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Serial dependence in orientation is weak at the perceptual stage but intact at the response stage in autistic adults. 取向的序列依赖性在知觉阶段较弱,在反应阶段完整。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.13
Masaki Tsujita, Naoko Inada, Ayako H Saneyoshi, Tomoe Hayakawa, Shin-Ichiro Kumagaya

Recent studies have suggested that autistic perception can be attributed to atypical Bayesian inference; however, it remains unclear whether the atypical Bayesian inference originates in the perceptual or post-perceptual stage or both. This study examined serial dependence in orientation at the perceptual and response stages in autistic and neurotypical adult groups. Participants comprised 17 autistic and 23 neurotypical adults. They reproduced the orientation of a Gabor stimulus in every odd trial or its mirror in every even trial. In the similar-stimulus session, a right-tilted Gabor stimulus was always presented; hence, serial dependence at the perceptual stage was presumed to occur because the perceived orientation was similar throughout the session. In the similar-response session, right- and left-tilted Gabor patches were alternately presented; thus serial dependence was presumed to occur because the response orientations were similar. Significant serial dependence was observed only in neurotypical adults for the similar-stimulus session, whereas it was observed in both groups for the similar-response session. Moreover, no significant correlation was observed between serial dependence and sensory profile. These findings suggest that autistic individuals possess atypical Bayesian inference at the perceptual stage and that sensory experiences in their daily lives are not attributable only to atypical Bayesian inference.

最近的研究表明,自闭症的感知可以归因于非典型贝叶斯推理;然而,目前尚不清楚非典型贝叶斯推理是起源于知觉阶段还是后知觉阶段,还是两者兼而有之。本研究考察了自闭症和神经正常成人群体在知觉和反应阶段的定向依赖性。参与者包括17名自闭症成年人和23名神经正常的成年人。他们在每一个奇数试验中复制Gabor刺激的方向,或者在每一个偶数试验中复制它的镜像。在相似刺激组,总是出现右倾斜的Gabor刺激;因此,知觉阶段的连续依赖被认为是发生的,因为知觉取向在整个过程中是相似的。在相似反应组中,向左和向右倾斜的Gabor斑块交替出现;因此,由于反应方向相似,推测会发生序列依赖。仅在神经正常的成年人中观察到对类似刺激的显著系列依赖性,而在两组中都观察到对类似反应的依赖性。此外,系列依赖与感觉剖面之间无显著相关。这些发现表明,自闭症个体在知觉阶段具有非典型贝叶斯推理,其日常生活中的感官体验并不仅仅归因于非典型贝叶斯推理。
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引用次数: 0
Attractive and repulsive visual aftereffects depend on stimulus contrast. 吸引和排斥的视觉后遗症取决于刺激对比。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.10
Nikos Gekas, Pascal Mamassian

Visual perception has been described as a dynamic process where incoming visual information is combined with what has been seen before to form the current percept. Such a process can result in multiple visual aftereffects that can be attractive toward or repulsive away from past visual stimulation. A lot of research has been conducted on what functional role the mechanisms that produce these aftereffects may play. However, there is a lack of understanding of the role of stimulus uncertainty on these aftereffects. In this study, we investigate how the contrast of a stimulus affects the serial aftereffects it induces and how the stimulus itself is affected by these effects depending on its contrast. We presented human observers with a series of Gabor patches and monitored how the perceived orientation of stimuli changed over time with the systematic manipulation of orientation and contrast of presented stimuli. We hypothesized that repulsive serial effects would be stronger for the judgment of high-contrast than low-contrast stimuli, but the other way around for attractive serial effects. Our experimental findings confirm such a strong interaction between contrast and sign of aftereffects. We present a Bayesian model observer that can explain this interaction based on two principles, the dynamic changes of orientation-tuned channels in short timescales and the slow integration of prior information over long timescales. Our findings have strong implications for our understanding of orientation perception and can inspire further work on the identification of its neural mechanisms.

