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A comparative study of various recommendation algorithms based on E-commerce big data 基于电子商务大数据的各种推荐算法比较研究
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-11-01 DOI: 10.1016/j.elerap.2024.101461
Zishuo Jin , Feng Ye , Nadia Nedjah , Xuejie Zhang
With the rapid development of the Internet and the concomitant exponential growth of information, we have entered an era characterized by information overload. The abundance of data has rendered it increasingly arduous for users to pinpoint specific information they require. However, various forms of recommendation algorithms proffer solutions to this challenge. These algorithms predict items or products that may pique users’ interest based on their historical behavior, preferences, and interests. As one of the current hot research fields, recommendation algorithms are extensively employed across E-commerce platforms, movie streaming services, and various other contexts to cater to the diverse needs of users. In this context, a multi-recommendation algorithms comparison platform is proposed, which includes a two-fold model: online evaluation and offline evaluation. Taking the data set of the Chinese Amazon online shopping mall as the experimental data, item-based collaborative filtering (Item-CF) algorithm, content-based (TF-IDF) algorithm, item2vec model, alternating least squares (ALS) algorithm and neural network algorithm are evaluated in the offline model. In the real-time recommendation part, model-based algorithm is used to achieve the users’ rating mechanism. And the metrics used for evaluation include: precision, recall, accuracy and performance. The experimental results show that the average performance of hybrid algorithms such as ALS algorithm and neural network algorithm is higher than that of other traditional algorithms, and the real-time recommendation system achieves the purpose of improving recommendation speed. By integrating various recommender algorithms into the multi-recommendation algorithms comparison platform, this platform automatically computes and presents various performance indicators based on the user-provided dataset. It aids E-commerce platforms in making informed decisions regarding algorithm selection.
随着互联网的飞速发展和随之而来的信息指数级增长,我们已经进入了一个以信息超载为特征的时代。大量的数据使用户越来越难以确定他们需要的特定信息。然而,各种形式的推荐算法为这一挑战提供了解决方案。这些算法根据用户的历史行为、偏好和兴趣来预测可能会引起他们兴趣的项目或产品。作为当前的热门研究领域之一,推荐算法被广泛应用于电子商务平台、电影流媒体服务和其他各种场合,以满足用户的不同需求。在此背景下,本文提出了一个多推荐算法比较平台,包括在线评价和离线评价两个方面的模型。以中国亚马逊网上商城的数据集为实验数据,在离线模型中对基于项目的协同过滤(Item-CF)算法、基于内容的(TF-IDF)算法、item2vec 模型、交替最小二乘法(ALS)算法和神经网络算法进行了评估。在实时推荐部分,使用基于模型的算法来实现用户评级机制。评估指标包括:精确度、召回率、准确率和性能。实验结果表明,ALS 算法和神经网络算法等混合算法的平均性能高于其他传统算法,实时推荐系统达到了提高推荐速度的目的。该平台将多种推荐算法集成到多推荐算法比较平台中,根据用户提供的数据集自动计算并呈现各种性能指标。它有助于电子商务平台在算法选择方面做出明智的决策。
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引用次数: 0
Whether and how to adopt live streaming Selling: A perspective on interaction value creation 是否以及如何采用直播销售:互动价值创造视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-11-01 DOI: 10.1016/j.elerap.2024.101464
Yanfen Zhang, Qi Xu
As live streaming selling continues to be an emerging channel with many uncertainties, brand manufacturers must adopt a deliberate approach to utilize this medium and develop their capabilities effectively. This study examines the adoption of live streaming selling by considering customers interacting with the streamer in real-time to acquire more product information and additional interaction value. Three sales models are constructed: the traditional selling channel (Model T), the live streaming selling channel (Model L), and the dual channel that combines traditional selling and live streaming selling (Model TL). The impact of live streaming selling on value creation is revealed through a comparative analysis. Finally, as an extension model, we consider the scenario where manufacturers pay streamers different commissions based on actual market demands. The results show that adopting live streaming selling depends on the commission and operating costs of live streaming. When the commission paid to the streamer is low, contemplating live streaming selling can create more value for all parties. When the commission is moderate, the manufacturer should adopt the dual channel of traditional selling and live streaming selling to create more value. Conversely, when the commission and operating costs are high, adopting live streaming selling is not recommended. Furthermore, when market demand is high, manufacturers achieve greater profits by paying streamers a fixed commission. Conversely, when market demand is low, manufacturers gain higher profits by paying streamers different commissions based on actual market demand.
