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Attentional orienting rather than spontaneous perspective taking: A Mirror-Reflection Dot perspective task reveals submentalizing. 注意导向而不是自发的视角:一个镜面反射点视角任务揭示了潜意识化。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-08 DOI: 10.1007/s00426-025-02219-9
Wei Wang, Chenyu Shangguan, Zhongqiang Sun, Ke Yang, Bingping Zhou

To establish whether humans possess a rapid implicit mentalizing system enabling efficient social interaction, researchers have extensively investigated spontaneous visual perspective taking using paradigms such as the dot perspective task. Yet the validity of this task has been challenged by the submentalizing account, which attributes the observed self-consistency effects (altercentric interferences) to domain-general attentional orienting. We devised a novel mirror-reflection paradigm that equates visual information between participant and avatar while preserving the avatar's directional cue to isolate the contributions of directional attention versus visual content alignment. In two within-subjects experiments (n = 50 and 53), participants judged the number of targets visible either to themselves or to an avatar whose body orientation was consistent or inconsistent with target location. Crucially, mirrors ensured that the avatar always shared the participant's visual access; in control (blackboard) scenes, visual access could differ. Robust consistency effects emerged and, critically, the magnitude of the altercentric interferences was not modulated by the scene type. A blocked-perspective replication (Experiment 2) ruled out perspective-switching costs as an alternative explanation. These findings demonstrate that directional attentional orienting, rather than spontaneous perspective-taking, underlies performance in the dot-perspective task, providing compelling evidence for the submentalizing account and cautioning against the use of the task as a pure index of implicit theory of mind.

为了确定人类是否具有快速内隐心智化系统,从而实现有效的社会互动,研究人员利用点透视任务等范式对自发视觉透视进行了广泛的研究。然而,这项任务的有效性受到了潜意识化解释的挑战,该解释将观察到的自我一致性效应(替代中心干扰)归因于领域一般注意定向。我们设计了一种新的镜像反射范式,将参与者和虚拟角色之间的视觉信息等同起来,同时保留虚拟角色的方向性线索,以隔离定向注意力与视觉内容对齐的贡献。在两项受试者内部实验中(n = 50和53),参与者判断自己或身体方向与目标位置一致或不一致的虚拟角色可见目标的数量。至关重要的是,镜子确保了虚拟角色始终共享参与者的视觉访问;在控制(黑板)场景中,视觉访问可能有所不同。鲁棒一致性效应出现,关键的是,互中心干扰的大小不被场景类型调制。封闭视角复制(实验2)排除了视角转换成本作为另一种解释。这些发现表明,定向注意力导向,而不是自发的换位思考,是点透视任务表现的基础,为潜意识化解释提供了令人信服的证据,并警告人们不要将该任务纯粹用作内隐心理理论的指标。
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引用次数: 0
Adjustments of balance control during cognitive dual tasking: Evidence from event-related force-plate analysis. 认知双重任务中平衡控制的调整:来自事件相关力板分析的证据。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-06 DOI: 10.1007/s00426-025-02215-z
Anton Koger, Leif Johannsen, Andrea Kiesel, Hermann Müller, Denise Nadine Stephan, Elisa Ruth Straub, Iring Koch

Cognitive-motor interference refers to the interaction between cognitive and motor processes occurring at the same time. Recently, balance control parameters while standing on a force plate were analysed using an event-related approach while participants performed a Simon task. Resolving response conflict in incongruent trials reduced balance adjustments prior to manual response execution, suggesting a bottleneck for concurrent cognitive and balance control. In the present study, we combined this approach with a cognitive dual task which comprised a visual-vocal short-term memory task with a delayed vocal response and an auditory-manual reaction time (RT) task. This hybrid psychological refractory period (PRP) paradigm created a functional processing bottleneck during memory consolidation in the visual-vocal short-term memory task. To examine how this cognitive bottleneck influences balance control, 48 participants per experiment stood quietly on a force plate, and balance control was quantified as moment variability (mN·m) in 100 ms sliding windows. We varied the stimulus-onset asynchrony (SOA: 100 vs. 1,000 ms) between the targets (Experiment 1) and task load (report vs. ignore the visual object; Experiment 2). As expected, auditory-manual RTs increased at short SOA, showing dual-task interference that persisted in ignore trials, consistent with task-set inertia. Force-plate data were analysed using cluster permutation analysis to identify time-specific effects. Participants were less likely to adjust balance during cognitive task processing and more likely after task completion, independent of the presence of a cognitive bottleneck. These findings suggest that balance control flexibly delays or advances balance adjustments based on cognitive demands, thereby reducing cognitive-motor interference. PUBLIC SIGNIFICANCE STATEMENT: This study shows that when people are performing demanding cognitive tasks, such as remembering information while responding to auditory signals, balance adjustments can be temporarily reduced or altered, particularly when the cognitive tasks are difficult. These findings highlight the interaction of cognitive tasks and balance and specifically provide insights into how cognitive processes influence stability during standing. Our understanding of the mechanisms linking cognition and balance may guide future studies on how such interactions change with age or cognitive impairment.