视觉感知被描述为一个动态的过程,在这个过程中,输入的视觉信息与之前看到的信息相结合,形成当前的感知。这样的过程可能导致多种视觉后遗症,这些后遗症可能对过去的视觉刺激产生吸引力或排斥。关于产生这些后遗症的机制可能发挥的功能作用,已经进行了大量的研究。然而,人们对刺激不确定性在这些后果中的作用缺乏了解。在本研究中,我们探讨了刺激的对比度如何影响它所诱导的一系列后效,以及刺激本身如何根据其对比度受到这些效应的影响。我们向人类观察者展示了一系列的Gabor贴片,并监测了刺激的感知方向如何随着时间的推移而随着系统地操纵呈现的刺激的方向和对比而变化。我们假设排斥序列效应对高对比度刺激的判断强于低对比度刺激,而对吸引序列效应的判断则相反。我们的实验结果证实了对比和后遗症之间的强烈相互作用。我们提出了一个贝叶斯模型观测器,它可以基于两个原理来解释这种相互作用,即方向调谐通道在短时间尺度上的动态变化和先验信息在长时间尺度上的缓慢整合。我们的研究结果对我们对定向感知的理解具有重要意义,并可以启发我们进一步研究定向感知的神经机制。
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引用次数: 0
Benchmarking the speed-accuracy tradeoff in object recognition by humans and neural networks. 对人类和神经网络在物体识别中的速度-精度权衡进行基准测试。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.4
Ajay Subramanian, Sara Price, Omkar Kumbhar, Elena Sizikova, Najib J Majaj, Denis G Pelli

Active object recognition, fundamental to tasks like reading and driving, relies on the ability to make time-sensitive decisions. People exhibit a flexible tradeoff between speed and accuracy, a crucial human skill. However, current computational models struggle to incorporate time. To address this gap, we present the first dataset (with 148 observers) exploring the speed-accuracy tradeoff (SAT) in ImageNet object recognition. Participants performed a 16-way ImageNet categorization task where their responses counted only if they occurred near the time of a fixed-delay beep. Each block of trials allowed one reaction time. As expected, human accuracy increases with reaction time. We compare human performance with that of dynamic neural networks that adapt their computation to the available inference time. Time is a scarce resource for human object recognition, and finding an appropriate analog in neural networks is challenging. Networks can repeat operations by using layers, recurrent cycles, or early exits. We use the repetition count as a network's analog for time. In our analysis, the number of layers, recurrent cycles, and early exits correlates strongly with floating-point operations, making them suitable time analogs. Comparing networks and humans on SAT-fit error, category-wise correlation, and SAT-curve steepness, we find cascaded dynamic neural networks most promising in modeling human speed and accuracy. Surprisingly, convolutional recurrent networks, typically favored in human object recognition modeling, perform the worst on our benchmark.

主动物体识别是阅读和驾驶等任务的基础,它依赖于做出时间敏感决策的能力。人们在速度和准确性之间表现出一种灵活的权衡,这是一项至关重要的人类技能。然而,目前的计算模型很难考虑时间。为了解决这一差距,我们提出了第一个数据集(148个观察者),探索ImageNet对象识别中的速度-精度权衡(SAT)。参与者执行了一个16路ImageNet分类任务,只有当他们的反应发生在固定延迟的蜂鸣声时间附近时,他们的反应才算数。每组试验允许一次反应时间。正如预期的那样,人类的准确性随着反应时间的增加而增加。我们将人类的性能与动态神经网络的性能进行比较,动态神经网络使其计算适应可用的推理时间。时间是人类物体识别的稀缺资源,在神经网络中寻找合适的模拟是一项挑战。网络可以通过使用层、循环或早期退出来重复操作。我们使用重复计数作为网络的时间模拟。在我们的分析中,层数、循环周期和早期退出与浮点操作密切相关,使它们成为合适的时间类比。比较网络和人类在sat拟合误差、类别相关和sat曲线陡峭度方面的差异,我们发现级联动态神经网络在模拟人类速度和准确性方面最有前途。令人惊讶的是,通常在人类物体识别建模中受到青睐的卷积循环网络在我们的基准测试中表现最差。
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引用次数: 0
Eye posture and screen alignment with simulated see-through head-mounted displays. 眼睛姿势和屏幕对准模拟透明头戴式显示器。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.9
Agostino Gibaldi, Yinghua Liu, Christos Kaspiris-Rousellis, Madhumitha S Mahadevan, Jenny C A Read, Björn N S Vlaskamp, Gerrit W Maus

