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Perceptual resolution of ambiguity: A divisive normalization account for both interocular color grouping and difference enhancement. 模糊的知觉分辨:眼间颜色分组和差异增强的分裂归一化解释。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.8
Jaelyn R Peiso, Stephanie E Palmer, Steven K Shevell

Our visual system usually provides a unique and functional representation of the external world. At times, however, there is more than one compelling interpretation of the same retinal stimulus; in this case, neural populations compete for perceptual dominance to resolve ambiguity. Spatial and temporal context can guide this perceptual experience. Recent evidence shows that ambiguous retinal stimuli are sometimes resolved by enhancing either similarities or differences among multiple ambiguous stimuli. Although rivalry has traditionally been attributed to differences in stimulus strength, color vision introduces nonlinearities that are difficult to reconcile with luminance-based models. Here, it is shown that a tuned, divisive normalization framework can explain how perceptual selection can flexibly yield either similarity-based "grouped" percepts or difference-enhanced percepts during binocular rivalry. Empirical and simulated results show that divisive normalization can account for perceptual representations of either similarity enhancement (so-called grouping) or difference enhancement, offering a unified framework for opposite perceptual outcomes.

我们的视觉系统通常为外部世界提供一种独特的、功能性的表征。然而,有时对同一个视网膜刺激有不止一种令人信服的解释;在这种情况下,神经群竞争感知优势来解决歧义。空间和时间背景可以引导这种感知体验。最近的证据表明,模糊的视网膜刺激有时可以通过增强多个模糊刺激之间的相似性或差异性来解决。虽然竞争传统上归因于刺激强度的差异,但色觉引入的非线性难以与基于亮度的模型相协调。本研究表明,一个调整的、分裂的标准化框架可以解释知觉选择如何在双目竞争中灵活地产生基于相似性的“分组”知觉或差异增强的知觉。经验和模拟结果表明,分裂归一化可以解释相似性增强(所谓的分组)或差异增强的感知表征,为相反的感知结果提供了统一的框架。
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引用次数: 0
Differential effects of attention and contrast on transition appearance during binocular rivalry. 双眼竞争中注意和对比对过渡现象的不同影响。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.14
Cemre Yilmaz, Kerstin Maitz, Maximilian Gerschütz, Wilfried Grassegger, Anja Ischebeck, Andreas Bartels, Natalia Zaretskaya

Binocular rivalry occurs when two eyes are presented with two conflicting stimuli. Although the physical stimulation stays the same, the conscious percept changes over time. This property makes it a unique paradigm in both vision science and consciousness research. Two key parameters, contrast and attention, were repeatedly shown to affect binocular rivalry dynamics in a similar manner. This was taken as evidence that attention acts by enhancing effective stimulus contrast. Brief transition periods between the two clear percepts have so far been much less investigated. In a previous study we demonstrated that transition periods can appear in different forms depending on the stimulus type and the observer. In the current study, we investigated how attention and contrast affect transition appearance. Observers viewed binocular rivalry and reported their perception of the four most common transition types by a button press while either the stimulus contrast or the locus of exogenous attention was manipulated. We show that contrast and attention similarly affect the overall binocular rivalry dynamics, but their effects on the appearance of transitions differ. These results suggest that the effect of attention is different from a simple enhancement of stimulus strength, which becomes evident only when different transition types are considered.

双眼竞争发生在两只眼睛受到两种相互冲突的刺激时。虽然物理刺激保持不变,但意识感知随着时间的推移而改变。这一特性使其在视觉科学和意识研究中都成为一个独特的范式。两个关键参数,对比度和注意力,反复显示以类似的方式影响双眼竞争动态。这被认为是注意力通过增强有效刺激对比而起作用的证据。到目前为止,对这两种清晰感知之间的短暂过渡时期的研究要少得多。在之前的一项研究中,我们证明了根据刺激类型和观察者的不同,过渡期可以以不同的形式出现。在本研究中,我们探讨了注意和对比如何影响过渡外观。观察者观察了双眼竞争,并报告了他们对四种最常见的过渡类型的感知,同时刺激对比或外生注意的轨迹被操纵。我们表明,对比和注意同样影响整体双目竞争动态,但它们对过渡外观的影响不同。这些结果表明,注意的作用不同于简单的刺激强度的增强,这一点只有在考虑不同的过渡类型时才会变得明显。
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引用次数: 0
EasyEyes: Crowded dynamic fixation for online psychophysics. easyyeyes:在线心理物理学的拥挤动态固定。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.18
Fengping Hu, Joyce Y Chen, Denis G Pelli, Jonathan Winawer

