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Dynamic versus static facial color changes: Evidence for terminal color dominance in expression recognition. 动态与静态面部颜色变化:表情识别中终端颜色优势的证据。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.8
Miku Shibusawa, Yuya Hasegawa, Hideki Tamura, Shigeki Nakauchi, Tetsuto Minami

Facial color is closely linked to the perception of emotion, with reddish tones often being associated with anger. Although previous studies have shown that static reddish facial tones enhance the perception of anger, whether dynamic changes in facial color further amplify this effect remains unclear. This study investigated how differences in facial color influence the perception of expression using a judgment task that involved morphed facial stimuli (fearful to angry). The participants evaluated facial expressions under two conditions: faces with dynamic color changes and faces with static colors. Experiment 1 compared redder (CIELAB a*+) faces to original-colored faces, and Experiment 2 compared greener (CIELAB a*-) faces to original-colored faces. Experiment 3 compared redder faces to original-colored faces under rapid facial color change conditions. None the experiments revealed significant differences between dynamic and static facial colors; however, faces with a final reddish color (higher a* value) were more likely to be perceived as angry. These findings suggest that the final facial color influences the perception of anger independent of whether the color change is dynamic or static. Our findings support the idea that the recognition of anger is modulated by the relationship between an angry expression and the color red. This study provides a new perspective on the interaction between facial expression and facial color, suggesting that the final facial color plays a significant role in facial expression judgment.

面部颜色与情绪的感知密切相关,红色的色调通常与愤怒有关。尽管先前的研究表明,静态的微红色的面部色调会增强对愤怒的感知,但面部颜色的动态变化是否会进一步放大这种效应尚不清楚。本研究通过一项涉及不同面部刺激(恐惧到愤怒)的判断任务,调查了面部颜色的差异如何影响对表情的感知。参与者在两种情况下评估面部表情:动态颜色变化的脸和静态颜色变化的脸。实验1比较了颜色较红(CIELAB a*+)的脸和原始颜色的脸,实验2比较了颜色较绿(CIELAB a*-)的脸和原始颜色的脸。实验3在面部颜色快速变化的条件下,比较了较红的脸和原始颜色的脸。没有实验显示动态和静态面部颜色有显著差异;然而,最终呈红色(a*值较高)的脸更容易被认为是愤怒的。这些发现表明,最终的面部颜色对愤怒感知的影响与颜色变化是动态的还是静态的无关。我们的研究结果支持这样一种观点,即对愤怒的识别是由愤怒的表情和红色之间的关系调节的。本研究为面部表情与面部颜色的相互作用提供了一个新的视角,表明最终的面部颜色在面部表情判断中起着重要作用。
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引用次数: 0
Visual-tactile shape perception in Argus II Participants: The impact of prolonged device use and blindness on performance. Argus II参与者的视觉触觉形状感知:长时间设备使用和失明对表现的影响。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.19
Stephanie Saltzmann, Noelle Stiles

In Stiles et al. (2022), we showed that experienced Argus II retinal prosthesis users could accurately match visual and tactile shape stimuli (n = 6; ≤42 months of use). In this follow-up paper, we studied longer using participants (n = 5; ≤121 months of use) to evaluate visual and multisensory performance over prolonged visual restoration. With the combined cohort of participants from both studies (N = 11), we found that there was a significant positive correlation in multisensory performance up to the median duration of use (42 months) and a positive slope fit but not a significant correlation for the median duration of use and beyond. Therefore, there seems to be evidence for initial performance improvement with Argus II use. Nevertheless, there is also evidence for substantial individual differences with more extended device use, supported by a participant self-evaluation/questionnaire. Variations in the frequency of device usage, device functionality, or neurostructural plasticity could contribute to these individual differences. We also found a negative correlation in Argus II participants (N = 11) between task performance and the duration of blindness, potentially indicating the deleterious effects of atrophy and neurostructural changes during blindness on visual restoration functionality. Finally, a d' analysis showed that the Argus II participants in all tasks (including tactile-tactile matching) had significant differences in sensitivity and bias relative to controls, highlighting variation in the shape task strategy. Overall, these data highlight individual differences in performance over prolonged device use and the negative impact of prolonged blindness on visual restoration.