When rendering the visual scene for near-eye head-mounted displays, accurate knowledge of the geometry of the displays, scene objects, and eyes is required for the correct generation of the binocular images. Despite possible design and calibration efforts, these quantities are subject to positional and measurement errors, resulting in some misalignment of the images projected to each eye. Previous research investigated the effects in virtual reality (VR) setups that triggered such symptoms as eye strain and nausea. This work aimed at investigating the effects of binocular vertical misalignment (BVM) in see-through augmented reality (AR). In such devices, two conflicting environments coexist. One environment corresponds to the real world, which lies in the background and forms geometrically aligned images on the retinas. The other environment corresponds to the augmented content, which stands out as foreground and might be subject to misalignment. We simulated a see-through AR environment using a standard three-dimensional (3D) stereoscopic display to have full control and high accuracy of the real and augmented contents. Participants were involved in a visual search task that forced them to alternatively interact with the real and the augmented contents while being exposed to different amounts of BVM. The measured eye posture indicated that the compensation for vertical misalignment is equally shared by the sensory (binocular fusion) and the motor (vertical vergence) components of binocular vision. The sensitivity of each participant varied, both in terms of perceived discomfort and misalignment tolerance, suggesting that a per-user calibration might be useful for a comfortable visual experience.

在为近眼头戴式显示器渲染视觉场景时,为了正确生成双眼图像,需要准确了解显示器、场景对象和眼睛的几何形状。尽管可能的设计和校准工作,这些数量受到位置和测量误差的影响,导致投射到每只眼睛的图像出现一些不对齐。之前的研究调查了虚拟现实(VR)设备引发眼睛疲劳和恶心等症状的影响。本研究旨在探讨双目垂直错位(BVM)对透视增强现实(AR)的影响。在这样的设备中,两个相互冲突的环境共存。一个环境对应于真实世界,它位于背景中,并在视网膜上形成几何对齐的图像。另一个环境对应于增强的内容,它作为前景突出,可能会出现不对齐。我们使用标准的三维(3D)立体显示器模拟了一个透明的AR环境,以完全控制和高精度的真实和增强内容。参与者参与了一项视觉搜索任务,该任务要求他们在暴露于不同数量的BVM的同时,与真实内容和增强内容进行交互。测量的眼姿表明,双眼视觉的感觉(双目融合)和运动(垂直汇聚)组件平均分担了对垂直失调的补偿。每个参与者的敏感度各不相同,无论是在感知到的不适和不校准公差方面,这表明每个用户的校准可能对舒适的视觉体验有用。
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引用次数: 0
Modality-, feature-, and strategy-dependent organization of low-level working memory.
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.16
Vivien Chopurian, Anni Kienke, Christoph Bledowski, Thomas B Christophel

Previous research has shown that, when multiple similar items are maintained in working memory, recall precision declines. Less is known about how heterogeneous sets of items across different features within and between modalities impact recall precision. In two experiments, we investigated modality (Experiment 1, n = 79) and feature-specific (Experiment 2, n = 154) load effects on working memory performance. First, we found a cross-modal advantage in continuous recall: Orientations that are memorized together with a pitch are recalled more precisely than orientations that are memorized together with another orientation. The results of our second experiment, however, suggest that this is not a pure effect of sensory modality but rather a feature-dependent effect. We combined orientations, pitches, and colors in pairs. We found that memorizing orientations together with a color benefits orientation recall to a similar extent as the cross-modal benefit. To investigate this absence of interference between orientations and colors held in working memory, we analyzed subjective reports of strategies used for the different features. We found that, although orientations and pitches rely almost exclusively on sensory strategies, colors are memorized not only visually but also with abstract and verbal strategies. Thus, although color stimuli are also visually presented, they might be represented by independent neural circuits. Our results suggest that working memory storage is organized in a modality-, feature-, and strategy-dependent way.

