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Dynamics of efficient ensemble coding 高效集成编码的动力学
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-07 DOI: 10.1016/j.cognition.2025.106432
Long Ni, Alan A. Stocker
Ensemble coding creates compressed representations of a stimulus array. However, not all items in the array necessarily contribute equally to the ensemble code. For example, when discriminating the ensemble average against a reference, items whose feature values lie closer to the reference are typically weighted more strongly. We have recently shown that this inhomogeneous weighting can be explained as a form of efficient coding, by which the precision of the sensory representation is dynamically adapted according to the array’s overall statistics relative to a variable reference. However, the specific process underlying the formation of such a relative efficient ensemble code remains unknown. Here, we probed the dynamic interplay between the presentation of the ensemble and the reference stimuli. We found that the relative timing between the presentation of the reference and the stimulus ensemble has a strong effect on participants’ decision behavior. Model analysis showed that efficient ensemble coding is established only when reference and ensemble are simultaneously presented. It is much weaker when the ensemble preceded the reference, and is largely absent when the ensemble followed the reference. As captured by our model, reduced efficient ensemble coding coincides with decreased decision accuracy in those asynchronous conditions. Our results indicate that any temporal offset between the ensemble and reference stimuli substantially disrupts the dynamic reallocation of coding resource. This suggests that efficient ensemble coding is not the result of a preparatory attentional process nor is it due to evidence selection at the decision stage. Rather, it arises from a fast interaction between the simultaneously evoked, sensory representations of reference and ensemble stimuli.
集成编码创建刺激数组的压缩表示。然而,并不是数组中的所有项对集成代码的贡献都是相同的。例如,当根据参考区分集成平均值时,特征值更接近参考的项通常加权更强。我们最近表明,这种非均匀加权可以解释为一种有效的编码形式,通过这种编码,感官表征的精度根据数组相对于变量参考的总体统计动态调整。然而,形成这种相对有效的集成代码的具体过程仍然未知。在此,我们探讨了整体呈现与参考刺激之间的动态相互作用。研究发现,参考信息呈现与刺激集合呈现之间的相对时间对被试的决策行为有很强的影响。模型分析表明,只有同时提供参考和集成,才能建立有效的集成编码。当集合在参考之前时,它要弱得多,当集合在参考之后时,它基本上不存在。正如我们的模型所捕获的那样,在那些异步条件下,高效集成编码的降低与决策精度的降低是一致的。我们的研究结果表明,集合和参考刺激之间的任何时间偏移都会严重破坏编码资源的动态再分配。这表明,有效的集成编码不是一个准备注意过程的结果,也不是由于决策阶段的证据选择。相反,它产生于同时被唤起的参考和集合刺激的感官表征之间的快速相互作用。
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引用次数: 0
Plausibility in episodic counterfactual thinking does not depend on the difficulty of the mental simulation 情景性反事实思维的合理性并不取决于心理模拟的难度
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-07 DOI: 10.1016/j.cognition.2025.106424
Ricardo Morales-Torres , Kaylee Miceli , Felipe De Brigard
People often engage in episodic counterfactual thinking, simulating alternative ways in which past events might have unfolded. Existing research has shown that the perceived plausibility of episodic counterfactual simulations influences judgments of regret, mood, prosocial behavior, and false memories. However, knowledge about the factors influencing the perceived plausibility of episodic counterfactuals is limited or derived from studies using vignettes or semantic-based hypothetical scenarios. In this study, we explore three potential factors that may influence the perceived plausibility of episodic counterfactual thoughts: the difficulty of generating the simulation, the vividness of the simulation, and a sampling process that prioritizes plausible alternatives. Experiment 1 (N = 91) showed that while plausibility is related to both difficulty and vividness, it does not depend solely on either factor. Experiments 2 (N = 468) and 3 (N = 77) revealed that when people generate episodic counterfactual thoughts, they initially produce the most plausible and vivid mental simulations, without concurrent changes in difficulty. Overall, our findings suggest that the perceived plausibility of episodic counterfactual simulations, while may depend in part on their vividness and sampling order, does not depend on how difficult it feels to imagine them.
