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Enhancing Learning Outcomes in an Undergraduate Course of Smart Construction Major Through the Application of a Simulation Tool 运用仿真工具提高智能建筑专业本科课程的学习效果
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-19 DOI: 10.1002/cae.70128
Linlin Zhao, Zhansheng Liu, XueFeng Zhao, Yan Bao

With the development of digitalization and the advent of Industry 4.0, education in Smart Construction has undergone great revamping. Engineering System Analysis and Optimization (ESAO) is a cross-disciplinary undergraduate course under the curricula of the Smart Construction Major. However, due to its difficulty and poor linkage to real project-related problems, students lack interest in learning it. This study proposes developing a simulation program that is integrated into the course to improve learning effectiveness. The simulation program includes the following two models: (1) A subway station model that helps to understand the design and functions of a real subway station, the pedestrian flow in the subway station, and the evacuation pattern of pedestrians when a fire hazard occurs; (2) A road intersection model that was used to illustrate the functions of the intersection and explain how to select the optimal parameters to enhance the vehicle pass-through rate. In order to assess the effects of the simulation program, the study used both quantitative and qualitative analyses. In the quantitative analysis, the participants were assigned to two groups: (1) the experimental group and (2) the control group by comparing their exam scores. Additionally, the qualitative analysis, including interviews and casual conversations, was adopted to attain students' opinions about the simulation program. Based on the analysis results, the simulation program has been demonstrated to increase the competence, confidence, and interest of students when compared to conventional teaching approaches.

随着数字化的发展和工业4.0的到来,智慧建筑教育经历了巨大的变革。工程系统分析与优化(ESAO)是智能建筑专业课程下的一门跨学科本科课程。然而,由于其难度大,与实际项目相关问题联系不紧密,学生对其学习兴趣不足。本研究建议开发一套整合到课程中的模拟程式,以提高学习效能。仿真程序包括以下两个模型:(1)地铁站模型,了解真实地铁站的设计和功能、地铁站内的人流情况以及发生火灾时行人的疏散模式;(2)建立了道路交叉口模型,该模型说明了交叉口的功能,并说明了如何选择最优参数来提高车辆通过率。为了评估模拟程序的效果,本研究使用了定量和定性分析。在定量分析中,通过比较考试成绩,将参与者分为实验组和对照组两组。此外,采用定性分析,包括访谈和随意交谈,以获得学生对模拟程序的意见。根据分析结果,与传统的教学方法相比,仿真程序可以提高学生的能力、信心和兴趣。
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引用次数: 0
Metaverse-Enabled Learning Ecosystems in Higher Education: Cross-Regional Perspectives 高等教育中的跨地域学习生态系统
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-15 DOI: 10.1002/cae.70125
Dipima Buragohain, Lunchakorn Wuttisittikulkij, Sushank Chaudhary

Higher education is undergoing a global transition as metaverse technologies, including persistent 3D worlds, extended reality, embodied avatars, and interoperable data infrastructures, move from speculative hype to early adoption. This study synthesizes insights from three illustrative institutional initiatives: the MSc in Metaverse at the University of Nicosia (Cyprus), the MSc in Metaverse Technology at The Hong Kong Polytechnic University (Hong Kong), and the Metaverse School of Engineering at the University of Tokyo (Japan). It provides a cross-case comparative review informed by activity theory, the Community of Inquiry framework, and self-determination theory. The analysis highlights how platforms, curricula, policies, assessment practices, and learner identities are orchestrated to scaffold presence, agency, collaboration, and knowledge transfer. Five recurrent mechanisms emerge across cases: (1) spatial presence and embodied rehearsal sup interdisciplinary skill formation; (2) instrumented collaboration and project-based learning generating process data for assessment; (3) integration of micro-credentialing and blockchain-backed verification into institutional quality assurance; (4) equity scaffolds addressing device access, usability, and multilingual participation; and (5) platform governance strategies balancing local ecosystem requirements with global interoperability standards. The study concludes with a set of design principles and a maturity model to guide institutions considering metaverse-enabled education at scale across diverse cultural and disciplinary contexts.

