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Examples and tutorials on using Google Colab and Gradio to create online interactive student-learning modules 使用 Google Colab 和 Gradio 创建在线互动学生学习模块的示例和教程
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-02-29 DOI: 10.1002/cae.22729
Ricardo Ferreira, Michael Canesche, Peter Jamieson, Omar P. Vilela Neto, Jose A. M. Nacif

This work provides online learning modules and instructions on how educators can leverage these technologies to help students learn in a personalized online environment. In particular, we focus on Google Colab, and the features provided by the Gradio Python library to provide interactivity within these modules. The contributions of this work include: (1) Development of a teaching framework using Gradio/Colab that offers automated grading and feedback for both educators and students; (2) Design of a versatile proposal, accommodating beginners with a straightforward interface while addressing the needs of advanced learners; (3) Creation of a comprehensive set of examples tailored for teaching digital logic subjects, with adaptability for application in various computer science areas. (4) A classification of these example learning modules in terms of their learning level for the students; (5) A novel client-server approach based on Colab/Gradio, allowing teachers to manage the main notebook efficiently while providing a lightweight and reliable interface for students. The goal of this work is to further expose educators to the remarkable capabilities that cloud computing brings to online supplemental education, noting that large language models such as ChatGPT complement this work, in that chatbots will be able to guide students in these dynamic simulations.

本作品提供了在线学习模块,并说明了教育工作者如何利用这些技术帮助学生在个性化的在线环境中学习。我们特别关注谷歌 Colab 以及 Gradio Python 库提供的功能,以便在这些模块中提供交互性。这项工作的贡献包括(1) 利用 Gradio/Colab 开发了一个教学框架,为教育工作者和学生提供自动评分和反馈;(2) 设计了一个多功能提案,为初学者提供了一个简单明了的界面,同时满足了高级学习者的需求;(3) 创建了一套为数字逻辑科目教学量身定制的综合示例,可适用于各种计算机科学领域。(4) 根据学生的学习水平对这些示例学习模块进行分类;(5) 基于 Colab/Gradio 的新型客户服务器方法,允许教师有效管理主笔记本,同时为学生提供轻量级和可靠的界面。这项工作的目标是让教育工作者进一步了解云计算为在线补充教育带来的卓越能力,同时注意到大型语言模型(如 ChatGPT)与这项工作相辅相成,因为聊天机器人将能够在这些动态模拟中指导学生。
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引用次数: 0
Automated hearing impairment diagnosis using machine-learning: An open-source software development undergraduate research project 利用机器学习自动诊断听力障碍:开源软件开发本科生研究项目
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-27 DOI: 10.1002/cae.22724
Kyra Taylor, Waseem Sheikh

Approximately 700 million people will have disabling hearing loss by 2050. Underdeveloped and developing countries, which encompass a considerable proportion of people with disabling hearing impairment, have a sparse number of audiologists and otolaryngologists. The lack of specialists leaves most hearing impairments undiagnosed for a long time, resulting in negative societal and economic impacts. In this article, we propose an automated hearing impairment diagnosis software—based on machine learning—to support audiologists and otolaryngologists in accurately and efficiently diagnosing and classifying hearing loss. We present the design, implementation, and performance analysis of an open-source automated hearing impairment diagnosis software, which consists of two modules: a hearing test data-generation module and a machine-learning model. The data-generation module produces a diverse and exhaustive data set for training and evaluating the machine-learning model. By employing multiclass and ultilabel classification techniques to learn from the hearing test data, the model can swiftly predict the type, degree, and configuration of hearing loss with high reliability. Our proposed machine-learning model demonstrates promising results with a prediction time of 634 ms, a log-loss reduction rate of 0.9848 and accuracy, precision, recall, and f1-score of 1.0000—showing the model's applicability to assist audiologists and otolaryngologists in rapidly and accurately classifying the type, degree, and configuration of hearing loss. In addition to the technical contributions, this article also highlights the importance of involving undergraduate students in open-source software development projects which have a direct impact on improving the quality of human life.

