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The Positive Effects of Computer Simulation and Animation on Student Learning of Work and Energy in Particle Dynamics 计算机模拟与动画对学生学习粒子动力学中的功与能的积极影响
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-02 DOI: 10.1002/cae.70137
Ning Fang, Yongqing Guo

Work and energy are two critical concepts in Engineering Dynamics, a second-year undergraduate course required in many engineering programs. Research has shown that many students have difficulty learning these concepts and associated problem-solving. The present study aims to develop and assess computer simulation and animation (CSA) learning modules to enhance student learning of work and energy. Two technical problems in particle dynamics, an essential part of Engineering Dynamics, were developed and embedded into CSA learning modules I and II, respectively. To assess the effectiveness of the CSA learning modules, quasi-experimental quantitative research was conducted, involving a pre-/posttest by student participants in a comparison group and an intervention group. Using quasi-experimental quantitative research in the present study fills existing research gaps. In existing research, only questionnaire surveys were used to assess student learning outcomes, and a comparison group was also missing. As the data collected in the present study were in a non-normal distribution, non-parametric statistical analysis was performed, including a descriptive analysis and an independent-samples Mann–Whitney U test. The results show that compared to the comparison group, the intervention group increased normalized learning gains by 49 percentage points for CSA learning module I and by 47 percentage points for CSA learning module II. The difference in normalized learning gains between the two groups was statistically significant (p < 0.001). The CSA learning modules had a medium effect on student learning, with an effect size of 0.50 for CSA learning module I and 0.49 for CSA learning module II.

功和能量是工程动力学中的两个关键概念,是许多工程专业必修的二年级本科课程。研究表明,许多学生在学习这些概念和解决相关问题方面存在困难。本研究旨在开发并评估计算机模拟与动画(CSA)学习模块,以提高学生对工作和能量的学习。粒子动力学是工程动力学的一个重要组成部分,在CSA学习模块I和II中分别开发和嵌入了两个技术问题。为了评估CSA学习模块的有效性,进行了准实验定量研究,包括比较组和干预组的学生参与者进行前/后测试。本研究采用准实验定量研究,填补了已有研究的空白。在现有的研究中,仅使用问卷调查来评估学生的学习成果,并且缺少一个比较组。由于本研究收集的数据呈非正态分布,因此采用非参数统计分析,包括描述性分析和独立样本Mann-Whitney U检验。结果显示,与对照组相比,干预组在CSA学习模块I和CSA学习模块II上的标准化学习收益分别提高了49个百分点和47个百分点。两组间标准化学习收益差异有统计学意义(p < 0.001)。CSA学习模块对学生学习的影响为中等,CSA学习模块I的效应量为0.50,CSA学习模块II的效应量为0.49。
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引用次数: 0
Designing a Python-Based Simulation for Genetic Trait Segregation Experiments: Synergizing Probabilistic and Computational Thinking in STEM Education 设计一个基于python的遗传性状分离实验模拟:在STEM教育中协同概率和计算思维
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-31 DOI: 10.1002/cae.70140
Caixia Yang, Qingping Zhang, Dan Fan

Traditional high-school genetics education often struggles with students' fragmented understanding of probability concepts and limited experimental sample sizes. This study developed a Python-based simulation tool for analyzing trait segregation, addressing these challenges. Additionally, it designed an interdisciplinary STEM teaching module to explore the collaborative cultivation path of probabilistic thinking and computational thinking. A mixed-methods analysis comparing an experimental group (programming simulations) with a control group (traditional hands-on experiments using physical models) revealed the following: (1) Conceptual mastery: The experimental group demonstrated a significantly superior understanding of the statistical implications behind the “3:1 phenotypic ratio” and the Law of Large Numbers in post-tests; (2) Empirical precision: Under the same number of experiments, the simulation data of the experimental group had better accuracy and stability; (3) Dynamic visualization: Real-time graphical modules illustrated how increasing trial repetitions from 100 to 10,000 reduced fluctuations in the dominant phenotype frequency from [65%,85%] to [74%,76%], empirically validating the Law of Large Numbers; (4) Cognitive transfer: Qualitative analysis revealed that 84% of the students successfully explored noncanonical inheritance scenarios by modifying code parameters, demonstrating advanced skills in problem abstraction and algorithmic iteration. This study confirms that using low-threshold technological tools as a medium to integrate mathematical probability, biological experimentation, and information technology practice can effectively overcome the cognitive barriers to understanding randomness inherent in traditional instruction, offering an innovative paradigm for STEM education characterized by maintaining disciplinary rigor while achieving cognitive synergy.

