Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market-ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real-world challenges in the computer engineering workplace.
{"title":"FLIGBY for graduates' employability enhancement in Computer Engineering","authors":"Fernando Almeida, Zoltan Buzady","doi":"10.1002/cae.22789","DOIUrl":"10.1002/cae.22789","url":null,"abstract":"<p>Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market-ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real-world challenges in the computer engineering workplace.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"32 6","pages":""},"PeriodicalIF":2.0,"publicationDate":"2024-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142194078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
There are several initiatives underway to improve the learning of software developers. These attempts include the integration of GitHub into software engineering classes, the creation of learning management systems, gamification approaches, and collaborative learning platforms. These initiatives have demonstrated promise in boosting students' collaborative growth and cooperation abilities, emphasizing their potential influence on improving learning experiences in practical areas. Books, on the other hand, remain basic in education, but their physical size limits their ability to explore all practical elements of a topic in depth. This limitation requires more research and application of theoretical information in real-world circumstances. In this work, we address the issue of limited space in traditional books that frequently prevents complete presentation of practical elements of a topic. To address this issue, we propose an application that improves the reading experience and accelerates the learning process. To anticipate themes, we use a combination of latent Dirichlet allocation (LDA) algorithms and a generative pre-trained transformer. First, utilizing LDA to find potential topic keywords inside the text and then leveraging generative pretrained transformer to predict topic names based on the LDA produced keywords. In addition, a query builder module produces and executes queries depending on the current page's topic, obtaining real-world issues from Stack Overflow. The system classifies results by query-title similarity, question-answer ranking, and content quality before displaying them to users. This bridges the gap between theoretical knowledge and practical application. We illustrate the usefulness of suggested tool using simulations, comparison with existing tools and user studies. The majority of users provide favorable comments and find it interesting and helpful for improving the learning process.
{"title":"Learning beyond books: A hybrid model to learn real-world problems","authors":"Zeeshan Anwar, Hammad Afzal, Naima Iltaf","doi":"10.1002/cae.22792","DOIUrl":"10.1002/cae.22792","url":null,"abstract":"<p>There are several initiatives underway to improve the learning of software developers. These attempts include the integration of GitHub into software engineering classes, the creation of learning management systems, gamification approaches, and collaborative learning platforms. These initiatives have demonstrated promise in boosting students' collaborative growth and cooperation abilities, emphasizing their potential influence on improving learning experiences in practical areas. Books, on the other hand, remain basic in education, but their physical size limits their ability to explore all practical elements of a topic in depth. This limitation requires more research and application of theoretical information in real-world circumstances. In this work, we address the issue of limited space in traditional books that frequently prevents complete presentation of practical elements of a topic. To address this issue, we propose an application that improves the reading experience and accelerates the learning process. To anticipate themes, we use a combination of latent Dirichlet allocation (LDA) algorithms and a generative pre-trained transformer. First, utilizing LDA to find potential topic keywords inside the text and then leveraging generative pretrained transformer to predict topic names based on the LDA produced keywords. In addition, a query builder module produces and executes queries depending on the current page's topic, obtaining real-world issues from Stack Overflow. The system classifies results by query-title similarity, question-answer ranking, and content quality before displaying them to users. This bridges the gap between theoretical knowledge and practical application. We illustrate the usefulness of suggested tool using simulations, comparison with existing tools and user studies. The majority of users provide favorable comments and find it interesting and helpful for improving the learning process.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"32 6","pages":""},"PeriodicalIF":2.0,"publicationDate":"2024-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142193875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The world around us is evolving due to Industrial Revolution 4.0. This revolution is driving the present-day education, that is, Education 3.0–creative education towards Education 4.0, that is, industry-centric education. The present academic environment in India is in the process of developing an educational ecosystem, which will incorporate equal access to education for all stakeholders and promote critical thinking, digital literacy, global awareness and scientific reasoning to name a few. Accordingly, it has become prudent to develop and validate a mechanism for assessing the various steps being taken to realign students to Education 4.0. This study involved 300 undergraduate, postgraduate, and PhD students from eight different schools across diverse program and course outcomes, who were asked to respond to a questionnaire on their own accord. The Pearson product-moment correlation test was used to statistically analyse the obtained responses. The test results showed that the questions were logical and valid, with a significance level of 0.0115. Furthermore, the reliability of the mechanism was also assessed using Cronbach's α score. This study indicated that three aspects—learning preferences, contribution of learning to knowledge, skills, and personal development, and time spent on learning and nonacademic activities—exhibited high reliability However, two aspects—the emphasis on mental functions and reading and writing—indicated to be of moderate reliability. Thus, it could be said that the questionnaire developed in this study was both reliable and valid for assessing the mechanism being undertaken to realign students to Education 4.0.
