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Construction of a virtual simulation practical teaching system for intelligent manufacturing under the background of new engineering 新工科背景下智能制造虚拟仿真实践教学系统的构建
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-26 DOI: 10.1002/cae.22768
Yuqin Wang, Yang Liu

To adapt to the new direction of engineering education reform in China under the background of new engineering, and to promote the transformation and upgrading of intelligent manufacturing professionals, a virtual simulation practice teaching system based on Internet technology is constructed. Relying on “online + offline” resources, experimental modules are designed, a course resource library is built, a digital cloud platform is developed, and a “One Body, Two Wings” virtual simulation teaching and training system is established. Practice has shown that the virtual simulation system has the advantages of immersion, interaction, imagination, and reality, which can meet the basic needs of users and provide a safe and immersive experimental operation experience. The comparative data on practical effectiveness shows that virtual simulation teaching has significantly improved students' theoretical knowledge, practical skills, and innovative ability, making graduates highly desirable by enterprises. The virtual simulation system not only enhances user experience, but also improves students' learning effect, professional cognitive ability, and professional practice ability. The system provides strong technical support for the cultivation of intelligent manufacturing professionals, and is an efficient and practical tool in the field of teaching and training, with broad application prospects.

为适应新工科背景下我国工程教育改革的新方向,促进智能制造专业转型升级,构建基于互联网技术的虚拟仿真实践教学体系。依托 "线上+线下 "资源,设计实验模块,建设课程资源库,开发数字化云平台,建立 "一体两翼 "虚拟仿真教学实训体系。实践表明,虚拟仿真系统具有沉浸性、交互性、想象性、真实性等优势,能够满足用户的基本需求,提供安全、身临其境的实验操作体验。实践效果对比数据表明,虚拟仿真教学显著提高了学生的理论知识、实践技能和创新能力,毕业生深受企业欢迎。虚拟仿真系统不仅增强了用户体验,还提高了学生的学习效果、专业认知能力和专业实践能力。该系统为智能制造专业人才培养提供了强有力的技术支撑,是教学实训领域高效实用的工具,具有广阔的应用前景。
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引用次数: 0
Development of a MATLAB-based graphical user interface to illustrate Coulomb's law and Gauss's law 开发基于 MATLAB 的图形用户界面,以说明库仑定律和高斯定律
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-24 DOI: 10.1002/cae.22759
Xin Yi Tan, Kheong Sann Chan, Soo Yong Lim

Coulomb's law and Gauss's law are two fundamental laws in electrostatics that involve electric charges and electric fields. These concepts that are not visible physically in real life can be challenging for students to understand, especially when it involves complex charge distributions. This paper presents a MATLAB-based graphical user interface (GUI) to visualise the concept of Coulomb's law and Gauss's law as well as a serious snake game to reinforce users' knowledge. This MATLAB GUI features a diverse range of 3-dimensional (3D) visualisations illustrating electric field attributes such as electric force, charge distribution and electric flux. These visualisations dynamically adapt to user-defined parameters, offering a rich and varied exploration of the electric field's characteristics without confining the scope to a specific count of models. In Coulomb's law section, the GUI plots the electric forces in 3-D for dipole, three-point charges, and unlimited charge. The Gauss's law section consists of windows for illustration of the fundamentals of Gauss's law for the electric field, and the illustration for the application of Gauss's law in finding the electric field for a point charge, infinite line charge and infinite plane charge. The serious snake game developed in this work allows students to engage in quizzes related to Coulomb's law and Gauss's law to serve as a tool for reinforcing their learning outcomes. The MATLAB-based GUI was chosen as the platform due to its excellent visualisation capabilities, ease of programming and capability to act as a powerful tool to enhance the learning of Coulomb's law and Gauss's law for students.

