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Allocentric spatial representations dominate when switching between real and virtual worlds. 在真实世界和虚拟世界之间切换时,非中心空间表示占主导地位。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.7
Meaghan McManus, Franziska Seifert, Immo Schütz, Katja Fiehler

After removing a virtual reality headset, people can be surprised to find that they are facing a different direction than expected. Here, we investigated if people can maintain spatial representations of one environment while immersed in another. In the first three experiments, stationary participants were asked to point to previously seen targets in one environment, either the real world or a virtual environment, while in the other environment. We varied the amount of misalignment between the two environments (detectable or undetectable), the virtual environment itself (lab or kitchen), and the instructions (general or egocentric priming). Pointing endpoints were based primarily on the locations of objects in the currently seen environment, suggesting a strong reliance on allocentric cues. In the fourth experiment, participants moved in virtual reality while keeping track of an unseen real-world target. We confirmed that the pointing errors were due to a reliance on the currently seen environment. It appears that people hardly ever keep track of object positions in a previously seen environment and instead primarily rely on currently available spatial information to plan their actions.

摘下虚拟现实耳机后,人们会惊讶地发现,他们面对的方向与预期的不同。在这里,我们调查了人们在沉浸在另一个环境中时是否能保持一个环境的空间表征。在前三个实验中,静止不动的参与者被要求在一个环境中(现实世界或虚拟环境)指出之前看到的目标,而在另一个环境中。我们改变了两个环境(可检测或不可检测)、虚拟环境本身(实验室或厨房)和指令(一般启动或以自我为中心启动)之间的偏差量。指向端点主要基于当前所见环境中物体的位置,表明强烈依赖于非中心线索。在第四个实验中,参与者在虚拟现实中移动,同时跟踪一个看不见的现实世界目标。我们确认,指向错误是由于依赖于当前看到的环境。人们似乎很少在以前看到的环境中跟踪物体的位置,而是主要依靠当前可用的空间信息来计划他们的行动。
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引用次数: 0
Contrast negation increases face pareidolia rates in natural scenes. 对比否定会增加在自然场景中面部视错觉的发生率。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.5
Benjamin Balas, Myra Morton, Molly Setchfield, Lily Roshau, Emily Westrick

Face pareidolia, the phenomenon of seeing face-like patterns in non-face images, has a dual nature: Pareidolic patterns are experienced as face-like, even while observers can recognize the true nature of the stimulus (Stuart et al., 2025). Although pareidolic faces seem to result largely from the canonical arrangement of eye spots and a mouth, we hypothesized that competition between veridical and face-like interpretations of pareidolic patterns may constrain face pareidolia in natural scenes and textures. Specifically, we predicted that contrast negation, which disrupts multiple aspects of mid- to high-level recognition, may increase rates of face pareidolia in complex natural textures by weakening the veridical, non-face stimulus interpretation. We presented adult participants (n = 27) and 5- to 12-year-old children (n = 67) with a series of natural images depicting textures such as grass, leaves, shells, and rocks. We asked participants to circle any patterns in each image that looked face-like, with no constraints on response time or pattern size, position, and orientation. We found that, across our adult and child samples, contrast-negated images yielded more pareidolic face detections than positive images. We conclude that disrupting veridical object and texture recognition enhances pareidolia in children and adults by compromising half of the dual nature of a pareidolic pattern.

面部幻想性视错觉,即在非人脸图像中看到类似人脸的图案的现象,具有双重性质:即使观察者可以识别刺激的真实性质,但幻想性模式也被体验为类似人脸的模式(Stuart et al., 2025)。尽管空想面孔似乎主要是由眼斑和嘴巴的规范排列造成的,但我们假设,对空想模式的真实解释和面部解释之间的竞争可能会限制自然场景和纹理中的面部空想。具体来说,我们预测对比否定会破坏中高级识别的多个方面,通过削弱真实的、非面部刺激的解释,可能会增加复杂自然纹理中面部空想性视错觉的发生率。我们向成人参与者(n = 27)和5- 12岁的儿童(n = 67)展示了一系列描绘草、树叶、贝壳和岩石等纹理的自然图像。我们要求参与者圈出每张图片中任何看起来像脸的图案,没有反应时间、图案大小、位置和方向的限制。我们发现,在我们的成人和儿童样本中,对比阴性图像比阳性图像产生更多的空想性面部检测。我们得出的结论是,干扰物体和纹理识别会增强儿童和成人的幻想性视错觉,因为它损害了幻想性视错觉模式的一半双重性质。
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引用次数: 0
Temporal dynamics and readout latency in perception and iconic memory. 感知和符号记忆的时间动态和读出延迟。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.3
Karla Matic, Issam Tafech, Peter König, John-Dylan Haynes