由于直播销售仍是一个新兴渠道,存在许多不确定因素,品牌制造商必须采取审慎的方法来利用这一媒体,并有效地发展自身能力。本研究通过考虑客户与直播者的实时互动来获取更多产品信息和额外的互动价值,从而研究直播销售的采用情况。研究构建了三种销售模式:传统销售渠道(T 模式)、直播销售渠道(L 模式)以及传统销售与直播销售相结合的双渠道(TL 模式)。通过比较分析,揭示了直播销售对价值创造的影响。最后,作为扩展模型,我们考虑了制造商根据实际市场需求向流媒体支付不同佣金的情况。结果表明,采用直播销售取决于直播的佣金和运营成本。当支付给直播者的佣金较低时,考虑直播销售可以为各方创造更多价值。当佣金适中时,制造商应采用传统销售和直播销售双渠道,以创造更多价值。相反,当佣金和运营成本较高时,则不建议采用直播销售。此外,当市场需求量大时,制造商可以通过向直播者支付固定佣金获得更大利润。相反,当市场需求较低时,制造商可根据实际市场需求向分流者支付不同的佣金,从而获得更高的利润。
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引用次数: 0
Physical stores versus physical showrooms: Channel structures of online retailers 实体店与实体陈列室:在线零售商的渠道结构
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-11-01 DOI: 10.1016/j.elerap.2024.101458
Hongzhen Lai , Yanju Zhou , Xiaohong Chen , Guiping Li
To meet consumers’ expectations for experiential shopping, an increasing number of online retailers are expanding offline channels, with physical showrooms and physical showrooms emerging as the two most popular offline channel modes. Both channels can match consumers’ demand for on-site experiences. However, the two modes differ in terms of service cost, demand promotion efficiency, and channel differentiation generation. The article considers three channel structures: single online channel, online channel with physical store, and online channel with physical showroom, as well as two scenarios: non-competitive and competitive. This study examines whether online retailers should integrate offline channels and which offline channel mode they should use by comparing the profit changes of themselves and rivals when three channel structures are adopted in two scenarios. It is found that: (i) If there is a significant difference between the online and physical store channels, providing physical stores help online retailer raise profits. If the physical showroom is highly effective at promoting demand, omnichannel retailers will dominate the entire online market, and expanding physical showrooms is always profitable; (ii) Whether in a competitive or non-competitive environment, online retailers should weigh channel differentiation and the efficiency of the offline channel modes in promoting demand to select the best channel mode; (iii) Due to channel differentiation, online retailers’ creation of physical stores, as well as increasing competition among physical stores, will have no impact on rival retailers. However, providing physical showrooms will result in lower sales volume and revenue for rival retailers.
为了满足消费者对体验式购物的期望,越来越多的在线零售商开始拓展线下渠道,其中实体展厅和实体陈列室成为最受欢迎的两种线下渠道模式。这两种渠道都能满足消费者对现场体验的需求。然而,这两种模式在服务成本、需求促进效率和渠道差异化生成方面存在差异。文章考虑了三种渠道结构:单一在线渠道、在线渠道与实体店、在线渠道与实体展厅,以及两种情景:非竞争和竞争。本研究通过比较两种情景下采用三种渠道结构时自身和对手的利润变化,探讨在线零售商是否应该整合线下渠道,以及应该采用哪种线下渠道模式。研究发现(i) 如果线上渠道和实体店渠道之间存在显著差异,提供实体店有助于在线零售商提高利润。如果实体展厅在促进需求方面非常有效,全渠道零售商将主导整个线上市场,扩大实体展厅总是有利可图的;②无论是在竞争环境还是非竞争环境下,网络零售商都应权衡渠道差异化和线下渠道模式在促进需求方面的效率,以选择最佳渠道模式;③由于渠道差异化,网络零售商开设实体店以及实体店之间竞争的加剧不会对竞争对手零售商产生影响。然而,提供实体展厅会导致竞争对手零售商的销售量和收入下降。
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引用次数: 0
Solving the green reverse logistics problem in e-commerce using a reinforcement learning based genetic algorithm 使用基于强化学习的遗传算法解决电子商务中的绿色逆向物流问题
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-10-18 DOI: 10.1016/j.elerap.2024.101455
Min-Yang Li, Fang-Yu Shih
This study explores the two-phase green reverse logistics problem with time windows and a focus on perishable items that pose a significant challenge in the management of returned goods in e-commerce. We proposed a mixed integer programming model that considers carbon emissions, fuel consumption costs, facility establishment and operating costs, among other factors.
