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Are Gambling Motives all the Same? The Psychometric Properties of the GMQ-F Amongst Sports Bettors. 赌博的动机都一样吗?体育投注者GMQ-F的心理测量特征。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-14 DOI: 10.1007/s10899-025-10450-7
Jama J Maxie, Sophie G Coelho, Jonathan David, Matthew T Keough, Hyoun S Kim

The Gambling Motives Questionnaire - Financial (GMQ-F) is the most widely used scale for assessing gambling motives. Although previous research supports the reliability and validity of GMQ-F scores, no study has examined its psychometric properties among sports bettors, which present distinct demographics and clinical characteristics. To this end, this study evaluated the psychometric properties and measurement invariance of the GMQ-F among 920 sports bettors. We hypothesized that the GMQ-F would exhibit a four-factor structure and conducted a confirmatory factor analysis (CFA) and exploratory structural equation modelling (ESEM) to test model fit. Participants completed measures assessing their demographic characteristics, sports betting behaviours (frequency, time spent, bet type), and problem gambling. Results indicated that the ESEM model provided an excellent fit, outperforming the CFA model, with a clear four-factor structure (social, enhancement, coping, financial) that better captured the relationship between gambling motives while allowing for minimal cross-loadings. Measurement invariance testing revealed that the GMQ-F was consistent across different types of sports bettors (in-play, single-event, and traditional), gender (man vs. woman), and ethnicity (White vs. Racialized). Regression analyses showed that social, coping, and financial motives were positively associated with problem gambling severity, while enhancement motives were negatively related to problem gambling severity among sports bettors. These findings provide evidence supporting the validity and reliability of GMQ-F scores for assessing gambling motives, and suggest its utility across a range of demographic and sports betting subgroups.

赌博动机问卷-金融(GMQ-F)是最广泛使用的评估赌博动机的量表。虽然先前的研究支持GMQ-F分数的可靠性和有效性,但没有研究调查其在体育投注者中的心理测量特性,这些特征具有独特的人口统计学和临床特征。为此,本研究评估了920名体育投注者GMQ-F的心理测量特征和测量不变性。我们假设GMQ-F表现为四因子结构,并通过验证性因子分析(CFA)和探索性结构方程建模(ESEM)来检验模型的拟合性。参与者完成了评估他们的人口特征、体育博彩行为(频率、花费时间、下注类型)和问题赌博的测量。结果表明,ESEM模型提供了非常好的拟合,优于CFA模型,具有清晰的四因素结构(社会,增强,应对,财务),可以更好地捕捉赌博动机之间的关系,同时允许最小的交叉加载。测量不变性测试显示,GMQ-F在不同类型的体育投注者(比赛、单赛事和传统)、性别(男性vs女性)和种族(白人vs种族化)中是一致的。回归分析显示,社会动机、应对动机和经济动机与问题赌博严重程度呈正相关,而增强动机与问题赌博严重程度呈负相关。这些发现为GMQ-F分数评估赌博动机的有效性和可靠性提供了证据,并表明它在一系列人口统计学和体育博彩亚组中的效用。
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引用次数: 0
Problem Gambling and its Relation to Delayed Reward Discounting: A Secondary Analysis of a Randomized Controlled Trial. 问题赌博及其与延迟奖励贴现的关系:随机对照试验的二次分析。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-12 DOI: 10.1007/s10899-025-10458-z
Dominic Haag, Andreas Meyer, Nikolaos Boumparis, Andreas Wenger, Christian Baumgartner, Doris Malischnig, Matthew T Keough, David C Hodgins, Yasser Khazaal, Severin Haug, Michael P Schaub