库仑定律和高斯定律是静电学中涉及电荷和电场的两个基本定律。这些概念在现实生活中并不可见,对学生来说理解起来有一定难度,尤其是涉及复杂的电荷分布时。本文介绍了一个基于 MATLAB 的图形用户界面(GUI),用于将库仑定律和高斯定律的概念可视化,以及一个严肃的蛇形游戏,以巩固用户的知识。该 MATLAB 图形用户界面具有各种三维(3D)可视化效果,可展示电场属性,如电场力、电荷分布和电通量。这些可视化效果可根据用户定义的参数进行动态调整,提供丰富多样的电场特性探索,而不会将范围局限于特定的模型数量。在库仑定律部分,图形用户界面绘制了偶极子、三点电荷和无限电荷的三维电场力图。高斯定律部分包括说明电场高斯定律基本原理的窗口,以及应用高斯定律求得点电荷、无限线电荷和无限面电荷电场的说明窗口。本作品中开发的严肃蛇形游戏允许学生参与与库仑定律和高斯定律相关的测验,作为巩固学习成果的工具。之所以选择基于 MATLAB 的图形用户界面作为平台,是因为它具有出色的可视化功能,易于编程,而且可以作为一种强大的工具,加强学生对库仑定律和高斯定律的学习。
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引用次数: 0
Beyond analytics: Using computer-aided methods in educational research to extend qualitative data analysis 超越分析:在教育研究中使用计算机辅助方法扩展定性数据分析
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-23 DOI: 10.1002/cae.22749
Camilo Vieira, Juan D. Ortega-Alvarez, Alejandra J. Magana, Mireille Boutin

This study proposes and demonstrates how computer-aided methods can be used to extend qualitative data analysis by quantifying qualitative data, and then through exploration, categorization, grouping, and validation. Computer-aided approaches to inquiry have gained important ground in educational research, mostly through data analytics and large data set processing. We argue that qualitative data analysis methods can also be supported and extended by computer-aided methods. In particular, we posit that computing capacities rationally applied can expand the innate human ability to recognize patterns and group qualitative information based on similarities. We propose a principled approach to using machine learning in qualitative education research based on the three interrelated elements of the assessment triangle: cognition, observation, and interpretation. Through the lens of the assessment triangle, the study presents three examples of qualitative studies in engineering education that have used computer-aided methods for visualization and grouping. The first study focuses on characterizing students' written explanations of programming code, using tile plots and hierarchical clustering with binary distances to identify the different approaches that students used to self-explain. The second study looks into students' modeling and simulation process and elicits the types of knowledge that they used in each step through a think-aloud protocol. For this purpose, we used a bubble plot and a k-means clustering algorithm. The third and final study explores engineering faculty's conceptions of teaching, using data from semi-structured interviews. We grouped these conceptions based on coding similarities, using Jaccard's similarity coefficient, and visualized them using a treemap. We conclude this manuscript by discussing some implications for engineering education qualitative research.

本研究提出并展示了如何利用计算机辅助方法,通过量化定性数据,然后通过探索、分类、分组和验证,扩展定性数据分析。计算机辅助探究方法已在教育研究中占据重要地位,主要是通过数据分析和大型数据集处理。我们认为,定性数据分析方法也可以得到计算机辅助方法的支持和扩展。特别是,我们认为合理应用计算机能力可以扩展人类与生俱来的识别模式和根据相似性对定性信息进行分组的能力。我们提出了在定性教育研究中使用机器学习的原则性方法,其基础是评估三角的三个相互关联的要素:认知、观察和解释。通过评估三角的视角,本研究介绍了工程教育领域使用计算机辅助方法进行可视化和分组的三个定性研究实例。第一项研究侧重于描述学生对编程代码的书面解释,使用瓦片图和二元距离分层聚类来识别学生用于自我解释的不同方法。第二项研究考察了学生的建模和仿真过程,并通过 "思考-朗读 "协议了解他们在每个步骤中使用的知识类型。为此,我们使用了气泡图和 k-means 聚类算法。第三项也是最后一项研究利用半结构式访谈的数据,探讨了工程学院教师的教学理念。我们根据编码的相似性,使用 Jaccard 相似系数对这些概念进行了分组,并使用树状图将其可视化。最后,我们讨论了本手稿对工程教育定性研究的一些启示。
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引用次数: 0
LIZGAIRO: Improving learning experience through Scrum in telecommunications engineering curriculum LIZGAIRO:在电信工程课程中通过 Scrum 改善学习体验
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-21 DOI: 10.1002/cae.22766
Cristina López-Bravo, Juan José López-Escobar, Pablo Fondo-Ferreiro, Miguel Rodríguez Pérez, Felipe Gil-Castiñeira

This article presents the LIZGAIRO project, which aims to promote students’ understanding of fundamental engineering concepts and their ability to apply them to solve real-world problems through project-based learning. The project was run over a 3-year period, with students from the telecommunication degree at the Universidade de Vigo. The Scrum framework, an agile project management framework, was used to promote effective teamwork, active participation and ownership among students. The article describes the effectiveness of the project and its impact on students' learning success, delivered project quality and overall skills acquisition. After implementing LIZGAIRO, both teachers and students reported a positive impact on student learning, with high levels of essential skill acquisition and project quality. Although learning the framework fundamentals takes time for both teachers and students, the adaptability of Scrum and the use of continuous assessment were found to be beneficial.