到 2050 年,将有约 7 亿人患有致残性听力损失。欠发达国家和发展中国家的听力学家和耳鼻喉科专家人数稀少,而这些国家的听力障碍患者中又有相当大的比例是致残性听力障碍。由于缺乏专业人员,大多数听力障碍长期得不到诊断,从而对社会和经济造成负面影响。在本文中,我们提出了一种基于机器学习的听力障碍自动诊断软件,以支持听力学家和耳鼻喉科医生准确、高效地诊断听力损失并对其进行分类。该软件由两个模块组成:听力测试数据生成模块和机器学习模型。数据生成模块为机器学习模型的训练和评估提供多样化的详尽数据集。通过采用多类和超标分类技术从听力测试数据中学习,该模型可以快速预测听力损失的类型、程度和结构,并具有很高的可靠性。我们提出的机器学习模型预测时间为 634 毫秒,对数损失减少率为 0.9848,准确度、精确度、召回率和 f1 分数均为 1.0000,显示了该模型在协助听力学家和耳鼻喉科医生快速准确地对听力损失类型、程度和结构进行分类方面的适用性。除了技术上的贡献,这篇文章还强调了让本科生参与开源软件开发项目的重要性,这些项目对提高人类生活质量有着直接的影响。
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引用次数: 0
Analysis of factors influencing women's participation in engineering education: An improved fuzzy DEMATEL approach 影响女性参与工程教育的因素分析:改进的模糊 DEMATEL 方法
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-02-26 DOI: 10.1002/cae.22730
Mei Wang, Jun Lu, Xinlin Zhang, Bo Wang, Le Cao

This study focuses on promoting women's participation in engineering education (WPEE), which is crucial for inclusive and innovative development in the engineering fields and key to achieving the United Nations Sustainable Development Goals (SDGs). Due to the global shortage of women engineers, there is a need. to find effective ways to increase WPEE. This study aims to identify key factors that influence WPEE, which should be prioritized in policymaking. By adopting a three-round Delphi survey and an improved fuzzy DEMATEL model, the findings reveal that the factors influencing WPEE are complex and multifaceted. Within the Chinese context, six factors, including hobbies and interest, employment expectation, parental occupation, incentive measures, social attitudes, and employment prospects, have been identified as key determinants of WPEE, exhibiting greater centrality and causality than others. This study not only provides empirical evidence from China but also introduces a novel approach to identifying key factors promoting WPEE, offering significant insights into global policy and practice.

本研究侧重于促进女性参与工程教育(WPEE),这对于工程领域的包容性和创新性发 展至关重要,也是实现联合国可持续发展目标(SDGs)的关键。由于全球女性工程师短缺,因此有必要找到提高女性参与工程学教育(WPEE)的有效方法。本研究旨在找出影响 WPEE 的关键因素,并在政策制定中予以优先考虑。通过采用三轮德尔菲调查和改进的模糊 DEMATEL 模型,研究结果表明影响 WPEE 的因素是复杂和多方面的。在中国背景下,包括兴趣爱好、就业期望、父母职业、激励措施、社会态度和就业前景在内的六个因素被认为是 WPEE 的关键决定因素,与其他因素相比表现出更大的中心性和因果性。本研究不仅提供了来自中国的经验证据,还引入了一种新方法来识别促进 WPEE 的关键因素,为全球政策和实践提供了重要启示。
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引用次数: 0
LiDAR point clouds analysis computer tools for teaching autonomous vehicles perception algorithms 用于教授自动驾驶汽车感知算法的激光雷达点云分析计算机工具
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-25 DOI: 10.1002/cae.22727
Felipe Jiménez, Miguel Clavijo

The technological developments behind autonomous vehicles cover several areas and engineers training in this field represents a challenge. The main layers include perception, decision making, and acting. In the first one, different technologies can be used. The processing of the information provided by the sensors must allow successive modules to understand the environment and Laser imaging Detection and Ranging (LiDAR) technology is one of the most promising ones nowadays for this task. It offers great robustness in detection, but the extraction of information from the point cloud involves the development of complex algorithms that could be very time-consuming if an experimental teaching is intended. This article presents two educational solutions for deepening in perception algorithms using LiDAR for autonomous driving: a closed ad-hoc computer application for two-dimensional (2D) LiDAR point cloud processing and an oriented set of commands for three-dimensional (3D) LiDARs in Matlab. Their use allows main concept exploration in practical sessions with little time consumption and provides students a general overview of the tasks that must be performed by the perception layer in the autonomous vehicles. Furthermore, these tools provide the possibility of organizing different activities in the classroom related to theoretical and experimental issues, and understanding of results because the most tedious tasks are eased.

