People continuously scan their environment for potential threats to ensure survival. To make safe decisions, individuals assess their affective responses at various distances from potential dangers. This evaluation of anticipated feelings informs their decision-making process and subsequent behavior. Threat intensity is a key feature of this assessment. However, there is a lack of consensus on how threat-related anticipated negative affect decreases with distance as a function of threat intensity. Here, we propose the steeper gradient hypothesis: a faster decrease in negative anticipated affective responses with distance for more intense as compared to milder threats. To test this hypothesis, we conducted six experiments in which we examined the interaction effect between threat intensity and distance from the threat on various anticipated affective responses, by using different threats inductions (e.g., level of criminality; Experiments 1-4) and different spatial contexts (e.g., bird's eye views; Experiments 1 and 2). Our results consistently support the steeper gradient hypothesis, regardless of time perspectives (renting an apartment vs. temporarily occupying a spot) or samples (French vs. Americans; convenience vs. selection from a broader national sample). The present contribution, at the intersection of affective, social, and spatial cognition, advances our understanding of how one perceives and anticipates to respond to environmental threats. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
人们不断地扫描周围的环境,寻找潜在的威胁,以确保生存。为了做出安全的决定,个体在与潜在危险的不同距离上评估自己的情感反应。这种对预期感受的评估会影响他们的决策过程和随后的行为。威胁强度是这一评估的一个关键特征。然而,对于威胁相关的预期负面影响如何随距离作为威胁强度的函数而减少,缺乏共识。在这里,我们提出了更陡峭的梯度假设:与较温和的威胁相比,更强烈的威胁会更快地减少负面预期情感反应。为了验证这一假设,我们进行了六个实验,通过使用不同的威胁诱导(例如,犯罪水平;实验1-4)和不同的空间背景(如鸟瞰;实验1和2)。我们的结果始终支持更陡梯度假设,无论从时间角度(租公寓vs临时占用一个地点)或样本(法国vs美国;方便vs.从更广泛的国家样本中选择)。目前的贡献,在情感,社会和空间认知的交叉点,推进了我们对如何感知和预期应对环境威胁的理解。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Threat from a distance: More intense threats fade away quicker.","authors":"Luc Vieira, Raphaël Adamczak, Theodore Alexopoulos, Christophe Blaison","doi":"10.1037/xhp0001365","DOIUrl":"10.1037/xhp0001365","url":null,"abstract":"<p><p>People continuously scan their environment for potential threats to ensure survival. To make safe decisions, individuals assess their affective responses at various distances from potential dangers. This evaluation of anticipated feelings informs their decision-making process and subsequent behavior. Threat intensity is a key feature of this assessment. However, there is a lack of consensus on how threat-related anticipated negative affect decreases with distance as a function of threat intensity. Here, we propose the steeper gradient hypothesis: a faster decrease in negative anticipated affective responses with distance for more intense as compared to milder threats. To test this hypothesis, we conducted six experiments in which we examined the interaction effect between threat intensity and distance from the threat on various anticipated affective responses, by using different threats inductions (e.g., level of criminality; Experiments 1-4) and different spatial contexts (e.g., bird's eye views; Experiments 1 and 2). Our results consistently support the steeper gradient hypothesis, regardless of time perspectives (renting an apartment vs. temporarily occupying a spot) or samples (French vs. Americans; convenience vs. selection from a broader national sample). The present contribution, at the intersection of affective, social, and spatial cognition, advances our understanding of how one perceives and anticipates to respond to environmental threats. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1605-1618"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144823120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-09-04DOI: 10.1037/xhp0001335
Isabella DeStefano, Edward Vul, Timothy F Brady
Working memory is crucial for short-term information processing, but its limited capacity means items are not represented with perfect fidelity to the external world. Many systematic patterns of error exist that are thought to be telling of the underlying mechanisms that process and maintain information in memory. Here, we suggest that the processes governing some of these patterns of errors are interrelated and highly individual. Specifically, we look at how perceptual structure relates to stimulus-specific biases in color and further explore the possible implication of this connection for contextual biases like serial dependence and repulsion between concurrently presented items. In Experiment 1, using a novel within-participant serial reproduction method, we reveal reliable attractors in color space across