以往的研究表明,当工作记忆中存在多个相似项目时,回忆的精确度就会下降。至于模态内和模态间不同特征的异质项目集如何影响回忆精确度,我们还知之甚少。在两个实验中,我们研究了模式(实验 1,n = 79)和特定特征(实验 2,n = 154)负荷对工作记忆能力的影响。首先,我们发现在连续记忆中存在跨模态优势:与同时记忆一个音调的方位相比,同时记忆另一个方位的方位记忆更为精确。然而,我们第二个实验的结果表明,这并不是纯粹的感觉模式效应,而是一种依赖于特征的效应。我们将方位、音调和颜色成对组合。我们发现,同时记忆方位和颜色对方位记忆的益处与跨模态益处的程度相似。为了研究工作记忆中的方位和颜色之间是否存在干扰,我们分析了针对不同特征所使用策略的主观报告。我们发现,虽然方位和音调几乎完全依赖于感官策略,但颜色不仅可以通过视觉记忆,还可以通过抽象和语言策略记忆。因此,虽然颜色刺激也是视觉呈现的,但它们可能由独立的神经回路来表示。我们的研究结果表明,工作记忆的存储是以依赖于模式、特征和策略的方式组织起来的。
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引用次数: 0
Impaired visual perceptual accuracy in the upper visual field induces asymmetric performance in position estimation for falling and rising objects. 上视野视觉知觉准确性受损导致对下落和上升物体的位置估计不对称。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.1
Takashi Hirata, Nobuyuki Kawai

Humans can estimate the time and position of a moving object's arrival. However, numerous studies have demonstrated superior position estimation accuracy for descending objects compared with ascending objects. We tested whether the accuracy of position estimation for ascending and descending objects differs between the upper and lower visual fields. Using a head-mounted display, participants observed a target object ascending or descending toward a goal located at 8.7° or 17.1° above or below from the center of the monitor in the upper and lower visual fields, respectively. Participants pressed a key to match the time of the target's arrival at the goal, with the gaze kept centered. For goals (8.7°) close to the center, ascending and descending objects were equally accurate, whereas for goals (17.1°) far from the center, the ascending target's position estimation in the upper visual field was inferior to the others. Targets moved away from the center for goals further from the center and closer to the center for goals nearer to the center. As the positional accuracy of ascending and descending objects was not assessed for each of the four goals, it remains unclear which was more important for impaired accuracy: the proximity of the target position or direction of the upward or downward motion. However, taken together with previous studies, we suggest that estimating the position of objects moving further away from the central fovea of the upper visual field may have contributed to the asymmetry in position estimation for ascending and descending objects.

人类可以估计移动物体到达的时间和位置。然而,大量研究表明,与上升物体相比,下降物体的位置估计精度更高。我们测试了上下视野对上升和下降物体的位置估计精度是否存在差异。使用头戴式显示器,参与者观察到目标物体分别上升或下降到位于监视器中心上方或下方8.7°或17.1°的目标。参与者按下一个键来匹配目标到达目标的时间,目光保持在中间。对于靠近中心(8.7°)的目标,上升目标和下降目标的精度相同,而对于远离中心(17.1°)的目标,上升目标在上视野中的位置估计不如其他目标。远离中心的目标会远离中心,靠近中心的目标会靠近中心。由于没有对四个目标中的每个目标评估上升和下降物体的位置准确性,因此仍然不清楚哪个对受损的准确性更重要:目标位置的接近程度或向上或向下运动的方向。然而,结合以往的研究,我们认为对远离上视野中央凹的物体的位置估计可能导致了对上升和下降物体位置估计的不对称。
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引用次数: 0
Salience maps for judgments of frontal plane distance, centroids, numerosity, and letter identity inferred from substance-invariant processing. 显著性图用于判断额平面距离、质心、数量和从物质不变处理推断的字母同一性。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.8
Lingyu Gan, George Sperling

A salience map is a topographic map that has inputs at each x,y location from many different feature maps and summarizes the combined salience of all those inputs as a real number, salience, which is represented in the map. Of the more than 1 million Google references to salience maps, nearly all use the map for computing the relative priority of visual image components for subsequent processing. We observe that salience processing is an instance of substance-invariant processing, analogous to household measuring cups, weight scales, and measuring tapes, all of which make single-number substance-invariant measurements. Like these devices, the brain also collects material for substance-invariant measurements but by a different mechanism: salience maps that collect visual substances for subsequent measurement. Each salience map can be used by many different measurements. The instruction to attend is implemented by increasing the salience of the to-be-attended items so they can be collected in a salience map and then further processed. Here we show that, beyond processing priority, the following measurement tasks are substance invariant and therefore use salience maps: computing distance in the frontal plane, computing centroids (center of a cluster of items), computing the numerosity of a collection of items, and identifying alphabetic letters. We painstakingly demonstrate that defining items exclusively by color or texture not only is sufficient for these tasks, but that light-dark luminance information significantly improves performance only for letter recognition. Obviously, visual features are represented in the brain but their salience alone is sufficient for these four judgments.