在Stiles等人(2022)中,我们发现经验丰富的Argus II视网膜假体使用者可以准确匹配视觉和触觉形状刺激(n = 6;≤42个月的使用)。在这篇后续文章中,我们对参与者(n = 5,≤121个月)进行了更长时间的研究,以评估长期视力恢复期间的视觉和多感官表现。结合两项研究的参与者队列(N = 11),我们发现,在使用中位数持续时间(42个月)之前,多感官表现存在显著的正相关,并且正斜率拟合,但在使用中位数持续时间及之后没有显著相关性。因此,似乎有证据表明使用Argus II可以提高初始性能。然而,也有证据表明,在参与者自我评估/问卷调查的支持下,设备使用时间越长,个体差异就越大。设备使用频率、设备功能或神经结构可塑性的变化可能导致这些个体差异。我们还发现,在Argus II参与者(N = 11)中,任务表现与失明持续时间之间存在负相关,这可能表明失明期间萎缩和神经结构变化对视觉恢复功能的有害影响。最后,一项d'分析显示,Argus II参与者在所有任务(包括触觉-触觉匹配)中相对于对照组在灵敏度和偏差方面存在显著差异,突出了形状任务策略的差异。总的来说,这些数据强调了长期使用设备的个体差异和长期失明对视力恢复的负面影响。
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引用次数: 0
Detecting unnaturalness in biological motion with altered playback speeds. 通过改变回放速度来检测生物运动中的不自然。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.9
Kan Misumi, Hiroshi Ueda, Yuichiro Nishiura, Katsumi Watanabe

Prior research showed that observers can tolerate large speed alterations in real-world videos. The present study examined how sensitive the human visual system is to the change of kinematic information of human actions with altered playback speeds. We recorded four persons walking at various speeds and produced point-light walker stimuli (standard stimuli), from which we also created test stimuli either by speeding up or slowing down the playback speed. In the experiments, two point-light walkers were presented sequentially: one standard and the other test stimuli. Importantly, in each trial, the expected speed of translation was kept constant (e.g., a pair of one walking at 5.40 km/h and the other walking at 2.70 km/h but played with double speed), differing only in gait kinematic information. Participants reported which stimulus was played at a normal speed. We also included the manipulations of orientation (upright vs. inverted) and spatial scrambling of the point-light dots. The results showed that the unnaturalness detection was performed at above chance levels, confirming that kinematic inconsistencies provided a discernible cue. However, detection was only reliable when the speed alteration in a test stimulus was fairly large. Interestingly, we found little differences in performance among upright-intact, inverted, and scrambled conditions. The lack of the large detriments from inversion or scrambling suggests that the participants did not rely strongly on global form or orientation cues to perform the unnaturalness detection and points to greater contributions of local motion signals.

先前的研究表明,在真实世界的视频中,观察者可以忍受较大的速度变化。本研究考察了人类视觉系统对人类动作的运动信息随播放速度的变化有多敏感。我们记录了四个人以不同的速度行走,并产生了点光行走刺激(标准刺激),我们还通过加快或减慢回放速度来创建测试刺激。在实验中,两个点光步行者依次出现:一个是标准刺激,另一个是测试刺激。重要的是,在每次试验中,平移的预期速度保持不变(例如,一对以5.40 km/h的速度行走,另一对以2.70 km/h的速度行走,但以两倍的速度进行),仅在步态运动学信息上有所不同。参与者报告了哪种刺激以正常速度播放。我们还包括方向的操作(直立或倒立)和点光点的空间置乱。结果表明,不自然检测是在高于机会水平,确认运动不一致提供了一个可识别的线索。然而,只有当测试刺激的速度变化相当大时,检测才可靠。有趣的是,我们发现直立、倒立和乱序状态下的性能差异很小。缺乏反转或乱置的大损害表明参与者没有强烈依赖全局形式或方向线索来执行不自然检测,并指出局部运动信号的贡献更大。
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引用次数: 0
Attention-induced perceptual traveling waves in binocular rivalry. 双眼竞争中注意诱导的知觉行波。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.18
João V X Cardoso, Hsin-Hung Li, David J Heeger, Laura Dugué