individuals, as well as individual differences that significantly influence these stimulus-specific biases. Simulations based on an independently measured perceptual structure of the stimulus space reproduce the group-level differences but do not capture the observed individual variation. In Experiment 3, we investigate how contextual biases-serial dependence when remembering one item and repulsion when remembering two items-interact with stimulus-specific properties. We identify color-specific properties of these contextual biases, as well as individual differences in the magnitude, direction, and stimulus-specific nature of these biases. We argue that because stimulus-specific biases are connected to perceptual structure, this same latent structure may impact contextual biases. Overall, we show a strong connection between stimulus-specific biases, contextual biases, and perceptual structure, as well as rich individual differences in these biases. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
工作记忆对于短期信息处理至关重要,但其有限的容量意味着项目不能完全忠实于外部世界。存在许多系统性的错误模式,这些模式被认为是处理和维护记忆信息的潜在机制。在这里,我们认为控制这些错误模式的过程是相互关联和高度个性化的。具体来说,我们研究了知觉结构与颜色刺激特异性偏见的关系,并进一步探讨了这种联系对语境偏见的可能含义,如同时呈现的项目之间的序列依赖和排斥。在实验1中,我们使用了一种新颖的参与者内部连续再现方法,揭示了个体在色彩空间中的可靠吸引子,以及显著影响这些刺激特异性偏差的个体差异。基于独立测量的刺激空间感知结构的模拟再现了群体水平的差异,但没有捕捉到观察到的个体差异。在实验3中,我们研究了情境偏差(记忆一个项目时的序列依赖和记忆两个项目时的排斥)如何与刺激特异性相互作用。我们确定了这些背景偏差的颜色特定属性,以及这些偏差在大小、方向和刺激特定性质上的个体差异。我们认为,由于刺激特异性偏见与感知结构有关,因此这种潜在结构可能会影响情境偏见。总体而言,我们发现刺激特异性偏见、情境偏见和感知结构之间存在很强的联系,并且这些偏见存在丰富的个体差异。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Beyond uniform perception: Individual and stimulus-specific differences in visual working memory.","authors":"Isabella DeStefano, Edward Vul, Timothy F Brady","doi":"10.1037/xhp0001335","DOIUrl":"10.1037/xhp0001335","url":null,"abstract":"<p><p>Working memory is crucial for short-term information processing, but its limited capacity means items are not represented with perfect fidelity to the external world. Many systematic patterns of error exist that are thought to be telling of the underlying mechanisms that process and maintain information in memory. Here, we suggest that the processes governing some of these patterns of errors are interrelated and highly individual. Specifically, we look at how perceptual structure relates to stimulus-specific biases in color and further explore the possible implication of this connection for contextual biases like serial dependence and repulsion between concurrently presented items. In Experiment 1, using a novel within-participant serial reproduction method, we reveal reliable attractors in color space across individuals, as well as individual differences that significantly influence these stimulus-specific biases. Simulations based on an independently measured perceptual structure of the stimulus space reproduce the group-level differences but do not capture the observed individual variation. In Experiment 3, we investigate how contextual biases-serial dependence when remembering one item and repulsion when remembering two items-interact with stimulus-specific properties. We identify color-specific properties of these contextual biases, as well as individual differences in the magnitude, direction, and stimulus-specific nature of these biases. We argue that because stimulus-specific biases are connected to perceptual structure, this same latent structure may impact contextual biases. Overall, we show a strong connection between stimulus-specific biases, contextual biases, and perceptual structure, as well as rich individual differences in these biases. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1476-1501"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144994117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-24DOI: 10.1037/xhp0001366
Li Yang, Rachel Francis, Rawan Gabr, Brynna Marich, Hyung-Bum Park, Weiwei Zhang
The interaction between temporal processing and physical effort plays a crucial role in our daily activities. The present study therefore assesses the effects of a simple(est) physical effort (i.e., isometric handgrip) on temporal processing with concurrent time reproduction/production and handgrip tasks. Isometric handgrip can induce physical arousal, thereby accelerating time and leading to overestimation when sensory timing is under physical effort, but underestimation when the motor timing is under physical effort (i.e., arousal hypothesis). Alternatively, handgrip may directly impair temporal processing given the potential competition for attention, resulting in underestimated durations when sensory timing is under physical effort and overestimated durations when motor timing is under physical effort (i.e., competition hypothesis). Our data collected