显著性地图是一种地形图,它在每个x、y位置都有来自许多不同特征地图的输入,并将所有这些输入的显著性组合总结为一个实数,即显著性,在地图中表示。在对显著性地图的100多万次引用中,几乎所有都使用该地图来计算视觉图像组件的相对优先级,以便进行后续处理。我们观察到,显著性处理是物质不变处理的一个实例,类似于家用量杯、体重秤和卷尺,所有这些都是单数字的物质不变测量。就像这些装置一样,大脑也为物质不变的测量收集材料,但通过一种不同的机制:显著性地图,为随后的测量收集视觉物质。每个显著性图可以用于许多不同的测量。参与指令是通过增加待参与项目的显著性来实现的,这样它们就可以被收集到显著性地图中,然后进一步处理。在这里,我们表明,除了处理优先级之外,以下测量任务是物质不变的,因此使用显著性图:计算额平面上的距离,计算质心(一组项目的中心),计算项目集合的数量,以及识别字母。我们煞费苦心地证明,仅通过颜色或纹理来定义项目不仅足以完成这些任务,而且明暗亮度信息仅在字母识别方面显着提高了性能。显然,视觉特征是在大脑中表现出来的,但它们的显著性本身就足以用于这四种判断。
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引用次数: 0
Monocular eye-cueing shifts eye balance in amblyopia. 单眼眼信号改变弱视的眼平衡。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.6
Sandy P Wong, Robert F Hess, Kathy T Mullen

Here, we investigate the shift in eye balance in response to monocular cueing in adults with amblyopia. In normally sighted adults, biasing attention toward one eye, by presenting a monocular visual stimulus to it, can shift eye balance toward the stimulated eye, as measured by binocular rivalry. We investigated whether we can modulate eye balance by directing monocular stimulation/attention in adults with clinical binocular deficits associated with amblyopia and larger eye imbalances. In a dual-task paradigm, eight participants continuously reported ongoing rivalry percepts and simultaneously performed a task related to the cueing stimulus. Time series of eye balance dynamics, aligned to cue onset, are averaged across trials and participants. In different time series, we tested the effect of monocular cueing on the amblyopic and fellow eyes (compared to a binocular control condition) and the effect of an active versus passive task. Overall, we found a significant shift in eye balance toward the monocularly cued eye, when both the fellow eye or the amblyopic eye were cued, F(2, 14) = 27.649, p < 0.01, ω2 = 0.590. This was independent of whether, during the binocular rivalry, the cue stimulus was presented to the perceiving eye or the non-perceiving eye. Performing an active task tended to produce a larger eye balance change, but this effect did not reach significance. Our results suggest that the eye imbalance in adults with binocular deficits, such as amblyopia, can be transiently reduced by monocularly directed stimulation, at least through activation of bottom-up attentional processes.

在此,我们研究了成人弱视患者单眼信号对眼平衡的影响。在视力正常的成年人中,通过向一只眼睛提供单眼视觉刺激,将注意力偏向一只眼睛,可以将眼睛平衡转移到受刺激的眼睛,这是通过双眼竞争来测量的。我们研究了是否可以通过引导单眼刺激/注意力来调节伴有弱视和大眼不平衡的双眼缺陷成人的眼平衡。在双任务范式中,8名参与者连续报告正在进行的竞争感知,同时执行与提示刺激相关的任务。眼平衡动态的时间序列,与线索开始一致,在试验和参与者之间平均。在不同的时间序列中,我们测试了单眼线索对弱视和其他眼睛的影响(与双眼对照条件相比)以及主动任务和被动任务的影响。总的来说,我们发现,当双眼或弱视眼同时被提示时,眼睛平衡向单眼倾斜,F(2,14) = 27.649, p < 0.01, ω2 = 0.590。这与在双眼竞争过程中,线索刺激是呈现给感知眼还是非感知眼无关。执行主动任务往往会产生较大的眼平衡变化,但这种影响没有达到显著性。我们的研究结果表明,有双眼缺陷的成年人,如弱视,可以通过单眼定向刺激,至少通过激活自下而上的注意力过程,暂时减少眼睛失衡。
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引用次数: 0
Visual information shows dominance in determining the magnitude of intentional binding for audiovisual outcomes. 视觉信息在决定视听结果的有意结合程度方面占主导地位。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.7
De-Wei Dai, Po-Jang Brown Hsieh