人们经常进行情景反事实思维,模拟过去事件可能展开的其他方式。现有的研究表明,情景反事实模拟的感知合理性会影响对后悔、情绪、亲社会行为和错误记忆的判断。然而,关于影响情景反事实的感知合理性的因素的知识是有限的,或者来自使用小插曲或基于语义的假设情景的研究。在本研究中,我们探讨了可能影响情景反事实思想感知合理性的三个潜在因素:生成模拟的难度、模拟的生动性以及优先考虑合理替代方案的抽样过程。实验1 (N = 91)表明,虽然可信性与难度和生动性都有关,但它并不仅仅取决于其中任何一个因素。实验2 (N = 468)和3 (N = 77)显示,当人们产生情景性反事实思想时,他们最初产生的是最可信、最生动的心理模拟,而难度没有同时变化。总的来说,我们的研究结果表明,情景反事实模拟的感知合理性,虽然可能部分取决于它们的生动程度和采样顺序,但并不取决于想象它们的难度。
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引用次数: 0
Intuitive insight: Fast associative processes drive sound creative thinking 直观的洞察力:快速的联想过程驱动健全的创造性思维。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-06 DOI: 10.1016/j.cognition.2025.106422
Jérémie Beucler, Wim De Neys
Convergent thinking, the ability to find a single optimal solution to a well-defined problem, is considered a core component of creativity, and is often assumed to rely on controlled, deliberative processes. We tested this assumption using the Compound Remote Associates (CRA) test, where participants have to find a word that connects three seemingly unrelated words (e.g., “river, note, account”; solution: “bank”). We implemented a two-response paradigm wherein participants provided an initial, intuitive response (under cognitive load and time constraints to minimize deliberation), followed by a final, deliberate response. Our findings reveal that, in most cases, extended deliberation was not necessary for sound thinking—correct final responses were typically preceded by accurate intuitive responses produced under time pressure and cognitive load. By using large language models and semantic network modeling, we found that items with a smaller semantic search space are better solved intuitively, and that participants with a more efficient and flexible semantic memory structure display higher intuitive performance on the CRA. These results suggest that effective problem-solving in creative tasks may often rely on fast, automatic associative processes within semantic memory, without necessarily requiring extended deliberation.
趋同思维,即为明确定义的问题找到单一最佳解决方案的能力,被认为是创造力的核心组成部分,通常被认为依赖于可控的、深思熟虑的过程。我们使用复合远程联系(CRA)测试来验证这个假设,在测试中,参与者必须找到一个连接三个看似不相关的单词(例如,“river, note, account”;解决方案:“bank”)。我们实施了一个双反应范式,其中参与者提供了一个初始的,直观的反应(在认知负荷和时间限制下,以尽量减少考虑),然后是一个最终的,深思熟虑的反应。我们的研究结果表明,在大多数情况下,长时间的深思熟虑对于健全的思考是不必要的——正确的最终反应通常是在时间压力和认知负荷下产生的准确的直觉反应之前。通过使用大型语言模型和语义网络建模,我们发现语义搜索空间越小的项目的直观求解效果越好,语义记忆结构越高效和灵活的参与者在CRA上的直观表现越好。这些结果表明,创造性任务的有效解决可能往往依赖于语义记忆中快速、自动的联想过程,而不一定需要长时间的思考。
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引用次数: 0
Schema drift: Relational concepts and conceptual change 模式漂移:关系概念和概念变化
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-05 DOI: 10.1016/j.cognition.2025.106418
Richard Vagnino , Caren Walker
Analogical reasoning is one of the most common ways individuals bring previous experience to bear on unfamiliar situations. Most theories describe this process as a structured comparison that involves mapping the relational properties between a familiar source and unfamiliar target. This both allows the transfer of useful inferences from the source to the target and highlights the common structure shared by both analogs, represented by an abstract schema. This schema can help with identifying and reasoning about structurally similar situations in the future. While researchers have studied how representations of source and target analogs undergo alterations as a result of this mapping process, little attention has been paid to how the abstract schemas thought to guide future analogical reasoning might similarly change with use. We explore this question in three experiments and present evidence that suggests abstract schemas do indeed drift under certain conditions.