in 2023-2024 revealed that high physical effort increased estimated durations in the time reproduction task with concurrent sensory timing and handgrip (Experiments 1-2) but decreased estimated durations in the time production task with concurrent motor timing and handgrip (Experiment 4), supporting the arousal hypothesis. Two additional experiments ruled out some alternative accounts (e.g., response bias). In Experiment 3, the handgrip effect was absent when time was cued, instead of being experienced, under handgrip. In Experiment 5, the handgrip effects of sensory timing and motor timing canceled each other out (i.e., the El Greco effect) when both sensory timing and motor timing were under handgrip. Overall, these findings suggest that physical effort distorts perceived time, with increased arousal likely contributing to the acceleration of temporal processing. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
时间加工和体力劳动之间的相互作用在我们的日常活动中起着至关重要的作用。因此,本研究评估了简单(测试)体力劳动(即等距握力)对同时进行时间复制/生产和握力任务的时间加工的影响。等距握力可以诱导身体唤醒,从而加速时间,导致感觉计时在体力劳动下被高估,而运动计时在体力劳动下被低估(即唤醒假说)。另外,考虑到注意力的潜在竞争,握力可能直接损害时间加工,导致感官计时在体力劳动下的持续时间被低估,而运动计时在体力劳动下的持续时间被高估(即竞争假设)。我们在2023-2024年收集的数据表明,高体力劳动增加了同时具有感官计时和握力的时间复制任务的估计持续时间(实验1-2),但减少了同时具有运动计时和握力的时间产生任务的估计持续时间(实验4),支持唤醒假说。另外两个实验排除了一些替代解释(例如,反应偏差)。在实验3中,在握拍条件下,时间提示而不是体验时,握拍效应不存在。在实验5中,当感觉计时和运动计时都处于握拍状态时,感觉计时和运动计时的握拍效应相互抵消(即El Greco效应)。总的来说,这些发现表明,体力劳动扭曲了感知到的时间,唤醒的增加可能有助于加速时间处理。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Effects of physical effort on temporal processing.","authors":"Li Yang, Rachel Francis, Rawan Gabr, Brynna Marich, Hyung-Bum Park, Weiwei Zhang","doi":"10.1037/xhp0001366","DOIUrl":"10.1037/xhp0001366","url":null,"abstract":"<p><p>The interaction between temporal processing and physical effort plays a crucial role in our daily activities. The present study therefore assesses the effects of a simple(est) physical effort (i.e., isometric handgrip) on temporal processing with concurrent time reproduction/production and handgrip tasks. Isometric handgrip can induce physical arousal, thereby accelerating time and leading to overestimation when sensory timing is under physical effort, but underestimation when the motor timing is under physical effort (i.e., arousal hypothesis). Alternatively, handgrip may directly impair temporal processing given the potential competition for attention, resulting in underestimated durations when sensory timing is under physical effort and overestimated durations when motor timing is under physical effort (i.e., competition hypothesis). Our data collected in 2023-2024 revealed that high physical effort increased estimated durations in the time reproduction task with concurrent sensory timing and handgrip (Experiments 1-2) but decreased estimated durations in the time production task with concurrent motor timing and handgrip (Experiment 4), supporting the arousal hypothesis. Two additional experiments ruled out some alternative accounts (e.g., response bias). In Experiment 3, the handgrip effect was absent when time was cued, instead of being experienced, under handgrip. In Experiment 5, the handgrip effects of sensory timing and motor timing canceled each other out (i.e., the El Greco effect) when both sensory timing and motor timing were under handgrip. Overall, these findings suggest that physical effort distorts perceived time, with increased arousal likely contributing to the acceleration of temporal processing. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1547-1559"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12313217/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144709685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-21DOI: 10.1037/xhp0001363
Xin Yan, Weiyu Wang, Shujuan Ye, Xiaowei Ding
Working memory (WM) plays a pivotal role in cognitive processes; yet, its resources are strictly limited, making it crucial to understand how these resources are allocated. Motivation, such as reward and punishment, has been widely recognized as a key factor influencing WM. Previous research has either examined the impacts of reward and punishment on the availability of WM resources separately or focused solely on the effects of reward on resource allocation. We posit that integrating these effects into a single study is essential for a comprehensive understanding of their interplay. To this end, we conducted three experiments using a delay estimation task, combined with the Target Confusability Competition model, to systematically investigate how reward and punishment affect the availability and allocation of WM resources. In Experiment 1, participants memorized the orientations of two arrows, each associated with reward or punishment cues. In Experiments 2 and 