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Time, valence, and imagination: a comparative study of thoughts in restricted and unrestricted mind wandering. 时间、情绪和想象力:受限和非受限思维游荡中思想的比较研究。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-05-20 DOI: 10.1007/s00426-024-01969-2
Halleyson Li, Thomas Hills

William James' "stream of thought" is a key component of human cognition. Such thoughts arise in both restricted and unrestricted contexts, either with or without the presence of a secondary task. This study examines the similarities and differences in thoughts produced in these two contexts, which we call restricted and unrestricted mind wandering. Participants performed a mindfulness task representing restricted mind wandering and an unrestricted thought task where they spontaneously explored thoughts, reporting them as they arose. Participants then self-rated their thoughts based on valence, temporal orientation (past/present/future), and reality orientation (imaginary vs. real). Participants' emotional states were also evaluated using the Emotion Recall Task (ERT) and the PANAS questionnaire. Unrestricted mind wandering generated more thoughts, which were more positive and future-oriented than those in restricted mind wandering. Additionally, participants' thought valence correlated with their PANAS and ERT scores. Approximately 1 out of 4 thoughts in both restricted and unrestricted mind wandering were imaginary, with increased future orientation linked to more imaginative thought. Despite the statistical differences separating restricted and unrestricted thought, effect sizes were predominantly small, indicating that the thoughts arise during these two types of mind wandering are largely of the same kind.

威廉-詹姆斯的 "思维流 "是人类认知的一个重要组成部分。这种思维产生于有限制和无限制的情境中,无论是否存在次要任务。本研究探讨了在这两种情境下产生的想法的异同,我们称之为受限和非受限思绪游走。受试者进行了一项代表受限思维游走的正念任务和一项非受限思维任务,在这两项任务中,受试者会自发地探索自己的想法,并在想法出现时将其报告出来。然后,受试者根据思想的价值、时间取向(过去/现在/未来)和现实取向(想象与现实)对他们的思想进行自我评价。此外,还使用情绪回忆任务(ERT)和 PANAS 问卷对参与者的情绪状态进行了评估。与限制性思维徘徊相比,非限制性思维徘徊产生了更多积极和面向未来的想法。此外,参与者的思维价值与他们的 PANAS 和 ERT 分数相关。在限制性和非限制性思维徘徊中,大约每 4 个想法中就有 1 个是想象出来的,而未来取向的增加与更多的想象性思维有关。尽管限制性思维和非限制性思维在统计学上存在差异,但影响大小主要较小,这表明在这两种思维游荡过程中产生的想法大致相同。
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引用次数: 0
Correction: The role of emotion recognition in reappraisal affordances. 更正:情感识别在再评价能力中的作用。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-06-14 DOI: 10.1007/s00426-024-01984-3
Natali Moyal, Ilona Glebov-Russinov, Avishai Henik, Gideon E Anholt
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引用次数: 0
It's not distance but similarity of distance: changing stimulus relations affect the control of action sequences. 不是距离,而是距离的相似性:刺激关系的变化会影响对动作序列的控制。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-05-11 DOI: 10.1007/s00426-024-01973-6
Silvia Selimi, Christian Frings, Alexander Münchau, Christian Beste, Birte Moeller

Interacting with our environment happens on different levels of complexity: While there are individual and simple actions like an isolated button press, most actions are more complex and involve sequences of simpler actions. The degree to which multiple simple actions are represented as one action sequence can be measured via so-called response-response binding effects. When two or more responses are executed consecutively, they are integrated into one representation so that repetition of one response can start retrieval of the other. Executing such an action sequence typically involves responding to multiple objects or stimuli. Here, we investigated whether the spatial relation of these stimuli affects action sequence execution. To that end, we varied the distance between stimuli in a response-response binding task. Stimulus distance might affect response-response binding effects in one of two ways: It might directly affect the representation of the response sequence, making integration and retrieval between responses more likely if the responses relate to close stimuli. Alternatively, the similarity of stimulus distribution during integration and retrieval might be decisive, leading to larger binding effects if stimulus distance is identical during integration and retrieval. We found stronger binding effects with constant than with changing stimulus distance, indicating that action integration and retrieval can easily affect performance also if responses refer to separated objects. However, this effect on performance is diminished by changing spatial distribution of stimuli at the times of integration and retrieval.

