Johannes Schleiss, Anke Manukjan, Michelle Ines Bieber, Sebastian Lang, Sebastian Stober
As artificial intelligence (AI) increasingly impacts professional practice, higher education requires new frameworks for integrating AI competencies into degree programs. At the same time, systematic approaches to designing domain-specific AI programs are underexplored in research. This study evaluates the development of a novel undergraduate AI engineering program (210 credits, seven semesters) using formative evaluation through curriculum mapping and focus group interviews with 19 experts (educators and industry representatives), examining perceived quality, consistency, practicality, and effectiveness. Three key findings emerge: First, the conceptual program that the developed interdisciplinary AI curriculum is expected to be effective, practical, and positively validated by educators and industry. Second, educators who participated in the design process show greater ownership and systemic understanding than nonparticipants, revealing how participatory approaches could shape quality perceptions in interdisciplinary contexts. Third, while stakeholders view the interdisciplinary structure as a strength for employability, they identify practical challenges that need to be considered when implementing the program. Overall, the study contributes both a validated transferable reference model for AI engineering programs and the first understanding on the impact of participatory design in interdisciplinary contexts, advancing scholarship on AI education, and providing practical guidance for institutions developing domain-specific AI programs.
{"title":"Designing an Interdisciplinary Artificial Intelligence Curriculum for Engineering: Evaluation and Insights From Experts","authors":"Johannes Schleiss, Anke Manukjan, Michelle Ines Bieber, Sebastian Lang, Sebastian Stober","doi":"10.1002/cae.70151","DOIUrl":"10.1002/cae.70151","url":null,"abstract":"<p>As artificial intelligence (AI) increasingly impacts professional practice, higher education requires new frameworks for integrating AI competencies into degree programs. At the same time, systematic approaches to designing domain-specific AI programs are underexplored in research. This study evaluates the development of a novel undergraduate AI engineering program (210 credits, seven semesters) using formative evaluation through curriculum mapping and focus group interviews with 19 experts (educators and industry representatives), examining perceived quality, consistency, practicality, and effectiveness. Three key findings emerge: First, the conceptual program that the developed interdisciplinary AI curriculum is expected to be effective, practical, and positively validated by educators and industry. Second, educators who participated in the design process show greater ownership and systemic understanding than nonparticipants, revealing how participatory approaches could shape quality perceptions in interdisciplinary contexts. Third, while stakeholders view the interdisciplinary structure as a strength for employability, they identify practical challenges that need to be considered when implementing the program. Overall, the study contributes both a validated transferable reference model for AI engineering programs and the first understanding on the impact of participatory design in interdisciplinary contexts, advancing scholarship on AI education, and providing practical guidance for institutions developing domain-specific AI programs.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"34 2","pages":""},"PeriodicalIF":2.2,"publicationDate":"2026-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.70151","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146139133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Elliott Carter, Joel Friesen Walder, Paul Mensink, Ayan Sadhu
Identification of damage and key structural elements is vital to the monitoring and management of civil engineering projects, education, and training. However, practical inspection training is often constrained by cost, safety risk, and limited access to real structures, which reduces opportunities for repeated practice and feedback-rich learning. To address these constraints, recent research has explored virtual reality (VR) in civil engineering to deliver immersive training for infrastructural inspections and reduce reliance on in-person field trips and site visits. Despite the many advantages of VR as a learning tool, its adoption in civil engineering education remains limited. As a result, many engineers-in-training receive limited opportunities to practice realistic inspection workflows that combine defect recognition with structural health monitoring (SHM) interpretation. This paper presents a novel VR-based educational tool designed to teach visual damage identification and structural condition assessment through immersive, scaffolded simulations. In this research, users explore a photorealistic 3D bridge reconstructed through drone-based photogrammetry, annotate multiple damage types, and interact with embedded virtual sensors displaying multi-year structural data collected from real-world instrumentation. Unlike traditional approaches, the system integrates gamified scoring, real-time feedback, and both qualitative and quantitative analysis tasks into a single, performance-tracked learning experience. A classroom study with graduate students evaluated the tool's impact on learner motivation and confidence using a structured motivation model and a validated engineering self-efficacy scale, demonstrating measurable improvements in damage assessment skills. This study advances the educational use of VR in civil engineering by combining interactive infrastructure scans, authentic sensor data, and experiential learning to offer a compelling, cost-effective alternative to traditional field-based inspection training.
{"title":"Immersive Gamified Training Simulations for Visualization of Structural Maintenance With Virtual Reality","authors":"Elliott Carter, Joel Friesen Walder, Paul Mensink, Ayan Sadhu","doi":"10.1002/cae.70156","DOIUrl":"10.1002/cae.70156","url":null,"abstract":"<p>Identification of damage and key structural elements is vital to the monitoring and management of civil engineering projects, education, and training. However, practical inspection training is often constrained by cost, safety risk, and limited access to real structures, which reduces opportunities for repeated practice and feedback-rich learning. To address these constraints, recent research has explored virtual reality (VR) in civil engineering to deliver immersive training for infrastructural inspections and reduce reliance on in-person field trips and site visits. Despite the many advantages of VR as a learning tool, its adoption in civil engineering education remains limited. As a result, many engineers-in-training receive limited opportunities to practice realistic inspection workflows that combine defect recognition with structural health monitoring (SHM) interpretation. This paper presents a novel VR-based educational tool designed to teach visual damage identification and structural condition assessment through immersive, scaffolded simulations. In this research, users explore a photorealistic 3D bridge reconstructed through drone-based photogrammetry, annotate multiple damage types, and interact with embedded virtual sensors displaying multi-year structural data collected from real-world instrumentation. Unlike traditional approaches, the system integrates gamified scoring, real-time feedback, and both qualitative and quantitative analysis tasks into a single, performance-tracked learning experience. A classroom study with graduate students evaluated the tool's impact on learner motivation and confidence using a structured motivation model and a validated engineering self-efficacy scale, demonstrating measurable improvements in damage assessment skills. This study advances the educational use of VR in civil engineering by combining interactive infrastructure scans, authentic sensor data, and experiential learning to offer a compelling, cost-effective alternative to traditional field-based inspection training.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"34 2","pages":""},"PeriodicalIF":2.2,"publicationDate":"2026-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.70156","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146135986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}