3, participants encountered both reward and punishment cues within the same trial, testing three hypotheses about resource allocation: reward dominance, punishment dominance, and no difference. Results from Experiment 1 revealed that reward and punishment equally enhanced the availability of WM resources. In Experiment 2, which was the first to integrate rewards and punishments within the same trial, reward prioritized the allocation of WM resources over punishment. Eye-tracking data from Experiment 3 indicated that this effect was driven by greater attentional focus on reward targets, which led to more WM resource allocation. We provide novel evidence that reward outweighs punishment in WM resource allocation. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
工作记忆在认知过程中起着至关重要的作用;然而,它的资源是严格有限的,因此了解这些资源是如何分配的至关重要。动机,如奖励和惩罚,已被广泛认为是影响工作绩效的关键因素。以前的研究要么分别考察了奖励和惩罚对WM资源可用性的影响,要么只关注奖励对资源配置的影响。我们认为,将这些影响整合到一个单一的研究中,对于全面了解它们的相互作用是必不可少的。为此,我们进行了三个实验,使用延迟估计任务,结合目标混淆竞争模型,系统地研究奖励和惩罚如何影响WM资源的可用性和分配。在实验1中,参与者记住了两个箭头的方向,每个箭头都与奖励或惩罚线索有关。在实验2和3中,参与者在同一试验中同时遇到奖励和惩罚线索,测试了关于资源分配的三种假设:奖励优势、惩罚优势和无差异。实验1的结果显示,奖励和惩罚同等地提高了WM资源的可用性。在实验2中,首次在同一试验中整合奖惩,奖惩优先于WM资源的分配。实验3的眼动追踪数据表明,这种效应是由更多的注意力集中在奖励目标上引起的,这导致更多的WM资源分配。我们提供了新的证据,奖励大于惩罚在WM资源分配。(PsycInfo Database Record (c) 2025 APA,版权所有)。
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Pub Date : 2025-11-01Epub Date: 2025-07-21DOI: 10.1037/xhp0001360
Oliver Herbort, Lisa-Marie Krause, Philipp Raßbach, Wilfried Kunde
Pointing gestures are commonly used to guide the attention of others to objects in the environment, such as an animal hidden in the landscape. This raises the question of how another person's pointing gesture informs the visual search for the referent. We tested the hypothesis that pointing gestures are perceived as marking regions of space that define where participant search for the referent. In three experiments, participants searched for a pointed-at target object that was embedded among distractor objects arranged with different spatial densities while eye movements were tracked. Participants searched in a restricted region surrounding the position they perceived as pointed-at. However, the sizes of the searched regions depended considerably on the density of the search display, refuting the hypothesis that pointing gestures strictly mark the to-be-searched region. In addition, participants sometimes scanned objects that they would not even consider as pointed-at. We suggest that a flexible time-correlated criterion or a hybrid spatiotemporal criterion determines the sizes of the searched region. In summary, even if a pointing gesture was perceived as indicating a region of the search display, it has either a relatively weak or no effect on the size of the region that is eventually searched. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
指向手势通常用于引导他人注意环境中的物体,例如隐藏在景观中的动物。这就提出了一个问题,即另一个人的指向手势是如何影响对所指物的视觉搜索的。我们测试了一个假设,即指向手势被认为是空间的标记区域,该区域定义了参与者在哪里寻找参照物。在三个实验中,参与者在追踪眼球运动的同时,寻找嵌入在以不同空间密度排列的分心物体中的指向目标物体。参与者在他们认为被指向的位置周围的限定区域内搜索。然而,搜索区域的大小在很大程度上取决于搜索显示的密度,反驳了指向手势严格标记待搜索区域的假设。此外,参与者有时会扫描他们甚至不会认为是指向的物体。我们建议使用灵活的时间相关标准或混合时空标准来确定搜索区域的大小。总之,即使一个指向的手势被认为指示了搜索显示的一个区域,它对最终搜索的区域的大小的影响也相对较弱,或者没有影响。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"How pointing informs visual search.","authors":"Oliver Herbort, Lisa-Marie Krause, Philipp Raßbach, Wilfried Kunde","doi":"10.1037/xhp0001360","DOIUrl":"10.1037/xhp0001360","url":null,"abstract":"<p><p>Pointing gestures are commonly used to guide the attention of others to objects in the environment, such as an animal hidden in the landscape. This raises the question of how another person's pointing gesture informs the visual search for the referent. We tested the hypothesis that pointing gestures are perceived as marking regions of space that define where participant search for the referent. In three experiments, participants searched for a pointed-at target object that was embedded among distractor objects arranged with different spatial densities while eye movements were tracked. Participants searched in a restricted region surrounding the position they perceived as pointed-at. However, the sizes of the searched regions depended considerably on the density of the search display, refuting the hypothesis that pointing gestures strictly mark the to-be-searched region. In addition, participants sometimes scanned objects that they would not even consider as pointed-at. We suggest that a flexible time-correlated criterion or a hybrid spatiotemporal criterion determines the sizes of the searched region. In summary, even if a pointing gesture was perceived as indicating a region of the search display, it has either a relatively weak or no effect on the size of the region that is eventually searched. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1560-1575"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144676377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-08-04DOI: 10.1037/xhp0001364