自动驾驶汽车背后的技术发展涉及多个领域,对工程师进行这方面的培训是一项挑战。主要层次包括感知、决策和行动。在第一层,可以使用不同的技术。激光成像探测和测距(LiDAR)技术是目前最有前途的技术之一。该技术在探测方面具有很强的鲁棒性,但从点云中提取信息涉及复杂算法的开发,如果要进行实验教学,则可能非常耗时。本文介绍了两种利用激光雷达深化自动驾驶感知算法的教学解决方案:一种用于二维(2D)激光雷达点云处理的封闭式临时计算机应用程序,另一种是 Matlab 中用于三维(3D)激光雷达的定向命令集。使用这些工具可以在实践课程中以较少的时间探索主要概念,并为学生提供关于自动驾驶汽车感知层必须执行的任务的总体概述。此外,这些工具还为在课堂上组织与理论和实验问题相关的不同活动以及理解结果提供了可能,因为最乏味的任务已被简化。
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引用次数: 0
An FPGA-based tool for supporting the design, modeling, and evaluation of hybrid object recognition systems on computer engineering courses 基于 FPGA 的工具,用于支持计算机工程课程中混合物体识别系统的设计、建模和评估
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-19 DOI: 10.1002/cae.22726
Enrique Guzmán-Ramírez, Ivan Garcia, Carla Pacheco, Esteban Guerrero-Ramírez

The field of computer vision is characterized by computationally intensive algorithms and techniques with strict real-time requirements. Field programmable gate arrays (FPGAs) are based on a concurrent paradigm which allows the design of efficient hardware architectures and has positioned FPGAs as an ideal device for implementing compute-intensive applications. For this reason, FPGA technology has had a great impact in areas such as computer vision, where one of the main objectives for researchers working in this field is to create efficient automatic object recognition systems. Therefore, the need to provide undergraduates with the necessary skills to design FPGA-based object recognition systems is evident. With this aim in mind, it is essential that specialization courses related to the design of these systems include the required resources for the student to apply the theoretical knowledge in solving practical problems. In this article, we present a development tool designed to help students, teachers, and researchers during the design-modeling-implementation process of object recognition systems based on FPGAs. The proposed tool operates under a modular approach as this facilitates the working on any of the phases of a recognition system and it is considered as a hybrid because the other phases can be developed using a software language. An empirical evaluation involving undergraduates enrolled in a Computer Engineering program was conducted to create a hardware architecture for the DAISY descriptor that uses the homogeneous features of objects immersed in images to produce an efficient representation. By considering similar descriptors such as Scale-Invariant Feature Transform (SIFT) and Histogram of Oriented Gradients (HOG), DAISY is computed by convolving orientation maps instead of using weighted sums of gradient norms, which offers the same kind of invariance at a lower computational cost for the dense case. The results obtained during such an evaluation indicated that students consider this FPGA-based tool to be an alternative to receiving practical training on designing systems for solving problems related to the area of object recognition.