认知-运动干扰是指认知过程和运动过程同时发生的相互作用。最近,当参与者执行西蒙任务时,站在力板上的平衡控制参数使用事件相关方法进行了分析。解决不一致试验中的反应冲突减少了手动反应执行前的平衡调整,表明并发认知和平衡控制存在瓶颈。在本研究中,我们将这种方法与认知双重任务相结合,该双重任务包括视觉-声音短期记忆任务和听觉-手动反应时间(RT)任务。这种混合心理不应期(PRP)范式在视觉-声音短期记忆任务的记忆巩固过程中造成了功能性加工瓶颈。为了研究这种认知瓶颈如何影响平衡控制,每个实验中有48名参与者安静地站在一个测力板上,平衡控制被量化为100毫秒滑动窗口中的力矩变异性(mN·m)。我们改变了目标(实验1)和任务负载(报告与忽略视觉对象;实验2)之间刺激启动的异步性(SOA: 100 vs 1,000 ms)。正如预期的那样,听觉手动RTs在短期SOA中增加,显示出在忽略试验中持续存在的双任务干扰,与任务集惯性一致。使用聚类排列分析来分析力板数据,以确定特定时间的影响。参与者在认知任务处理过程中不太可能调整平衡,而在任务完成后更有可能调整平衡,这与认知瓶颈的存在无关。这些发现表明,平衡控制可以灵活地延迟或提前基于认知需求的平衡调整,从而减少认知运动干扰。公共意义声明:这项研究表明,当人们在执行高要求的认知任务时,比如在对听觉信号做出反应的同时记住信息,平衡调节可能会暂时减少或改变,尤其是在认知任务很困难的时候。这些发现强调了认知任务和平衡之间的相互作用,并特别为认知过程如何影响站立时的稳定性提供了见解。我们对认知和平衡机制的理解可能会指导未来关于这种相互作用如何随着年龄或认知障碍而变化的研究。
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引用次数: 0
The visual presentation of the trajectory does not cause any effects on three-dimensional versions of the Corsi task paradigm tests. 轨迹的视觉呈现对科西任务范式测试的三维版本没有任何影响。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-02 DOI: 10.1007/s00426-025-02214-0
Marcos Raphael Pereira-Monteiro, Eduardo Villamil-Cabello, Antonio Luque-Casado, Marzo Edir Da Silva-Grigoletto, Miguel Fernández-Del-Olmo

Introduction: The Corsi Block Tapping Test (CBT) assesses short-term visuospatial memory, while the Walking Corsi Test (WalCT) introduces greater motor and spatial demands. The impact of visual trajectory presentation on these tests remains debated.

Aim: To examine the effect of visual presentation of the trajectory on visuospatial short-term memory and topographic memory during the CBT and WalCT.

Methods: A total of 37 students completed the Corsi task paradigm under two conditions: CBT and WalCT. Both were performed in classical versions (with visual trajectory presentation) and automated versions (without visual trajectory presentation). Each test was conducted in forward and backward modalities. Span and Total Product values were recorded. Sex, age and physical activity level were considered in the analysis.

Results: For Span, only the type of test influenced performance, with higher results observed in the CBT (7.29 ± 1.13) compared to the WalCT (6.18 ± 1.55) (p < 0.001). Regarding Total Product, significant effects were found for both the type of test (CBT = 84.83 ± 26.21; WalCT = 58.76 ± 28.99; p = 0.026) and the modality (Forward = 74.85 ± 31.56; Backward = 68.74 ± 29.23; p = 0.026). Age significantly interacted as a covariate in both analyses (p < 0.001).

Conclusion: The visual presentation of the trajectory did not improve performance. However, the type and modality of the test directly influenced final performance. Additionally, age emerged as a factor affecting performance in the Corsi paradigms, while physical activity level and sex showed no significant effects.

