Pub Date : 2025-11-01Epub Date: 2025-07-21DOI: 10.1037/xhp0001360
Oliver Herbort, Lisa-Marie Krause, Philipp Raßbach, Wilfried Kunde
Pointing gestures are commonly used to guide the attention of others to objects in the environment, such as an animal hidden in the landscape. This raises the question of how another person's pointing gesture informs the visual search for the referent. We tested the hypothesis that pointing gestures are perceived as marking regions of space that define where participant search for the referent. In three experiments, participants searched for a pointed-at target object that was embedded among distractor objects arranged with different spatial densities while eye movements were tracked. Participants searched in a restricted region surrounding the position they perceived as pointed-at. However, the sizes of the searched regions depended considerably on the density of the search display, refuting the hypothesis that pointing gestures strictly mark the to-be-searched region. In addition, participants sometimes scanned objects that they would not even consider as pointed-at. We suggest that a flexible time-correlated criterion or a hybrid spatiotemporal criterion determines the sizes of the searched region. In summary, even if a pointing gesture was perceived as indicating a region of the search display, it has either a relatively weak or no effect on the size of the region that is eventually searched. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
指向手势通常用于引导他人注意环境中的物体,例如隐藏在景观中的动物。这就提出了一个问题,即另一个人的指向手势是如何影响对所指物的视觉搜索的。我们测试了一个假设,即指向手势被认为是空间的标记区域,该区域定义了参与者在哪里寻找参照物。在三个实验中,参与者在追踪眼球运动的同时,寻找嵌入在以不同空间密度排列的分心物体中的指向目标物体。参与者在他们认为被指向的位置周围的限定区域内搜索。然而,搜索区域的大小在很大程度上取决于搜索显示的密度,反驳了指向手势严格标记待搜索区域的假设。此外,参与者有时会扫描他们甚至不会认为是指向的物体。我们建议使用灵活的时间相关标准或混合时空标准来确定搜索区域的大小。总之,即使一个指向的手势被认为指示了搜索显示的一个区域,它对最终搜索的区域的大小的影响也相对较弱,或者没有影响。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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Pub Date : 2025-11-01Epub Date: 2025-08-04DOI: 10.1037/xhp0001364
Christopher Atkin, Christina J Howard, Thom Baguley, Joshua Baker, Duncan Guest
Visual imagery and short-term memory utilize similar brain networks, but the extent to which they are related remains unclear. Here we explore whether the capacity of visual imagery (as yet unknown) is similar to the known capacity limits of visual working memory (VWM) and visual short-term memory (VSTM). Experiment 1 explored capacity limits in imagination, VWM, and VSTM using a novel paradigm that, for the first time, provided estimates of capacity across these tasks. Imagination capacity was lower than that of VWM and VSTM. Experiments 2-4 eliminated alternative explanations of this capacity difference. Manipulating the time available to generate, update, and maintain an image (imagination task) or encode, update, and maintain an image (VWM task) did not influence performance in either task (Experiment 2). Manipulating the cue location and the size of the cued area had no specific influence on the imagination task (Experiment 3). Changing the test display (Experiment 4) showed that presenting all items at test (configural information) benefited VSTM performance, presenting a single item benefited VWM performance, and manipulating test display had no impact on imagination performance. In Experiment 5, increasing object complexity eliminated the difference between VSTM and imagination capacity; however, VWM capacity remained higher than that of imagery. For the first time, these experiments using analogous tasks demonstrate a difference in the observed capacities of VWM and imagery and provide the first measurable indication of the extent to which top-down (imagery), versus bottom-up activation of sensory systems (memory) supports the representation of perceptual stimuli. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