After the offset of complex visual stimuli, rich stimulus information remains briefly available to the observer, reflecting a rapidly decaying iconic memory trace. Here we found that even if the cues are presented in the final stage of the stimulus presentation, the reportable information already starts decaying. Using closely spaced readout cues and a theoretical model of information availability, we observed that a cue has to be presented around 10 to 30 milliseconds before stimulus offset to access the full sensory information. We suggest that this does not reflect an early loss in sensory encoding, but instead it is a consequence of a latency in the processing of the cue that postpones the readout of the sensory representation by 10 to 30 milliseconds. Our analysis also shows that spatial proximity of items in complex arrays impacts sensory representation during both perceptual encoding and initial memory decay. Overall, these results provide a theoretical and empirical characterization of the readout from visual representations and offer a detailed insight into the transition from perception into iconic memory.

在复杂的视觉刺激被抵消后,丰富的刺激信息仍然短暂地提供给观察者,反映了一个快速衰减的标志性记忆痕迹。我们发现,即使线索是在刺激呈现的最后阶段呈现的,可报告的信息也已经开始衰减。利用紧密间隔的读出线索和信息可用性的理论模型,我们观察到,一个线索必须在刺激抵消前10到30毫秒出现,才能获得完整的感官信息。我们认为,这并不反映感官编码的早期丢失,而是线索处理延迟的结果,将感官表征的读出延迟了10到30毫秒。我们的分析还表明,复杂数组中项目的空间接近性影响了知觉编码和初始记忆衰退期间的感觉表征。总的来说,这些结果提供了从视觉表征读出的理论和经验特征,并提供了从感知到标志性记忆过渡的详细见解。
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引用次数: 0
Visual field of the ferret (Mustela putorius furo), rat (Rattus norvegicus), and tree shrew (Tupaia belangeri). 雪貂(Mustela putorius furo)、大鼠(Rattus norvegicus)和树鼩(Tupaia belangeri)的视野。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.8
Jacob M Morris, Esteban Fernández-Juricic, Caryn E Plummer, Bret A Moore

To describe the visual field of three common model species in vision science to understand the organization of their visual perceptual experience and contribute to continued studies of visual processing. Visual fields were measured using an ophthalmoscopic reflex technique in four common ferrets, four albino rats, and six northern tree shrews. Animals were anesthetized to avoid stress and the midpoint between their eyes was centered inside a spherical space. A rotating perimetric arm was manipulated in 10° increments around the head. At each increment, direct ophthalmoscopy was used to visualize limits of the retinal reflex for each eye, the overlap being the binocular visual field. Mean binocularity in the horizontal plane was 63.7 ± 5.1°, 79.1 ± 7.4°, and 53.6 ± 12.0° in the ferret, rat, and shrew, respectively. Maximum mean binocularity was 69.0 ± 1.6° in the ferret, 90.0 ± 3.1° in the rat, and 53.6 ± 12.2° in the shrew, located at 10° above, 40° above, and at the horizontal plane, respectively. Binocularity extended to 160°, 200°, and 180° in the sagittal plane in the ferret, rat, and shrew, respectively, from at least below the nose to above the head in all animals. Establishing the extent of the visual field accessible to the retina provides insight into the egocentric perceptual experience of animals. In describing the visual field, we provide a reference for the representation of the visual space in different cortical and retinal regions, many of which represent specific subregions of the visual field.