Online vision testing enables efficient data collection from diverse participants, but often requires accurate fixation. When needed, fixation accuracy is traditionally ensured by using a camera to track gaze. That works well in the laboratory, but tracking during online testing with a built-in webcam is not yet sufficiently precise. Kurzawski, Pombo, et al. (2023) introduced a fixation task that improves fixation through hand-eye coordination, requiring participants to track a moving crosshair with a mouse-controlled cursor. This dynamic fixation task greatly reduces peeking at peripheral targets relative to a stationary fixation task, but does not eliminate it. Here, we introduce a crowded dynamic fixation task that further enhances fixation by adding clutter around the fixation mark. We assessed fixation accuracy during peripheral threshold measurement. Relative to the root mean square gaze error during the stationary fixation task, the dynamic fixation error was 55%, whereas the crowded dynamic fixation error was only 40%. With a 1.5° tolerance, peeking occurred on 7% of trials with stationary fixation, 1.5% with dynamic fixation, and 0% with crowded dynamic fixation. This improvement eliminated implausibly low peripheral thresholds, likely by preventing peeking. We conclude that crowded dynamic fixation provides accurate gaze control for online testing.

在线视力测试可以从不同的参与者中有效地收集数据,但通常需要准确的注视。当需要时,固定精度通常是通过使用相机跟踪凝视来保证的。这在实验室里效果很好,但在使用内置网络摄像头进行在线测试时的跟踪还不够精确。Kurzawski, Pombo等人(2023)引入了一项通过手眼协调来提高注视能力的注视任务,要求参与者用鼠标控制光标跟踪移动的十字瞄准标。这种动态注视任务相对于静态注视任务大大减少了对周边目标的窥视,但并不能完全消除这种现象。在这里,我们引入了一个拥挤的动态注视任务,通过在注视标记周围添加杂波来进一步增强注视。我们评估了外周阈值测量时的固定精度。相对于静止注视任务的均方根注视误差,动态注视误差为55%,而拥挤注视任务的动态注视误差仅为40%。在1.5°容限下,7%的固定试验出现窥视现象,1.5%的动态固定试验出现窥视现象,0%的拥挤动态固定试验出现窥视现象。这种改进消除了令人难以置信的低外围阈值,可能是通过防止窥视。我们得出结论,拥挤动态注视为在线测试提供了准确的注视控制。
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引用次数: 0
Dissociated temporal and spatial impairments of microsaccade dynamics in homonymous hemianopia following ischemic stroke. 缺血性脑卒中后同型偏盲微跳动力学的解离性时空损伤。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.17
Ying Gao, Huiguang He, Bernhard A Sabel

This study examines the temporal and spatial components of microsaccade dynamics in homonymous hemianopia (HH) after ischemic stroke, and their association with patients' visual impairments. The eye position data were recorded during visual field testing in 15 patients with HH and 15 controls. Microsaccade rate (temporal) and direction (spatial) dynamics in HH were analyzed across visual field sectors with varying defect depth and compared with controls. Support vector machines were trained to characterize the visual field defects in HH based on microsaccade dynamics. Patients exhibited stronger microsaccadic inhibition in the sighted areas, postponed and stronger microsaccadic inhibition in areas of residual vision (ARVs) compared to controls. Meanwhile, a rebound was evident in the sighted areas but absent in the ARVs and blind areas. Microsaccades surviving the inhibition were more attracted toward the stimulus, whereas microsaccades after the inhibition were directed away from the stimulus in controls. Such pattern was not observed in HH. Dissociated temporal and spatial impairments of microsaccade dynamics suggest multi-fold impairments of the visual and oculomotor networks in HH. Based on the microsaccadic phase signature underlying microsaccade rate dynamics, we characterized patients' visual field defects and discovered regions with residual function inside both the blind and sighted hemifields. These findings suggest that monitoring microsaccade dynamics may provide valuable supplementary information beyond that captured by behavioral responses.