高等教育正在经历一场全球转型,包括持久的3D世界、扩展现实、化身化身和可互操作的数据基础设施在内的虚拟世界技术,正从投机炒作转向早期采用。本研究综合了三个示范性机构倡议的见解:尼科西亚大学(塞浦路斯)的Metaverse理学硕士学位、香港理工大学(香港)的Metaverse技术理学硕士学位和东京大学(日本)的Metaverse工程学院。它提供了一个跨案例的比较审查通知活动理论,社区的探究框架,和自决理论。分析强调了如何编排平台、课程、政策、评估实践和学习者身份,以支持存在、代理、协作和知识转移。在不同的案例中出现了五种反复出现的机制:(1)空间存在和具身排练促进跨学科技能的形成;(2)工具化协作和基于项目的学习生成用于评估的过程数据;(3)将微认证和区块链支持的验证整合到机构质量保证中;(4)解决设备访问、可用性和多语言参与的公平性框架;(5)平衡本地生态系统需求和全球互操作性标准的平台治理策略。该研究总结了一套设计原则和成熟度模型,以指导机构在不同文化和学科背景下考虑大规模的元环境教育。
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引用次数: 0
Interactive Virtual Substation Simulation Training System for Enhancing Practical Competence in Engineering Education 提高工程教育实践能力的交互式虚拟变电站仿真培训系统
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-10 DOI: 10.1002/cae.70123
Bai-Lin Li, Peng Quan, Cheng-Jiang Wang, Xi-Yu Wei, Yun-Fan Ma, Tie Chen, Han-Wen Guo, Xin Wei

Practical competence is the core requirement for talent training in engineering education. As a critical component of power systems, the electrical operation of substations is not only related to actual operational safety but also an important part of electrical engineering teaching. However, the traditional teaching mode is deficient in practical resources, interactive experience, and collaborative training, which makes it challenging to meet the demand for competence-oriented cultivation in the context of new engineering disciplines. To enhance students' practical skills and engineering cognition, this paper designs and develops an interactive virtual substation simulation training system based on virtual simulation technology. The system integrates a 2D operational interface with a 3D immersive environment, creating a multi-modal, multi-level training platform that covers structural construction, operational drills, and team collaboration. A state synchronization mechanism enables an engineering-level collaborative training experience. To evaluate the system's effectiveness, 90 volunteers participated in a questionnaire survey and controlled experiments. The results indicate that the system significantly improves students' operational skills, spatial understanding, and learning initiative. This system provides a high-fidelity, highly engaging platform for engineering training and offers a feasible path for transforming practical teaching models, demonstrating promising application potential and scalability.

实践能力是工程教育人才培养的核心要求。变电站作为电力系统的重要组成部分,其电气运行不仅关系到实际运行安全,也是电气工程教学的重要组成部分。然而,传统的教学模式在实践资源、互动体验、协同训练等方面存在不足,难以满足工程新学科背景下人才培养的需求。为了提高学生的实践技能和工程认知能力,本文设计并开发了基于虚拟仿真技术的交互式虚拟变电站仿真实训系统。该系统将2D操作界面与3D沉浸式环境集成在一起,创建了一个多模式、多层次的培训平台,涵盖了结构施工、操作演习和团队协作。状态同步机制支持工程级别的协作培训体验。为了评估该系统的有效性,90名志愿者参加了问卷调查和对照实验。结果表明,该系统显著提高了学生的操作技能、空间理解能力和学习主动性。该系统为工程培训提供了一个高保真、高参与度的平台,为实践教学模式的转变提供了一条可行的路径,具有良好的应用潜力和可扩展性。
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引用次数: 0
A Case Study of Integrating Blended Learning With a Role-Experiencing Model in Engineering Education: Teaching the “Principles of Concrete Structure Design” Course 混合学习与角色体验模式在工程教育中的结合:《混凝土结构设计原理》课程教学
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-10 DOI: 10.1002/cae.70122
Huzhi Zhang, Yonggui Li, Jianqun Wang, Mingqiao Zhu

To address the limitations of traditional teaching models in cultivating interdisciplinary talent for the new era, this study presents a teaching reform initiative for the “Principles of Concrete Structure Design” course, grounded in a blended learning and role-experiencing model. The reform involved restructuring the content, creating in-person role-experiencing scenarios, reshaping a comprehensive blended learning framework, and implementing a diversified assessment system. These measures effectively tackled chronic issues such as limited student engagement, the theory–practice gap, challenges in integrating ideological and political education, and simple evaluation methods. Five years of teaching practice have yielded significant outcomes: (1) For students, the reforms have fostered a marked increase in course participation and satisfaction, along with a notable enhancement in their research and practical capabilities. (2) For faculty, they have facilitated simultaneous improvements in both teaching efficiency and research proficiency. (3) For the course itself, its quality and impact have gained national recognition, as evidenced by its designation as a National-Level First-Class Blended Course in China. This study demonstrates that the proposed model offers a valuable reference for enhancing engineering education quality and fostering innovative engineering talent.