描述视觉科学中三种常见模式物种的视野,以了解其视觉知觉经验的组织,并为视觉加工的进一步研究做出贡献。用检眼镜反射技术测量了4只普通雪貂、4只白化大鼠和6只北方树鼩的视野。动物们被麻醉以避免压力,他们的眼睛中间的点在一个球形空间的中心。在头部周围以10°的增量操作旋转圆周臂。在每个增量,使用直接检眼镜观察每只眼睛的视网膜反射范围,重叠部分为双眼视野。雪貂、大鼠和鼩鼱的平均水平双眼视度分别为63.7±5.1°、79.1±7.4°和53.6±12.0°。雪貂、大鼠和鼩鼱的最大平均双眼视度分别为69.0±1.6°、90.0±3.1°和53.6±12.2°,分别位于10°上方、40°上方和水平面上。雪貂、大鼠和鼩鼱的矢状面双眼分别扩展到160°、200°和180°,所有动物的双眼至少从鼻子下方延伸到头部上方。建立视网膜可达的视野范围,有助于深入了解动物以自我为中心的感知体验。在描述视野时,我们为不同皮层和视网膜区域的视觉空间表示提供了参考,其中许多区域代表了视野的特定子区域。
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引用次数: 0
Violated expectations during locomotion through virtual environments: Age effects on gaze guidance. 在虚拟环境中运动时违反预期:年龄对凝视引导的影响。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.11
Sophie Meissner, Jochen Miksch, Lena Würbach, Sascha Feder, Sabine Grimm, Wolfgang Einhäuser, Jutta Billino

Gaze behavior during locomotion must balance the sampling of relevant information and the need for a stable gait. To maintain a safe gait in the light of declining resources, older adults might shift this balance toward the uptake of gait-related information. We investigated how violations of expectations affect gaze behavior and information uptake across age groups by asking younger and older adults to locomote through a virtual hallway, where they encountered expected and unexpected objects. We found that older adults look more on the floor, despite the translational locomotion, though not the rotational, being virtual. Dwell times on unexpected objects were increased in both age groups compared to expected objects. Although older adults showed shorter dwell times on expected objects, dwell times on unexpected objects were similar across age groups. Thus the difference between expected and unexpected objects was greater in older adults. Gaze distributions were more influenced by cognitive control capacities than by motor control capacities. Our findings indicate that unexpected information attracts attention during locomotion-particularly in older adults. However, during actual locomotion in the real world, increased information processing might come at the cost of reduced gait safety if processing resources are shifted away from stabilizing gait.

运动过程中的注视行为必须平衡相关信息的采样和对稳定步态的需求。为了在资源减少的情况下保持安全的步态,老年人可能会将这种平衡转向吸收与步态相关的信息。我们通过要求年轻人和老年人在虚拟走廊中移动,在那里他们遇到了预期和意外的物体,研究了违反预期是如何影响各年龄组的凝视行为和信息吸收的。我们发现老年人更多地看地板,尽管平移运动是虚拟的,而不是旋转运动。与预期的物体相比,两个年龄组在意想不到的物体上停留的时间都增加了。尽管老年人对预期物体的停留时间较短,但对意外物体的停留时间在各年龄组之间是相似的。因此,在老年人中,预期对象和意外对象之间的差异更大。注视分布受认知控制能力的影响大于运动控制能力的影响。我们的研究结果表明,在运动过程中,意想不到的信息会引起人们的注意,尤其是在老年人中。然而,在现实世界的实际运动中,如果处理资源从稳定步态转移,那么增加的信息处理可能会以降低步态安全性为代价。
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引用次数: 0
Temporal recalibration to delayed visual consequences of saccades. 对跳眼延迟视觉后果的时间重新校准。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.4
Wiebke Nörenberg, Richard Schweitzer, Martin Rolfs

The accurate inference of causality between actions and their sensory outcomes requires determining their temporal relationship correctly despite variable delays within and across sensory modalities. Temporal recalibration-the perceptual realignment of actions with delayed sensory feedback-has been demonstrated across various sensorimotor domains. Here, we investigate whether this mechanism extends to saccadic eye movements and sensory events contingent on them. In three experiments, participants made horizontal saccades that triggered high-contrast flashes at varying delays. They then reported whether the flashes occurred during or after the saccade, allowing us to track perceived event timing. Exposure to consistent delays between saccade onset and the flash led to a shift in perceptual reports: flashes presented after saccade offset were more often judged as occurring during the movement. This recalibration effect was robust even when we manipulated relevant visual cues such as the presence of a structured background or the continuity of the saccade target. In a replay condition, we found a significant but much smaller recalibration effect between replayed saccades and flash, demonstrating the importance of action execution for visuomotor temporal recalibration. These findings highlight the visual system's remarkable adaptability to temporal delays between eye movements and their sensory consequences. A similar recalibration mechanism may support perceptual stability in natural vision by dynamically realigning saccades with their resulting visual input, even amid changing visual conditions.