类比推理是一种最常见的方法,人们把以前的经验运用到不熟悉的情况中。大多数理论将这一过程描述为一种结构化的比较,包括在熟悉的源和不熟悉的目标之间映射关系属性。这既允许将有用的推断从源转移到目标,又突出了两个类似物共享的公共结构,由抽象模式表示。这种模式可以帮助识别和推理未来结构上类似的情况。虽然研究人员已经研究了源类比物和目标类比物的表征如何在这种映射过程中发生变化,但很少有人关注被认为指导未来类比推理的抽象图式如何随着使用而发生类似的变化。我们在三个实验中探讨了这个问题,并提供了证据,表明抽象图式确实在某些条件下漂移。
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引用次数: 0
Collective intelligence as collective information processing 集体智慧即集体信息处理
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-31 DOI: 10.1016/j.cognition.2025.106433
Zara Anwarzai , Cody Moser , Hannah Dromiack , Ketika Garg , Gabriel Ramos-Fernandez
Collective intelligence research spans multiple disciplines and focuses on a broad range of collective behaviors, including group problem-solving, flocking in social animals, and the formation of social knowledge. It is not apparent what these different forms of collective intelligence have in common, apart from being instances of collective behavior. In this paper, we develop a framework that enables us to better classify different forms of collectively intelligent behavior in relation to one another based on the information processing mechanisms involved. We argue that these behaviors share a common foundation, which we call collective information processing, or CIP. CIP involves two key mechanisms: (1) individual processing of group information and (2) group processing, or group-level sensitivity to the arrangement of individual information. We operationalize the CIP framework to analyze different forms of collective intelligence, both classifying them in relation to one another and in alignment with generalized quantifiable measures of information processing. Our account of collective intelligence as CIP offers a novel framework for identifying and classifying forms of collective intelligence across a wide range of disciplinary contexts. This framework is meant to unify and subsume, rather than simply challenge, existing attempts to define collective intelligence.
集体智慧的研究跨越多个学科,关注广泛的集体行为,包括群体问题解决、群居动物和社会知识的形成。这些不同形式的集体智慧除了都是集体行为的实例外,还有什么共同之处还不清楚。在本文中,我们开发了一个框架,使我们能够更好地根据所涉及的信息处理机制对不同形式的集体智能行为进行分类。我们认为这些行为有一个共同的基础,我们称之为集体信息处理(CIP)。CIP涉及两个关键机制:(1)个体对群体信息的处理和(2)群体处理,或群体对个体信息安排的敏感性。我们运用CIP框架来分析不同形式的集体智慧,既将它们彼此分类,又与信息处理的广义量化措施保持一致。我们对集体智慧作为CIP的描述提供了一个新的框架,用于在广泛的学科背景下识别和分类集体智慧的形式。这个框架意在统一和包容现有的集体智慧定义,而不是简单地挑战。
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引用次数: 0
Exploring the evolutionary roots of theory of mind: Primate errors on false belief tasks reveal representational limits 探索心智理论的进化根源:灵长类动物在错误信念任务上的错误揭示了表征限制。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-29 DOI: 10.1016/j.cognition.2025.106400
Amanda Royka , Daniel J. Horschler , Walker Bargmann, Laurie R. Santos
Human adults flexibly reason about others' unobservable mental states, a capacity known as Theory of Mind (ToM). Unfortunately, the roots of this capacity still remain poorly understood as both infants and nonhuman primates perform inconsistently on tests of ToM. Here, we try to better understand this complex and often contradictory literature by dissecting nonhuman primates' failures on false belief tasks. Across four studies (n = 566 subjects), we find that—despite succeeding on a closely matched control—rhesus monkeys fail to predict how agents with false beliefs will behave even when those agents perform unexpected actions. We interpret this pattern of performance as evidence that monkeys fail to maintain a representation of another agent's recent knowledge once the environment changes outside of that agent's awareness thus preventing monkeys from making any predictions about the agent's future actions. Overall, this work helps to move beyond the success/failure dichotomy typically used to assess ToM performance, and instead provides a more precise characterization of primates' signature limits in ToM, which we speculate may also be shared with human infants.