Delayed reward discounting (DRD) refers to the phenomenon where future rewards are perceived as less valuable compared to immediate rewards. The extent of this devaluation has been repeatedly linked to addictive behaviors. DRD could play an important role in the development and maintenance of problem gambling. We aim to better understand the relationship between DRD and problem gambling, examine temporal changes in DRD, and evaluate its predictive value for adherence. We conducted a secondary analysis of data from participants in the Win Back Control study (n = 345), a two-arm RCT that demonstrated effectiveness in reducing problematic gambling behavior. DRD was assessed using the Monetary Choice Questionnaire (MCQ), the severity of problem gambling was measured with the Problem Gambling Severity Index (PGSI), and gambling symptom severity was evaluated using the Gambling Symptom Assessment Scale (G-SAS). DRD is significantly positively associated with gambling symptom severity (G-SAS: b = 13.90, p = 0.002) and problem gambling severity (PGSI: b = 9.39, p < 0.001). DRD decreased significantly on a weekly basis over the three measurement time points (b = -0.001, p < 0.001). DRD could not be identified as a mediator, which should be further investigated in future studies. DRD is significantly positively associated with problem gambling severity and gambling symptom severity. DRD does not serve as a predictor of adherence. DRD decreases over the three time points along with severities of gambling behavior and gambling symptoms. However, the findings are correlational and may be affected by attrition bias.

延迟奖励折扣(DRD)指的是与即时奖励相比,未来奖励被认为不那么有价值的现象。这种贬值的程度一再与成瘾行为联系在一起。DRD可以在问题赌博的发展和维持中发挥重要作用。我们的目标是更好地理解DRD和问题赌博之间的关系,检查DRD的时间变化,并评估其对依从性的预测价值。我们对赢回控制研究(n = 345)参与者的数据进行了二次分析,这是一项双臂随机对照试验,证明了减少问题赌博行为的有效性。使用货币选择问卷(MCQ)评估DRD,使用问题赌博严重程度指数(PGSI)衡量问题赌博严重程度,使用赌博症状评估量表(G-SAS)评估赌博症状严重程度。DRD与赌博症状严重程度(G-SAS: b = 13.90, p = 0.002)和问题赌博严重程度(PGSI: b = 9.39, p
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引用次数: 0
Illusion of Control in Gambling Behavior in a Non-Clinical Sample of Adults Aged 40-75. 40-75岁非临床成人赌博行为中的控制幻觉
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-12 DOI: 10.1007/s10899-025-10452-5
Antoine Marques Mourato, Maylis Fontaine, Valérie Le Floch, Magali Bringuier, Céline Bonnaire, Céline Lemercier, Jacques Py, Isabelle Giroux, Isabelle Varescon

The illusion of control (IoC) is a cognitive distortion implicated in risky and problem gambling. This study aimed to validate a comprehensive IoC measure, the Multi-Dimensional Rating Scale for Illusion of Control in Gambling (EEMDIC), in a large non-clinical sample of adult and aging gamblers, and to clarify how IoC relates to gambling severity, game type, and age. A total of 1,311 participants aged 40-75 completed the EEMDIC, the Problem Gambling Severity Index (PGSI), and questions on gambling habits and sociodemographics. Exploratory (n = 649) and confirmatory (n = 662) factor analyses assessed scale structure. ANOVAs, linear regressions, Mann-Whitney U tests, and Spearman correlations examined associations with game category, PGSI scores, education, occupation, and age. Factor analyses supported a reduced 14-item EEMDIC with four coherent factors: Luck, Skill, Strategy, and Rituals/Superstitious Behaviors. Higher EEMDIC scores, especially on primary-control dimensions (Skill, Strategy), were associated with greater gambling severity and engagement in strategic betting (sports, horse racing). Education correlated negatively with IoC, and occupational differences emerged. Age was modestly but significantly associated with lower IoC: it explained ≈ 2.8% of total variance and 0.9-4.1% across factors. Framing on gains or losses showed no age effect after controlling for PGSI. The EEMDIC is a reliable, multidimensional tool distinguishing primary and secondary control beliefs. Findings link primary-control beliefs to gambling harm and show modest age-related declines in IoC. The scale can inform targeted prevention and tailored interventions across game types and sociodemographic groups.