We incorporated reinforcement learning concepts to adjust parameters in traditional genetic algorithms, which often have inflexible parameter settings, thereby enhancing both the efficiency and quality of the solutions. The Q-learning algorithm was adopted as the learning method, and various action combinations of reinforcement learning were explored and compared. We further evaluated the performance of different genetic algorithm variations. The results indicate that the proposed algorithm provides high-quality solutions, and that effective parameter configuration significantly impacts the algorithm’s overall performance.
本研究探讨了具有时间窗口的两阶段绿色逆向物流问题,重点关注易腐物品,这给电子商务中的退货管理带来了巨大挑战。我们提出了一个混合整数编程模型,该模型考虑了碳排放、燃料消耗成本、设施建立和运营成本等因素。我们在传统遗传算法中引入了强化学习的概念来调整参数,因为传统遗传算法的参数设置往往不够灵活,从而提高了解决方案的效率和质量。我们采用 Q-learning 算法作为学习方法,并探索和比较了强化学习的各种行动组合。我们进一步评估了不同遗传算法变体的性能。结果表明,所提出的算法能提供高质量的解决方案,有效的参数配置对算法的整体性能有显著影响。
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引用次数: 0
Incentive strategies of an e-tailer considering online reviews: Rebates or services 考虑到在线评论的网络零售商的激励战略:回扣或服务
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-25 DOI: 10.1016/j.elerap.2024.101453
Qing Zhang , Tiaojun Xiao
This paper mainly considers an e-tailer-Stackelberg supply chain and characterizes the formative processes and distinct impacts of positive reviews and negative reviews on consumer purchases. The e-tailer can adopt either a pre-sales strategy (i.e., service strategy) or an after-sales strategy (i.e., rebate strategy) to encourage consumer purchases and stimulate positive reviews. By studying the above two strategies, we show that: (1) positive reviews and negative ones will exert a synergistic adverse effect on price decisions. (2) Given the exogenous rebate and service levels, the service (rebate) strategy becomes optimal for the e-tailer if consumers are more (less) willing to leave positive reviews. Notably, the e-tailer should refrain from adopting any incentive strategy when consumers exhibit a moderate willingness to provide positive reviews. (3) When the e-tailer can determine rebate and service levels, it should adopt the service (rebate) strategy if the threshold for positive reviews is intermediate (very low or high).