计算机视觉领域的特点是计算密集型算法和技术具有严格的实时性要求。现场可编程门阵列(FPGA)基于并行范式,可以设计出高效的硬件架构,并将 FPGA 定位为实现计算密集型应用的理想设备。因此,FPGA 技术在计算机视觉等领域产生了巨大影响,该领域研究人员的主要目标之一就是创建高效的自动物体识别系统。因此,为本科生提供设计基于 FPGA 的物体识别系统的必要技能的必要性是显而易见的。考虑到这一目标,与这些系统设计相关的专业课程必须包括学生应用理论知识解决实际问题所需的资源。在本文中,我们介绍了一种开发工具,旨在帮助学生、教师和研究人员在基于 FPGA 的物体识别系统的设计、建模和实施过程中提供帮助。所提议的工具采用模块化方法运行,这有利于识别系统任何阶段的工作,而且由于其他阶段可以使用软件语言开发,因此它被视为一种混合工具。对计算机工程专业的本科生进行了一次实证评估,以创建 DAISY 描述符的硬件架构,该架构利用沉浸在图像中的物体的同质特征来生成有效的表示。通过考虑类似的描述符,如尺度不变特征变换(SIFT)和方向梯度直方图(HOG),DAISY 是通过卷积方向图来计算的,而不是使用梯度规范的加权和。评估得出的结果表明,学生们认为这种基于 FPGA 的工具是接受设计系统以解决物体识别领域相关问题的实践培训的另一种选择。
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引用次数: 0
Facilitating and automating usability testing of educational technologies 促进教育技术可用性测试并使之自动化
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-19 DOI: 10.1002/cae.22725
Mikel Villamañe, Ainhoa Alvarez

Usability evaluation is a key element to ensure a positive user experience with any software and it is especially important in educational software tools where there are many different actors involved (lecturers, students, administrators, etc.). However, evaluating usability is not an easy task for nonexpert evaluators. To facilitate this evaluation task, this article presents a Methodology for Usability Testing (MUT) and a system (CALMUT) that assists nonexpert evaluators in the application of the methodology by automatizing the calculations and facilitating their interpretation. This can be very useful for learning and instructional designers but also to people involved in the decision of introducing or not a new educational software. To develop the proposal, a literature review of different usability metrics, methods, and systems was carried out first, followed by a selection and adaptation for novice usability evaluators. This article also presents a case study where lecturers tested the usability of an educational software following the proposal and shows that using MUT and CALMUT helps people without previous experience detect the main usability problems of educational systems before deciding whether to use them or not.

可用性评估是确保用户在使用任何软件时都能获得良好体验的一个关键因素,对于涉及许多不同参与者(讲师、学生、管理员等)的教育软件工具来说尤其重要。然而,对于非专业评估人员来说,评估可用性并不是一件容易的事。为了促进这项评估工作,本文介绍了可用性测试方法(MUT)和一个系统(CALMUT),通过自动计算和方便解释,协助非专业评估人员应用该方法。这不仅对学习和教学设计人员非常有用,而且对参与决定是否引进新教育软件的人员也非常有用。为了提出这一建议,首先对不同的可用性指标、方法和系统进行了文献综述,然后对新手可用性评估者进行了选择和调整。本文还介绍了一个案例研究,讲师们根据该建议测试了一个教育软件的可用性,结果表明,使用 MUT 和 CALMUT 可以帮助没有经验的人在决定是否使用教育系统之前发现其主要的可用性问题。
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引用次数: 0
Critical analysis of the use of extended reality XR for training in civil engineering 对使用扩展现实 XR 进行土木工程培训的批判性分析
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-13 DOI: 10.1002/cae.22720
Mathias Proboste Martinez, Felipe Muñoz La Rivera, Javier Mora Serrano
Construction 4.0 promotes digital transformation through automation, robotisation, and the integration of systems and processes into digital environments, with direct links to real systems, using a wide range of technologies. The risk here is centred on having very advanced machines with people not prepared to use them. If the training is centred on teaching people, however, the risk is transferred to having overqualified equipment. In search of this balance, the study, analysis, and evaluation of human–machine interaction are crucial, as are correctly identifying the tools through which this interaction is achieved. Extended reality (XR), emerging technology within Construction 4.0, seems to be a tool that offers an environment conducive to achieving these interactions and meeting the objectives sought. In civil engineering, efforts have been directed towards the study and development of applications of XR experiences rather than the application of this technology in a transcendental way in civil engineering training. This research identifies developments in XR experiences and analyses their use, application methodologies, and training areas that include immersive training, as well as the relationship between XR and construction industry methodologies and technologies, such as building information modelling.
建筑 4.0 通过自动化、机器人化以及将系统和流程整合到数字环境中,并利用各种技术与实际系统直接连接,促进数字化转型。这里的风险集中在拥有非常先进的机器,而人们却没有做好使用这些机器的准备。然而,如果培训的核心是教人,那么风险就会转移到设备过于合格的问题上。为了寻求这种平衡,对人机互动的研究、分析和评估至关重要,正确识别实现人机互动的工具也同样重要。建筑 4.0 中的新兴技术扩展现实(XR)似乎是一种工具,它提供了一种有利于实现这些互动和达到所追求目标的环境。在土木工程领域,人们一直致力于研究和开发 XR 体验的应用,而不是在土木工程培训中超越性地应用这项技术。本研究确定了 XR 体验的发展,并分析了其使用、应用方法和包括沉浸式培训在内的培训领域,以及 XR 与建筑业方法和技术(如建筑信息建模)之间的关系。
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引用次数: 0
Training future engineers: Integrating Computational Thinking and effective learning methodologies into education 培养未来的工程师:将计算思维和有效的学习方法融入教育中
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-13 DOI: 10.1002/cae.22723
Rafael Herrero-Álvarez, Coromoto León, Gara Miranda, Eduardo Segredo