本研究探讨了缺血性脑卒中后同型偏盲(HH)患者微跳动的时间和空间组成及其与视力障碍的关系。在视野测试中记录15例HH患者和15例对照者的眼位数据。我们分析了HH在不同缺陷深度的视野区域的微扫视率(时间)和方向(空间)动态,并与对照组进行了比较。基于微跃动动力学,训练支持向量机对视场缺陷进行表征。与对照组相比,患者在视力区表现出更强的微跳抑制,在残余视力区(ARVs)表现出延迟和更强的微跳抑制。与此同时,在视力正常的地区有明显的反弹,但在抗逆转录病毒药物和盲区没有反弹。抑制后的微眼跳更倾向于刺激,而抑制后的微眼跳则远离刺激。在HH中没有观察到这种模式。微跳动力学的解离性时间和空间损伤表明HH的视觉和动眼神经网络存在多重损伤。基于微跳动速率动态下的微跳动相位特征,我们对患者的视野缺陷进行了表征,并在失明和正常的半视野内发现了残障功能区域。这些发现表明,监测微跳动可以提供有价值的补充信息,而不仅仅是行为反应所捕获的信息。
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引用次数: 0
What affects the movement can be seen from the movement: Effects of optical information and dynamical constraints on movement production and perception. 从运动中可以看出影响运动的因素:光学信息和动态约束对运动产生和感知的影响。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.6
Huiyuan Zhang, Feifei Jiang, Yijing Mao, Xian Yang, Jing Samantha Pan

This study investigates how optical information and dynamical constraints influence movement production and perception. In Experiment 1, 16 volunteers walked or performed a Y-balance movement with and without sight on sturdy or foam-padded floors. The optical information and force environment affected the participants' kinematics, such as stride duration, stride length, stride width, gait speed, joint ranges of motion for walking, total movement duration, and joint ranges of motion for Y-balance. Naïve observers then watched these movements on a point-light display and distinguished movements executed under different optical information (Experiment 2) and force environment (Experiment 3) conditions. They were able to pick out movements performed without sight, especially for those performed on a padded floor; they were also able to discriminate movements performed on different supporting surfaces, especially when the actors were blindfolded. Thus, discriminating movement conditions from point-light displays was possible, and better with higher kinematic variability. Logistic regressions showed discriminating movements relied on the movement kinematics that varied the most between conditions. This information was valid and useful regardless of viewing perspective; that is, whether the walking and Y-balance were displayed in the frontal or side view, the perceptual performance was equivalent. Thus, both optical information and dynamical constraints shape movement patterns in ways that are perceptible through the kinematic variations.

本研究探讨了光学信息和动态约束如何影响运动的产生和感知。在实验1中,16名志愿者在坚固的或有泡沫垫的地板上行走或进行y轴平衡运动。光信息和力环境影响参与者的运动学,如步幅持续时间、步幅长度、步幅宽度、步态速度、行走关节运动范围、总运动持续时间和y -平衡关节运动范围。Naïve观察者在点光显示器上观察这些运动,并区分在不同光学信息(实验2)和力环境(实验3)条件下的运动。他们能够分辨出在看不见的情况下进行的动作,尤其是在有垫的地板上进行的动作;他们还能够辨别在不同的支撑表面上表演的动作,尤其是当演员被蒙住眼睛的时候。因此,从点光显示中区分运动条件是可能的,并且在较高的运动可变性下效果更好。逻辑回归显示,判别运动依赖于运动运动学在不同条件下变化最大。无论从哪个角度看,这些信息都是有效和有用的;也就是说,无论是在正面还是侧面显示行走和y轴平衡,感知表现都是相等的。因此,光学信息和动态约束都以通过运动学变化可感知的方式塑造运动模式。
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引用次数: 0
Mapping the visual cortex with Zebra noise and wavelets. 用斑马噪声和小波映射视觉皮层。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.1
Sophie Skriabine, Maxwell Shinn, Samuel Picard, Kenneth D Harris, Matteo Carandini