本文主要考虑了网络零售商-堆栈伯格供应链,描述了正面评论和负面评论的形成过程及其对消费者购买的不同影响。网络零售商可以采取售前策略(即服务策略)或售后策略(即返利策略)来鼓励消费者购买并刺激正面评论。通过对上述两种策略的研究,我们发现(1) 正面评价和负面评价会对价格决策产生协同的不利影响。(2)在回扣和服务水平外生的情况下,如果消费者更愿意(不太愿意)留下正面评论,那么服务(回扣)策略对网络零售商来说就是最优的。值得注意的是,当消费者表现出适度的正面评价意愿时,网络零售商应避免采取任何激励策略。(3) 当网络零售商可以确定返利和服务水平时,如果正面评论的临界值处于中间位置(很低或很高),则应采取服务(返利)策略。
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引用次数: 0
What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics 是什么驱动了用户对虚拟 3D 资产的兴趣和购买?对 3D 模型属性和定价动态的实证调查
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-24 DOI: 10.1016/j.elerap.2024.101452
Jakob J. Korbel , Marc Riar , Thorsten Pröhl , Rüdiger Zarnekow
Virtual 3D assets, i.e., 3D models that form the basis of virtual environments, products, and goods, are essential for the creation of a future metaverse. However, we have limited knowledge about the market dynamics in which virtual 3D assets are traded and the indicators that influence their value and pricing − and thus the purchasing mechanisms. The present study draws on multi-attribute utility and value- and competition-informed pricing theory to determine what drives the purchase of virtual 3D assets using secondary data from the marketplace Sketchfab. The empirical analysis indicates that the sellers’ value perception of virtual 3D assets contradicts the users’ interest and that organizational sellers outperform individual sellers by relying to a higher degree on competition- and value-informed pricing. Based on our findings, we identify implications for both organizational and individual sellers to refine their pricing strategies in accordance with the unique dynamics of 3D virtual asset marketplaces.
虚拟三维资产,即构成虚拟环境、产品和商品基础的三维模型,对于创建未来的元宇宙至关重要。然而,我们对虚拟三维资产交易的市场动态、影响其价值和定价的指标--以及购买机制--了解有限。本研究借鉴了多属性效用以及价值和竞争定价理论,利用市场 Sketchfab 的二手数据来确定虚拟 3D 资产购买的驱动因素。实证分析表明,卖家对虚拟三维资产的价值认知与用户的兴趣相悖,而组织卖家通过更大程度地依赖竞争和价值导向定价,表现优于个人卖家。根据我们的研究结果,我们确定了组织和个人卖家根据三维虚拟资产市场的独特动态完善其定价策略的意义。
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引用次数: 0
Explainable fashion compatibility Prediction: An Attribute-Augmented neural framework 可解释的时尚兼容性预测:属性增强神经框架
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-14 DOI: 10.1016/j.elerap.2024.101451
Yi Li , Suyang Yu , Yulin Chen , Yuanchun Jiang , Kun Yuan

Grasping complementary relationships between fashion product pairings is gaining increasing attention in the e-commerce field. Current methods primarily utilize visual cues to assess compatibility, which, despite their efficacy, often lack sufficient explainability. Meanwhile, the rich semantic details embedded in product attributes remain largely unexplored. To tackle this, we propose a novel framework called Explainable Attribute-augmented Neural framework (EAN), which integrates comprehensive attribute and visual data, enabling explainability in fashion product compatibility modeling. We conduct quantitative and qualitative experiments to demonstrate the effectiveness and explainability of our proposed framework. The practical significance of our research is twofold. Firstly, it helps consumers understand the underlying reasons for fashion item pairings, thereby assisting them in refining their dressing combinations. Secondly, it provides novel perspectives for product design and assists e-commerce platforms in creating more effective product marketing combinations.