我们与环境的互动有不同的复杂程度:虽然也有单独的简单动作,如按下一个按钮,但大多数动作都更为复杂,涉及到一系列更简单的动作。多个简单动作在多大程度上被视为一个动作序列,可以通过所谓的反应-反应结合效应来衡量。当连续执行两个或多个反应时,它们会被整合到一个表征中,这样重复一个反应就能开始检索另一个反应。执行这样的动作序列通常涉及对多个物体或刺激做出反应。在此,我们研究了这些刺激物的空间关系是否会影响动作序列的执行。为此,我们在反应-反应结合任务中改变了刺激物之间的距离。刺激物之间的距离可能会以两种方式之一影响反应-反应结合效应:它可能会直接影响反应序列的表征,如果反应与相近的刺激相关,则反应之间的整合和检索更有可能发生。或者,在整合和检索过程中,刺激分布的相似性可能起决定性作用,如果在整合和检索过程中刺激距离相同,则会产生更大的结合效应。我们发现,在刺激距离不变的情况下,绑定效应比刺激距离变化时更强,这表明如果反应指向的是相隔较远的物体,动作整合和检索也很容易影响成绩。然而,在整合和检索时改变刺激物的空间分布会减弱这种对成绩的影响。
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引用次数: 0
Correction to: Executive functioning moderates the decline of retrieval fuency in time. 更正为执行功能可调节随时间推移检索能力的下降。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-06-20 DOI: 10.1007/s00426-024-01993-2
Drahomír Michalko, Martin Marko, Igor Riečanský
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引用次数: 0
The effect of typicality training on costly safety behavior generalization. 典型性培训对成本高昂的安全行为普遍化的影响。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-06-01 DOI: 10.1007/s00426-024-01979-0
Işık E Kesim, Andre Pittig, Alex H K Wong

Background and objectives: Typicality asymmetry in generalization refers to enhanced fear generalization when trained with typical compared to atypical exemplars. Typical exemplars are highly representative of their category, whereas atypical exemplars are less representative. Individual risk factors, such as trait anxiety, attenuate this effect, due to the high level of threat ambiguity of atypical exemplars. Although recent research provided evidence for generalization of safety behavior, it is unclear whether this generalization also follows typicality asymmetry. This study examined (1) whether participants exhibited typicality asymmetry in the generalization of safety behavior and (2) whether this effect would be attenuated by individual risk factors, such as intolerance of uncertainty and trait anxiety.

Methods: Participants were trained with either typical (Typical group, n = 53) or atypical (Atypical group, n = 55) exemplars in a fear and avoidance conditioning procedure. Participants acquired differential conditioned fear and costly safety behavior to the threat- and safety-related exemplars. In a following Generalization Test, the degree of safety behavior to novel exemplars of the same categories was tested.

Results: The Atypical group showed greater differential safety behavior responses compared to the Typical group. Higher trait anxiety was associated with lower differential safety behavior generalization, driven by an increase in generalized responding to novel safety-related exemplars.

Limitations: This study used hypothetical cost instead of real cost.

Conclusions: Training with atypical exemplars led to greater safety behavior generalization. Moreover, individuals with high trait anxiety show impaired safety behavior generalization.

背景和目的:泛化中的典型不对称性是指与非典型范例相比,在使用典型范例进行训练时,恐惧泛化会增强。典型范例在其类别中具有很高的代表性,而非典型范例的代表性较低。由于非典型范例具有高度的威胁模糊性,特质焦虑等个体风险因素会削弱这种效应。尽管最近的研究为安全行为的泛化提供了证据,但目前还不清楚这种泛化是否也遵循典型性非对称性。本研究考察了(1)参与者在安全行为泛化中是否表现出典型性不对称;(2)这种效应是否会因个体风险因素(如不确定性不容忍度和特质焦虑)而减弱:在恐惧和回避条件反射程序中,用典型(典型组,n = 53)或非典型(非典型组,n = 55)范例对参与者进行训练。参与者对与威胁和安全相关的范例产生了不同的条件恐惧和代价安全行为。在随后进行的泛化测试中,对同一类别的新示例的安全行为程度进行了测试:结果:与典型组相比,非典型组的安全行为反应差异更大。较高的特质焦虑与较低的差异化安全行为泛化有关,这是因为对新的安全相关范例的泛化反应增加了:局限性:本研究使用的是假设成本而非实际成本:结论:使用非典型范例进行训练可提高安全行为的泛化程度。此外,具有高度特质焦虑的个体在安全行为泛化方面会受到影响。
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引用次数: 0
Decomposing geographical judgments into spatial, temporal and linguistic components. 将地理判断分解为空间、时间和语言要素。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-06-05 DOI: 10.1007/s00426-024-01980-7
Daniele Gatti, Giorgia Anceresi, Marco Marelli, Tomaso Vecchi, Luca Rinaldi