Christopher Atkin, Christina J Howard, Thom Baguley, Joshua Baker, Duncan Guest
Visual imagery and short-term memory utilize similar brain networks, but the extent to which they are related remains unclear. Here we explore whether the capacity of visual imagery (as yet unknown) is similar to the known capacity limits of visual working memory (VWM) and visual short-term memory (VSTM). Experiment 1 explored capacity limits in imagination, VWM, and VSTM using a novel paradigm that, for the first time, provided estimates of capacity across these tasks. Imagination capacity was lower than that of VWM and VSTM. Experiments 2-4 eliminated alternative explanations of this capacity difference. Manipulating the time available to generate, update, and maintain an image (imagination task) or encode, update, and maintain an image (VWM task) did not influence performance in either task (Experiment 2). Manipulating the cue location and the size of the cued area had no specific influence on the imagination task (Experiment 3). Changing the test display (Experiment 4) showed that presenting all items at test (configural information) benefited VSTM performance, presenting a single item benefited VWM performance, and manipulating test display had no impact on imagination performance. In Experiment 5, increasing object complexity eliminated the difference between VSTM and imagination capacity; however, VWM capacity remained higher than that of imagery. For the first time, these experiments using analogous tasks demonstrate a difference in the observed capacities of VWM and imagery and provide the first measurable indication of the extent to which top-down (imagery), versus bottom-up activation of sensory systems (memory) supports the representation of perceptual stimuli. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
视觉意象和短期记忆利用类似的大脑网络,但它们之间的关联程度尚不清楚。在这里,我们探讨视觉意象的容量(尚不清楚)是否与视觉工作记忆(VWM)和视觉短期记忆(VSTM)的已知容量限制相似。实验1探索了想象力、VWM和VSTM的能力限制,使用了一种新的范式,首次提供了跨这些任务的能力估计。想象能力低于VWM和VSTM。实验2-4排除了对这种能力差异的其他解释。操纵可用于生成、更新和维护图像(想象任务)或编码、更新和维护图像(VWM任务)的时间对这两个任务的性能都没有影响(实验2)。提示的位置和提示区域的大小对想象任务没有特定的影响(实验3)。改变测试显示(实验4)表明,在测试中呈现所有项目(配置信息)有利于VSTM性能,呈现单个项目有利于VWM性能,而操纵测试显示对想象性能没有影响。在实验5中,物体复杂度的增加消除了视阈与想象能力的差异;然而,VWM的能力仍然高于图像。这些使用类似任务的实验首次证明了观察到的VWM和意象能力的差异,并首次提供了自上而下(意象)与自下而上的感觉系统(记忆)激活在多大程度上支持感知刺激的表征的可测量指示。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"The relation between the capacities of imagination and visual memory in the short term.","authors":"Christopher Atkin, Christina J Howard, Thom Baguley, Joshua Baker, Duncan Guest","doi":"10.1037/xhp0001364","DOIUrl":"10.1037/xhp0001364","url":null,"abstract":"<p><p>Visual imagery and short-term memory utilize similar brain networks, but the extent to which they are related remains unclear. Here we explore whether the capacity of visual imagery (as yet unknown) is similar to the known capacity limits of visual working memory (VWM) and visual short-term memory (VSTM). Experiment 1 explored capacity limits in imagination, VWM, and VSTM using a novel paradigm that, for the first time, provided estimates of capacity across these tasks. Imagination capacity was lower than that of VWM and VSTM. Experiments 2-4 eliminated alternative explanations of this capacity difference. Manipulating the time available to generate, update, and maintain an image (imagination task) or encode, update, and maintain an image (VWM task) did not influence performance in either task (Experiment 2). Manipulating the cue location and the size of the cued area had no specific influence on the imagination task (Experiment 3). Changing the test display (Experiment 4) showed that presenting all items at test (configural information) benefited VSTM performance, presenting a single item benefited VWM performance, and manipulating test display had no impact on imagination performance. In Experiment 5, increasing object complexity eliminated the difference between VSTM and imagination capacity; however, VWM capacity remained higher than that of imagery. For the first time, these experiments using analogous tasks demonstrate a difference in the observed capacities of VWM and imagery and provide the first measurable indication of the extent to which top-down (imagery), versus bottom-up activation of sensory systems (memory) supports the representation of perceptual stimuli. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1576-1604"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144776706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-21DOI: 10.1037/xhp0001359