要准确推断动作及其感觉结果之间的因果关系,就需要正确地确定它们的时间关系,尽管在感觉模式内部和之间存在可变延迟。时间重新校准-延迟感觉反馈的行动的知觉重新排列-已经在各种感觉运动领域得到证实。在这里,我们研究这种机制是否延伸到跳眼运动和随其而来的感觉事件。在三个实验中,参与者进行水平扫视,以不同的延迟触发高对比度的闪光。然后他们报告闪光是发生在扫视期间还是之后,让我们追踪感知到的事件时间。在扫视开始和闪光之间的持续延迟暴露导致知觉报告的转变:在扫视偏移后出现的闪光更常被判断为发生在运动期间。即使我们操纵了相关的视觉线索,如结构背景的存在或扫视目标的连续性,这种重新校准效果也很强大。在回放条件下,我们发现在回放的扫视和闪动之间有显著但小得多的重新校准效应,这表明动作执行对视觉运动时间重新校准的重要性。这些发现突出了视觉系统对眼球运动和感官结果之间的时间延迟的显著适应性。即使在不断变化的视觉条件下,类似的重新校准机制也可以通过动态地重新调整眼跳与其产生的视觉输入来支持自然视觉的感知稳定性。
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引用次数: 0
Disentangling decision uncertainty and motor noise in curved movement trajectories. 弯曲运动轨迹中决策不确定性和运动噪声的解耦。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.6
William G Chapman, Casimir J H Ludwig

When a manual reaching target is selected from a number of alternatives, decision uncertainty can often result in curvature of movement trajectories toward a nonchosen alternative. This curvature in the two-dimensional object plane is typically attributed to competitive interactions between different movement goals. Several models of action selection assume an explicit link between the momentary position of the hand and the state of the underlying decision process. Under this assumption, tracking the position of the hand can be used to infer the temporal evolution of the decision. However, even without a selection requirement, movements show variable amounts of curvature due to motor noise. We assessed the relative contributions of decision uncertainty and motor noise to the variability in curvature in naturalistic reach-to-grasp actions. Participants had to pick up one of two blocks (the brighter/dimmer block) and we manipulated decision uncertainty by varying the luminance difference between the two blocks. Single target baseline reaches were included to model the variability in curvature without a choice requirement. We assessed to what extent this baseline model can account for the curvature distributions observed under choice conditions, and tested several modifications of the model to capture any effects of decision uncertainty. The best model of the curvature distributions under choice conditions involved a mixture of the baseline component along with a separate choice component. The weight of this choice component and analysis of the likelihood of observed reaches under the choice/baseline components, suggest that the majority of reaches were unaffected by decision uncertainty and were compatible with the natural variability in movement trajectories due to motor noise. Unless the variability induced by factors unrelated to the decision process is adequately accounted for, the role of decision uncertainty may be overstated when it is inferred from reach trajectories.

当从许多备选方案中选择人工到达目标时,决策不确定性通常会导致运动轨迹向未选择的备选方案弯曲。二维物体平面上的这种曲率通常归因于不同运动目标之间的竞争性相互作用。几个动作选择模型假设手的瞬间位置和潜在决策过程的状态之间存在明确的联系。在这个假设下,跟踪手的位置可以用来推断决策的时间演化。然而,即使没有选择要求,由于电机噪声,运动也会显示出可变的曲率。我们评估了决策不确定性和运动噪声对自然伸手抓握动作中曲率变异性的相对贡献。参与者必须拿起两个块中的一个(更亮/更暗的块),我们通过改变两个块之间的亮度差异来操纵决策的不确定性。在没有选择要求的情况下,包括单一目标基线达到来模拟曲率的变异性。我们评估了基线模型在多大程度上可以解释在选择条件下观察到的曲率分布,并测试了模型的几种修改,以捕获决策不确定性的任何影响。在选择条件下曲率分布的最佳模型包括基线分量和单独的选择分量的混合。该选择分量的权重以及在选择/基线分量下对观察到的河段的可能性的分析表明,大多数河段不受决策不确定性的影响,并且与由运动噪声引起的运动轨迹的自然变异性相兼容。除非充分考虑与决策过程无关的因素所引起的可变性,否则从到达轨迹推断决策不确定性的作用可能会被夸大。
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引用次数: 0
Emergence of form-independent direction selectivity in human V3A and MT. 人类V3A和MT中出现了与形式无关的方向选择性。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.1
Sang Wook Hong, Frank Tong