为了解决传统教学模式在培养新时代复合型人才方面的局限性,本研究提出了一种基于混合学习和角色体验模式的《混凝土结构设计原理》课程教学改革方案。改革包括重组内容,创造面对面的角色体验场景,重塑综合混合学习框架,实施多样化的评估体系。这些措施有效地解决了学生参与度低、理论与实践脱节、思想政治教育一体化难度大、评价方法单一等长期存在的问题。5年的教学实践取得了显著成效:(1)学生的课程参与度和满意度显著提高,研究能力和实践能力显著提高。(2)对于教师来说,他们促进了教学效率和研究水平的同时提高。(3)就课程本身而言,课程的质量和影响得到了国家的认可,被评为中国国家级一级混合课程。研究表明,该模型为提高工程教育质量、培养创新型工程人才提供了有价值的参考。
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引用次数: 0
An Interactive Digital Image Processing Course Utilizing Tools in the Jupyter Ecosystem 利用木星生态系统工具的交互式数字图像处理课程
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-04 DOI: 10.1002/cae.70121
Levent Bayındır

This paper proposes a course designed for engineering students about digital image processing using tools from the Jupyter ecosystem, including Jupyter Notebooks, JupyterHub, and Jupyter Widgets. The course integrates theoretical concepts with different practical applications through project work and real-world case analysis to ensure involvement and comprehension. Jupyter Widgets represent one of the main features of the course and enable interactive learning through data manipulation capabilities that create dynamic visualizations. Two other important components of the course are case studies and projects. These components teach students how to solve real-world image processing problems and strengthen their problem-solving skills. Additionally, regular exercises reinforce learning and ensure that students can apply theoretical knowledge in practical scenarios. While a survey conducted among participants indicated a generally positive reception, the focus on Jupyter tools and real-world applications was particularly appreciated, demonstrating the course's success in bridging the gap between theory and practice. Future iterations of the course will continue to build on these strengths, further enhancing the educational experience and better preparing students for professional careers in engineering.

本文提出了一门针对工程专业学生的课程,使用Jupyter生态系统中的工具进行数字图像处理,包括Jupyter notebook, JupyterHub和Jupyter Widgets。本课程将理论概念与不同的实际应用相结合,通过项目工作和现实世界的案例分析,以确保参与和理解。Jupyter Widgets是本课程的主要功能之一,它通过创建动态可视化的数据操作功能实现交互式学习。本课程的另外两个重要组成部分是案例研究和项目。这些组件教学生如何解决现实世界的图像处理问题,并加强他们解决问题的能力。此外,定期练习加强学习,确保学生能够将理论知识应用于实际场景。虽然在参与者中进行的一项调查表明,人们对Jupyter工具和现实世界应用的关注受到了特别的赞赏,这表明该课程在弥合理论与实践之间的差距方面取得了成功。该课程的未来迭代将继续建立在这些优势之上,进一步提高教育经验,更好地为学生在工程专业的职业生涯做好准备。
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引用次数: 0
Scenario-Based Teaching of Activated Sludge Processes Using an Excel-Based Simulation Tool 基于excel的活性污泥过程模拟教学
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-02 DOI: 10.1002/cae.70119
Neslihan Manav Demir, Selami Demir, Barış Canci

Scenario-based teaching supported by computerized solutions is an effective way to increase student engagement and to improve conceptual understanding in engineering education. In this study, we present bioXL3p, an Excel-based simulation tool designed to help undergraduate environmental engineering students learn fundamentals of activated sludge processes. A structured set of in-class and homework simulation activities, which aims to reinforce theoretical knowledge through guided simulations, was developed in which students are instructed to conduct computer simulations using bioXL3p. A total of 15 activities comprising 7 for carbon removal and fundamentals, 6 for nitrogen removal and 2 for phosphorus removal were proposed. The activities are well aligned with program outcomes from national and international accreditation frameworks such as ABET, EUR-ACE, and MÜDEK, focusing on problem analysis, simulation-based design, and lifelong learning skills. The method was implemented with a total of 23 students over 4 years. After excluding inconsistent responses, participants reported high perceived gains in conceptual understanding (mean = 4.53; N = 17) and confidence in applying activated sludge modeling to design problems. The accompanying database and supporting materials provide an open-source resource for integrating proposed method into environmental engineering curricula. Future development plans include more flexible versions of the tool (possible bioXL Pro and bioXL Ultimate), enabling model selection and user-defined model structures.