传统的高中遗传学教育经常与学生对概率概念的零碎理解和有限的实验样本量作斗争。本研究开发了一个基于python的仿真工具来分析性状分离,以解决这些挑战。设计跨学科STEM教学模块,探索概率思维与计算思维的协同培养路径。通过对实验组(编程模拟)和对照组(使用物理模型的传统动手实验)的混合方法分析,发现:(1)概念掌握:实验组在后验中对“3:1表型比”和大数定律背后的统计含义的理解显著优于对照组;(2)经验精度:在相同的实验次数下,实验组的模拟数据具有更好的准确性和稳定性;(3)动态可视化:实时图形模块说明了将试验次数从100次增加到10,000次如何将显性表型频率的波动从[65%,85%]降低到[74%,76%],从经验上验证了大数定律;(4)认知迁移:定性分析显示,84%的学生通过修改代码参数成功探索非规范继承场景,表现出较高的问题抽象和算法迭代技能。本研究证实,使用低门槛技术工具作为整合数学概率、生物实验和信息技术实践的媒介,可以有效克服理解传统教学中固有随机性的认知障碍,为在保持学科严谨性的同时实现认知协同的STEM教育提供一种创新范式。
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引用次数: 0
Development and Application of BeiDou Satellite Navigation Simulator in Maritime Engineering Education 北斗卫星导航模拟器在海事工程教学中的开发与应用
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-29 DOI: 10.1002/cae.70131
Xiaoyu Feng, Xiao Yang, Hongxiang Ren, Shihao Li

Under the current maritime education model, cadets generally lack a systematic understanding of navigation knowledge and practical experience in operating onboard equipment and instruments. To comply with the requirements of International Convention on Standards of Training, Certification, and Watchkeeping for Seafarers (STCW) for maritime engineering education, this study develops a high-fidelity, highly interactive teaching and training simulator of the BeiDou Satellite Navigator. On the basis of the Windows Presentation Foundation framework, the system simulates interactive navigation interfaces, the operational logic, and the visual design of real-world devices. At the algorithmic level, the system employs the Mercator projection for converting geographic to screen coordinates, the Bresenham algorithm for efficient straight-line rendering, and the Cohen–Sutherland algorithm to improve the accuracy of route visualization. It also incorporates spherical trigonometry and Vincenty formulae to construct a great-circle route model, enabling waypoint computation and total-distance accumulation. This simulator addresses the experimental teaching bottleneck of being unable to simulate offshore BeiDou navigation data, significantly enhancing students' operational capabilities. Its functions and interface closely replicate real-world equipment, providing an excellent human–machine interaction experience. Currently deployed in undergraduate navigation instrument courses to improve student proficiency, it fills the gap for specialized maritime training tools for the BeiDou system.

在目前的航海教育模式下,学员普遍缺乏对航海知识的系统理解和对船上设备仪表的实际操作经验。为符合《国际海员培训、发证和值班标准公约》(STCW)对海事工程教育的要求,本研究开发了一套高保真度、高交互性的北斗卫星导航仪教学与培训模拟器。在Windows Presentation Foundation框架的基础上,系统模拟了现实世界中设备的交互导航界面、操作逻辑和视觉设计。在算法层面,系统采用墨卡托投影将地理坐标转换为屏幕坐标,采用布里森汉姆算法进行高效的直线渲染,采用Cohen-Sutherland算法提高路线可视化的精度。并结合球面三角学和Vincenty公式构建大圆路线模型,实现路点计算和总距离积累。该模拟器解决了无法模拟海上北斗导航数据的实验教学瓶颈,显著提高了学生的操作能力。它的功能和界面紧密地复制了现实世界的设备,提供了一个优秀的人机交互体验。目前已部署在本科导航仪器课程中,以提高学生的熟练程度,填补了北斗系统专用海事训练工具的空白。
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引用次数: 0
Enhancing Conceptual Learning in Chemical Engineering and Nanotechnology Through the Flipped-Classroom Model and AI-Curated Modules 通过翻转课堂模式和人工智能策划模块加强化学工程和纳米技术的概念学习
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-28 DOI: 10.1002/cae.70130
Jabiel Aquerón, Stefanos Nitodas, Steve

As artificial intelligence (AI) tools become more effective at supporting instructional preparation, their use in science, technology, engineering, and mathematics (STEM) education has gained increasing practical value. This study investigates how AI-curated video illustrations can support student learning in conceptually demanding fields, such as chemical engineering and nanotechnology. Over 15 weeks, students from a large public university in New York engaged with short, AI-selected animations prior to and during class time of a nanotechnology course, utilizing a flipped-classroom instructional model. Weekly surveys captured perceptions of comprehension, clarity, engagement, and retention, while final grades were compared with two prior cohorts (2023 and 2024) who received traditional lecture-based instruction. Results showed consistent increases in comprehension and retention scores, a statistically significant improvement in final grades over the traditional cohorts, and reduced grade variability. Thematic analysis of student feedback highlighted appreciation for visual clarity and brevity, alongside critiques of artificial narration and conceptual abstraction. Taken together, these findings suggest that, when paired with interactive instruction, AI-curated content can sharpen conceptual understanding and elevate pedagogical delivery in advanced STEM education.