简介:Corsi块敲击测试(CBT)评估短期视觉空间记忆,而步行Corsi测试(WalCT)引入更大的运动和空间需求。视觉轨迹呈现对这些测试的影响仍存在争议。目的:探讨轨迹的视觉呈现对CBT和WalCT中视觉空间短期记忆和地形记忆的影响。方法:37名学生在CBT和WalCT两种条件下完成Corsi任务范式。在经典版本(有视觉轨迹呈现)和自动化版本(没有视觉轨迹呈现)中进行。每次测试均采用正向和反向方式进行。记录跨度和总产品值。在分析中考虑了性别、年龄和身体活动水平。结果:对于Span而言,只有测试类型影响其表现,CBT的结果(7.29±1.13)高于WalCT(6.18±1.55)(p结论:轨迹的视觉呈现并没有提高表现。然而,测试的类型和方式直接影响最终的性能。此外,年龄是影响科西范式表现的一个因素,而体力活动水平和性别没有显著影响。
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引用次数: 0
Preparing to attend in a two-target task. 准备参加一个双目标任务。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-29 DOI: 10.1007/s00426-025-02210-4
Ben C Sclodnick, Bruce Milliken, David I Shore, Hong-Jin Sun, Ellen K MacLellan

The present experiments measure a form of preparatory control over selective attention in a two-target task. We used a skeletal two-target method in which the first of two target words (T1) is presented with or without an accompanying distractor word. When T1 is displayed with a distractor, a stark identification deficit (an attentional blink) is produced for the second target word (T2). In our adaptation of this method, we inserted a stimulus immediately prior to each two-target trial to measure sequence effects on selective attention to T1, and the resulting two-target cost for T2. Generally speaking, neither T1 nor T2 identification were influenced by the stimulus/response features of the event that preceded T1. However, both T1 and T2 identification were influenced by the task instructions for the event that preceded T1. These results point to a strong contribution of preparatory state on selective attention in a two-target task.

本实验测量了双目标任务中选择性注意的一种预备控制形式。我们使用了一种骨架双目标方法,其中两个目标单词(T1)中的第一个单词有或没有伴随的干扰词。当T1与干扰物一起显示时,对第二个目标单词(T2)会产生明显的识别缺陷(注意力眨眼)。在我们对该方法的改进中,我们在每次双目标试验之前立即插入一个刺激,以测量序列对T1选择性注意的影响,以及由此产生的T2双目标成本。一般来说,T1和T2识别都不受T1之前事件的刺激/反应特征的影响。然而,T1和T2识别都受到T1之前事件的任务指令的影响。这些结果表明,在双目标任务中,准备状态对选择性注意的贡献很大。
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引用次数: 0
Implementation and recognition of novel negatively instructed stimulus-response rules. 新负性指示刺激反应规则的执行与认知。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-29 DOI: 10.1007/s00426-025-02212-2
Alexander W Baumann, Hannes Ruge

Instruction-based learning (IBL) is an essential human skill, enabling flexible and efficient application of novel rules. Previous studies focused on instructions specifying affirmative (or positive) stimulus-response (S-R) rules (i.e., if condition A, then execute action X). Despite their frequent occurrence in our daily lives, negative instructions (i.e., if condition B, then do not execute action X but execute alternative action Y or Z) remain underrepresented in IBL research. In the present study, we conducted three experiments in order to assess the basic behavioral characteristics of this particular instruction type. Experiment 1 revealed reduced implementation efficiency relative to positive instructions as indicated by persistently prolonged response times, suggesting a continued impact of the negated 'instruction-related' S-R (B-X) association. At the same time, a distinct affirmative 'implementation-related' S-R (B-Y or B-Z) association gained strength over the course of repeated rule implementation, as evidenced by a decreasing tendency to alternate between correct response options. This pattern was replicated in Experiment 3. Experiment 2 employed neutral S-R instructions for which type information (positive or negative) was available only during later implementation. The comparison between Experiments 1 and 2 revealed an implementation benefit of advance instruction type information for negative instructions. This suggests that the negation is proactively integrated into the task model for the benefit of upcoming implementation. Overall, our results highlight the unique properties of negative instructions in the context of IBL. In particular, the dual representational nature could enable disambiguation of functional states in rule transformation processes crucial to rapid, novel learning.