When mentally exploring maps representing large-scale environments (e.g., countries or continents), humans are assumed to mainly rely on spatial information derived from direct perceptual experience (e.g., prior visual experience with the geographical map itself). In the present study, we rather tested whether also temporal and linguistic information could account for the way humans explore and ultimately represent this type of maps. We quantified temporal distance as the minimum time needed to travel by train across Italian cities, while linguistic distance was retrieved from natural language through cognitively plausible AI models based on non-spatial associative learning mechanisms (i.e., distributional semantic models). In a first experiment, we show that temporal and linguistic distances capture with high-confidence real geographical distances. Next, in a second behavioral experiment, we show that linguistic information can account for human performance over and above real spatial information (which plays the major role in explaining participants' performance) in a task in which participants have to judge the distance between cities (while temporal information was found to be not relevant). These findings indicate that, when exploring maps representing large-scale environments, humans do take advantage of both perceptual and linguistic information, suggesting in turn that the formation of cognitive maps possibly relies on a strict interplay between spatial and non-spatial learning principles.

在对代表大尺度环境(如国家或大陆)的地图进行心理探索时,人类被认为主要依赖于从直接感知经验(如之前对地理图本身的视觉经验)中获得的空间信息。在本研究中,我们测试了时间和语言信息是否也能解释人类探索并最终表现这类地图的方式。我们将时间距离量化为乘坐火车穿越意大利城市所需的最短时间,而语言距离则是通过基于非空间联想学习机制的认知上可信的人工智能模型(即分布语义模型)从自然语言中获取的。在第一个实验中,我们证明了时间距离和语言距离能够高可信度地捕捉到真实的地理距离。接下来,在第二个行为实验中,我们证明了在一项要求参与者判断城市间距离的任务中,语言信息可以在真实空间信息(在解释参与者的表现方面起主要作用)之上解释人类的表现(而时间信息被认为与此无关)。这些研究结果表明,在探索代表大尺度环境的地图时,人类确实同时利用了感知信息和语言信息,这反过来又表明认知地图的形成可能依赖于空间和非空间学习原则之间的严格相互作用。
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引用次数: 0
Beyond fixed sets: boundary conditions for obtaining SNARC-like effects with continuous semantic magnitudes. 超越固定集合:获得具有连续语义量级的 SNARC 类效应的边界条件。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-05-21 DOI: 10.1007/s00426-024-01972-7
Craig Leth-Steensen, Seyed Mohammad Mahdi Moshirian Farahi, Noora Al-Juboori

Previous research has demonstrated the presence of an effect (i.e., the spatial-numerical association of response codes or SNARC) in both numerical parity and magnitude judgment tasks in which smaller numerical magnitudes are manually responded to faster on the left side and larger numerical magnitudes on the right side. Such a result has typically been attributed to a spatially based representation of numerical magnitude in long-term memory, the format of which has recently been postulated to be positional in line with learning of a canonically ordered number sequence. As a test of this view, in the current research, participants made classification judgments involving either the size (N = 88) or the living-nonliving status (N = 114) corresponding to the names of animals/objects etc. to which no learned canonical ordering of size exists. Names were taken from a very large set of 400 animals/objects etc. and each name was presented only once in an experimental session. Responses were made using left and right manual keypresses. In this work, the relation between response time and the relative sizes of the animals/objects did not differ across the left-right side of response indicating that SNARC-like effects did not occur. As such, the results suggest that space is not an inherent aspect of the long-term representation of magnitude in the brain and that some form of positional coding of magnitude is necessary for SNARC-like effects to occur.

以往的研究已经证明,在数字奇偶性和大小判断任务中存在一种效应(即反应代码的空间-数字关联或 SNARC),即较小的数字大小在左侧手动反应更快,而较大的数字大小在右侧手动反应更快。这种结果通常被归因于长时记忆中基于空间的数字大小表征,其格式最近被推测为与对典型有序数字序列的学习相一致的位置表征。为了验证这一观点,在目前的研究中,被试对动物/物体等名称所对应的大小(88 人)或活体-非活体状态(114 人)进行分类判断,而这些动物/物体的名称并不存在学习到的典型大小顺序。这些动物/物体等的名称是从一个包含 400 个动物/物体等的庞大集合中提取的,每个名称在一个实验环节中只出现一次。反应是通过左右手动按键做出的。在这项工作中,反应时间与动物/物体相对大小之间的关系在反应的左右两侧并无差异,这表明类似 SNARC 的效应并没有出现。因此,研究结果表明,空间并不是大脑中长期大小表征的一个固有方面,某种形式的大小位置编码是发生类似 SNARC 效应的必要条件。
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引用次数: 0
Grasping tiny objects. 抓取微小物体
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-03-30 DOI: 10.1007/s00426-024-01947-8
Martin Giesel, Federico De Filippi, Constanze Hesse