控制幻觉(IoC)是一种与风险赌博和问题赌博有关的认知扭曲。本研究旨在验证一种综合的IoC测量方法,即赌博控制幻觉多维评定量表(EEMDIC),在一个大型成人和老年赌徒的非临床样本中,并阐明IoC与赌博严重程度、游戏类型和年龄之间的关系。共有1,311名年龄在40-75岁之间的参与者完成了EEMDIC,问题赌博严重程度指数(PGSI)以及赌博习惯和社会人口统计学问题。探索性(n = 649)和验证性(n = 662)因素分析评估了量表结构。方差分析、线性回归、Mann-Whitney U检验和Spearman相关性检验了游戏类别、PGSI分数、教育、职业和年龄之间的关系。因子分析支持减少14项EEMDIC的四个连贯因素:运气、技能、策略和仪式/迷信行为。较高的EEMDIC分数,特别是在主要控制维度(技能、策略)上,与更高的赌博严重程度和参与战略赌博(体育、赛马)有关。教育程度与IoC呈负相关,且存在职业差异。年龄与较低的IoC有轻微但显著的相关性:它解释了总方差的约2.8%和各因素间的0.9-4.1%。在控制PGSI后,对收益或损失的框架没有年龄效应。EEMDIC是一种可靠的、多维的工具,可以区分主要控制信念和次要控制信念。研究结果将主要控制信念与赌博危害联系起来,并显示出与年龄有关的IoC适度下降。该量表可以为针对游戏类型和社会人口群体的针对性预防和量身定制的干预提供信息。
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引用次数: 0
Predicting and Understanding Mobile Sports Gambling with the Reasoned Action Approach. 用理性行动方法预测和理解移动体育赌博。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-10 DOI: 10.1007/s10899-025-10456-1
Hailey Schlaffer, Michael J Tagler

Mobile sports betting is an increasingly popular way to wager in the United States, but few studies have examined the social cognitive predictors of engaging in this specific form of gambling. The present studies were designed to do so with the application of the Reasoned Action Approach (RAA; Fishbein & Ajzen, 2010). Study 1 was a belief elicitation study that identified the most common behavioral, normative, and control beliefs regarding mobile sports betting. Study 1 also reported an initial test of the degree to which attitude, perceived normative pressure, and perceived behavioral control predict intentions to place mobile sports bets. Study 2 examined the predictive validity of the identified beliefs and tested whether future betting behavior can be predicted from the model. The RAA significantly predicted mobile sports gambling intentions and future behavior. The most important beliefs contributing to the prediction of mobile sports gambling were the degree that participants endorsed gambling is fun and easy, leads to addiction, and results in winning money. Implications for future research and interventions are discussed.

在美国,移动体育博彩是一种越来越受欢迎的赌博方式,但很少有研究调查参与这种特定形式的赌博的社会认知预测因素。目前的研究旨在应用理性行动方法(RAA; Fishbein & Ajzen, 2010)来做到这一点。研究1是一项信念启发研究,确定了关于移动体育博彩的最常见的行为、规范和控制信念。研究1还报告了态度、感知规范压力和感知行为控制预测移动体育投注意图程度的初步测试。研究2检验了确定的信念的预测有效性,并测试了是否可以从模型预测未来的投注行为。RAA对手机体育赌博意向和未来行为有显著的预测作用。预测手机体育赌博最重要的信念是参与者认为赌博有趣、容易、容易上瘾并能赢钱。讨论了对未来研究和干预措施的影响。
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引用次数: 0
Pay to Play or Pay to Lose? The Impact of In-game Spending in Digital Games on Gambling Problems. 付费玩还是付费输?数字游戏中的游戏内消费对赌博问题的影响
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-04 DOI: 10.1007/s10899-025-10453-4
Ilkka Vuorinen, Iina Savolainen, Atte Oksanen

During the mid-2010s, microtransactions within digital games became more common, raising concerns that the gambling-like features in these games would contribute to increases in gambling problems. However, studies on the topic have been mostly cross-sectional. To fill this gap, this study uses longitudinal nationwide survey data collected from 949 adult Finnish participants every six months from the spring of 2021 to the fall of 2024 to investigate the impact of microtransactions on gambling problems-measured using the Problem Gambling Severity Index (PGSI)-over time. Gambling participation, mental health issues, and alcohol use were used as control variables, and age and gender were used as background variables. The results showed that although microtransactions had significant positive fixed and random effects on gambling problems, the effects disappeared when gambling participation was added to the models. Therefore, the effect of microtransactions on gambling problems may only be indirect. This implies that the main regulatory focus should be on actual gambling participation, whether or not it is encouraged by the purchasable content in some digital games.

