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"Warm," "cool," and the colors. "暖色"、"冷色 "和颜色。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.5
Jan J Koenderink, Andrea J van Doorn, Doris I Braun

Participants judged affective cooler/warmer gradients around a 12-step color circle. Each pair of adjacent colors was presented twice (left-right reversed), all in random order. Participants readily performed the task, but their settings do not correlate very well. Individual responses were compared with a small number of canonical templates. For a little less than one-half of the participants responses or judgements correlate with such a template. We find a warm pole (in the orange environment) and a cool pole (in the teal environment) connected with two tracks that tend to have one or more gaps or weak, even inverted links. We conclude that the common artistic cool-warm polarity is only weakly reflected in responses of our observers. If it does, the observers apparently use categorical warm and cool poles and may be uncertain in relating adjacent hue steps along the 12-step color circle.

受试者围绕一个 12 级颜色圆圈判断冷暖梯度。每对相邻的颜色都会出现两次(左右颠倒),顺序都是随机的。参与者很容易就完成了任务,但他们的设置并不十分相关。个体反应与少量典型模板进行了比较。只有不到二分之一的参与者的反应或判断与这样的模板相关。我们发现一个暖极(在橙色环境中)和一个冷极(在茶色环境中)与两条轨道相连,而这两条轨道往往存在一个或多个缺口或薄弱环节,甚至是倒置环节。我们的结论是,艺术上常见的冷暖极性只在观察者的反应中得到微弱的反映。如果确实如此,那么观察者显然使用的是分类的冷暖极性,而且可能无法确定 12 级色圈中相邻色阶的关系。
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引用次数: 0
Bi-exponential description for different forms of refractive development. 不同屈光发育形式的双指数描述。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.3
Arezoo Farzanfar, Jos J Rozema

It was recently established that the axial power, the refractive power required by the eye for a sharp retinal image in an eye of a certain axial length, and the total refractive power of the eye may both be described by a bi-exponential function as a function of age (Rozema, 2023). Inspired by this result, this work explores whether these bi-exponential functions are able to simulate the various known courses of refractive development described in the literature, such as instant emmetropization, persistent hypermetropia, developing hypermetropia, myopia, instant homeostasis, modulated development, or emmetropizing hypermetropes. Moreover, the equations can be adjusted to match the refractive development of school-age myopia and pseudophakia up to the age of 20 years. All of these courses closely resemble those reported in the previous literature while simultaneously providing estimates for the underlying changes in axial and whole eye power.

最近有研究证实,在一定轴长的眼睛中,眼睛获得清晰视网膜图像所需的屈光力即轴力和眼睛的总屈光力都可以用一个双指数函数来描述,它是年龄的函数(Rozema,2023 年)。受这一结果的启发,这项研究探讨了这些双指数函数是否能够模拟文献中描述的各种已知屈光发育过程,如瞬间屈光不正、持续性远视、发展性远视、近视、瞬间平衡、调节性发育或屈光不正远视。此外,这些公式还可根据学龄期近视和假性近视的屈光发育情况进行调整,直至 20 岁。所有这些过程都与以往文献中报道的过程非常相似,同时还提供了对轴向和全眼功率基本变化的估计。
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引用次数: 0
TORONTO: A trial-oriented multidimensional psychometric testing algorithm. 多伦多:以试验为导向的多维心理测试算法。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.2
Runjie Bill Shi, Moshe Eizenman, Leo Yan Li-Han, Willy Wong