基于教学的学习(IBL)是一项基本的人类技能,能够灵活有效地应用新规则。先前的研究主要集中在明确肯定(或积极)刺激反应(S-R)规则的指令上(即,如果条件A,则执行动作X)。尽管消极指令在我们的日常生活中经常出现,但在IBL研究中,消极指令(即,如果条件B,那么不执行行动X,而是执行替代行动Y或Z)的代表性仍然不足。在本研究中,我们进行了三个实验,以评估这种特殊的指令类型的基本行为特征。实验1显示,相对于积极指令,执行效率降低,反应时间持续延长,表明消极的“指令相关”S-R (B-X)关联持续影响。与此同时,在重复执行规则的过程中,一种明显肯定的“与执行相关”的S-R (B-Y或B-Z)关联得到了加强,这可以从在正确回答选项之间交替的趋势减少中得到证明。实验3重复了这一模式。实验2采用中性S-R指令,其类型信息(正面或负面)仅在后续执行中可用。实验1和实验2的比较揭示了预先指令类型信息对负指令的实现优势。这表明否定被主动集成到任务模型中,以便于即将到来的实现。总的来说,我们的结果突出了IBL背景下否定指令的独特性质。特别是,双重表征性质可以消除规则转换过程中功能状态的歧义,这对快速、新颖的学习至关重要。
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引用次数: 0
Correction: Extrafoveal processing of happy face relies on visual awareness in hearing-impaired adults. 更正:听障成人快乐面孔的中央凹外加工依赖于视觉意识。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-29 DOI: 10.1007/s00426-025-02189-y
Qian Xu, Zhaoqi Hu, Nan Wu, Moqian Tian, Juan Xu, Shixiang Liu, Shu Mou
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引用次数: 0
Attentional capture by real and illusory faces: a failure to replicate. 通过真实和虚幻的面孔捕捉注意力:无法复制。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-28 DOI: 10.1007/s00426-025-02211-3
Francesca Miti, Angela Ciaramidaro, Sandro Rubichi, Cristina Iani

Evidence indicates that faces are rapidly detected and prioritized in visual processing due to their social relevance. Crucially, research has shown that faces capture attention even when they are task-irrelevant, suggesting the existence of an automatic, domain-specific attentional mechanism. This prioritization appears to extend to face pareidolia-the illusory perception of faces in objects-indicating that face detection may rely on a broadly tuned mechanism that classifies stimuli as faces or non-faces based on relatively minimal information, such as the T-shaped configuration common to all faces. To explore whether such a configuration is sufficient to automatically capture attention, we conducted three behavioral experiments using a visual search paradigm. In Experiments 1A (online) and 1B (lab-based), participants searched for a butterfly target while either a real or an illusory face appeared among object distractors. Contrary to expectations, neither real nor illusory faces captured attention. In Experiment 2, in different blocks, participants were asked to search for a real face, an illusory face, or a butterfly presented among object distractors. The results showed that real faces were detected more efficiently than illusory faces or butterfly targets. Crucially, illusory faces showed a search disadvantage even compared to butterflies. Overall, these findings challenge the assumption that a minimal face configuration automatically captures attention. More importantly, these findings challenge the notion that attentional capture by irrelevant faces is entirely automatic, suggesting instead that such capture may be influenced by contextual factors or task demands.

有证据表明,由于面孔的社会相关性,它们在视觉处理中被迅速检测和优先处理。至关重要的是,研究表明,即使面孔与任务无关,也能吸引注意力,这表明存在一种自动的、特定领域的注意力机制。这种优先级似乎延伸到面部幻觉——对物体中面部的错觉感知——表明面部检测可能依赖于一种广泛调整的机制,该机制基于相对最小的信息将刺激分类为面部或非面部,例如所有面部共有的t形结构。为了探索这种配置是否足以自动捕获注意力,我们使用视觉搜索范式进行了三个行为实验。在实验1A(在线)和1B(实验室)中,参与者搜索蝴蝶目标,同时在物体干扰物中出现真实或虚幻的面孔。与预期相反,无论是真实的脸还是虚幻的脸都没有引起人们的注意。在实验2中,在不同的分组中,参与者被要求在物体干扰物中寻找一张真实的脸、一张虚幻的脸或一只蝴蝶。结果表明,真实人脸的检测效率高于虚幻人脸或蝴蝶目标。至关重要的是,即使与蝴蝶相比,虚幻的面孔也显示出搜索劣势。总的来说,这些发现挑战了最小的面部结构会自动吸引注意力的假设。更重要的是,这些发现挑战了不相关面孔的注意力捕获完全是自动的观念,相反,这种捕获可能受到环境因素或任务需求的影响。
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引用次数: 0
The connotation of "old": evidence of an expanded present from movies. “老”的内涵:从电影中得到扩展的证据。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-28 DOI: 10.1007/s00426-025-02183-4
Dirk Wentura, Patrick Schuck