在工程教育中,以计算机解决方案为支持的基于场景的教学是提高学生参与度和提高概念理解的有效途径。在这项研究中,我们介绍了bioXL3p,一个基于excel的模拟工具,旨在帮助环境工程专业的本科生学习活性污泥过程的基础知识。设计了一套结构化的课堂和作业模拟活动,旨在通过引导模拟来强化理论知识,指导学生使用bioXL3p进行计算机模拟。共提出了15种活性,其中7种为碳去除和基本成分,6种为氮去除,2种为磷去除。这些活动与ABET、EUR-ACE和MÜDEK等国家和国际认证框架的项目成果非常一致,重点关注问题分析、基于模拟的设计和终身学习技能。该方法共对23名学生实施,为期4年。在排除不一致的回答后,参与者报告了在概念理解方面的高感知收益(平均值= 4.53;N = 17)和应用活性污泥建模来解决设计问题的信心。随附的数据库和支持材料为将所提出的方法整合到环境工程课程中提供了一个开源资源。未来的开发计划包括更灵活的工具版本(可能是bioXL Pro和bioXL Ultimate),支持模型选择和用户定义的模型结构。
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引用次数: 0
Teaching Human–Computer Interaction Through the Integration of Engineering and Design Principles 结合工程与设计原理进行人机交互教学
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-30 DOI: 10.1002/cae.70117
Pinaki Chakraborty

Human–computer interaction is a branch of computer science dedicated to the study of how human beings use computers and using the knowledge to develop hardware and software that are efficient and satisfying to users. The purpose of this paper was to develop an instructional approach in human–computer interaction in which students undertake a series of small projects requiring engineering and design skills. Accordingly, we designed three projects, (1) to design the user interface of a digital system taking into consideration performance-related and ergonomics-related parameters, (2) to design a new typeface for any specific application or user group, and (3) to test the usability of a digital system by objectively assessing measurable parameters, such as effectiveness and efficiency, and self-reported parameters, such as satisfaction and cognitive load. The projects involved interaction with end users and using state-of-the-art software tools. This approach was used to teach 104 undergraduate students during the autumn semester of 2024. An analysis showed that the projects provided the students an opportunity to collaborate with their peer and they performed better in examination.

人机交互是计算机科学的一个分支,致力于研究人类如何使用计算机,并利用这些知识开发高效且令用户满意的硬件和软件。本文的目的是开发一种人机交互的教学方法,在这种方法中,学生承担一系列需要工程和设计技能的小项目。因此,我们设计了三个项目,(1)设计一个数字系统的用户界面,考虑到与性能和人体工程学相关的参数,(2)为任何特定的应用程序或用户群体设计一种新的字体,(3)通过客观评估可测量的参数,如有效性和效率,以及自我报告的参数,如满意度和认知负荷,来测试数字系统的可用性。这些项目涉及到与最终用户的交互以及使用最先进的软件工具。2024年秋季学期,104名本科生采用了这种方法进行教学。分析表明,这些项目为学生提供了一个与同龄人合作的机会,他们在考试中表现得更好。
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引用次数: 0
An AI-Supported Pedagogical Architecture to Foster Self-Regulated Learning in Virtual Environments 一个人工智能支持的教学架构,以促进虚拟环境中的自我调节学习
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-28 DOI: 10.1002/cae.70118
Geycy Dyany O. Lima, Juliete A. R. Costa, Fabiano A. Dorça, Rafael D. Araújo

This study reports on the design, implementation, and evaluation of an AI-Supported Pedagogical Architecture (PA) aimed at fostering Self-Regulated Learning (SRL) within a Virtual Learning Environment (VLE). The architecture was integrated into the Moodle platform and applied in an introductory Python course. It incorporates technological tools such as Completion Progress, Analytics Graphs, Athena, and the Time Tracker SRL plugin to deliver real-time feedback, facilitate progress monitoring, and support learners in goal setting, planning, and reflection–key dimensions of SRL. Through Educational Data Mining techniques, the study identifies distinct learner profiles based on interaction logs, revealing a significant correlation between SRL strategies and academic achievement. Additionally, qualitative data from focus groups underscore the architecture's effectiveness in enhancing metacognitive awareness, student engagement, and overall satisfaction, demonstrating its potential to support the development of learner autonomy in online education.