成年人可以灵活地推断他人不可观察的心理状态,这种能力被称为心智理论(ToM)。不幸的是,这种能力的根源仍然知之甚少,因为婴儿和非人类灵长类动物在ToM测试中的表现都不一致。在这里,我们试图通过剖析非人类灵长类动物在错误信念任务上的失败来更好地理解这种复杂且经常相互矛盾的文献。在四项研究(n = 566个对象)中,我们发现——尽管在一个紧密匹配的控制中取得了成功——恒河猴无法预测具有错误信念的代理人的行为,即使这些代理人做出了意想不到的行为。我们将这种表现模式解释为,一旦环境在另一个智能体的意识之外发生变化,猴子就无法保持对另一个智能体最近知识的表征,从而阻止猴子对智能体的未来行为做出任何预测。总的来说,这项工作有助于超越通常用于评估ToM表现的成功/失败二分法,而是提供了灵长类动物在ToM中的特征限制的更精确的特征,我们推测这可能也与人类婴儿相同。
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引用次数: 0
Graphesthesia on human fingernails 人类指甲上的图形感觉。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-27 DOI: 10.1016/j.cognition.2025.106420
Daniel Oluwaseyi Olawole, Denise Cadete, Milena Da Silva Baiao, Sonima Sharma, Elisa R. Ferrè, Matthew R. Longo
The fingernails have been considered passive support structures that enhance tactile sensitivity by providing a rigid background, preventing the fingertips from slipping when interacting with objects. Recent studies have provided evidence that the people can perform basic tactile judgments of stimuli applied to the fingernails. In this study, we investigate whether fingernails also contribute to more complex, higher-order spatial processing. Specifically, we examine graphesthesia – the ability to recognise shapes or letters traced onto the skin – and assess whether this tactile capacity extends to the fingernail. Participants were asked to discriminate between the letters b, d, p, and q drawn either on the left middle fingertip or fingernail. Results showed that graphesthetic performance was lower on the fingernail compared to the fingertip. However, participants were still able to classify letters drawn on the fingernail at levels significantly above chance. These findings align with theoretical claims that the fingernail plays a role in perception and expand the growing body of evidence supporting its perceptual functions highlighting the fingernail as an active contributor to complex spatial processing in touch perception.
指甲被认为是被动支撑结构,通过提供刚性背景来增强触觉灵敏度,防止指尖在与物体互动时滑动。最近的研究提供了证据,表明人们可以对施加在指甲上的刺激进行基本的触觉判断。在这项研究中,我们调查指甲是否也有助于更复杂的,高阶的空间处理。具体来说,我们研究了图形感觉——识别皮肤上的形状或字母的能力——并评估这种触觉能力是否延伸到指甲。参与者被要求区分画在左手中指或指甲上的字母b、d、p和q。结果表明,与指尖相比,指甲的图形审美性能较低。然而,参与者仍然能够以高于概率的水平对指甲上画的字母进行分类。这些发现与指甲在感知中发挥作用的理论主张相一致,并扩大了支持其感知功能的证据体,强调指甲在触觉感知中作为复杂空间处理的积极贡献者。
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引用次数: 0
Exposure to an accent transfers to speech production in a single shot 在一个镜头中,对口音的暴露转移到语音制作
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-25 DOI: 10.1016/j.cognition.2025.106412
Timothy K. Murphy , Lori L. Holt , Nazbanou Nozari
Listening to another speaker's voice can lead to predictable changes in a listener's own voice. This means that perception can alter production. A key question is whether overt production and its auditory consequences are critical for observing such changes. We answer this question in two experiments (N = 269) by passively exposing participants to speech that carries different acoustic patterns and investigating changes to production. Experiment 1 shows that decreasing the number of productions by an order of magnitude does not decrease the influence of perception on production. Experiment 2 takes this further by demonstrating that perceptual influence manifests on the very first overt production after exposure to new speech regularities. Collectively, these results show that perception can alter production without relying on feedback from overt production and its auditory consequences. This finding, in turn, strongly supports speech production models that include internal simulations.
听另一个说话者的声音会导致听者自己的声音发生可预测的变化。这意味着感知可以改变生产。一个关键的问题是,显性生产及其听觉后果是否对观察这些变化至关重要。我们在两个实验(N = 269)中回答了这个问题,通过被动地将参与者暴露在带有不同声学模式的语音中,并调查生产的变化。实验1表明,将产品数量减少一个数量级并不会降低感知对生产的影响。实验2进一步证明,在接触新的语言规则后,感知影响在第一次公开生产中表现出来。总的来说,这些结果表明,感知可以改变生产,而不依赖于显性生产的反馈及其听觉后果。这一发现反过来有力地支持了包含内部模拟的语音生成模型。
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引用次数: 0
Robust Medusa effect across facial manipulations 强大的美杜莎效应跨越面部操作。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-24 DOI: 10.1016/j.cognition.2025.106419
Jing Han , Kyoshiro Sasaki , Fumiya Yonemitsu , Kaito Takashima , Yuki Yamada
The way a person is visually represented can affect how we perceive their mind. One example is the Medusa effect, where people attribute less mind to individuals presented indirectly, such as in a photo of a photo (L2), compared to those shown directly in a photo (L1). The present study aimed to examine the robustness and generalizability of this effect, particularly with respect to the cultural origin of facial stimuli and facial manipulations. Across eight experiments, we tested whether this nested representation leads to lower judgments of agency, experience, and realness, even when using novel Asian and artificial facial stimuli and manipulating them to disrupt holistic and feature-based processing. Participants consistently attributed less mind to L2 representations than to L1. This effect was observed across both human and artificial faces and persisted under conditions involving inversion, mask-wearing, sunglasses-wearing, and spatial scrambling of faces. These results indicate that mind perception is influenced less by what is shown in a face than by how the person is presented structurally, including the representational level introduced by additional layers of depiction.