Bayesian adaptive methods for sensory threshold determination were conceived originally to track a single threshold. When applied to the testing of vision, they do not exploit the spatial patterns that underlie thresholds at different locations in the visual field. Exploiting these patterns has been recognized as key to further improving visual field test efficiency. We present a new approach (TORONTO) that outperforms other existing methods in terms of speed and accuracy. TORONTO generalizes the QUEST/ZEST algorithm to estimate simultaneously multiple thresholds. After each trial, without waiting for a fully determined threshold, the trial-oriented approach updates not only the location currently tested but also all other locations based on patterns in a reference data set. Since the availability of reference data can be limited, techniques are developed to overcome this limitation. TORONTO was evaluated using computer-simulated visual field tests: In the reliable condition (false positive [FP] = false negative [FN] = 3%), the median termination and root mean square error (RMSE) of TORONTO was 153 trials and 2.0 dB, twice as fast with equal accuracy as ZEST. In the FP = FN = 15% condition, TORONTO terminated in 151 trials and was 2.2 times faster than ZEST with better RMSE (2.6 vs. 3.7 dB). In the FP = FN = 30% condition, TORONTO achieved 4.2 dB RMSE in 148 trials, while all other techniques had > 6.5 dB RMSE and terminated much slower. In conclusion, TORONTO is a fast and accurate algorithm for determining multiple thresholds under a wide range of reliability and subject conditions.

用于确定感觉阈值的贝叶斯自适应方法最初是为跟踪单一阈值而设计的。当应用于视觉测试时,它们没有利用视野中不同位置阈值的空间模式。利用这些模式已被认为是进一步提高视野测试效率的关键。我们提出的新方法(TORONTO)在速度和准确性方面都优于其他现有方法。TORONTO 推广了 QUEST/ZEST 算法,可同时估计多个阈值。每次试验后,无需等待完全确定的阈值,这种以试验为导向的方法不仅会更新当前测试的位置,还会根据参考数据集中的模式更新所有其他位置。由于参考数据的可用性可能有限,因此开发了一些技术来克服这一限制。通过计算机模拟视野测试对 TORONTO 进行了评估:在可靠的条件下(假阳性 [FP] = 假阴性 [FN] = 3%),TORONTO 的中位终止和均方根误差 (RMSE) 分别为 153 次和 2.0 dB,在精度相同的情况下是 ZEST 的两倍。在 FP = FN = 15%的条件下,TORONTO 在 151 次试验中终止,速度是 ZEST 的 2.2 倍,均方根误差(2.6 分贝对 3.7 分贝)更小。在 FP = FN = 30% 条件下,TORONTO 在 148 次试验中取得了 4.2 dB RMSE,而所有其他技术的 RMSE 都大于 6.5 dB,终止速度也慢得多。总之,TORONTO 是一种快速准确的算法,可在各种可靠性和受试者条件下确定多个阈值。
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引用次数: 0
Visual working memory models of delayed estimation do not generalize to whole-report tasks. 延迟估计的视觉工作记忆模型不能推广到整体报告任务中。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.16
Benjamin Cuthbert, Dominic Standage, Martin Paré, Gunnar Blohm

Whole-report working memory tasks provide a measure of recall for all stimuli in a trial and afford single-trial analyses that are not possible with single-report delayed estimation tasks. However, most whole-report studies assume that trial stimuli are encoded and reported independently, and they do not consider the relationships between stimuli presented and reported within the same trial. Here, we present the results of two independently conducted whole-report experiments. The first dataset was recorded by Adam, Vogel, and Awh (2017) and required participants to report color and orientation stimuli using a continuous response wheel. We recorded the second dataset, which required participants to report color stimuli using a set of discrete buttons. We found that participants often group their reports by color similarity, contradicting the assumption of independence implicit in most encoding models of working memory. Next, we showed that this behavior was consistent across participants and experiments when reporting color but not orientation, two circular variables often assumed to be equivalent.Finally, we implemented an alternative to independent encoding where stimuli are encoded as a hierarchical Bayesian ensemble and found that this model predicts biases that are not present in either dataset. Our results suggest that assumptions made by both independent and hierarchical ensemble encoding models-which were developed in the context of single-report delayed estimation tasks-do not hold for the whole-report task. This failure to generalize highlights the need to consider variations in task structure when inferring fundamental principles of visual working memory.