In grasping studies, maximum grip aperture (MGA) is commonly used as an indicator of the object size representation within the visuomotor system. However, a number of additional factors, such as movement safety, comfort, and efficiency, might affect the scaling of MGA with object size and potentially mask perceptual effects on actions. While unimanual grasping has been investigated for a wide range of object sizes, so far very small objects (<5 mm) have not been included. Investigating grasping of these tiny objects is particularly interesting because it allows us to evaluate the three most prominent explanatory accounts of grasping (the perception-action model, the digits-in-space hypothesis, and the biomechanical account) by comparing the predictions that they make for these small objects. In the first experiment, participants ( N = 26 ) grasped and manually estimated the height of square cuboids with heights from 0.5 to 5 mm. In the second experiment, a different sample of participants ( N = 24 ) performed the same tasks with square cuboids with heights from 5 to 20 mm. We determined MGAs, manual estimation apertures (MEA), and the corresponding just-noticeable differences (JND). In both experiments, MEAs scaled with object height and adhered to Weber's law. MGAs for grasping scaled with object height in the second experiment but not consistently in the first experiment. JNDs for grasping never scaled with object height. We argue that the digits-in-space hypothesis provides the most plausible account of the data. Furthermore, the findings highlight that the reliability of MGA as an indicator of object size is strongly task-dependent.

在抓握研究中,最大抓握孔径(MGA)通常被用作视觉运动系统中物体大小表征的指标。然而,一些额外的因素,如运动安全性、舒适性和效率,可能会影响最大抓握孔径与物体大小的比例关系,并有可能掩盖对动作的知觉影响。虽然单手抓取已针对多种物体大小进行了研究,但迄今为止,仅对非常小的物体(N = 26)进行了抓取,并手动估算了高度为 0.5 至 5 毫米的正方体的高度。在第二个实验中,不同样本的参与者(N = 24)对高度为 5 至 20 毫米的正方体立方体执行了相同的任务。我们确定了 MGA、手动估计孔径 (MEA) 以及相应的刚注意到的差异 (JND)。在这两项实验中,MEA 随物体高度的增加而增加,并遵循韦伯定律。在第二个实验中,用于抓取的 MGA 随物体高度的增加而增加,但在第一个实验中却不一致。用于抓取的 JND 从未随物体高度变化而变化。我们认为,"数字在空间中 "的假说为数据提供了最合理的解释。此外,研究结果还强调,MGA 作为物体大小指标的可靠性与任务密切相关。
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引用次数: 0
Context-specific adaptation for head fakes in basketball: a study on player-specific fake-frequency schedules. 篮球运动中头部假动作的特定情境适应:对球员特定假动作频率时间表的研究。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-05-28 DOI: 10.1007/s00426-024-01977-2
Iris Güldenpenning, Nils T Böer, Wilfried Kunde, Carina G Giesen, Klaus Rothermund, Matthias Weigelt

In basketball, an attacking player often plays a pass to one side while looking to the other side. This head fake provokes a conflict in the observing opponent, as the processing of the head orientation interferes with the processing of the pass direction. Accordingly, responses to passes with head fakes are slower and result in more errors than responses to passes without head fakes (head-fake effect). The head-fake effect and structurally similar interference effects (e.g., Stroop effect) are modulated by the frequency of conflicting trials. Previous studies mostly applied a block-wise manipulation of proportion congruency. However, in basketball (and also in other team sports), where different individual opponents can be encountered, it might be important to take the individual frequency (e.g., 20% vs. 80%) of these opponents into account. Therefore, the present study investigates the possibility to quickly (i.e., on a trial-by-trial basis) reconfigure the response behavior to different proportions of incongruent trials, which are contingent on different basketball players. Results point out that participants indeed adapted to the fake-frequency of different basketball players, which could be the result of strategic adaptation processes. Multi-level analyses, however, indicate that a substantial portion of the player-specific adaptation to fake frequencies is accounted by episodic retrieval processes, suggesting that item-specific proportion congruency effects can be explained in terms of stimulus-response binding and retrieval: The head orientation (e.g., to the right) of a current stimulus retrieves the last episode with the same head orientation including the response that was part of this last episode. Thus, from a theoretical perspective, an attacking player would provoke the strongest detrimental effect on an opponent if s/he repeats the same head movement but changes the direction of the pass. Whether it is at all possible to strategically apply this recommendation in practice needs still to be answered.