This article examines the effectiveness and interest generated among primary and secondary education students through activities aimed at developing Computational Thinking skills, in the context of the coronavirus disease 2019 pandemic. The shift to online or hybrid learning models posed a significant challenge for educators, particularly those lacking digital skills. The study sought to answer several research questions, including the impact of online versus in-person teaching on preuniversity students and gender differences in Computer Science perception, and Computational Thinking skills performance. The study employed a four-phase methodology, consisting of pre- and posttraining measurements of Computer Science perception and Computational Thinking skills development through specific activities delivered in-person or online. The results indicate that in-person training is more effective for developing Computational Thinking skills, particularly at the secondary education level. Furthermore, there is a need to focus on maintaining girls' interest in Computer Science during primary school, as interest levels tend to decline significantly in secondary school. These findings have significant implications for Engineering Education in the context of digital transformation and the increasing importance of Computational Thinking skills in various fields of engineering. This study highlights the importance of developing Computational Thinking skills among preuniversity students and the need for effective training methods to achieve this goal and underscore the significance of investing in Engineering Education to prepare the next generation of engineers for the rapidly changing digital landscape.

本文研究了在 2019 年冠状病毒疾病大流行的背景下,通过旨在培养计算思维能力的活动在中小学生中产生的效果和兴趣。向在线或混合学习模式的转变给教育工作者,尤其是缺乏数字技能的教育工作者带来了巨大挑战。本研究试图回答几个研究问题,包括在线教学与面对面教学对大学预科学生的影响、计算机科学认知的性别差异以及计算思维能力的表现。研究采用了四阶段方法,包括通过面对面或在线提供的特定活动,对计算机科学认知和计算思维能力发展进行培训前和培训后测量。结果表明,面对面培训对培养计算思维能力更有效,尤其是在中等教育阶段。此外,有必要在小学阶段注重保持女生对计算机科学的兴趣,因为兴趣水平到了中学阶段往往会明显下降。在数字化转型以及计算思维能力在各个工程领域日益重要的背景下,这些研究结果对工程教育具有重要意义。本研究强调了在大学预科学生中培养计算思维能力的重要性,以及为实现这一目标而采取有效培训方法的必要性,并强调了投资工程教育以培养下一代工程师以适应快速变化的数字环境的重要意义。
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引用次数: 0
Critical analysis of the use of extended reality XR for training in civil engineering 对使用扩展现实 XR 进行土木工程培训的批判性分析
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-13 DOI: 10.1002/cae.22720
Mathias Proboste Martinez, Felipe Muñoz La Rivera, Javier Mora Serrano

Construction 4.0 promotes digital transformation through automation, robotisation, and the integration of systems and processes into digital environments, with direct links to real systems, using a wide range of technologies. The risk here is centred on having very advanced machines with people not prepared to use them. If the training is centred on teaching people, however, the risk is transferred to having overqualified equipment. In search of this balance, the study, analysis, and evaluation of human–machine interaction are crucial, as are correctly identifying the tools through which this interaction is achieved. Extended reality (XR), emerging technology within Construction 4.0, seems to be a tool that offers an environment conducive to achieving these interactions and meeting the objectives sought. In civil engineering, efforts have been directed towards the study and development of applications of XR experiences rather than the application of this technology in a transcendental way in civil engineering training. This research identifies developments in XR experiences and analyses their use, application methodologies, and training areas that include immersive training, as well as the relationship between XR and construction industry methodologies and technologies, such as building information modelling.