整体报告工作记忆任务提供了对一个试验中所有刺激的回忆测量,并可进行单次试验分析,而单次报告延迟估计任务则无法做到这一点。然而,大多数整体报告研究都假定试验刺激是独立编码和报告的,而且不考虑同一试验中呈现和报告的刺激之间的关系。在此,我们介绍两个独立进行的整体报告实验的结果。第一个数据集由 Adam、Vogel 和 Awh(2017 年)记录,要求参与者使用连续反应轮报告颜色和方向刺激。我们记录的第二个数据集要求参与者使用一组离散按钮报告颜色刺激。我们发现,参与者经常根据颜色的相似性对他们的报告进行分组,这与大多数工作记忆编码模型中隐含的独立性假设相矛盾。最后,我们采用了一种独立编码的替代方法,即把刺激物作为一个分层贝叶斯集合进行编码,并发现这种模型预测出的偏差在两个数据集中都不存在。我们的研究结果表明,独立编码模型和分层集合编码模型都是在单次报告延迟估计任务的背景下开发的,而这两种模型的假设在整体报告任务中都不成立。这种不具有普遍性的情况突出表明,在推断视觉工作记忆的基本原理时,需要考虑任务结构的变化。
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引用次数: 0
(The limits of) eye-tracking with iPads. (使用 iPad 进行眼球跟踪的(局限性)。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.1
Aryaman Taore, Michelle Tiang, Steven C Dakin

Applications for eye-tracking-particularly in the clinic-are limited by a reliance on dedicated hardware. Here we compare eye-tracking implemented on an Apple iPad Pro 11" (third generation)-using the device's infrared head-tracking and front-facing camera-with a Tobii 4c infrared eye-tracker. We estimated gaze location using both systems while 28 observers performed a variety of tasks. For estimating fixation, gaze position estimates from the iPad were less accurate and precise than the Tobii (mean absolute error of 3.2° ± 2.0° compared with 0.75° ± 0.43°), but fixation stability estimates were correlated across devices (r = 0.44, p < 0.05). For tasks eliciting saccades >1.5°, estimated saccade counts (r = 0.4-0.73, all p < 0.05) were moderately correlated across devices. For tasks eliciting saccades >8° we observed moderate correlations in estimated saccade speed and amplitude (r = 0.4-0.53, all p < 0.05). We did, however, note considerable variation in the vertical component of estimated smooth pursuit speed from the iPad and a catastrophic failure of tracking on the iPad in 5% to 20% of observers (depending on the test). Our findings sound a note of caution to researchers seeking to use iPads for eye-tracking and emphasize the need to properly examine their eye-tracking data to remove artifacts and outliers.

眼动跟踪的应用,尤其是在临床中的应用,由于依赖于专用硬件而受到限制。在这里,我们比较了苹果 iPad Pro 11"(第三代)和 Tobii 4c 红外眼球追踪器的眼球追踪效果,前者使用了设备的红外头部追踪和前置摄像头。在 28 名观察者执行各种任务时,我们使用这两个系统估算了注视位置。在估计定点时,iPad 的注视位置估计值不如 Tobii 准确和精确(平均绝对误差为 3.2° ± 2.0°,而 Tobii 为 0.75° ± 0.43°),但不同设备的定点稳定性估计值具有相关性(r = 0.44,p < 0.05)。对于诱发眼球移动 >1.5° 的任务,估计的眼球移动次数(r = 0.4-0.73,均 p < 0.05)在不同设备间呈中度相关。对于引起囊闪 >8° 的任务,我们观察到估计的囊闪速度和振幅(r = 0.4-0.53,均 p < 0.05)呈中度相关。但是,我们注意到,iPad 估算的平滑追随速度的垂直分量存在很大差异,5% 到 20% 的观察者(取决于测试内容)在 iPad 上的追踪出现了灾难性的失败。我们的研究结果提醒希望使用 iPad 进行眼动跟踪的研究人员注意,并强调有必要对眼动跟踪数据进行适当检查,以去除伪影和异常值。
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引用次数: 0
Where was this thing again? Evaluating methods to indicate remembered object positions in virtual reality. 这东西又去哪儿了?评估虚拟现实中指示记忆物体位置的方法。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.10
Immo Schuetz, Bianca R Baltaretu, Katja Fiehler