视觉意象和短期记忆利用类似的大脑网络,但它们之间的关联程度尚不清楚。在这里,我们探讨视觉意象的容量(尚不清楚)是否与视觉工作记忆(VWM)和视觉短期记忆(VSTM)的已知容量限制相似。实验1探索了想象力、VWM和VSTM的能力限制,使用了一种新的范式,首次提供了跨这些任务的能力估计。想象能力低于VWM和VSTM。实验2-4排除了对这种能力差异的其他解释。操纵可用于生成、更新和维护图像(想象任务)或编码、更新和维护图像(VWM任务)的时间对这两个任务的性能都没有影响(实验2)。提示的位置和提示区域的大小对想象任务没有特定的影响(实验3)。改变测试显示(实验4)表明,在测试中呈现所有项目(配置信息)有利于VSTM性能,呈现单个项目有利于VWM性能,而操纵测试显示对想象性能没有影响。在实验5中,物体复杂度的增加消除了视阈与想象能力的差异;然而,VWM的能力仍然高于图像。这些使用类似任务的实验首次证明了观察到的VWM和意象能力的差异,并首次提供了自上而下(意象)与自下而上的感觉系统(记忆)激活在多大程度上支持感知刺激的表征的可测量指示。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"The relation between the capacities of imagination and visual memory in the short term.","authors":"Christopher Atkin, Christina J Howard, Thom Baguley, Joshua Baker, Duncan Guest","doi":"10.1037/xhp0001364","DOIUrl":"10.1037/xhp0001364","url":null,"abstract":"<p><p>Visual imagery and short-term memory utilize similar brain networks, but the extent to which they are related remains unclear. Here we explore whether the capacity of visual imagery (as yet unknown) is similar to the known capacity limits of visual working memory (VWM) and visual short-term memory (VSTM). Experiment 1 explored capacity limits in imagination, VWM, and VSTM using a novel paradigm that, for the first time, provided estimates of capacity across these tasks. Imagination capacity was lower than that of VWM and VSTM. Experiments 2-4 eliminated alternative explanations of this capacity difference. Manipulating the time available to generate, update, and maintain an image (imagination task) or encode, update, and maintain an image (VWM task) did not influence performance in either task (Experiment 2). Manipulating the cue location and the size of the cued area had no specific influence on the imagination task (Experiment 3). Changing the test display (Experiment 4) showed that presenting all items at test (configural information) benefited VSTM performance, presenting a single item benefited VWM performance, and manipulating test display had no impact on imagination performance. In Experiment 5, increasing object complexity eliminated the difference between VSTM and imagination capacity; however, VWM capacity remained higher than that of imagery. For the first time, these experiments using analogous tasks demonstrate a difference in the observed capacities of VWM and imagery and provide the first measurable indication of the extent to which top-down (imagery), versus bottom-up activation of sensory systems (memory) supports the representation of perceptual stimuli. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1576-1604"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144776706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-21DOI: 10.1037/xhp0001359
Nicolas D Münster, Christian Frings
Action control theories assume an integration of all stimulus and response features of an action episode into a so-called event file. The repetition of any of the integrated features in a subsequent action episode retrieves the whole event file. Depending on the (partial) match/mismatch of current and retrieved event files, performance is improved. Central to this idea is the evaluation of current and previous features (or their mental representations) as repeated or changed. However, this evaluation is not absolute but depends on various internal and external factors. In the current study, the evaluation was influenced externally by the context. In one experiment (n = 63), a response (R) was given during the presentation of two different red hues (distractor stimuli S). Stimulus-response binding effects were stronger when the background color during the task was a third red hue compared to when the background color was green. This result indicates that the relation between the red hues (rather change or rather repetition) differed because of a change in the background color, which served as a contextual reference and caused a merging or separation of the red hues' mental representations. This finding demonstrates high flexibility in feature processing, showing how human action control processes adapt to changing environments. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