Studies of the early visual system often require characterizing the visual preferences of large populations of neurons. This task typically requires multiple stimuli such as sparse noise and drifting gratings, each of which probes only a limited set of visual features. Here, we introduce a new dynamic stimulus with sharp-edged stripes that we term Zebra noise and a new analysis model based on wavelets, and we show that in combination they are highly efficient for mapping multiple aspects of the visual preferences of thousands of neurons. We used two-photon calcium imaging to record the activity of neurons in the mouse visual cortex. Zebra noise elicited strong responses that were more repeatable than those evoked by traditional stimuli. The wavelet-based model captured the repeatable aspects of the resulting responses, providing measures of neuronal tuning for multiple stimulus features: position, orientation, size, spatial frequency, drift rate, and direction. The method proved efficient, requiring only 5 minutes of stimulus (repeated three times) to characterize the tuning of thousands of neurons across visual areas. In combination, the Zebra noise stimulus and the wavelet-based model provide a broadly applicable toolkit for the rapid characterization of visual representations, promising to accelerate future studies of visual function.

早期视觉系统的研究通常需要描述大量神经元的视觉偏好。这项任务通常需要多种刺激,如稀疏噪声和漂移光栅,每种刺激只探测一组有限的视觉特征。在这里,我们引入了一种新的具有锐边条纹的动态刺激,我们称之为斑马噪声和一种新的基于小波的分析模型,我们表明,它们结合在一起可以高效地映射数千个神经元的视觉偏好的多个方面。采用双光子钙成像技术记录小鼠视觉皮层神经元的活动。斑马噪声引起的强烈反应比传统刺激引起的反应更容易重复。基于小波的模型捕获了结果响应的可重复方面,为多个刺激特征(位置、方向、大小、空间频率、漂移率和方向)提供了神经元调节的措施。该方法被证明是有效的,只需要5分钟的刺激(重复三次)就可以表征视觉区域数千个神经元的调谐。斑马噪声刺激和基于小波的模型相结合,为快速表征视觉表征提供了广泛适用的工具包,有望加速未来视觉功能的研究。
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引用次数: 0
Local cues enable classification of image patches as surfaces, object boundaries, or illumination changes. 局部线索可以将图像块分类为表面、物体边界或照明变化。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.9
Christopher DiMattina, Eden E Sterk, Madelyn G Arena, Francesca E Monteferrante

To correctly parse the visual scene, one must detect edges and determine their underlying cause. Previous work has demonstrated that neural networks trained to differentiate shadow and occlusion edges exhibit sensitivity to boundary sharpness and texture differences. Here, we investigate whether human observers are also sensitive to these cues using synthetic edge stimuli formed by quilting together two natural textures, allowing us to parametrically manipulate boundary sharpness, texture modulation, and luminance modulation. Observers classified five sets of synthetic boundary images as shadows, occlusions, or textures generated by varying these three cues in all possible combinations. These three cues exhibited strong interactions to determine categorization. For sharp edges, increasing luminance modulation made it less likely the patch would be classified as a texture and more likely it would be classified as an occlusion, whereas for blurred edges, increasing luminance modulation made it more likely the patch would be classified as a shadow. Boundary sharpness had a profound effect, so that in the presence of luminance modulation, increasing sharpness decreased the likelihood of classification as a shadow and increased the likelihood of classification as an occlusion. Texture modulation had little effect, except for a sharp boundary with zero luminance modulation. Results were consistent across all five stimulus sets, and human performance was well explained by a multinomial logistic regression model. Our results demonstrate that human observers make use of the same cues as previous machine learning models when detecting and determining the cause of an edge.