Cortical traveling waves-smooth changes of phase over time across the cortical surface-have been proposed to modulate perception periodically as they travel through retinotopic cortex, yet little is known about the underlying computational principles. Here, we make use of binocular rivalry, a perceptual phenomenon in which perceptual (illusory) waves are perceived when a shift in dominance occurs between two rival images. First, we assessed these perceptual waves using psychophysics. Participants viewed a stimulus restricted to an annulus around fixation, with orthogonal orientations presented to each eye. The stimulus presented to one eye was of greater contrast, thus generating perceptual dominance. When a patch of greater contrast was flashed briefly at one position in the other eye, it created a change in dominance that started at that location of the flash and expanded progressively, like a wave, as the previously suppressed stimulus became dominant. We found that the duration of the perceptual propagation increased with both distance traveled and eccentricity of the annulus. Diverting attention away from the annulus reduced drastically the occurrence and the speed of the wave. Second, we developed a computational model of traveling waves in which competition between the neural representations of the two stimuli is driven by both attentional modulation and mutual inhibition. We found that the model captured the key features of wave propagation dynamics. Together, these findings provide new insights into the functional relevance of cortical traveling waves and offer a framework for further experimental investigation into their role in perception.

皮层行波——在皮层表面的相位随时间的平滑变化——被认为可以周期性地调节感知,因为它们在视网膜置换皮层中传播,但对其潜在的计算原理知之甚少。在这里,我们利用双目竞争,这是一种感知现象,当两个竞争图像之间发生优势转移时,会感知到感知(错觉)波。首先,我们使用心理物理学来评估这些感知波。参与者观看的刺激被限制在固定周围的环上,每只眼睛的方向是正交的。呈现在一只眼睛上的刺激具有更大的对比度,从而产生知觉优势。当在另一只眼睛的一个位置短暂闪过一片对比度更强的光线时,它就会产生一种主导地位的变化,这种变化从闪过的那个位置开始,并像波一样逐渐扩大,因为之前被抑制的刺激变成了主导。我们发现,感知传播的持续时间随着距离和环空的偏心增加。将注意力从环空转移,可以大大减少波浪的发生和速度。其次,我们开发了一个行波计算模型,其中两种刺激的神经表征之间的竞争是由注意调制和相互抑制驱动的。我们发现该模型捕捉到了波传播动力学的关键特征。总之,这些发现为皮层行波的功能相关性提供了新的见解,并为进一步研究它们在感知中的作用提供了一个框架。
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引用次数: 0
Facial feature representations in visual working memory: A reverse correlation study. 视觉工作记忆中的面部特征表征:一个反向相关研究。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.23
Crista Kuuramo, Ilmari Kurki

For humans, storing facial identities in visual working memory (VWM) is crucial. Despite vast research on VWM, it is not well known how face identity and physical features (e.g., eyes) are encoded in VWM representations. Moreover, while it is widely assumed that VWM face representations encode efficiently the subtle individual differences in facial features, this assumption has been difficult to investigate directly. Finally, it is not known how facial representations are forgotten. Some facial features could be more susceptible to forgetting than others, or conversely, all features could decay randomly. Here, we use a novel application of psychophysical reverse correlation, enabling us to estimate how various facial features are weighted in VWM representations, how statistically efficient these representations are, and how representations decay with time. We employed the same-different task with two retention times (1 s and 4 s) with morphed face stimuli, enabling us to control the appearance of each facial feature independently. We found that only a few features, most prominently the eyes, had high weighting, suggesting face VWM representations are based on storing a few key features. A classifier using stimulus information near-optimally showed markedly similar weightings to human participants-albeit weighing eyes less and other features more-suggesting that human VWM face representations are surprisingly close to statistically optimal encoding. There was no difference in weightings between retention times; instead, internal noise increased, suggesting that forgetting in face VWM works as a random process rather than as a change in remembered facial features.

对于人类来说,在视觉工作记忆(VWM)中存储面部身份是至关重要的。尽管对VWM进行了大量的研究,但人脸身份和身体特征(如眼睛)是如何在VWM表征中编码的还不是很清楚。此外,虽然人们普遍认为VWM面部表征有效地编码了面部特征的细微个体差异,但这一假设很难直接研究。最后,我们还不知道面部表情是如何被遗忘的。有些面部特征可能比其他面部特征更容易被遗忘,或者相反,所有面部特征都可能随机衰退。在这里,我们使用了一种新的心理物理反向相关应用,使我们能够估计各种面部特征在VWM表示中是如何加权的,这些表示的统计效率如何,以及表征如何随时间衰减。我们采用了相同的不同的任务,两种保留时间(1秒和4秒)与变形的面部刺激,使我们能够独立控制每个面部特征的外观。我们发现只有几个特征,最突出的是眼睛,权重很高,这表明面部VWM表征是基于存储几个关键特征。使用刺激信息的分类器显示出与人类参与者显著相似的权重——尽管对眼睛的权重较低,而对其他特征的权重较高——这表明人类VWM面部表征与统计上的最佳编码惊人地接近。保留时间之间的权重没有差异;相反,内部噪音增加了,这表明在面部VWM中遗忘是一个随机过程,而不是记忆中面部特征的变化。
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引用次数: 0
Eye movements during gaze perception. 在凝视感知过程中的眼球运动。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.3
Gernot Horstmann

