Pub Date : 2024-02-08DOI: 10.1109/TLT.2024.3364015
Jiaqi Yin;Tiong-Thye Goh;Yi Hu
This study aimed to examine sustainable effects of chatbot-based formative feedback on intrinsic motivation, cognitive load, and learning performance. A longitudinal quasi-experimental design with 173 undergraduate students was conducted. The experiment is a between-subject design. Students either received formative feedback from a chatbot or a teacher. Utilizing linear mixed model and t-test for data analysis, results showed the following. First, chatbot-based feedback resulted in increased learning interest, perceived choice, and value while decreasing perceived pressure over time. Second, chatbot-based feedback was effective in reducing cognitive load, particularly when learning contents involved conceptual or difficult knowledge. Finally, chatbot-based feedback was found to be more efficient and effective in supporting the mastery of application-based knowledge compared with teacher-based feedback. This study has practical implications for the design of chatbots, and it also enriches the methods of providing ongoing formative feedback in large-scale classrooms.
本研究旨在考察基于聊天机器人的形成性反馈对内在动机、认知负荷和学习成绩的可持续影响。研究采用纵向准实验设计,共有 173 名本科生参加。实验采用被试间设计。学生可以从聊天机器人或教师那里获得形成性反馈。利用线性混合模型和 t 检验进行数据分析,结果显示如下。首先,随着时间的推移,基于聊天机器人的反馈提高了学习兴趣、感知选择和价值,同时降低了感知压力。其次,基于聊天机器人的反馈能有效减轻认知负荷,尤其是当学习内容涉及概念性或难度较大的知识时。最后,与基于教师的反馈相比,基于聊天机器人的反馈在支持掌握应用型知识方面更加高效和有效。这项研究对聊天机器人的设计具有实际意义,同时也丰富了在大规模课堂上提供持续性形成性反馈的方法。
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Pub Date : 2024-02-08DOI: 10.1109/TLT.2024.3364086
Ismael E. Espinosa-Curiel;Carlos A. García de Alba-Chávez
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and identifying gaps. We systematically searched nine prominent research databases for papers on serious video games for agriculture learning published between January 2000 and July 2022. Two independent reviewers conducted screening, data extraction, and synthesized the collected data using a narrative approach. The initial search identified 3,297 articles, of which 0.58% ( n