本文介绍了 LIZGAIRO 项目,该项目旨在通过基于项目的学习,促进学生对基本工程概念的理解,并提高他们应用这些概念解决实际问题的能力。该项目为期三年,由维戈大学电信专业的学生参与。Scrum 框架是一种敏捷项目管理框架,用于促进学生之间有效的团队合作、积极参与和主人翁精神。文章介绍了该项目的成效及其对学生学习成功、交付项目质量和整体技能掌握的影响。在实施 LIZGAIRO 项目后,教师和学生都表示对学生的学习产生了积极影响,基本技能的掌握和项目质量都达到了较高水平。虽然学习框架基础知识对教师和学生来说都需要时间,但 Scrum 的适应性和持续评估的使用被认为是有益的。
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引用次数: 0
Risk-based student performance prediction model for engineering courses 基于风险的工程学课程学生成绩预测模型
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-15 DOI: 10.1002/cae.22757
Verónica J. Abuchar, Carlos A. Arteta, Jose L. De La Hoz, Camilo Vieira

High academic failure and dropout rates in engineering courses are significant worldwide concerns attributed to various factors, with academic performance being a critical variable. This article provides a methodology to estimate the performance risk of students in engineering schools. Risk analysis is a strategy to evaluate academic success, which provides a set of methods to analyze, understand, and predict student outcomes before enrolling in specific majors or challenging college courses. This article develops a methodology to estimate fragility curves for students entering an engineering course. The fragility function concept, borrowed from the earthquake engineering field, estimates the likelihood of success in a course, given relevant student metadata, such as the grade point average, thus comprehensively addressing student performance variability. A student academic success prediction model enables instructional designers to make informed decisions. For example, fragility curves can help achieve two goals: (i) assessing the population at risk for a course to take actions to improve student success rates and (ii) assessing a course's relative difficulty based on its fragility function parameters. We demonstrate this methodology through a case study comparing the relative difficulty of two engineering courses, Statics and Solid Mechanics, at a university in Colombia. Given that Statics serves as a prerequisite for Solid Mechanics, deficiencies in the former can significantly impact student performance in the latter. The case study results reveal that Solid Mechanics poses a higher risk of academic failure than Statics, underscoring the importance of a strong foundation in prerequisite courses.

工程学课程中的高学业失败率和辍学率是全世界关注的重要问题,其原因是多方面的, 其中学业成绩是一个关键变量。本文提供了一种估算工科院校学生成绩风险的方法。风险分析是一种评估学业成功与否的策略,它提供了一套在学生进入特定专业或学习具有挑战性的大学课程之前分析、了解和预测学生结果的方法。本文开发了一种方法,用于估算进入工程课程学习的学生的脆性曲线。脆性函数的概念借鉴自地震工程领域,它根据相关的学生元数据(如平均学分绩点)来估算课程成功的可能性,从而全面解决学生成绩的可变性问题。学生学业成功预测模型可以帮助教学设计者做出明智的决策。例如,脆弱性曲线可以帮助实现两个目标:(i) 评估一门课程的高危人群,以便采取行动提高学生的成功率;(ii) 根据脆性函数参数评估一门课程的相对难度。我们通过一个案例研究,比较了哥伦比亚一所大学的两门工程学课程《静力学》和《固体力学》的相对难度,从而展示了这一方法。鉴于静力学是固体力学的先修课程,前者的不足会严重影响学生在后者中的表现。案例研究结果表明,与《静力学》相比,《实体力学》造成学业失败的风险更高,这凸显了先修课程打下坚实基础的重要性。
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引用次数: 0
An open-source data acquisition platform for teaching vibration analysis 用于振动分析教学的开源数据采集平台
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-14 DOI: 10.1002/cae.22753
Luis G. Trujillo-Franco, Hugo F. Abundis-Fong, Juan C. Marin-Soriano