建筑 4.0 通过自动化、机器人化以及将系统和流程整合到数字环境中,并利用各种技术与实际系统直接连接,促进数字化转型。这里的风险集中在拥有非常先进的机器,而人们却没有做好使用这些机器的准备。然而,如果培训的核心是教人,那么风险就会转移到设备过于合格的问题上。为了寻求这种平衡,对人机互动的研究、分析和评估至关重要,正确识别实现人机互动的工具也同样重要。建筑 4.0 中的新兴技术扩展现实(XR)似乎是一种工具,它提供了一种有利于实现这些互动和达到所追求目标的环境。在土木工程领域,人们一直致力于研究和开发 XR 体验的应用,而不是在土木工程培训中超越性地应用这项技术。本研究确定了 XR 体验的发展,并分析了其使用、应用方法和包括沉浸式培训在内的培训领域,以及 XR 与建筑业方法和技术(如建筑信息建模)之间的关系。
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引用次数: 0
Microlearning strategy in the promotion of motivation and learning outcomes in software project management 促进软件项目管理学习动机和学习成果的微型学习策略
IF 2.9 3区 工程技术 Q1 Social Sciences Pub Date : 2024-02-11 DOI: 10.1002/cae.22717
Gloria P. Gasca-Hurtado, Solbey Morillo-Puente, María C. Gómez-Álvarez

In this research, a microlearning strategy for Software Engineering supported by a mobile application was designed and implemented. The goal is to evaluate the motivation and learning outcomes in the specific context of Software Project Management, with the Scrum framework, in participants of a Software Engineering course at a Latin American higher education institution. An empirical investigation was conducted using a quantitative approach, a quasi-experimental design, and pretest–posttest measurements without a control group. A one-sample t-test for comparison of the means of a sample was used. Statistically significant differences were found between the theoretical and empirical mean of the variable motivation to learn in the specific context and the variable Stimulus for learning after interacting with the mobile application. The means were higher than the theoretical average of the scale, which suggests that the participants valued the mobile application positively. Regarding the learning outcomes of the Scrum framework, a paired sample t-test for comparison of means revealed an increase in posttest scores, although this rise was not statistically significant. Microlearning can increase the participants' motivation and promote learning in the specific context of Software Project Management. The mobile application has the potential to support microlearning since the participants felt highly motivated and agreed that its use facilitates learning, a key aspect of success in a microlearning strategy.

本研究设计并实施了一种由移动应用程序支持的软件工程微学习策略。其目的是在软件项目管理的特定背景下,采用 Scrum 框架,对拉丁美洲一所高等教育机构软件工程课程参与者的学习动机和学习成果进行评估。我们采用定量方法、准实验设计和无对照组的前测-后测测量方法进行了实证调查。采用单样本 t 检验来比较样本的平均值。结果发现,在特定情境下的学习动机变量和与移动应用程序互动后的学习刺激变量的理论平均值与实证平均值之间存在明显的统计学差异。平均值高于量表的理论平均值,这表明参与者对移动应用程序给予了积极评价。关于 Scrum 框架的学习成果,通过对均值进行配对样本 t 检验发现,学员的测验后得分有所提高,但这一提高在统计上并不显著。在软件项目管理的特定背景下,微学习可以提高参与者的积极性并促进学习。移动应用程序具有支持微观学习的潜力,因为学员感到积极性很高,并一致认为使用移动应用程序有助于学习,这是微观学习策略取得成功的一个关键方面。
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引用次数: 0
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Computer Applications in Engineering Education
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