一个人的视觉表现方式会影响我们对他们思想的感知。其中一个例子是美杜莎效应,即与直接在照片(L1)中显示的个体相比,人们对间接呈现的个体(如照片中的照片)的思维倾向更少。本研究旨在检验这种效应的稳健性和普遍性,特别是关于面部刺激和面部操作的文化起源。在八个实验中,我们测试了这种嵌套表征是否会导致对代理、经验和真实性的较低判断,即使使用新颖的亚洲和人工面部刺激并操纵它们来破坏整体和基于特征的处理。参与者一致认为L2表征比L1表征更少。这种效应在人脸和人造人脸中都被观察到,并且在涉及人脸倒置、戴面具、戴太阳镜和空间混乱的条件下持续存在。这些结果表明,心理知觉受面部所显示的内容的影响较小,而受该人的结构呈现方式的影响较大,包括由额外的描绘层引入的表征水平。
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引用次数: 0
The online processing of dynamics 动态的在线处理。
IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-24 DOI: 10.1016/j.cognition.2025.106416
Abdul-Rahim Deeb , Alexander Fengler , Fulvio Domini
The Online Processing of Dynamics Model (OPoD) offers a novel account of how the visual system estimates mass in dynamic scenes by treating mass and velocity as jointly constrained variables. Rather than relying on post hoc inference, OPoD characterizes mass estimation as a process in which cues to mass—such as apparent volume— are combined with sensed velocities to yield momentum-based expectations about post-collision motion. These momentum-based expectations of mass bias the estimation of post-collision velocity and those biased velocities feedback to reshape mass judgments, revealing that mass and velocity are jointly encoded in a shared momentum-like representation where each constrains the other. Across three experiments, we test two core predictions of our OPoD model: (1) that initial impressions of object mass bias perceived post-collision velocity, and (2) that biases in velocity in turn bias relative mass judgments. Each prediction is confirmed empirically. We formally compare OPoD against an adapted version of the noisy Newton model, in which mass priors are scaled to visible volume. Even with this extension and task-specific parameter tuning, the noisy Newton model does not provide a unified account of the mass and velocity biases evident in the data. OPoD consistently achieves better quantitative fits (higher log-likelihood, lower RMSE, stronger correlations) and provides a mechanistic, ecologically grounded complement to probabilistic simulation frameworks—offering a perceptual mechanism for how physical expectations are integrated and co-constrained during an event.
动态模型在线处理(Online Processing of Dynamics Model, OPoD)提供了一种新的描述视觉系统如何通过将质量和速度作为联合约束变量来估计动态场景中的质量。OPoD将质量估计描述为一个过程,而不是依赖于事后推断,在这个过程中,质量的线索(如表观体积)与感知速度相结合,从而产生基于动量的碰撞后运动预期。这些基于动量的质量期望会对碰撞后速度的估计产生偏差,而这些偏差的速度反馈会重塑质量判断,从而揭示质量和速度是共同编码在一个共享的类似动量的表示中,其中每个都约束另一个。在三个实验中,我们测试了OPoD模型的两个核心预测:(1)物体质量偏差的初始印象感知碰撞后的速度,(2)速度偏差反过来影响相对质量判断。每个预测都得到了经验的证实。我们正式比较了OPoD与噪声牛顿模型的改编版本,其中质量先验被缩放到可见体积。即使有了这种扩展和特定于任务的参数调整,噪声牛顿模型也不能对数据中明显的质量和速度偏差提供统一的解释。OPoD始终如一地实现更好的定量拟合(更高的对数似然,更低的RMSE,更强的相关性),并为概率模拟框架提供了一种机制的、基于生态学的补充——提供了一种感知机制,说明在事件中物理期望是如何整合和共同约束的。
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引用次数: 0
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Cognition
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