随着人工智能(AI)工具在支持教学准备方面变得更加有效,它们在科学、技术、工程和数学(STEM)教育中的应用获得了越来越多的实用价值。本研究探讨了人工智能策划的视频插图如何支持学生在化学工程和纳米技术等概念要求高的领域的学习。来自纽约一所大型公立大学的学生在15周的时间里,利用翻转课堂教学模式,在纳米技术课程之前和课堂上观看人工智能选择的动画短片。每周的调查记录了学生对理解力、清晰度、参与度和记忆力的看法,并将最终成绩与之前接受传统讲座教学的两组学生(2023年和2024年)进行了比较。结果显示,学生的理解和记忆分数持续提高,与传统队列相比,最终成绩在统计学上有显著提高,成绩变异性减少。对学生反馈的专题分析强调了对视觉清晰度和简洁的赞赏,以及对人为叙述和概念抽象的批评。综上所述,这些发现表明,当与互动教学相结合时,人工智能策划的内容可以提高对概念的理解,并提高高等STEM教育的教学效果。
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引用次数: 0
Intelligent Feedback for Individualized Introductory Programming Exercises 个性化入门编程练习的智能反馈
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-25 DOI: 10.1002/cae.70132
Francisco de Assis Zampirolli, Fernando Teubl, Paulo Henrique Pisani, Thiago Alexandre Paiares e Silva

This paper proposes a method to improve programming instruction in an interdisciplinary Bachelor of Science and Technology program by integrating Artificial Intelligence (AI) into the code assessment process. Programming skills are a fundamental part of Engineering and Computer Science degrees. Using the Virtual Programming Lab plugin for Moodle, students complete parameterized exercises that generate unique problem instances and test cases for each individual. An embedded AI system, powered by a selection of seven widely used Large Language Models, analyzes students' code and provides automated feedback upon each correction request. This AI-based approach promotes scalable assessment while supporting student autonomy. Preliminary results indicate significantly positive student perceptions across key pedagogical dimensions, including idea generation, clarity of explanations, learning autonomy, and feedback timeliness.

本文提出了一种通过将人工智能(AI)集成到代码评估过程中来改进跨学科科学技术学士课程编程教学的方法。编程技能是工程学和计算机科学学位的基本组成部分。使用Moodle的虚拟编程实验室插件,学生完成参数化练习,为每个人生成独特的问题实例和测试用例。一个嵌入式人工智能系统,由七种广泛使用的大型语言模型驱动,分析学生的代码,并在每次修改请求时提供自动反馈。这种基于人工智能的方法促进了可扩展的评估,同时支持学生的自主权。初步结果表明,学生对关键教学维度的看法显著积极,包括创意产生、解释清晰、学习自主和反馈及时性。
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引用次数: 0
Enhancing Immersive Learning: An Exploratory Pilot Study on Large Language Model-Powered Guidance in Virtual Reality Labs 增强沉浸式学习:虚拟现实实验室中大型语言模型引导的探索性试点研究
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-25 DOI: 10.1002/cae.70127
Amir Abbas Yahyaeian, Morteza Sabet, Jing Zhang, Alan Jones

Laboratory learning is central to engineering education, yet physical lab access is often limited by resource constraints, safety requirements, and instructor availability. Immersive virtual reality (IVR) environments can expand access, but learners working independently may lack the procedural guidance required to progress confidently. This study presents a pilot implementation of an intelligent virtual instructor (IVI) for a VR mechanical fatigue testing laboratory, enabling real-time, context-aware guidance without live instructor supervision. Using a design-based approach, student interactions (n = 6) were observed to identify common points of difficulty and document instructor scaffolding strategies. These observations were used to construct a state-conditioned dataset linking learner location and task progression to appropriate guidance responses, and a text-generation model was fine-tuned to produce instructional prompts based on this state. The fine-tuned model generated guidance that was procedurally accurate, contextually relevant, and clearly articulated, indicating that an IVI can effectively support task execution in IVR laboratories. This work establishes a proof of concept for state-grounded virtual instruction and provides a foundation for evaluating skill transfer and learning outcomes in future large-scale studies.