在2010年代中期,数字游戏中的微交易变得越来越普遍,这引起了人们的担忧,即这些游戏中的类似赌博的功能会导致赌博问题的增加。然而,关于这一主题的研究大多是横向的。为了填补这一空白,本研究使用了从2021年春季到2024年秋季每六个月从949名芬兰成年参与者那里收集的纵向全国调查数据,以调查微交易对赌博问题的影响-使用问题赌博严重指数(PGSI)进行测量-随着时间的推移。赌博参与、精神健康问题和酒精使用被用作控制变量,年龄和性别被用作背景变量。结果表明,尽管微交易对赌博问题具有显著的正固定效应和随机效应,但当赌博参与加入模型时,这种效应消失。因此,微交易对赌博问题的影响可能只是间接的。这意味着主要的监管重点应该放在实际的赌博参与上,无论某些数字游戏中的可购买内容是否鼓励这种行为。
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引用次数: 0
Peer Effects, Warning Messages, and Gambling Behavior: Evidence from a Lab-in-the-field Experiment. 同伴效应、警告信息和赌博行为:来自实验室现场实验的证据。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-11-04 DOI: 10.1007/s10899-025-10445-4
Laura Barasa

The rapid rate of technological advancement has led to a proliferation of online gambling applications in Africa. This has resulted in an unprecedented rise in problem gambling across sub-Saharan Africa. In addition, the rapid growth of the gambling industry has outpaced laws and regulations aimed at consumer protection, limiting the scope of problem gambling interventions. Using a sample of 905 gamblers from Kenya, this study investigated the impact of peer effects and warning messages on gambling behavior using a lab-in-the-field randomized controlled trial. This study found no evidence that peer effects had an impact on gambling behavior. However, gambling warning messages reduced the total amount wagered by 8% and the number of betting rounds played by 4%. Furthermore, the peer effects and warning message condition increased the number of betting rounds played by 13%. Peer interaction likely caused riskier decisions and compulsive gambling, which could have undermined the effectiveness of the warning message. In conclusion, while warning messages offer a potential strategy for minimizing gambling-related harm, and messaging relating to the effects of peer interaction is likely to increase their effectiveness.

技术进步的快速速度导致了非洲在线赌博应用程序的激增。这导致撒哈拉以南非洲地区的问题赌博空前增多。此外,博彩业的快速增长已经超过了旨在保护消费者的法律法规,限制了问题赌博干预的范围。本研究以肯尼亚905名赌徒为样本,采用实验室现场随机对照试验,调查了同伴效应和警告信息对赌博行为的影响。这项研究没有发现同伴效应对赌博行为有影响的证据。然而,赌博警告信息使下注总额减少了8%,赌博回合数减少了4%。此外,同伴效应和警告信息条件使投注回合数增加了13%。同伴之间的互动可能会导致更冒险的决定和强迫性赌博,这可能会破坏警告信息的有效性。总之,虽然警告信息提供了一种潜在的策略,以尽量减少赌博相关的危害,并且与同伴互动的影响有关的信息可能会增加其有效性。
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引用次数: 0
When Others Are Present: How Gender and Group Identification Shape Risk-Taking in Novice Gamblers? 当其他人在场:性别和群体认同如何影响新手赌徒的冒险行为?
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-31 DOI: 10.1007/s10899-025-10448-1
Hongjia Zhang, Yilin Wu, Qifang Xiao, Siyu Zhao, Rujing Xu, Shenglu Ye, Shuang Gao