A current focus in sensorimotor research is the study of human perception and action in increasingly naturalistic tasks and visual environments. This is further enabled by the recent commercial success of virtual reality (VR) technology, which allows for highly realistic but well-controlled three-dimensional (3D) scenes. VR enables a multitude of different ways to interact with virtual objects, but only rarely are such interaction techniques evaluated and compared before being selected for a sensorimotor experiment. Here, we compare different response techniques for a memory-guided action task, in which participants indicated the position of a previously seen 3D object in a VR scene: pointing, using a virtual laser pointer of short or unlimited length, and placing, either the target object itself or a generic reference cube. Response techniques differed in availability of 3D object cues and requirement to physically move to the remembered object position by walking. Object placement was the most accurate but slowest due to repeated repositioning. When placing objects, participants tended to match the original object's orientation. In contrast, the laser pointer was fastest but least accurate, with the short pointer showing a good speed-accuracy compromise. Our findings can help researchers in selecting appropriate methods when studying naturalistic visuomotor behavior in virtual environments.

目前,感觉运动研究的一个重点是研究人类在越来越自然的任务和视觉环境中的感知和行动。虚拟现实(VR)技术最近在商业上的成功进一步推动了这一研究,该技术可实现高度逼真但控制良好的三维(3D)场景。VR 可以实现多种不同方式与虚拟对象进行交互,但很少有人在选择这些交互技术进行感觉运动实验之前对其进行评估和比较。在这里,我们比较了记忆引导行动任务的不同反应技术,在该任务中,参与者在 VR 场景中指示先前看到的三维物体的位置:使用短或无限长的虚拟激光笔进行指向,以及放置目标物体本身或通用参考立方体。在三维物体线索的可用性和通过行走实际移动到记忆物体位置的要求方面,反应技术各不相同。物体摆放的准确性最高,但由于需要反复重新摆放,因此速度最慢。在放置物体时,参与者倾向于与原始物体的方向保持一致。相比之下,激光笔的速度最快,但准确度最低,而短指针则在速度和准确度之间取得了良好的平衡。我们的研究结果有助于研究人员在虚拟环境中研究自然视觉运动行为时选择合适的方法。
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引用次数: 0
Wide-field optical eye models for emmetropic and myopic eyes. 针对散光眼和近视眼的宽视场光学眼模型。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.9
Gareth D Hastings, Pavan Tiruveedhula, Austin Roorda

Ocular wavefront aberrations are used to describe retinal image formation in the study and modeling of foveal and peripheral visual functions and visual development. However, classical eye models generate aberration structures that generally do not resemble those of actual eyes, and simplifications such as rotationally symmetric and coaxial surfaces limit the usefulness of many modern eye models. Drawing on wide-field ocular wavefront aberrations measured previously by five laboratories, 28 emmetropic (-0.50 to +0.50 D) and 20 myopic (-1.50 to -4.50 D) individual optical eye models were reverse-engineered by optical design ray-tracing software. This involved an error function that manipulated 27 anatomical parameters, such as curvatures, asphericities, thicknesses, tilts, and translations-constrained within anatomical limits-to drive the output aberrations of each model to agree with the input (measured) aberrations. From those resultant anatomical parameters, three representative eye models were also defined: an ideal emmetropic eye with minimal aberrations (0.00 D), as well as a typical emmetropic eye (-0.02 D) and myopic eye (-2.75 D). The cohorts and individual models are presented and evaluated in terms of output aberrations and established population expectations, such as Seidel aberration theory and ocular chromatic aberrations. Presented applications of the models include the effect of dual focus contact lenses on peripheral optical quality, the comparison of ophthalmic correction modalities, and the projection of object space across the retina during accommodation.

在研究和模拟眼窝和周边视觉功能以及视觉发育的过程中,眼波前像差被用来描述视网膜图像的形成。然而,经典眼球模型产生的像差结构通常与实际眼球结构并不相似,旋转对称和同轴表面等简化限制了许多现代眼球模型的实用性。根据五个实验室之前测量的宽视场眼球波前像差,用光学设计光线跟踪软件反向设计了 28 个散光(-0.50 到 +0.50 D)和 20 个近视(-1.50 到 -4.50 D)单个光学眼球模型。这涉及一个误差函数,该函数操纵 27 个解剖参数,如曲率、非球面度、厚度、倾斜度和平移--在解剖学限制范围内进行约束--使每个模型的输出像差与输入(测量)像差一致。根据这些解剖参数,还定义了三个代表性眼球模型:具有最小像差(0.00 D)的理想散光眼,以及典型散光眼(-0.02 D)和近视眼(-2.75 D)。根据输出像差和既定的群体预期(如 Seidel 像差理论和眼色差),对队列和单个模型进行了介绍和评估。介绍的模型应用包括双焦点隐形眼镜对周边光学质量的影响、眼科矫正模式的比较以及在调节过程中物体空间在视网膜上的投影。
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引用次数: 0
Relative numerosity is constructed from size and density information: Evidence from adaptation. 相对数量是根据大小和密度信息构建的:适应的证据
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.4
Frank H Durgin, Zahara Martinez