The gaze of other people is of interest to human observers, particularly in cases of direct gaze, that is, when it targets the observer. Gaze direction research has successfully clarified some of the mechanisms underlying gaze perception, but little is known about the active perception of direct gaze. Three eye-tracking experiments were conducted in which fixations and scan paths were recorded during the task to judge direct gaze. Somewhat surprisingly, judgments were issued after a single eye fixation only in a minority of trials. In most cases, observers fixated both eyes of a looker model, sometimes even scanning them repeatedly. Fixation duration showed a consistent pattern, where first fixations were longer when the task response followed immediately, and second fixations were shorter just before the response. A direct-gaze bias was tested but was not found: visiting the second eye was even more likely when the first fixation was on a straight-gazing rather than an averted eye. There was no systematic pattern in the final fixation, contradicting the expectation that it would fall on the abducting (leading) eye. It is argued that overt looking behavior during direct gaze judgments reflects a cumulative decision process that spans over consecutive fixations. Several factors may contribute to the high incidence of multiple-eye scans, including vergence and angle kappa. Vergence, in particular, is considered an important candidate, because the depth of fixation is ambiguous when only one eye is visible, but can be limited by probing the gaze direction of both eyes.

人类观察者对他人的凝视很感兴趣,特别是在直接凝视的情况下,也就是说,当它瞄准观察者时。凝视方向的研究已经成功地阐明了凝视感知的一些机制,但对直接凝视的主动感知知之甚少。进行了三个眼动追踪实验,记录了在判断直视时的注视和扫描路径。有些令人惊讶的是,只有在少数审判中,判决是在单眼注视之后做出的。在大多数情况下,观察者盯着模特的两只眼睛,有时甚至反复扫描它们。注视时间表现出一致的模式,当任务反应立即发生时,第一次注视时间较长,而第二次注视时间较短。我们测试了直视的偏见,但没有发现:当第一次注视的是直视的眼睛而不是转向的眼睛时,更有可能去看第二只眼睛。在最后的固定中没有系统的模式,这与它会落在外展(前眼)上的预期相矛盾。有人认为,在直接注视判断过程中,明显的注视行为反映了一个跨越连续注视的累积决策过程。有几个因素可能导致多眼扫描的高发生率,包括会聚和角度卡帕。特别是聚光,被认为是一个重要的候选,因为当只有一只眼睛可见时,注视的深度是模糊的,但可以通过探测两只眼睛的注视方向来限制。
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引用次数: 0
Relationships among lightness illusions uncovered by analyses of individual differences. 个体差异分析揭示的轻错觉之间的关系。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.14
Yuki Kobayashi, Arthur G Shapiro

Computational models that explain lightness/brightness illusions have been proposed. These models have been assessed using a simplistic criterion: the number of illusions each model can correctly predict from the test set. This simple method of evaluation assumes that each illusion is independent; however, because the independence and similarity among lightness illusions have not been well established, potential interdependencies among the illusions in the test set could distort the evaluation of models. Moreover, evaluating models with a single value obscures where the model's strengths and weaknesses lie. We collected the magnitudes of various lightness illusions through two online experiments and applied exploratory factor analyses. Both experiments identified some underlying factors in these illusions, suggesting that they can be classified into a few distinct groups. Experiment 1 identified three common factors; assimilation, contrast, and White's effect. Experiment 2, with a different illusion set, identified two factors-assimilation and contrast. We then examined three well-known models that are based on early visual processes, using the outcomes of the experiments. The examination of these models revealed biases in the models toward specific factors or sets of illusions, which suggested their limitations. This study clarified that correlations of illusion magnitudes provide valuable insights into both illusions and models and highlighted the need to assess models based on their ability to account for underlying factors rather than individual illusions.