本研究报告了人工智能支持的教学架构(PA)的设计、实施和评估,旨在促进虚拟学习环境(VLE)中的自我调节学习(SRL)。该体系结构被集成到Moodle平台中,并应用于Python入门课程。它结合了技术工具,如完成进度、分析图形、Athena和时间跟踪SRL插件,以提供实时反馈,促进进度监控,并支持学习者设定目标、计划和反思SRL的关键维度。通过教育数据挖掘技术,该研究基于交互日志识别出不同的学习者特征,揭示了SRL策略与学习成绩之间的显著相关性。此外,来自焦点小组的定性数据强调了该架构在增强元认知意识、学生参与和整体满意度方面的有效性,证明了它在支持在线教育中学习者自主发展方面的潜力。
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引用次数: 0
Educational Platform in Higher Education With LLM-Driven Chatbot for Computer Networks and Telecommunications Course 高等教育平台与llm驱动的聊天机器人计算机网络与电信课程
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-26 DOI: 10.1002/cae.70105
Jelica Stanojević, Ivan Milenković, Miroslav Minović, Milica Maričić

Large language models (LLMs) brought the possibility of enhancing chatbot interactions in educational platforms by providing students adapted support throughout the learning process. This study presents the design and development process of an LLM-powered educational platform prototype and its evaluation in a single learning session on the Computer Networks and Telecommunications course at a technical faculty specialized in information systems and technologies. The proposed platform combines a microlearning paradigm and the availability of LLM chatbot support after each learning unit for students to clarify misconceptions and deepen knowledge and comprehension. The prototype was built using Angular for the client-side application and Express.js for the backend with Firebase Firestore as the database solution. It leveraged the OPENAI GPT-4o model through the available Application Programming Interface (API) for providing the chatbot, which was instructed to offer support for students in the context of the mentioned course. As a result, students generally found the chatbot to be a useful support tool in the learning process, with higher effectiveness reported for clarifying theoretical concepts compared to assisting with practical tasks. This perception aligns with expert evaluations of the chatbot's responses, which revealed statistically significant differences between theoretical and practical answers in terms of factual accuracy, relevance, completeness, and coherence, but not in fluency. Despite these observed differences, both student and expert assessments were overall positive across both types of questions. Even though single-session evaluation limits generalizability of results, these findings suggest feasibility and promising results within this educational context since the chatbot is perceived as a valuable component of the learning experience.