We explore the concept of an expanded present by examining how individuals perceive the "age" of an event, product, or artefact in relation to their own age. We hypothesized that a certain age acts as a kind of tipping point for an "old" versus "new/recent/current" connotation. Events occurring before that age connote a halo of "oldness," whereas events occurring after that age connote a halo of "recency." We used movies as a case study and employed a response priming design, presenting movie posters from different decades (1960s to 2010s) as briefly presented primes, preceding target movie posters from the 1960s and 2010s, which had to be categorized as "old" or "new." Participants were from four age cohorts (born in the 1960s, 1970s, 1980s, and 1990s). Results supported the hypothesis, showing that individuals tend to spontaneously categorize movies released in their adolescence or later as "new/current" and earlier movies as "old."

我们通过研究个体如何感知与自己年龄相关的事件、产品或人工制品的“年龄”来探索扩展现在的概念。我们假设,一定的年龄是“旧”与“新/最近/当前”内涵的临界点。在这个年龄之前发生的事件意味着“老”的光环,而在这个年龄之后发生的事件意味着“最近”的光环。我们以电影作为案例研究,采用了反应启动设计,将不同年代(20世纪60年代至2010年代)的电影海报作为简单的启动,在20世纪60年代和2010年代的目标电影海报之前,这些电影海报必须被分类为“旧”或“新”。参与者来自四个年龄组(出生于1960年代、1970年代、1980年代和1990年代)。结果支持了这一假设,表明人们倾向于自发地将青春期或更晚上映的电影分类为“新的/当前的”,而将早期的电影分类为“旧的”。
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引用次数: 0
From finger to whole-body movements: How movement type affects our sense of time. 从手指到全身运动:运动类型如何影响我们的时间感。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-28 DOI: 10.1007/s00426-025-02213-1
Michel Pfaff, Micha Pfeuty, Vincent Monfort, Elizabeth Thomas, Matthieu Casteran

Interval timing is essential for adapting behaviour in dynamic environments. While previous research has shown that time perception is influenced by movement, the role of movement type in this interaction remains poorly understood. The present study aimed to further investigate this interaction, by comparing temporal performance (i.e., temporal accuracy and precision) across two movement types: whole-body reaching (WBR) movements and finger movements. Fourteen participants reproduced time intervals while performing both movement types using five target durations centred around the natural duration of the WBR movement. We observed lower temporal variability with WBR movements compared to finger movements. This can be explained by a Bayesian cue combination framework or an increase of the pacemaker rate within the Scalar Expectancy Theory. Regarding temporal accuracy, intervals were over-reproduced with finger movements compared to WBR movements, possibly due to fluctuations in attentional allocation during finger movements or an increase of the pacemaker rate during WBR movements. Additionally, within the WBR condition, shorter intervals were over-reproduced, which may reflect either subjective time compression induced by faster movements, or the influence of biomechanical constraints. These findings extend current models by suggesting that motor execution actively shapes temporal performance, serving as more than just a final output mechanism. This could hold implications for training and rehabilitation strategies, where engaging whole-body movements may help reduce temporal variability.

间隔时间对于在动态环境中适应行为是必不可少的。虽然先前的研究表明,时间感知受到运动的影响,但运动类型在这种相互作用中的作用仍然知之甚少。本研究旨在通过比较两种运动类型:全身伸展(WBR)运动和手指运动的时间表现(即时间准确性和精度)来进一步研究这种相互作用。14名参与者在进行两种运动类型的同时,以WBR运动的自然持续时间为中心,使用5个目标持续时间来再现时间间隔。我们观察到与手指运动相比,WBR运动的时间变异性较低。这可以用贝叶斯线索组合框架或标量期望理论中起搏器率的增加来解释。在时间准确性方面,与WBR运动相比,手指运动过度再现了间隔,这可能是由于手指运动期间注意力分配的波动或WBR运动期间起搏器频率的增加。此外,在WBR条件下,较短的间隔被过度复制,这可能反映了更快的运动引起的主观时间压缩,或者是生物力学约束的影响。这些发现扩展了当前的模型,表明运动执行积极地塑造了时间表现,不仅仅是一个最终的输出机制。这可能会对训练和康复策略产生影响,其中参与全身运动可能有助于减少时间变异性。
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引用次数: 0
The impact of visuomotor skills on two pen-and-paper tests of sustained attention (d2-R, FAIR). 视觉运动技能对持续注意力的两项纸笔测试的影响(d2-R, FAIR)。
IF 2.3 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-28 DOI: 10.1007/s00426-025-02198-x
Peter Wühr, Bianca Wühr, Gerhard Rinkenauer