动作控制理论假定一个动作片段的所有刺激和反应特征整合到一个所谓的事件文件中。在随后的动作集中重复任何集成特性都将检索整个事件文件。根据当前和检索到的事件文件的(部分)匹配/不匹配,性能得到了提高。这个想法的核心是评估当前和以前的特征(或它们的心理表征)是重复的还是改变的。然而,这种评价不是绝对的,而是取决于各种内部和外部因素。在当前的研究中,评价受到情境的外部影响。在一个实验中(n = 63),在呈现两种不同的红色(分心刺激S)时给出反应(R)。当任务中的背景色是第三种红色时,刺激-反应结合效应比背景色是绿色时更强。这一结果表明,由于背景颜色的变化,红色色调之间的关系(更确切地说是变化或重复)有所不同,背景颜色作为上下文参考,导致红色色调的心理表征的合并或分离。这一发现证明了特征处理的高度灵活性,显示了人类行为控制过程如何适应不断变化的环境。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Red and green and the mind in between: How context modulates feature relations in action-perception integration.","authors":"Nicolas D Münster, Christian Frings","doi":"10.1037/xhp0001359","DOIUrl":"10.1037/xhp0001359","url":null,"abstract":"<p><p>Action control theories assume an integration of all stimulus and response features of an action episode into a so-called event file. The repetition of any of the integrated features in a subsequent action episode retrieves the whole event file. Depending on the (partial) match/mismatch of current and retrieved event files, performance is improved. Central to this idea is the evaluation of current and previous features (or their mental representations) as repeated or changed. However, this evaluation is not absolute but depends on various internal and external factors. In the current study, the evaluation was influenced externally by the context. In one experiment (<i>n</i> = 63), a response (R) was given during the presentation of two different red hues (distractor stimuli S). Stimulus-response binding effects were stronger when the background color during the task was a third red hue compared to when the background color was green. This result indicates that the relation between the red hues (rather change or rather repetition) differed because of a change in the background color, which served as a contextual reference and caused a merging or separation of the red hues' mental representations. This finding demonstrates high flexibility in feature processing, showing how human action control processes adapt to changing environments. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1502-1512"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144676379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Águeda Fuentes-Guerra, Germán A Cipriani, Carlos González-García, Fabiano Botta
Retrospective attention refers to the prioritization of contents held in working memory, a process investigated using the retro-cueing paradigm. This process is evidenced by the retro-cueing benefit, characterized by better performance for retrospectively cued trials. However, traditional statistical analyses fall short in distinguishing between decisional and nondecisional processes underlying this benefit. A pivotal contribution by Shepherdson et al. (2018) addressed this gap by applying drift-diffusion modeling which integrates both accuracy and reaction time measures to disentangle these processes. Their key contribution lies in demonstrating that retro-cues enhance the quality of working memory contents and enable their retrieval in advance of decision making-effects that occur independently of shifts in decision criteria. Building on Shepherdson et al.'s work, we encourage future drift-diffusion model-based retro-cueing studies to pursue precise, mutually exclusive hypothesis testing and to integrate behavioral and neural data to more clearly distinguish between competing explanations of the retro-cueing benefit. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
回顾注意是指工作记忆中内容的优先级,这是一个使用回溯线索范式研究的过程。这一过程被回溯线索的益处所证明,其特点是回溯线索试验的表现更好。然而,传统的统计分析在区分决策过程和非决策过程方面存在不足。谢泼德森等人(2018)的一项关键贡献通过应用漂移扩散模型解决了这一差距,该模型集成了准确性和反应时间测量来解开这些过程。他们的主要贡献在于证明了回溯线索提高了工作记忆内容的质量,并使他们能够在独立于决策标准变化而发生的决策效应之前进行检索。在谢泼德森等人工作的基础上,我们鼓励未来基于漂移扩散模型的回溯线索研究追求精确的、互斥的假设检验,并整合行为和神经数据,以更清楚地区分回溯线索益处的相互竞争的解释。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Drift-diffusion modeling of accuracy and reaction times: A deeper insight into retrospective attention.","authors":"Águeda Fuentes-Guerra, Germán A Cipriani, Carlos González-García, Fabiano Botta","doi":"10.1037/xhp0001349","DOIUrl":"10.1037/xhp0001349","url":null,"abstract":"<p><p>Retrospective attention refers to the prioritization of contents held in working memory, a process investigated using the retro-cueing paradigm. This process is evidenced by the retro-cueing benefit, characterized by better performance for retrospectively cued trials. However, traditional statistical analyses fall short in distinguishing between decisional and nondecisional processes underlying this benefit. A pivotal contribution