已经提出了解释亮度/亮度错觉的计算模型。这些模型都是用一个简单的标准来评估的:每个模型能从测试集中正确预测的错觉的数量。这种简单的评估方法假设每个幻觉都是独立的;然而,由于亮度错觉之间的独立性和相似性尚未很好地建立,因此测试集中错觉之间潜在的相互依赖性可能会扭曲模型的评估。此外,用单一值评估模型会模糊模型的优点和缺点。我们通过两次在线实验收集了不同亮度错觉的大小,并进行了探索性因子分析。两个实验都发现了这些幻觉的一些潜在因素,表明它们可以被分为几个不同的群体。实验1确定了三个共同因素;同化、对比和怀特效应。实验2采用不同的错觉集,确定了两个因素——同化和对比。然后,我们利用实验结果,研究了三个基于早期视觉过程的著名模型。对这些模型的检查揭示了模型对特定因素或错觉集的偏见,这表明了它们的局限性。该研究澄清了错觉大小的相关性为错觉和模型提供了有价值的见解,并强调了基于其解释潜在因素的能力而不是单个错觉来评估模型的必要性。
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引用次数: 0
Local motion governs visibility and suppression of biological motion in continuous flash suppression. 在连续闪光抑制中,局部运动控制着生物运动的可见性和抑制。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.25
William Swann, Matthew Davidson, Gabriel Clouston, David Alais

Presenting unique visual stimuli to each eye induces a dynamic perceptual state where only one image is perceived at a time, and the other is suppressed from awareness. This phenomenon, known as interocular suppression, has allowed researchers to probe the dynamics of visual awareness and unconscious processing in the visual system. A key result is that different categories of visual stimuli may not be suppressed equally, but there is still a wide debate as to whether low- or high-level visual features modulate interocular suppression. Here we quantify and compare the strength of suppression for various motion stimuli in comparison to biological motion stimuli that are rich in high-level semantic information. We employ the tracking continuous flash suppression method, which recently demonstrated uniform suppression depth for a variety of static images that varied in semantic content. The accumulative findings of our three experiments outline that suppression depth is varied not by the strength of the suppressor alone but with different low-level visual motion features, in contrast to the uniform suppression depth previously shown for static images. Notably, disrupting high-level semantic information via the inversion or rotation of biological motion did not alter suppression depth. Ultimately, our data support the dependency of suppression depth on local motion information, further supporting the low-level local-precedence hypothesis of interocular suppression.

向每只眼睛呈现独特的视觉刺激会引起一种动态感知状态,在这种状态下,一次只能感知到一个图像,而另一个图像则被抑制在意识之外。这种现象被称为眼间抑制,使研究人员能够探索视觉系统中视觉意识和无意识加工的动态。一个关键的结果是,不同类别的视觉刺激可能不会被同样地抑制,但关于低或高视觉特征是否调节眼间抑制仍然存在广泛的争论。在这里,我们量化并比较了各种运动刺激的抑制强度,与富含高级语义信息的生物运动刺激相比。我们采用跟踪连续闪光抑制方法,该方法最近证明了对各种语义内容不同的静态图像的均匀抑制深度。我们三个实验的累积结果表明,抑制深度的变化不仅取决于抑制器的强度,还取决于不同的低水平视觉运动特征,而不是之前静态图像的均匀抑制深度。值得注意的是,通过生物运动的反转或旋转来破坏高级语义信息并没有改变抑制深度。最终,我们的数据支持抑制深度对局部运动信息的依赖性,进一步支持眼间抑制的低水平局部优先假设。
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引用次数: 0
Dynamics of vision: Grouping takes longer than crowding. 视觉动力学:群体比拥挤需要更长的时间。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.16
Martina Morea, Michael H Herzog, Gregory Francis, Mauro Manassi

Vision is often understood as a hierarchical, feedforward process, where visual processing proceeds from low-level features to high-level representations. Within tens of milliseconds, the fundamental features of the percept are established. Traditional models use this framework to explain visual crowding, where nearby elements impair target perception with minimal influence from stimulus duration. Here, we show that, at least for more complex displays, crowding involves highly dynamic processes. We determined vernier offset discrimination thresholds for different flanker configurations. In Experiment 1, for a 160-ms stimulus duration, crowding was lower for flanking Cubes/Rectangles compared to Lines, pointing toward underlying grouping processes. However, strong crowding occurred in all conditions at 20 ms, showing that grouping requires a minimum stimulus duration to occur. In Experiment 2, the crowded vernier (20 ms) was preceded by a 20-ms Cubes display. This brief preview led to uncrowding of the subsequently presented flanked vernier, but only for flankers that ungroup for longer durations (i.e., Cubes). This uncrowding effect occurred for time spans up to 1 s (Experiment 3) but could be interrupted by elements presented between the preview and the flanked vernier (Experiment 4). Our findings are well predicted by the LAMINART model, which employs recurrent segmentation processes unfolding over time to separate objects into distinct representation layers. Taken together, our novel preview effect highlights the importance of spatiotemporal grouping in crowding. In contrast to classic feedforward models, we propose that crowding is a dynamic process where multiple interpretations are modulated and gated by grouping mechanisms evolving over time.