在篮球比赛中,进攻球员经常一边向一侧传球,一边向另一侧看。这种头部假动作会引发观察对手的冲突,因为对头部方向的处理会干扰对传球方向的处理。因此,对有头部假动作的传球的反应比对无头部假动作的传球的反应要慢,并导致更多错误(头部假动作效应)。假头效应和结构类似的干扰效应(如 Stroop 效应)会受到冲突试验频率的调节。以往的研究大多采用分块操作的比例一致性。然而,在篮球(以及其他团队运动)中,可能会遇到不同的个体对手,因此考虑这些对手的个体频率(如 20% 与 80%)可能非常重要。因此,本研究调查了快速(即逐个试验)重新配置反应行为以适应不同比例的不协调试验的可能性,这些不协调试验取决于不同的篮球运动员。结果表明,参与者确实适应了不同篮球运动员的假冒频率,这可能是策略适应过程的结果。然而,多层次分析表明,在球员对假球频率的特定适应过程中,有很大一部分是由记忆性检索过程引起的,这表明特定项目的比例一致性效应可以用刺激-反应结合和检索来解释:当前刺激的头部方位(如向右)会检索出具有相同头部方位的上一情节,包括属于上一情节的反应。因此,从理论上讲,如果一名进攻球员重复同样的头部动作但改变传球方向,那么他/她会对对手产生最强烈的不利影响。至于在实践中是否有可能战略性地应用这一建议,还有待回答。
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引用次数: 0
Positively framing mind wandering does not increase mind wandering in older adults. 积极的思维定势不会增加老年人的思维定势。
IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-01 Epub Date: 2024-06-13 DOI: 10.1007/s00426-024-01983-4
Matthew S Welhaf, Julie M Bugg

Age-related differences in mind wandering are robust, with older adults reporting less mind wandering compared to younger adults. While several theories have been put forth to explain this difference, one view has received less attention than others. Specifically, age-related differences in mind wandering might occur because older adults are reluctant to report on their mind wandering. The aim of the current study was to explicitly test this hypothesis. Older and younger adults completed a go/no-go task with intermittent thought probes to assess mind wandering. In one condition, participants were provided with standard instructions about how to respond to questions about their thoughts. In a second condition, participants were provided with a positive framing of mind wandering. Mind wandering was assessed both subjectively (i.e., via thought probes) and objectively (i.e., using different behavioral measures from the go/no-go task). The results of the study suggest that positively framing mind wandering did not impact rates of mind wandering or objective indicators of mind wandering for older or younger adults. Older adults reported less mind wandering, regardless of condition, compared to younger adults. Older adults also had generally better performance on the go/no-go task compared to younger adults. Bayesian analyses suggested that the main effect of framing condition, although not significant in Frequentist terms, did provide moderate evidence of an overall effect on mind wandering rates. We interpret the results as evidence against the reluctance hypothesis, consistent with previous work.

与年龄相关的思维游离差异非常明显,与年轻人相比,老年人的思维游离程度较低。虽然有多种理论可以解释这种差异,但有一种观点受到的关注较少。具体来说,与年龄相关的思维游离差异可能是因为老年人不愿意报告自己的思维游离。本研究旨在明确验证这一假设。老年人和年轻人分别完成了一项 "去/不去 "任务,并通过间歇性思维探测来评估思维游离。在一种情况下,参与者会得到如何回答有关其思想的问题的标准指导。在第二种情况下,参与者会对思维游离进行积极的描述。对思维游离进行了主观评估(即通过思维探测)和客观评估(即使用去/不去任务中的不同行为测量方法)。研究结果表明,对思维游离进行积极的构思并不会影响老年人或年轻人的思维游离率或思维游离的客观指标。与年轻人相比,无论在什么情况下,老年人的思维游离都较少。与年轻人相比,老年人在 "去/不去 "任务中的表现也普遍较好。贝叶斯分析表明,框架条件的主效应虽然在频数上并不显著,但确实提供了对思维游移率总体影响的中等程度证据。我们将这些结果解释为反对勉强假说的证据,这与之前的研究结果是一致的。
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