by Shepherdson et al. (2018) addressed this gap by applying drift-diffusion modeling which integrates both accuracy and reaction time measures to disentangle these processes. Their key contribution lies in demonstrating that retro-cues enhance the quality of working memory contents and enable their retrieval in advance of decision making-effects that occur independently of shifts in decision criteria. Building on Shepherdson et al.'s work, we encourage future drift-diffusion model-based retro-cueing studies to pursue precise, mutually exclusive hypothesis testing and to integrate behavioral and neural data to more clearly distinguish between competing explanations of the retro-cueing benefit. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":"51 11","pages":"1461-1463"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145259881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-28DOI: 10.1037/xhp0001362
Siddhima Gupta, Dirk Wentura
We examined distractor effects caused by neutral versus emotional faces in a perceptual load paradigm. In a series of experiments, we asked participants to categorize female or male names (the target) into their respective genders. The target was presented with 1, 3, 5, or 7 pseudonames (i.e., varying perceptual load) in the center of the screen, with an irrelevant face distractor (to the right or left of center). At low load, we expected flanker effects (i.e., faster responses if face gender and name gender were congruent compared with the incongruent condition) that were expected to vanish at high load, in line with the perceptual load literature. For emotional faces, however, flanker effects were expected to be present at all load levels. In Experiment 1, we presented happy versus neutral faces. In Experiment 2, we presented angry versus neutral faces. In Experiment 3, we replicated both earlier experiments, varying types of emotion in a between-participants design. All experiments show an emotional flanker effect advantage, meaning that at a load level where neutral flanker effect ceases, emotional flanker effects persist. Finally, the analysis of the full data set supported our hypothesis that flanker effects for emotional faces but not for neutral faces were found even at the highest load level. We discuss the results given the prevailing theories to explain perceptual load effects, with an emphasis on attentional slippage theory. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
在知觉负荷范式下,研究了中性面孔和情绪化面孔引起的分心效应。在一系列实验中,我们要求参与者将女性或男性名字(目标)分类为各自的性别。在屏幕中央给目标提供1、3、5或7个假名(即不同的感知负荷),并在中间的右侧或左侧提供一个不相关的面部分心物。在低负荷条件下,我们预期侧侧效应(即面孔性别和姓名性别一致条件下的反应比不一致条件下的反应更快)在高负荷条件下会消失,与知觉负荷文献一致。然而,对于情绪激动的面孔,侧面效应预计在所有负荷水平下都存在。在实验1中,我们展示了快乐和中性的面孔。在实验2中,我们展示了愤怒和中立的面孔。在实验3中,我们重复了之前的两个实验,在参与者之间设计了不同类型的情绪。所有实验都显示了情绪侧卫效应的优势,即在中性侧卫效应停止的负荷水平上,情绪侧卫效应持续存在。最后,对全部数据集的分析支持了我们的假设,即即使在最高负荷水平下,情绪面孔的侧卫效应也存在,而中性面孔的侧卫效应不存在。我们讨论了解释知觉负荷效应的主流理论的结果,重点是注意滑移理论。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"What is in a name when there is an emotional face: Interference from emotional face distractors at high perceptual load.","authors":"Siddhima Gupta, Dirk Wentura","doi":"10.1037/xhp0001362","DOIUrl":"10.1037/xhp0001362","url":null,"abstract":"<p><p>We examined distractor effects caused by neutral versus emotional faces in a perceptual load paradigm. In a series of experiments, we asked participants to categorize female or male names (the target) into their respective genders. The target was presented with 1, 3, 5, or 7 pseudonames (i.e., varying perceptual load) in the center of the screen, with an irrelevant face distractor (to the right or left of center). At low load, we expected flanker effects (i.e., faster responses if face gender and name gender were congruent compared with the incongruent condition) that were expected to vanish at high load, in line with the perceptual load literature. For emotional faces, however, flanker effects were expected to be present at all load levels. In Experiment 1, we presented happy versus neutral faces. In Experiment 2, we presented angry versus neutral faces. In Experiment 3, we replicated both earlier experiments, varying types of emotion in a between-participants design. All experiments show an emotional flanker effect advantage, meaning that at a load level where neutral flanker effect ceases, emotional flanker effects persist. Finally, the analysis of the full data set supported our hypothesis that flanker effects for emotional faces but not for neutral faces were found even at the highest load level. We discuss the results given the prevailing theories to explain perceptual load effects, with an emphasis on attentional slippage theory. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1513-1532"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144735028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In 1992, this journal published one of the most influential articles in the field of visual space perception and action ("Visual Space Perception and Visually Directed Action" by Jack Loomis, José Da Silva, Naofumi Fujita, and Sergio Fukusima). Loomis et al. showed that in the scale of space that accommodates ambulatory locomotion, perception of locations and that of the distance between them are dissociated. This dissociation is particularly notable when the perceived locations form an interval that is parallel to an observer's sagittal body axis: While the interval appears to be much shorter than it physically is, indication of its two ends through action-based measures (e.g., walking to them without vision) yields no evidence of such perceptual foreshortening. The current article briefly reviews the literature that follows this discovery and discusses its lasting influence. In particular, the authors focus on the view articulated by Loomis et al.-open-loop motoric tasks are particularly useful for measuring perception of ambulatory space-and point out that it continues to be relevant to cutting-edge research. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
1992年,该杂志发表了视觉空间感知和行动领域最具影响力的文章之一(Jack Loomis, jos Da Silva, Naofumi Fujita和Sergio Fukusima撰写的“视觉空间感知和视觉指导行动”)。Loomis等人的研究表明,在容纳移动运动的空间尺度中,位置感知和它们之间的距离感知是分离的。当感知到的位置形成平行于观察者矢状体轴的间隔时,这种分离尤其明显:虽然间隔看起来比实际时间短得多,但通过基于行动的测量(例如,在没有视觉的情况下走向它们)表明它的两端没有这种感知缩短的证据。本文简要回顾了这一发现之后的文献,并讨论了它的持久影响。作者特别关注了Loomis等人阐述的观点——开环运动任务对于测量移动空间的感知特别有用——并指出它仍然与前沿研究相关。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"What visually directed action reveals about perception of ambulatory space.","authors":"Naohide Yamamoto, John W Philbeck","doi":"10.1037/xhp0001302","DOIUrl":"10.1037/xhp0001302","url":null,"abstract":"<p><p>In 1992, this journal published one of the most influential articles in the field of visual space perception and action (\"Visual Space Perception and Visually Directed Action\" by Jack Loomis, José Da Silva, Naofumi Fujita, and Sergio Fukusima). Loomis et al. showed that in the scale of space that accommodates ambulatory locomotion, perception of locations and that of the distance between them are dissociated. This dissociation is particularly notable when the perceived locations form an interval that is parallel to an observer's sagittal body axis: While the interval appears to be much shorter than it physically is, indication of its two ends through action-based measures (e.g., walking to them without vision) yields no evidence of such perceptual foreshortening. The current article briefly reviews the literature that follows this discovery and discusses its lasting influence. In particular, the authors focus on the view articulated by Loomis et al.-open-loop motoric tasks are particularly useful for measuring perception of ambulatory space-and point out that it continues to be relevant to cutting-edge research. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":"51 10","pages":"1315-1318"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145139174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Traditionally, cognitive psychology has viewed attentional control-the process of selecting information for perception, cognition, and action-as a deliberate, resource-demanding process governed by immediate goals. However, significant advances over the past few decades have broadened our understanding of how attention is controlled. A particularly groundbreaking insight is that attentional control can be learned and once acquired can be automatically executed in response to environmental cues. Key studies contributing to this paradigm shift have been published in the Journal of Experimental Psychology: Human Perception and Performance. This article reviews several of these pivotal studies and discusses potential future directions for the field. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