Intentional binding (IB) refers to the compression of subjective timing between a voluntary action and its outcome. In this study, we investigate the IB of a multimodal (audiovisual) outcome. We used a modified Libet clock while depicting a dynamic physical event (collision). Experiment 1 examined whether IB for the unimodal (auditory) event could be generalized to the multimodal (audiovisual) event, compared their magnitudes, and assessed whether the level of integration between modalities could affect IB. Planned contrasts (n = 42) showed significant IB effects for all types of events; the magnitude of IB was significantly weaker in both audiovisual integrated and audiovisual irrelevant conditions compared with auditory, with no difference between the integrated and irrelevant conditions. Experiment 2 separated the components of the audiovisual event to test the appropriate model describing the magnitude of IB in multimodal contexts. Planned contrasts (n = 42) showed the magnitude of IB was significantly weaker in both the audiovisual and visual conditions compared with the auditory condition, with no difference between the audiovisual and visual conditions. Additional Bayesian analysis provided moderate evidence supporting the equivalence between the two conditions. In conclusion, this study demonstrated that the IB phenomenon can be generalized to multimodal (audiovisual) sensory outcomes, and visual information shows dominance in determining the magnitude of IB for audiovisual events.

意向性约束(Intentional binding, IB)是指在自愿行为与其结果之间主观时间的压缩。在这项研究中,我们研究了多模态(视听)结果的IB。在描述动态物理事件(碰撞)时,我们使用了一个改进的Libet时钟。实验1检验了单模态(听觉)事件的IB是否可以推广到多模态(视听)事件,比较了它们的大小,并评估了模式之间的整合水平是否会影响IB。计划对比(n = 42)显示,所有类型的事件都有显著的IB效应;视听综合条件和视听不相关条件下的IB值均明显弱于听觉条件,视听综合条件和视听不相关条件间无差异。实验2分离了视听事件的组成部分,以测试描述多模态背景下IB大小的适当模型。计划对比(n = 42)显示,与听觉条件相比,视听和视觉条件下的IB强度均明显弱于听觉条件,视听和视觉条件之间无差异。额外的贝叶斯分析提供了适度的证据支持两个条件之间的等效性。总之,本研究表明,IB现象可以推广到多模态(视听)感觉结果,视觉信息在决定视听事件的IB程度方面占主导地位。
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引用次数: 0
Improving the reliability and accuracy of population receptive field measures using a logarithmically warped stimulus. 利用对数扭曲刺激提高群体接受野测量的可靠性和准确性。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-01-02 DOI: 10.1167/jov.25.1.5
Kelly Chang, Ione Fine, Geoffrey M Boynton

The population receptive field (pRF) method, which measures the region in visual space that elicits a blood-oxygen-level-dependent (BOLD) signal in a voxel in retinotopic cortex, is a powerful tool for investigating the functional organization of human visual cortex with fMRI (Dumoulin & Wandell, 2008). However, recent work has shown that pRF estimates for early retinotopic visual areas can be biased and unreliable, especially for voxels representing the fovea. Here, we show that a log-bar stimulus that is logarithmically warped along the eccentricity dimension produces more reliable estimates of pRF size and location than the traditional moving bar stimulus. The log-bar stimulus was better able to identify pRFs near the foveal representation, and pRFs were smaller in size, consistent with simulation estimates of receptive field sizes in the fovea.

群体感受野(pRF)方法测量视觉空间中引发视网膜异位皮层体素中血氧水平依赖(BOLD)信号的区域,是用功能磁共振成像(fMRI)研究人类视觉皮层功能组织的有力工具(Dumoulin & Wandell, 2008)。然而,最近的研究表明,对于早期视网膜置换视觉区域的pRF估计可能存在偏差和不可靠,特别是对于代表中央凹的体素。在这里,我们证明了对数条刺激沿着偏心尺寸弯曲,比传统的移动条刺激产生更可靠的pRF大小和位置估计。对数条刺激能够更好地识别靠近中央凹表征的prf,并且prf的大小更小,与模拟估计的中央凹感受野大小一致。
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