实验室学习是工程教育的核心,然而物理实验室的访问常常受到资源限制、安全要求和教师可用性的限制。沉浸式虚拟现实(IVR)环境可以扩大访问范围,但独立学习的学习者可能缺乏自信进步所需的程序指导。本研究为VR机械疲劳测试实验室提供了一种智能虚拟教练(IVI)的试点实施,可以在没有现场教练监督的情况下实现实时、情境感知的指导。使用基于设计的方法,观察学生的互动(n = 6),以确定共同的难点和文档讲师脚手架策略。这些观察结果被用来构建一个状态条件数据集,将学习者的位置和任务进展与适当的指导反应联系起来,并对文本生成模型进行微调,以根据这种状态产生教学提示。经过微调的模型生成的指导在程序上是准确的,与上下文相关的,并且清晰地表达,表明IVI可以有效地支持IVR实验室的任务执行。这项工作为基于状态的虚拟教学建立了概念验证,并为未来大规模研究中评估技能转移和学习成果提供了基础。
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引用次数: 0
Engineering Education at an Inflection Point: From Simulation on Diskettes to AI-Driven Transformation 拐点上的工程教育:从磁盘模拟到人工智能驱动的转型
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-22 DOI: 10.1002/cae.70129
Magdy F. Iskander
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引用次数: 0
Using Hierarchical Bayesian Analysis to Identify At-Risk Students in Engineering Mathematics Prerequisites 用层次贝叶斯分析识别工程数学中有风险的学生
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-19 DOI: 10.1002/cae.70126
Yiwei Sun

Engineering educators need practical methods to identify which students are struggling and which course topics require additional instructional support. This study applies hierarchical Bayesian analysis to student performance data from the ASSISTments 2009 dataset containing 446,844 responses from 4151 students across 110 mathematical skills that form critical prerequisites for engineering courses to extract actionable insights for instructors. Our analysis reveals three distinct student performance groups requiring different interventions: a low-ability group (17.4% of students) needing foundational support, a middle group (49.1%) benefiting from targeted practice, and a high-ability group (33.5%) requiring enrichment rather than repetition. The analysis also ranks course topics by difficulty, identifying specific skills like “Percent Discount” and “Quadratic Formula” as unexpectedly challenging. For instructors, these findings translate directly to classroom decisions: allocate extra time to the five hardest topics, provide remedial support to the bottom quartile of students, and offer advanced projects to top performers. The hierarchical Bayesian approach achieves strong predictive accuracy (0.831 AUC) while maintaining full interpretability–unlike black-box machine learning methods, instructors can see why a student or topic is flagged as problematic. This work demonstrates how statistical modeling of routine assessment data can support data-driven instructional decisions in engineering education.

工程教育工作者需要实用的方法来确定哪些学生正在努力学习,哪些课程主题需要额外的教学支持。本研究将分层贝叶斯分析应用于ASSISTments 2009数据集中的学生表现数据,该数据集包含来自4151名学生的446,844个回答,涉及110项数学技能,这些技能是工程课程的关键先决条件,以提取可操作的见解,供教师参考。我们的分析揭示了三个不同的学生表现组需要不同的干预:低能力组(17.4%的学生)需要基础支持,中等能力组(49.1%)受益于有针对性的练习,高能力组(33.5%)需要丰富而不是重复。该分析还根据难度对课程主题进行了排名,确定了“百分比折扣”和“二次公式”等特定技能具有意想不到的挑战性。对于教师来说,这些发现直接转化为课堂决策:为五个最难的主题分配额外的时间,为最差的四分之一的学生提供补救支持,并为表现最好的学生提供高级项目。分层贝叶斯方法在保持完全可解释性的同时实现了很强的预测精度(0.831 AUC)——与黑箱机器学习方法不同,教师可以看到为什么学生或主题被标记为有问题。这项工作展示了日常评估数据的统计建模如何支持工程教育中数据驱动的教学决策。
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引用次数: 0
Applying Agile Principles as a Pedagogical Framework in Vocational Software Development Education 敏捷原则在职业软件开发教育中的应用
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-19 DOI: 10.1002/cae.70124
Umi Sa'adah, Umi Laili Yuhana, Siti Rochimah