Nicolas D Münster, Christian Frings
Action control theories assume an integration of all stimulus and response features of an action episode into a so-called event file. The repetition of any of the integrated features in a subsequent action episode retrieves the whole event file. Depending on the (partial) match/mismatch of current and retrieved event files, performance is improved. Central to this idea is the evaluation of current and previous features (or their mental representations) as repeated or changed. However, this evaluation is not absolute but depends on various internal and external factors. In the current study, the evaluation was influenced externally by the context. In one experiment (n = 63), a response (R) was given during the presentation of two different red hues (distractor stimuli S). Stimulus-response binding effects were stronger when the background color during the task was a third red hue compared to when the background color was green. This result indicates that the relation between the red hues (rather change or rather repetition) differed because of a change in the background color, which served as a contextual reference and caused a merging or separation of the red hues' mental representations. This finding demonstrates high flexibility in feature processing, showing how human action control processes adapt to changing environments. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
动作控制理论假定一个动作片段的所有刺激和反应特征整合到一个所谓的事件文件中。在随后的动作集中重复任何集成特性都将检索整个事件文件。根据当前和检索到的事件文件的(部分)匹配/不匹配,性能得到了提高。这个想法的核心是评估当前和以前的特征(或它们的心理表征)是重复的还是改变的。然而,这种评价不是绝对的,而是取决于各种内部和外部因素。在当前的研究中,评价受到情境的外部影响。在一个实验中(n = 63),在呈现两种不同的红色(分心刺激S)时给出反应(R)。当任务中的背景色是第三种红色时,刺激-反应结合效应比背景色是绿色时更强。这一结果表明,由于背景颜色的变化,红色色调之间的关系(更确切地说是变化或重复)有所不同,背景颜色作为上下文参考,导致红色色调的心理表征的合并或分离。这一发现证明了特征处理的高度灵活性,显示了人类行为控制过程如何适应不断变化的环境。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Red and green and the mind in between: How context modulates feature relations in action-perception integration.","authors":"Nicolas D Münster, Christian Frings","doi":"10.1037/xhp0001359","DOIUrl":"10.1037/xhp0001359","url":null,"abstract":"<p><p>Action control theories assume an integration of all stimulus and response features of an action episode into a so-called event file. The repetition of any of the integrated features in a subsequent action episode retrieves the whole event file. Depending on the (partial) match/mismatch of current and retrieved event files, performance is improved. Central to this idea is the evaluation of current and previous features (or their mental representations) as repeated or changed. However, this evaluation is not absolute but depends on various internal and external factors. In the current study, the evaluation was influenced externally by the context. In one experiment (<i>n</i> = 63), a response (R) was given during the presentation of two different red hues (distractor stimuli S). Stimulus-response binding effects were stronger when the background color during the task was a third red hue compared to when the background color was green. This result indicates that the relation between the red hues (rather change or rather repetition) differed because of a change in the background color, which served as a contextual reference and caused a merging or separation of the red hues' mental representations. This finding demonstrates high flexibility in feature processing, showing how human action control processes adapt to changing environments. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1502-1512"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144676379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Águeda Fuentes-Guerra, Germán A Cipriani, Carlos González-García, Fabiano Botta
Retrospective attention refers to the prioritization of contents held in working memory, a process investigated using the retro-cueing paradigm. This process is evidenced by the retro-cueing benefit, characterized by better performance for retrospectively cued trials. However, traditional statistical analyses fall short in distinguishing between decisional and nondecisional processes underlying this benefit. A pivotal contribution by Shepherdson et al. (2018) addressed this gap by applying drift-diffusion modeling which integrates both accuracy and reaction time measures to disentangle these processes. Their key contribution lies in demonstrating that retro-cues enhance the quality of working memory contents and enable their retrieval in advance of decision making-effects that occur independently of shifts in decision criteria. Building on Shepherdson et al.'s work, we encourage future drift-diffusion model-based retro-cueing studies to pursue precise, mutually exclusive hypothesis testing and to integrate behavioral and neural data to more clearly distinguish between competing explanations of the retro-cueing benefit. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
