04% recall, and the smallest root mean squared error of 1.19 compared to existing models.

情感预测是指分析社交媒体上的评论或帖子等文本数据中包含的情感基调或观点。推荐系统利用这种情感分析向用户推荐合适的产品或内容。现有模型的局限性与数据质量和数量问题以及处理不同场景和语言有关。因此,为了克服所有这些挑战,我们开发了基于自关注层优化激励学习的混合协同过滤-BiLSTM(Hybrid AT-IN based CF-BiLSTM)模型,用于基于电子商务平台的情感预测和推荐。通过使用 CF、BiLSTM 网络和混合自注意机制,确保了该模型在情感分析和消费者偏好领域具有无与伦比的精度和性能。依靠 CF,该模型积累了关于用户与商品互动的宝贵数据,而 BiLSTM 网络则利用周围上下文的信息处理文本。该模型采用了一种混合自我关注机制,可根据用户评论中词语的重要性自动分配权重;这使其能够专注于主要特征并提高对情感的理解。此外,激励学习的应用使模型能够根据用户行为的变化调整和优化推荐,从而提高用户满意度和参与度。与现有模型相比,CCO-TLI 模型的准确率为 98.03%,均方误差最小值为 1.42,精确率为 98.68%,召回率为 97.04%,均方根误差最小值为 1.19。
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引用次数: 0
A location and capacity-allocation game model for two competing online delivery platforms seeking new customers 两个相互竞争的在线外卖平台寻求新客户的位置和容量分配博弈模型
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-19 DOI: 10.1007/s10660-024-09891-w
Saad Ashraf, Amit Kumar Bardhan

Online delivery platforms (ODPs) deliver products from restaurants, retailers, etc. to end customers. As an essential resource, ODPs must pay attention to the efficiency of delivery couriers. One such decision is their location and capacity allocation. This article discusses a competitive capacity and location decision problem in a market served by two ODPs. Both ODPs are trying to attract new customers to their platforms. For customers, timely delivery is the critical choice determinant. ODPs service existing demand orders on time by appropriately locating their couriers. Concurrently, they wish to capture potential demand by location and capacity allocation decisions. The competition propagates with both platforms acting strategically to stop the other from capturing new demand. The problem is formulated as a simultaneous two-person game and shown to be a Nash equilibrium problem. A mixed-integer linear programming model is proposed to find the Nash equilibrium location and capacity decisions of the players. This article contributes in two ways. First, it defines a new decision problem for an emerging area. Second, it finds important operational insights with managerial implications. The arguments for solution concepts, Nash equilibrium, and the efficiency of the proposed solution method are demonstrated through numerical experiments. It comes out that increasing the capacity budget is not always productive for ODPs. Also, for a weaker player, improving location decisions for servicing existing customers can be more beneficial than exclusively pursuing new customers. For the stronger player, competition may lead to underutilization of capacity.

在线配送平台(ODP)将餐厅、零售商等的产品送到最终客户手中。作为一种重要资源,ODP 必须关注送货快递员的效率。其中一项决策就是他们的位置和运力分配。本文讨论的是一个由两家 ODP 服务的市场中的竞争性运力和位置决策问题。两家 ODP 都在努力吸引新客户到自己的平台上来。对客户而言,及时交货是决定其选择的关键因素。ODP 通过合理安排其快递员的位置,及时为现有需求订单提供服务。同时,它们希望通过位置和能力分配决策来捕捉潜在需求。两个平台都会采取战略行动,阻止对方捕捉新需求,从而引发竞争。该问题被表述为同时进行的两人博弈,并被证明是一个纳什均衡问题。本文提出了一个混合整数线性规划模型,以找到双方的纳什均衡位置和容量决策。本文在两个方面做出了贡献。首先,它为一个新兴领域定义了一个新的决策问题。其次,它发现了具有管理意义的重要操作见解。本文通过数值实验论证了求解概念、纳什均衡和所提求解方法的效率。结果表明,对于 ODPs 来说,增加容量预算并不总是有效的。此外,对于实力较弱的参与者来说,改善为现有客户服务的选址决策可能比只追求新客户更有利。对于强者来说,竞争可能会导致产能利用不足。
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引用次数: 0
Understanding the effect of TikTok marketing on user purchase behavior: a mixed-methods approach 了解 TikTok 营销对用户购买行为的影响:一种混合方法
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-14 DOI: 10.1007/s10660-024-09882-x
Hongbo Jiang, Jiewei Cai, Yan Lin, Qiaomin Wang