把握时尚产品配对之间的互补关系越来越受到电子商务领域的关注。目前的方法主要利用视觉线索来评估兼容性,尽管这些线索很有效,但往往缺乏足够的可解释性。与此同时,产品属性中蕴含的丰富语义细节在很大程度上仍未得到开发。为了解决这个问题,我们提出了一个名为 "可解释属性增强神经框架"(EAN)的新框架,该框架整合了综合属性和视觉数据,从而在时尚产品兼容性建模中实现了可解释性。我们进行了定量和定性实验,以证明我们提出的框架的有效性和可解释性。我们的研究具有双重实际意义。首先,它有助于消费者理解时尚产品搭配的根本原因,从而帮助他们完善自己的着装组合。其次,它为产品设计提供了新的视角,有助于电子商务平台创造更有效的产品营销组合。
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引用次数: 0
Using social Cognitive theory to reengage dormant users in question and answer Communities: A case study of active StackOverflow participants 利用社会认知理论让休眠用户重新参与问答社区:对 StackOverflow 活跃参与者的案例研究
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-14 DOI: 10.1016/j.elerap.2024.101450
Sohaib Mustafa , Wen Zhang , Muhammad Mateen Naveed , Dur e Adan

Online question-and-answer communities are seriously threatened by low user participation. There is currently a rare comprehensive study on the knowledge contribution pattern of consistently active participants and the moderating role of peer recognition, which can help improve low participation and reengage inactive users, despite researchers having examined the various facets of knowledge contribution and made helpful suggestions. As per the self-determination and social cognitive theory, the communal environment impacts peers and imitates role models or reliable sources in their involvement patterns. We have examined StackOverflow’s most reliable active users from 2010 to 2020 using the social cognition and self-determination theories to use the findings to reactivate dormant users. We have used a two-step dynamic system GMM model to get robust and reliable findings. The research discovered that peer repudiation, reputation, and online social interactions favorably affect the contributed knowledge. However, knowledge-seeking and earning virtual badges such as gold and bronze usually negatively impact it. Furthermore, it was revealed that the effect of virtual badges on contributed knowledge was positively moderated by peer recognition. However, peer recognition reduces the benefits of social interaction and reputation on the contributed knowledge. The study’s findings advance the body of knowledge and provide thorough management implications for raising low participation, reengaging inactive users, and cultivating a culture of innovative sharing of knowledge.

在线问答社区受到低用户参与度的严重威胁。尽管研究人员已经对知识贡献的各个方面进行了研究,并提出了有益的建议,但目前还很少有关于持续活跃参与者的知识贡献模式以及同伴认可的调节作用的综合性研究,而同伴认可有助于改善低参与度和重新吸引不活跃用户。根据自我决定和社会认知理论,社区环境会影响同伴,并在其参与模式中模仿榜样或可靠来源。我们利用社会认知理论和自我决定理论研究了 2010 年至 2020 年 StackOverflow 最可靠的活跃用户,并利用研究结果重新激活休眠用户。我们使用了两步动态系统 GMM 模型,以获得稳健可靠的研究结果。研究发现,同伴排斥、声誉和在线社交互动会对贡献的知识产生有利影响。然而,求知和获得金牌、铜牌等虚拟徽章通常会对其产生负面影响。此外,研究还发现,虚拟徽章对贡献知识的影响受到同伴认可的正向调节。然而,同伴认可会减少社会互动和声誉对贡献知识的影响。研究结果推动了知识体系的发展,并为提高低参与度、重新吸引不活跃用户以及培养创新知识共享文化提供了全面的管理意义。
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引用次数: 0
Carbon emission reduction and channel development strategies under government subsidy and retailers’ fairness concerns 政府补贴下的碳减排和渠道发展战略与零售商的公平关切
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-05 DOI: 10.1016/j.elerap.2024.101447
Jun Qiu , Xun Xu , Yuxiang Yang
In response to the global challenge of climate change, governments have formulated low-carbon subsidy policies (LCSPs) to promote low-carbon development. Governments commonly subsidize manufacturers’ carbon emission reduction (CER) but may incur retailers’ fairness concerns. Considering this situation, in this paper, we model a two-level dual-channel supply chain consisting of a manufacturer and a retailer under the government’s LCSPs. We use a game theoretical approach to analyze the internal relationship between LCSPs, online channel share, and retailer’s fairness concerns. Further, we discuss the incentives for manufacturers and retailers to develop online channels. We find that regardless of the channel structure, increasing subsidies does not mitigate the negative impact of retailers’ fairness concerns on the supply chain. Whether expanding online channels can reduce the negative effect of retailers’ fairness concerns on the supply chain depends on both the channel structure and the carbon coefficient. By comparing models, we find that manufacturers or retailers developing online channels can improve CER, with the highest CER achieved in Model M, generating high profits for manufacturers. Whether retailers developing online channels will harm manufacturers’ profit depends on the size of the online channel share. The findings of our study provide a guide for supply chain participants to make the optimal carbon emission and channel development strategies when facing government subsidies and having fairness concerns.