回顾注意是指工作记忆中内容的优先级,这是一个使用回溯线索范式研究的过程。这一过程被回溯线索的益处所证明,其特点是回溯线索试验的表现更好。然而,传统的统计分析在区分决策过程和非决策过程方面存在不足。谢泼德森等人(2018)的一项关键贡献通过应用漂移扩散模型解决了这一差距,该模型集成了准确性和反应时间测量来解开这些过程。他们的主要贡献在于证明了回溯线索提高了工作记忆内容的质量,并使他们能够在独立于决策标准变化而发生的决策效应之前进行检索。在谢泼德森等人工作的基础上,我们鼓励未来基于漂移扩散模型的回溯线索研究追求精确的、互斥的假设检验,并整合行为和神经数据,以更清楚地区分回溯线索益处的相互竞争的解释。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"Drift-diffusion modeling of accuracy and reaction times: A deeper insight into retrospective attention.","authors":"Águeda Fuentes-Guerra, Germán A Cipriani, Carlos González-García, Fabiano Botta","doi":"10.1037/xhp0001349","DOIUrl":"10.1037/xhp0001349","url":null,"abstract":"<p><p>Retrospective attention refers to the prioritization of contents held in working memory, a process investigated using the retro-cueing paradigm. This process is evidenced by the retro-cueing benefit, characterized by better performance for retrospectively cued trials. However, traditional statistical analyses fall short in distinguishing between decisional and nondecisional processes underlying this benefit. A pivotal contribution by Shepherdson et al. (2018) addressed this gap by applying drift-diffusion modeling which integrates both accuracy and reaction time measures to disentangle these processes. Their key contribution lies in demonstrating that retro-cues enhance the quality of working memory contents and enable their retrieval in advance of decision making-effects that occur independently of shifts in decision criteria. Building on Shepherdson et al.'s work, we encourage future drift-diffusion model-based retro-cueing studies to pursue precise, mutually exclusive hypothesis testing and to integrate behavioral and neural data to more clearly distinguish between competing explanations of the retro-cueing benefit. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":"51 11","pages":"1461-1463"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145259881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2025-11-01Epub Date: 2025-07-28DOI: 10.1037/xhp0001362
Siddhima Gupta, Dirk Wentura
We examined distractor effects caused by neutral versus emotional faces in a perceptual load paradigm. In a series of experiments, we asked participants to categorize female or male names (the target) into their respective genders. The target was presented with 1, 3, 5, or 7 pseudonames (i.e., varying perceptual load) in the center of the screen, with an irrelevant face distractor (to the right or left of center). At low load, we expected flanker effects (i.e., faster responses if face gender and name gender were congruent compared with the incongruent condition) that were expected to vanish at high load, in line with the perceptual load literature. For emotional faces, however, flanker effects were expected to be present at all load levels. In Experiment 1, we presented happy versus neutral faces. In Experiment 2, we presented angry versus neutral faces. In Experiment 3, we replicated both earlier experiments, varying types of emotion in a between-participants design. All experiments show an emotional flanker effect advantage, meaning that at a load level where neutral flanker effect ceases, emotional flanker effects persist. Finally, the analysis of the full data set supported our hypothesis that flanker effects for emotional faces but not for neutral faces were found even at the highest load level. We discuss the results given the prevailing theories to explain perceptual load effects, with an emphasis on attentional slippage theory. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
在知觉负荷范式下,研究了中性面孔和情绪化面孔引起的分心效应。在一系列实验中,我们要求参与者将女性或男性名字(目标)分类为各自的性别。在屏幕中央给目标提供1、3、5或7个假名(即不同的感知负荷),并在中间的右侧或左侧提供一个不相关的面部分心物。在低负荷条件下,我们预期侧侧效应(即面孔性别和姓名性别一致条件下的反应比不一致条件下的反应更快)在高负荷条件下会消失,与知觉负荷文献一致。然而,对于情绪激动的面孔,侧面效应预计在所有负荷水平下都存在。在实验1中,我们展示了快乐和中性的面孔。在实验2中,我们展示了愤怒和中立的面孔。在实验3中,我们重复了之前的两个实验,在参与者之间设计了不同类型的情绪。所有实验都显示了情绪侧卫效应的优势,即在中性侧卫效应停止的负荷水平上,情绪侧卫效应持续存在。最后,对全部数据集的分析支持了我们的假设,即即使在最高负荷水平下,情绪面孔的侧卫效应也存在,而中性面孔的侧卫效应不存在。我们讨论了解释知觉负荷效应的主流理论的结果,重点是注意滑移理论。