传统上,认知心理学认为注意力控制——为感知、认知和行动选择信息的过程——是一种深思熟虑的、需要资源的过程,受直接目标的支配。然而,过去几十年的重大进展扩大了我们对注意力如何被控制的理解。一个特别具有开创性的见解是,注意力控制是可以学习的,一旦获得,就可以根据环境线索自动执行。促成这种范式转变的关键研究发表在《实验心理学杂志:人类感知与表现》上。本文回顾了这些关键的研究,并讨论了该领域的潜在未来方向。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"The automatic mind: Insights from JEP: HPP on learned attentional control.","authors":"Sevda Montakhaby Nodeh","doi":"10.1037/xhp0001313","DOIUrl":"10.1037/xhp0001313","url":null,"abstract":"<p><p>Traditionally, cognitive psychology has viewed attentional control-the process of selecting information for perception, cognition, and action-as a deliberate, resource-demanding process governed by immediate goals. However, significant advances over the past few decades have broadened our understanding of how attention is controlled. A particularly groundbreaking insight is that attentional control can be learned and once acquired can be automatically executed in response to environmental cues. Key studies contributing to this paradigm shift have been published in the <i>Journal of Experimental Psychology: Human Perception and Performance</i>. This article reviews several of these pivotal studies and discusses potential future directions for the field. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":"51 10","pages":"1319-1320"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145139160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-10-01Epub Date: 2025-06-26DOI: 10.1037/xhp0001355
Alp Erkent, Emre Ugur, Erhan Oztop, Inci Ayhan
Rubber hand illusion and tool-use paradigms have been extensively used to investigate body representation. Although both approaches rely on multisensory integration and external object incorporation, they are typically studied in isolation. Here, we introduce a novel paradigm that combines these methods to investigate whether perceptual modifications to body representation can induce motor changes, and vice versa. First, participants completed a tool-use task, actively using a short or long grabber tool to move cubes. When asked to point toward the forearm midpoint, only long tool users exhibited a distal shift, denoting an expansion in motor representation. Next, participants experienced the "rubber tool illusion" by passively holding the same tool while observing a rubber hand grasp an identical-looking tool. Notably, participants holding a short tool exhibited an expanded forearm representation when they observed a synchronously stroked long tool during illusion. Control experiments revealed that this effect depended on prior active tool use, embodiment of the observed rubber hand/tool, and a length mismatch between the held and observed tools. These findings reveal for the first time that motor representation of forearm length, a component of body schema, can be modulated by changes in body image. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
橡胶手错觉和工具使用范式被广泛用于研究身体表征。虽然这两种方法都依赖于多感觉整合和外部物体整合,但它们通常是孤立研究的。在这里,我们引入了一个新的范式,结合这些方法来研究身体表征的感知改变是否会诱导运动变化,反之亦然。首先,参与者完成了一项工具使用任务,积极地使用短或长抓取工具来移动立方体。当被要求指向前臂中点时,只有长工具使用者表现出远端移位,这表明运动表征的扩展。接下来,参与者体验了“橡胶工具错觉”,他们被动地拿着同样的工具,同时观察一只橡胶手拿着看起来一模一样的工具。值得注意的是,持有短工具的参与者在错觉中观察到同步抚摸长工具时,他们的前臂表现出扩张。对照实验显示,这种影响取决于先前的主动工具使用,观察到的橡胶手/工具的体现,以及持有和观察到的工具之间的长度不匹配。这些发现首次揭示了前臂长度的运动表征,身体图式的一个组成部分,可以通过身体形象的变化来调节。