Agile methodologies are widely used in engineering education to align academic outcomes with industry needs. Embedding Agile as a learning culture requires the pedagogical adoption of its principles rather than reliance on tools. This study examined links between Agile principles, team quality, and professional readiness in vocational software development education, where students often face tight deadlines and limited real-world experience. A pilot framework was implemented across 6 courses at an Indonesian polytechnic (51 students, 9 teams), operationalized around 12 principles over 5 sprints, and evaluated through peer assessments and retrospectives. Team quality was computed using a hybrid metric from Tuckman's stages and Lencioni's dysfunctions; students rated their agility on a 10-point scale. Results showed heterogeneous levels of team quality and principle adoption. A regression model explained a modest share of variance (R2 = 0.26), and the average rank correlation between team quality and principle scores was low to moderate (Spearman's ρ̄ = 0.39). Correlations were stronger for constant pace and self-organizing team and weaker for customer satisfaction and technical excellence. Cultural norms (politeness and hierarchical deference) tempered direct feedback during retrospectives. These findings support the integration of Agile principles into vocational curricula, with attention to local cultural dynamics.

敏捷方法广泛应用于工程教育,使学术成果与行业需求保持一致。将敏捷作为一种学习文化,需要在教学上采用敏捷的原则,而不是依赖于工具。这项研究检查了敏捷原则、团队质量和职业软件开发教育中的专业准备之间的联系,学生经常面临紧迫的最后期限和有限的实际经验。在印度尼西亚一所理工学院(51名学生,9个小组)的6门课程中实施了一个试点框架,在5个冲刺阶段中实施了大约12项原则,并通过同行评估和回顾进行了评估。团队质量是用塔克曼阶段和Lencioni功能障碍的混合度量来计算的;学生们给自己的敏捷度打分为10分。结果显示了团队素质和原则采纳水平的异质性。回归模型解释了适度的方差份额(R2 = 0.26),团队质量与原则得分之间的平均等级相关性为低至中等(Spearman's ρ = 0.39)。恒定节奏和自组织团队的相关性较强,而客户满意度和技术卓越的相关性较弱。文化规范(礼貌和等级服从)缓和了回顾期间的直接反馈。这些发现支持将敏捷原则整合到职业课程中,并关注当地的文化动态。
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引用次数: 0
Enhancing Learning Outcomes in an Undergraduate Course of Smart Construction Major Through the Application of a Simulation Tool 运用仿真工具提高智能建筑专业本科课程的学习效果
IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-19 DOI: 10.1002/cae.70128
Linlin Zhao, Zhansheng Liu, XueFeng Zhao, Yan Bao

With the development of digitalization and the advent of Industry 4.0, education in Smart Construction has undergone great revamping. Engineering System Analysis and Optimization (ESAO) is a cross-disciplinary undergraduate course under the curricula of the Smart Construction Major. However, due to its difficulty and poor linkage to real project-related problems, students lack interest in learning it. This study proposes developing a simulation program that is integrated into the course to improve learning effectiveness. The simulation program includes the following two models: (1) A subway station model that helps to understand the design and functions of a real subway station, the pedestrian flow in the subway station, and the evacuation pattern of pedestrians when a fire hazard occurs; (2) A road intersection model that was used to illustrate the functions of the intersection and explain how to select the optimal parameters to enhance the vehicle pass-through rate. In order to assess the effects of the simulation program, the study used both quantitative and qualitative analyses. In the quantitative analysis, the participants were assigned to two groups: (1) the experimental group and (2) the control group by comparing their exam scores. Additionally, the qualitative analysis, including interviews and casual conversations, was adopted to attain students' opinions about the simulation program. Based on the analysis results, the simulation program has been demonstrated to increase the competence, confidence, and interest of students when compared to conventional teaching approaches.

随着数字化的发展和工业4.0的到来,智慧建筑教育经历了巨大的变革。工程系统分析与优化(ESAO)是智能建筑专业课程下的一门跨学科本科课程。然而,由于其难度大,与实际项目相关问题联系不紧密,学生对其学习兴趣不足。本研究建议开发一套整合到课程中的模拟程式,以提高学习效能。仿真程序包括以下两个模型:(1)地铁站模型,了解真实地铁站的设计和功能、地铁站内的人流情况以及发生火灾时行人的疏散模式;(2)建立了道路交叉口模型,该模型说明了交叉口的功能,并说明了如何选择最优参数来提高车辆通过率。为了评估模拟程序的效果,本研究使用了定量和定性分析。在定量分析中,通过比较考试成绩,将参与者分为实验组和对照组两组。此外,采用定性分析,包括访谈和随意交谈,以获得学生对模拟程序的意见。根据分析结果,与传统的教学方法相比,仿真程序可以提高学生的能力、信心和兴趣。
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引用次数: 0
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Computer Applications in Engineering Education
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