Emerging adults are at elevated risk for gambling-related harm, even at low-level of engagement. This study examines how gender, group identification, and social presence interact to affect gambling intensity in novice gamblers. Participants included 48 males (Mage = 18.69, SD = 1.24) and 61 females (Mage = 18.46, SD = 0.74), with ages ranging from 17 to 23 years, were screened using the Brief Sensation Seeking Scale-Chinese Version. Group identification was manipulated using the Cyberball paradigm, and social presence was varied through either a virtual audience (videoconference) or simulated co-actor win announcements. Gambling intensity was assessed using multiple gambling indicators, including remaining chips, risk-taking index, average betting time, average betting size, and total betting size. Multivariate ANOVA revealed significant main effects of gender, along with a significant interaction between gender and group identification. Notably, males with high group identification demonstrated significantly greater gambling intensity-characterized by increased betting frequency, larger wagers and higher risk-taking-compared to those with low identification. In contrast, females showed little susceptibility to group identification. These findings highlight the differential impact of social identity on gambling behavior by gender, suggesting that prevention strategies for novice gamblers should specifically target social identification processes within gambling environments.

刚成年的人受到赌博相关伤害的风险较高,即使是在低参与度的情况下。本研究探讨性别、群体认同和社会存在如何相互作用影响新手赌博强度。参与者包括48名男性(年龄18.69,SD = 1.24)和61名女性(年龄18.46,SD = 0.74),年龄17 - 23岁,使用中文版简短感觉寻求量表进行筛选。团队认同是通过赛博球模式来操纵的,社会存在通过虚拟观众(视频会议)或模拟合作演员获奖公告来改变。利用剩余筹码、冒险指数、平均投注时间、平均投注规模和总投注规模等多个赌博指标评估赌博强度。多元方差分析显示,性别的主效应显著,性别与群体认同之间存在显著的交互作用。值得注意的是,与那些低认同的男性相比,高群体认同的男性表现出更大的赌博强度,其特征是赌博频率增加,赌注更大,风险承担更高。相比之下,雌性对群体认同的敏感性不高。这些发现强调了社会认同对赌博行为的不同性别影响,表明赌博新手的预防策略应该专门针对赌博环境中的社会认同过程。
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引用次数: 0
New Technologies and Gambling Perception Among Italian Managers: A Qualitative Study. 新技术与意大利管理者的赌博认知:一项定性研究。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-23 DOI: 10.1007/s10899-025-10441-8
Giuseppe Iraci-Sareri, Fabiano Pesticcio, Diego Fabiani, Evelina Marallo, Claudia Bianchi, Tiberio Favagrossa, Lucrezia Ballerini, Eleonora Topino, Alessio Gori

The spread of new technologies has profoundly transformed gambling practices, extending their reach into both private and professional domains. Understanding how managers perceive these phenomena is essential for designing effective preventive interventions in organizational contexts. This qualitative study explored the perceptions of 33 Italian managers regarding gambling, associated risks, and the role of personal devices. Semi-structured interviews were conducted and analyzed using inductive thematic analysis. Seven themes emerged, organized into three main areas: (1) perceptions of gambling, including differences in prevalence, motivations for gambling, and perceived changes linked to digitalization; (2) perceptions of risk, highlighting both protective factors (e.g., education, awareness, controlled environments) and major risks such as social and family deterioration, economic difficulties, and illegality; (3) use of personal devices, with managers describing blurred boundaries between work and private life, alienating aspects of constant connectivity, but also perceived benefits in terms of efficiency and reassurance. The findings show that managers' perceptions are marked by both awareness and misconceptions, which play a crucial role in shaping organizational responses. Preventive strategies should therefore be grounded in how the phenomenon is actually perceived in workplace contexts, to ensure greater acceptability and sustainability.