We investigated the impact of motor skills on performance in two pen-and-paper tests of selective attention, the d2-R and the FAIR-2. Both tests require a visual search for target stimuli presented in a random order with distractor stimuli. In the d2-R, participants have to mark each target with a short stroke. In the FAIR-2, participants are required to draw a continuous line under each stimulus series that remains below the distractors, whereas targets are marked by drawing an upward spike into the target. The purpose of continuous marking in the FAIR-2 is to make the direction and order of participants' visual search apparent to the experimenter. We tested 120 participants with the d2-R, the FAIR-2, and five subtests (aiming, pegboard, steadiness, tapping, line-tracking) of the MLS, a test battery of fine motor skills. Our results revealed similarities and differences between the motor demands of the two tests. Performance on both tests correlated with tapping (hits) and line-tracking (time). In contrast, only FAIR-2 performance correlated with pegboard (time) and steadiness (errors). Regression analyses showed that MLS performance explained a significant amount of variance in FAIR-2 performance, but not in d2-R performance. When directly compared, the differences in explained variance were not significant, however. Hence, the results suggest that the sum of motor demands in the d2-R and the FAIR-2 are comparable, although there are some differences in specific motor requirements.

我们研究了运动技能对选择性注意的两项纸笔测试(d2-R和FAIR-2)表现的影响。这两个测试都要求对目标刺激物进行视觉搜索,目标刺激物以随机顺序与干扰刺激物一起呈现。在d2-R中,参与者必须用短笔画出每个目标。在FAIR-2中,参与者被要求在每个刺激序列下画一条连续的线,这条线保持在干扰物的下方,而目标则被要求在目标上画一个向上的尖峰。在FAIR-2中,连续标记的目的是使被试的视觉搜索的方向和顺序对实验者来说是明显的。我们对120名参与者进行了d2-R、FAIR-2和MLS的五个子测试(瞄准、钉板、稳定、敲击、直线跟踪),这是一组精细运动技能测试。我们的结果揭示了两个测试中运动需求的异同。两项测试的性能都与敲击(命中)和线条跟踪(时间)相关。相比之下,只有FAIR-2性能与钉板(时间)和稳定性(误差)相关。回归分析表明,MLS绩效可以解释FAIR-2绩效的显著差异,但不能解释d2-R绩效的显著差异。然而,当直接比较时,解释方差的差异并不显著。因此,结果表明,d2-R和FAIR-2的电机需求总量是相当的,尽管在具体的电机要求上存在一些差异。
{"title":"The impact of visuomotor skills on two pen-and-paper tests of sustained attention (d2-R, FAIR).","authors":"Peter Wühr, Bianca Wühr, Gerhard Rinkenauer","doi":"10.1007/s00426-025-02198-x","DOIUrl":"10.1007/s00426-025-02198-x","url":null,"abstract":"<p><p>We investigated the impact of motor skills on performance in two pen-and-paper tests of selective attention, the d2-R and the FAIR-2. Both tests require a visual search for target stimuli presented in a random order with distractor stimuli. In the d2-R, participants have to mark each target with a short stroke. In the FAIR-2, participants are required to draw a continuous line under each stimulus series that remains below the distractors, whereas targets are marked by drawing an upward spike into the target. The purpose of continuous marking in the FAIR-2 is to make the direction and order of participants' visual search apparent to the experimenter. We tested 120 participants with the d2-R, the FAIR-2, and five subtests (aiming, pegboard, steadiness, tapping, line-tracking) of the MLS, a test battery of fine motor skills. Our results revealed similarities and differences between the motor demands of the two tests. Performance on both tests correlated with tapping (hits) and line-tracking (time). In contrast, only FAIR-2 performance correlated with pegboard (time) and steadiness (errors). Regression analyses showed that MLS performance explained a significant amount of variance in FAIR-2 performance, but not in d2-R performance. When directly compared, the differences in explained variance were not significant, however. Hence, the results suggest that the sum of motor demands in the d2-R and the FAIR-2 are comparable, although there are some differences in specific motor requirements.</p>","PeriodicalId":48184,"journal":{"name":"Psychological Research-Psychologische Forschung","volume":"89 6","pages":"180"},"PeriodicalIF":2.3,"publicationDate":"2025-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12662847/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145641324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Psychological Research-Psychologische Forschung
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