A fundamental challenge in motion perception lies in the fact that the global motion of any translating object will generate a heterogeneous set of local motion signals that vary depending on the oriented contour information within each local region. This so-called aperture problem illustrates how the visual system must integrate diverse types of motion signals to attain direction selectivity that is invariant to visual form. Here, we investigated how form-invariant motion selectivity emerges across the human visual pathway by using functional magnetic resonance imaging (fMRI) to measure direction-selective responses to drifting gratings and random-dot motion, and then testing for reliable generalization across stimulus types. All visual areas of interest showed highly reliable direction-selective classification performance for a given stimulus type, but early areas V1 and V2 showed chance-level generalization between motion types. Indeed, V1 responses tended to confuse random-dot motion as resembling orthogonal grating motion, implying that drifting random dots generated oriented motion-streak responses in V1. By contrast, motion-sensitive areas MT+ and V3A showed reliable cross-generalization performance in our fMRI experiments that tested both linear and spiral motion trajectories. Our findings provide compelling evidence that motion direction selectivity becomes more invariant to stimulus form in higher visual areas, particularly along the dorsal visual pathway.

运动感知的一个基本挑战在于,任何平移物体的全局运动都会产生一组异构的局部运动信号,这些信号会根据每个局部区域内的定向轮廓信息而变化。这个所谓的孔径问题说明了视觉系统必须如何整合不同类型的运动信号,以获得对视觉形式不变的方向选择性。在这里,我们通过使用功能性磁共振成像(fMRI)来测量漂移光栅和随机点运动的方向选择反应,然后测试跨刺激类型的可靠泛化,研究了人类视觉通路中形式不变运动选择性是如何出现的。所有感兴趣的视觉区域都表现出高度可靠的方向选择分类表现,但早期的V1和V2区域在运动类型之间表现出机会水平的泛化。事实上,V1响应倾向于将随机点运动与正交光栅运动混淆,这意味着漂移的随机点在V1中产生了定向运动条纹响应。相比之下,在我们的fMRI实验中,运动敏感区域MT+和V3A在测试线性和螺旋运动轨迹时表现出可靠的交叉泛化性能。我们的研究结果提供了令人信服的证据,表明运动方向选择性对刺激形式在高级视觉区域变得更加不变,特别是沿着背侧视觉通路。
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引用次数: 0
Distinct temporal dynamics of judging scene-relative object motion and estimating heading from optic flow. 根据光流判断场景相关物体运动和估计航向的明显时间动态。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.10
Mingyang Xie, Li Li

During self-movement, the visual system can identify scene-relative object motion via flow parsing and estimate the direction of self-movement (heading) from optic flow. However, the temporal dynamics of these two processes have not been examined and compared using matched displays. In this study, we examined how the accuracy of flow parsing and heading estimation changed with stimulus duration. Participants viewed a stereo optic flow display simulating forward translational self-movement through a cloud composed of wireframe objects with stimulus durations at 100, 200, 400, 700, and 1000 ms. In Experiment 1, a yellow dot probe moved vertically for 100 ms in the scene near the end of the trial. A nulling motion component was added through an adaptive staircase to the probe's image motion to determine when the probe was perceived to move vertically in the scene, which was then used to compute the accuracy of flow parsing. In Experiment 2, participants viewed the same optic flow display without the moving probe object. The simulated heading was randomly varied in each trial, and participants were asked to estimate heading at the end of the trial. As stimulus duration increased, the accuracy of flow parsing decreased, whereas the accuracy of heading estimation increased. These contrasting temporal dynamics suggest that despite both processes relying on optic flow, flow parsing and heading estimation involve distinct processing mechanisms with different temporal characteristics. This divergence, together with previous neurophysiological findings, led us to propose two potential neural mechanisms subserving these two processes to inspire future research.