为了正确解析视觉场景,必须检测边缘并确定其潜在原因。先前的工作已经证明,训练用于区分阴影和遮挡边缘的神经网络对边界清晰度和纹理差异表现出敏感性。在这里,我们通过将两种自然纹理拼接在一起形成的合成边缘刺激来研究人类观察者是否也对这些线索敏感,从而使我们能够参数化地操纵边界清晰度、纹理调制和亮度调制。观察者将五组合成边界图像分类为阴影、遮挡或纹理,这些图像是通过改变这三种线索在所有可能的组合中产生的。这三个线索表现出强烈的相互作用来决定分类。对于锐利的边缘,增加亮度调制使patch不太可能被分类为纹理,而更有可能被分类为遮挡,而对于模糊的边缘,增加亮度调制使patch更有可能被分类为阴影。边界清晰度具有深远的影响,因此在存在亮度调制的情况下,增加清晰度降低了分类为阴影的可能性,增加了分类为遮挡的可能性。除了亮度调制为零的尖锐边界外,纹理调制几乎没有影响。结果在所有五个刺激集合中是一致的,人类的表现可以用多项逻辑回归模型很好地解释。我们的研究结果表明,在检测和确定边缘的原因时,人类观察者使用与以前的机器学习模型相同的线索。
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引用次数: 0
The role of feedback for sensorimotor decisions under risk. 风险下感觉运动决策的反馈作用。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.13
Christian Wolf, Artem V Belopolsky, Markus Lappe

For goal-directed movements like throwing darts or shooting a soccer penalty, the optimal location to aim depends on the endpoint variability of an individual. Currently, there is no consensus on whether people can optimize their movement planning based on information about their motor variability. Here, we tested the role of different types of feedback for movement planning under risk. We measured saccades toward a bar that consisted of a reward and a penalty region. Participants either received error-based feedback about their endpoint or reinforcement feedback about the resulting reward. We additionally manipulated the feedback schedule to assess the role of feedback frequency and whether feedback focusses on individual trials or a group of trials. Participants with trial-by-trial reinforcement feedback performed best. They were less loss-aversive, had the least endpoint deviation from optimality, and showed more consistent performance at the group level. This combination of reduced between-participant variability and the improved alignment with optimality suggests that reinforcement feedback about a single movement is particularly effective to optimize movement planning under risk.

对于目标导向的运动,如投掷飞镖或踢点球,最佳瞄准位置取决于个体的端点可变性。目前,关于人们是否可以根据他们的运动变异性信息来优化他们的运动计划,还没有达成共识。在这里,我们测试了不同类型的反馈在风险下的运动规划中的作用。我们测量了朝一个由奖励区和惩罚区组成的酒吧的扫视次数。参与者要么收到关于终点的基于错误的反馈,要么收到关于最终奖励的强化反馈。我们还对反馈时间表进行了调整,以评估反馈频率的作用,以及反馈是集中在单个试验上还是集中在一组试验上。接受逐次强化反馈的参与者表现最好。他们对损失的厌恶程度较低,与最优性的终点偏差最小,在群体水平上表现出更一致的表现。减少参与者之间的可变性和提高与最优性的一致性的结合表明,关于单个运动的强化反馈对于优化风险下的运动规划特别有效。
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引用次数: 0
A minimal physiological model of perceptual suppression and breakthrough in visual rivalry. 视觉竞争中知觉抑制与突破的最小生理模型。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.7
Christopher J Whyte, Hugh R Wilson, James M Shine, David Alais

Visual rivalry paradigms provide a powerful tool for probing the mechanisms of visual awareness and perceptual suppression. Although the dynamics and determinants of perceptual switches in visual rivalry have been extensively studied and modeled, recent advances in experimental design-particularly those that quantify the depth and variability of perceptual suppression-have outpaced the development of computational models. Here we extend an existing dynamical model of binocular rivalry to encompass two novel experimental paradigms: a threshold detection variant of binocular rivalry, and tracking continuous flash suppression. Together, these tasks provide complementary measures of the dynamics and magnitude of perceptual suppression. Through numerical simulation, we demonstrate that a single mechanism, competitive (hysteretic) inhibition between slowly adapting monocular populations, is sufficient to account for the suppression depth findings across both paradigms. This unified model offers a foundation for the development of a quantitative theory of perceptual suppression in visual rivalry.