{"title":"New way to shaping India's academic environment: An assessment of the mechanism of integration of education 4.0 to industry-centric learning","authors":"Shwetambara Verma, Somesh Sengupta","doi":"10.1002/cae.22791","DOIUrl":"10.1002/cae.22791","url":null,"abstract":"<p>The world around us is evolving due to Industrial Revolution 4.0. This revolution is driving the present-day education, that is, Education 3.0–creative education towards Education 4.0, that is, industry-centric education. The present academic environment in India is in the process of developing an educational ecosystem, which will incorporate equal access to education for all stakeholders and promote critical thinking, digital literacy, global awareness and scientific reasoning to name a few. Accordingly, it has become prudent to develop and validate a mechanism for assessing the various steps being taken to realign students to Education 4.0. This study involved 300 undergraduate, postgraduate, and PhD students from eight different schools across diverse program and course outcomes, who were asked to respond to a questionnaire on their own accord. The Pearson product-moment correlation test was used to statistically analyse the obtained responses. The test results showed that the questions were logical and valid, with a significance level of 0.0115. Furthermore, the reliability of the mechanism was also assessed using Cronbach's <i>α</i> score. This study indicated that three aspects—learning preferences, contribution of learning to knowledge, skills, and personal development, and time spent on learning and nonacademic activities—exhibited high reliability However, two aspects—the emphasis on mental functions and reading and writing—indicated to be of moderate reliability. Thus, it could be said that the questionnaire developed in this study was both reliable and valid for assessing the mechanism being undertaken to realign students to Education 4.0.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"32 6","pages":""},"PeriodicalIF":2.0,"publicationDate":"2024-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142194079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fausto A. Valenzuela-Domínguez, Laura F. Munguía-Martínez, Sofía Meléndez-Tiznado, Zuneth Guzmán-Limón, Victor H. Benitez, Luis C. Félix-Herrán
This manuscript proposes a methodology for teaching undergraduate engineering students fundamental concepts of artificial intelligence and robotics applicable in Industry 4.0 using a project-based learning strategy. A low-cost prototype of a two-degrees-of-freedom robotic arm was designed and implemented for monitoring applications, integrating the Internet of Things and artificial intelligence technology. Inverse and direct kinematics are applied in the robotic arm design, enabling the execution of desired trajectories by the robot's end effector. The robot, capable of following user-programmed trajectories, uses two servo motors with a 180° mobility range, integrated into a 3D printed structure made from polylactic materials, whereas the programmable logic was accomplished using an ESP32 microcontroller. Furthermore, the robot is controlled through a MATLAB GUI (Graphical User Interface), designed to obtain detailed process information such as activity status, trajectory type, and quality. The results demonstrate the feasibility of integrating various cutting-edge technologies to teach fundamental concepts of Industry 4.0. The proposed methodology could allow educators to design a robotics course where students are motivated by practical experience implementing impactful technologies beyond the academic realm.
{"title":"Design of a two-degrees-of-freedom robotic arm for monitoring applications for teaching robotics and artificial intelligence technology","authors":"Fausto A. Valenzuela-Domínguez, Laura F. Munguía-Martínez, Sofía Meléndez-Tiznado, Zuneth Guzmán-Limón, Victor H. Benitez, Luis C. Félix-Herrán","doi":"10.1002/cae.22786","DOIUrl":"10.1002/cae.22786","url":null,"abstract":"<p>This manuscript proposes a methodology for teaching undergraduate engineering students fundamental concepts of artificial intelligence and robotics applicable in Industry 4.0 using a project-based learning strategy. A low-cost prototype of a two-degrees-of-freedom robotic arm was designed and implemented for monitoring applications, integrating the Internet of Things and artificial intelligence technology. Inverse and direct kinematics are applied in the robotic arm design, enabling the execution of desired trajectories by the robot's end effector. The robot, capable of following user-programmed trajectories, uses two servo motors with a 180° mobility range, integrated into a 3D printed structure made from polylactic materials, whereas the programmable logic was accomplished using an ESP32 microcontroller. Furthermore, the robot is controlled through a MATLAB GUI (Graphical User Interface), designed to obtain detailed process information such as activity status, trajectory type, and quality. The results demonstrate the feasibility of integrating various cutting-edge technologies to teach fundamental concepts of Industry 4.0. The proposed methodology could allow educators to design a robotics course where students are motivated by practical experience implementing impactful technologies beyond the academic realm.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"32 6","pages":""},"PeriodicalIF":2.0,"publicationDate":"2024-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142193877","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
André Rocha, Lino Sousa, Mário Alves, Armando Sousa
<p>The trend for an increasingly ubiquitous and cyber-physical world has been leveraging the use and importance of microcontrollers (<span></span><math>