新技术的传播深刻地改变了赌博行为,将其影响扩展到私人和专业领域。了解管理者如何看待这些现象对于在组织环境中设计有效的预防性干预措施至关重要。这项定性研究探讨了33位意大利经理对赌博、相关风险和个人设备作用的看法。半结构化访谈采用归纳主题分析法进行分析。出现了七个主题,分为三个主要领域:(1)对赌博的看法,包括流行程度的差异、赌博动机以及与数字化相关的感知变化;(2)风险认知,强调保护因素(如教育、意识、受控环境)和主要风险(如社会和家庭恶化、经济困难和非法行为);(3)个人设备的使用,管理者描述了工作和私人生活之间模糊的界限,疏远了持续连接的方面,但也感知到了效率和安心方面的好处。研究结果表明,管理者的认知以意识和误解为特征,这在塑造组织的反应中起着至关重要的作用。因此,预防战略应以工作场所对这种现象的实际看法为基础,以确保更大程度上的可接受性和可持续性。
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引用次数: 0
Validation and Measurement of Attitudes Towards Gambling: The Case of the Basque Country. 对赌博态度的验证和测量:巴斯克地区的案例。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-23 DOI: 10.1007/s10899-025-10431-w
Aidée Baranda Ortiz, Iraide Fernández Aragón, Jonatan García Rabadán
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引用次数: 0
Can Large Language Models Address Problem Gambling? Expert Insights from Gambling Treatment Professionals. 大型语言模型能解决赌博问题吗?专家对赌博的见解?赌博治疗专业人士的专家见解。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-10 DOI: 10.1007/s10899-025-10430-x
Kasra Ghaharian, Marta Soligo, Richard Young, Lukasz Golab, Shane W Kraus, Samantha Wells

Large Language Models (LLMs) have transformed information retrieval for humans. People are increasingly turning to general-purpose LLM-based chatbots to find answers to questions across numerous domains, including advice on sensitive topics such as mental health and addiction. In this study, we present the first inquiry into how LLMs respond to prompts related to problem gambling, specifically exploring how experienced gambling treatment professionals interpret and reflect on these responses. We used the Problem Gambling Severity Index to develop nine prompts related to different aspects of gambling behavior. These prompts were submitted to two LLMs, GPT-4o (via ChatGPT) and Llama 3.1 405b (via Meta AI), and their responses were evaluated via an online survey distributed to human experts (experienced gambling treatment professionals). Twenty-three experts participated, representing over 17,000 hours of problem gambling treatment experience. They provided their own responses to the prompts and selected their preferred (blinded) LLM response, along with contextual feedback, which was used for qualitative analysis. Llama was slightly preferred over GPT, receiving more votes for 7 out of the 9 prompts. Thematic analysis revealed that experts identified strengths and weaknesses in LLM responses, highlighting issues such as encouragement of continued gambling, overly verbose messaging, and language that could be easily misconstrued. These findings offer a novel perspective by capturing how experienced gambling treatment professionals perceive LLM responses in the context of problem gambling, providing insights to inform future efforts to align these tools with appropriate guardrails and safety standards for use in gambling harm interventions.

大型语言模型(llm)已经改变了人类的信息检索。人们越来越多地转向通用的基于法学硕士的聊天机器人,以寻找许多领域问题的答案,包括对心理健康和成瘾等敏感话题的建议。在本研究中,我们首次探讨法学硕士如何回应与问题赌博相关的提示,特别是探索经验丰富的赌博治疗专业人员如何解释和反思这些回应。我们使用问题赌博严重性指数来开发与赌博行为的不同方面相关的九个提示。这些提示被提交给两个法学硕士,gpt - 40(通过ChatGPT)和Llama 3.1 405b(通过Meta AI),他们的回答通过在线调查进行评估,并分发给人类专家(经验丰富的赌博治疗专业人员)。23位专家参与,代表了超过17000小时的问题赌博治疗经验。他们提供了自己对提示的回答,并选择了他们喜欢的(盲法)法学硕士回答,以及用于定性分析的上下文反馈。Llama比GPT更受欢迎,在9个提示中有7个获得了更多的选票。专题分析显示,专家们确定了法学硕士回复中的优势和劣势,强调了鼓励继续赌博、过于冗长的信息以及容易被误解的语言等问题。这些发现通过捕捉经验丰富的赌博治疗专业人员如何看待问题赌博背景下的法学硕士反应,提供了一个新的视角,为未来的努力提供见解,使这些工具与赌博危害干预中使用的适当护栏和安全标准保持一致。
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引用次数: 0
期刊
Journal of Gambling Studies
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