Short video marketing has become a new marketing strategy favored by brands in the new media era. How short videos affect users' purchase behavior is a concern for businesses. This study aims to explore the mechanism through which short video marketing influences user purchasing behavior. Semi-structured interviews were conducted with 17 TikTok users, identifying six stimulating variables: interactivity, entertainment, audiovisual presentation, promotional activities, celebrity, and product features. Based on the stimulus–organism–response (SOR) model, the impact of TikTok short video marketing on user purchasing behavior was examined, with flow experience and perceived usefulness as mediating variables. Data from 514 TikTok users were collected for testing. The results show that entertainment, celebrity, and product features positively affect the flow experience. Promotion and celebrity have a positive effect on attitude. Flow experience and attitude positively affect users' purchase behavior. Furthermore, flow experience and attitude play an intermediary role between external stimuli and users' purchase behavior.

短视频营销已成为新媒体时代品牌青睐的新型营销策略。短视频如何影响用户的购买行为是企业关心的问题。本研究旨在探讨短视频营销影响用户购买行为的机制。本研究对 17 名 TikTok 用户进行了半结构化访谈,确定了六个刺激变量:互动性、娱乐性、视听呈现、促销活动、名人和产品功能。基于刺激-组织-反应(SOR)模型,以流量体验和感知有用性为中介变量,研究了 TikTok 短视频营销对用户购买行为的影响。测试收集了 514 位 TikTok 用户的数据。结果表明,娱乐性、名人和产品功能对流量体验有积极影响。推广和名人对态度有积极影响。流量体验和态度对用户的购买行为有积极影响。此外,流动体验和态度在外部刺激和用户购买行为之间起着中介作用。
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引用次数: 0
Exploring separating equilibrium in the agricultural e-commerce market: Can repurchase be a quality signal? 探索农产品电子商务市场的分离均衡:回购能否成为质量信号?
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-06 DOI: 10.1007/s10660-024-09883-w
Lu Xiao, Yanshuai Chai, Chaojie Wang, Jun Wang

The asymmetry of quality information in e-commerce of agricultural products has hindered its development, and it is urgent to find new quality signals. Compared with subjective online reviews, “repurchase” is more objective. This paper explores the effectiveness of “repurchase” as a quality signal, capable of genuinely conveying quality information in agricultural product e-commerce. By constructing a two-stage signal game model, the effects of repurchase on subsequent consumer purchasing behavior and market equilibrium of agricultural products are analyzed. Through the research, we not only get the optimal pricing of high and low quality agricultural products under the two market equilibrium states of “pooling–pooling” and “pooling–separating”, but also get the conditions of realizing “pooling–separating” equilibrium through the comparison of profits. The conclusion of this study provides a theoretical basis for e-commerce agricultural products sellers to send reliable signals through scientific pricing decisions and e-commerce platforms to mark consumers’ repurchase behavior.

农产品电子商务中质量信息的不对称阻碍了其发展,迫切需要寻找新的质量信号。与主观的网络评论相比,"回购 "更为客观。本文探讨了 "回购 "作为一种质量信号,在农产品电子商务中真正传递质量信息的有效性。通过构建两阶段信号博弈模型,分析了 "回购 "对消费者后续购买行为和农产品市场均衡的影响。通过研究,我们不仅得到了 "集合-集合 "和 "集合-分离 "两种市场均衡状态下优质农产品和低质农产品的最优定价,而且通过利润比较得到了实现 "集合-分离 "均衡的条件。本研究的结论为电商农产品卖家通过科学定价决策传递可靠信号、电商平台标记消费者回购行为提供了理论依据。
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引用次数: 0
Success or failure of online crowdfunding: exploring the impact of project characteristics and market competition 网络众筹的成败:探讨项目特征和市场竞争的影响
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-05 DOI: 10.1007/s10660-024-09884-9
Mohan Wang, Jiaying Zhang, FengHua Wang, Cheng Peng, Tianyun Yi

While previous research has made considerable efforts to investigate the factors influencing fundraising outcomes, the predominant focus has been on project-related characteristics, with less attention given to how these factors vary in different levels of market competition. This study aims to explore how market competition level moderates the relationship between project-related characteristics and crowdfunding success. We utilized a dataset of 330,995 projects collected from Kickstarter and developed a logistic regression model by introducing the Herfindahl–Hirschman index to measure market competition level as a moderating variable. The findings reveal that factors such as funding goal, duration, and the number of backers have significant impacts on crowdfunding success, which are positively moderated by the market competition level. This study contributes to the existing literature on online crowdfunding by shedding light on the moderating role of market competition. It offers valuable insights for platform managers and project creators, enriching their understanding of how project characteristics interact with market competition to influence crowdfunding success.