The actual open-source hardware and software tools offer a rich set of options for developing didactic tools to improve the teaching–learning process of various areas of engineering. Using low-cost sensors, in conjunction with free software development tools, allows the creation of educational interfaces and platforms offering very acceptable performance and precision that help the student to become familiar with the basic principles that govern professional equipment. In this work, we propose a low-cost system for data acquisition specially designed to improve the learning experience of experimental mechanics. To achieve this purpose, we use open-source software and hardware tools to create a piece of educational equipment that is fully configurable for different sensors. We present the experimental results of two case studies: the vibration analysis of a rotor-bearing system using acceleration signals and a free-vibration study using a xylophone and a low-cost microphone. The proposed platform helps authors to complement a 4-month course named Vibration, intended for mechanical engineering students. The students who participated in the study demonstrated an improvement in their comprehension of vibration theory and modal analysis using the finite element technique. The feedback from students indicates that 84% of the participants are highly motivated to learn more about vibrations and experimental mechanics.

实际的开放源码硬件和软件工具为开发教学工具提供了丰富的选择,可以改善工程学各个领域的教学过程。利用低成本传感器和免费的软件开发工具,可以创建教学界面和平台,提供非常可接受的性能和精度,帮助学生熟悉专业设备的基本原理。在这项工作中,我们提出了一种低成本数据采集系统,专门用于改善实验力学的学习体验。为实现这一目的,我们使用开源软件和硬件工具创建了一个可完全配置不同传感器的教学设备。我们介绍了两个案例研究的实验结果:使用加速度信号对转子轴承系统进行振动分析,以及使用木琴和低成本麦克风进行自由振动研究。所提议的平台可帮助作者补充为机械工程专业学生开设的为期 4 个月的 "振动 "课程。参与研究的学生对振动理论和使用有限元技术进行模态分析的理解能力有所提高。学生们的反馈表明,84% 的参与者都有很强的动力去学习更多有关振动和实验力学的知识。
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引用次数: 0
The impact of a chatbot working as an assistant in a course for supporting student learning and engagement 聊天机器人在课程中充当助手对支持学生学习和参与的影响
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-10 DOI: 10.1002/cae.22750
Mónica De La Roca, Miguel M. Chan, Antonio Garcia-Cabot, Eva Garcia-Lopez, Héctor Amado-Salvatierra

Nowadays, many digital learning tools can be integrated into a course to enhance the teaching–learning process. It is a fact that technology is changing how students learn and how professors teach. The growing utilization of AI chatbots in education to support students' learning underscores the importance of identifying critical aspects related to students' acceptance of this technology. Teachers require a deeper understanding of how students perceive and respond to chatbot assistance, as well as methods to measure levels of satisfaction, engagement, and knowledge acquired while using these technological tools. The aim of this study was, on the one hand, to illustrate the integration of a chatbot into a course to assist students in solving specific learning activities. On the other hand, it aimed to analyze the correlation between the factors influencing university students' intention to use chatbots and their perceived usefulness. It is noteworthy that the learning activity integrated two technologies: an Integrated Development Environment and a chatbot, offering additional educational value to students. The Technology Acceptance Model was used to measure the students' perceived usefulness and attitude toward this digital learning tool. The findings of this study provided insights to faculty on how to integrate and use chatbots to enhance students' engagement and motivation. The results revealed that the perceived usefulness of chatbots does, in fact, influence students' intention to use them. Most of the students expressed satisfaction with having a chatbot to assist them in solving exercises. Students highlighted that one of the most significant benefits was the 24/7 chatbot's support availability and its user-friendly interface.

如今,许多数字化学习工具都可以整合到课程中,以加强教学过程。事实上,技术正在改变学生的学习方式和教授的教学方式。人工智能聊天机器人越来越多地应用于教育领域,为学生的学习提供支持,这凸显了确定学生接受这种技术的关键因素的重要性。教师需要更深入地了解学生如何感知和响应聊天机器人的帮助,以及在使用这些技术工具时衡量满意度、参与度和知识获取水平的方法。本研究的目的一方面是说明如何将聊天机器人整合到课程中,以帮助学生解决特定的学习活动。另一方面,它还旨在分析影响大学生使用聊天机器人的意向的因素与其感知到的有用性之间的相关性。值得注意的是,该学习活动整合了两种技术:集成开发环境和聊天机器人,为学生提供了额外的教育价值。技术接受模型被用来衡量学生对这一数字学习工具的有用性认知和态度。这项研究的结果为教师如何整合和使用聊天机器人来提高学生的参与度和积极性提供了启示。研究结果表明,聊天机器人的有用性确实影响了学生使用聊天机器人的意愿。大多数学生对有聊天机器人帮助他们解决练习问题表示满意。学生们强调,最重要的好处之一是全天候的聊天机器人支持及其友好的用户界面。
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引用次数: 0
Enhancing self-regulated learning in engineering education with lightboard videos as a support tool 以光板视频为辅助工具,加强工程教育中的自律学习
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-10 DOI: 10.1002/cae.22756
Rafael R. Sola-Guirado, Francisco Comino, Rafael Castro-Triguero