为应对全球气候变化的挑战,各国政府纷纷制定低碳补贴政策,以促进低碳发展。政府通常会对制造商的碳减排量(CER)进行补贴,但可能会引起零售商的公平性担忧。考虑到这种情况,我们在本文中模拟了政府低碳补贴政策下由制造商和零售商组成的双层双渠道供应链。我们采用博弈论的方法分析了 LCSP、在线渠道份额和零售商公平性担忧之间的内部关系。此外,我们还讨论了制造商和零售商发展网络渠道的动机。我们发现,无论渠道结构如何,增加补贴并不能减轻零售商的公平担忧对供应链的负面影响。至于拓展网络渠道能否降低零售商的公平担忧对供应链的负面影响,则取决于渠道结构和碳系数。通过比较模型,我们发现制造商或零售商发展网络渠道可以提高CER,其中模型M的CER最高,为制造商带来了高额利润。零售商开发在线渠道是否会损害制造商的利润,取决于在线渠道份额的大小。我们的研究结果为供应链参与者在面对政府补贴和公平性问题时制定最优碳排放和渠道发展策略提供了指导。
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引用次数: 0
Graph-based bootstrapped latent recommendation model 基于图形的引导式潜在推荐模型
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-09-05 DOI: 10.1016/j.elerap.2024.101446
Heyong Wang, Guanshang Jiang, Ming Hong, Headar Abdalbari

As an important means to optimize organizational profitability, recommendation systems have been widely applied on e-commerce platforms in recent years. Their goal is to identify products of interest from which users have not browsed. To achieve this, prior work often relies on negative sampling strategies to guide the learning of user and product representations. In these strategies, products that users have not browsed are treated as negative labeled samples (products that users dislike). However, the negative sampling strategy fundamentally contradicts the goal of recommendation systems. With the number of products further increases, more “positive but not been browsed” products will be treated as negative labeled samples, leading to the introduction of noisy supervision signals during model training and thereby affecting recommendation performance. This paper proposes a Graph-based Bootstrapped Latent Recommendation model, dubbed GBLR. GBLR is a self-supervised framework that is trained using only positive user–product pairs. It utilizes a graph convolutional network to aggregate local neighborhood features of users and products, bootstrapping latent contrastive views. Subsequently, a symmetric cosine similarity loss function aligns the contrastive views of positive user-product pairs, guiding the model to learn consistent representations of users and products. With this self-supervised approach, the model can effectively learn the user and product representations in the absence of negative labeled samples. Experiments on three public datasets show that the proposed GBLR can effectively complete the recommendation task and outperforms the state-of-the-art baseline models. In the era of e-commerce, the innovative research on recommendation methods conducted in this work can optimize platform operations, enhance user experience and merchant revenue, thereby achieving a win–win situation for all parties involved, and holds significant practical value.

作为优化组织盈利能力的重要手段,推荐系统近年来被广泛应用于电子商务平台。其目标是识别用户未浏览过的感兴趣产品。为了实现这一目标,先前的工作通常依赖于负抽样策略来指导用户和产品表征的学习。在这些策略中,用户未浏览过的产品被视为负标签样本(用户不喜欢的产品)。然而,负抽样策略从根本上违背了推荐系统的目标。随着产品数量的进一步增加,更多 "积极但未浏览过 "的产品将被视为负标签样本,导致在模型训练过程中引入噪声监督信号,从而影响推荐性能。本文提出了一种基于图的引导式潜在推荐模型,称为 GBLR。GBLR 是一个自监督框架,只使用正用户-产品对进行训练。它利用图卷积网络聚合用户和产品的本地邻域特征,引导潜在对比观点。随后,对称余弦相似性损失函数将正向用户-产品配对的对比视图对齐,引导模型学习用户和产品的一致表征。通过这种自我监督的方法,该模型可以在没有负标签样本的情况下有效地学习用户和产品表征。在三个公共数据集上的实验表明,所提出的 GBLR 可以有效地完成推荐任务,并且优于最先进的基线模型。在电子商务时代,本文对推荐方法的创新研究可以优化平台运营、提升用户体验和商家收益,从而实现多方共赢,具有重要的实用价值。
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引用次数: 0
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Electronic Commerce Research and Applications
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