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"The rubber tool illusion reveals how body image modifies body schema.","authors":"Alp Erkent, Emre Ugur, Erhan Oztop, Inci Ayhan","doi":"10.1037/xhp0001355","DOIUrl":"10.1037/xhp0001355","url":null,"abstract":"<p><p>Rubber hand illusion and tool-use paradigms have been extensively used to investigate body representation. Although both approaches rely on multisensory integration and external object incorporation, they are typically studied in isolation. Here, we introduce a novel paradigm that combines these methods to investigate whether perceptual modifications to body representation can induce motor changes, and vice versa. First, participants completed a tool-use task, actively using a short or long grabber tool to move cubes. When asked to point toward the forearm midpoint, only long tool users exhibited a distal shift, denoting an expansion in motor representation. Next, participants experienced the \"rubber tool illusion\" by passively holding the same tool while observing a rubber hand grasp an identical-looking tool. Notably, participants holding a short tool exhibited an expanded forearm representation when they observed a synchronously stroked long tool during illusion. Control experiments revealed that this effect depended on prior active tool use, embodiment of the observed rubber hand/tool, and a length mismatch between the held and observed tools. These findings reveal for the first time that motor representation of forearm length, a component of body schema, can be modulated by changes in body image. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1374-1392"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144509210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-10-01Epub Date: 2025-06-26DOI: 10.1037/xhp0001345
Emma C Holtz, Chen Chen, Vanessa G Lee
Attention and eye movements often align in visual tasks, but they can also dissociate, as when people shift attention without moving their eyes. Most studies have examined these systems over short timescales, capturing momentary attention or eye movements. Here, we explored their interaction over a longer timescale using a location probability learning paradigm. In Experiment 1, participants searched for a target that frequently appeared in one quadrant, developing both an oculomotor habit (initial saccades toward the high-probability quadrant) and an attentional habit (faster search when the target appeared in the high-probability region). Both habits emerged simultaneously and persisted in a neutral testing phase with random target locations. This coupling broke down in Experiments 2 and 3, where participants were cued to saccade toward specific quadrants that aligned or misaligned with the high-probability target quadrant. In a spatially unbiased testing phase without the cue, the oculomotor habit persisted toward the previously saccaded quadrant, while search speed was fastest in the high-probability area, unaffected by prior cuing. Thus, while oculomotor and attentional habits are often coupled, they arise from distinct mechanisms: oculomotor habits are driven by eye movement history, and attentional habits by search success. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
在视觉任务中,注意力和眼球运动通常是一致的,但它们也可能分离,比如人们在不移动眼睛的情况下转移注意力。大多数研究都是在短时间内检查这些系统,捕捉瞬间的注意力或眼球运动。在这里,我们使用位置概率学习范式在更长的时间尺度上探索了它们的相互作用。在实验1中,参与者搜索一个经常出现在一个象限的目标,形成了眼动习惯(最初向高概率象限扫视)和注意习惯(当目标出现在高概率区域时搜索速度更快)。这两种习惯同时出现,并在随机目标位置的中性测试阶段持续存在。这种耦合在实验2和3中被打破,在实验2和3中,参与者被提示向与高概率目标象限对齐或不对齐的特定象限扫视。在没有提示的空间无偏测试阶段,眼球运动习惯持续向先前跳跃的象限移动,而高概率区域的搜索速度最快,不受先前提示的影响。因此,虽然动眼习惯和注意力习惯经常是结合在一起的,但它们产生于不同的机制:动眼习惯是由眼动历史驱动的,而注意力习惯是由搜索成功驱动的。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Dissociation between attentional and oculomotor habits.","authors":"Emma C Holtz, Chen Chen, Vanessa G Lee","doi":"10.1037/xhp0001345","DOIUrl":"10.1037/xhp0001345","url":null,"abstract":"<p><p>Attention and eye movements often align in visual tasks, but they can also dissociate, as when people shift attention without moving their eyes. Most studies have examined these systems over short timescales, capturing momentary attention or eye movements. Here, we explored their interaction over a longer timescale using a location probability learning paradigm. In Experiment 1, participants searched for a target that frequently appeared in one quadrant, developing both an oculomotor habit (initial saccades toward the high-probability quadrant) and an attentional habit (faster search when the target appeared in the high-probability region). Both habits emerged simultaneously and persisted in a neutral testing phase with random target locations. This coupling broke down in Experiments 2 and 3, where participants were cued to saccade toward specific quadrants that aligned or misaligned with the high-probability target quadrant. In a spatially unbiased testing phase without the cue, the oculomotor habit persisted toward the previously saccaded quadrant, while search speed was fastest in the high-probability area, unaffected by prior cuing. Thus, while oculomotor and attentional habits are often coupled, they arise from distinct mechanisms: oculomotor habits are driven by eye movement history, and attentional habits by search success. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1393-1406"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144509247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-10-01Epub Date: 2025-06-26DOI: 10.1037/xhp0001358
Dirk Kerzel, Werner X Schneider
Information in working memory can have distracting effects on visual search. For instance, a color that is incidentally stored in memory may bias search toward items matching the stored color. We investigated whether attentional guidance by task-irrelevant colors is transient or sustained. To investigate this, we systematically varied the color match between memorized and target colors, as well as the set size of the search display. We found that the match between the task-irrelevant color in memory and the color of the subset with the search target resulted in equivalent reductions of search reaction times across varying set sizes, supporting the hypothesis of a transient effect on attentional guidance. A sustained effect would predict growing differences between matching and nonmatching colors as the number of scanned items increases. Using eye tracking, we ruled out postattentional target identification or decision making as potential explanations. Thus, the content of visual working memory guides attention to matching features even in case of task irrelevance, but this guidance is transient. Possibly, the activation of the irrelevant content is suppressed to avoid the prolonged distraction resulting from sustained guidance. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
工作记忆中的信息对视觉搜索有分散注意力的作用。例如,偶然存储在记忆中的颜色可能会使搜索偏向于与存储颜色匹配的项目。我们调查了与任务无关的颜色的注意力引导是短暂的还是持续的。为了研究这一点,我们系统地改变了记忆和目标颜色之间的颜色匹配,以及搜索显示的设置大小。我们发现,记忆中与任务无关的颜色与搜索目标子集的颜色之间的匹配导致在不同大小的集合中搜索反应时间的等效减少,支持了对注意引导的短暂效应的假设。一个持续的效应可以预测,随着扫描物品数量的增加,匹配和不匹配颜色之间的差异会越来越大。通过眼动追踪,我们排除了测试后目标识别或决策作为潜在解释的可能性。因此,即使在任务无关的情况下,视觉工作记忆的内容也会引导注意到匹配的特征,但这种引导是短暂的。可能,不相关内容的激活被抑制,以避免持续指导导致的长时间分心。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Guidance of attention by irrelevant contents of working memory is transient.","authors":"Dirk Kerzel, Werner X Schneider","doi":"10.1037/xhp0001358","DOIUrl":"10.1037/xhp0001358","url":null,"abstract":"<p><p>Information in working memory can have distracting effects on visual search. For instance, a color that is incidentally stored in memory may bias search toward items matching the stored color. We investigated whether attentional guidance by task-irrelevant colors is transient or sustained. To investigate this, we systematically varied the color match between memorized and target colors, as well as the set size of the search display. We found that the match between the task-irrelevant color in memory and the color of the subset with the search target resulted in equivalent reductions of search reaction times across varying set sizes, supporting the hypothesis of a transient effect on attentional guidance. A sustained effect would predict growing differences between matching and nonmatching colors as the number of scanned items increases. Using eye tracking, we ruled out postattentional target identification or decision making as potential explanations. Thus, the content of visual working memory guides attention to matching features even in case of task irrelevance, but this guidance is transient. Possibly, the activation of the irrelevant content is suppressed to avoid the prolonged distraction resulting from sustained guidance. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1446-1456"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144509248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}