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"What is in a name when there is an emotional face: Interference from emotional face distractors at high perceptual load.","authors":"Siddhima Gupta, Dirk Wentura","doi":"10.1037/xhp0001362","DOIUrl":"10.1037/xhp0001362","url":null,"abstract":"<p><p>We examined distractor effects caused by neutral versus emotional faces in a perceptual load paradigm. In a series of experiments, we asked participants to categorize female or male names (the target) into their respective genders. The target was presented with 1, 3, 5, or 7 pseudonames (i.e., varying perceptual load) in the center of the screen, with an irrelevant face distractor (to the right or left of center). At low load, we expected flanker effects (i.e., faster responses if face gender and name gender were congruent compared with the incongruent condition) that were expected to vanish at high load, in line with the perceptual load literature. For emotional faces, however, flanker effects were expected to be present at all load levels. In Experiment 1, we presented happy versus neutral faces. In Experiment 2, we presented angry versus neutral faces. In Experiment 3, we replicated both earlier experiments, varying types of emotion in a between-participants design. All experiments show an emotional flanker effect advantage, meaning that at a load level where neutral flanker effect ceases, emotional flanker effects persist. Finally, the analysis of the full data set supported our hypothesis that flanker effects for emotional faces but not for neutral faces were found even at the highest load level. We discuss the results given the prevailing theories to explain perceptual load effects, with an emphasis on attentional slippage theory. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":" ","pages":"1513-1532"},"PeriodicalIF":2.3,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144735028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In 1992, this journal published one of the most influential articles in the field of visual space perception and action ("Visual Space Perception and Visually Directed Action" by Jack Loomis, José Da Silva, Naofumi Fujita, and Sergio Fukusima). Loomis et al. showed that in the scale of space that accommodates ambulatory locomotion, perception of locations and that of the distance between them are dissociated. This dissociation is particularly notable when the perceived locations form an interval that is parallel to an observer's sagittal body axis: While the interval appears to be much shorter than it physically is, indication of its two ends through action-based measures (e.g., walking to them without vision) yields no evidence of such perceptual foreshortening. The current article briefly reviews the literature that follows this discovery and discusses its lasting influence. In particular, the authors focus on the view articulated by Loomis et al.-open-loop motoric tasks are particularly useful for measuring perception of ambulatory space-and point out that it continues to be relevant to cutting-edge research. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
1992年,该杂志发表了视觉空间感知和行动领域最具影响力的文章之一(Jack Loomis, jos Da Silva, Naofumi Fujita和Sergio Fukusima撰写的“视觉空间感知和视觉指导行动”)。Loomis等人的研究表明,在容纳移动运动的空间尺度中,位置感知和它们之间的距离感知是分离的。当感知到的位置形成平行于观察者矢状体轴的间隔时,这种分离尤其明显:虽然间隔看起来比实际时间短得多,但通过基于行动的测量(例如,在没有视觉的情况下走向它们)表明它的两端没有这种感知缩短的证据。本文简要回顾了这一发现之后的文献,并讨论了它的持久影响。作者特别关注了Loomis等人阐述的观点——开环运动任务对于测量移动空间的感知特别有用——并指出它仍然与前沿研究相关。(PsycInfo Database Record (c) 2025 APA,版权所有)。
{"title":"What visually directed action reveals about perception of ambulatory space.","authors":"Naohide Yamamoto, John W Philbeck","doi":"10.1037/xhp0001302","DOIUrl":"10.1037/xhp0001302","url":null,"abstract":"<p><p>In 1992, this journal published one of the most influential articles in the field of visual space perception and action (\"Visual Space Perception and Visually Directed Action\" by Jack Loomis, José Da Silva, Naofumi Fujita, and Sergio Fukusima). Loomis et al. showed that in the scale of space that accommodates ambulatory locomotion, perception of locations and that of the distance between them are dissociated. This dissociation is particularly notable when the perceived locations form an interval that is parallel to an observer's sagittal body axis: While the interval appears to be much shorter than it physically is, indication of its two ends through action-based measures (e.g., walking to them without vision) yields no evidence of such perceptual foreshortening. The current article briefly reviews the literature that follows this discovery and discusses its lasting influence. In particular, the authors focus on the view articulated by Loomis et al.-open-loop motoric tasks are particularly useful for measuring perception of ambulatory space-and point out that it continues to be relevant to cutting-edge research. (PsycInfo Database Record (c) 2025 APA, all rights reserved).</p>","PeriodicalId":50195,"journal":{"name":"Journal of Experimental Psychology-Human Perception and Performance","volume":"51 10","pages":"1315-1318"},"PeriodicalIF":2.3,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145139174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}