Background

For engineering students, a lack of motivation and continuous study are common issues that lie in low academic performance. Active teaching with audio-visual systems, on the one hand, and self-regulated learning methodologies, on the other, have shown to have a high potential in these aspects.

Purpose

Assessing a proposal based on a self-assessment and integrating it into a traditional teaching process to improve student engagement and performance.

Design/Method

When once explanation of a thematic block was complete, we set a series of exercises encompassing key concepts for students to solve at home within a limited time. Students then had to upload their solutions to an e-Learning platform and subsequently received dynamic videos, created using a lightboard studio, showing solutions to the exercises to assess their level of learning through self-evaluation.

Results

The activity was highly valued by the students. They were more motivated in their studies than the control group, which is reflected in increased participation in the course and in the number of students who sat for the exams. However, according to the metrics of the videos and their responses to the questionnaires, students did not fully utilise the available resources. This is likely due to the extrinsic motivation facilitated or failure to treat the self-assessments as exam simulations. This resulted in academic performance that is very similar to that of the control group.

Conclusions

The results obtained demonstrate the usefulness of the teaching proposal for the purpose of this work, although it requires some improvements.

背景对于工科学生来说,缺乏学习动力和持续学习是导致学习成绩低下的常见问题。目的评估一项基于自我评估的建议,并将其整合到传统教学过程中,以提高学生的参与度和学习成绩。设计/方法当一个主题板块的讲解完成后,我们设置了一系列包含关键概念的练习,让学生在有限的时间内在家解决。然后,学生们必须将他们的解决方案上传到电子学习平台,随后会收到使用 lightboard studio 制作的动态视频,视频展示了练习的解决方案,学生们可以通过自我评价来评估自己的学习水平。与对照组相比,他们的学习积极性更高,这体现在课程参与度的提高和参加考试人数的增加上。然而,根据视频的衡量标准和他们对问卷的答复,学生并没有充分利用现有的资源。这很可能是由于外在动机的推动或没有把自我评估当作考试模拟。这导致学生的学习成绩与对照组非常相似。
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引用次数: 0
Bridging theory and practice: CFD simulation and interactive VR for conduction heat transfer learning 连接理论与实践:用于传导传热学习的 CFD 模拟和交互式 VR
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-08 DOI: 10.1002/cae.22755
Ihab H. Alsurakji, Amjad El-Qanni, Tariq Malhis, Mohannad Ahmed, Mohammad Zayed, Maryam Hmoudah, Wael H. Ahmed, Mohammad Najjar, Mohammad Abuabiah, Bahaa Shaqour

Software simulation programs and virtual reality (VR) have become powerful tools for several educational purposes, and recently, they were used in a wide range of applications. In cases of inaccessibility to labs, workshops, or industries, as happened before in the coronavirus disease 2019 pandemic, these tools could be effectively integrated with practical lab experiments. In this study, a computational fluid dynamics (CFD) simulation and a VR module were utilized to simulate heat transfer by conduction through various experimental cases. The CFD simulation results were obtained using ANSYS/FLUENT software. Meantime, the experimental data were obtained by carrying out three experiments of heat conduction with different heat transfer rates through simple, composite, and different cross-sectional area bars. At last, the experimental procedure and devices used were virtually constructed using SolidWorks software as three-dimensional models, which were then extruded into VR and augmented reality models. It was found that the simulation results closely align with the experimental ones, and the temperature profile in both cases has the same behavior with small differences, which indicates the validity of the developed module to be used as a simulation of the actual experiments. In addition to improving knowledge of heat transfer principles, this combination of simulation and VR technology advances many Sustainable Development Goals (SDGs), including advancing quality education (SDG 4) and innovation in higher education (SDG 9). Additionally, this method assists in achieving the course learning objectives by mimicking real-world lab experiments, guaranteeing that students graduate from the course with the required information and abilities.