在自运动过程中,视觉系统通过流解析识别与场景相关的物体运动,并根据光流估计自运动方向(航向)。然而,这两个过程的时间动态还没有使用匹配的显示器进行检查和比较。在本研究中,我们考察了流解析和航向估计的准确性随刺激持续时间的变化。参与者观看了一个立体光流显示器,模拟通过由线框物体组成的云的正向平移自我运动,刺激持续时间分别为100、200、400、700和1000毫秒。在实验1中,黄点探针在接近试验结束的场景中垂直移动100 ms。通过自适应阶梯在探头的图像运动中添加一个零值运动分量,以确定探头在场景中被感知到垂直移动的时间,然后用于计算流解析的精度。在实验2中,参与者观看了相同的光流显示,但没有移动的探针物体。在每个试验中,模拟的航向随机变化,并要求参与者在试验结束时估计航向。随着刺激持续时间的增加,流分析的精度降低,航向估计的精度提高。这些对比的时间动态表明,尽管这两个过程都依赖于光流,但流解析和航向估计涉及具有不同时间特征的不同处理机制。这种差异,连同之前的神经生理学发现,使我们提出了两种潜在的神经机制,为这两个过程服务,以启发未来的研究。
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引用次数: 0
Dynamic contrast sensitivity during human locomotion. 人体运动过程中的动态对比敏感度。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-11-03 DOI: 10.1167/jov.25.13.9
Brian Szekely, Paul R MacNeilage

Locomotion poses a challenge to clear and stable vision. Reflexive head and eye movements act to stabilize the retinal image, but these do not act perfectly, so retinal image motion is increased during walking compared with standing. We nevertheless perceive the world as clear and stable during locomotion, suggesting that the visual system is well-adapted to meet the challenges posed by locomotion. To better understand these processes, we assessed dynamic contrast sensitivity during locomotion by presenting brief (24 ms) foveal Gabor targets (6°, 11 cpd) at threshold contrast to observers walking on a treadmill in an otherwise darkened room. Head and ankle motion were tracked, and presentation time was randomized, which allowed post hoc binning of responses according to stride-cycle timing to investigate how sensitivity is impacted by head motion and stride-cycle timing. Contrast sensitivity was improved during walking compared with standing over large portions of the stride cycle, except for epochs aligned with heel strikes, which drive large and unpredictable perturbations. This resulted in periodicity in contrast sensitivity at two cycles per stride, with additional oscillations observed at four and six cycles per stride. Pupil size was found to be moderately larger during walking compared with standing and also exhibited periodic fluctuations that were phase-locked to the stride cycle. Perceptual oscillations reflect the entrainment of visual processing by active behaviors. Robust contrast sensitivity during walking may be supported by action-contingent effects of locomotion on visual cortical activity that have been observed in several animal models.

运动对清晰和稳定的视力提出了挑战。反射性的头部和眼球运动起到稳定视网膜图像的作用,但这些运动并不完美,因此与站立相比,行走时视网膜图像运动增加。然而,我们在运动过程中感知到的世界是清晰而稳定的,这表明视觉系统已经很好地适应了运动带来的挑战。为了更好地理解这些过程,我们在运动过程中评估了动态对比敏感性,方法是在阈值对比下,向在黑暗房间中跑步机上行走的观察者展示简短的(24 ms)中央凹Gabor目标(6°,11 cpd)。头部和脚踝的运动被跟踪,呈现时间是随机的,这允许根据步幅-循环时间对反应进行事后分组,以研究头部运动和步幅-循环时间对敏感性的影响。在行走时,对比敏感度比在步幅周期的大部分时间内站立时得到了改善,除了与脚跟撞击对齐的时期,后者驱动了大而不可预测的扰动。这导致对比灵敏度在每步2次循环时呈周期性,在每步4次和6次循环时观察到额外的振荡。研究发现,走路时瞳孔大小比站立时稍大,而且瞳孔大小的周期性波动与步幅周期相锁定。知觉振荡反映了主动行为对视觉加工的夹带。在几个动物模型中观察到,运动对视觉皮层活动的动作偶合效应可能支持行走过程中强大的对比敏感性。
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引用次数: 0
期刊
Journal of Vision
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