大型语言模型(llm)通过在整个学习过程中为学生提供适应性支持,增强了聊天机器人在教育平台上的互动。本研究展示了llm驱动的教育平台原型的设计和开发过程,并在信息系统和技术专业的技术学院的计算机网络和电信课程中进行了一次学习评估。提出的平台结合了微学习范式和每个学习单元后LLM聊天机器人支持的可用性,以便学生澄清误解,加深知识和理解。这个原型是用Angular作为客户端应用,用Express.js作为后端应用,用Firebase Firestore作为数据库解决方案构建的。它通过可用的应用程序编程接口(API)利用OPENAI gpt - 40模型来提供聊天机器人,该聊天机器人被指示在上述课程的上下文中为学生提供支持。因此,学生们普遍认为聊天机器人在学习过程中是一个有用的辅助工具,与帮助完成实际任务相比,它在澄清理论概念方面的效率更高。这种看法与专家对聊天机器人回答的评估相一致,专家的评估显示,理论答案和实际答案在事实准确性、相关性、完整性和连贯性方面存在统计学上的显著差异,但在流畅性方面却没有显著差异。尽管存在这些观察到的差异,学生和专家的评估在这两类问题上总体上都是积极的。尽管单会话评估限制了结果的普遍性,但这些发现表明,在这种教育背景下,聊天机器人被认为是学习经验的一个有价值的组成部分,因此可行性和有希望的结果。
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引用次数: 0
Design of Experimental System for Simulation of Heat Transfer Phenomenon Based on Physics-Informed Neural Network 基于物理信息神经网络的传热现象模拟实验系统设计
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-11-24 DOI: 10.1002/cae.70107
Zhang Lina, Lin Zihan, Xie Xiaotao, Si Ming
<div> <p>The heat transfer equation is a fundamental mathematical model in physics that describes heat transfer phenomena. However, due to the extremely complex solving process and difficulty in visualizing results when analyzing practical problems, as well as the insufficient application of solving methods for forward and inverse problem analysis, making it difficult to meet the experimental teaching needs effectively. To address these issues, a numerical experimental system for simulating heat transfer phenomena based on Physics-Informed Neural Network (PINN) was developed using PySide2 and Python. Specifically, the PINN solvers were implemented in PyTorch (via DeepXDE) and integrated into the GUI, training points were generated by Latin hypercube sampling (pyDOE). This system implements PINN algorithms for three different heat transfer equations, providing visualizations of the results for both forward and inverse problems across varying parameters through color-mapping charts. Additionally, it compares analytical solutions with numerical results and reports residuals, mean square error (MSE), and root mean square error (RMSE). To evaluate the instructional value of the PINN-based simulation platform, a randomized controlled teaching experiment (<span></span><math> <semantics> <mrow> <mi>N</mi> <mo>=</mo> <mn>70</mn> <mo>;</mo> <msub> <mi>n</mi> <mtext>exp</mtext> </msub> <mo>=</mo> <msub> <mi>n</mi> <mtext>ctrl</mtext> </msub> <mo>=</mo> <mn>35</mn> </mrow> <annotation> $N=70;{n}_{text{exp}}={n}_{text{ctrl}}=35$</annotation> </semantics></math>) was conducted. On the posttest, the experimental group outperformed the control group (<span></span><math> <semantics> <mrow> <mn>72.3</mn> <mo>±</mo> <mn>7.6</mn> </mrow> <annotation> $72.3pm 7.6$</annotation> </semantics></math> vs. <span></span><math> <semantics> <mrow> <mn>63.9</mn> <mo>±</mo> <mn>7.5</mn> </mrow> <annotation> $63.9pm 7.5$</annotation> </semantics></math>), and larger pre–post gains were observed (<span></span><math> <semantics> <mrow> <msub> <m
传热方程是物理学中描述传热现象的基本数学模型。然而,由于在分析实际问题时求解过程极其复杂,结果难以可视化,且正、逆问题分析的求解方法应用不足,难以有效满足实验教学的需要。为了解决这些问题,利用PySide2和Python开发了一个基于物理信息神经网络(PINN)的模拟传热现象的数值实验系统。具体来说,PINN求解器在PyTorch中实现(通过DeepXDE)并集成到GUI中,训练点由拉丁超立方体采样(pyDOE)生成。该系统为三种不同的传热方程实现了PINN算法,通过颜色映射图表为不同参数的正解和逆解问题提供了可视化结果。此外,它将解析解与数值结果进行比较,并报告残差、均方误差(MSE)和均方根误差(RMSE)。为评价基于pinto仿真平台的教学价值,采用随机对照教学实验(N = 70;n exp = n ctrl = 35 $ n =70;{n} _{文本{exp}} = {n} _{文本{ctrl}} = 35 $ ) 进行了。在后测中,实验组的表现优于对照组(72.3±7.6美元72.3pm 7.6美元vs 63.9±7.5美元63.9pm 7.5美元);观察到较大的前后增益(Δ test = + 10.2;t(34) =−9.87;p &lt; 0.001 ${{rm{Delta}}}_{text{test}}=+10.2;unicode{x02007}t(34)=-9.87;P lt 0.001$)。自我评估的理解(5项李克特,总分25分)同样在实验组中提高更多(18.4±2.5美元后18.4pm 2.5美元对14.2±2.2;Δ李克特= + 5.3;T(34) =−10.06;p &lt; 0.001 $14.2pm 2.2;unicode {x02007} {{ rm{三角洲}}}_{文本{李克特}}= + 5.3;t (34) = -10.06;unicode p {x02007} lt 0。 001美元),而对照组的收益不显著(试验:p=0.077美元p=0.077美元;李克特:p=0.091美元p=0.091美元)。系统可用性和可接受性评价很高(SUS = 78.5; TAM−U = 4.32;TAM−E =4.26$ text{SUS}=78.5;text{TAM}-{rm{U}}=4.32;text{TAM}-{rm{E}}=4.26$),表示强烈的易用性和实用性。总的来说,该系统为教授传热方程提供了一个互动和有效的学习环境,并提高了客观表现和感知理解。
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Computer Applications in Engineering Education
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