To dissociate aftereffects of size and density in the perception of relative numerosity, large or small adapter sizes were crossed with high or low adapter densities. A total of 48 participants were included in this preregistered design. To adapt the same retinotopic region as the large adapters, the small adapters were flashed in a sequence so as to "paint" the adapting density across the large region. Perceived numerosities and sizes in the adapted region were then compared to those in an unadapted region in separate blocks of trials, so that changes in density could be inferred. These density changes were found to be bidirectional and roughly symmetric, whereas the aftereffects of size and number were not symmetric. A simple account of these findings is that local adaptations to retinotopic density as well as global adaptations to size combine in producing numerosity aftereffects measured by assessing perceived relative number. Accounts based on number adaptation are contraindicated, in particular, by the result of adapting to a large, sparse adapter and testing with a stimulus with a double the density but half number of dots.

为了区分大小和密度对相对数量感知的后发效应,将大或小的适配器大小与高或低的适配器密度进行交叉。共有 48 名参与者参与了这一预先登记的设计。为了适应与大适配器相同的视网膜区域,小适配器按一定顺序闪烁,以 "描绘 "整个大区域的适配密度。然后,在不同的试验块中,将适应区域的感知数字和大小与未适应区域的感知数字和大小进行比较,从而推断出密度的变化。结果发现,这些密度变化是双向的,大致对称,而大小和数量的后效应则不对称。对这些发现的一个简单解释是,对视网膜密度的局部适应和对大小的整体适应共同产生了通过评估感知的相对数量来测量的数量后效。基于数量适应的解释是不成立的,尤其是在适应一个大而稀疏的适配器后,再用一个密度加倍但点数减半的刺激物进行测试的结果。
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引用次数: 0
Measuring attentional selection of object categories using hierarchical frequency tagging. 利用分层频率标记法测量物体类别的注意选择。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.8
Florian Gagsch, Christian Valuch, Thorsten Albrecht

In the present study, we used Hierarchical Frequency Tagging (Gordon et al., 2017) to investigate in electroencephalography how different levels of the neural processing hierarchy interact with category-selective attention during visual object recognition. We constructed stimulus sequences of cyclic wavelet scrambled face and house stimuli at two different frequencies (f1 = 0.8 Hz and f2 = 1 Hz). For each trial, two stimulus sequences of different frequencies were superimposed and additionally augmented by a sinusoidal contrast modulation with f3 = 12.5 Hz. This allowed us to simultaneously assess higher level processing using semantic wavelet-induced frequency-tagging (SWIFT) and processing in earlier visual levels using steady-state visually evoked potentials (SSVEPs), along with their intermodulation (IM) components. To investigate the category specificity of the SWIFT signal, we manipulated the category congruence between target and distractor by superimposing two sequences containing stimuli from the same or different object categories. Participants attended to one stimulus (target) and ignored the other (distractor). Our results showed successful tagging of different levels of the cortical hierarchy. Using linear mixed-effects modeling, we detected different attentional modulation effects on lower versus higher processing levels. SWIFT and IM components were substantially increased for target versus distractor stimuli, reflecting attentional selection of the target stimuli. In addition, distractor stimuli from the same category as targets elicited stronger SWIFT signals than distractor stimuli from a different category indicating category-selective attention. In contrast, for IM components, this category-selective attention effect was largely absent, indicating that IM components probably reflect more stimulus-specific processing.