虽然以往的研究在调查影响筹资结果的因素方面做出了相当大的努力,但主要关注的是与项目相关的特征,而较少关注这些因素在不同的市场竞争水平下是如何变化的。本研究旨在探讨市场竞争程度如何调节项目相关特征与众筹成功之间的关系。我们利用从 Kickstarter 收集到的 330,995 个项目的数据集,通过引入赫芬达尔-赫希曼指数(Herfindahl-Hirschman index)来衡量市场竞争程度,并将其作为调节变量,建立了一个逻辑回归模型。研究结果表明,筹资目标、持续时间和支持者人数等因素对众筹成功与否有显著影响,而市场竞争程度对其有正向调节作用。本研究通过揭示市场竞争的调节作用,为现有的在线众筹文献做出了贡献。它为平台管理者和项目创建者提供了有价值的见解,丰富了他们对项目特征如何与市场竞争相互作用以影响众筹成功的理解。
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引用次数: 0
Rightly written: the influence of handwritten typefaces in app icons on the downloads of consumers with different regulatory focuses 正确书写:应用程序图标中的手写字体对不同监管重点的消费者下载量的影响
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-03 DOI: 10.1007/s10660-024-09885-8
Ming Chen, Shih-Heng Yu, Xiangdong Jin

With the popularization of smartphones, various types of mobile applications (apps) have been integrated into every aspect of people’s lives. Recently, the insertion of advertising slogans into app icons has become a new promotional method. Accordingly, this research examines the influence of advertising slogan typefaces in app icons on the downloads of consumers with different regulatory focuses. Specifically, the results of two studies demonstrate that consumers with a greater promotion (prevention) focus have a stronger download intention toward apps with handwritten (machine-written) typefaces in advertising slogans in their app icons. Moreover, this effect is mediated by consumers’ risk perceptions regarding app services or functions, and the effect of time pressure as a boundary condition is emphasized. Our findings thus not only contribute to the literature concerning symbolic association, typeface inference, and regulatory focus but also highlight the risk of using handwritten typefaces and provide operational methods that can be applied to increase download intentions.

随着智能手机的普及,各类移动应用程序(App)已融入人们生活的方方面面。最近,在应用程序图标中插入广告标语已成为一种新的宣传方式。因此,本研究探讨了应用程序图标中的广告标语字体对不同监管重点的消费者下载量的影响。具体而言,两项研究的结果表明,对促销(预防)关注度较高的消费者对应用图标中广告语采用手写(机写)字体的应用有更强的下载意愿。此外,这种影响还受到消费者对应用程序服务或功能的风险认知的中介作用,并强调了时间压力作为边界条件的影响。因此,我们的研究结果不仅为有关符号联想、字体推断和监管重点的文献做出了贡献,还强调了使用手写字体的风险,并提供了可用于提高下载意愿的操作方法。
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引用次数: 0
A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement 和谐与痴迷激情的二元方法:游戏机制对手机游戏参与度的影响
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-08-02 DOI: 10.1007/s10660-024-09886-7
Ha Eun (Grace) Park, Sheau-Fen (Crystal) Yap

Current gaming literature lacks empirical evidence on the influence of game design elements and the process through which game engagement can transition into addictive behaviors. Drawing upon the dual theory of passion, this research explores how game design mechanics shape the dualistic experience of passion (i.e., harmonious versus obsessive passion) in mobile gaming consumption. Our netnographic study involved a 2-year participatory observation of an online mobile game community named Empires and Puzzles, culminating in 10,927 posts and nine relevant forum topics. Seven interviews with game developers were also conducted. Our findings reveal that specific mobile game mechanics, namely farming, loot boxing, and raiding, influence the transition from harmonious passion (HP) to obsessive passion (OP) through a pathway characterized by pre-occupying, whilst the recovery mechanism that facilitates the transition from OP back to HP include alleviating. Such findings foreground the theoretical importance of moving beyond a static perspective of gaming engagement. This study contributes to information system literature by developing an empirically grounded framework for understanding the mechanisms underlying the influence of game design on the dualistic nature of mobile gaming passion. Persistent public criticism and government skepticism can impede game businesses. Our insights have the potential to generate positive social impacts by promoting responsible game design to alleviate resistance and skepticism.