视觉通常被理解为一个分层的前馈过程,其中视觉处理从低级特征到高级表示。在几十毫秒内,感知的基本特征就建立起来了。传统的模型使用这个框架来解释视觉拥挤,其中附近的元素损害目标感知,刺激持续时间的影响最小。在这里,我们表明,至少对于更复杂的展示,拥挤涉及高度动态的过程。我们确定了不同侧板配置的游标偏移区分阈值。在实验1中,当刺激持续时间为160 ms时,侧翼立方体/矩形的拥挤程度低于直线,这说明了潜在的分组过程。然而,在20 ms时,所有条件下都发生了强烈的拥挤,这表明分组需要最小的刺激持续时间。在实验2中,拥挤的游标(20毫秒)之前是20毫秒的立方体显示。这个简短的预览导致了随后呈现的侧翼游标的解除拥挤,但仅适用于长时间解除分组的侧翼游标(即立方体)。这种非拥挤效应持续时间长达1秒(实验3),但可能被预览和侧边游标之间出现的元素打断(实验4)。LAMINART模型很好地预测了我们的发现,该模型采用随时间展开的循环分割过程,将对象分离为不同的表示层。综上所述,我们的新预览效应突出了拥挤中时空分组的重要性。与经典的前驱模型相比,我们提出拥挤是一个动态过程,其中多种解释是由随时间演变的分组机制调节和控制的。
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引用次数: 0
In the eye of the beholder? Gaze perception and the external morphology of the human eye. 在旁观者的眼中?注视知觉与人眼外部形态学。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2025-10-01 DOI: 10.1167/jov.25.12.24
Conrad Alting, Gernot Horstmann

A well-known finding from research on gaze perception in triadic gaze tasks is the overestimation of horizontal gaze directions. In general, a looker model's gaze appears to deviate more from the straight line of sight than is objectively the case. Although there is, up to now, a substantial amount of evidence for what Anstis et al. (1969) termed the overestimation effect, results vary regarding the absolute overestimation factor. Starting from the occlusion hypothesis by Anstis et al. (1969), the present study examines the influence of horizontal iris movement range, operationalized as the sclera size index on overestimation factors acquired for a sample of 40 looker models. The study rendered two main findings. First, horizontal iris movement range (sclera size index: M = 2.02, SD = 0.11, min = 1.79, max = 2.25) proved not useful for the explanation of variance in the overestimation factors (M = 1.79, SD = 0.16, min = 1.49, max = 2.24) obtained separately for each of the looker models. Second, intraclass correlations revealed that variance in perceived gaze directions between observers was roughly 10 times larger (ICC = 0.189) than variance between looker models (ICC = 0.019). The results strongly emphasize the need for larger and more diverse observer samples and may serve as a post hoc justification for using only a few or no different looker models in triadic gaze judgment tasks.

三合一凝视任务中凝视感知的一个著名研究发现是对水平凝视方向的高估。一般来说,模特的视线偏离直线的程度比客观情况要大。尽管到目前为止,有大量证据证明Anstis等人(1969)所说的高估效应,但关于绝对高估因素的结果各不相同。从Anstis等人(1969)的遮挡假说出发,本研究考察了虹膜水平运动范围(作为巩膜大小指数)对40个looker模型样本中获得的高估因子的影响。这项研究有两个主要发现。首先,水平虹膜运动范围(巩膜大小指数:M = 2.02, SD = 0.11, min = 1.79, max = 2.25)被证明对每个观察者模型分别获得的高估因子(M = 1.79, SD = 0.16, min = 1.49, max = 2.24)的方差解释无效。其次,类内相关性表明,观察者之间感知凝视方向的差异(ICC = 0.189)大约是观察者模型之间差异(ICC = 0.019)的10倍。结果强烈强调需要更大、更多样化的观察者样本,并可能作为在三合一凝视判断任务中只使用少数或不使用不同的观察者模型的事后理由。
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引用次数: 0
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Journal of Vision
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