在本研究中,我们使用了分层频率标记(Hierarchical Frequency Tagging)技术(Gordon 等人,2017 年),通过脑电图研究在视觉对象识别过程中,神经处理层级的不同层次如何与类别选择性注意相互作用。我们构建了两种不同频率(f1 = 0.8 Hz 和 f2 = 1 Hz)的循环小波扰乱人脸和房屋刺激序列。在每次试验中,两个不同频率的刺激序列被叠加在一起,并通过 f3 = 12.5 Hz 的正弦对比度调制进行增强。这样,我们就能利用语义小波诱导频率标记(SWIFT)同时评估较高层次的处理过程,并利用稳态视觉诱发电位(SSVEPs)及其互调(IM)成分同时评估早期视觉层次的处理过程。为了研究 SWIFT 信号的类别特异性,我们通过叠加两个包含相同或不同物体类别刺激的序列,来操纵目标和干扰物之间的类别一致性。被试只注意一个刺激物(目标物),而忽略另一个刺激物(干扰物)。我们的研究结果表明,我们成功地标记了大脑皮层的不同层次。通过线性混合效应建模,我们检测到低层次和高层次的注意调节效果不同。目标刺激与分心刺激相比,SWIFT 和 IM 成分显著增加,这反映了对目标刺激的注意选择。此外,与目标相同类别的分心刺激比不同类别的分心刺激引起的 SWIFT 信号更强,这表明了对类别的选择性注意。相比之下,对于 IM 成分,这种类别选择注意效应基本不存在,这表明 IM 成分可能反映了更多的刺激特异性加工。
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引用次数: 0
The radial-tangential anisotropy of numerosity perception. 数字感知的径向-切向各向异性。
IF 2 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2024-07-02 DOI: 10.1167/jov.24.7.15
Li L-Miao, Bert Reynvoet, Bilge Sayim

Humans can estimate the number of visually presented items without counting. In most studies on numerosity perception, items are uniformly distributed across displays, with identical distributions in central and eccentric parts. However, the neural and perceptual representation of the human visual field differs between the fovea and the periphery. For example, in peripheral vision, there are strong asymmetries with regard to perceptual interferences between visual items. In particular, items arranged radially usually interfere more strongly with each other than items arranged tangentially (the radial-tangential anisotropy). This has been shown for crowding (the deleterious effect of clutter on target identification) and redundancy masking (the reduction of the number of perceived items in repeating patterns). In the present study, we tested how the radial-tangential anisotropy of peripheral vision impacts numerosity perception. In four experiments, we presented displays with varying numbers of discs that were predominantly arranged radially or tangentially, forming strong and weak interference conditions, respectively. Participants were asked to report the number of discs. We found that radial displays were reported as less numerous than tangential displays for all radial and tangential manipulations: weak (Experiment 1), strong (Experiment 2), and when using displays with mixed contrast polarity discs (Experiments 3 and 4). We propose that numerosity perception exhibits a significant radial-tangential anisotropy, resulting from local spatial interactions between items.

人类可以在不计数的情况下估计视觉显示项目的数量。在大多数关于数字感知的研究中,显示的项目都是均匀分布的,中心部分和偏心部分的分布完全相同。然而,人类视野的神经和知觉表征在眼窝和外围是不同的。例如,在周边视觉中,视觉项目之间的知觉干扰具有很强的不对称性。特别是,径向排列的项目通常比切线排列的项目相互干扰更强(径向-切线各向异性)。这已经在拥挤(杂乱对目标识别的有害影响)和冗余遮蔽(重复模式中感知项目数量的减少)中得到证实。在本研究中,我们测试了周边视觉的径向-切向各向异性对数字感知的影响。在四个实验中,我们展示了数量不等的圆盘,这些圆盘主要呈放射状或切向排列,分别形成强干扰和弱干扰条件。参与者被要求报告圆盘的数量。我们发现,在所有径向和切线操作中,径向显示的数量都少于切线显示的数量:弱干扰(实验 1)、强干扰(实验 2)以及使用混合对比度极性圆片的显示(实验 3 和 4)。我们认为,数字感知表现出明显的径向-切向各向异性,这是由于项目之间的局部空间相互作用造成的。
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引用次数: 0
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