目前的游戏文献缺乏有关游戏设计元素的影响以及游戏参与转化为成瘾行为的过程的实证证据。本研究借鉴激情二元理论,探讨游戏设计机制如何在手机游戏消费中塑造激情的二元体验(即和谐激情与痴迷激情)。我们的网络研究对一个名为 "帝国与谜题 "的在线手机游戏社区进行了为期两年的参与式观察,最终形成了 10,927 个帖子和 9 个相关论坛主题。我们还对游戏开发者进行了七次访谈。我们的研究结果表明,特定的手机游戏机制,即耕作、战利品拳击和突袭,会影响从和谐激情(HP)到痴迷激情(OP)的转变,其途径以预先占据为特征,而促进从 OP 转变回 HP 的恢复机制包括缓解。这些发现凸显了超越静态游戏参与视角的理论重要性。本研究建立了一个基于经验的框架,用于理解游戏设计对手机游戏热情的二元性的影响机制,从而为信息系统文献做出了贡献。持续的公众批评和政府怀疑会阻碍游戏业务的发展。我们的见解有可能通过促进负责任的游戏设计来缓解抵制和怀疑情绪,从而产生积极的社会影响。
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引用次数: 0
Deciphering the world of NFTs: a scholarly review of trends, challenges, and opportunities 解密 NFT 世界:关于趋势、挑战和机遇的学术综述
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-07-30 DOI: 10.1007/s10660-024-09881-y
Muneer Alshater, Nohade Nasrallah, Rim Khoury, Mayank Joshipura

This study presents a hybrid review of Non-Fungible Tokens (NFTs) utilizing a hybrid approach based on bibliometric and content analyses. Employing the Scopus database, we conducted a bibliometric analysis of 210 articles. Additionally, a thorough content analysis of the 43 most influential papers, filtered based on their publication in highly-ranked journals, is included to highlight key research themes and sub-themes. Most of the surveyed papers were qualitative and offered conceptual frameworks for NFT-based solutions to validate NFTs’ applicability and propagation of NFTs in various fields. The content analysis identifies six key streams: the common characteristics of NFTs, their expansion into creative industries, applications in both physical and digital realms, NFT-related hype on social media platforms, environmental impacts, market biases, legal and privacy issues, NFTs pricing strategies, diversification potential and connectedness, and the evolving role of NFTs in virtual and augmented reality landscapes. This study holds significant implications for managers, portfolio managers, investors, policymakers, and regulators.

本研究采用基于文献计量学和内容分析法的混合方法,对不可风化标记(NFT)进行了综述。利用 Scopus 数据库,我们对 210 篇文章进行了文献计量分析。此外,我们还对 43 篇最有影响力的论文进行了全面的内容分析,这些论文是根据其在高排名期刊上的发表情况筛选出来的,旨在突出关键的研究主题和次主题。所调查的大多数论文都是定性论文,为基于 NFT 的解决方案提供了概念框架,以验证 NFT 的适用性并在各个领域推广 NFT。内容分析确定了六个关键流:NFT 的共同特征、向创意产业的扩展、在物理和数字领域的应用、社交媒体平台上与 NFT 相关的炒作、环境影响、市场偏见、法律和隐私问题、NFT 的定价策略、多样化潜力和关联性,以及 NFT 在虚拟和增强现实环境中不断演变的角色。本研究对管理者、投资组合经理、投资者、政策制定者和监管者具有重要意义。
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引用次数: 0
The Impact of carbon emissions on market performance: fintech versus non-fintech 碳排放对市场表现的影响:金融科技与非金融科技
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-07-20 DOI: 10.1007/s10660-024-09866-x
Khakan Najaf, Mohsin Ali, Kaveh Asiaei, Mohamed M. Dhiaf