软件模拟程序和虚拟现实(VR)已成为实现多种教育目的的强大工具,最近已被广泛应用。在无法进入实验室、车间或行业的情况下,如 2019 年冠状病毒疾病大流行时,这些工具可与实际实验室实验有效结合。在本研究中,计算流体动力学(CFD)模拟和虚拟现实模块被用来模拟各种实验案例中的传导传热。CFD 模拟结果是通过 ANSYS/FLUENT 软件获得的。同时,通过简单、复合和不同截面积的棒材进行了三次不同传热速率的热传导实验,获得了实验数据。最后,使用 SolidWorks 软件虚拟构建了实验程序和所用装置的三维模型,并将其挤压成 VR 和增强现实模型。结果发现,模拟结果与实验结果非常吻合,两种情况下的温度曲线行为相同,差异很小,这表明开发的模块可以用作实际实验的模拟。除了提高对传热原理的认识,这种模拟与虚拟现实技术的结合还推进了许多可持续发展目标(SDGs),包括推进优质教育(SDG4)和高等教育创新(SDG9)。此外,这种方法通过模拟真实世界的实验室实验,有助于实现课程学习目标,确保学生在课程结束时掌握所需的信息和能力。
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引用次数: 0
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis EDUPERES 和 GAMERES:基础电路分析的智能互动教育平台和数字游戏化
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-05-08 DOI: 10.1002/cae.22754
Seçkin Uluskan

This paper introduces Education Platform for Equivalent Resistance (EDUPERES) and Gamification of Equivalent Resistance (GAMERES), two different parts of a new computer aided education platform with interactive and imaginative design and game elements, which have been created during 4 years. In Vocational School of Transportation of Eskişehir Technical University, electrical circuit analysis is a compact course which exhaustively yet quickly covers all the DC and AC circuit concepts. During the course, it is observed that some students have difficulties in some basic capabilities such as calculation of equivalent resistance of either a standard or a compact circuit, dividing currents, and so on. More sadly, this inability spreads to the rest of the semester. This study aims to overcome this issue through a smart interactive education platform and gamification. The first part, that is, EDUPERES visualizes and animates the solutions of electrical circuits. To make the students exercise circuit questions, it provides an interface which simulates the comfort of using paper and pencil. This platform is powered by a smart algorithm to watch almost all of the actions of the students and to give prompt warnings. It allows students to transform the shapes of compact circuits during circuit reduction. The second part, that is, GAMERES imaginatively converts the circuit questions into action, competition, shooter, puzzle, and maze games. Via box plots and Mann–Whitney–Wilcoxon nonparametric tests, it is shown that EDUPERES and GAMERES can significantly increase students' learning. The success of EDUPERES and GAMERES is discussed with regard to previous studies and gamers' motivations.

本文介绍了等效电阻教育平台(EDUPERES)和等效电阻游戏化平台(GAMERES),这是一个新的计算机辅助教育平台的两个不同部分,具有交互性和想象力的设计和游戏元素。在埃斯基谢希尔技术大学交通职业学校,电路分析是一门紧凑的课程,它详尽而快速地涵盖了所有直流和交流电路概念。在学习过程中,我们发现有些学生在一些基本能力方面存在困难,如标准电路或紧凑电路的等效电阻计算、电流的划分等。更可悲的是,这种困难会延续到整个学期。本研究旨在通过智能互动教育平台和游戏化来克服这一问题。第一部分,即 EDUPERES,将电路的解法可视化和动画化。为了让学生练习电路问题,它提供了一个模拟纸笔使用舒适度的界面。该平台采用智能算法,可以观察学生的几乎所有操作,并及时发出警告。它允许学生在电路还原过程中变换紧凑电路的形状。第二部分,即 "GAMERES",将电路问题想象性地转化为动作游戏、竞赛游戏、射击游戏、益智游戏和迷宫游戏。通过方框图和 Mann-Whitney-Wilcoxon 非参数检验表明,EDUPERES 和 GAMERES 能显著提高学生的学习效果。在讨论 EDUPERES 和 GAMERES 的成功之处时,还参考了以往的研究和游戏者的动机。
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引用次数: 0
期刊
Computer Applications in Engineering Education
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