视觉竞争范式为探索视觉意识和知觉抑制的机制提供了有力的工具。虽然视觉竞争中感知转换的动态和决定因素已经被广泛研究和建模,但最近实验设计的进展-特别是那些量化感知抑制的深度和可变性的进展-已经超过了计算模型的发展。在这里,我们扩展了现有的双目竞争动力学模型,以包含两个新的实验范式:双目竞争的阈值检测变体和跟踪连续闪光抑制。总之,这些任务提供了知觉抑制的动态和幅度的补充措施。通过数值模拟,我们证明了一种单一的机制,即缓慢适应的单目种群之间的竞争(滞后)抑制,足以解释两种范式的抑制深度发现。这个统一的模型为视觉竞争中知觉抑制的定量理论的发展提供了基础。
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引用次数: 0
Uncovering atypical gaze patterns in cerebral visual impairment: New insights from an exploratory gaze-based analysis. 揭示非典型凝视模式在大脑视觉障碍:新的见解从一个探索性的基于凝视的分析。
IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY Pub Date : 2026-01-05 DOI: 10.1167/jov.26.1.5
Nilsu Saglam, Lotfi B Merabet, Zahide Pamir

Individuals with cerebral visual impairment (CVI) often struggle with visuospatial processing, particularly in highly cluttered or complex environments. These challenges are commonly assessed through visual search tasks, using global measures such as reaction time (RT), accuracy, and search area. Accordingly, impaired search performance in CVI manifests as longer RTs, lower accuracy, and broader search areas. However, rather than elucidating the underlying mechanism of the impaired search process, these measures decode its outcome. In the present study, we utilized eye-tracking data to compute detailed measures of fixation count and duration, aiming to characterize gaze pattern sequences and determine whether prolonged RTs in CVI stem from slower visual scanning or increased fixation counts. Our reanalysis of two previously published datasets reveals that longer RTs in CVI arise from elevated fixation counts, specifically on distractors, rather than from slower visual scanning. Our findings indicate recurrent disruptions in maintaining gaze on the target, likely reflecting difficulties in sustaining attention on the target, suppressing distractors, and preventing inhibition of return. Together, these findings highlight an inefficient search pattern that is more biased toward distractors than focused on targets. By revealing these underlying mechanisms, gaze-based measures offer a deeper understanding of visuospatial processing deficits in CVI.

患有脑视觉障碍(CVI)的个体经常在视觉空间处理方面挣扎,特别是在高度杂乱或复杂的环境中。这些挑战通常通过视觉搜索任务进行评估,使用诸如反应时间(RT)、准确性和搜索区域等全局度量。因此,在CVI中受损的搜索性能表现为更长的rt、更低的准确性和更广泛的搜索区域。然而,而不是阐明受损的搜索过程的潜在机制,这些措施解码其结果。在本研究中,我们利用眼动追踪数据来计算注视次数和持续时间的详细测量,旨在表征凝视模式序列,并确定CVI中延长的RTs是源于较慢的视觉扫描还是增加的注视次数。我们对先前发表的两个数据集的重新分析表明,CVI中较长的RTs是由注视次数增加引起的,特别是在分心物上,而不是由较慢的视觉扫描引起的。我们的研究结果表明,在保持对目标的注视时,反复出现的干扰可能反映了在保持对目标的注意、抑制干扰和防止返回抑制方面的困难。总之,这些发现突出了一种低效的搜索模式,即更倾向于分心而不是专注于目标。通过揭示这些潜在的机制,基于凝视的测量提供了对CVI中视觉空间处理缺陷的更深层次的理解。
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引用次数: 0
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Journal of Vision
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