This study aimed to examine the impact of Scope 3 carbon emissions on market performance and the moderating effect of financial technology (fintech) on this particular relationship. Empirical data on Scope 3 carbon emissions from 2010 to 2022, which covered both fintech and traditional (non-fintech) financial firms, were collected from Bloomberg. All data were subjected to ordinary least squares (OLS) regression. Generalised method of moments (GMM) was performed to deal with potential endogeneity issues. The significant negative relationship between Scope 3 carbon emissions and market performance in this study implied investors’ concerns about the environmental impacts. With the noticeably lower carbon emissions, indicating the adoption of an eco-friendly orientation, fintech financial firms demonstrated positive relationship between their market performance and Scope 3 carbon emissions. Meanwhile, the results revealed otherwise for non-fintech financial firms. It is recommended for future research to consider the qualitative approach, such as structured or semi-structured interviews, to further validate the quantitative results of the current study. This study demonstrated the significant role of fintech financial firms in environmental stewardship, specifically with their markedly lower Scope 3 carbon emissions. Their approaches and practices can benefit ESG implementors in designing and implementing more effective and responsible operational models. Despite the current global challenges, particularly after the COVID-19 pandemic and the growing environmental awareness and concerns, this study commended the sustainable approaches of fintech financial firms, which served as a benchmark for ESG initiatives. This can potentially boost their ESG ratings and market standing. To date, the relationship between Scope 3 carbon emissions and market performance and the moderating role of fintech on this relationship have remained underexplored, which were addressed in the current study.

本研究旨在探讨范畴 3 碳排放对市场表现的影响,以及金融科技对这一特定关系的调节作用。研究从彭博社收集了 2010 年至 2022 年范围 3 碳排放的经验数据,涵盖了金融科技公司和传统(非金融科技)金融公司。所有数据都进行了普通最小二乘法(OLS)回归。采用广义矩法(GMM)来处理潜在的内生性问题。在本研究中,范围 3 碳排放与市场表现之间存在明显的负相关关系,这意味着投资者对环境影响的担忧。金融科技金融公司的碳排放量明显较低,表明其采用了生态友好型导向,因此其市场绩效与范畴 3 碳排放量之间呈现出正相关关系。与此同时,非金融科技金融公司的研究结果则与此相反。建议今后的研究考虑采用定性方法,如结构化或半结构化访谈,以进一步验证本研究的定量结果。本研究表明,金融科技金融公司在环境管理方面发挥着重要作用,特别是其范围 3 碳排放量明显较低。它们的方法和实践有利于环境、社会和治理实施者设计和实施更有效、更负责任的运营模式。尽管当前全球面临各种挑战,尤其是在 COVID-19 大流行和环境意识与日俱增之后,本研究仍对金融科技金融公司的可持续发展方法表示赞赏,并将其作为 ESG 倡议的基准。这有可能提高它们的 ESG 评级和市场地位。迄今为止,范围 3 碳排放与市场表现之间的关系以及金融科技对这一关系的调节作用仍未得到充分探索,本研究对此进行了探讨。
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引用次数: 0
Behavioural differences and purchasing experiences through online commerce or offline within mall-based retail structures 在以商场为基础的零售结构中,通过在线商务或离线商务的行为差异和购买体验
IF 3.9 4区 管理学 Q2 BUSINESS Pub Date : 2024-07-18 DOI: 10.1007/s10660-024-09879-6
Alexandra Zamfirache, Nicoleta Andreea Neacșu, Anca Madar, Simona Bălășescu, Marius Bălășescu, Ioana-Mădălina Purcaru

Due to the economic changes in recent decades, the purchasing behaviour of consumers has significantly shifted. Buyers are no longer just seeking a place to shop but also experiences to live through. This study aims to conduct an in-depth analysis of the differences in behaviour and shopping experiences in online versus offline environments, specifically within malls. To achieve this, a quantitative marketing research was conducted, collecting data from a sample of 1030 respondents. The study results indicate that respondents perceive both online and offline commerce to evolve concurrently. These commerce modes will be strongly influenced by various factors, including technological advancements, which are considered to impact both forms of commerce. Among the study’s conclusions, there is the confirmation of behavioural differences between online and mall shopping. The outcomes can be beneficial for improving the activities of retailers by offering new shopping experiences and developing new communication methods with customers.

由于近几十年来的经济变化,消费者的购买行为发生了重大转变。买家不再仅仅追求购物场所,还追求生活体验。本研究旨在深入分析线上与线下环境(特别是商场内)中的行为和购物体验差异。为此,我们开展了一项定量营销研究,收集了 1030 名受访者的样本数据。研究结果表明,受访者认为线上和线下商务将同时发展。这些商务模式将受到包括技术进步在内的各种因素的强烈影响,而技术进步被认为会对这两种商务形式产生影响。在研究结论中,确认了网上购物和商场购物之间的行为差异。研究结果有利于零售商通过提供新的购物体验和开发新的与顾客沟通的方法来改进其活动。
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引用次数: 0
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Electronic Commerce Research
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